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#obscure adventure games
loki-is-tired · 10 months
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I have two hyperfixations that are pretty connected. Like, I see something that reminds me of one of them, which then flares that back up into an obsession, and then I fall into the other one again.
This doesn't seem that weird, but then I explain that it's Pathologic and Mystery of the Druids and suddenly people don't get it anymore.
It's because I was introduced to both of them by my older sibling through video essays very soon after each other and I rewatch the video essays one after the other pretty often?
Anyway, point is Tumblr keeps recommending me more Mystery of the Druids posts and I keep getting kicked back down the hole of hyperfixation.
And now I'm trying not to reference either of the games just in typing this lmaoooo
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arconinternet · 3 months
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Cosmology of Kyoto (Windows & Classic Mac, SOFTEDGE, 1995)
Roger Ebert's favorite game, simulating life, afterlife and reincarnation in Japan's Heian period. You can download it here or here, or download it pre-configured to run on modern versions of Windows here.
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acquired-stardust · 2 months
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Policenauts PC-98 1994
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firagasoap · 4 months
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GARAGE: Bad Dream Adventure - ガラージュ
Garage is a surreal and nightmarish point-and-click adventure inspired by the works of Carl Jung, set inside the mind of a man named Yang. Yang finds himself inside a therapy machine known as Garage, which creates a dystopian world similar to Kowloon Walled City within the user's mind.
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octahedral-chaos · 2 months
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OCTAfan's Odd/ Obscure Characters Tournament: Round 1 Part 16
The Diver (Abzu) VS Pronty (Pronty: Fishy Adventure)
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Quick Facts
Diver
The Protagonist of Abzu, an adventure game
Made by Giant Squid, and published by 505 Games. It was released on 2nd of August, 2016.
Pronty
One of two protagonists of Pronty: Fishy Adventure, a metroidvania with unique underwater exploration and javelin combat.
Made by 18Light Games, and published by both the developer and Mayflower Games.
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rebornofstars · 17 days
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Hey! How do you feel sepfember is going? I've enjoyed seeing all the lovely art and writings. Hope you're doing well!
luna!! hi!! thank you for the ask 💞
sepfember is going more brilliantly than i ever could have hoped. it's been absolutely wonderful seeing people coming together to create things! i've been trying my best to express my joy in the tags of my reblogs, but i'm not sure anything ever could! it's been truly wonderful. i have loved every minute of it so far - writing the prompt drabbles every day, and checking the tag for other people's work to reblog, and sniffing out beautiful art for the queue... a couple of times people have pinged me on the LU discord too, to show me sepfember art, and it entirely melted my heart. and i can't tell if it's coincidence but i'm seeing more sepfember-unrelated/untagged female focused art on my dash too!
in a franchise that caters a great deal to male gamers (and in my own linked universe bubble where all of our main characters are men), my only wish for this event was to balance the scales just a little - create a little bit of brainspace in our minds for the women. show more people who they are and what their names are and what they do! spare a moment to wonder about their goals and motives and characterisation. because they do exist! there are more women in this franchise than even i thought before this event! and i think they're worth celebrating, don't you?
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sparklepvke-art · 3 months
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chi fanart yippee!!! 🦒📗🌱
haven’t been playing it recently but i love Tsuki’s Odyssey, so i decided to draw Chi in my artstyle!! will eventually draw some other characters from this game too bc they’re great as well
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kurosurintomasu · 11 months
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happy like 6 days until halloween, everybody
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mantisgodiveblog · 5 months
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Just so you don't get too-high expectations - there's not really big branching paths or anything like that loop-to-loop. Stuff changes, but it's not like a tree of choices with huge impacts. My partner got very frustrated at the limited choices because she had previously played DBH and Life is Strange and expected something similar (way beyond the scope of an RPGmaker game with one writer). I've also seen people get frustrated at 'unfair' deaths in the story because they went into it expecting a roguelike's fair challenge and got a visual novel in the shape of an RPG instead. Also, there's a couple things early on that almost everyone misses, so I'll let you know. Firstly, there's three Loop chats that are only available when you have done something 2-3 times, 4-8 times, and 13+ times respectively. It's a once per loop thing and you haven't seen it yet. If you lock yourself out of a chat you can still get the later ones. Secondly, there's a secret room - many people find it at some point, but there's interesting dialogue in it in Act 2.
...we think that you presenting "visual novels" as something that doesn't imply that your actions will have a branching tree of consequences with huge impacts that may also include a large amount of scenes locked to obscure and strange combinations of actions that may or may not lock certain things behind them is messing with our brain a bit, sorry.
Maybe it's because of the specific visual novels we're playing, but we're fairly used to them having adjacent staples to older point-and-click games, just with less things to click - which, uhh, older point and click games are actually one of the main genres we enjoy, and probably where we picked up the foundation of our problem solving. The fact that DOSbox is on our desktop probably dates us quite a bit, though we only really remember where a handful of the games we have that work on that currently are.
We quite enjoy visual novels. We've played quite a few of them, they lend themselves well to writing in formats we quite like, and make it very easy to break down where to poke to find certain things. We are also very very used to visual novels having alternate routes and extremely elaborate unlock requirements for those routes. We also use this same sort of technique when we play text-based RPGs, or similar. We spend a lot of time exploring alternative routes for, uhh, pretty much anything - the difference between RPGs and visual novels tends to just be that in the visual novel, the secret might-lock-your-whole-game-if-not-picked-up option is an option that clearly pops up on the screen, rather than a missable pixel on the floor.
...if you can list the things that we need to do 2-3 times/4-8 times/13+ times when they turn up so that we don't accidentally lock ourselves out of conversations, it would be appreciated. We'd rather not run ourself into a wall too early - we'd like all the dialogue we can get! Also, if there's any dialogue that's locked behind stuff like staring at barrels, we've already failed the 2-3 times requirement and the 4-8 times requirement, we've checked literally every barrel in the game that we have access to. Some multiple times.
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randalfland · 2 months
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Did a narration and explanation of the 1998 cult classic Mizzurna Falls.
It’s an amazing game and way ahead of its time. A big shame that it hasn’t been available in English until recently
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kaptain-pastel · 2 months
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did anyone else play the warriors adventure game ttrpg??? I found all of the pdfs I downloaded for it and wow this game sure is something
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gebo4482 · 29 days
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Clair Obscur: Expedition 33 | First Look Gameplay
Website / Steam
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arconinternet · 3 months
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Black Dahlia (Windows, Take-Two Interactive Software, 1998)
You can download it here, or download it pre-configured to run on modern versions of Windows here.
Solve the seemingly unsolvable in the game that came on eight CD-ROMs - the world record for a non-MMO game (Everquest 2 had ten).
Tip: if you solve the rune-gem puzzle pictured below before you need to, you'll render the game unwinnable. The version at the second link includes a workaround - type 'reset' on the puzzle's screen to reset it.
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acquired-stardust · 1 month
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Snatcher Sega CD 1994
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I've finished playing Tails Adventure here's what i drew while playing
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grinbrothers · 9 months
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Endless Ocean - Wii Wonders!
Souldin's wonderful review of the Wii game; Endless Ocean! Premieres at 6AM BST on 17/1/2024!
Welcome to a review of the Touch Generation Nintendo IP, Endless Ocean. Dive down into the dark and mysterious depths of the Manauri Sea, encountering ancient structures and unfamiliar aquatic wildlife in this oddly relaxing experience.
Wii Wonders Season 2 Cover Art by AngelAik0: https://www.deviantart.com/angelaik0/art/Commission-Nanka-872606281 Wii Wonders Story Art by xXxSai: https://www.deviantart.com/starteam2017/art/Commission-for-Sould1n-811636274 Wii Wonders Controls Art by Ang_YUSOX: https://www.deviantart.com/starteam2017/art/Commission-Nanka-811758731 Wii Wonders Gameplay Art by Seasickjelly: https://www.deviantart.com/starteam2017/art/Chibi-Monochrome-Commission-Nanka-831774583 Wii Wonders Conclusion Art by Sakka-sama: https://www.deviantart.com/sakka-sama/art/Com-Nanka-833535376 Endless Ocean is exclusive to the Nintendo Wii.
Date Made: 29/10/2023 to 4/11/2023 YouTube: https://www.youtube.com/channel/UCXCFgLZmjBeMCt-QbSoDhVA Tumblr: http://grinbrothers.tumblr.com/ Twitter: https://twitter.com/GrinBrothers
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