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Here are 3 important tips to know to keep your Steam Deck experience from being absolutely ruined. Follow these 3 tips and the Steam Deck will be the best gaming device this generation. But if you don't then you'll feel like you wasted over 400 bucks.
1. Do not touch the volume settings in Desktop Mode. Linux is broken and it will destroy your resolution and audio. You will be forced to factory reset.
2. When playing in docked mode, do not plug your dock into one of those HDMI adapter things that let you plug multiple devices into one HDMI port on the TV. Give the Steam Deck it's own HDMI port directly on the TV. I was playing the Wii U earlier and then played my Steam Deck and the resolution settings were permanently ruined and unfixable even after a factory reset. Giving the dock it's own HDMI port fixed the issue. But it's funny to think that the Wii U broke my Steam Deck for a bit.
3. If a game in your Steam Library says it isn't supported by the Steam Deck, just give it a try anyway. For example, Sonic Adventure is displayed as "unsupported" but I managed to finish the game's entire Story Mode without any problems. Valve has yet to completely update the info on what is and isn't compatible. So far in my experience the only games the Steam Deck struggles with out of the box are ones that are in Early Access or ones that use Easy Anticheat (except for Halo for some reason, I can play the campaigns in Master Chief collection just fine).
I am speaking entirely from experience.
I do recommend getting this device but please be very careful with it.

#steam#steam deck#valve#pc gaming#tech tips#tech#gaming#video games#important#important to know#tech review#linux
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The Multi-Medium
Video games are almost never solely about their gameplay, but the overall experience they provide. In fact, some games have gameplay that serves merely as a vehicle for providing the player with the ability to have the experience. A perfect example of this is found in The Multi-Medium. An indie game built entirely around the idea of interdimensional travel between vastly different worlds, worlds which each have totally different art and music styles, a unique gameplay gimmick of their own, and completely different moods and themes. All while featuring platformer gameplay which most people would agree is serviceable at best. It’s not about the play mechanics. It’s about the journey.
Read more...
#the multi-medium#micah boursier#platform games#side scroller#microsoft windows#macintosh#linux#hardcore gaming 101#review#chris gallagher#video games#indie games
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Looking for a cheap, pocketable device to play Gameboy Advance games with a better display than original hardware? That's pretty much the Powkiddy V10 in a nutshell.
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Conheça todos os segredos do biglinux e ferramentas ocultas do sistema que pode te ajudar ainda mais na sua produtividade.
#biglinux#biglinux review#biglinux 2022#biglinux base manjaro#biglinux 2022.05.02#biglinux é bom#novo biglinux#biglinux manjaro#biglinux download#biglinux arch linux manjaro#biglinux fr#baixar novo biglinux#como usar o biglinux#como instalar o biglinux#review: o biglinux em um olhar#biglinux code#biglinux 2024#biglinux 2023#biglinux 2025#biglinux gaming#instalação e review do novo biglinux#instalação e reveiw do novo biglinux#arch linux#linux#arch linux tutorial#how to install arch linux#arch linux install#arch linux setup#install arch linux#arch linux install guide
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Added $1000 to my PC build...... somehow.... bro
#first it was because I wanted the CPU cooler Nirami used bc LCD SCREEN!#second i kept looking up reviews and reading 1 stars and freaking myself out#white parts are more expensive than black parts (why?)#pc build#rarrrrr#why tf is windows so fucking pricey?#yeah I know linux is free but games dont always play well and I'm a sucker for easy street#WHERE WILL I GET THE MONYE?
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Sid Meier's Civilization VII Review
The turning of a new era is always met with a mix of excitement and trepidation, especially when it comes to beloved franchises. With Sid Meier’s Civilization VII, the question isn’t whether it’s a good game – it’s a Civilization game, after all – but whether it innovates enough to justify the purchase. Civ VII is a compelling entry, but it simply plays it a little too safe for its own good. It…
#2K#Firaxis Games#Linux#Mac#PC#PlayStation 4#PlayStation 5#Reviews#Sid Meier&039;s Civilization VII#Sid Meier&039;s Civilization VII Review#Steam#Steam Deck#switch#Xbox One#Xbox Series X|S
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Danganronpa Trigger Happy Havoc: A Sharp Review of Murders, Madness, and Mystery
Danganronpa: Trigger Happy Havoc stands out as a compelling visual novel, blending a strong presentation with engaging storytelling. Kazutaka Kodaka’s creative direction, combined with Rui Komatsuzaki’s unique character designs and Masafumi Takada’s memorable soundtrack, elevates the experience, making it as much a feast for the eyes and ears as it is for the mind. While the pacing may feel uneven at times, the overall experience is an emotional rollercoaster filled with twists, humor, and heartbreak. It’s easy to see why Danganronpa became a successful IP with a dedicated fanbase and continues to inspire new games and creators.
#Adventure#Android#cccccc#Danganronpa#Denuvoless#Dev - Spike Chunsoft Co. Ltd#fcb900#ffffff#Game Reviews#Good Soundtrack#Horror#iOS#Kazutaka Kodaka#Linux#MacOS#Masafumi Takada#Release - 2013#Rui Komatsuaki#Series - D-F#Visual Novel#Visually Striking
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The Hungry Horrors free demo is out now on Steam!
It’s our first ever Steam release – and we’re nervous, excited, and very sleep-deprived.
We’d love for you to check it out.
Hungry Horrors is a pixel art roguelite deckbuilder where you feed legendary monsters from British and Irish folklore instead of fighting them. Build your deck with traditional dishes like Yorkshire Pudding, Boxty, and Bara Brith. Each card is a meal, and every monster has their own taste.
Get it right? They let you pass.
Get it wrong? You become the next meal.
If you’re into:
• roguelites with actual strategy
• folklore, fairytales, and mythological creatures
• games like Slay the Spire or Hades
• cooking mechanics that aren’t just minigames
• grim but whimsical pixel art
…then you might just enjoy this.
The demo includes:
• 2 full biomes
• 6 unique monsters and 2 bosses
• over 20 traditional dishes
• deckbuilding, buffs, and branching paths
• and a really grumpy Buggane that hates potatoes
We’ve made everything in Godot, drawn every pixel in Aseprite, and poured our hearts (and stress) into getting this playable on Steam – including Mac, Linux, and Steam Deck.
If you give it a try, let us know what you think! Reviews help us so much with visibility right now, especially as a 2-person team self-funding everything.
Thanks for being part of this weird little cooking horror journey.
#indie games#pixel art#indiedev#pc games#steam deck#game dev update#free demo#roguelite#deck builder#steam games#roguelike#slay the spire#wildfrost#balatro#monster train#hades#cult of the lamb#hades game#indie dev#video games#celtic mythology#mythology and folklore#fantasy
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The song is "Exile Vilify" from the game 'Portal 2', a 2011 puzzle platform game developed and published by Valve. Released on Windows / Mac OS X / Playstation 3 / Xbox 360, followed by Linux (2014) and finally a Nintendo Switch release (2022)
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"Exile Vilify" is heard during Portal 2’s second chapter The Cold Boot, through an Aperture Science Radio found in the Ratman den located near Test Chamber 03. It is one of two songs featured in the game, the other being "Want You Gone", written by Jonathan Coulton and performed by Ellen McLain.
Originally, it was intended to be used for a "fake ending" Easter egg located about 20 minutes into the game. When this became impossible to execute, the song was rewritten to make it more sombre and was put into a Ratman den
-Quoted from the Combine Overwiki
The indie rock band The National provided another original song, "Exile Vilify"; its lyrics were composed by the group and reviewed by Valve to ensure they fit with the tone of one of the Rattmann's dens, where it appears in-game
-Quoted from the "Music of Portal 2" Wiki page



-Submission by @rowanoftheunknown
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obviously we'll have to wait and see, but i've been eyeing the steamdb page for silksong since i heard that team cherry uploaded language packs for the achievements, and i figure it might be a good idea to show what i've watched be uploaded in that time, for those curious about silksong development stuff.
for anyone who wants to review this themselves, here is the link to the steamdb page for the game.
so that others dont have to go to the page to verify what i'll be talking about here, i will provide screenshots. it's all under the cut, but if you don't want to read it all,
tldr; team cherry has uploaded translation packages for achievements in ten different languages (viewable on the steam page), uploaded two game packages (one of which uses the official title, the other being noted for developer & publisher use), updated a time or two more without adding details, and updated compatible operating systems to include mac & linux (not updated on the steam page).
JUNE 3RD, 2025.
this was the translation package that restarted the silksong rumors! the steam page was updated to reflect the languages the game will be available in now, too, while steamdb specifically noted them to be achievement languages.
the added languages are brazillian portugese, english, french, german, italian, japenese, korean, russian, simplified chinese, and spanish.
after this, two more updates were released. the changelog doesn't note what they were,
but if you head to the packages tab, you'll see a total of three packages noted. the first two are the ones that were updated during this day.
i had to look this up, so just to explain the billing type,
CD & Store Keys are how a game is verified after purchase. its their way of confirming that okay, yes, you did buy the game, and this is your copy. theyre called CD keys, because when games were distributed only on CD keys years ago, it was on the CD itself.
nowadays, it's basically a confirmation of purchase upon installation.
SO. let's start with that top one. Steam Sub 342710 (link to package) is for developer and publisher use only. it has ten different CD keys, is licensed for single purchase, and is listed as having 0 available. i would speculate here, but i know fuck all about game development, and i'm not gonna give any false hope.
...though i do wanna point out that if you go into the history for that package it has been there since 2019, and based on how it talks about a release override and counting as always being owned, this definitely is a dev-use only package. anyway.
you can see the information listed on the package's page below.
the other one, bearing the game's full name of Hollow Knight: Silksong (link to package), was actually updated like. twenty minutes before the other one. which unironically probably does not mean much, don't look too far into it, im giving you a timeline here. that's it.
this one has ten CD & Store keys, as opposed to only having CD Keys. i tried to look up the difference, but couldn't find anything. it's also only for single purchase, and is listed as having 0 available. it also has cross-region trading and gifting disabled.
you can see the information listed on the package's page below.
and that was all the changes for june 3rd, 2025.
JUNE 4TH, 2025.
there was one update on june 4th, and despite poking around, i couldn't figure out what the update was to. the changelog lists that there was an update, but it doesn't say what was changed. shrug.
you can see that below.
JUNE 6TH, 2025.
starting out strong with. well. a repeat of june 4th, we have a listed update that i could not find a notable change from.
and then, thirty minutes or so later, the compatible operating systems list was updated! i'll be honest, i don't understand all of what's listed here, but i do understand that this is confirmation that silksong will be playable on windows, mac, and linux.
unfortunately, as of the time this post has been made, the steam page still has not been updated to reflect this compatibility update.
that is, as of the time this post has been made, the last update listed on the steamdb page for silksong.
#our posts 🌊#silksong#hollow knight#team cherry#TELL ME THE RELEASE DATE FOR SILKSONG YOU AUSSIE PIECES OF SHIT [affectionate]#if they update shit more tonight after i already made this post im gonna start biting
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The LINUX REVIEW! Okay so I been using CachyOS on my desktop pc and Arch linux on my laptop (previously Linux Mint) for over a month now and I just wanted to post about my thoughts, from someone who has been exclusively on Windows my entire life and am not a programmer/dev (and now, no longer has anything that runs on Windows so you may see where this is going)
Laptop specs: AMD ryzen CPU i don't remember specifics, 8gb ram, 500gb storage (Truly just an average trash laptop whos already physically falling apart)
PC specs: 7600x CPU, 7800 XT GPU, 32gb ram, 2tb storage
List of things I've noticed or liked:
(Laptop) Fans no longer blaze on idle. Was really embarrassing bringing my laptop to school because of this and now no longer an issue. The fans only kick in when necessary
(Overall) Less ram usage. on idle, Windows 11 ate about half my ram on my laptop, its now about 1 gb on arch. Similarly, on my PC CachyOS is about 1.8 gb on idle.
(Overall) More customization compared to Windows. I've stuck with the cinnamon DE for all of them and at least on Cinnamon, customization is easy for the average person who doesnt wanna go mess w configs.
(Overall) I can update my computer and still use it like normal. If its a relatively deep update that needs to restart the restart time is as long as any other regular restart. I wont be tricked to being stuck on a blue loading screen for 10 minutes.
(Overall) I can run all games I like to play, even relatively newer ones like Monster Hunter Wilds. Which is now a few months old, but even Nightreign which is Brand New runs perfectly. People need to stop saying gaming is impossible on Linux. Yall are just addicted to Fortnite
(Overall) Pirating games is also easy and have had no performance issues with pirated games running via Lutris
(Overall) Better performance on Minecraft. Most games r kinda the same, but there are a select few like Minecraft who run better now
(Laptop) i can watch a FUCKING YOUTUBE VIDEO without my computer DYING
(PC) Everything just Works. CachyOS is really good. The reason this isn't an overall point is just that I'm more responsible for getting the packages my laptop needs, so obviously there wasn't a good out of box experience for a normal user on Arch. For being arch-based CachyOS is perfect and has no issues
(Overall) No Microsoft
(Overall) I can use pngs as icons for applications instead of needing to convert to ico
(Overall) And also, Converting something from one format into another is 10x simpler
List of things that are silly:
I can say "yay" to update my computer :3
I will never leave my wiggly window phase. blblublbublbubblubblub
List of things that I don't like:
Honestly such a trivial issue but the RGB on my keyboard under my capslock fucks up and gets stuck and I am in the select tiny minority where openRGB doesn't support my keyboard and akko drivers aren't available for Linux. im not sure i can say i "dont like" it because its such a non issue, its just a thing I wanted to acknowledge.
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Big Tech disrupted disruption

If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/02/08/permanent-overlords/#republicans-want-to-defund-the-police
Before "disruption" turned into a punchline, it was a genuinely exciting idea. Using technology, we could connect people to one another and allow them to collaborate, share, and cooperate to make great things happen.
It's easy (and valid) to dismiss the "disruption" of Uber, which "disrupted" taxis and transit by losing $31b worth of Saudi royal money in a bid to collapse the world's rival transportation system, while quietly promising its investors that it would someday have pricing power as a monopoly, and would attain profit through price-gouging and wage-theft.
Uber's disruption story was wreathed in bullshit: lies about the "independence" of its drivers, about the imminence of self-driving taxis, about the impact that replacing buses and subways with millions of circling, empty cars would have on traffic congestion. There were and are plenty of problems with traditional taxis and transit, but Uber magnified these problems, under cover of "disrupting" them away.
But there are other feats of high-tech disruption that were and are genuinely transformative – Wikipedia, GNU/Linux, RSS, and more. These disruptive technologies altered the balance of power between powerful institutions and the businesses, communities and individuals they dominated, in ways that have proven both beneficial and durable.
When we speak of commercial disruption today, we usually mean a tech company disrupting a non-tech company. Tinder disrupts singles bars. Netflix disrupts Blockbuster. Airbnb disrupts Marriott.
But the history of "disruption" features far more examples of tech companies disrupting other tech companies: DEC disrupts IBM. Netscape disrupts Microsoft. Google disrupts Yahoo. Nokia disrupts Kodak, sure – but then Apple disrupts Nokia. It's only natural that the businesses most vulnerable to digital disruption are other digital businesses.
And yet…disruption is nowhere to be seen when it comes to the tech sector itself. Five giant companies have been running the show for more than a decade. A couple of these companies (Apple, Microsoft) are Gen-Xers, having been born in the 70s, then there's a couple of Millennials (Amazon, Google), and that one Gen-Z kid (Facebook). Big Tech shows no sign of being disrupted, despite the continuous enshittification of their core products and services. How can this be? Has Big Tech disrupted disruption itself?
That's the contention of "Coopting Disruption," a new paper from two law profs: Mark Lemley (Stanford) and Matthew Wansley (Yeshiva U):
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4713845
The paper opens with a review of the literature on disruption. Big companies have some major advantages: they've got people and infrastructure they can leverage to bring new products to market more cheaply than startups. They've got existing relationships with suppliers, distributors and customers. People trust them.
Diversified, monopolistic companies are also able to capture "involuntary spillovers": when Google spends money on AI for image recognition, it can improve Google Photos, YouTube, Android, Search, Maps and many other products. A startup with just one product can't capitalize on these spillovers in the same way, so it doesn't have the same incentives to spend big on R&D.
Finally, big companies have access to cheap money. They get better credit terms from lenders, they can float bonds, they can tap the public markets, or just spend their own profits on R&D. They can also afford to take a long view, because they're not tied to VCs whose funds turn over every 5-10 years. Big companies get cheap money, play a long game, pay less to innovate and get more out of innovation.
But those advantages are swamped by the disadvantages of incumbency, all the various curses of bigness. Take Arrow's "replacement effect": new companies that compete with incumbents drive down the incumbents' prices and tempt their customers away. But an incumbent that buys a disruptive new company can just shut it down, and whittle down its ideas to "sustaining innovation" (small improvements to existing products), killing "disruptive innovation" (major changes that make the existing products obsolete).
Arrow's Replacement Effect also comes into play before a new product even exists. An incumbent that allows a rival to do R&D that would eventually disrupt its product is at risk; but if the incumbent buys this pre-product, R&D-heavy startup, it can turn the research to sustaining innovation and defund any disruptive innovation.
Arrow asks us to look at the innovation question from the point of view of the company as a whole. Clayton Christensen's "Innovator's Dilemma" looks at the motivations of individual decision-makers in large, successful companies. These individuals don't want to disrupt their own business, because that will render some part of their own company obsolete (perhaps their own division!). They also don't want to radically change their customers' businesses, because those customers would also face negative effects from disruption.
A startup, by contrast, has no existing successful divisions and no giant customers to safeguard. They have nothing to lose and everything to gain from disruption. Where a large company has no way for individual employees to initiate major changes in corporate strategy, a startup has fewer hops between employees and management. What's more, a startup that rewards an employee's good idea with a stock-grant ties that employee's future finances to the outcome of that idea – while a giant corporation's stock bonuses are only incidentally tied to the ideas of any individual worker.
Big companies are where good ideas go to die. If a big company passes on its employees' cool, disruptive ideas, that's the end of the story for that idea. But even if 100 VCs pass on a startup's cool idea and only one VC funds it, the startup still gets to pursue that idea. In startup land, a good idea gets lots of chances – in a big company, it only gets one.
Given how innately disruptable tech companies are, given how hard it is for big companies to innovate, and given how little innovation we've gotten from Big Tech, how is it that the tech giants haven't been disrupted?
The authors propose a four-step program for the would-be Tech Baron hoping to defend their turf from disruption.
First, gather information about startups that might develop disruptive technologies and steer them away from competing with you, by investing in them or partnering with them.
Second, cut off any would-be competitor's supply of resources they need to develop a disruptive product that challenges your own.
Third, convince the government to pass regulations that big, established companies can comply with but that are business-killing challenges for small competitors.
Finally, buy up any company that resists your steering, succeeds despite your resource war, and escapes the compliance moats of regulation that favors incumbents.
Then: kill those companies.
The authors proceed to show that all four tactics are in play today. Big Tech companies operate their own VC funds, which means they get a look at every promising company in the field, even if they don't want to invest in them. Big Tech companies are also awash in money and their "rival" VCs know it, and so financial VCs and Big Tech collude to fund potential disruptors and then sell them to Big Tech companies as "aqui-hires" that see the disruption neutralized.
On resources, the authors focus on data, and how companies like Facebook have explicit policies of only permitting companies they don't see as potential disruptors to access Facebook data. They reproduce internal Facebook strategy memos that divide potential platform users into "existing competitors, possible future competitors, [or] developers that we have alignment with on business models." These categories allow Facebook to decide which companies are capable of developing disruptive products and which ones aren't. For example, Amazon – which doesn't compete with Facebook – is allowed to access FB data to target shoppers. But Messageme, a startup, was cut off from Facebook as soon as management perceived them as a future rival. Ironically – but unsurprisingly – Facebook spins these policies as pro-privacy, not anti-competitive.
These data policies cast a long shadow. They don't just block existing companies from accessing the data they need to pursue disruptive offerings – they also "send a message" to would-be founders and investors, letting them know that if they try to disrupt a tech giant, they will have their market oxygen cut off before they can draw breath. The only way to build a product that challenges Facebook is as Facebook's partner, under Facebook's direction, with Facebook's veto.
Next, regulation. Starting in 2019, Facebook started publishing full-page newspaper ads calling for regulation. Someone ghost-wrote a Washington Post op-ed under Zuckerberg's byline, arguing the case for more tech regulation. Google, Apple, OpenAI other tech giants have all (selectively) lobbied in favor of many regulations. These rules covered a lot of ground, but they all share a characteristic: complying with them requires huge amounts of money – money that giant tech companies can spare, but potential disruptors lack.
Finally, there's predatory acquisitions. Mark Zuckerberg, working without the benefit of a ghost writer (or in-house counsel to review his statements for actionable intent) has repeatedly confessed to buying companies like Instagram to ensure that they never grow to be competitors. As he told one colleague, "I remember your internal post about how Instagram was our threat and not Google+. You were basically right. The thing about startups though is you can often acquire them.”
All the tech giants are acquisition factories. Every successful Google product, almost without exception, is a product they bought from someone else. By contrast, Google's own internal products typically crash and burn, from G+ to Reader to Google Videos. Apple, meanwhile, buys 90 companies per year – Tim Apple brings home a new company for his shareholders more often than you bring home a bag of groceries for your family. All the Big Tech companies' AI offerings are acquisitions, and Apple has bought more AI companies than any of them.
Big Tech claims to be innovating, but it's really just operationalizing. Any company that threatens to disrupt a tech giant is bought, its products stripped of any really innovative features, and the residue is added to existing products as a "sustaining innovation" – a dot-release feature that has all the innovative disruption of rounding the corners on a new mobile phone.
The authors present three case-studies of tech companies using this four-point strategy to forestall disruption in AI, VR and self-driving cars. I'm not excited about any of these three categories, but it's clear that the tech giants are worried about them, and the authors make a devastating case for these disruptions being disrupted by Big Tech.
What do to about it? If we like (some) disruption, and if Big Tech is enshittifying at speed without facing dethroning-by-disruption, how do we get the dynamism and innovation that gave us the best of tech?
The authors make four suggestions.
First, revive the authorities under existing antitrust law to ban executives from Big Tech companies from serving on the boards of startups. More broadly, kill interlocking boards altogether. Remember, these powers already exist in the lawbooks, so accomplishing this goal means a change in enforcement priorities, not a new act of Congress or rulemaking. What's more, interlocking boards between competing companies are illegal per se, meaning there's no expensive, difficult fact-finding needed to demonstrate that two companies are breaking the law by sharing directors.
Next: create a nondiscrimination policy that requires the largest tech companies that share data with some unaffiliated companies to offer data on the same terms to other companies, except when they are direct competitors. They argue that this rule will keep tech giants from choking off disruptive technologies that make them obsolete (rather than competing with them).
On the subject of regulation and compliance moats, they have less concrete advice. They counsel lawmakers to greet tech giants' demands to be regulated with suspicion, to proceed with caution when they do regulate, and to shape regulation so that it doesn't limit market entry, by keeping in mind the disproportionate burdens regulations put on established giants and small new companies. This is all good advice, but it's more a set of principles than any kind of specific practice, test or procedure.
Finally, they call for increased scrutiny of mergers, including mergers between very large companies and small startups. They argue that existing law (Sec 2 of the Sherman Act and Sec 7 of the Clayton Act) both empower enforcers to block these acquisitions. They admit that the case-law on this is poor, but that just means that enforcers need to start making new case-law.
I like all of these suggestions! We're certainly enjoying a more activist set of regulators, who are more interested in Big Tech, than we've seen in generations.
But they are grossly under-resourced even without giving them additional duties. As Matt Stoller points out, "the DOJ's Antitrust Division has fewer people enforcing anti-monopoly laws in a $24 trillion economy than the Smithsonian Museum has security guards."
https://www.thebignewsletter.com/p/congressional-republicans-to-defund
What's more, Republicans are trying to slash their budgets even further. The American conservative movement has finally located a police force they're eager to defund: the corporate police who defend us all from predatory monopolies.
Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
#pluralistic#coopting disruption#law and political economy#law#economics#competition#big tech#tech#innovation#acquihires#predatory acquisitions#mergers and acquisitions#disruption#schumpeter#the curse of bigness#clay christensen#josef schumpeter#christensen#enshittiification#business#regulation#scholarship
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The Zachtronics Solitaire Collection
If you’ve been plugged into the indie scene, you have probably heard of Zachtronics before. A small studio created by one Zach Barth, Zachtronics has been responsible for a lot of unique games, usually puzzle focused, with Zach also having some infamy for making a game some believe lead to the inspiration for Minecraft with Infiniminer. Some of the studios’ most notable releases included SHENZHEN I/O, EXAPUNKS, and Eliza, the latter a bit of a formula breaker as a visual novel about mental health and technology based therapy. The studio seems to be closed as of the release of Last Call BBS, Zach Barth interested in escaping a niche his studio grew into, though he did give us one last gift under the studio banner with The Zachtronics Solitaire Collection. This is as the title suggests, a collection of solitaire games Zach developed for seven of his previous games, along with one new unique and punishing game exclusive to this collection. Considering how fleshed out these games have been just by themselves, having them in a single place instead of an extra in a unrelated game is very welcome.
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#zachtronics solitaire collection#zachtronics#android#card games#ios#linux#mac os#minigame collection#solitaire#hardcore gaming 101#jonathan kaharl#review#500-word indies#video games#indie games#pc games
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Experience the Magic of Caves of Qud Full Release

Caves of Qud 1.0 for the science fantasy roguelike game launches on Linux, Steam Deck, Mac, and Windows PC. Thanks to the brilliant minds at Freehold Games for making it happen. Which you can find in full on Steam, GOG, and itch with 96% Overwhelmingly Positive reviews. Big news, friends – Caves of Qud 1.0 has officially launched. After 15 years of development, Freehold and Kitfox have brought their masterpiece to the finish line, coinciding with the PC Gaming Show: Most Wanted showcase. So, if you’ve been waiting for a reason to dive into this mind-bending science fantasy roguelike, it's out now on Steam Deck (verified) and Linux.
What’s New in Caves of Qud 1.0?
This isn’t just any update – it’s the ultimate update. So, here’s what’s packed into version 1.0:
A brand-new tutorial to help newcomers learn the ropes.
The final quest in the main story, completing the epic journey.
Fresh music tracks, immersive sound effects, and shiny new items.
A whopping 40 new achievements to conquer.
Tons of bug fixes and small improvements that make the gameplay smoother than ever.
Caves of Qud 1.0 - Official Trailer
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Introducing the Dromad Deluxe Edition
The launch also brings the Dromad Deluxe Edition, a treat for true fans. It includes:
The full Caves of Qud experience.
A newly enhanced soundtrack to get lost in.
The Harvest Dawn DLC pack, featuring in-game companions to keep you company. This includes previously Patreon-exclusive pets and one adorable new addition that’s making its debut!
Why it's Worth Your Time
For those who don’t know, Caves of Qud 1.0 continues is a mix of science fiction, fantasy, and roguelike brilliance. Imagine a title where you can teleport, swap bodies with robots, hypnotize goats, while digging into 10,000 years of history. Whether you’re exploring ancient ruins or crafting your dream character with over 70 mutations and dozens of cybernetic implants, there’s always something to surprise you. Prefer a hardcore challenge? Dive into Classic mode with permadeath. Want to relax and soak in the story? Roleplay and Wander modes are also here for you. So it’s no wonder this title has been a staple on PC Gamer’s Top 100 list for years!
Get Ready to Explore
Caves of Qud 1.0 is out now for 25.49 USD / £21.24 / 24,64€ with te 15% launch discount on Steam, GOG, and itch. If you need one more reason to jump in, it’s the perfect time to jump into this world of endless possibilities. So, gear up, grab your companions, and prepare to lose yourself in the legendary Caves of Qud 1.0. The wait is over – so it’s time to carve your story into the bones of this extraordinary world on Linux, Steam Deck, Mac, and Windows PC.
#caves of qud#science fantasy#roguelike#linux#gaming news#freehold games#ubuntu#steam deck#mac#windows#pc#unity#Youtube
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Jabbage, will the game be released for MacOS? That’s the only way I’ll be able to play it and Steam isn’t displaying it anymore
It will be available on Mac, and I've even acquired my own Mac to make sure I can thoroughly test it! But I'm afraid it's going to come a little later than the Linux and PC releases.
The game engine I use doesn't natively output to MacOS so it's going to take a bit more work and fiddling around, and I realised that trying to get it ready and tested to an acceptable standard by March 26th was beyond my capacity.
As a result of that I had to remove mention of Mac on the Steam page to pass Steam's review process prior to release.
I know this is probably frustrating for Mac users, who have to put up with this kind of thing all the time. I hope you can all hang on in there a little while <3
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wanting linux support on every single game and basing a negative review on a game you bought with your money on purpose solely because of that is also entitled as fuck you're not innocent
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