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#if people don't like that side of you
inkskinned · 10 months
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
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since today is punctuation day, i figured i'd talk with you about my favorite punctuation that is sadly not in unicode
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(my apologies if these crop weird)
these six marks were invented by french writer hervé bazin in his essay plumons l'oiseau (or 'let's pluck the bird')
while the essay also had aim to switch the french language to a more phonetic writing system, it also gave us six new punctuation marks!
from left to right and top to bottom these are, the acclamation point, the authority mark, the conviction point, the doubt point, the irony mark, and the love point. so let's go over what these all were supposed to convey! (or at least what i expect they were supposed to)
the acclamation point was meant for praise, goodwill, and enthusiasm (ie "Well done [acclamation point]")
the authority mark was meant to be used in situations where the exclamation was serious and involved a degree of command or urgency (ie "Get in my office right now [authority mark]") i think this— along with the love point and irony mark— shows how a lot of these punctuation marks were a bit like early examples of tone tags, i'll get into it more later
the certitude point was used to show sureness in a fact. (ie "It's absolutely positively true [certitude point]") i think this might be the most useless of the bunch but whatever. i digress.
the doubt point is kind of the opposite of the certitude point, used when you aren't sure of something (ie "It should be done tomorrow [doubt point]") also it should be noted that the example used above is not the only way you'll see the doubt point, some also have it looking like this
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the idea of irony marks has been widely suggested, for example the poet/art critic/song writer (i think, this guy's only wiki page is in french and i am guessing a bit on the word 'chansonnier') alcanter de brahm suggested an irony mark that resembled a backwards question mark (not to be confused with the percontation point which indicated a rhetorical question) and belgian inventor (among other things) marcellin jobard suggested a point that looked like an upwards arrow (this △ on top of this |, i can't paste it)
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^ de brahm's mark
all that to say, bazin's mark was based off of the greek letter psi (Ψ) which some of you may recognize if you are familiar with the greek language or comics that shall not be named. it's used in situations of irony (ie saying "Wow, that sure was brilliant [irony mark]" if someone did something stupid)
and our last point is the love point, known for being so adorable, and indicating love or affection after a sentence (ie "Thanks a lot bud [love point]")
now we can obviously see that some of these are very similar to tone tags! the love point could be like a /pos, the irony mark is kinda like a /sarc, the authority mark could be like a /srs . i just thought it was interesting i guess. i don't have a point (heh) here exactly except that i guess people might actually need these punctuation marks ? so unicode? give me the love point or give me death
anyways so that's some fun niche history for y'all! hope you enjoyed
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buggachat · 10 months
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the "argos is part of the superhero team" thing is soooo funny, because it is so ridiculous and he looks so out of place and I'm sure it's super awkward for everyone involved and very difficult to explain. But it DOES make sense. And I totally believe it. It's just a really funny and awkward situation.
(I mean, what else is Ladybug going to do with him? Initiate battle with him (and by extension, Ryuko) to pry his miraculous from him? And then what? She seems to believe none of the miraculouses should be kept in the same place.... so who would she give it to? Whoever wields it will instantly learn that Adrien and Felix and Kagami are sentimonsters from a glance at their rings. Whoever wields it will automatically become privy to the horrors. Whoever wields it has the ability to murder her boyfriend in a split second if they choose to not value his life. Whoever wields it will have to be given a long ethics class on the treatment and value of sentimonsters and life etc etc etc.... a class that can only be meaningfully taught by like... felix himself?)
but yeah it's pretty funny
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sergle · 6 months
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The unspoken part of that too, being called "soft squishy marshmallow mom shaped uwu" and then going, hm, no thanks. That's weird and uncomfortable. Is that people get SO TAKEN ABACK. And almost immediately switch straight into anger, because the idea of a fat person turning down a "compliment" is absolutely unthinkable.
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redysetdare · 8 months
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I think there's a genuine conversation to be had about how aro spaces have begun pushing QPRs in a similar way that amatonormativity pushes romantic relationships onto people but a majority of aros just refuse to engage in the discussion because they see it as an attack on QPRs or people saying QPRs are romantic relationships lite instead of actually looking at the fact it's critiquing how some Aros have begun pushing it almost like an alternative to romance and something all Aro's want.
No one is saying QPRs are bad but rather that there is too much push that the idea of a QPR will fix people's problems. "oh you're lonely? just find a QPR!" "You dont have to be in a romantic relationship you can be in a QPR!" "QPR is MORE than friendship" etc etc.
There's a genuine critique here of QPRs being used to continue to push amatonormativity by again assuming that every aro wants a partner - even if not romantic - and I think we can have a genuine conversation about this rather than going at each other throats over a fake argument of "QPRs bad"
#text#aro#aromantic#non-partnering#QPR#queer-platonic relationships#Queerplatonic relationships#non partnering#nonpartnering aro#non-partnering aro#nonamorous#partnering aro#if you havent seen this side of the community good for you but also kindly do not respond to this#because i genuinely do not think you can add worth while commentary on something you have no experience with seeing#also if you are not an aro who pushes QPRs on ppl then great! this post isn't about you so don't leave a comment abt how ur not like that#i on the other hand along with others have found ourselves having negative experiences with how the community is pushing QPRs#i understand QPRs used to and in some cases still are not acknowledged - especially by wider society#but this isn't about wider society it is about aromantic communities#and i know it was just excitement that got being excited to find that they could still partner with people in a non-romantic sense#it made parterning aros feel like they wouldn't end up being alone#but for many people like myself the communities laser focus on QPRs makes it difficult as non-partnering aros to navigate our identity#by society we are told we have to be in a romantic relationship#then in aro spaces we are told we don't have to be in a romantic relationship but instead we can be in a QPR#but no one ever says 'you dont have to be in a relationship' period. end of sentence.#aro spaces have shifted focus on partnering aros and any time non-partnering aros speak up we are shut down#it's 'oh not all aro's are non-partnering' or 'some aros are in qprs'#i know this only comes from the fact there was heavy gatekeeping at one point to only allow aros who didn't date at all#but the response to that shouldnt of been to shut down any and all non-partnering aros in the community#the point is we need to allow options. if the community is only focusing on QPRs then how are non-partnering aros supposed to realize that#not being in any relationship is an option. we cannot let amatonormativity take over a space that is explicitly supposed to be against it
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hindahoney · 8 months
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Wild and revolutionary concept: maybe don't treat converts like trash just because they're converts? And also don't ask someone if they're a convert in a public setting?
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coline7373 · 1 year
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On fanfics and all fanworks.
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phoenixcatch7 · 7 months
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Like I know it's self indulgence but it'd be so funny to see a full kardashian style Brucie Wayne, spoilt playboy prince of Gotham, local sunshine idiot on the front page every other week for darwinian levels of idiocy or billionaire levels of donations.
But he gets kidnapped or something and there's illusions or mind magics that make him think he's in the bat suit and then he gets dumped in the middle of a live world broadcast arena to fight some goons.
Like he doesn't think anything of it, batman's been kidnapped and forced into gladitorial arenas for sport many times before, maybe he always carries concealed weapons so he's still got like grapples and batarangs and stuff, but he's just going full doomslayer on these guys. No cowl. No suit. Just an open silk shirt and a pair of slacks. In full view of the world.
Tell you what, what about the whole justice league. Just a group of the motleyest people you've ever met. There's about as many famous people as there are absolute nobodies.
Several billionaires defer to the guy who writes articles on outdated lead in buildings and socio economic corruption. There's a renowned museum curator flying and uppercutting aliens so hard they get tossed across the room. There's a guy who spoke in science conferences about meta containment procedures running up the wall and delivering a roundhouse kick to three enemies at once. Bruce Wayne and Oliver Queen. Of all people. Two world famous idiot ceo celebrities. And they're back to back whaling on armoured alien henchmen like a well oiled team. A ten year old podcaster shooting lightning from his fingers and no one in the group bats an eye.
Just.... Insanity.
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coffeelovinggayidiot · 6 months
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Like all of tumblr, aparently: we 💜 love ✡️jews✡️ and we would 👊 punch nazis and we reblog five 5️⃣ different haukkah 🕎 posts a year we are like so progresive 💁✨️
Also all of tumblr, aparently: death to all jews 🚫✡️ if you're a jewish person who lives in IsNotRaEl then you're an evil 👺 bad jew and you deserve to be raped and murdered ☠️☠️ what? You fled to israel because we were murdering you by the millions??? Well you should have all died lol ☠️☠️ happy hanukkah btw 🕎
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maniacwatchestheworld · 3 months
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You know something? Out of all the ideas that the Danny Phantom fandom has mined the everloving shit out of, I feel that Blood Blossoms have not been mined as a concept NEARLY enough!
Because just like... A flower that hurts ghosts...? That's actually a pretty honest to Arceus interesting idea! Can different species of Blood Blossoms do the same thing? Are there different flowers in the genus that can effect ghosts differently...? Are there other herbal or traditional folk medicine type stuff that can also effect ghosts...? Like, in the human world, Danny Phantom ghosts are pretty OP. But there being stuff that just grows and lives naturally on Earth being able to repel or harm ghosts? That's actually just neat! I wanna see that stuff used more and to know how ghosts would have been fought against in ye olde times before all of this fancy technology came along!
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aquanutart · 7 months
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Nyaha~! Caught in my electroweb! ♡
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dollypopup · 4 months
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'colin needs to grovel' 'colin should suffer' 'pen can't let him off easy'
please, his mother in law is about to be PORTIA, doesn't the man have enough curses in his life?
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hymnsofheresy · 1 month
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Do you pray for the hostages too?
Yes. I pray for the 110 or so israeli and immgrant hostages assumed to still be alive. And I also pray for the hundreds of Palestianian hostages arrested without charge in Israeli prisons assumed to be alive.
I pray for a ceasefire so that the Israeli hostages are released. I also pray for the end of Israeli apartheid government, so that Palestianians are liberated.
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tennessoui · 6 months
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what do yall think of a modern au where like. anakin and obi-wan are hired to be extras in the background of a sitcom, and they're paired together to talk at a restaurant/bar while the main characters have drama in the foreground of the scene
but the star actors keep messing up their lines and the scene keeps needing to be reset, so anakin and obi-wan start actually talking while they're waiting for the cameras to turn back on, and there's obviously a lot of instant attraction but also a lot of their talking is about like...the backstory behind their characters (as extras), and each take they decide to do something a little different to see which one can make the other one laugh more
so one take they go in for a hug instead of a hand shake when anakin arrives, another take they're playing footsie under the table the entire time (even if the cameras can't see it), another take, they're mouthing very obvious corny love confessions across the table, and then during what turns out to be the last take, anakin walks onto the set and greets obi-wan with a kiss on his mouth before they sit down to talk
except it's not talking after that, it's just obi-wan sitting there bug-eyed and mouth open, blush blooming across his face
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rogueddie · 1 month
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Unfriendly reminder that quite a few members of the stranger things cast and crew have been openly supportive of Israel and the murder of thousands of innocent people. A few pr statements to try and appease fans for no reason other than making more money does not change anything!
Do not support stranger things! Cancel your netflix subscription! Do not stream season five! Do not buy official merch!
DO NOT SUPPORT ZIONISM AND THE ONGOING GENOCIDE! FREE PALESTINE!
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rawliverandgoronspice · 5 months
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
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I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
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But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
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There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
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