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#mesh mod
belliesandburps · 1 year
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Making some more progress on the shirtless Dabi mode I’ve been working on.  Thought I’d share some screenshots of the steamy lad posing for the camera.  :P
I had to texture the staples across his body instead of using the actual model staples because every time I tried to apply the weights, they just kept sinking into his body whenever I moved the model around.  So this was just easier.  I also adjusted the scaling to make Dabi’s hips a little wider and will be giving him slightly curvier thighs and a bit more booty @twistedtummies2 as well as texture editing his pants to be more up to date.  I’ll also probably give him a casual T-Shirt and edit it took like his v-neck so he can have something rise up the more bloated he gets.
Still has some work to be done, but I’m happy enough with it to start using it for a poser here or there.  :P
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valentjin · 6 months
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i wish we could do this instead of killing him 😇
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+bonus shot that looks nice but didn't fit so well when put in sequence with the others
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oneiroy · 3 months
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remember when i tried to put some stubble on ryss a couple of months ago and i was happy about it but it kinda looked meh?
NEW AND IMPROVED STUBBLE!!!!!
much fuller, certainly more that was i was going for at first (just a little t stubble you know) but whatever. she can do what she wants and that includes growing just as much facial hair as she wants. because i said so.
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clericofshadows · 4 months
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KAIDAN ALENKO'S CATSUITS COMING SOON MASS EFFECT 3: LEGENDARY EDITION
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virmire · 11 months
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Tiva Morningtide // Mephistopheles Tiefling
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pure-winter-cc · 6 months
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Lineless. Mesh. Replacer. -Chef's kiss.- Eyelids added, realistic eye size and shape, no texture distortion on eyes (even cc) or any other part of the horse, withers added, heel bulb (missing anatomy from base game hoof) added + round hooves, just about the same overall poly count with working LODS so high performance, the nose/jaw/throat latch/shoulders horsified, more realistic neck shape (Thoroughbred shown but base game sliders still effect everything for different looks!) and did I mention it just works with CC? This also won't "infect" your horse saves making it required for the horse to be loaded, so it is safe to remove or add any time. (If problems please comment or PM me, this is still a brand new mod and maybe I overlooked something.) For this mod to work you must remove any and all body/head/hoof/eyelid replacers- this includes everything as an all in one option to your horse realism problems. Sometimes LOD 1-3 show a very, very faint line but for the most part this is truly lineless. :) Download Here, early access for my members. You guys are the best. <3
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astarionposting · 3 months
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Daenerys WIP - (Head Preset)
I have released my Daenerys preset! I fixed the neck seam woohoooo and edited her brows a bit. Thank you @violadesdragons for helping me with texturing and testing it out <3 Unique Tav compatible. I will add a human version with human ears when I wake up, I messed up the code somewhere and it breaks ALL mods so i need to redo it again.
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uninspired--poet · 4 months
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avacdavra · 11 months
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Blessed be the Daughters of Cain
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Alright, well, I've uploaded it to GameBanana if y'all want to use it for yourself. I've written about some problems in the mods' description, but I'm done with it for now.
There's a 'readme' file to help anyone who hasn't used mods for Psychonauts 2 before. (Or really, most Unreal Engine 4 games).
Time to go back to the Psychonauts 1 Randomizer.
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sysig · 3 months
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Look, options are limited, beggars can’t be choosers (Patreon)
So I do have a white trenchcoat to offer him, but uh
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It looks a little goofy and bulky lol
As above, there’s no shirt that I can put underneath it either! Too silly but not in the way I like my silliness! >:0
Of course, the alternative is
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Lol. I mean, it’s definitely A Look, but it’s not what I would imagine finding near the front of his closet haha
The skelebros are even more limited tho, they’ve only got the one outfit to “choose” from
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(Also yes, Papyrus does get glasses to match Gaster ♥)
I want to do some poking around with the Body Shop to see if I can make some custom outfits myself, or at least do some retextures! I’m sure I can make something workable!
#Doodles#UT#Handplates#Gaster#Papyrus#The Sims 2#WPTS2#WPVG#I'll go over this mod more in its own post :3c#It's really lovely! It's a shame it's been abandoned but just from a glance around I can understand why haha#I don't know how they did it - I can only guess - but putting full outfits in just the pants category by? exporting the mesh??#It's really something! :0 Not to mention the skeleton model is lovely <3#I've tried editing it as well to try and get Gaster's signature eye and uh - I dyed the whole thing green and nothing changed lol#I'm not sure how or why :0 There are clear differences between age textures! How did they do that!!#I have so much yet to learn about Sims 2 models apart from just texturing X0 Texturing is already overwhelming sometimes!#In the meanwhile it's fun to dress them all up in what little there is haha#They look cute and silly and isn't that what's really important#I turned the waist-tie into a scarf because what do you take me for lol#The game is only so customizable! I will pick up the slack#I wonder if I could raise the tie to be an ascot....... I know I can delete it entirely but hm#Actually it might only be the knot that has a separate mesh aw :( Oh well! Next time#Gotta actually check out Milkshape one of these days lol#Anyhow ♪ Gaster being rather indifferent to clothes is fun - but does partial nudity as a uniform count! Does a silly outfit count haha#I think his croptops are quite tasteful personally - the cuffs are what really get me here haha so cumbersome!#I do also have some scarves hmmm.... And a full suit but that might be a bit much lol#And the suit supersedes glasses! >:0 That won't do at all!#This mod was also made without Seasons in mind so there's just a blank spot for his outdoor clothes :0 That's no good!#Lots of work on all the Sims families before they can be moved into the main neighborhoods
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alyss-erulisse · 7 months
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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churchydragon · 2 months
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making the V1 Ultrakill Fallout New Vegas run real
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knippy · 9 months
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multiplayer mod for Bomb Rush Cyberfunk! shout out to Slop Crew!
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wastelandhell · 5 months
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Finally have enough texturing done on him I can get back to taking screenshots. Body is BodyTalk, Skin textures are an edit of Vobla's MACABRE, hair is Oni's Vanilla Retexture, and everything else is custom. Outfit is here.
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riptide-cc · 8 months
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Ellie Necklace
New Mesh
3 Swatches
All Lods
Base Game Compatible
Custom thumbnail
Found in Necklace Category
Teen to Elder
If you use my cc don’t forget to tag me as well for se your sims using it!! #riptidecc @riptidecc_s4
If you have any questions or come across any damaged designs, please don't hesitate to contact me. I'm here to assist you and ensure you have the best possible experience. Your feedback is valuable!
instagram - X - thesimsresource
Download FREE PATREON!
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