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#maybe just one per game maybe three total that could all be from the same game even
lovelesslittleloser · 2 years
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Oh god… I just saw a haso post calling humans the ‘symbols of hope’… ugh… danganronpa humans are space orcs fic…
@pup-themlin I’m dragging this into the forefront of you mind whether you like it or not
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sholangagaga · 1 year
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What do you think happened to Glamrock Bonnie, using all of your info that you gathered through the game? your analysis on Bonnie's disappearance was really indepth
I was putting off this ask for a while because I wanted to properly gather my thoughts (and I wanted to replay Ruin like another 2 or 3 times just to make sure I got all the lore I could) but I think I have a grasp on what I want to say
BTW, Spoilers under the cut per usual, also, this theory is going by the premise of Ruin's ending. I'll reference my previous theory as well. This is also a carry over of this post.
Now, I had said in that previous post that the three Dufflebag notes told a patchy and incomplete story. Because to me, they do. But in order to decipher the story they tell, you need to think about what was happening in the Pizzaplex during that timeframe. (there's also a couple more Dufflebag notes that help the story as well, I totally forgot to put them in my earlier post)
as I said before, Bonnie and Monty were already co-existing at this point. Bonnie was the bassist, and Monty was just an animatronic with his own attraction (like how Foxy is the animatronic at the theatre and Sun/Moon/Eclipse are the animatronic for the Daycare)
Now I'm gonna preface all of this theory and information with the fact that I do not believe Monty killed/attacked Bonnie.
I simply don't.
I know what the OG Security Breach story wants us to assume, but from a logical standpoint, it simply makes no sense.
Now, let's go through this chronologically. There will be some conjecture here using the information we've seen outright, so please don't strangle me if this doesn't necessarily match canon or what-not.
First, Bonnie was the original bassist of the band. Alongside Freddy, Roxy, and Chica, they were the original cast. (I don't know why Foxy wasn't part of the original band. Maybe he WAS, long before Roxy took over, or maybe they decided Foxy would be better in the theatre/child area since prior incarnations of Foxy weren't considered bandmates, they were simply side attractions for kids)
I think it's pretty safe to say that Monty was enamored with Bonnie in some regard. At the very least, he looked up to him. In the Gator Golf attraction that shows you Monty's rise to fame, you see Monty playing something akin to a bass or a banjo all alone in his swamp. He was a One Man Band, as they say.
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I think his One Man Jug Band probably played in the Gator Golf, maybe he had his own little party bookings there judging by how popular his attraction is. (Like how Roxanne's parties can be booked at Roxy Raceway/Glamrock Salon or Freddy's parties can be booked at the Atrium and main stage)
At some point, Monty became acutely aware of the main band and the stardom they enjoyed. Of course he did, they were the main focus of the Pizzaplex, and the main band had their own greenrooms along Rockstar Row, the FNAF equivalent to the Hollywood Walk of Fame, if we had to compare it to something in the real world.
It seems very obvious that Monty looked up to Bonnie. Bonnie, who shared the same instrument as him, who probably was friendly to him and maybe gave him some pointers on how to refine his playing.
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You can see Monty looking up towards the band, but his gaze is localized on the star and Bonnie. Bonnie is also the only one looking at Monty. I think that, at least at this point, they were on good terms in some regard.
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Now, for what happened to Bonnie. When we look at Bonnie's body, you can see that he was apparently clawed open and parts of his endoskeleton and machinery was removed and taken away.
You might be thinking, "Well, he got clawed open. So that means that Monty did it, of course."
and You'd be wrong.
If you recall, Monty got his claws in order to play the bass. Now why would he need to play bass if the band was still full and there was no need to replace Bonnie since he was still active? This is mentioned in the note MONTY UPGRADE
MAINT LOG: MONTY - Montgomery's Claw upgrades allow him to play the bass. Following performances, he mostly uses them to cause damage. The fence repairs are getting costly.
So, whoever clawed up Bonnie couldn't have been Monty. And if Monty had clawed up Bonnie, why did he rip out his hardware when he'd have no need for it?
Now what exactly happened to Bonnie can be tracked through his last night active in the Pizzaplex. Seen in the notice MISSING, we are able to see Bonnie's final movements.
SECURITY REPORT - 12:24AM - Bonnie is seen leaving his green room in Rockstar Row heading East towards the atrium. 2:40AM - Bonnie enters the East Arcade. 4:12AM - Bonnie enters Monty Golf.
Now I went into deep analysis of this in my post explaining how Bonnie is considered missing in canon, so I'll summarize it here.
Bonnie spent 3 hours and 48 minutes following a specific path in the Pizzaplex only to disappear after entering the Monty Gator Golf attraction. It took him 2hr16mins to enter the Fazcade from Rockstar Row, and then 1hr32mins to get to Monty Golf.
There's no reason it should have taken Bonnie so long to move from Point A to B. So there must've been something that he was doing during that long walk.
So my theory is that Bonnie was already injured when he exited his green room and started his journey towards the Fazcade.
My reasoning for this is mostly because of how long it took Bonnie to get to the Fazcade, but also because it doesn't make sense for him to take the path he did in the first place in the middle of the night.
I believe Bonnie sustained his injury and then left his greenroom to find help or someone to help get him to Parts and Service. He trudged his way to the Fazarcade and then went towards Monty Golf. And then something happened in Monty Golf that must've fully incapacitated Bonnie, making it so that he was unable to leave. And then at some point, he was abandoned at the back of the Bonnie Bowl and left to rot.
Now, as for what attacked him, I'm a bit up in the air about it since I don't know what exactly is the true canon-line for the game. I've heard some people imply the Burntrap and Blob ending was deemed noncanon and instead the ending of Ruin involving the Mimic IS the true ending. That confused me because the Mimic didn't appear at all in SB (as far as I recall, and I poured over that game pretty intensely) and in the Ruin ending, you see the area where the final battle against Burntrap took place. (And this isn't even touching on what exactly Malhare/M.X.E.S is, I'm assuming hes some remnant of Glitchtrap?)
After playing Ruin (and using Ruin as the main plotline) I have two theories of what attacked Bonnie.
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Bonnie was attacked by the Mimic (who does have huge, sharp claws) in an effort to either build on itself or repair itself, and then maybe followed or lured him across the Pizzaplex towards Monty Golf. And then it fully shattered him there, maybe using the Hurricane Bucket that was mentioned in the Monty Mischief notice. Then in an effort to hide the "body" and be able to take it apart without technicians or FazEnt getting in the way, the Mimic brought Bonnie so the back of the Bonnie Bowl and further removed his endo and parts.
My other theory is that Bonnie injured himself. Remember, Monty didn't have claw upgrades by that point so he couldn't have been the one to claw open Bonnie. But you know who DID have claw upgrades? Bonnie.
I think in some way, Mimic or some glitch entity (maybe Malhare/M.X.E.S) got into Bonnie's head in an attempt to lure him somewhere secluded so they could harvest him for parts, but Bonnie fought the conditioning much like Freddy had and ripped himself apart to get these strange voices/entities out of him. And then he wandered the Pizzaplex presumably looking for help before he was finished off in the Monty Golf and brought to Bonnie Bowl to be harvested.
This would explain Bonnie's injuries, why the Mimic (or Burntrap if you want to go that route) looks so brand new and put together, and also why Bonnie apparently disappeared without a trace.
BONUS
There's another notice in the Dufflebags that seemingly adds more to Bonnie's fate, Understudy
MANAGEMENT REPORT - With Bonnie out of commission, we are making Monty the new bass player. Parts and Service has already done the proper adjustments. This could be a good thing. Monty could be even more popular than Bonnie.
This notice apparently takes place before the notice Re-Theme since it takes place DIRECTLY before Monty gets established as the new bass player in the aftermath of Bonnie's disappearance/shattering. However, Bonnie being "out of commission" doesn't allude to anything about his actual fate. It must be that Bonnie disappeared suddenly, and in an effort to smooth things over and re-complete the band, they pushed Monty into the role. As we know, repairing and fixing an animatronic is not a hard thing to do. There's no way Bonnie would be so destroyed that it'd be impossible to put him back together, and from what we saw of Bonnie's condition, it was certainly bad but it's not like he was completely turned to ash or destroyed and unrepairable. They could have repaired him if they got a hold of his body. But it was apparent they didn't, and they had no idea where it was. So instead of rebuilding/remaking an entirely new shell and endo from scratch, they simply grabbed the next best thing and put him into the role.
Which explains why Monty seems to openly use Bonnie's old props, like his glasses and his bass. Monty never had a problem with Bonnie, he idolized him. And after his idol disappeared, he took his place and used his props to allow Bonnie to live vicariously through him. Not to mention how maybe Monty feels responsible for Bonnie's disappearance since it happened in his own attraction, but if Monty was the one who hurt Bonnie then I sincerely doubt the other animatronics would be okay with him taking his place and using his props. Especially Freddy, who was the closest to Bonnie.
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alexanderwales · 4 months
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Adversarial Reading
I think my least favorite type of reader is the reader who thinks I'm trying to get something over on them. They're watching out for my tricks, and they want to call me on my bullshit.
I think it would be more tolerable if they weren't wrong so often. The comments they leave make assumptions about where the plot is going or what my writing process is, and because adversarial readers cannot read my mind, they often just totally blow it.
"The author only had X happen so that Y could happen"
No, I had X happen because that's my understanding of the character, or because it was thematically appropriate, or because there are things going on in the background that you're ignorant of. And you know what, Y isn't going to happen! It's just not that kind of story! So you're wrong on both counts.
"Character X is acting really ooc right now to move the plot along"
No, she's acting different from how she normally acts because a character is not a monolith with a single personality trait. She's acting like that because she had a chance to rest for the first time in the entire novel, because this is the first time someone has treated her like she's not a piece on a chess board, because she's hit her breaking point.
"Character X really should have done Y, is he stupid?"
First, Y is impossible per the rules the story has set up. It's explicitly called out in a line you missed three chapters back. Second, X does not have access to all the same information that you have, and he does not think like you. His priorities are different from the priorities that you have.
~~~
I try, as a general rule, to be empathic.
I think a lot of adversarial readers have read a lot of shitfic, and when you're reading something from an author who doesn't know what they're doing, it's often correct to come to the conclusion that things are Weird Like That because the author was inexpertly stitching together scenes they had in their head, or because they forgot a detail from earlier, or because something obvious just didn't occur to them. Maybe it's not nice, but I've spoken to a lot of starting authors, and asked questions that have gotten me answers that are ... basically that.
I think it goes beyond brainrot pattern-matching though. I think it's partly a desire to feel smugly superior and treat reading as a game that can be won. There are so few options these days for people to feel powerful and validated, and maybe (wrongly or rightly) explaining that you know all the author's tricks and have fallen for none of them helps with what the Unabomber called the "power process" (briefly, a desire of humans to formulate goals and attain them through non-trivial effort).
Reading isn't like that, or shouldn't be. I'm writing this story and you're reading it, and we're in collaboration with each other. I'm attempting to plant a garden in your mind, and it's not going to work if you're not watering it.
Sometimes, if a reader doesn't understand why a character did something, or complains about something that happened which was explained in the text, I do think this is my fault. As a writer it's my job to make sure that things are explained and foreshadowed and that the subtext is readable. This is very difficult to do when writing for an audience of very different assumptions and levels of reading skill. Sometimes as a writer I have to say "mea culpa, this was not written well enough for you to understand character motivations, the rules of the world, or the subtext that underpins this moment".
If you think that "adversarial reader" might describe you, there are a few things that I ask:
Don't make assumptions about the authorial process.
Don't make assumptions about the author.
It's always better to coach things as questions that are open for comment, rather than statements, e.g. "I don't understand why she would do that" instead of "acting real ooc rn".
It's always better to cite text, which will also help keep you from getting things wrong. ctrl+f is one of the best inventions of the last 100 years.
It's always better to assume the author knows what they're doing, at least at first. Sometimes this is a recipe for getting burned, but is it really so bad to get burned?
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fantasyfantasygames · 7 months
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Pure Dysfunction
Pure Dysfunction, stop bothering me about a name games, 2017
Written by a game designer who had been to one too many bad cons, Pure Dysfunction (PD) is a game about running a gaming, comics, or other fandom convention. You play the con chair, ops, other officers, and volunteers dealing with your total inability to plan ahead.
Having been involved in the running of a con myself, it usually does not go this way, and you should thank the many people who made the event happen for their role in not having everything fall apart. This game takes all the bad stuff that happens at a dozen cons and crams them all into three (in-game) hectic days.
Your character is rated on four stats, each of which have a different scale. You have a Typing Speed (in words per minute), Sprint (in meters per second), Customer Service (rated in number of cards), and a Frustration Tolerance (rated in blocks, with 1 being good and 4 being bad) You use different resolution mechanics for each, so you'll have a deck of cards, a pair of d10s, and a Jenga tower on the table. You also may or may not have Card Access to the various rooms where events are happening, and that might change as you're forced to shuffle events from room to room. You spend an initial split of Enthusiasm and Experience on your stats - they add up to 10, but of course each stat costs differently. Completely separate from all that, you have an Archetype that determines what stuff you have access to. You might be an Otaku with a massive collection of anime and video equipment, a Tinkerer with a bajillion tools, the Dice Hoarder, etc.
The game comes with a few sample floor maps and schedules, from Genericon-sized to Gencon-sized. It also has several d66 tables of what can go wrong. The tables often point you to other tables, so generating an "encounter" (yup, they use that word on purpose) can take a few rolls. The events are mostly realistic - or maybe they're all realistic and I just haven't run into the more outlandish events. The game could run GMless if you wanted to have someone who's not in the scene play out the NPC interactions.
PD's main drawback is that it's a bit short. Much like a play about putting on a play and a movie about making movies, a game about game/anime/scifi cons only really works for people who have some experience in the arena already, or when you can provide lots of context. PD tells you what's going to happen, but if you're not familiar with the experience it's not going to give you a detailed explanation of what's going on.
Pure Dysfunction is passed around in much the same way as The Eye of Argon - photocopies of photocopies, mostly person-to-person. A number of copies were lost in 2020/21 because of the 'rona, but odds are about 100% that your ops person has a copy. Just don't bother them during the con.
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holly-fixation · 25 days
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Three... Guards?: Ch 16
Summary: Tifa finds Cloud at the train station in Sector Seven. It’s the first time she’s seen him in seven years. But he’s not alone. Three silver haired boys protected him. Three silver haired boys that triggered memories of her hometown. Of steel through her chest. Of SOLDIER First Class. Of Him.
Kalm offered a small break from the journey awaiting them all.
Please Enjoy!
Inspired by the prompt by @im-totally-not-an-alien
Chapter 16: Queen's Blood
Tifa and Strife left the rooftop not long after spotting the former Crimson Soldier, Tifa to attempt to get some rest while Strife said he had a few more things to take care of before he could turn in for the night. The older blond dropped Tifa off at her bedroom door, and she took one final deep breath before opening it. 
Almost everything was the same as she left it, but her bed was claimed by the crimson beast they found in the lab.
“Sorry…” came the only apology, Aerith's whisper just above the quiet breaths of the other occupants. 
The couch sat unattended with a white sheet and blanket on its cusions. The two remnants of Sephiroth that shared the room were laying in their same locations with only pillows, stirring slightly away from the door. 
“Don't worry about it,” Tifa brushed off softly before taking the saved place.
* * * 
“Apparently it's ‘Queens Blood’,” Strife explained to Cloud, blue eyes locked on the gifted deck from the owner of the inn.
“It's an effective method for obtaining information, cards, and gil,” Genesis defended. 
“So why didn't you save us all trouble and get a third room?” Barret called out. 
“Because I'm no master of a children's card game, as easy as it is to pick up. Abilities become difficult to manage and decks are limited to fifteen cards. I lost. And per our agreement, I donated my previous winnings to street musicians.”
“Look, I'll take care of getting the rest of us upgraded weapons if you two can focus on finding Shinra's next move,” Cloud suggested while holding a hand to his head, earning an odd look from his future self. “You said you've already changed things. Let's make sure Shinra and Sephiroth are on the same track so we can cut them off.”
The Remnant attached to Cloud's hip stared at the ground despite the eyes on him. 
“And also… maybe…” Aerith spoke up with a small raise of her hand, “relax and enjoy the town a little? Only for a few hours.”
Both Cloud Strifes stared hard. 
“We could all use a real rest,” the one armed father agreed. “As much as sleepin’ on rocks in the middle of dead lands was nice and all.”
“And we won't be stopping anyone if we burn ourselves out,” the bartender mentioned, her crimson eyes sparkling against mako blues. “And I… I'm still recovering from everything last night.”
Strife closed his eyes with a sigh and Cloud turned away. 
“...Fine. Two hours. Then we get out of town,” the leader relented.
Aerith and Tifa high fived. 
“Broden said to meet him here when we're ready to leave Kalm,” Strife added. 
“Then that's where we'll meet.” Cloud said no more on the matter. He felt the weight of the child at his side but made no mention of it, walking out into the Republic themed town outside. 
Worn cobblestone streets connected every inch of commercial and residential land, mapping the town so perfectly it was simultaneously difficult and easy to lose oneself in it. It took longer than Cloud would've liked to identify the weapons shop. 
The owner seemed surprised when they walked in. Cloud's hands itched for the sword on his back, but he forced himself to wait. “Something wrong?”
“Not used to seeing kids in here is all. Is he old enough?” 
“He won't be touching anything. He likes to look.” 
“Well, then what will it be today?”
“What do you have?” Despite a glance around the store, none of the weapons on display suited his party at all. 
Just their luck, the store had everything useful in the back, but there was no way Cloud or anyone in their group had enough money to buy a gun prosthetic, a double wide long sword, a magic staff, two sets of combat gloves, a feathered collar, a new pistol, and a small katana. 
Cloud purchased his own upgrade first and walked away. 
The child at his side poked at his pockets. 
The blond shuffled through its contents and found the small box gifted by the store owner. “Huh. Good idea.”
It looked like it was time to duel. 
* * * 
The flower girl paced along the entrances to far too many colorful shops, each with bows and collars and necklaces of beautiful and sometimes amazing power. 
“We still need instant knockout resistance, frog immunity, physical and magical dampening resistance, poison immunity if we're lucky,  and Stop diffusers. How long do you think it'll take us to make enough Gil for all the accessories we need?” Aerith turned to the oldest boy, who stared at her like a Nibel deer in headlights. 
“Uh? Uhhh???”
“Okay, maybe that's too much to ask. Can you carry the bags then?”
“Yes please.” 
* * * 
“Why didn't you take Loz for this…?” Yazoo questioned as he balanced a multitude of bottles. Potions, ethers, antidotes, meals. The pile blocked most of his sight.  
“Because you said you wanted to check out the tavern.” Barret's loud reply came. “The hell did you think I was doin’ bringin’ ya?”
“I assumed you volunteered to allow Tifa more rest…”
“Well that too. Can't have her tucker out so quickly. Been through a lot and all.” 
“Can't we create some of these items for free using an item transmuter and what we found in the badlands…?”
“Find us a transmuter without Shinra tracking and then we'll start talking.”
The boy sighed, adjusting the bottles. “Can we at least purchase a sack for this then…?”
“I'll think on it.”
* * * 
“Why do you have interest in this anyway?” Genesis questioned before playing the first Shinra Trooper card of the game, keeping the real troop in sight through a window of a café. 
“The game represents human tactical abilities. I appreciate your willingness to play a few rounds with me.” Red XIII played a grassland wolf. Both recently escaped lab rats kept an ear on Shinra's men, hoping for a useful slip up. 
“I have to ask, how did a creature like you end up in Hojo's lab?”
“I could ask the same of you.”
“Fair enough. But I'm positive my story will trap us here until dawn. May I at least ask where you're from?”
The creature grumbled. The man in red sighed in defeat, a new card on the mat. 
* * * 
“How dare you break through my impenetrable fortress by cheating,” the woman surrounded by a wall of cardboard boxes proclaimed.
“What cheating? You're delusional,” Cloud scoffed. 
“I see just fine with these protected eyes I have, and the little one at your side does not hide his subtle hints to your deck.”
Mako eyes met a head of silver hair that refused to look at either players. “He could not care less.”
“I'll only accept defeat and give you the reward you so desire if you allow me to play the child in a fair match.”
“Are you really that petty?”
“You walk through my impenetrable defenses and judge how I view my enemies?”
“...fair enough.” Cloud sighed, kneeling down to capture the boy's attention. “Just one round so we can move on?”
Kadaj gave the smallest of pouts. 
“I will never ask you to do this again.”
The remnant hesitantly grabbed the cards, eyes glazed and movements slow. 
“Now,” The woman announced, “let the battle begin.”
First turn belonged to the boy who skimmed the cards, reading each ability carefully. He kept looking between his hands and the playing field. 
Cloud looked over the child's shoulder. 
“Ah-ah-ah! No aid!”
“It's not aid.” The blond pressed a button behind the dragon, signaling the next move. All of Kadaj's cards required too many pawns to use. He couldn't do anything if he wanted to. 
His bad start was not balanced by his skill. In fact, Cloud stepped behind the child because he kept cringing at every decision made.
He might be able to turn this around if he-
Nope. Never mind. 
But if he uses that card just right-
Of course not. Not a chance. 
The end score tipped the scales with the greatest number of chips: 25 to 28.
Well at least she was bad at the game too. 
Cloud couldn't wait to get back on track and end these useless hours of rest. At least it earned them all new weapons. 
.
.
.
.
To be continued…
Thanks for reading!
Chapter List 
Note: I tired myself out on this chapter very quickly. Turns out I'm not cut out for filler. We'll get back on track next time in the Grasslands. 
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lord-pigeon · 9 months
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The thing you're not getting about why genshin is worse is because events are not meant to be the primary source of quartz in fgo. It comes from your weekly log in, live streams, 50 day ten pull, ascending servants to their second last ascension, story quests, free quests and the ten quartz you get from doing ten of them, rank up and interludes and the quartz you also get for doing ten of those, and special occasions like anniversary and new year. If you do ten rank ups you get a ten pull and you can do this in maybe an hour or two, now try grinding a ten pull in genshin. It'll be a lot more time investing and taxing considering you're just pressing buttons in fate. Also genshin's odds are just lower and it bleeds whales way harder by making constellations do more than just damage and they make modern 4 stars suck without them. Yes genshin has a better pity but that isn't the be all end all, you need to get 5 copies to max a 5 star in fate where as genshin its 6 AND 5 copies of their weapons. I could keep going on about ways that it's worse all day long, especially when genshin has way more micro transactions and predatory practices like battlepasses and resin but take that fate is worse is utterly baffling tbh
Oh boy let's get into the math here because this is where the fun begins.
Don't get me wrong, I'll never defend Genshin's dogshit practices, but I have a personal grudge against FGO fans sucking on it when it's literally the bastard of the mainstream bunch. This argument is me pitting garbage against garbage to say which one is stinkier.
This gonna be long so I'm putting this under a cut:
Alright FGO dailies list (I'll use NA for FGO, since Genshin is a global server schedule):
Day 2=1 SQ, Day 4=1 SQ, Day 6=2 SQ and Day 7=Ticket (3 SQ equivalent)
Total: 7 SQ
Needed for a tenfold: 30 SQ
Weeks needed for a tenfold via Log-In alone: 4 weeks and 4 days. 32 days total.
It should be noted that if you miss a single day, it resets from the very start. You must log in no matter what. It might take but a few moments, but note, you have to.
Genshin dailies list:
10 Primos per Comm/action, total of 40, and a 20 Primo bonus for turning into Katherine
Total: 60 Primos
Needed for tenfold 1600 Primo
Weeks needed for a Log-In alone: 26 days total.
Genshin's big detriment is that while you never lose your place, you need to spend time on Commissions. It can be anywhere from 5-10 minutes, which is a bit of a serious timesink. It's a bit better with the Fontaine update but it's still a pain in the ass for those on the go.
Alright, but Lord, that's just raw Log-In, what about monthlies?
Monthlies are the same, since both give you 5 tickets/fates to use. Genshin is at the disadvantage here since you need to spend the stardust you get from summoning on it, but Fate also requires you to spend Mana Prisms. Fundamentally similar, it's just that Fate wins out by the small margin Mana Prisms are slightly easier to obtain.
What about pity?
Eat my ass, Fate's pity system just happened cause they were getting this ass beat monetarily and they gave up and did a base-tier QOL update. Six FUCKING years we waited for pity and its over 900 SQ??? ((330 pulls btw))
I saved a whole year and a half back for Musashi's inital release and I just barely had that shit. And that was events, dailies, so on and so forth. (I got her in three tickets so nobody come at me with the fact I'm just a bitter old bird who didn't get my cute girl.)
While there's the 50/50 mechanic with Genshin, that levels the idea of 180, and that's going to hard-hard pity. No matter what, you can, and will, at least get the character you want.
Now what if we include Weapon Banner, since people assume Weapons+Characters *must* go together rather than it just being BIS and disregarding the completely different game mechanics of turn-based FGO and action rpg Genshin (<bitter).
Weapon Hard Pity is 240 pulls. You get a Fate Point for 80 pulls if you don't get your directed weapon, and you get another one if you get screwed again. Two Fate Points guarantees the next 80 is what you want.
Now, that might equal 420 pulls, but there's a catch few people acknowledge: Soft Pity.
Genshin has a system that, the closer you get to that hard pity, the higher the rate goes up. Therefore, it's not often someone actually goes to the hard 80 or 90. I'm just using the hard numbers as a point.
FGO is a hard pity, nothing about the rates changes from Summon 1 to Summon 330. Plus no guarantee you actually even get something from those 330 pulls--at least in Genshin you get a Basic Banner character who has some measure of utility you can use to make progress.
Also FGO pity doesn't carry per banner, but Genshin's does, so if you get fucked over and wanna wait a few months, you have another shot instead of wasting all of it cause you got close but no cigar.
But what about upgrades? Constellations?
NP-bonuses are rather minor and not as key as say, Xiao C1 or Hu Tao C1, so FGO has the edge there. However, that leads me to the side point of:
Weapons.
Reasonably, everyone talks about how the 3-star weapons suck, yadda yadda. You get so many weapons from the game as welfare that are good and can be used by multiple characters. You don't need a 5-star weapon, just because you aren't hitting 300k a hit doesn't mean shit.
Genshin has a lot more versatility in team building than FGO tbh, since a lot of FGO's boils down to "Do you have Merlin/Skadi/Chen Gong/Waver/Tamamo/Castoria/Support Caster.png" that you can then use with any other character.
Not saying Genshin doesn't have that too with Qinqiu and Bennett, but due to the nature of Spiral Abyss, people have gotten smart about using others instead of just them cause it's a split up team system.
Citation: I didn't get a single 5-star Weapon until Year 2.5 of Genshin. Fun fact, I also didn't have a single DPS 5-star either (all I had since launch was Diluc and Venti), until fucking Cyno came out. I managed to play the game just fine.
Now in FGO NA, I was also there since Launch, and I didn't get my first SSR until the Solomon raids, in which I finally got Florence Nightingale. I was playing the game carried by Kiyohime, Salter, and throwing SQ at revives. And guides, christ, so many guides it made Arknights look elementary.
What about general SQ/Primo flow (the Anniversaries and whatnot mentioned)?
FGO, the year of 2023, had, according to a Reddit post which I can link if people want the source, is: 2571 SQ, tickets included.
This Reddit post involved Servant NP Ascension Quests, Events, Chunked Log-In Bonus, Live Streams, Bond Stuff, ect ect (also, stuff you can't do if you didn't roll them, the post was being generous with people getting what they rolled or had)
That is about 85.7 tenfolds. So, if you don't spend a penny and not miss a day of logging in, the average joe might get about 2, 3 hard pities on who they want. Presuming I'm doing the math right on that.
Genshin, in the year of 2022, had, according to another Reddit Post, roughly 100k Primogems.
That equals about 62.5 tenfolds, or over 620 Fates. Now, tossing that into the system with someone with the worst luck imaginable that wants a character, that's about the same amount of 3 to 4 guaranteed pities.
One might note that the numbers are about the same, and yeah, that checks. However, there's a lot of variables, such as Spiral Abyss for Genshin, and actually having the characters to do Interludes on.
Half-baked conclusion
FGO is a money sink, Genshin is a time sink. They both sink your serotonin. Nobody wins.
Look, I play both, I have grief with both, I have fond memories of both. I wouldn't have a stupid expensive Okada figurine sitting next to a custom Cyno plushie if I hated these games.
But they're gacha, they're both out for your money, it's just that one is just a raging cunt about the whole affair.
Reddit Post Citations:
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sedris-curator-king · 9 months
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Welcome to my first cEDH deck analysis featuring Kenessos, Priest of Thassa:
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Here is the list that I found on moxfield.
Kenessos is a two mana simic commander. The first ability lets you scry one more whenever you scry. This seems interesting to me, but not the reason you'd run him, his activated ability is much more important. For 3G/U, you can look at the top card of your library, you may put it on the battlefield if it's a sea monster, and if you haven't you may put it on the bottom of your library. What this means is with infinite mana, this commander will win the game (the specific line in the provided list is a bit complicated but won't be described here, check out the moxfield link if you're interested).
Immediately, these abilities make me think of another two mana simic commander which wins by generating infinite mana: Kinnan, Bonder Prodigy (Thrasios has some similarities as well but partner muddies the comparison somewhat). What's more, both of these commanders are willing to play big dumb creatures that would otherwise be far too expensive to be playable in cEDH.
Obviously Kinnan is very strong, one of the strongest commanders in cEDH. A lot of this comes from how he makes fast mana even better. Since you have access to all the best fast mana ever printed, Kinnan can produce a ton of mana, which can help you play any of the high mana cost cards that would otherwise be stuck in your hand.
Kenessos, in comparison, does not have the same advantages. Scrying a little better is not very notable and is way worse than Kinnan's increased mana generation. His activated ability can only get one creature per activation and finds a more limited set of creatures than Kinnan. His only upsides are being marginally easier to cast (1U instead of GU) and having a cheaper activated ability which requires less colored mana to use.
So, with this in mind, why would anyone play Kenessos? Well, it has the benefit of being an obscure deck. It is probably easier to sneak in a win against opponents who don't know what it does to win, which will be nearly all opponents. On top of that, it has a fun theme and could be exciting to win with an off-meta deck. Besides, being a weak imitation of Kinnan isn't the worst thing to be.
So, with all that prelude, let me take a look at some of the specific cards this Kenessos list is running. In order to generate infinite mana, it uses Hullbreaker loops. To help facilitate this, it also runs several mana dorks which tap for multiple mana. From what I've seen, these are rare in cEDH, but don't seem so much worse than 1 mana green dorks. Other than that, the other unexpected cards are probably Pemmin's Aura and Freed from the Real. Again though, generating infinite mana with these and a dork which taps more 2+ mana wins with this deck, so they are totally reasonable inclusions. This deck also runs Aesi, Arixmethes, Koma, Scourge of Fleets, and Trench Behemoth, but these huge sea monsters make sense with Kenessos' ability. While they are too expensive for the average cEDH list, I wouldn't consider them as surprising.
Another notable element is how few sorceries it includes. This list has only three: Finale of Devastation as a wincon, and Sylvan Tutor and Transmute Artifact as ways to find the cards required for infinite mana. Even then, most of its other tutors are all instant speed, such as Worldly Tutor which makes perfect sense in this list, and Mystical Tutor which can help find answers and works nicely with Counterbalance (included alongside Sensei's Divining Top).
Those are all the inclusions I thought were interesting, but one notable exclusion is Dramatic Reversal + Isochron Scepter. That would be another infinite combo and give some nice redundancy to the list. However, it turns out both cards are in the history of the list, so I imagine the deck builder knows something I don't. More generally, it seems like those are falling out of favor in the cEDH metagame, so maybe they just aren't as well positioned as they used to be.
Another exclusion is any cards which say scry. Clearly the deck builder agreed with me that Kenessos' first ability is not what you're playing him for.
Well, that's about all I have to say. Thanks so much for reading this first deck analysis, and have a fishy day!
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piastrinorris · 1 year
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i'm in a real steve-y mood today apparently so here's some cheerscoops bc well. it's me, The Cheerscoops Mutual™
wc: 0.8k, just fluff, mention of them both having shit parents bc well.
the cunninghams take chrissy's brother on vacation with them, but tell her that since she turned 18, if she wants to go on holidays too, she has to pay her own way ‐ except they go to super bougie ski resorts, lake houses, all places a freshly graduated high school senior could never afford on her own income.
she hates the idea of being the only person in the whole house, though, and as much as she loves her cheer girls, they're gonna hear the words empty house and suddenly half of hawkins are partying freely, which she knows her parents would kill her for.
and so, she asks eddie if maybe he wouldn't mind staying over in the guest room. he can even hold hellfire meetings there if he wants, but the neighbours would definitely complain if the band practised there, so that's a no-go. eddie says he'd love to, but he did promise wayne a Munson Men Fishing Trip. instead, he suggests that if she needs someone in the house with her, he could always ask steve.
and chrissy is dubious. sure, steve was a jock, but socially he was a whole other breed in school. the only people worthy of his company were tommy and carol, and then nancy wheeler - and then that weird period at the end of his senior year where he just kind of floated around. she understands that some of eddie's hellfire kids are how he's connected to steve, but she doesn't see how that warrants him accepting an offer from eddie to go stay with someone who was an acquaintance in school at best. so chrissy tells him not to worry, that she'll think of something.
but eddie can tell when she's hiding her disappointment, so he instead offers up a game and movie night, where he'll come over, in his jammies, they can get take-out (he promises to take the trash away with him so her parents never know) and just hang out together for one night before he goes fishing with wayne.
what he doesn't tell her, and she only finds out when she sees a further three people also wearing loungewear stood at her door, is that eddie invited steve, robin and nancy, too. and they have fun together, watching movies that steve and robin bicker over whose choice gets played first, and playing games that eddie and nancy bicker over the rules of. and yet despite all the arguing, there's clearly a lot of love in the room.
chrissy totally twigged as soon as she saw eddie holding a six-pack that he was going to use drinking as an excuse to have everyone stay over, but still she pretends to be surprised when eddie announces he "forgot" that he's the only one who can drive them home once he was four beers in.
she sets everyone up in different rooms and does one final scan of the house to see what needs to be cleaned up. that's always been her role in the family, anyway, it's what's expected of her, it's second nature, plus now she has to be a Good Hostess as per her mother's standards, even though she's hundreds of miles away. but chrissy sets her alarm clock early so that everyone else wakes up to a clean house.
except when she gets downstairs the next morning, steve is already there, holding a trash bag that's already two-thirds full with pizza boxes and beer cans. he locks eyes with chrissy and jokes that the easiest way to keep anywhere clean is to wrap eddie in a trash bag before he can create any more mess, which makes her laugh.
chrissy asks why he felt the need to clean up after everyone, let alone so early. he shrugs and mentions something about how he grew up, but chrissy knows his tone. it's the same one she uses when she talks about her parents without actively disrespecting them. she shares an anecdote about her family, he starts opening up about his, until finally she lets slip that according to her parents, cleaning up is Her Job, and that's why she got up so early.
to which he finally admits that the reason he feels the need to clean up was always so that his parents might recognise his contribution to the household. and it's just become a habitual way for him to show his appreciation for people, by tidying up for them. especially since other people tend to be more appreciative of steve's efforts than his parents are.
neither chrissy nor steve say anything when eddie announces he's leaving and only rounds up nancy and robin to get in the van with him. partly because they didn't even realise until way later, and partly bc they don't mind in the slightest.
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Meet the author I guess?
Thanks to @severusobserver for tagging me, I'm not going to continue the thread, because frankly these things confuse me and I usually forget what everyone has said, but it was cool to see some stuff you're into, so here's a window into my brain too:
Three ships:
Severella/ Crowprince
This is Severus x my oc Petronella Blishwick. Of course it has to be my top one, because I love her. I generally don't like other people's snapexocs and often find the ofc's to be a bit... lame (sorry no hate just my personal taste). Petra is a self proclaimed weirdo, a bit grumpy like Snape himself, loves her punk and metal music, has elemental powers that sometimes get out of hand, and is neurodivergent. Their relationship is so full of trust and understanding of each other's quirks. It's the relationship I wish I could have irl basically. Head over to @princeandcrow for more.
Snupin/ Wolfprince
I love love love this ship. If it weren't for the above they would be my otp. I have three (I think) published fics for my boys now, with a couple more I'm working on. It's enemies to lovers, it's unrequited pining, it's angst and fear of rejection, it's opposites attract finding they actually have a lot in common, and so much more. And I cannot deny that the smut is 🥵😈💀🖤
Snack/ Starprince
I have not fully got into this yet, partly because I just don't have space if that makes sense? I feel like it's a more extreme version of Snupin in a way. The angst is heightened, the enemies to lovers, hate sex, potential for hurt etc. But in so many ways Severus and Sirius are like a mirror or two sides of the same coin. They were both abused, they both take their issues out on others, they even have similar looks (sometimes in fanart it's guessing game of is this snape or sirius?!) I have read a few fics which I loved and have two of my own in the works, but I don't know when they'll come to fruition.
First Ship:
Severitus. Not technically a ship I guess, but I'm following your lead with the platonic ships. This was what got me into fanfics. I don't know if it was what the author intended, but I think Snape and Harry have such father/son vibes in canon. Snape's like a very traditional strict parent in a lot of ways (not saying it's good or healthy but?). I like reading angsty Severitus where Snape is very prickly, but when it comes to writing I always end up making him kinda soft.
Last song:
Lost Myself by Longpigs, because I used it in the fic I just published! It also resonates with me a lot and my feelings towards relationships. But generally at the moment it's Slipknot and Tool on repeat. Particularly Disasterpieces which literally saved my mental health from a difficult situation recently.
Last Movie:
Suicide Squad with my daughter. She simps over the Joker, but hates Snape. Idk 🤷🏻‍♀️. I love Harley Quinn and Katana though. Can't remember the last film I watched for myself, but I got 5 Centimetres Per Second for my bday, so hopefully watch that soon.
Currently Reading:
Working my way through the back catalogue of snupin on Ao3. Part way through a history book about the lost library of Matthias Corvinus (still). Top of my pile to read next is Colourless Tsukuru Tazaki by Haruki Murakami.
Currently Watching:
About half way through Midnight Mass and loving it big time. Only problem is I'm usually so tired at the end of the evening, or if not trying to write, and I need to be awake and focused because it's so good. Totally simping on the Sheriff.
Currently Drinking:
Just finished my morning coffee. Lots of herbal tea because it is very cold. Opened a bottle of Voignier last night which is 😋
Currently Craving:
Time alone. If I could just pause the rest of the world for a few weeks/months and spend all day every day writing, that'd be grand. Oh, did you mean food? I love food but as I pretty much always have to cook for myself it gets tiring and is such a chore. Maybe a meal out. Without any other people. But also actual sex with a real life person. Too much information? 😅
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damienf519 · 5 months
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People, Some of My Ideas for a Life Simulation Game
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Yes I know this artwork of my is horrible, but it will do for this and I don't think they would look this bad in game. Note I don't actually have the skills to make this, these are just my thoughts, so please don't expect this to ever become a reality, these are just some ideas of mine, especially when it comes to getting around the issues with open world life Simulation games, especially like the Sims 3, and maybe Life By You and Paralives, while still having an open world.
First off, let's look at how open world could work in People. We will be focusing mostly on that.
Cities and Neighborhoods
In People, all worlds are called "Cities," and all "Cities" are separated into anything from one to nine neighborhoods. The neighborhoods would be completely open worlds, similar to the worlds in the Sims 3, but they would be extremely small compared to most sims 3 worlds. You would not encounter loading screens except when either traveling between neighborhoods, entering Create a Person, Lot Editor, Neighborhood Editor or City Editor. There are no loading screens between lots in the same neighborhood.
Cities and the City Editor
All games in People require one city and at least one neighborhood. There cannot be more than one city per game to prevent crashing and or the saved game files from becoming too large
All Cities can have a total of nine neighborhoods and forty small households, or twenty large households, or a mix of the two resulting in a number somewhere between twenty and forty, scattered across those nine neighborhoods.
Small Households can have a maximum of five characters, while large households can have up to ten characters. Characters in this case means people and their pets. This way, there will never be more than two hundred characters per city minus the NPCs. People in living in these households, along with some of the NPCs, will randomly visit community lots throughout the city, even ones that are not located in their home neighborhood.
Neighborhoods are placed in a city in a three by three grid. The game will procedurally generate terrain in-between neighborhoods as you place new ones. You can add or remove neighborhoods at anytime during your game, so long as there is a space for one in the grid. Keep in mind that removing a neighborhood removes all of the NPCs and households, including the people and their pets associated with that part of the city from your game completely. Doing this too often could break the game, so it would probably be a good idea to save before removing a neighborhood from your city.
You can place two different neighborhoods with two different themes on the grid, right next to each other. Keep in mind through that it might look a bit strange to have a neighborhood with a tropical theme right next to a neighborhood with a desert theme. You can see any neighborhood adjacent to the one that you're in if the camera is facing in its direction in "live mode."
In the City editor, you can not only edit the name of your city, but the name of your city's elementary school, high school, all the places of business, ( places where your people work ), even the different food delivery services, as well as the city's founder. You can also upload your cities and share them online.
Neighborhoods and the Neighborhood Editor
Neighborhoods are basically small open worlds. They can have a maximum of up to ten lots. I know that does not sound like much, and it is not, but a city can have up to nine neighborhoods at any given time, so that means up to 90 lots for your household to visit. The number of lots per neighborhood is really small to keep the game from getting too bloated, and to keep the loading times between neighborhoods short. Rabbit hole lots / buildings are not a thing in "People," so you don't have to worry about them. People access their schools and careers via traveling to a neighborhood exit via a car, a bus, a helicopter, or a train and than disappearing while at school or work until its time for them to return home. If its time for them to go to work or school when a member of your household is not in their home neighborhood, they can still go to their hidden destination via the same methods.
Lots in a neighborhood consist of community lots such as libraries, shopping centers, parks, gyms, skate board parks, and potentially a few more, especially if you have more than one expansion pack installed. There's another type of lot, and that's the residential lots. Residential lots consist of small homes, big homes, and apartments.
-Small Homes and Apartments are for small households
-Big Homes are for big households.
-Every small household ( up to 5 characters ) counts as 1 household
-Every big household ( up to 10 characters ) counts as 2 households.
-Remember you can only have a total of forty households per city.
I addition some lots come with an NPC worker, such as Libraries which have librarians, and gyms that have personal trainers. When placing one of these lots down, you can either let the simulation auto generate them, or create them yourself via Create A Person. Keep in mind that these people don't count towards the city's total number of households because they are not part of a household. They live somewhere outside of the map. They can however be made to quit their job and be added to your current household if you have enough room and a new person will be auto generated to take their place.
In addition Cities have NPC tourists which also live outside of town. They visit random community lots across all nine neighborhoods and tend to be just relaxing and having fun when you come across them. They also don't count towards the total number of households because they don't belong to one either, but like the NPC workers, you could befriend them and perhaps fall in love with and marry one of them. The simulation will generate more or less of them depending on how many households and how many people are in each household across your entire city. NPC workers along with NPC tourists should make sure that the community lots are rarely completely empty of people, except when they're closed.
In addition there is a third type of NPC in the base game. NPC criminals are bad news. Pickpockets might rob one of your people when they visit a park or a shopping center, and there is a slight chance that an arsonist will visit your house and throw a Molotov cocktail on to your front lawn. Accidents are not the only way that your home lot can catch fire.
Creating and editing neighborhoods
To create a new neighborhood, click on an empty spot on the city grid, and click, create new neighborhood. You can also click on a preexisting neighborhood and click edit or delete. When you first create a new neighborhood, you will have to name it, than you will get to pick from a list of neighborhood traits. These will either have a positive effect on the neighborhood and raise the cost of buying a house or living there, or lower the costs including buying a house, and sometimes certain objects, at the cost of a negative effect on your people's lives.
Negative neighborhood traits include things like high crime, low quality furniture, fire season, contaminated land, Earth Quake Zone, cursed, zombie apocalypse, alien invasion.. etc. etc.
Positive neighborhood traits include things like low crime, beautiful parks, excellent educational facilities, extra fun electronics.. etc. etc.
Note that you can only change the neighborhood traits while creating a brand new neighborhood as each effect how much it costs to buy a house there, not to mention the costs of some of the objects in the build / buy catalog in some cases. Neighborhood traits also effect how high your current household's bills and taxes are.
Other than the name and the neighborhood traits, you can edit your neighborhood, anyway you want and anytime you want, so long as you remain within the ten lot limit. You can even edit a neighborhood while you're playing with your legacy family in that neighborhood. Add hills and valleys, lakes and rivers, add and remove roads, railroads, and dirt paths, change anything about the neighborhood you want. Keep in mind that you cannot delete a lot while a member of your current house or any other person or animal is currently using it. You will have to kick them out first. That includes the community lots.
Whenever you feel like it you can upload your neighborhood and people can download it and add it to their cities.
Don't forget to decorate your neighborhood before you upload it with trees, flowers, rocks, and fake decorative buildings to make it look more densely populated than it actually is, especially if its supposed to be a downtown urban area. Decorative buildings include fake houses, including mansions, and fake skyscrapers and office buildings.
You can place either empty lots, or lots with pre-built buildings on them created by you, or someone else and it will give the person who created them credit on the official download page after you upload the neighborhood to the official People website
You can pre-populate your neighborhoods with households before uploading them if you would like, but you should probably include only three or four at max so that people won't have to worry too much about not being able to add it to their city because it would bring them over the forty household limit.
Remember that big households count as two households. Keep in mind that if you place a single person in a "Big Home" lot, it will count as a big household even through its only a single person. You can tell the difference between a Big Home and a Small Home lot via the map tag. Empty homes do not count towards the household limit. You could have an entire city with the ninety lot total and all ninety lots could be homes, no community lots whatsoever, but that would be pretty boring, wouldn't it?
Also, there will have to be at least one neighborhood exit, so players can travel to and from that neighborhood, not to mention travel to work or school via that neighborhood.
Starting a New Game
Starting a new game is easy. Pick a city, either an official pre existing one that came with the base game or an expansion pack, create your own, or download one someone else created. Pick one of the neighborhoods in that city or add a new one, either one you created or one someone else created. You can even add one of the neighborhoods from one of the official cities if you would like. Pay attention to the neighborhood traits as they will effect both the cost of moving into a house or apartment in that neighborhood as well as the gameplay difficult, so long as your household is living there. If the neighborhood has the fire season season trait, homes may be cheaper, but you will have to be prepared to fight fires more often and be on the lookout for pick pockets in high crime neighborhoods. Be doubly on the lookout for arsonist NPCs if the neighborhood you picked has both the high crime and fire season traits. A good positive neighborhood trait to look out for is something like extra fun electronics. This will increase both the fun and skill gain speed of any electronics in the neighborhood including ones in your home, but be aware that it increases costs of all TVs, radios, and computers in the build / buy catalog for lots in that neighborhood as well as the cost of any uninhabited home that includes them there.
Once you have made your decision, than you will either pick a pre existing household in that neighborhood or create a new one in Create a Person. I won't talk much about it here, but for "People," Create a Person is very similar to how Create A Sim works in "The Sims" games. You can create all types of humans and perhaps some human adjacent creatures like cat people or elves if certain expansion packs are installed. Create an Animal is this game's version of Create a Pet.
Final Thoughts
So what do you guys think? Would you play this game? What do you think of my ideas regarding cities and neighborhoods? Do you think this could solve some of the issues the Sims 3 and possibly other life simulation games might have with open worlds?
Yes neighborhoods are small, but you can have up to nine of them per city and if you don't like a particular neighborhood, you can always edit it, or just straight up delete it and replace it. That's also just the base game.
Maybe with some expansion packs installed, the game could add special neighborhoods that you would also have the option of creating, and increase the total number of lots and households you could have in your game? This is just the base game, but perhaps an expansion pack that allowed you to create say amusement parks could include an extra special neighborhood type that would be located on a separate map outside of your city, that you could travel to and back from? What a about a base on the moon with robots and space aliens? Imagine that as a tourist destination.
I might come back and discuss this more, maybe go over how the Lot Builder or how Create A Person or Create an Animal could work, if you would like. Maybe I could also talk more about the NPCs, if I do a part two. How about some ideas for the game's "Live Mode?" I pretty much didn't even touch on that did I? Could also be interesting to think about how aging and "story progression" could function across an entire city, especially when you can add and remove the neighborhoods at will.
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sister-temperance · 5 months
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So I am not one to post too much on social media but I think I will start posting on here and not just reposts either. Just shit about my life that I deal with or pisses me off.
Like today I have worked at pizza chain place for less than five months they insisted that I should be a shift lead, which I have no problem with but this was two months into my employment there. I said I would love to. It was a two dollar raise bumping me from 9$ to 11$. I told them as long as I am properly trained to run the store as a shift lead then I would do so. Because my last job did the same thing they threw me in as shift lead with no training and expected me to know what to do. They promised me that they would do that. They did not, they taught me how to do the books at the end of the night and the bank deposit. They only gave me three to four days to learn all of that and then proceeded to throw me, with little to no training on one of the busiest nights of the week to be by myself and run the store and the employees inside of it and gave me written step by step instructions on how to do books cause I hadn't had it down yet at all.
That's the main problem but not all of it. Half of the employees do not do their job they do the bare minimum and call it good, per example we have a front of house or personality as they call it, who comes in wearing whatever they want no uniform, smelling like weed and cat piss who sits on his phone the whole time and has his headphones in talking to his partner all night, if his partner isn't in the store, he doesn't make pizza boxes, doesn't fill the salad bar at the end of the night and mops over a dirty ass floor and doesn't clean the tables. The employees were not dating food, they were putting moldy and expired food into the salad bar at the managers orders even though they knew that could seriously hurt someone. The manager claims that the date on something is not an expiration date but a shelf life date -_- she should not run a store. But I have proceeded to suck it up and do my job. But I am continuing to do things that I shouldn't have to do, even deep cleaning the store because it hasn't been properly cleaned in years.
How do you know you may ask, if you are even bothering to read this, is because this location has been in my town since 1987. They used to have coloring pages, crayons, and board games and I am finding chess pieces and crayons from years ago in places like where we keep our straws, lids, sunflower kernels, croutons, imitation bacon bits and crispy onions. Underneath the booths, and underneath my managers desk. They have not done a pull out in the kitchen for over two months. There is mold growing on the shelves in the walk-in where we keep food and underneath the make table in the kitchen. But my last straw is that I do the closing shift on Monday ( today April 29th) nights, which I am used to now but there was a total of 32 orders. We open at 11 am and i came in at 4pm so that is maybe seven orders per hour and nothing had been stocked or prepped there was barely any cinnamon butter, garlic butter, spaghetti pasta or penne pasta, no onions, green peppers or tomatoes cut and nothing had been cleaned. So I am supposed to run the kitchen, make two different types of pasta which take 20+ minutes for each type of pasta, cut all the vegetables, label, date them, make all the butter for the pizza and desserts, handle all the customers problems and any that the call center tells me to do so and close and make sure everything has been done at the store.
So I quit today, I had already put in my two weeks on Tuesday cause I have had troubles in my household but also cause I found a job that was closer and paid more for doing less work than I have been now. But coming in today to see the other shift lead hadn't done anything pissed me off that I could not take it so after not even 55 minutes of me being on shift I quit and walked out. Now I usually don't just quit on the spot like that I like to be courteous and professional but since my fellow employees could not even do their jobs they get to have a shitty night and do everything they expected me to do. If you stuck around this far and read all this thank you and I hope you have a wonderful life and don't let people take advantage of your hard work.
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firstdegreefangirl · 8 months
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January 2024 Reading Wrap-Up!
New year, same love of books, slightly different structure for things around here. I'm keeping the monthly tracker and the mini-reviews, but skipping the prompt-based challenges because I couldn't find any that looked like they'd suit my reading tastes.
Instead, I've invented a game of my own, to focus on reading down the hundreds of books I already own: Bookcase Roulette! The rules are simple: three bookcases, five shelves each, roughly 25 books per shelf. I'm using random number generators to pick at least two books a month, and reading whatever the bookcase gods pick for me. So those will be marked in the reviews, along with whether or not I enjoyed the book enough to justify keeping it.
Beyond that, you know the drill. Monthly stats incoming, reviews under the cut!
Total books read: 5 
Total pages read: 1,722 
Days read: 31/31 
Average star rating: 4.2 
Bookcase Roulette Books: 2 
Turtles All The Way Down by John Green  ⭐⭐⭐⭐(½)  I knocked this out in a day, on New Year’s Day, much to either the astonishment or frustration of housekeeping bestie ((I was reading at work most of the day, then a few hours later we saw each other outside of work and I mentioned that I’d finished the book. I ... don’t think he believed me?)) It was the first round of Bookcase Roulette for 2024, but something like 2/3 of the way through, I realized that I’ve read it before. It’s great, I loved it, but it wasn’t familiar, until I turned the page and was face-to-face with a scene I remembered so clearly. So I have no memory of the first read, but I’m completely positive that there was one at some point. 
That said, all of that is about me and my experience, and none of it is about the book. John Green’s books are always so captivating to me, and this was no exception. The MC’s OCD and anxiety are so intensely palpable; I could feel myself stressing out with her as much as I wanted to give her a big hug. This is a book you should check in with yourself before reading; I maybe should have kept a closer eye on my own illness anxiety as I read along, but sometimes I live on the edge?  
Never Wager With a Wallflower by Virginia Heath  ⭐⭐⭐(¼)  Here’s the thing: historical romance isn’t usually for me. But, as happened so often last year, it was in my library experience bag and I was curious. It wasn’t bad, by any means, but all of the things that usually pull me away from the genre were true here too. As for the story itself, and the characters, I loved most of that. Parts of it were laugh out loud funny, parts made my heart ache for the characters and everything they’d been through. The characters were compelling, and I wanted to be rooting for them. I did deduct a full star for the phrase “wedding vegetables,” which has haunted me every day since I first saw it, as it completely pulled me out of the story and ruined my experience of what was otherwise an excellent scene. If you like historical romance, you’ll probably like this, but I'm in no way compelled to read it again or to finish the series.  
Play With Me by Claire Wilder  ⭐⭐⭐⭐⭐  If you’ve been here for a while, you know this series has read me through three different trips now (Denver, Houston, and now Orlando). They’re consistently knock-outs for me, but this was far and above better than the rest. I’d been SO excited to read Jude’s story, and Nora felt so relatable for me. Claire Wilder does such an incredible job balancing the romance stories with Eleanor Cleary’s murder, and that really ramped up in this book. The mysterious intrigue blended so well with the friends-to-lovers romance, and Cap is just the best little dude. I laughed out loud on an airplane, I cried in a botanical garden (because of the book; not just because the flowers were so pretty), but there’s not much I can else I can say without breaking down the full context of the entire series (which, trust me, I am HAPPY to do, if anyone is interested. That’s just ... not this). 
Mess With Me by Claire Wilder  ⭐⭐⭐⭐⭐  ... And I finished out that Florida trip with the next/sort of last book in the Quince Valley series (there’s a future-set shorter story after this, but this was the last of the Kelly siblings). Griffin, the elusive “only shows up when he absolutely must” sibling, got his love story! I was really looking forward to this one because it felt like no one knows anything about Griff, and I was so eager to find out what/why. Especially after the truth he half-dropped on Jude in Play With Me, I knew this would be a good one. It picked up with the tail end of Eli’s story from Sing For Me, elaborated on Jude/Nora, and touched back with Cass and Chelsea too, so we heard from the whole Kelly clan. AND we got all the backstory on Griffin’s job and the mysterious love he told his brother he’d lost. THEN he fell in love again. Truly, the only down point was Chester, the old man who lives next door. I saw it coming, it served the plot well, I still cried. (Bonus points to the author for already announcing that her NEXT series is going to build off of where this one ended, which took a little bit of the sting away from the end of Quince Valley.) 
Six Goodbyes We Never Said by Candace Ganger  ⭐⭐⭐(¼)  This month’s second round of Bookcase Roulette! As I started reading, I realized it’s by the same author as The Inevitable Collision of Birdie and Bash, which I LOVED when I read it. It also seems to be a companion piece, judging by namedropped characters and events, but I haven’t read B&B recently enough to say 100 percent. The plot was sweet – I like YA books that recognize that young adults can and do experience real-world, life-altering events. This is a book about grief, about young people grieving, about big and heavy topics. Too much YA is after-school clubs and kissing boys in the hallway, and while those stories can be great too, young people are capable of experiencing and comprehending so much more; this is truly a book for anyone who’s ever lost someone, regardless of age. Parts of the plot felt disjointed, especially early in the story, and especially with the voicemails and emails dividing Naima’s sections. I was usually able to figure out where things fit together, but it took more effort than I’d have liked and pulled me out of the story. There were some really powerful moments and quotes, and even though I don’t think I’m keeping it, I’m glad I finally picked this one up.  
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theblogs2024 · 11 months
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How To Enjoy Slots: Regulations, Functions & Guidelines
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In this guidebook, you’ll understand The essential guidelines of on the web slots, how they fork out out And exactly how the most popular slot options do the job.
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The standard For brand spanking new slots nowadays could be the five,000x major payout you see with online games like Wolf Gold and E book of Dead.
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Paytable from Gonzo’s Quest But knowing Whatever you can get should you hit 5 cherries is just one bit of the puzzle. Regardless that a slot contains a 5,000x symbol gain plus a £250,000 greatest payout, how prizes are awarded has more to complete with software program options called RTP, volatility and strike frequency. To know how a slot decides who wins, how often and exactly how much, It's important to go under the hood…
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Request your self these queries and use the responses to choose which slots match your player profile.
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mira1308 · 2 years
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Beautiful places in India.
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Bangalore is a unique city that really takes extraordinary consideration of the ‘hip and current’ period of youngsters. The city, which is a mix of social orders, has a lot of unbelievable activities that will keep the energetic (and youthful) dazzled for quite a while. You will be stacked with decisions concerning exercises in Bangalore for teenagers, whether it’s an undeniably exhilarating trip, kayaking, zip-lining, and other strong games, visiting, eating, ventures, or celebrating after dusk. Bangalore has all that you could require, from watching the day break at Nandi Inclines to moving at one of the city’s clubs. The City takes extraordinary consideration of its celebrating swarm with an uncommon determination of bars, bars, parlors, and clubs, making it maybe of the most rich metropolitan nearby. Two or three notable bars and clubs for you to participate in the night are Badmaash, Indigo XP, Nolimmits Parlor and Club, Stones, etc.
Climbing requires one day, and voyaging requires something like two days. Get away from the nerves of ordinary conditions by heading outside. Right when you’re stuck inside for quite a while, strain, melancholy, and disquiet can increment. Likewise checkout adventure resorts in bangalore.
Madikeri:
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Extravagance stay in Chikmagalur
The Swarga Retreat homestay is arranged between the most beautiful zeniths of Baba Budangiri, Kemmangundi and Mullangiri, incorporated by rich vegetation, with various accommodations like pool, confidential outpouring and activities like nature walks, jeep rides and traveling, swarga retreat is one of its sort knowledge, every single detail including food, and agreeable stay are custom fitted for your comfort and near nature.
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Nandi Slants:
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Deftly perched on the lower locales of Nandi Slants, The aura foothills overpowers you in the quiet sweeping viewpoint on Nandi slants which makes the first light/dusk amazing. You are continually went with the melodic cries of peacocks being a bother their assortments in a unique show close by other regular life the retreat wraps as wispy fogs engages you to retain the scene that will restore you close by the most flavorsome food given by our cooks. It’s the best setting for tracking down the rich tradition of Karnataka.
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darkdarkroom · 2 years
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~ Don’t Get Me Wrong ~
Eddie Munson x Reader
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Summary: Every Saturday for the past three months, Eddie Munson has been dropping in to the record store where you work. And for the same amount of time, you’ve been pretending not to notice he’s just there to see you. It’s a game you’ve both been playing, but today is the day you bring it into the endzone. It’s a classic idiots sort-of-friends to lovers thing, with Eddie at his most adorably oblivious. 
No warnings, just fluff and a very small hint at a sexy dream. 
Author’s note: this is my first fic in over four years and I’m only too happy to be back on my bullshit for Eddie Munson - shame it’s the night before part 2 comes out.  i like italics a little too much and can’t write kisses to save my life, but I hope you enjoy this nonetheless. reader is as gender neutral as i can manage through editing - angel as a nickname is the only vaguely gendered term used. In a bid to get this out before part 2 drops I did not proof read - it is 2:45 am, i am not sorry. MASTERLIST
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No one could say that working at a record store is the greatest job in the world, but it certainly has its moments. Getting your hands on the latest tapes first? That’s pretty cool. Playing your favourite tracks whilst you work? Another great perk. Working the Saturday shifts? Mmm, not so hot.  
At least they weren’t so hot, until one morning three months ago. After the Starcourt Mall had that freaky fire, Hawkins locals had needed to look elsewhere for their retail therapy. So, you’d been getting a lot of new customers in the weeks that followed, which was excellent for business, but less so for your peace of mind. Eventually things settled down, and you've been left with a few more regulars – including one particularly striking regular you’ve come to know very well.
The first time you’d met Eddie Munson, he spilled an entire blue raspberry slushie down his front upon tripping through the door. Naturally, he was mortified, but you?
You were enchanted.  
Maybe it was the way he spoke at a hundred miles per hour as he tried to mop himself down with a single black handkerchief, or maybe it was how every time you told him it was okay, his cheeks would colour just a little bit more. Perhaps it was something in his eyes – oh, those eyes. Eddie’s eyes still stop you in your tracks every time, something in those soft pools of molten brown drawing you in like a magnet. It’s so unfair – one look and you were entirely done for.  
Anyway, you’d felt incredibly sorry for the poor guy, insisting he take whatever band tee he desired as a gesture of goodwill - “The step is totally uneven, it’s an accident waiting to happen. Not your fault at all”.  
Eddie had picked Metallica, doing his best to hide his delight at expanding what you now know to be an extensive collection. “This place is pretty cool,” he’d remarked, ducking into the backroom to get changed. “Might come in more often”.  
And come in more often he did – every single Saturday since then. It hadn’t taken you long to start expecting his arrival, and then anticipating it. There’s a difference between the two states, you realise; expecting just means you know you’re gonna see him. Anticipating means you’re actively waiting for him.  
This is exactly what you’re up to now: actively waiting for Eddie Munson. It’s close to 5:30, about the time he always shows his face.  He’s only been late once, a few Saturdays ago – very late. You’d assumed he was out of town for some reason, but two minutes after closing time, you’d heard a frantic tapping at the window. How could you not take pity on him, standing with his gut wrenchingly sad face pressed against the glass and a fistful of dollar bills meant for the new Rolling Stones single. Letting him in had been a no brainer, though you’d gotten shit from your manager the next day.  
The following week, after giving an entertaining and animated monologue about his band's latest gig, he’d suddenly reached into his back pocket and pulled out a can of soda – your favourite soda. It was going “spare”, you see, as he’d “accidentally” bought it but didn’t like the flavour. He'd sheepishly pushed it across the counter, heading out of the store in a rush before you could thank him.  
He’s funny like that; cocky and attention-grabbing one second, and painfully self-conscious the next. The slightest compliment can reduce him to a blushing, stuttering mess, something you discovered when you told him you liked how his hair looked one morning. His eyes had widened, hands shoved deep into the pockets of his ripped jeans. “Uh, I, uh... I brushed it” he’d admitted, shuffling his weight from foot to foot. “Don’t always remember to do that”.  
He remembers now. At least, he does every Saturday, but you’re careful not to draw attention to it.  
After three months of regular conversations, the two of you have built something closely resembling friendship. Since day one, though, there’s been something else there. Something exciting, something electric.  
Something impossible to resist.
Waking up for work has never been easier – you're not even thinking about work, you’re thinking about Eddie Munson. He’s in your daydreams, and your night dreams too, for that matter. There was that one particularly good dream, where you found yourself by lover’s lake and he had his van and -
Yeah, you can dwell on that one another time. Can't have anyone catching you with that faraway look on your face and asking what you’re thinking about now, can you? It’s hard to focus, though, when you know he could appear at any minute.  
Oh.
There he is.  
Eddie approaches from the other side of the street, his standard uniform of denim vest over leather jacket making him impossible to miss. You wonder what band tee he’s got on today – last week it was Dio, and the week before it was Ozzy... and why exactly have you remembered that, hmm? It seems that no matter how cool you play it on the outside, your mind is brimming with information about the gorgeous metalhead you can’t get enough of. Yeah, it’s clear as day – you've got it bad for Eddie Munson.  
But if your judgement is correct, Eddie Munson has it just as bad for you – and today is the day you’re gonna do something about it.  
He pauses at the roadside for a moment, looking from left to right as if deciding where to go next. As if he hasn’t done the same thing every Saturday for the past three months. You suppress a smile and pretend to look busy, shuffling a stack of tapes into place as you await his inevitable arrival. It’s a silly little game the two of you are playing, but it’s one you enjoy – he pretends he’s not there just for you, and you pretend you haven’t noticed.  
You don’t have to look up to know he’s approaching. The jingle of those metal chains hitting his thigh with every step gives him away, and you risk a sideways glace as he stops to browse near the entrance. He has his back to you, thumbing through a stack of records as he stalls for time. Walking straight up to you would give the game away, so he always puts a little effort into his whole “just passing through” routine. It’s probably very convincing to the untrained eye, but you know him and the store a little too well: that’s where you keep the week’s top charting singles, and Whitney Houston has been number one for the past three weeks. He’s looked at exactly the same thing for the past two Saturdays, and unless his taste has drastically changed, there’s nothing remotely interesting to him there.  
Still, you respect his commitment to the bit, keeping up your side of things by letting it play out however he chooses. A customer approaches the desk with an armful of tapes, and Eddie takes your distraction as an opportunity to move a little further in. He’s in the rock section now, this time rifling through the stacks with purpose. You know what he’s looking for, but he’s a little too late – the new AC/DC album sold out two days ago. You watch him realise this as you hand the customer her change, and he tries to reign in his obvious disappointment.  
He waits for the customer to depart, before making a leisurely turn towards the counter. He’s now the only person in the store besides you, so it would be pointless to pretend not to notice him; you look up and smile warmly, his deep brown eyes meeting yours instantly.  
Magnetic.
No matter how many times you play this game, you can’t help the way your heart jolts and your stomach twists at that first second of eye contact. Eddie Munson does something thrilling to you, something more addictive than anything you know he sells. It clearly has an impact on him also: he swallows hard, barely maintaining his attempt at a cool façade as he approaches you.
“'Afternoon, angel” he begins, placing his palms flat on the countertop as he smiles winningly at you.
Angel.
Now it’s you who’s trying the hardest to keep cool. He uses nicknames so breezily, but the effect they have on you is almost embarrassing – like he steals a little bit of your breath with every angel, sweetheart, or darling he tosses your way. One word from Eddie could reduce you to a daydreamy disaster on an off day, but today you’re not gonna let him win that easily – this is a game after all, and it’s time for your next move.  
“Hey, Eddie! How’s it going?” you reply brightly, noting the flicker of delight in his eyes at the mention of his name. The first time you used it had him visibly flustered, seemingly surprised that you even knew who he was. God, how could you not? He was by far the most interesting person in this otherwise dreary town, but that fact seemed to be lost on him entirely. He’d written himself off a long time ago, but every time you use his name you remind him that you see him. It didn’t take you long to notice the effect it has on him, that little thrill never seeming to wear off.  
Excellent.
“Ah, y’know, not too bad” he grins, before glancing over his shoulder to the rock section. It gives him a second to compose himself, a little more relaxed when he turns back to face you. “You don’t happen to have any more Who Made Who’s around here, do you?”
You pretend to think about this for a second, as he watches you hopefully. “The AC/DC record? Oh, I’m so sorry, it sold out like two days ago”
Eddie’s face drops, and he steps back from the counter slightly in his disappointment. It's like kicking a puppy, but you’ve gotta get him down a little further before you bring him back up again. “Yeah, it was gone waaaay quicker than we thought. Can’t even order in a new batch just yet, it’s impossible to get hold of a copy if you haven’t got one already”.  
He seems genuinely put out, nodding in resigned acceptance as one ring-clad hand comes up to rub at his cheek. Music is the very blood that runs through his veins, so it makes sense that he’d be so deflated. You can’t bring yourself to drag this out any longer, so you move into the endzone with a tone of airy nonchalance. “Unless, of course, you happen to be friendly with the salesperson, who’s nice enough to keep a copy behind the till for you just in case you don’t come by in time”.  
His head snaps up, eyes wide with renewed hope. “No way, you haven’t... have you?”
Without breaking his gaze, you reach behind the till and slowly reveal the cassette box you've kept hidden since the day the shipment arrived. Sure, your colleagues had teased you mercilessly about it ever since, but the sheer relief and delight on his lovely lovely face could make any amount of ridicule worth it.  
Eddie pushes himself back from the counter, arms thrown above his head as he stares at you in wonder. His mouth gapes open, lips forming shapes that don’t quite make it into words; you’ve rendered him speechless, something which you – and anyone else who knows him, for that matter – would think to be impossible. Fighting to keep a victorious grin off your face, you tap at a few buttons on the cash register. “So should I ring this up, or...?”
“Yes, god yes” he manages finally, the words coming out in a breathless flurry of excitement. He approaches the counter once again, dipping a hand in his pocket to withdraw a beaten up leather wallet. “You... you’re something else” he adds, seemingly without thinking; the second the words leave his lips he falters, cheeks colouring and gaze dropping as he counts out a few bills. Before he can place them on the counter, though, you reach out your hand until it’s a fraction of an inch away from his.  
“Seven dollars then, please” you tell him, palm open. Physical contact: it’s an unexplored frontier in your little game, and you’ve cornered him into making the icebreaking move. You’re on fire today, not least because of the heat you feel as his fingertips brush against yours for the very first time.  
Hello.
It’s a gentle, innocent touch, but you can tell by the way his lips press together that it means as much to Eddie as it does to you. He lets his hand linger much longer than he probably should, those beautiful eyes flicking up to meet yours as he studies your response.  
One heartbeat, then two, then three pass as you draw the moment out. Loud, insistent heartbeats that he’s probably close enough to hear, maybe even feel -  
That’s enough now.  
You grasp the bills and draw your hand away, turning to the cash register and away from his burning gaze. Try to calm down a little. You’re almost at the home stretch. Out of the corner of your eye you can see him compose himself, flexing the hand that touched yours as the other tugs self consciously at a lock of his hair. You count the bills into the cash drawer, exactly the right amount. No need for change, thank god; the last thing you need right now is more physical contact to addle your brain, if you want to bring this game to a perfect finish.  
You slide his purchase across the counter, setting an easy smile on your face. “All yours”.  
All his.
The tape, and you.  
Have been since the first day you locked eyes across this damn record store.  
“Thank you, so much. You’re a wonder” he says, sliding the tape into his pocket. “Honestly, I owe you one”.
Here we go.
“Oh yeah, you definitely do” you reply, leaning casually against the wall behind you.
Come on, Eddie, take the bait.
He takes a few steps back, and then one forwards, brow furrowed as if contemplating something.  
You know you want to.
Eddie nods almost imperceptibly, decision made. “How about... how about dinner? I mean, how about I take you to dinner. Dinner with me. Obviously!” he rambles, eyes darting from side to side as he tries to regather his words into something far smoother than he’s currently managing. “That is if you’ve not got plans, or like... you know, if you even want to...”
As much as you’re enjoying him adorably losing his cool over finally asking you out, it’s time to land this thing.
“I’d love that!”
Eddie freezes, tongue poking out from between his blush-pink lips. “Really?”
“Yeah, dinner would be great”. And then, just to drive the point home: “Dinner with you. Obviously”.  
He lets out a deep breath, unable to stop a beauteous smile from lighting up his entire face. ‘Okay, cool. Excellent” he says, a hint of relief mixed in with the joy he’s clearly feeling.  
“We could do tonight, if you’re not busy? I finish here in like twenty minutes”.
Scheduled it two weeks ago, just in case.
How you’re still managing to keep it this cool on the outside is beyond you, your mind racing as you consider just how perfectly things have fallen into place. Dinner with Eddie. A dinner date? Shit’s getting real now.  
“Not busy at all”.  
He thinks for a moment, and you can almost see the moment an idea clicks into place. “Weather’s nice, don’t think it’s gonna rain tonight. You fancy heading up to the lake for a picnic?”
He watches you carefully, still slightly unsure of himself. So oblivious – there’s no chance in hell you could ever say no to that offer.
Hang on, the lake?  
Don’t think about your dream, do NOT think about your dream.
“That would be perfect!” you smile warmly, doing your best to offset his nervous energy.  
It seems to have worked; he settles into a laid-back stance, head cocked to one side and arms folded across his chest. “Yeah, cool. My van’s parked round the corner, I’ll be the guy with the sweet tatts in the driver’s seat” he quips, taking a few steps backwards. “I’ll grab some food and see you in twenty, angel”.  
Eddie turns and strides out of the store, shoulders back and head held high. Ahh, he probably thinks this is all his idea. That’s cute. He’s cute, the boost of confidence looking good on him. God, if you’re this caught up in him already, how are you gonna make it through dinner?  
The next twenty minutes pass all too quickly and yet maddeningly slow at the same time. You have a change of clothes in your bag, and make sure to give your hair a quick seeing to before you head out.  
A date with Eddie Munson.
A date, with Eddie Munson.  
Not that he’d called it a date, of course. Maybe you’re getting ahead of yourself here, maybe you’ve got the vibes wrong, maybe -
No, come on. You can read that man like a fucking phonebook, and every number in there is yours. This back and forth can only go on for so long – you're both ready for something more now.
--------------------------
You see him the second you round the corner, leaning up against the van with his shoulders hunched. His left hand plays with the rings on his right, bottom lip pulled between his teeth. It takes a few moments for him to realise you’re there, but when he does his demeanour changes entirely. He stands up straighter, puffing his chest out as he gestures to the van. “Your carriage awaits” he says, opening the passenger side door with a flourish.  Showmanship – that’s something he’s always excelled at.  
That same gentlemanly spirit emerges once you arrive at the lake, with Eddie rushing out to open your door before you even have a chance to unclip your seatbelt. He reaches out to take your hand, steadying you as you hop down into the meadow. Like earlier, you let your hands linger just a little longer than necessary.  
The catch in his breath is audible, and sends a pleasant shiver up your spine.  
He has to let your hand drop as he closes the passenger side door, lips pressed together as he regains his composure.  
So, here you are.
Lover’s Lake.
It’s a still night, with the soft spring breeze pushing ripples across the dark water. Quiet, too; you look around for signs of other late-night picnickers, but it seems you’re the only pair around. Eddie stands and observes the scenery for a moment. From the corner of your eye can see his attention turning back to you, his hands diving back into his pockets as he takes it all in.
You know exactly what he’s feeling – this is unfamiliar but exciting territory. Being alone together in the van was something, but now you’ve got this beautiful view and the promise of an entire evening for just the two of you. A picnic was a bold idea. A romantic idea. He has to know what he’s gotten himself into, and you’re certainly not complaining. This is definitely a date, and Eddie’s definitely keen to get things going.  
He rifles through the back of the van, letting out a victorious “Ah ha!” when he emerges brandishing a rolled-up tartan blanket. “Knew this would come in handy someday”. A paper grocery bag is next, which he tucks under one arm, before turning to flash you a winning smile. “Wanna pick a spot?”
You nod your head to the left, where the bank starts to slope towards the water. “View looks good from there”.
“Over there it is!” he declares, before marching over to get set up. He’s diligent and thoughtful, smoothing out the creases in the blanket before laying out the food with great care. Once he’s satisfied with how it looks, he turns to you for approval.
He needs that, you realise. His stance is confident, but his eyes betray a hint of uncertainty. “I’ve never actually had a picnic before” he admits, messing a hand through his hair. “There’s some bread and stuff for sandwiches, and I grabbed some strawberries for something sweet... sorry, I should’ve checked what you like”.
Mentally he’s kicking himself right now, and you’re only too quick to ease his concerns. “Eddie, this looks perfect, thank you!”
The compliment hits the spot. Eddie relaxes instantly, allowing himself a satisfied smile as he surveys his work. “You’re very welcome, angel. Hungry?”
“Starving!”
-----------------
Any worries you may have had earlier are washed away before you’ve even moved onto dessert. Conversation with Eddie flows so easily, the two of you laughing and talking like this is the most natural thing in the world. Without the barrier of a counter between the two of you, you find yourself moving closer to him without even realising it.  
He talks at great length about his band, throwing his head back as he mimes a guitar solo that’s totally gonna bring the Hideout roof down on Friday night. “You should come!” he exclaims, swaying a little as he speaks. “It’s not the biggest of crowds, but we always make sure it’s a rad night”.  
“I’d love to!”
He seems genuinely surprised by your enthusiasm, leaning back on his hands as he studies you. “Really? You’re not just saying that?”
“No, I mean it. I’ve heard so much about your music, I’d love to see you perform” you assure him, tucking your legs up under you. “Why are you so surprised?”
Eddie hesitates, one hand tugging up a clump of grass as he ponders over the answer.  
“You’re just... you’re just like, the coolest person in Hawkins” he says, looking away from you to stare out at the lake. “It’s kinda unexpected that you’d wanna spend time with me”.  
Honestly.
How oblivious can one guy be?
“Eddie... I need you to really think about this right now. Why are we here tonight?”
He turns back to face you with a frown, unsure of where you’re going with the question. “Because I asked you?”
“Yes, and why did you ask me?
“Because I owe you one”
You’re getting closer to the point now, more insistent even as he remains utterly clueless. “And why do you owe me one?”
“Because you kept back a tape that...”  
Eddie falters, pulling his knees up to his chest. “Because you kept back a tape for me. One you knew I’d like”. His voice is quiet, eyes narrowed at the ground as he considers the sequence of events.  
“And why would I do that?”
The pause that follows your question is drawn out, but you don’t rush him. His eyes widen, as if seeing the situation clearly for the first time. The hesitation you see in them is replaced by something stronger, something brighter:
Hope.
“Because... because you like me?”
He phrases it as a question, but the emphasis on the like tells you he understands perfectly.
“Because I Like you” you confirm.  
He lets out a gentle breath, cheeks colouring as he lets his knees drop. The smile that pulls at the corner of his mouth is irrepressible, but his shyness won’t let him meet your eyes just yet. His voice comes out as little more than a whisper - “I like you too”.
Just saying the words out loud embolden him, and he finally manages to bring his gaze up to yours.  
How do his eyes still get you so soft, every time? Little creases decorate their outer corners as he smiles, shuffling closer to you on the blanket.  
“I really like you” he continues, “Like... seeing you in the shop is the highlight of my week. Yeah, the music’s cool, but I only really care that you’re there”.
“So it’s not the Whitney Houston records you keep coming back for?” you tease, and he nudges you with his shoulder in response – he’s that close to you now, your knees touching as you let yourself lean into him.  
“Oh, Whitney’s a babe, but you... you’re really something special”.  
He means it, not looking away like he did when the words slipped out earlier. Eddie owns the compliment, swallowing hard as he reaches out to rest a hand on your waist. “Knew from the first moment I saw you, angel. Just didn’t think I had a hope in hell of getting you”.
You can’t suppress the smile his words provoke, moving in closer as he pulls you into him. “Eddie, you had me from day one”.  
“Day one?! Why did we wait three whole months then?” he asks, mock incredulously. His voice is still soft, though, and his face is barely two inches away from yours. When you don’t answer, his other hand comes up to brush across your cheek. The touch is featherlight, the callouses on his fingertips a reminder of exactly who it is you’re so close to right now.  
A moment passes, as the two of you let the tension build as high as you can take it. It’s Eddie who relents, his heavy-lidded gaze soft and filled with desire. “No more waiting” he breathes, before he gives into the moment and closes the gap between you.  
Eddie Munson is kissing you.
His lips move fervently against your own, warm and soft but more and more urgent as the kiss deepens. Your hands are in his hair, and the hand on your waist pulls you into him, your bodies pressing close together. Breathing becomes irrelevant; to kiss and only to kiss is the all-consuming thought.  
You’ve both been waiting for this moment, and are making the most of every single second. It doesn’t matter that you’re in the middle of the meadow in full view of anyone who may pass by. This kiss is intimate, euphoric, everything you’re thinking conveyed better in actions than in words.  
You don’t know how long you’ve been kissing for, and you don’t care. When your lips finally part, Eddie holds you close to him, unwilling to let you go just yet.  
“Wow” he whispers, his breath ghosting across your lips.
“Wow” you agree, as you smile up at him. He looks perfect, softly lit by the moon as he holds you against his chest. Neither of you speak for a moment, basking in the glow as your breathing slowly returns to normal.  
Who needs that dream when this is what reality gives you? Granted, it didn’t end here, but -
“What are you thinking?” he asks suddenly, his voice snapping you back to the present.  
“Oh! Nothing”  
It comes out a little higher pitched than you’d aimed for, and Eddie notices. He leans back a little to get a good look at your face, curious eyes searching for clues. “Everything okay?” he says, the hand on your back moving to stroke up your arm. “My jacket is all yours if you’re feeling cold”.  
He’s too sweet for his own good, honestly, the concern on his face plucking at your heartstrings. Those puppy dog eyes are hard to resist for too long, and you let out a deep sigh before attempting to explain.  
“I’m fine, it’s just... I had this dream...”  
You let your words trail off, unsure of how to continue. Eddie’s eyes light up as he leans in closer, head cocked to one side. “A dream, you say?”
“Mmhmm”.
“And was I in this dream?” he asks, his tone playful as he leans ever closer. Embarrassed, you move to bury your face in his chest, but his hand comes up to gently but firmly cup your chin. He holds you there, eyes searching yours with a molten intensity. “Was I, angel?”  
“Yes, Eddie, you were” you say, enjoying the glint of delight that appears in his eyes. He makes a satisfied noise in the back of his throat, thumb stroking your skin as he revels in your closeness.  
“You gonna tell me about this dream?”
It's tempting, it really is. Eddie could get anything out of you if he really wanted, but you know he’d never push it. This is information for another day, so you smile softly and let your hand come to rest on his shoulder. “Eventually”
“Eventually?” he echoes, amusement playing across his lips. “I can live with eventually”.  
He presses a gentle kiss to your forehead, a gesture so sweet and full of adoration that you can almost feel your heart skip a beat.
Dreams can wait; how you are right now, with Eddie Munson? This is so much better.  
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botwstoriesandsuch · 3 years
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Big question. I need your opinion on something. If Mipha was never saved, and Vah Ruta was never calmed, what effect would it have on Hyrule. We know that it will flood, however I doubt the Shiekah would have the ability to create water from nothing (like to gods) so I just assume they are teleporting so the ocean won't rise. With this in mind, none of the major settlements would really be affected. Gerudo Town is far enough out of the path that the river would take through lake Hylia, Riti Village is also out of the way, and not only does it have a natural moat (if you could call it that) but also a canyon in the way. Korok Forest has magic and a moat and is also out of the way, Goron City is also to high up and out of the way, Tarrey Town is really highup and out of tge way, Zoras domain has pretty good drainage and it will probably go through the several other exits to not cause that muc damage, Kakariko Village is safe in the mountains, Hateno Town is safe and out of the way, and Lurelin Village is also out of the way and won't be damaged unless the ocean floods.
WOO LET’S FLOOD A CIVILIZATION AND SEE WHAT HAPPENS!
**Zelda meter is the meter system of objmap.zeldamods.org, but in accordance with previous posts I'm gonna convert it later to "actual" meters that I think is more realistic. You’ll see why later.
ALRIGHTY, SO LET’S START WITH MEASURING TIME!
So, East Reservoir Lake is 545 zelda meters long (light blue) and 340 zelda meters wide (blue)
Or if we want to see it as more of a circle, it has a radius of 239 zelda meters
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Rutala Dam itself is 30 zelda meters wide and 140 zelda meters across. (see purple)
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Taking a picture and using an online ruler, I found that the damn is roughly 123 zelda meters tall. (1 cm equal to 17.5 zelda meters by using the 140zm measurement)
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Technically speaking, the dam's depth is infinite in the game, so we'll just use this damn's height as the depth.
And before you tell me that I should count the height of the rocks that the damn sits on top of as part of the depth, I'm gonna say not because dams typically block preexisting waterfalls, and given the rounded erosion of the rocks here, I would say that is also the case. Therefore, this was a waterfall that fed into the Rutala River and is not counted for the reservoir's depth.
So, in summary:
Reservoir Length: 545zm
Reservoir Width: 340zm
LW Reservoir Surface Area: 185,300zm (That is only 0.1 zelda kilometer. For comparison, the 45th largest reservoir in the world, Capivera Dam [last place on Wikipedia list] is still 515 square kilometers. The largest ones being in the 60k areas. I’ll come back to this point later.)
Reservoir Radius: 239zm
(pi)r^2 Reservoir Surface Area: 179,451zm2 (179zkm2) [Just got these numbers of surface areas to demonstrate they're practically the same whether you see it as circular or rectangular. I think the circle will be more accurate so going forward I will be using it as my basis for calculations]
Dam Length: 140zm
Dam Height: 123zm
Dam Width: 30zm
The Total Water Rutala Dam Holds Back: 22,072,473zm3 [Instead of just using the sphere volume formula or the LWH formula, I used my more accurate surface area made with the the radius and multiplied by the dam height(is that the,,,cylinder formula? I think so)]
Rutala Dam is supposed to be the largest reservoir in Hyrule, shown very prominently on the map. The largest reservoir(by surface area) in our world is Lake Winnipeg, with a surface area of 24,514 km2, (but only has a depth of 12 meters.)
But here it is on a map of Canada:
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To reiterate, Lake Winnipeg has an area of 24,514km, and with zelda meters, East Reservoir Lake has an area of 179.
“BUT KIP! MAYBE EAST RESEVOIR LAKE IS JUST REALLY REALLY SMALL, HYRULE IS PRETTY SMALL ISN’T IT?”
Ok, so comparing the reservoir to one of the the largest, if not THE largest, settlements in the game, Zora’s Domain, we can see that the reservoir is several times it’s size.
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But you’ll also note that Zora’s Domain has a diameter of 234zm. That, the entire city, the entire DOMAIN of Zora. 234 zelda meters. Manhattan is 21,100 meters long. Manhattan, by the way, is a fifth fraction of the New York County, which is the smallest county in the United States of America.
234 zelda meters, that’s an area of 43,005zm2. Do you know what else is aobut 40k meters squared in real life? Your nearest Walmart. Just a bit bigger than your local Tesco. Supposedly the entire Zora population, that has been untouched by the 100 year apocalypse and arguably had room to GROW over this time, is living in a Trader Joes.
So I hope this illustrates why I’m converting the zelda meters used on the website to something that I think would be more realistic in the realm of Hyrule. You can find my very loud and kinda embarrassing but factual! and old post about the conversion here, same link as at the top, but essentially just trust me on the conversation that 1zm is equal to 30 real-life meters.
New Realistic Measurements:
Reservoir Length: 16,350m or 16.35km
Reservoir Width: 10,200m or 10.2km
LW Reservoir Surface Area: 166,770km2
Reservoir Radius: 7170m or 7.17km
(pi)r^2 Reservoir Surface Area: 5,383,530m2 or 5382.53km2
Dam Length: 4200m
Dam Height: 3690m
Dam Width: 900m
The Total Water Rutala Dam Holds Back: 19,865,225,700m3 or 19.8 million cubic kilometers of water AKA 19.8 billion kiloliters AKA 5.2 trillion gallons o’ agua
Now THAT sounds more like the biggest dam in all of Hyrule. In fact, it adds up with the stats of the largest dam in our world(by gallons held), that is, the Three Gorges Dam.
The Three Gorges Dam, located in China, ALSO holds back 5 trillion gallons of water/19 billion cubic meters. Although it is a lot shorter than Rutala’s measurements--I think the amount of water that it holds back will be a perfect guide to see the devastation that Rutala’s potential breakage could cause on Hyrule.
There actually is a simulation online about what would happen if the Three Gorges Dam collapsed but I’m not gonna link it cause it might be a bit too distressing, but just know that I based this on that simulation.
Firstly, the biggest sigh of relief comes from the Samasa Plain.
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The plain is very very low and slopes down into the Lanayru Bay, so a lot of the water would empty into there. However, the plain would then be totally submerged, so RIP to the shrines and ruins around there. Areas in red as submerged and areas in green would become islands or marshes.
And with that, the water level of Lanayru Bay would rise drastically. Blue is the new water level, dark green are islands, and light green are potential wetlandish areas that would form as time passed.
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But basically, Rutala river would have a new branch that spills directly into the Lanayru Bay.
So now you may be thinking,
“HEY KIP THAT’S NOT SO BAD! MOST OF IT SPILLS OUT INTO THE BAY SO IT’S NOT A LOT OS DESTRUCTION! YAY!”
And you’d be half right.
Yes, a lot of the water is going to spill out over Samasa Plain and yes, Lanayru Bay will house a lot of it. But here’s the kicker.
It’s a bay.
Not an ocean.
It would take 1.25zkm or 30km for the water to make it’s way to the ocean, and the water will be traveling SUPER fast--about 100 kilometers per hour.
And that water wants to move, it wants to flow, and Lanayru Bay cannot help all that water flower because:  It’s shallow as fuck.
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This chest shows the deepest point in all of Lanayru Bay.
I dropped a windcleaver down in the water: and using a generous GENEROUS estimate of 2 feet per second given the conditions of the still water in the bay--It took 5 seconds for it to float to the bottom. 10 feet. 3 meters. That’s just barely deeper than the deep end of a backyard swimming pool.
But even being extra EXTRA generous and using a real world estimate: Bays would be around 14 feet deep, roughly 4 meter. And we can be even more generous and say the sounding mountains can accommodate 30 feet of height. 9 meters. 9 + 4 = 14 meter height times 30km by 10km(width) = That’s 4.2 cubic kilometers, or 4.2 billion kiloliters of the 19.8 billion kiloliters in total.
uh oh. wheres the other 15.6 billion kiloliters of water gonna go?
It’s like taking a firehose, and filling up a bathtub. Yeah, the tub’s gonna catch a lot of that water, but that firehose has way, way, way, more water than that tub can hold, and when the tub can have a leak or hole on it, but the rate that that hose is going is astronomically faster than the rate the tub can expel water, so it’s just gonna overflow and water will still spill everywhere
[And this isn’t even taking into the account that Rutala Dam is SIGNIFICANTLY higher that it’s surrounding landscape, and would pour into the river with such a force that it could cause a giant tidal wave and break through the rocky boundaries of the pre-existing Rutala River causing even more water to flow into the bay]
Lanayru Bay would be occupied with a lot of water, and since the other 15.6 billion kiloliters of water can’t immediately flow into it, it’s gonna take the scenic route through Rutala River. It’s high mountains on either side basically just make it a death funnel.
Here’s how that would look:
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This is the new water level for the Lanayru Wetlands. MAn they weren’t lying, those lands do be wet.
so yeah everything is submerged in between 10 to 20 meters of water and you might be thinking
“WELL KIP, I THINK THAT’S NOT SO BAD AFTER ALL! AT LEAST NO MAJOR LANDMARKS WERE DESTROYED AND NO ONE WAS HURT!”
Well, bestie, here’s the thing. This length of land is 3 zelda kilometers long. AKA 90 kilometers long. And you might recall, I said, that this, 3000 meter tall  wall of water was traveler at 100km per hour. Well the good news is, my calculations are a lot easier for this as this large stretch of flat Lanayru Wetlands land lines up perfectly with the flat areas of Yichange, (which was actually traveling at twice the speed compared to Rutala because it didn’t have Lanayru Bay to open up into)  
But the bad news is, the video is five minutes long, and this is just the first 50 seconds. This water is destined to travel 400 kilometers. That’s about half of the country of Wales, by the way. The entire length of the state of Virginia.
Here’s the rough path of the total flooding that other 16 billion kiloliters from Rutala Dam
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Oh, and what’s worse is that the rivers in central Hyrule? Yeah they’re like HALF the depth of Lanayru Bay so the flooding will be even WORSE :D
So here’s the new waterlevel map!
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Overtime, a lot of the water is gonna spill onto the paths through Central Hyrule, new swamplands, creeks, etc. etc. The path to the Gerudo Desert will be fin initially, as the water as slowed to the point where it won’t put immediate damage since the bridge is so high. But that new water level plus the influx of water from the River of the Dead is definetly gonna erode that over time and maybe possibly will just collapse and prevent anyone from leaving or entering the desert.
Hyrule Castle will be even more of an island, as the two islands to the left and right of it will be moslty submerged. Also the entire path through Eldin is just fucking done. Everyone in Akkala and Eldin? You’re trapped there. It’s basically a new Lake Hylia but no bridge. Sorry Robbie.
Oh, and also these rapid waters are carrying the debris of it’s destruction, whether the corpses of travelers or giant rocks that it broke off from the side of mountains. So everything is a mess, and depending on the amount of debris, it could completly alter water paths to go even more in land. The rivers are shallow enough, so just pilling in more rocks and dam metal and dirt just makes things shallower
Lake Hylia will be fine, the mini islands are gone, but as a whole, the bridge and the height of the surrounding ridges will keep the water in there. Although a lot of Necluda is basically a goner, and the bridge on either end of Dueling Peaks is totally decimated.
So what did we learn?
All of Hyrule’s economy is fucked. Every major trading path--gone. It’s basically gonna breed even more ethnocentricism, and a bunch of wildlife and sources for food are gone. And not to mention the climate, that’s gonna be fucked too as years pass. Rito and Zora will probably be the most fine? Hylians are fucked though, we destroyed like five stables and basically every river setllement there is. Oh and that influx of water is gonna fuck with the fishes so Hateno and Lurelin aren’t totally out of it either!
Gerudo? Well good thing they’re all lesbians because they sure aren’t going out to woe anybody once those stone pillars holding the bridge give way to the new water levels. Gorons will actually not even know anything’s wrong if I’m being honest. Sheikah? Well that point by Eagus Bridge and Sarhasra slope is gonna connect into a river at some point so I guess they can be a fishing village now.
Oh an RAIN I didn’t even think about that, yeah people are totally gonna die. And if Ruta CONTINUES to pump water into Hyrule (because again, this is only from an INITIAL burst of the damn. Well...
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Zora’s Domain will be gone within the year. Water levels will just continue to rise, probably take on Central Hyrule first, but then after that the Gerudo Canyon. Also if flooding in Zora’s Domain REALLY continue it would probably spill over and destroy Tarrey Town. So not good all around!
But I think the main takeaway that we can all settle with is that the Flower Lady and her garden are absolutely, positively, dead.
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