going through Iphigenia at Aulis again for my final paper of the semester, and have an interesting passage that I came across while looking for quotes --
Achilles: When I witness the nobility of your soul
I yearn all the more for your love.
So listen, I long to help you.
I long to win you for my home.
Thetis is my witness, it will be my loss.
if I do not check the Greeks and save you.
Remember, death is a terrible thing.
Iphigenia: Without misgiving, I must say this:
Helen the Tyndarid has done enough harm by her beauty
in whipping up strife and making men shed blood.
Therefore, good stranger prince,
do not die for me. Kill nobody.
Allow me to save Greece if I can.
Achilles: O illustrious one,
what more can I say if that is your decision?
Your whole attitude is wonderful. That is the truth.
Nonetheless, should you change your mind,
this I want you to know:
I shall put my weapons at the ready by the altar
to rescue you from dying.
Perhaps you will take my offer up
when you see the sword come near your throat.
I shall never let you die for a ridiculous decision.
I’ll take take these weapons of mine to the temple of Artemis
and await you there.
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Danny was Not Happy™️. Vlad had actually managed to nearly kill his Dad. His Dad was on constant watch in the ICU, Jazz in a medical induced coma while needing to recover from minor surgery due to internal bleeding, and his Mom had minor injuries and a concussion.
Now Danny had put up with a lot from Vlad, but he had already been stressed out due to Finals, and honestly he doubts that even if he had been perfectly stress free this wouldn’t have crossed his bottom line.
Usually he didn’t keep any secrets from his best friends, with Jazz being a close second (third?), but one thing he did keep was his plans if Vlad ever did manage to reach this point. He honestly wasn’t sure exactly why he didn’t want to tell them, but it seemed he would find out after he started the plan.
Luckily, Tucker was a technopath, and had unknowingly helped with his plan by finding out that Bruce Wayne was Batman, along with his entire family of vigilantes. And while Danny didn’t generally have much time, Clockwork had actually helped him with some time shenanigans where he was able to scout Gotham and the Bats ahead of time.
Now he just needed to grab some of the things he had created in advance with his barely existing free time, send a text to Sam and Tucker, and he was on his way to Gotham. Hopefully the Bats would agree with his plan if he offered to fix some of the issues he had seen but had been warned by Clockwork was not the time to deal with.
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changed my tune so fast just bc of youtube autoplay lmao ok here have some sagau diluc thoughts
the player, diluc thinks, is an incredibly endearing being.
he's come a long way from the curt and wary attitude he used to put on around the traveler (and by extension, you), and today is one of those days where he finds himself privately thanking whatever powers there may be that allowed your paths to cross, with him staring at the reflection of you hidden deep within the traveler's eyes in the wake of his fight with the abyss that fateful night in mondstadt.
as one of the first people to have their constellations manifest in the sky of teyvat, diluc is more than aware that the fact that you still choose to ask for his company in your (or, well, the traveler's) journey is a gift he must treasure deeply. he knows that it is your presence in this world that gives vision bearers a chance to become something greater than they presently are. he also knows that he is no longer as impressive of a companion in battle as he used to be from back when the sky wasn't as bright as it is now (when the world you knew was smaller and he was still a figure that you could look to and proudly call "your main").
but you always come back to him. when he least expects it, you invite him back to your party and diluc can't help but privately think, privately wish, that it's because you're as fond of him as he is of you.
standing in silent prayer while you bestow upon him artifacts that thrum with divine power is an experience he can never tire of. the claymores you give him, the food he eats, all the materials he needs to reach a breakthrough in his capabilities... he understands that you aren't teyvat's creator, but this world and everything in it seems to exist just for you. you, the provider, the sustainer, the beloved of all. sometimes, diluc feels that everything he has and ever worked for have all been for the sake of one day meeting you.
he's not a religious man by principle, and he loathes people of absolute power. the only exception to this, however, is you. he's not foolish enough to believe you're some omnipotent, omniscient being that lords above all. no, you're not like that. he knows this because the longer he journeys with the traveler and feels their bond strengthen, the faint whispers he used to strain himself to hear grow clearer and clearer until finally, one day, he hears you.
you're both nothing and everything he thought you'd be. you view the world of teyvat with so much awe and joy that it's infectious, and he finds himself smiling more often than not to the privilege of finally hearing you. the traveler always looks at him with an understanding smile when diluc slows down in their travels to listen to you. he lives for the moments when you talk to yourself or to someone else (a companion of your own, maybe? from your place beyond the stars?) because this is how he learns. your favorite food, your favorite nations, your favorite "characters" and more. he holds every morsel of information you unknowingly give close to his chest where all his affections and wishes hide. he likes to think that this way, he can be closer and better for you.
but he knows he's not the only one who hears you, and it is the traveler that is closest to you out of all them. even so, diluc harbors no ill will to the avatar you chose to see and travel the world through. you're so fond of the traveler, and how could he ever come to loathe anything graced by your love?
he knows how to play nice. it helps that most of your other chosen are people he can find himself enjoying the company of as well. diluc understands that as much as he wants to be the sole holder of your attention, the world does not function that way. he's willing to extend an olive branch so long as they can all work together to keep you present in teyvat. he can worry about his more aggressive competition later when they aren't at risk of being caught in such an unsightly state by you — all that matters to him, right now, is how to keep your gaze on him for just a little longer and keep you from leaving him again.
it's a daunting thing to be so close to your grace. you take diluc to lands he'd never thought he'd visit again, to ruins of civilizations long past, domains with unimaginable horrors and have him run, claymore and vision burning at his hip, into fight after fight at your command. it's tiring at best and painful at worst, but you always take care to heal him and his companions before leaving, and you always lead them somewhere safe to rest until teyvat brightens and you come again.
his current companions (his "supports", he inwardly preens) rest and talk amongst themselves once they feel your presence leave. it used to be something they, your chosen, would panic over, but now that they've gotten more used to you and all the signs that pointed that yes, this is your will, they've grown to be able to tolerate the harrowing chill that comes when your warmth leaves them. diluc leans back on his chair in front of good hunter to observe them. they're all people he's come to grow fond of in time: diona was prickly, yes, but ha become pleasant to be around once they grew past their misunderstandings. the young master of the feiyun commerce guild, xingqiu, was also a reliable companion both in and outside of battle, and for all his faults, venti has proven himself to be a devout believer, unwilling to be a burden to you or the party you've guided him towards.
under normal circumstances, he never would've met and forged such strong bonds with these people. if not for your own interference, he never would've bothered getting to know any of them at all. though he may have his own gripes and complaints at times of how their dynamic works when you're not around, diluc is still fond of them. he's grateful for the opportunity to grow close to people again, and traveling the world alongside them and the traveler has become one of the few things he's begun to look forward to outside of his duties as "diluc, master of dawn winery." when the day is done and he can sit and relax with them in the tables in front of good hunter, he can rest in the company of others who understand the near-maddening pull in his chest that draws him to try and get closer, closer, to you.
it's days like these where diluc quietly thanks whatever it is brought you to them, and prays that one day, he will no longer have to search through the traveler's eyes to see you.
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question at what point should someone know where parabola is in fallen london?
depends on if you mean lore-wise or gameplay-wise!
lore-wise, i think you can learn about parabola as early as the flit if you pursue the cats and bats plotlines enough. there's also a ton of stuff referencing and relating back to it the more you explore, so you're bound to run into at least one mention of it eventually. it's kind of the neath's worst kept secret. like. to the point where i think we all kinda forget it's a secret in the first place.
gameplay-wise, establishing a parabolan base camp and unlocking the ability to traverse to-and-fro parabola is one of the major milestones to hit in early-midgame and mid-midgame (as odd as that phrase sounds) progression. it's not something you necessarily need to beeline for, but it's definitely something you'll want to put high on your to-do list after becoming A Person Of Some Importance.
the main function of parabola early on is acting as a sort of "advanced skill bootcamp" where you can level your glasswork, APoC, etc, with more functions and goodies unlocking as you upgrade and explore more in-depth with it. you likely won't find yourself heavily relying on it for a good while, but speaking as an endgame player; build your basecamp. upgrade your basecamp. invest in your basecamp. you will thank yourself so much for doing both, Especially the latter. the wounds and nightmares reductions alone are both Super Worth It.
overall though, if you haven't even built your laboratory or gotten a ship yet, Do Both Of Those First. and if you don't even have them as options... parabola is something you shouldn't even be worrying about right now. don't sweat it. play the game at your own pace. it'll still be there when you get there.
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