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#more crafts
sagau-my-beloved · 2 years
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:D
He's a little wonky but that's ok, I'm gonna make like a million of them btw
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I remember discussing Tintin casting choices with a friend from Germany and remarked how it was odd he often has an English accent in adaptations rather than a Belgian one, and my friend just replied "that's because Tintin gives incredibly strong English boy energy (derogatory)"
Here in the UK there's a lot of weird classism tied into accents. Today accent diversity and representation in broadcasting is actively pursued but in Tintin's time there certainly was a preferred accent to have.
imagine this exchange happens between pages 28-29 in The Crab with the Golden Claws
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jagalart · 5 months
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Yarrow and Feverfew
Art trade with the incredible @liscepu, I'm so grateful for the chance! Thank you for fueling my love for the game again <3
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malacandrax · 1 year
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On a splendid walk!
I finished making this guy, v inspired by @slocotion, old clown dolls, and Vanessa Stockard. I'm not sure what to call him, Timothy, maybe!
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maudiemoods · 9 months
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WAAAAAUAGRGGG!!
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I love them so so so much!! AURGG!!
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merrigel · 8 months
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I want it back = I drag its dead weight forward
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i am thinking how much poorer, how much less colorful the world would be if art was only made by "professionals." if all the music, all the stories, all the sketches & paintings & craftwork of the world was created only by the small category of people able to make a decent living from their art. imagine if the only people allowed to create were the experts & the renowned & those aspiring to the top. what a grey world that would be. how much joy would be bleached away! i love you people who create for the sake of creating, i love you artists who do art for tiny audiences, i love you people who make things even just for one person, even just for themselves, even if no one's watching, thank you thank you thank you for decorating the world in which we all exist
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spacerockband · 4 months
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Legend tells of the carp that leapt over the Dragon Gate at the crest of a river and became a stand up comedian.
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anteomnia · 9 months
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just endlessly thinking about blue eye samurai.
thinking about how akemi, taigen, and mizu are if a coin had three sides or maybe just the two and mizu is the bridge of metal between them.
akemi being the ideal image for women, for the life they endure. she was simultaneously a princess, a prostitute, and a prisoner. her entire life was men making decisions for her, even the ones that had good intentions, and she believed her deepest desire was freedom. it still is, but she has been revealed to this heinous predicament of her gender, and she’s realized that to reach true freedom as a woman is to be the bird in the cage, to play nice and to earn the love of a man until he buys her a bigger cage and a bigger cage until he trusts her not to fly away. and it'll never be true freedom, but it will come with power. it'll come with the freedom of only one master rather than many.
taigen being the ideal image of a man. not all powerful, but not weak. he had a taste of what it'd be to succeed, and when it was taken from him, that easy success, he mistook it for his honor. he hunted mizu down to kill him, and instead he saved him. he saved him and saved him and he came closer to killing mizu when they were on the cliff's edge, and just when he gets to the point where he may actually fight mizu, he's tortured for information on him. he is tortured. Literally tortured within an inch of his life, enduring such a heinous violence, and he refuses to break. this man was a fight, was the torturer, and the victim of his torturing could've been his salvation from pain but he refused. mizu gave back taigen's honor but not by fighting him.
akemi wanted freedom and learned she would need power to have it.
taigen wanted power and learned that the violence that came with it was infinite and dishonorable.
and then there's mizu. mizu who wants revenge, wants acceptance. arguably the same things as them both. mizu wants acceptance, the freedom of living and the freedom to love and be loved. mizu wants revenge, which follows after violence and power, to get said acceptance. she thinks she must do both, have both, to live peacefully, and she's blatant about how she will not live without either.
she's given acceptance with the blacksmith, her "mother," her husband, but she sees the flecks of avoidance in it.
the blacksmith will not hear of her true gender. her "mother" will not acknowledge the crime of her birth. her husband can't find tolerance for the violence within her, the man of her.
and so she has to balance the woman and man of her, the ronin and the bride. taigen and akemi. and it's meeting mizu that they start to unravel their own identities.
mizu, who is both, and akemi and taigen who thought themselves one but turned out to be neither.
god.
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I don’t think there is any art in the world quite as astonishing as Kinuko Craft’s illustrations for Patricia McKillip’s novels
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WENT INTO A STARDEW FUGUE STATE LADS ITS FOUR THIRTY AM MY SLEEP SCHEDULE IS FUCKED GOOD NIGHT
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remxedmoon · 2 months
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boo! old woman jumpscare
greyscale vers below!
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automatonknight · 1 year
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id: a digital drawing of a red soldier and a blue pyro from team fortress 2. they're both facing the viewer. pyro is sitting on soldier's shoulders, resting their hands on the top of his helmet. they look quite happy. soldier is standing upright with a grin, holding onto pyro's legs. the background is transparent except for a white outline around the characters. end id
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snuize · 1 month
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Who wants this smelly little creature
Link to John, Javier and tutorial for the feet
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shirecorn · 1 month
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Me too
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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