OUT NOW! FREE / pay what you want
including illustrated digital booklet AND accessible play-along audio version!
// electric sheep // is a solo tabletop journaling game about dreaming in the digital age. it's experiential, surrealist, and may not be suitable for those with ongoing unreality concerns, but i trust you to know yourself!
if you enjoy, consider tossing a few bucks my way so i can keep making little games. thank you so much! find the game below:
Query: Do you miss dreaming?
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Danny's Summer Un-Sale
Summer is the season for summer sales! So I've made some of my "best" games temporarily MORE expensive! You can buy them individually (for more money than usual), or in this bundle for a slight discount (but still more than usual). Or you can wait until July 19th when the price goes back down. I'm not the boss of you.
In this bundle you will get:
Garfield ± You, my two player RPG about a human trapped in an emotionally fraught relationship with a lasagna loving cat-like spirit that only they can see. The spirit is also a telephone.
Sword Saga, a one player game tracing the history of a magic weapon from its creation to when it stops being used. Specifically not a journaling game, the game invites you to write things like news clippings, auction listings, and embellished retellings at the bar.
A Christmas Belonging, a GM-less game where you create your own Hallmark Christmas movie. Play characters like the Small Town Hottie, Big City Big Shot, or Secret Royalty, and tell a fluffy, trope filled festive tale!
For Love & Justice, a magical girl anime inspired storytelling game. It's the season finale, and you're about to face down the villain for the last time. By answering questions on cards, you will create your character and their relationship to the villain. At the end you must determine whether they can be redeemed, or must be defeated once and for all.
Myth Conceptions, a mythmaking game. Create a pantheon of highly specific gods, and tell epic tales from the world they reign over. Then bid on Fates to determine what happens to your god when the end of the world arrives.
Heist Heist Baby, a rules light heist game. Collaboratively create the thing you're stealing and the security systems guarding it, then steal it. With mechanics inspired by Mad Libs, you have a list of words suited to your role in the heist, which always get you past the obstacle. But not without something unexpected happening.
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Dipping into videogame fandoms is always wild. Like fandoms of all sorts are bad at genre conventions, but gamers LOVE to praise or criticize things for, like, blatantly subjective gameplay styles that literally just are types of game that maybe they should be playing more (or less) of, and then cap it off with a suggestion that is obviously far beyond game engine capabilities based on experience, or would radically change or cripple the intended interactive player experience / replay value
You think the devs fucked up because the protagonist is a blank slate just dropped in the world with no backstory connection or driving motivations???
Bruh... Skyrim never even hinted to you what you had done to get thrown in a cart on your way to the death penalty
I think maybe you would have more fun stepping away from the RPGs. Grab something with a named protagonist on the cover and no character creator. If you don't want this canon character to have "OOC" dialogue options when you control them that make them sound like an outsider to the plot, well, they don't tend to do that when you play something with minimal / option-less cutscenes 🤷♀️ nor do you lose critical interactive experiences if you pick a game designed from that mindset
It's never something subtle, is the thing 🤣 always with the "TRAGIC - Amazing Game would be objectively better if only it was a Completely Different Game more suited to my preferred play style"
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When you accidentally take out THE boss in one turn...
People say the Tempest Charge Blade is mid, I kinda have to beg to differ
We troll the DM a little...
Edit: Okay I realized context might be important here.
Player 1 hit's Yennval, and does a fair bit of damage
I jump in using Xiaoli’s Ingenuity forcing her to take 2 damage losing a structure and becoming stunned, I then attack with the tempest charge blade dealing 15 damage and creating a size 1 cover, I burn one of my last uses of Xiaoli’s Ingenuity to damage the cover destroying it dealing 1d6 damage to Yennval forcing a second structure save she rolled poorly and exploded
Edit 2: this was also not a first turn kill, we were in like round 6 of the fight I had been cutting power to the ship and smashing minions up till this point
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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me, thinking that i have at least a base level understanding of botw: :)
blue, about to write a 1,000+ word essay that is going to completely revamp my understanding of the game and interpretation of its events: bada bing bada boom
i dont know how you do it. i am incredibly impressed and using all of this for fic inspiration. keep writing
every time someone asks me how i do this shit i have to regrettably inform them that the real genuine answer is that i am fucking insane. my 2 passions in life are writing and video games and the place where the 2 converge fascinates me to no end and i am that special kind of crazy that is capable of latching onto something and not thinking about anything else for 10 years. so. the only thing i have cared about deeply for the last several years of my life has been the way video games are written and constructed. and zelda is one of the most interestingly constructed franchises i have found to date. these games are just like. the absolute perfect story for my brain to work with and i truly do not know who i would be without them. and i am genuinely incredibly grateful that ive been able to build a platform where people like. CARE about what i have to say and take the time to ask me to think about the games because like. i would be doing it ANYWAY but knowing that there are people who actually read my analysis and appreciate the amount of thought i put into this stuff makes me really happy lol
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