#no-code ai programming
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yoov01 · 1 year ago
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Dive into the Future of AI Programming: No-Code Solutions Unveiled
Explore the revolutionary realm of AI programming without writing a single line of code. Discover how no-code AI programming empower users to create sophisticated machine learning models, automate processes, and build intelligent applications effortlessly. Unleash your creativity and innovation with user-friendly interfaces that democratize AI development. Embrace the future of technology with no-code AI programming solutions, accessible to all, regardless of technical background.
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wildstar25 · 3 months ago
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MiqoMarch Day 24 - Reason
"I may understand your reasons, Sphene, but that does not mean I'll let you have your way. Not when you've endangered everything I'd give my all to protect."
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isat-script-project · 27 days ago
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Your amazing work here has inspired me to want to try doing a script project for DQB2 and I was wondering if you had any advice for me?
I'm gonna assume that's some sorta dragon quest game?
Well, ISAT really is a blessing in this regard, because the game is not encrypted at all. Accessing files and all text via rpgmaker MV and VSC is incredibly easy.
okay this got really long i'm putting it under the cut.
But before you get started, there really are some things you need to ask yourself first:
How am I going to get the text from this game?
If your answer is "write it down by hand as I play" then already know that there HAS to be a better way. If you're choosing that method, get yourself emulation, save states, or endless patience, because hooh boy, I've done a little bit of that for a different project (no, I will not elaborate) but save scumming on original hardware to get different dialogue options is agony.
Is there a text dump for your game? Is there a file dump or decomp for your game? Do you have the technical know how to access it? If not, are you confident in your knowledge of the game to accurately identify where all dialogue may occur? If not, are you satisfied missing out on nothing lines and just focusing on the non-optional? Is your game linear enough to not need a closer look at the code to figure out what happens when, as isat does?
2. What's my scope?
Again, do you truly want every line from this game, or just what's "important"? I personally cannot rest until I've exhausted the fucking Menus (which is why there's a script page for those, too) because I'm a completionist with delusions of grandeur, but some people are satisfied transcribing the cutscenes and nothing else (MUCH TO MY ANNOYANCE WHEN I NEED THE OTHER STUFF.... nobody cares about the optional collectible npc dialogue BUT I CARE!!! I CARE!!!!!)
Anyways, what exactly your scope is is gonna significantly influence what your next step looks like.
3. How am I going to present this?
Making the isat script project an individual website mainly came down to how finicky the dialogue in isat is. There's conditionals stacked on conditionals and I wanted a space where I had total control over how to present these factors without influence.
For more linear games, like, say, that time I made all the fewiki scripts for Fire Emblem 6 from chapter 12 onward, it was easy enough to present the scripts on a wiki page just because the game is much more linear, there's less dialogue to begin with, and all conditional text could be nicely divided up into similar groups, like boss dialogue where the condition is just "fight boss with x character".
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isat script project would not exist without my fire emblem fixation, fun fact. other fun facts include that as a child i attempted to novelize Mario Party DS by transcribing all story mode text into a booklet by hand, and I did not finish this for reasons that are hopefully obvious.
This is, as you may figure, way easier to do. There is significantly less burden on you to actually understand how a website works - I cannot stress enough that the current state of the script project is only possible thanks to Gold, and without them, we'd still be at all dialogue being formatted as <p><b>Siffrin:</b> Says some text.</p>
For a lot of older games, you can also find whole game scripts being put up into a single document. Tis common on gamefaqs, I've used those plenty. There I believe you're just working with plain ol txt.
The rule is always though look at examples and if they do something cool figure out whether you can copy it. i did not create the website layout myself, i used a base and fiddled with it for a whole weekend until it stopped exploding.
Again, like, using an existing structure like a wiki or gamefaqs or just google docs or a spreadsheet is a significantly eased burden. One of my favorite things ever is actually a text dump on github, of all places. For this one, the person putting it up chose to leave all text in as close to original state as possible, doing no trimming of things like character emotes and leaving in all original string titles of every line. This is also incredibly useful, even if it is more difficult to use for your average schmoe! (This has fucking saved me doing wiki stuff for engage. engage text dump i ADORE you)
Do you want to be as accurate to the code as possible, or as accurate to the game? Do you have the time, energy, and skills to make the visual presentation nice? Or do you want to keep it rudimentary to streamline your process?
If you ARE doing something like making your own website, it is crucial that you figure out your visuals early, lest you be like us, and be stuck in Reformatting Hell for several months, because someone figured out how to make a thing prettier and nicer to read, and now you need to update the 100+ pages you've already created.
Reformatting code like that takes just as long as making a page in the first place, by the by, because you're just not getting around copy-pasting everything line by agonizing line.
This stuff takes HOURS. If I went at it alone, I doubt I'd have finished by now, or within the next like, two years. This is a really time consuming hobby, and I love doing it a lot, it scratches my exact fixation itch, but if your game is huge, consider seeing if people would be interested in joining you? I will also say being autistic about your game of choice is also a bonus in the sustainability department.
Many a times there were just no updates (as they are now) cuz I am just. Distracted by something else. Like yes on one hand I'm going to uni now and have less time but it's not really less time if I can still put 17hrs into a new video game in three days.
Stuff like this is ALWAYS a long-term project and you WILL need to take time off from it or else you'll start seeing html in your dreams and get burnout.
STREAMLINE YOUR PROCESS!!! FIGURE OUT HOW TO DO THIS WITH AS LITTLE EFFORT AS POSSIBLE!!!! Gold introduced me to Espanso, which is a program that lets you set up keyboard shortcuts to insert phrases, which was a MAAAAAASSIVE time saver in the html department, as it allowed me to just rapid fire paste in all the many html classes we stacked for the presentation of the site. even if you are doing a script on a wiki where everything does look like ['''Siffrin:''' says a thing] you will still be doing yourself a favor if you can shorten that '''Siffrin:''' to just typing :s .
As a side note, I also wanna say like. The popularity of isat script project is a complete outlier. Other game scripts may be used by a maniac like me to overanalyze the plot structure of Sonic 06, but you're very likely not going to see that recognition. I love doing this, because I want these resources to exist for myself. I don't do this for the good of the fandom, but because it is useful to me. I started this because I was writing isat fanfic, and got tired of looking up dialogue on youtube or booting up my own game.
Do I know if anyone found my FE6 scripts useful? No. Do I know if anyone is going through Veyle/Quotes and appreciating that I transcribed all the fucking battle voice clips? No. Do I know if someone appreciates me accurately labelling all voice lines from the ring polishing minigame in engage? Hell no. I don't know, I'm never going to get feedback on that. Those are wiki pages, anyone can edit them, they don't have viewcounts or comments I can look at, and the fandom just isn't as prone to taking screenshots and posting about them line by line as isat.
Isat blew the fuck up on tumblr. I'm not saying you'll get no recognition at all, but if you are relying on external motivators, you are probably going to peter out. There are pages I've worked on for other script things that I've genuienly not touched in two years because I just didn't feel like it, and that's also okay.
TLDR:
Figure out how to get the text you need with the least effort possible (and figure out whether doing that is even possible at all!), figure out what scope you're actually willing to put up with, and present it with the least effort possible, because everything else just isn't sustainable. Streamline streamline streamline. Be prepared to spend hours on this and maybe like find a new favorite podcast to just copy paste text to, because honestly, doing this is also pretty zen.
And most importantly, sparkle on, don't forget to have fun! Even if it seems big and intimidating, you can still make it just a fun side project, and slowly chip away at it over time. Rome wasn't built in a day, and with all the advantages going for isat script project (additional manpower, unencrypted files, easy tools for game examination) it still took over a year to complete.
(loop voice) Don't make the same mistakes I did, okay?
oh, yeah, one last thing, if you're not putting it on a wiki and ARE making your own website, ABSOLUTELY PUT IT ON GITHUB!!!! setting up so any changes to the main branch on github get reflected onto neocities is pretty easy and you only need to do it once, and what this allows is to just have random strangers show up and fix your problems for you. sometimes someone will just show up and fix five bajillion typos and then leave. or they'll stick around and help with more stuff and wowie you have a semblance of a team now.
if you're doing it on a wiki, find like, the wiki discord, if someone is interested in chipping in. if you're doing your own website, put it on github. do it. do it do it do it.
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nickysfacts · 9 months ago
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Remember, girls have been programming and writing algorithms way before it was cool!
👩🏻‍💻💜👩🏾‍💻
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omeletcat · 7 months ago
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So i get this one art scam a lot, a person asks if i am open for commisions and then asks me to draw their sons pet, i get these a lot, i actually got another one WHILE i was making this post, but these bots? have been getting way more advanced, so i tried fucking with it a bit.
and like, no real person would ask a pixel artist, who mostly does video game sprites for a drawing of their childs dog? especially if i give them the option to draw a sexy furry dogman. right?
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devi-nova · 2 years ago
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i see way too many people calling stuff ai when its literally just..... hardcoded pattern recognition......
whoop de doo the thing you made for a specific purpose fufilled that purpose. thats not an ai thats just a program. shut up.
"oh this new ai powered webcam can zoom in on anything with these four squares on it!!" thats not a fucking ai thats image pattern recognition, all it does is scan the visible area for specific patterns, and once recognized, it zooms in. thats it. a fucking qr code scanner is more complex than that. its not ai. shut up.
"this logo maker uses ai to make images" no it doesnt. it randomizes images within the bounds of set fields and assets. its randomization giving a number of results to choose from. thats not fucking ai. shut up.
a real ai is a program that trains itself to respond to inputs "naturally" without instruction using trial and error, for example if an actual ai was to go through a maze,
step one, makes random movements
by making these random movements and bumping into walls, it learns that bumping into walls is an error
step two, explores randomly without touching walls
the ai doesnt know there is an end goal, however it will learn this if moving in a path that isnt directly connected to the exit is an error
step 3, the ai uses what its learned it should not do, and takes the path that is connected to the exit, and the task is complete.
ai is not pattern recognition, its learned pattern adaptation through time. ai is not randomization of assets. it is randomization with consequences that shapes it into a predictable behaviour. shut. up.
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moose-mousse · 3 months ago
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Remember
When you write utility tools that are not specific to your workplace enviroment and you might want to use them at the next place you work.
Then make sure there is no way to prove that your code was made at your work.
Don't check it into a remote git ( just write git init and do it locally). Don't let Onedrive see it.
And then just move it back and fourth to update versions with a flash drive.
Remember.
It is not just ok to steal from your workplace, it is the ethical choice.
Think of it as "wealth distribution towards equality"
Or "Eat the rich"
Or "copyright is only a thing for your corperate masters. Your copyright is called "you are training data""
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citizenoftmrrwlnd · 1 year ago
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stimboard for : a spaceship ai kin with space themes, computer stuff, and the colour red without gifs that include human hands requested by a system member for their system's host
x | x | x x | x | x x | x | x
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starheirxero · 11 months ago
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I know that when tsbs characters talk about AI they're talking from the standpoint of the voice actor—a human in our world—but it's insanely funny when the SENTIENT ROBOTS say that they hate AI. like guys I have terrible news don't look in the mirror HDKSBSKS
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ottopilot-sfw · 18 days ago
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Vibe coding something. This shit is supposed to take my job? All y'all are fucked. We are all fucked.
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yoov01 · 1 year ago
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Streamlining Customer Engagement: The Power of CRM Chatbot Integration
Discover how integrating a chatbot with your CRM system can revolutionize your customer engagement strategies. By seamlessly connecting automated conversational interfaces with your customer relationship management platform, you can enhance efficiency, personalize interactions, and cultivate stronger relationships with your clients. Learn about the benefits of CRM chatbot integration and how it can empower your business to deliver exceptional customer experiences at scale.
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lachiennearoo · 6 months ago
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Robotics and coding is sooo hard uughhhh I wish I could ask someone to do this in my place but I don't know anyone who I could trust to help me with this project without any risk of fucking me over. Humans are unpredictable, which is usually nice but when it's about doing something that requires 100% trust it's really inconvenient
(if someone's good at coding, building robots, literally anything like that, and is okay with probably not getting any revenue in return (unless the project is a success and we manage to go commercial but that's a big IF) please hit me up)
EDIT: no I am not joking, and yes I'm aware of how complex this project is, which is exactly why I'm asking for help
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emacs-unofficial · 2 months ago
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I don't like that this is real
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hornydilfsinyourarea · 3 months ago
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I need help Is there anyone out there good with coding????? (html and css), because my fat ass is too fucking stupid to understand it I DESPERATELY need someone to help me with the coding (perhaps even write all of the code), I want to make my Janitor.AI profile aesthetically pleasing :c... I just lack the skills for it, so I beg to whoever sees this, please help me. I don't have money, so I won't pay you, but I will credit the fuck out of you (if that's enough), I will literally plaster your name all over my stuff if you so wish me too, just PLEASE🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
if you're interested, please dm me
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adafruit · 4 months ago
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27-Year-Old EXE becomes Python - AI-assisted reverse engineering 🤖⚡💾🐍 https://blog.adafruit.com/2025/02/27/27-year-old-exe-becomes-python-in-minutes-with-claude-ai-assisted-reverse-engineering/
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cracklewink · 2 years ago
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some small refs I made for my oc, Despair's End Terminal Namicha! (pronounced with a hard ch). I couldn't decide whether the black or blue outline was better
edit: I FORGOT THE I IN TERMINAL
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