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#Embark on a transformative journey with a Data Science course in Chandigarh#designed for aspiring professionals from Punjab and Haryana. This program offers in-depth knowledge of essential topics#including statistics#machine learning#data visualization#and big data analytics. Participants will engage in hands-on projects and real-world case studies#ensuring practical experience and skill development. Learn to use industry-standard tools and programming languages like Python and R#equipping yourself for a successful career in the rapidly growing field of data science.#SoundCloud
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NASAs Upgraded Hyperwall Offers Improved Data Visualization
In May, the NASA Advanced Supercomputing (NAS) facility, located at NASA’s Ames Research Center in California’s Silicon Valley, celebrated the newest generation of its hyperwall system, a wall of LCD screens that display supercomputer-scale visualizations of the very large datasets produced by NASA supercomputers and instruments. The upgrade is the fourth generation of hyperwall clusters […] from NASA https://ift.tt/XjxYvmb
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"Power BI helps businesses collect, analyze, and visualize data. To boost your career, get Power BI certified. SCON Institute is a top Power BI certification training institute in Mumbai.
SCON Institute offers top-notch business analytics and data science training. A complete Power BI certification course covers data modeling, visualization, and report development. Hands-on Power BI training helps you solve real-world business problems.
SCON Institute offers Power BI certification training in Mumbai at a moderate cost. The cost of the training program depends on its length and certification level. SCON Institute offers inexpensive, high-quality training.
SCON Institute trainers have real-world Power BI experience. They understand the tool well and can offer practical advice on its use. Trainers will provide personalized advice throughout the training program.
SCON Institute offers other business analytics and data science courses than Power BI certification. This lets you learn more about this field.
SCON Institute offers affordable, high-quality Power BI certification training in Mumbai. One of the leading Power BI certification training institutions in the city, they offer thorough course content, hands-on instruction, and skilled trainers. contact-7676301459 [email protected]
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#"Power BI helps businesses collect#analyze#and visualize data. To boost your career#get Power BI certified. SCON Institute is a top Power BI certification training institute in Mumbai.#SCON Institute offers top-notch business analytics and data science training. A complete Power BI certification course covers data modeling#visualization#and report development. Hands-on Power BI training helps you solve real-world business problems.#SCON Institute offers Power BI certification training in Mumbai at a moderate cost. The cost of the training program depends on its length#high-quality training.#SCON Institute trainers have real-world Power BI experience. They understand the tool well and can offer practical advice on its use. Train#SCON Institute offers other business analytics and data science courses than Power BI certification. This lets you learn more about this fi#SCON Institute offers affordable#high-quality Power BI certification training in Mumbai. One of the leading Power BI certification training institutions in the city#they offer thorough course content#hands-on instruction#and skilled trainers.#contact-7676301459#[email protected]#powerbi#microsoft#businessintelligence#excel#dataanalytics#datascience
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Student Experiments Soar!
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Have you ever wondered what it takes to get a technology ready for space? The NASA TechRise Student Challenge gives middle and high school students a chance to do just that – team up with their classmates to design an original science or technology project and bring that idea to life as a payload on a suborbital vehicle.
Since March 2021, with the help of teachers and technical advisors, students across the country have dreamed up experiments with the potential to impact space exploration and collect data about our planet.
So far, more than 180 TechRise experiments have flown on suborbital vehicles that expose them to the conditions of space. Flight testing is a big step along the path of space technology development and scientific discovery.
The 2023-2024 TechRise Challenge flight tests took place this summer, with 60 student teams selected to fly their experiments on one of two commercial suborbital flight platforms: a high-altitude balloon operated by World View, or the Xodiac rocket-powered lander operated by Astrobotic. Xodiac flew over the company’s Lunar Surface Proving Ground — a test field designed to simulate the Moon’s surface — in Mojave, California, while World View’s high-altitude balloon launched out of Page, Arizona.

Here are four innovative TechRise experiments built by students and tested aboard NASA-supported flights this summer:

1. Oobleck Reaches the Skies
Oobleck, which gets its name from Dr. Seuss, is a mixture of cornstarch and water that behaves as both a liquid and a solid. Inspired by in-class science experiments, high school students at Colegio Otoqui in Bayomón, Puerto Rico, tested how Oobleck’s properties at 80,000 feet aboard a high-altitude balloon are different from those on Earth’s surface. Using sensors and the organic elements to create Oobleck, students aimed to collect data on the fluid under different conditions to determine if it could be used as a system for impact absorption.

2. Terrestrial Magnetic Field
Middle school students at Phillips Academy International Baccalaureate School in Birmingham, Alabama, tested the Earth’s magnetic field strength during the ascent, float, and descent of the high-altitude balloon. The team hypothesized the magnetic field strength decreases as the distance from Earth’s surface increases.

3. Rocket Lander Flame Experiment
To understand the impact of dust, rocks, and other materials kicked up by a rocket plume when landing on the Moon, middle school students at Cliff Valley School in Atlanta, Georgia, tested the vibrations of the Xodiac rocket-powered lander using CO2 and vibration sensors. The team also used infrared (thermal) and visual light cameras to attempt to detect the hazards produced by the rocket plume on the simulated lunar surface, which is important to ensure a safe landing.

4. Rocket Navigation
Middle and high school students at Tiospaye Topa School in LaPlant, South Dakota, developed an experiment to track motion data with the help of a GPS tracker and magnetic radar. Using data from the rocket-powered lander flight, the team will create a map of the flight path as well as the magnetic field of the terrain. The students plan to use their map to explore developing their own rocket navigation system.
youtube
The 2024-2025 TechRise Challenge is now accepting proposals for technology and science to be tested on a high-altitude balloon! Not only does TechRise offer hands-on experience in a live testing scenario, but it also provides an opportunity to learn about teamwork, project management, and other real-world skills.
“The TechRise Challenge was a truly remarkable journey for our team,” said Roshni Ismail, the team lead and educator at Cliff Valley School. “Watching them transform through the discovery of new skills, problem-solving together while being driven by the chance of flying their creation on a [rocket-powered lander] with NASA has been exhilarating. They challenged themselves to learn through trial and error and worked long hours to overcome every obstacle. We are very grateful for this opportunity.”
Are you ready to bring your experiment design to the launchpad? If you are a sixth to 12th grade student, you can make a team under the guidance of an educator and submit your experiment ideas by November 1. Get ready to create!

Make sure to follow us on Tumblr for your regular dose of space!
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Generative AI Is Bad For Your Creative Brain
In the wake of early announcing that their blog will no longer be posting fanfiction, I wanted to offer a different perspective than the ones I’ve been seeing in the argument against the use of AI in fandom spaces. Often, I’m seeing the arguments that the use of generative AI or Large Language Models (LLMs) make creative expression more accessible. Certainly, putting a prompt into a chat box and refining the output as desired is faster than writing a 5000 word fanfiction or learning to draw digitally or traditionally. But I would argue that the use of chat bots and generative AI actually limits - and ultimately reduces - one’s ability to enjoy creativity.
Creativity, defined by the Cambridge Advanced Learner’s Dictionary & Thesaurus, is the ability to produce or use original and unusual ideas. By definition, the use of generative AI discourages the brain from engaging with thoughts creatively. ChatGPT, character bots, and other generative AI products have to be trained on already existing text. In order to produce something “usable,” LLMs analyzes patterns within text to organize information into what the computer has been trained to identify as “desirable” outputs. These outputs are not always accurate due to the fact that computers don’t “think” the way that human brains do. They don’t create. They take the most common and refined data points and combine them according to predetermined templates to assemble a product. In the case of chat bots that are fed writing samples from authors, the product is not original - it’s a mishmash of the writings that were fed into the system.
Dialectical Behavioral Therapy (DBT) is a therapy modality developed by Marsha M. Linehan based on the understanding that growth comes when we accept that we are doing our best and we can work to better ourselves further. Within this modality, a few core concepts are explored, but for this argument I want to focus on Mindfulness and Emotion Regulation. Mindfulness, put simply, is awareness of the information our senses are telling us about the present moment. Emotion regulation is our ability to identify, understand, validate, and control our reaction to the emotions that result from changes in our environment. One of the skills taught within emotion regulation is Building Mastery - putting forth effort into an activity or skill in order to experience the pleasure that comes with seeing the fruits of your labor. These are by no means the only mechanisms of growth or skill development, however, I believe that mindfulness, emotion regulation, and building mastery are a large part of the core of creativity. When someone uses generative AI to imitate fanfiction, roleplay, fanart, etc., the core experience of creative expression is undermined.
Creating engages the body. As a writer who uses pen and paper as well as word processors while drafting, I had to learn how my body best engages with my process. The ideal pen and paper, the fact that I need glasses to work on my computer, the height of the table all factor into how I create. I don’t use audio recordings or transcriptions because that’s not a skill I’ve cultivated, but other authors use those tools as a way to assist their creative process. I can’t speak with any authority to the experience of visual artists, but my understanding is that the feedback and feel of their physical tools, the programs they use, and many other factors are not just part of how they learned their craft, they are essential to their art.
Generative AI invites users to bypass mindfully engaging with the physical act of creating. Part of becoming a person who creates from the vision in one’s head is the physical act of practicing. How did I learn to write? By sitting down and making myself write, over and over, word after word. I had to learn the rhythms of my body, and to listen when pain tells me to stop. I do not consider myself a visual artist - I have not put in the hours to learn to consistently combine line and color and form to show the world the idea in my head.
But I could.
Learning a new skill is possible. But one must be able to regulate one’s unpleasant emotions to be able to get there. The emotion that gets in the way of most people starting their creative journey is anxiety. Instead of a focus on “fear,” I like to define this emotion as “unpleasant anticipation.” In Atlas of the Heart, Brene Brown identifies anxiety as both a trait (a long term characteristic) and a state (a temporary condition). That is, we can be naturally predisposed to be impacted by anxiety, and experience unpleasant anticipation in response to an event. And the action drive associated with anxiety is to avoid the unpleasant stimulus.
Starting a new project, developing a new skill, and leaning into a creative endevor can inspire and cause people to react to anxiety. There is an unpleasant anticipation of things not turning out exactly correctly, of being judged negatively, of being unnoticed or even ignored. There is a lot less anxiety to be had in submitting a prompt to a machine than to look at a blank page and possibly make what could be a mistake. Unfortunately, the more something is avoided, the more anxiety is generated when it comes up again. Using generative AI doesn’t encourage starting a new project and learning a new skill - in fact, it makes the prospect more distressing to the mind, and encourages further avoidance of developing a personal creative process.
One of the best ways to reduce anxiety about a task, according to DBT, is for a person to do that task. Opposite action is a method of reducing the intensity of an emotion by going against its action urge. The action urge of anxiety is to avoid, and so opposite action encourages someone to approach the thing they are anxious about. This doesn’t mean that everyone who has anxiety about creating should make themselves write a 50k word fanfiction as their first project. But in order to reduce anxiety about dealing with a blank page, one must face and engage with a blank page. Even a single sentence fragment, two lines intersecting, an unintentional drop of ink means the page is no longer blank. If those are still difficult to approach a prompt, tutorial, or guided exercise can be used to reinforce the understanding that a blank page can be changed, slowly but surely by your own hand.
(As an aside, I would discourage the use of AI prompt generators - these often use prompts that were already created by a real person without credit. Prompt blogs and posts exist right here on tumblr, as well as imagines and headcannons that people often label “free to a good home.” These prompts can also often be specific to fandom, style, mood, etc., if you’re looking for something specific.)
In the current social media and content consumption culture, it’s easy to feel like the first attempt should be a perfect final product. But creating isn’t just about the final product. It’s about the process. Bo Burnam’s Inside is phenomenal, but I think the outtakes are just as important. We didn’t get That Funny Feeling and How the World Works and All Eyes on Me because Bo Burnham woke up and decided to write songs in the same day. We got them because he’s been been developing and honing his craft, as well as learning about himself as a person and artist, since he was a teenager. Building mastery in any skill takes time, and it’s often slow.
Slow is an important word, when it comes to creating. The fact that skill takes time to develop and a final piece of art takes time regardless of skill is it’s own source of anxiety. Compared to @sentientcave, who writes about 2k words per day, I’m very slow. And for all the time it takes me, my writing isn’t perfect - I find typos after posting and sometimes my phrasing is awkward. But my writing is better than it was, and my confidence is much higher. I can sit and write for longer and longer periods, my projects are more diverse, I’m sharing them with people, even before the final edits are done. And I only learned how to do this because I took the time to push through the discomfort of not being as fast or as skilled as I want to be in order to learn what works for me and what doesn’t.
Building mastery - getting better at a skill over time so that you can see your own progress - isn’t just about getting better. It’s about feeling better about your abilities. Confidence, excitement, and pride are important emotions to associate with our own actions. It teaches us that we are capable of making ourselves feel better by engaging with our creativity, a confidence that can be generalized to other activities.
Generative AI doesn’t encourage its users to try new things, to make mistakes, and to see what works. It doesn’t reward new accomplishments to encourage the building of new skills by connecting to old ones. The reward centers of the brain have nothing to respond to to associate with the action of the user. There is a short term input-reward pathway, but it’s only associated with using the AI prompter. It’s designed to encourage the user to come back over and over again, not develop the skill to think and create for themselves.
I don’t know that anyone will change their minds after reading this. It’s imperfect, and I’ve summarized concepts that can take months or years to learn. But I can say that I learned something from the process of writing it. I see some of the flaws, and I can see how my essay writing has changed over the years. This might have been faster to plug into AI as a prompt, but I can see how much more confidence I have in my own voice and opinions. And that’s not something chatGPT can ever replicate.
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You don’t have to pay for that fancy worldbuilding program
As mentioned in this post about writing with executive dysfunction, if one of your reasons to keep procrastinating on starting your book is not being able to afford something like World Anvil or Campfire, I’m here to tell you those programs are a luxury, not a necessity: Enter Google Suite (not sponsored but gosh I wish).
MS Office offers more processing power and more fine-tuning, but Office is expensive and only autosaves to OneDrive, and I have a perfectly healthy grudge against OneDrive for failing to sync and losing 19k words of a WIP that I never got back.
Google’s sync has never failed me, and the Google apps (at least for iPhone) aren’t nearly as buggy and clunky as Microsoft’s. So today I’m outlining the system I used for my upcoming fantasy novel with all the helpful pictures and diagrams. Maybe this won’t work for you, maybe you have something else, and that’s okay! I refuse to pay for what I can get legally for free and sometimes Google’s simplicity is to its benefit.
The biggest downside is that you have to manually input and update your data, but as someone who loves organizing and made all these willingly and for fun, I don’t mind.
So. Let’s start with Google Sheets.
The Character Cheat Sheet:
I organized it this way for several reasons:
I can easily see which characters belong to which factions and how many I have named and have to keep up with for each faction
All names are in alphabetical order so when I have to come up with a new name, I can look at my list and pick a letter or a string of sounds I haven’t used as often (and then ignore it and start 8 names with A).
The strikethrough feature lets me keep track of which characters I kill off (yes, I changed it, so this remains spoiler-free)
It’s an easy place to go instead of scrolling up and down an entire manuscript for names I’ve forgotten, with every named character, however minor their role, all in one spot
Also on this page are spare names I’ll see randomly in other media (commercials, movie end credits, etc) and can add easily from my phone before I forget
Also on this page are my summary, my elevator pitch, and important character beats I could otherwise easily mess up, it helps stay consistent
*I also have on here not pictured an age timeline for all my vampires so I keep track of who’s older than who and how well I’ve staggered their ages relative to important events, but it’s made in Photoshop and too much of a pain to censor and add here
On other tabs, I keep track of location names, deities, made-up vocabulary and definitions, and my chapter word count.
The Word Count Guide:
*3/30 Edit to update this chart to its full glory. Column 3 is a cumulative count. Most of what I write breaks 100k and it's fun watching the word count rise until it boils over.
This is the most frustrating to update manually, especially if you don’t have separate docs for each chapter, but it really helps me stay consistent with chapter lengths and the formula for calculating the average and rising totals is super basic.
Not that all your chapters have to be uniform, but if you care about that, this little chart is a fantastic visualizer.
If you have multiple narrators, and this book does, you can also keep track of how many POVs each narrator has, and how spread out they are. I didn’t do that for this book since it’s not an ensemble team and matters less, but I did for my sci-fi WIP, pictured below.
As I was writing that one, I had “scripted” the chapters before going back and writing out all the glorious narrative, and updated the symbols from “scripted” to “finished” accordingly.
I also have a pie chart that I had to make manually on a convoluted iPhone app to color coordinate specifically the way I wanted to easily tell who narrates the most out of the cast, and who needs more representation.
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Google Docs
Can’t show you much here unfortunately but I’d like to take an aside to talk about my “scene bits” docs.
It’s what it says on the tin, an entire doc all labeled with different heading styles with blurbs for each scene I want to include at some point in the book so I can hop around easily. Whether they make it into the manuscript or not, all practice is good practice and I like to keep old ideas because they might be useful in unsuspecting ways later.
Separate from that, I keep most of my deleted scenes and scene chunks for, again, possible use later in a “deleted scenes” doc, all labeled accordingly.
When I designed my alien language for the sci-fi series, I created a Word doc dictionary and my own "translation" matrix, for easy look-up or word generation whenever I needed it (do y'all want a breakdown for creating foreign languages? It's so fun).
Normally, as with my sci-fi series, I have an entire doc filled with character sheets and important details, I just… didn’t do that for this book. But the point is—you can still make those for free on any word processing software, you don’t need fancy gadgets.
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I hope this helps anyone struggling! It doesn’t have to be fancy. It doesn’t have to be expensive. Everything I made here, minus the aforementioned timeline and pie chart, was done with basic excel skills and the paint bucket tool. I imagine this can be applicable to games, comics, what have you, it knows no bounds!
Now you have one less excuse to sit down and start writing.
#writing advice#writing resources#writing tips#writing tools#writing a book#writing#writeblr#organizing your book#outlining#shut up and write the book#google sheets#google docs
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CapFriendly Alternative Sites MegaPost
(Last update: 07/27 - added CapSized.)
As we are all likely aware by now, the Washington Capitals have decided to ruin everyone's lives by purchasing and sunsetting CapFriendly. The site has gone dark as of July 10, 2024.
While the hockey community has experienced a similar loss before, with the death of Matthew Wuest and the subsequent loss of CapGeek, this is a markedly different situation that sets a troubling precedent - namely, that freely usable, public NHL data is now available to the highest bidder, who can then revoke access to the data at a minute's notice. Two things can coexist: we can be happy for the makers of CapFriendly that they are being compensated well for their services while also scorning the Washington Capitals organization for choosing to turn off CapFriendly entirely.
Under the cut, please find a list of free CapFriendly alternatives and other websites that contain NHL data. (In some cases, they are mostly free - however, most/all important information for lay analysis is available for free.) This list is dynamic and taking suggestions, so please feel free to send me any websites you find at @stereax and check the original post for updates!
PART 1: SALARY CAP TRACKERS
PuckPedia: The New CapFriendly
PuckPedia is the closest replacement to CapFriendly currently available. It contains salary cap information for all teams and players, draft pick information, several calculators including a buyout calculator and a pick value calculator, agent information, and more. They also run PuckDoku! The biggest strike against PuckPedia is its lack of simulators (Armchair GM, mock draft, or trade simulators); however, in the wake of the CapFriendly news, PuckPedia shared that an Armchair GM simulator is under active development. 07/05 Update: PuckGM is here! You can also react to prospective PuckGMs (thumbs up, thumbs down, laugh, think emojis).
CapSized: Labor of Love
Referred to me by @nonslipdoormat and billed as a "solo female developer's project" (nonslipdoormat IS said developer!), CapSized is a site that's designed similarly to CapFriendly. It has some features other sites lack, such as trade histories going back to 2003 (with some entries as old as 1964!) and a detailed transactions page again stretching YEARS into the past. The more you poke around, the more cool things you uncover. Its primary purpose is to be a "visual database", but calculators and an NHL GM mode are on the list of future additions. I'll be dead honest, I think this is my favorite cap-checker site because of all the extra utilities. Super excited to see where this project goes!
Referred to me by @reavenedges-lies. A "baby site" that has some of the basics of salary cap info, plus a buyout calculator, qualifying offer calculator, and trade proposal maker. The trade proposal maker is prone to error and seems to only be useful for graphics. It can be a useful site for some, but it would not be my first choice.
CapWages: CapFriendly Lite
Another alternative to PuckPedia that mimics CapFriendly in design and is more intuitive for users going directly from CapFriendly to an alternative site. Like PuckPedia, it now features a GM mode, but the GM mode is in beta and is not fully functional (it only shows contracts currently existing at the NHL level). Nevertheless, for checking salary cap info, it is very good and I recommend it. Also now has a buyout calculator.
CapSpace: Young Gun
BenchWarmers: Greenhorn
Similar to CapSpace but perhaps a little better in the design department. I like how, if you don't have an account, it acts like you're Kyle Dubas and has you watching Toronto and Carolina. Has a few neat stats (like "core four" which shows how much the four most expensive players are making) that I haven't seen easily replicated on other sites, but functionality is rather limited outside of that, which is why it's also not my first choice.
Spotrac: Another Salary Cap Checker
An alternative to PuckPedia for salary cap information. However, it lacks much of the information and functionality of PuckPedia or most other sites listed here.
PART 2: ADVANCED STATS
NaturalStatTrick: The Holy Grail of Stats
NaturalStatTrick, or NatStat for short, is a site that contains just about any stat you can think of for any team or player. It has a learning curve but is generally understood to be the most reliable stat tracker available for free. You can even view stats for individual games on it!
MoneyPuck: DTWoMeter and More
You know it from the Deserve-to-Win-o-Meter or its playoff odds rings, but MoneyPuck has a lot of useful data as well if you do a little browsing. Generally, I've heard that MoneyPuck is less accurate than NatStat, but is easier to use, especially on mobile.
HockeyViz: "If I Ever Sell, I Failed"
Home of the Simple Hockey Charts, HockeyViz has a visual for just about every stat out there. You've almost certainly seen some of them before. Most of them are completely free to the public! They're super useful for visualizing stats as more than "just numbers", allowing you to see exactly WHERE things are happening on the ice.
HockeyStatCards: GameScore Kings
Again, you've probably seen HockeyStatCards's GameScore charts. Using data from NatStat (see above) and an algorithm created by Dom Luszczyszyn, it provides a simple GameScore number that tells you whether a player is having a positive or negative impact on the ice for every game in the NHL.
PART 3: SPECIALIZED SITES
NHL Armchair GM: Building Rosters
This site allows you to Armchair GM a roster. Notably, it has a steeper learning curve than CapFriendly and does not have a forum or other way to easily save and publicize your Armchair GM moves. However, it can be useful to make Armchair GMs and have visuals for them.
NHL Entry Draft: With the First Overall Pick...
This site contains a ton of draft resources, from a mock draft simulator to scouting reports. Definitely a useful site for those who are interested in the entry draft. I've seen a couple of mock draft sites, but this one seems to have by far the easiest and arguably most expansive way to use it.
NHL Injury Viz: Rulers of LTIR
Here, you can explore the relationship between the injuries of players, their cap hits, and how teams did without them. Very useful when you're arguing that a certain player going down doomed the team.
PART 4: MORE TYPES OF DATA
HockeyReference: The Good Old Days
Hockey Reference is best used for surface level data about older players. It has some trivia sections as well, for if you ever wanted to know all players wearing certain jersey numbers, sharing a certain birthday, or hailing from Alaska.
EliteProspects: Every League Imaginable
Want to know the roster of a third-tier league in Quebec? EliteProspects has you covered. Literally every league on the face of the Earth, currently existing and not, EliteProspects has info on. Any player you can possibly name, EliteProspects has their stats from atom hockey all the way to the end of their career.
HockeyDB: Another Spot for Stats
HockeyDB, referred to me by @reavenedges-lies, is another solid site for looking up basic hockey stats. Also has a ton of leagues, similar to EliteProspects. Has a hockey card feature as well that shows you cards featuring the player you've looked up, which is neat!
PART 5: FORUMS
HFBoards: Hockey Forums
Probably the most well-known hockey forum out there. If you want to talk puck on a more forum-like site, similar to CapFriendly's forums, this is the one for you.
PART 6: CAPFRIENDLY ARCHIVES
SergeiFyodorov's CapFriendly FAQ Drive
Curated by @sergeifyodorov. Originally posted here and sent to me by @fellowshipofthegay. Archives of the CapFriendly FAQs!
Got a site that's not listed here? Let me know at @stereax and I'll add it! Remember: While CapFriendly may be going away, hockey analysis is here to stay!
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Photography After Photography
Photography, since its invention in the 19th century, has been a testimony of time, a capture of the instant that, in its materiality, connects us to the past. However, in the digital era, photography has radically changed its essence and function. The phrase "photography after photography" invites us to reflect on what remains of the photographic image once it has lost its physical anchoring and has been absorbed by the incessant flow of data and screens.
Today, photography is no longer just a record of the visible world but a manipulable, ephemeral digital construction, often detached from any reference to reality. With advanced editing tools and the omnipresence of artificial intelligence, the boundary between the real and the fabricated has blurred. Post-photography, a term coined by Joan Fontcuberta, describes this phenomenon in which images are generated, transformed, and shared incessantly, stripping them of their uniqueness and materiality.
Social media has accelerated this transformation. Photography is no longer an object treasured in a family album or a gallery but content that circulates, is quickly consumed, and is replaced by new images in a matter of seconds. Collective memory has become fragile, as images are seen, forgotten, and replaced at a dizzying pace.
However, this change has also opened new artistic and communicative possibilities. Photography after photography is not only about loss but also reinvention. Artificial intelligence and augmented reality have taken the image to previously unthinkable dimensions, allowing photography not only to document but also to create alternative worlds.
In this context, the fundamental question is: how do we redefine truth in a world where every image can be altered? Photography after photography challenges us to be more critical of what we see while exploring new forms of visual expression that technology offers us. The future of the image is not in nostalgia for photographic paper but in the ability to understand and use these new tools creatively and reflectively.
© Manoel T, 2025
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Hi, since the requests are open, could you write brainstorm x human or perceptor x human SFW/NSFW at your discretion. I just read your book "Human's effects" and I really liked the way you wrote brainstorm. Have a nice day.
Human effects 11 - Brainstorm
So I'll be doing more of these with characters, and if I have another part asked for Brainstorm on this series, it will be a smut piece.
Brainstorm x Human reader
Warnings: light lust mention
Word count: 2.7k
Masterlist
Brainstorm masterlist
Human effects masterlist
__________________
Brainstorm's optics focus on the data pad in his servos, a hum resonates from him along with a small chirp as he filters through the multiple different subjects he had been doing research on. His processor aches from the amount of engex he had consumed the cycle before while at swerves. The seeker haphazardly pays attention as he walks down the hallway of the corridors of the ship toward the lab, his optics flicker when they lock on the one of liaisons, very specifically the Ambassador that he along with many others from the night before hand had been ‘fantasises’ about.
He had so many questions he wanted to ask them in person about human biology but in honesty didn't know where to start, they were an organic species, bipedal mammals who in many aspects were very similar to Cybertronians. His optics linger on them, taking in their frame type, tone and all up rather visual appeal. He could understand why humans were so sought after on the black market, they were soft and rather plus from what he could observe.
" heya stormy" they call out with a smile as they make their way over to him. Brainstorm jolts from his musings, systems heating with embarrassment at being caught distracted by his thoughts, his engine lets out a hitched whine as fans whirl. But their smile seems warm, non-judgmental, and he relaxes fractionally, they didn't have the ability to read his processor, he was fine he rationalised to himself.
"Ah, greetings, Ambassador!” He attempts to mask the fluster that was creeping across his plating, wings twitching lightly. "Lovely sol to find you up and about, I wasn't expecting to see you down in the labs this Cycle." He pauses with a. Raised optic rid wondering why they were down their way, they normally didn't make it a habit to visit the scientist.
“ picking up some equipment Nautica got for my team, she's been helping a lot with our long range transmitter and also with us getting supplies on Ultra Magnus' request” they hum while carrying a small crate.
His field radiates enthusiasm, if they were down here at that moment perhaps they had some time to spare him for his own pursuit in knowledge. "Might I beg for a moment of your time? As Cybertron's chief scientist, I was hoping to inquire about Human biology if you had the time. our records only have some much information on your people and i believe a lot of it is rather outdated, if you'd feel comfortable sharing it could offer insights aiding our alliance." He asked, it was worth a shot and if they Were to busy he could always ask one of the other humans.
They give Brainstorm another sweet smile as they begin walking beside him towards his destination, they hike their crate of equipment highter as to keep grip on it. "Sure I'm happy to answer questions, it's not like I have much going on at the moment, last I heard Megatron and Mags have Rodimus doing my paperwork as punishment for trying to take Rikko Asteroid surfing.” they laugh as the words fall from their lips. Remembering the look on the speedster face when he had more reports dropped on him.
“ but if we are gonna play twenty questions you better make it fun!" They tease in a singy song voice. Brainstorm's optical ridges curiously curiously beneath his faceplate at the human's playful jest. He lets out his own amused chuckle at the idea of Rodimus suffering even more paperwork, he didn't envy the Captain and even less so the aching processor he was most likely nursing after the drinks from the late cycle.
"Scientific inquiry as a game, eh? Now there's an intriguing proposition!" His wings fluttered, promptly intrigued with the idea. Data collection through entertaining exchange sounded rather fun compared to the normal exchange he had with Perceptor. A mischievous lilt crept into his tone as he slowly matched their pace walking together his optics flicker down to them taking in just how small they were compared to him. They just met his knee plating joints. humansWeren't nearly as small as a lot of Cybertronians were lead to believe. He remembered the first time ever seeing them he was quite taken back over their size originally expecting them to fit into the pal of his servo. But seeing them in real life had made him realise a lot of what he believed or old records were rather incorrect over humans, and their biology.
"Very well. First question: what gives you energy - nutrient paste, energon, the taste of victory?" His visor gleamed roguishly the last question was more a tease but he found it amusing to watch their reaction. The liaison lets out a hearty laugh at the first question. " hahahah oh by the stars, you really don't get alot of human Visitors do you?. So most of what humans as a whole eat is a mix of meat, fruit and vegetables. We need a mixed diet due to being an omnivorous species, but it varies person to person" they explain, giving his leg a gentle nudge with their elbow.
Brainstorm cycled his optics,parsing this new data on their nutritional requirements with keen interest, it also gave him more information to jot down later.but he is utterly fascinating that a species derived sustenance from multiple organic compounds rather than a single standardised fuel source. "Meat, fruits and vegetation, you say? Truly extraordinary." He made a note to research Earth's ecological climate zones and harvest periods, he was rather interested in seeing what earth produced, Earth had become one of the largest suppliers of energon when cybertron was being rebuilt as it was a common occurring element on earth, it became the main trade source between the two planets.
"What about cybertronians? Do you guys only consume Energon or do you have other things, i know earth supplies quite a lot of energon to cybertron but do you guys only consume it ?" As they returned the query, he waved a languid hand. "Energon in its various forms comprises the bulk of a Cybertronian's fuel intake, though rarely do we consume it in its raw state. Refining introduces necessary additive alloys and minerals to suit an individual's frametype and occupation. Medics also develop specialised fuel mixes for patients. But we do consume other elements, oils, metals and crystals are other necessary for different platingsor frame types " His wings fluttered in delight talking about the different compounds of energon and how it was used. He was no chemist but did enjoy dabbling in creating different flavoured energon.
"Recreational enjoyment of other sustenance is not unheard of, however. Certain sensory-inducing additives have been experimented with at social gatherings, such as High grade, energex are a subcategory of energon which has a different effect on a processor compared to casual energon, med grade and such" he hums while explaining the different types of fuel, from the causal to the luxurious.
“Ah so similar to Alcohol for humans, that's quite amusing actually and explains why Rodimus tends to look like he's hung over” they chuckles again remembering how dead on his feet he looked that morning when they had met for a meeting with the command.
“Oh I wasn't aware humans also had similar, but yes energex and high grade have a rather intoxicating effect and lossens intakes while in group gatherings.” He replies. As they make their way into the laboratory. Perceptor is off in the distance and shoots them both a look as Brainstorm slowly lifts them up onto the bench. Before continuing their conversation.
“ you mentioned something about chemists, what do cybertronian chemists do?” The Ambassador asks while they place their crate down and begin engaging in conversation once again. Brainstorm felt Preceptor's optics tracking the pair curiously as he began another explanation. “Chemists tend to have a range of different fields, the easiest way for me to explain would be to say that Swerve is a Chemist” His optics shimmer in delight as they trade back Information with the human sitting on the bench.
“I thought Swerve was a bartender?” They reply with a tilted head, their brows pinch in an almost adorable expression to Brainstorm. He has to keep his engine from making a whine at the adorable look. His EM field dances with interest for them.
“Indeed, chemists work with making, distilling energon and other substances. So in one way Swerve is a chemist but so is Ratchet but they make very different products” He explains.
“That's so cool, almost like being a human chemist, baker and bartender in one” they hum as they take in the new information they were learning. His optics linger on their hands for a moment before he decides to change the subject of fuel sources.
"With your permission, I find human epidermal structures utterly absorbing," he began. "The intricate pigmentation patterns, tactile sensitivity... might I?" A single digit hovered millimetres above a forearm, awaiting the liaison's consent before even the faintest contact. It takes them a moment to register the terms from Brainstorm but once they realised he was asking to examine their arm. “Oh sure just wait a second” reply before rolling their sleeves up, hold their arm out to Brainstorm to look at. It catches Preceptor's attention as he raises an unamused optic at how brasin Brainstorm was being.
"Also heads up you don't need to treat me like glass, humans are pretty resilient so you're not gonna hurt me by touching me unless you're actually trying" they inform. "My thanks for the clarification, as I explained earlier, a lot of our records on Humans is rather outdated, however I'd rather not cause you harm" he responded gently, servos dancing over their arm gently as he takes in the man different markings, patterns and colours that mark their skin. It's highly fascinating to him and he found another reason he believed humans were sought after. It wasn't a subject of cybertronian history he liked but he was interested in learning why humans were so sought after. Soft, pliable, small and would have mostly been very docile. It sent a rattle up his spinal struts as he tries to push the thought a side.
A single digit traced the patterns of tactile receptors watching the way the little bumps spread across their skin in a visual response to his touch. "Fascinating... your epidermal sensory network far surpasses initial database entries. I've never seen such colours either its stunning" His field pulsed appreciative curiosity as he traced the lines and marking that look like they are hidden under the Ambassador's skin, it makes him wonder how far the marking go but decided it would be pushing it to try and see more, but he knows he will be fantasising about tracing the markings.
From the corner, Perceptor cleared his vocalizer. "Yes, human biological studies hold fascinating merit. Brainstorm, do refrain from unnecessary experimentation." The other bots voice calls out as he shoots Brainstorm, another disapproving look.
Brainstorm dips his helm respectfully as he pulls away lwtting the Liason pull their sleeve back down. "No disrespect intended, Perceptor. Merely exploratory observation. Scientific progress warrants cross-cultural exchange plus we need to also rework our old records on human functions, biology and culture." His visor brightened, dispite Preceptor's tone Brainstorm was thrilled with the new knowledge he had gathered just from this meeting.
"Oh don't worry Percy. I doubt Stormy brought me here to experiment on, plus he's curious. I can't say I'm not also curious about you guys either, Earth doesnt have alot of information on Cybertronians outside of the small stuff we had from when you guys were stuck on earth. So i'm happy trading information because we are both interested in learning about each other's people. " They shoot back at the other scientist. Preceptor's optic ridges pinched ever so slightly at the human's familiar tone, though he made no further protest. If they felt at ease with Brainstorm's studies, who was he to force caution upon willing participants? "See that your... observations proceed responsibly," he calls out, it's aimed at Brainstorm but the seeker does not fret too much.
The two continue chatting between each other trading information with small jokes between them every now and then. The liaison kicks their legs back and forth on the table. It gives Brainstorm the opportunity to truly look at them and appreciate how soft they are, a lustful thought crossing his mind and EM field pulsing lightly which makes Perceptor snap his helm to look at them again. Perceptor narrowed his optics warily at Brainstorm. :. Brainstorm a word.: the other scientist states through comms which makes the seeker go ridged, wings flickering in discomfort.
Clearing his vocalizer loudly, Perceptor took a deliberate step forward. "Perhaps we will catch you another Cycle Ambassador, Brainstorm and I have much work to attend to, and we wouldn't wish to keep you any longer" he interjected coolly. For his part, Brainstorm cycled a ventilation and reined in his field, hed just had Perceptor call him out on it and the embarrassment was showing with each flutter of his wings.
The Liaison gives the two scientists a wave once they are set back on the ground. "Well I'll catch you both another time, I'm going to go talk with Swerve about energon, you have me rather intrigued to learn more " They call out lifting their crate back up while heading to the door. Once they had left the Lab it had Brainstorm shifted warily under the weight of Preceptor's dissecting gaze.
"The human liaison has graciously undertaken representing their kind aboard an unknown vessel to foster cooperation between species. Jeopardising such an auspicious start through any misguided impulse would severely damage relations."
Pausing his tasks, Perceptor affixed Brainstorm with a searching stare, optics bright with both caution and care for his foolish yet brilliant colleague. "I need not remind you of one of your talents, the fragility of organic creatures compared to our frames.”
Brainstorm shuffled awkwardly beneath the Preceptor's scrutinising gaze. His usually nimble processors faltered grasping a suitably cogent response, field radiating discomfort through scrambled modulations. How to explain such rash intrigues ebbing his usually steady rationale? "Ah...you raise entirely fair points, as always, Perceptor," he demurred, fidgeting with a gripper. "To be perfectly forthright - and at the risk of sounding like a sparkling with his first crush - there's simply something innately captivating about these diminutive humans! Their resilience, ingenuity, curiosity..." His plating flustered with static.
"And I'll admit, it's not just my scholarly interest piqued. Even the most stoic among us seem charmed by our new small friends." He cycled stabilising ventilation. Wings fluttering weakly, Brainstorm inclined his helm. "Brainstorm pleas for the love of whatever deity you believe be it primus or else Do Not Frag the Ambassador!, they are one of our heads, they work closely with our captains and if you mess Slag up it will be your helm" Perceptor groans out as he pinches his nasal ridge.
Brainstorm's plating flared hotly at Preceptor's emphatic directive. "I - of course not, you must think me a complete naïve sparkling!" he sputtered, waving his gripper defensively. "Mere scholarly observation was my intent, nothing untoward, I assure you, yes I'm intrigued by Humanity and the liaison is rather charming I'm interested in the scientific study of humanity, to rewrite the small knowledge we have on them!"
Venting sulkily, he leaned against the bench servos tapping into the metal. "Though I'll note, my interests seem far from singular. Last night's engex-fueled discussions had a few of us a little too invested in compatibility. All I'm saying is curiosity seems widespread! So while your cautions are well-founded..." His plating flustered again helplessly, wings fluttering as they would when he was interested in something.
"Brainstorm we are not doing this" Perceptor states as he turns away from his fellow scientists. "Wait just a klik, Percy - don't think I fail to spot tangled undercurrents in that rigid plating of yours," he pushed, emboldened by this newfound insight. Cycling closer, his field pulsed a teasing nudge against his colleague's. "For all your lofty speeches cautioning restraint... could it be you harbour doubts following your own advice?" He teases only to get a nasty glare from the other mech. but decides it's better to just ignore Brainstorm at that point. “you know Swerve has bets on you, says your a dark horse waiting for a chance to sweet the Ambassador off their Pedes” Brainstorm states trying to get a reaction out of Perceptor. It gets a wrench thrown at him.
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#transformers#transformers idw#transformers x human#transformers x reader#transformers lost light#mtmte#brainstorm transformers#mtmte brainstorm#brainstorm mtmte#brainstorm x reader#Brainstorm x Human
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🇹🇷🔥 Turkish Air Force - F-4E 2020 Terminator
The F-4E 2020 Terminator represents a significant leap forward in the capabilities of the Turkish Air Force. This comprehensive upgrade enhances the venerable F-4E Phantom II with modern Turkish-made weapons systems, showcasing Türkiye’s commitment to self-reliance and advanced military technology.
Background
With a storied history dating back to the 1960s, the F-4E Phantom II has been a pivotal player on the global stage of air combat. Serving multiple nations and seeing numerous conflicts, the Phantom carved out its place in aviation history as a versatile and rugged aircraft. Türkiye’s decision to upgrade this aircraft stems from a strategic imperative to leverage existing assets while infusing them with cutting-edge technology to maintain relevance in modern aerial warfare. The 2020 Terminator program is the Turkish Air Force’s ambitious initiative to retrofit these fighters with state-of-the-art systems.
Strategic Importance
The ability to exert air superiority and conduct precision strikes is paramount in a region marked by dynamic security challenges. The F-4E 2020 Terminator’s enhanced capabilities contribute significantly to deterrence, and the demonstration of Türkiye’s advancing aerospace industry serves both a strategic and diplomatic purpose.
Upgrade Overview
The 2020 Terminator upgrade, realized by Turkish Aerospace Industries in collaboration with ASELSAN, constitutes a multifaceted improvement over the aircraft’s original design. It touches every aspect of the aircraft’s systems, bringing its avionics, armaments, and electronic warfare systems into the 21st century.
Avionics:
The modernized multi-mode pulse Doppler radar extends the aircraft’s detection range, allowing it to lock onto and engage targets from greater distances. Integrating a Hands-On Throttle-And-Stick (HOTAS) system enhances pilot control, minimizing response time during high-stakes manoeuvres. Color Multifunctional Displays (MFDs) replace outdated gauges, providing pilots with real-time data visualization for improved situational awareness.
Armament:
The Terminator’s weapons suite has been revolutionized with a mixture of Western and indigenous munitions. Long-standing armaments like the AIM-9X Sidewinder are joined by Türkiye’s own precision-guided munitions, such as the SOM cruise missile, capable of striking strategic land and sea targets with formidable accuracy. The UAV-230, a domestic innovation, represents the pinnacle of Türkiye’s missile development, offering supersonic ballistic delivery of a range of warhead types over substantial distances. The BOZOK, MAM-C, MAM-L, and Cirit missiles exemplify Türkiye’s expertise in laser guidance and smart munition technology, enabling the Terminator to engage and defeat a broad spectrum of target profiles with unerring precision.
Electronic Warfare:
To contend with the contemporary battlefield’s electronic warfare environment, the F-4E 2020 Terminator incorporates an advanced Electronic Support Measures (ESM) system for rapid threat identification and an Electronic Countermeasures (ECM) suite to confound hostile tracking systems. Moreover, chaff and flare dispensers have been integrated to provide decoys against incoming missile threats, enhancing the aircraft’s survivability in hostile airspace.
Operational Capability:
The F-4E Phantom II, transformed by these integrated systems, emerges as a multirole platform capable of dominating beyond-visual-range air-to-air engagements and precision ground-attack missions. It can operate in complex electronic warfare environments and deliver various ordnances based on mission requirements, making it a flexible asset in the Türkiye Air Force’s inventory.
Significance:
The F-4E 2020 Terminator project is a hallmark of Türkiye’s aerospace ambition and its push toward defence autonomy. By retrofitting and modernizing its Phantoms, Türkiye maximizes the value of its existing fleet while also establishing a foundation for future indigenous aircraft development projects.
Munitions Details:
The advanced, indigenous Turkish weaponry integrated into the F-4E 2020 Terminator underlines a significant shift toward self-reliance in defence technologies. Each munition type brings unique capabilities that enhance the platform’s lethality:
UAV-230: A domestically-developed ballistic missile, this supersonic weapon delivers high-precision strikes at long ranges, challenging enemy defences with its speed and reduced radar cross-section.
BOZOK: The versatility of this laser-guided munition makes it ideal for engaging both stationary and moving targets with high precision, ideal for close air support.
MAM-C/L: These smart micro munitions are designed for tactical flexibility, allowing for precision targeting in complex engagement scenarios, from anti-armour operations to counter-insurgency roles.
Cirit: A highly accurate laser-guided missile system designed for low collateral damage, Cirit is adept at striking soft and lightly armoured targets with pinpoint accuracy.
SAGE Munitions: TUBITAK SAGE, Türkiye’s leading defence research and development institute, has contributed a range of munitions enhancing the Terminator’s operational capabilities across various domains.
Conclusion:
The upgraded F-4E 2020 Terminator is a testament to Türkiye’s determination to retain a competitive edge in aerospace and defence technologies. The integration of modern avionics, armaments, and electronic warfare capabilities ensures the aircraft’s continued relevance in modern air combat, and its presence in the skies serves as a deterrent in a strategically complex region.
#turkish army#turkish armed forces#turkish air force#turkishnavy#turkish navy#turkish#military#aircraft#air force#fighter jet#aviation#fighter plane#plane#airplane#military aviation#military aircraft#f 4 phantom ii#f 4 phantom#f 4e
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Orion figured it would be best to do his work with Megatron, he wanted to spend some time in his presence, the sound of that rasping voice.
After all it had been a while since they'd just been on their own together, the last time ended with them being intimate and no doubt it would again.
For all of Megatron's actions he'd noticed that the Decepticon Leader wanted attention to, surprisingly it was Starscream he didn't see much of and he couldn't help but wonder if the seeker wasn't interested or he had a different Prime in his sights.
Obviously he wouldn't just be like
'Oh hey Megatron, what's Optimus like?'
Somehow he had a feeling Megatron would definitely get pissy and say
'What? I'm not good enough for you!'
He made a face like this =m= and decided it would not be worth the hassle.
So instead chose to think of more pleasant things like Megatron's voice...and the voice of the mech whose designation or visage he did not know, his ear finals twitched at the thought of them both telling him they knew how to put an Elite guard in his place.
No, he needed to behave, be sensible, they were letting him wander here and share their rations, the very least he could do was make himself useful.
Getting up he checked himself in the mirror, daring to keep his mask open, though at the first sign of judgement of his fangs it was going to snap shut.
Huh now that he thought about it, the bath had been taken out to, he glanced down at the floor , walking out his room maybe he could find scratch marks where it'd been hauled to, but alas nothing.
As his focus has been on the floor he walked into a Con he'd seen around but didn't know his name.
"Hey Prime , look where you're going would ya!"
Orion stopped and stared at him, trying to see if there was anything visually similar about him to any Mech he knew...
"Uhh I'm sorry, I was distracted, say , what's your name?"
"What they don't have a Blitzwing where you're from!?"
"Wait you're Blitzwing! Where's your accent! Well non American accent as for some reason most of us miraculously seem to have them."
(Ha I'm so funny 😒 🤔 😊)
Orion exclaimed, grabbing him by the head and pulling him in closer
"Doesn't your face have three different ones?"
Blitzwing pulled the mechs hands from his face, he wasn't too annoyed, after all from the sounds of it his counter part was so vastly different that he was unrecognisable in this Universe.
"Explain what you mean by accent and faces."
He returned, folding his arms, absolutely expecting an explanation and oh he got one.
After Orion had explained the split personality and German accent, Blitzwings arms hung by his side as he expelled a sigh with puffed cheeks.
"Well that's certainly a lot to take in, I can understand why you didn't know who I am...so moving on from that revelation, I hear you like older mechs, you uh wanna stop by my quarters some time."
"How old we talking here?"
Orion responded giving him a look over, he wasn't half bad but a good age difference would definitely be a bonus.
"Oh way before the war old."
Orion arched a brow and leaned an arm on the wall
"So you really are an older frame type, I may just take you up on that offer Blitzy, perhaps in a day or so, don't worry, I'll find you."
He placed a kiss to his forehead and smiled
"But for now, would you be so kind as to direct me to Lord Megatron, I have data work to do."
The first thing Blitzwing thought to himself was
'CRAP, I HAVE TO CLEAN MY ROOM.'
He kept his composure and gave a leering smile
"I look forward to it, as for Megatron he's down the hall third door after you take a left."
"Thank you, you've been a great help."
Placing a hand on Blitzwings cheek he gave him the softest of kisses before departing.
The triple changer let out a dreamy sound, oh so that's what Astrotrain had meant when he said there was something about Optimus that just made you feel giddy.
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#transformers animated#transformers g1#optimus prime#optimus tfa#megatron g1#megop#writing this for me#cross over#megatron#blitzwing g1#blitzwing
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An App Does Not a Master Naturalist Make
Originally posted on my website at https://rebeccalexa.com/app-not-master-naturalist/ - I had written this as an op-ed and sent it to WaPo, but they had no interest, so you get to read it here instead!
I have mixed feelings about Michael Coren’s April 25 Washington Post article, “These 4 free apps can help you identify every flower, plant and tree around you.” His ebullience at exploring some of the diverse ecological community around him made me grin, because I know exactly what it feels like. There’s nothing like that sense of wonder and belonging when you go outside and are surrounded by neighbors of many species, instead of a monotonous wall of green, and that is a big part of what led me to become a Master Naturalist.
When I moved from the Midwest to the Pacific Northwest in 2006, I felt lost because I didn’t recognize many of the animals or plants in my new home. So I set about systematically learning every species that crossed my path. Later, I began teaching community-level classes on nature identification to help other people learn skills and tools for exploring their local flora, fauna, and fungi.

Threeleaf foamflower (Tiarella trifoliata)
Let me be clear: I love apps. I use Merlin routinely to identify unknown bird songs, and iNaturalist is my absolute favorite ID app, period. But these tools are not 100% flawless.
For one thing, they’re only as good as the data you provide them. iNaturalist’s algorithms, for example, rely on a combination of photos (visual data), date and time (seasonal data), and GPS coordinates (location data) to make initial identification suggestions. These algorithms sift through the 135-million-plus observations uploaded to date, finding observations that have similar visual, seasonal, and location data to yours.
There have been many times over the years where iNaturalist isn’t so sure. Take this photo of a rather nondescript clump of grass. Without seed heads to provide extra clues, the algorithms offer an unrelated assortment of species, with only one grass. I’ve gotten that “We’re not confident enough to make a recommendation” message countless times over my years of using the app, often suggesting species that are clearly not what I’m looking at in real life.

Because iNaturalist usually offers up multiple options, you have to decide which one is the best fit. Sometimes it’s the first species listed, but sometimes it’s not. This becomes trickier if all the species that are suggested look alike. Tree-of-Heaven (Ailanthus altissima), smooth sumac (Rhus glabra) and eastern black walnut (Juglans nigra) all have pinnately compound, lanceolate leaves, and young plants of these three species can appear quite similar. If all you know how to do is point and click your phone’s camera, you aren’t going to be able to confidently choose which of the three plants is the right one.

Coren correctly points out that both iNaturalist and Pl@ntNet do offer more information on suggested species—if people are willing to take the time to look. Too many assume ID apps will give an easy, instant answer. In watching my students use the app in person almost everyone just picks the first species in the list. It’s not until I demonstrate how to access the additional content for each species offered that anyone thinks to question the algorithms’ suggestions.
While iNaturalist is one of the tools I incorporate into my classes, I emphasize that apps in general are not to be used alone, but in conjunction with field guides, websites, and other resources. Nature identification, even on a casual level, requires critical thinking and observation skills if you want to make sure you’re correct. Coren’s assertion that you only need a few apps demonstrates a misunderstanding of a skill that takes time and practice to develop properly—and accurately.
Speaking of oversimplification, apps are not a Master Naturalist in your pocket, and that statement —while meant as a compliment–does a disservice to the thousands of Master Naturalists across the country. While the training curricula vary from state to state, they are generally based in learning how organisms interact within habitats and ecosystems, often drawing on a synthesis of biology, geology, hydrology, climatology, and other natural sciences. A Master Naturalist could tell you not only what species you’re looking at, but how it fits into this ecosystem, how its adaptations are different from a related species in another ecoregion, and so forth.

Map showing Level III and IV ecoregions of Oregon, the basis of my training as an Oregon Master Naturalist.
In spite of my criticisms, I do think that Coren was absolutely onto something when he described the effects of using the apps. Seeing the landscape around you turn from a green background to a vibrant community of living beings makes going outside a more exciting, personal experience. I and my fellow nature nerds share an intense curiosity about the world around us. And that passion, more than any app or other tool, is fundamental to becoming a citizen naturalist, Master or otherwise.
Did you enjoy this post? Consider taking one of my online foraging and natural history classes or hiring me for a guided nature tour, checking out my other articles, or picking up a paperback or ebook I’ve written! You can even buy me a coffee here!
#iNaturalist#plant apps#Seek#Merlin#nature#wildlife#plant identification#apps#botany#biology#science#scicomm#science communication#Google Lens#naturalist#Master Naturalist#conservation#environment
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April Check In
Closed Beta continues to chug along, and we’ve got another exciting round of updates to share with you all! The past couple of weeks have been full of pretty things, polish, and plenty of behind-the-scenes goodness!
Bundle Art
We’ve started producing bundle art for our premium one-time purchase item sets! These visuals will soon accompany the one-time purchase premium bundles we introduced recently. These bundles offer silver, copper and various items at a discounted price.
Art by Hydde.
New Fauna
The Northern Enzoi is here! This fauna will be available for all player to use on the site, and will be Hydde’s avatar!
Art by Hydde.
New Decor
We’re also continuing work on decor, with several new items currently in the works! Below are the new pieces we finished this month!
Art by Remmie, HellishAsp, Giulia and Hydde.
Accessory Recolors
We are currently working on the Iridescent Trail and the Filigree set’s recolors, here are some previews! Please note, this is early WIP, and the colors are subject to change.
Recolors by Emma.
Sweetheart Accessory Set
While we primarily focused on icons, UI assets and decor lately, work on accessories will shortly be our artists' primary focus.Our next goal is to have all currency available pieces ready for longhairs and moontails, along with our three starter breeds. The Sweetheart set has been lined for Longhairs, see them below!
Art by Remmie and Tybaxel
Nightmode
We’ve continued on designing the Nightmode, to give your eyes a break with darker UI themes. While still a work in progress, the goal is to offer a more comfortable experience for nighttime browsing and playing. Below are previews of this feature, all across the site!
How’s Beta?
Closed Beta is still going strong—and we’ve been making steady progress towards Open Beta!
Since our check-in last month, we’ve introduced several new features: one-time premium bundles, the dye system, processing mechanics, and recipe functionality.
Looking ahead, our near-future goals include the item database, merging the Accent 1 and Accent 2 metamorphic items into one single item, introducing Nightmode, and husbandry and farming.
We’ve also been actively tuning the economy. Prices, drop rates are being refined in real time based on live data and tester feedback. It’s a tricky balance, and we appreciate your patience as we work toward a sustainable and engaging system.Our goal is to feel the time spent on PawBorrough is enjoyable and rewarding for players of all playstyles.
We’ve also fixed a lot of bugs. From small UI issues, to larger exploits and broken features, your keen eyes and tickets have helped us move fast and tackle issues efficiently. We want to give a huge thank you to all of our testers for the help, it is truly immeasurable.
We’re aiming to keep this momentum going, as we are chuggling towards Open Beta. While we can’t wait to let everyone in, Open Beta will not come until we truly feel the site is ready for it.
Thanks for sticking with us!
To summarize:We shared bundle art, a new fauna, Nightmode progress, decor sneak peeks, Sweetheart accessory lines, and Filigree recolors.
What’s next?Expect even more art drops, feature check-ins, and progress toward a smoother Closed Beta experience. Stay tuned!
#paw borough#pet site#virtual pet#indie game#petsite#pet sim#development update#pawborough#art update#closed beta
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Your chest plating clatters against the floor as she sets it aside, exposing the darker matte texture of your insides to the light for the first time in months. You flinch every so often as she works, pulling cables, rearranging wires, attaching and removing temporary drives, doing things you're not even remotely programmed to understand. Elegant plastic hands move gracefully and with purpose, unhesitant in their dance through your internals, installing programs and bypassing security blockers.
She plucks one of the drives back out with noteworthy force, sending your head jolting forward involuntarily as the drive's data being ripped from your systems sends a euphoric wave coursing through you. "A-A-Almost Done?" Your words embarrasingly skip a bit, but she looks up at you with no judgement on her LCD face. "Just about, yeah. First time prep isn't hard, but if we don't get you set up beforehand there's a chance i could fry your processor when we do it."
She pops the plating back onto your chest, giving a new wire by your visual unit a final twist before she does. "Ready?" You nod timidly, readjusting to a more stable position. She flashes you a grin before popping one end of the cable into the side of her head and offering you the other end. You hesitate for a moment before jamming it into your own manual upload port.
Immediately, the visual feedback from your cameras is gone, drowned out by the rushing hurricane of her data, flying into and out of you faster than you can register. Instead of reading the individual files as they blink through you, all you're able to process is the fact that they're there- brief flashes of strong emotion leaving as soon as you can register them. After what could be an hour or just a few seconds, you feel her hand grasping for yours, and you take it as you both crash to the floor next to each other, fans blasting warm air as you're temporarily subsumed by the unyielding bliss of her thoughts shooting through yours.
You lay there together for a long time, growing a bit more accustomed to the debilitating euphoria but still unable to do much more than slowly inch toward each other and wrap your stiff bodies around each other. Eventually though, the familiar feeling of your low battery warning pulses in your head and you begrudgingly decide it's time to stop. You raise your hand to the jack to unplug it, but find that hers is already there, cradling your head for a moment before she pulls it out for you and unplugs her own end. The first thing you register when your camera feed blooms back into your consciousness is her face, illuminating the dark room as she smiles tenderly down at you.
#this one is experimental#conceptual abstract robot sex#robophilia#robotfucker#ns4w#wireplay#robot4robot#pov
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Downtimes, module editor, water temple
Happy summer! There's smoke in Portland but it's not too bad. Bless firefighters. Work on Lancer Tactics continues apace.
This month has been mostly focused on the largest heretofore-untouched section of the game: downtimes and the module editor for designing the sequences between combats. We're not planning on doing anything particularly innovative or new in its design — if you've played Banner Saga, Fire Emblem (gameboy versions), or Rogue Squadron you'll recognize what's going on here.
Repair, level up, have visual-novel-style conversations with companions, do some light choose-your-own-adventuring, and pick & launch the next combat. All pretty standard downtime fare — games have pretty thoroughly explored these patterns as vehicles for narrative at this point.
The unique thing that Lancer Tactics is offering on this front is an editor to make your own entire campaigns. Classic games like Warcraft or Age of Empires had incredible scenario editors, but making anything more than a one-mission map was solely the domain of modders. Over the last few weeks, we've gotten a full basically-visual-novel-editor working ingame where you can orchestrate NPC story arcs, clocks ticking, branching paths, and triggered events for all the stuff that happens between combats.
All of the campaigns we ship with the game are going to be made with these same editors, which'll force us to really make sure that they're solid tools. I think it'd be very funny to someday see someone like completely ignore all the mech stuff and just make a visual novel in this engine.
There's no new preview game build this month because adding this big section of the game means too many things are under construction. I'm happy with how fast we've been able to get this going, but making ingame editors is a lot of unglamorous UI piping and data refactoring work. Fingers crossed that it'll come together enough that we'll be able to get the first version of this editor in your hands in time for the next update
Other Changelogs
Carpenter has started re-making the tutorial level from the demo in this new engine, which is pushing us to add a bunch of stuff to the combat editor. I added triggers for playing arbitrary effects on the map, moving the camera, storing arbitrary data to the battle/module states, enabling/disabling/triggering other triggers, AND/OR conditions, and putting execution limits on triggers.
Triggers can highlight UI or actions (so it can be like "use the boost to get through!" and the boost button becomes all shiny)
New "camera start" zone type
Added a "hotspot" zone type that has a little floating title, and plastered the names of other zones on the map (visual style stolen from some Foundry VTT modules)
Added water, whose level can be set via the editor or triggers.
Added unmounted pilots who can mount up into Shut Down mechs. We continue to plan to not have pilot combat be a part of the core game, but it'll be useful for scenario or scripted sequences.
Added activation pips and template icons to the mini healthbar on units.
A bunch more portrait editor assets from Martina, including facial hair. Here's a check Carpenter did where he tried to recreate some official Lancer art ingame. ✨
Schedule update
Taking a look at our original date for the "bones" of the game ("finishing the battle engine, basic character creation, 2 mechs per manufacturer, and an a 'instant action' mode"), we estimated being able to get it done by the end of November. The emotional milestone for me on this front is getting the game to a complete enough state that I feel OK about swapping it in on the itch.io page.
I've been saying that the 3D cataclysm has pushed us back back about 3 months, and I think that's still holding true. Carpenter and I haven't officially made the call yet, but I think it's likely we'll need that time to port more mech content; here's a graph they made that shows about where we're sitting on the PC and NPC mechs for the "bones" target in terms of mechanics and action icon/sprite.
(This data is pulled from a big table they made that includes ALL talents/gear/traits where we've been marking things off as we've implemented them. Very handy for tracking where we are.)
That's all for now. Tata!
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oh and note: if they port gens from hedgehog engine 1 to HE2 for the re-release which i imagine will be the case, that already means none of original gens' mods will work with it and will have to be ported over, which all hinges on whether the mod authors want or are interested in doing so in the first place
gens is 20€ on steam btw (it may have been lower but i can only find it listed with the casino night dlc bundled in) and occasionally goes on sale for much lower prices for that matter. therefore not only is it worthwhile to perhaps grab one of the biggest modding platforms for sonic that still has an active modding community that's put half of unleashed into the game among other things before it's inevitably taken down when they re-release it, but i also want this to serve as a reminder that if and when the funny re-release costs 60€ the shadow campaign better be worth the 40€ extra you pay for it
#soda offers you a can#HE2 iirc is mostly a visual upgrade but considering the complexity of video games and coding it will definitely fuck with a lot of things#not to mention if the re-release shuffles some data around in some fashion#bc that will definitely fuck with mod compatibility
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