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#outsider as a storyteller
no-light-left-on · 5 months
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every dishonored game (with the exception of DotO) ends with the Outsider narrating what came after, when the story came to a close, and it does give the game the quality of one - a story recounted to you, in detail, by a master storyteller that explains what came after, what fate the characters you grew to love in the tale met, before it all fades to nothing. and it conjures ideas of human Outsider relaying strange stories like this to others, those of the plague and of the coup, tales of the Knife of Dunwall, or the tales of the witch-Empress before she became an Empress at all. maybe even presents the idea of the third game being, at the end of it all, a retelling of what human Outsider lived through, but now he is a little older, a little less otherworldly.
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batbabydamian · 2 months
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The Boy Wonder #3 by Juni Ba rambling about how cool this series would be to read in a single sitting...it's all so connected!!
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rambles for issue #1 and issue #2!
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i don't have as much personal interpretation for this cover besides it being a solid piece of art in shapes and silhouette! ALSO. bi bg lighting lol. Damian's "X" posing of his cape and swords parallels with Tim's "X" chest straps + the Robin emblem in the center. Tim's closed Red Robin wings frames Robin's own outstretched cape wings; and on top of that, the shadows cast inside the wings nicely frames Damian's demon mask.
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Joe and Merle's dynamic has been so fun, especially with the mutual enthusiasm over the storytelling 🥺 Joe also opens up about his circumstances that led him to this moment, which perfectly sets up the setting of this issue! Even his very first introduction becomes a relevant detail when a fancy rich couple drops a champagne glass, uncaring of the people literally below them, saying “some poor sap down there’ll appreciate it” when it bonks Joe’s head.
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it all comes around!! and tbh this issue proves how much this series would slap to read in a single sitting (GET THE COLLECTED EDITION)
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Going beyond first impressions seems to apply to the color palette in this series. From #1 in the first page of Gotham, we see the gold of upper society to the blue of the downtrodden → from issues #2 and #3, it’s the warm gold of inner Gotham to the cold blue of the rich. there’s a sense of community displayed among the poor - even part of Jason’s intro avenging Bill, a generous man mourned on panel by many. The rich gives off a sense of individualism, celebrating themselves and their excess.
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With the change in scenery, this issue steps into the more civilian side of things through a spy theme - fancy suits and lil gadget intros! Going down the civilian route with Tim feels very fitting since it's what makes Tim's run as Robin so charming!
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i love that Talia’s taught Damian to be conscious of the rich’s effects on society, especially in the following page of small panels zoning in on the details of wealth and overindulgence. but also LIL DAMIAN. HIS LIL ROUND EYES AND HANDS 🥺
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Damian’s aware of the facts, and his disgust is clearer after having just been through lower Gotham and seeing firsthand the poverty directly caused by the wealthy (also not sure if that old lady is the same one from #1 with similar hair and clothes, but pls she can't a break…)
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i mentioned Damian’s “inciting incident” for this journey to be the intro of a demon for Damian to prove his worth but i’m correcting the use of that term!! the intro of the demon is more the beginning of plot, whereas the actual inciting incident is beheading the thief!! it’s the main reason he’s in this situation where he felt the need to prove himself, and atone. Most notably is that the beheaded thief is a consistent character that quite literally haunts Damian every step of the way.
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The statue of Batman’s head being popped off becomes a significant visual, because while Damian started this journey to prove something to Bruce, the only one that really seems to have (quite literal) eyes for Damian’s journey is the thief. Why does he make more of an appearance than the actual Bat? Even his statue’s head doesn’t make a figurative presence; whereas the only one looming over Damian is the thief. Guilt over killing him may be driving him just as much as his desire to be worthy. Alternatively, it could be that Damian needs to reexamine his motivations since the thief is really getting in Damian's face now.
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Damian is proud to be a positive influence on Tim, but the moment is short-lived. It’s an ironic moment to me because Damian doesn't even know the impact he's had on Jason just in the previous issue!! 😭
Damian's so desperate to prove his worth, yet he's been making choices in every issue to help others!! Helping the old woman up in #1, being vulnerable with Jason in #2, and now sacrificing himself for Tim!
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The Ra’s "Weakness" panel has been reoccurring since #1, but it's the first time Talia has been included. Being great figures in his life and mind, their silhouettes consume Damian's, similar to a few of Batman's appearances below. This latest disappointment was such a blow to Damian, that Talia (who he might have the most respect for) becomes an added voice in his head.
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Final thoughts!!
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Like Rok, does the thief actually have a connection to the al Ghuls or is this beard just in fashion at the moment.
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Lex is clearly referencing one of the Underwell warehouses that Joe and Merle are presently, so wondering if whatever he and Tim discuss here will be affecting them later.
Ending with Talia’s cover for extra hype!! i’ll probably go back to this for the next ramble, but i’m already gearing myself up to wail about Talia just based on this cover. The Mary and Jesus imagery (more prominent with Damian’s lil crown as a “prince”) but most importantly Talia weathering the flames for Damian…her own shroud/shawl wrapped around Damian and burning… oh boy
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apollos-boyfriend · 1 year
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this is like. all fully speculation. but i was rewatching some of jaiden’s nuzlocke videos, and them combined with a recent clip of hers i saw talking about how she’s not even sure why quackity chose her for the qsmp made me connect why he might’ve picked her. because like. i think nearly everyone was a bit shocked, if not confused, to see her on the lineup. despite having been in the scene for a while—her first public animations were for ihascupquake, after all—jaiden isn’t your first thought when you think of minecraft youtubers. as far as i’m aware, she was on one smp before the qsmp—epicsmp, and we all know how that ended.
no, jaiden isn’t who you’d think of when you think minecraft youtuber. but she is who you’d think of when you think storyteller. which, yeah, is kind of obvious. there’s a whole subcategory of youtube for animated storytellers, and jaiden’s been one of the front runners for years now. but the thing about jaiden specifically is that she doesn’t just tell stories. she shapes them. you can really see that the most with her animated nuzlockes. she’s given scenarios and events that are largely random and arbitrary, fully just game coding and out of her control, and she turns them into her story. her platinum nuzlocke specifically highlights this with the giratina, two jaidens storyline she creates to explain her resetting the run and attempting the elite four again.
live mcrp HEAVILY relies on having to go with the flow of the game, and learning to work around in-game mechanics and limitations to create a storyline out of. things that are story-important, like pets or npcs, are fragile and can be taken away at any moment, be it by a mob, glitch, or player error. you have to be able to think on your feet to not only work around it, but create a narrative to explain that decision fitting into the canon and story instead of just taking it at face-value. and that’s exactly what jaiden’s been doing for years now with a lot of her gaming-based content. quackity would need people accustomed versatile storytelling as much as he’d need people accustomed to survival minecraft itself, and jaiden is nothing short of an expert at her craft
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yardsards · 8 months
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people have brought up the difference between "this piece of media is good" vs "i like this piece of media". i would also like to mention the third axis "i would easily recommend this piece of media to others"
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brionysea · 5 months
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the "they forgot about jonathan's character development" crowd must have missed the part of season 4 where he finally did something other than follow nancy around like a lost puppy for the first time since the show's inception
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puhpandas · 3 months
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every day I think about how the elevator situation was literally the trolley problem, a famous moral dilemma for being impossible to choose either option and people still see Gregory experience that in ruin and believe he should die
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22ratonthestreet · 2 years
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i think the 4 yrs between reanimator and bride were the equivalent of leaving dan (a fruit, perhaps) in direct scalding sunlight to ferment
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kedreeva · 1 year
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Hey! So I've been following you since you posted a lot about good omens in 2019ish? I remember you talking about wing fics vividly, but I just want to ask:
How are you doing after season 2?
Good! I enjoyed season 2, and I look forward to seeing how things resolve in season 3.
I think there are a lot of folks upset about various things, for various reasons, a lot of which boil down to "the season didn't go how I wanted it to/thought it should go" or "the season didn't end wrapped up neatly like S1 did." Neither of which, imo, are fair judgments of a season that a) isn't that person's story and b) was meant to be a bridge not an ending. Everyone is entitled to their opinions, of course, and to their feelings, but I do wonder how many have taken honest assessment of those feelings and opinions.
In my opinion, it's unfair to claim a story is bad JUST because it didn't do what you wanted it to do. It's not a bad story just because characters didn't act how you predicted or wanted, either. Some of the responses I've seen hinge almost entirely on "but canon didn't do what fanon/I decided is best" usually with the caveat of "before I even saw the season" and that's... ignoble at best. It's fair to criticize poor storytelling, but I feel like you have to have the whole story, or most of it, to do that, and we don't have that. We're actually smack in the middle of the story, by my judgment.
This season was never meant to be The Whole Story, we have known for a long time that there is a season 3 planned (whether or not it's ever able to come to fruition is a separate issue, it has been planned since a long time ago). As such, I don't think it's fair at all to the story to be angry that the season didn't stop at a nice, neat, happily-ever-after, because this isn't the end of the story.
To quote one of my favorite authors, Peter S. Beagle: "Things must happen when it is time for them to happen. Quests may not simply be abandoned; prophecies may not be left to rot like unpicked fruit; unicorns may go unrescued for a very long time, but not forever. The happy ending cannot come in the middle of the story."
They cannot have a happy ending until they've fixed the problems, and even before the end scene there, problems abounded. The unicorns are still unrescued. It's still the middle of the story.
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lynzishell · 9 months
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Prev // Next
Transcript under the cut:
Phoenix: What? Dawn: Phoenix, you have the biggest heart of anyone I’ve ever known, and I love you so much.
Phoenix: But? Dawn: No but, just listen. Phoenix: Okay.
Dawn: You know how everyone says that your whole life flashes before your eyes before you die? Phoenix: Yeah.
Dawn: When we were on that mountain… when I fell. I thought for sure I was going to die. But my whole life didn’t flash before my eyes. All I saw was you. Every second from the moment we met. And then I stopped, and suddenly everything was silent and black. And then I heard your voice. When I opened my eyes, I saw you. You caught me. I don’t even know how that’s possible. But you did. You’re not just the love of my life, you’re my partner, my hero, my soulmate. Not a day has gone by that I haven’t felt safe, supported, and loved by you too.
Dawn: Now you can ask me. Phoenix: Will you marry me? Dawn: Of course, I will.
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clarisse-doodles · 7 months
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Cass + ballet 🩰 (ft. supportive siblings and good dad Bruce)
I love the idea of Cass enjoying dance. It's an outlet that allows her to express herself without words, and I think she would enjoy the highly technical aspect of ballet combined with its storytelling and emotional side. and as a former dancer I always have fun imagining my fav characters do ballet :)
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chaosroid · 4 months
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Bisexuals really do have to bend over backwards to explicitly show people they're actually bi, and at times even that's not enough for some. We really can't just exist without having our sexuality constantly questioned.
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laurasimonsdaughter · 4 months
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Concept, changeling tale as a metaphor for autism, but instead of the autistic person being fae, the neurotypicals are the fae(with their seemingly unending unspoken rules and weird punishments that humans CanNot understand), and the autistic child is a human who was fae-napped.
An excellent concept! I'm always fond of an elegant subversion of expectations <3
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erstwhilesparrow · 5 months
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hey does it ever make you kind of crazy that post-reunion, c!owen introduces himself to us as owen agarci? agarci as in the name of the demon he shot in the chest during his trial? we know that's not c!owen's real last name -- he tells us so right then and there -- but i think it matters that of the last names he could have chosen for his lie, he took this one. his last name might have been the only thing he still carried with him of his family, of his past before the attack, and he refuses to use it or admit to it.
because it is an introduction, y'know? his narration, after the reunion, is a way of remaking himself in our eyes -- he is not the person we thought he was, so he needs to introduce himself again. and here, the thing he claims as his originating point, as the moment from his past he wants to carry around with him in something so fundamental as his name, is the moment he first killed a demon. this is the most important piece of his past. this, he is telling us, is where he comes from.
i think a lot about how we never actually see owen's parents. i don't even think we get their names? we get their voices in flashbacks over shots of empty fields and unpopulated streets. there is a kind of blankness to owen's past, or to what owen will reveal to us of his past, that forces us to take on faith that he is telling the truth when he talks about his own history. there is no one who could say otherwise; all the people who might have known him before he was a soldier and then a general are almost certainly dead.
it grants owen a fascinating degree of control over his own history. of course he can remake himself in this way, of course he can tell any story he wants of himself in this way; there's no one left to dispute his claims. in a way, he is his own origin -- as he tells us the story of his life, he is also creating that story. he came out of those woods with nothing but a bow on his back, no history, no one still living who could call to him by name. whatever life he lived before that point doesn't matter -- the thing that fundamentally made him the person who walked into town and demanded to join the army wasn't the life he lived with his parents, it was the violence he'd been exposed to and the violence he'd discovered himself willing and able to engage in. or so his story goes.
do you think when he woke up at the bottom of that elevator, memories wiped, nothing left to him of his past, there was some strange sense that he had done this before? do you think he rose up toward the light of the clearing above, empty-handed and alive, his entire life before this point a history waiting for him to tell it, and wondered why it felt familiar?
or maybe it's that he's refusing us. because following his turn during reunion, there's almost a sense that he has tighter control of the camera now. he addresses his 'voices' nearly antagonistically, wishing we/they would go away, responding and talking to us/them in a way that feels harsher than how he's addressed chat in the past. he's frustrated with us/them: why are you still here, i thought i was done with you. he accuses us/them of only pretending to care, of lingering not so much out of concern or any desire to do something as out of some morbid curiosity. there's a degree of access to him that we seem to have lost. it's as if he's finally certain that there is an audience, and what he's willing to show us shifts.
there's something really lovely and horrifying about a lot of the more scripted sections of owen's pov after the reunion. how it shows us things only he knows (the knife in his hotbar for much of his dinner conversation with guts, the beat where he grabs his backpack and reaches for a weapon when it seems like ayngel is about to recognize him, the interaction with puddy in the second clearing when he visits with krow), but we are nevertheless shut out of his interiority as he starts talking less to others, starts favouring third-person camera shots and narration where he gets to step out of the moment and talk to us directly. you can even think about the 'scripted by owengejuicetv' segments after each kill as signalling this: he has such visible direct control of the story we get to know now. he is the one who gets to tell this story, who gets to move the pieces on the board. here's what happened, he says to us. this is how it went. this is what i do and who i am and here are the parts that mattered. do you ever think about how rasbi's ending wasn't streamed from her pov? do you ever think about how the only witnesses to rasbi's death were rasbi herself, and owen?
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holocene-sims · 7 months
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next // previous
august 24, 2021 8:15 p.m. rainbow bowling
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sunburstsky · 4 months
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So in this last episode we had confirmed:
1. Indri, who 2/3rds of the party is infatuated with, is Big BAD Lady in a very real way and can call down the memories of stars, including the ones shining into her library
2. If you “flee” (and i just feel that the definition of that might be a little squishy in this specific scenario) *within a mile* of Grimore, you are as good as dead
oh this is DELICIOUS
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molagboop · 6 months
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Mawkin children undergo several maturity rites before they're granted full tribal citizenship. The first occurs around eight years old, involving a basic academic evaluation and the child's choice between a physical fitness test or a dream-walk.
The evals are simple: how much has the child learned, what do they know, where can we supplement their education, etc. How can we stimulate their curiosity and foster a lifelong love of learning? Have they displayed any skills or passion for any particular subject? How can we encourage their hobbies and interests? Those are the kinds of questions the adults involved in carrying out the evaluation are asking themselves.
The evaluations help parents figure out (or reaffirm what they already know) ways to engage their childrens' interests in a fun or productive way, and how to help their child along the path to success, academic or otherwise. Every child is different: they have their own needs, and while 8 years old isn't old enough for anyone to ascertain exactly what they wanna be when they grow up, the evaluation is a good starting point for the rest of their academic track until their next formative rites.
The next part of the rites is a branching path. The fitness test is typically favored by more outdoorsy or athletic types, as well as children who are afraid of specters or arent very interested in the old ways. That's fine: old people stuff can be boring! The priests go on and on about the ancestors during holidays, but you're eight years-old and you've never seen the ancestors show up before, so big whoop. You've got toys to play and things to learn.
Another general assumption is that children who are likely to grow into steadfast warriors or athletes may pick the fitness test enthusiastically and without thinking about it, but again, this is an evaluation, and the kids are like, eight. Nothing is set in stone. Eight year olds also typically love playing outside.
A number of kids, hearing about all the cool things their elders know and are capable of, or just being curious about what their ancestors might have to teach them, opt for the dream-walk.
The dream-walk involves exposure to psychoactive fumes, but is nonetheless completely safe: the kid is monitored and made as comfortable as possible.
The dream-walk is overseen by priests and doctors. The burners are lit and the trial-goer falls asleep, entering a state similar to lucid dreaming.
Everyone's experience is different. Some kids have profound surreal experiences: others spend the entire time sitting at a table with a long-dead ancestor having a meal. Some kids are shown events from the past by an old ghost: some even experience said event from the perspective of someone who was there when it happened.
For others, the dream is of an old-fashioned hunt, typically guided by a departed grandparent or neighbor. It's not unusual for Mawkin kids to have experienced the act of hunting for food or sport by this point in their lives: many who hunt take their babies out with them on their backs. The quarry during the dream-walk, however, is typically more than your mundane game beast.
Tribal scholars and doctors of psychology have posited that the dream walk largely reflects the experiences of those involved. Formative memories and strong feelings, they believe, greatly affect the appearance of conjured apparitions in the dream. If a kid is fighting any demons at eight years old or harbor any powerful fears, they may very well be forced to face them head-on during this trial.
Therein lies the value of the dream-walk: it's not just a curiosity to get the kids to engage with cultural practices of yore, it has utility in teaching children valuable lessons through experience without actually making them fight the six-eyed serpent of a hundred and seventeen mouths. And they're usually not facing it alone: the ancestors quite literally walk with plenty of kids during these trials.
There are some truths a given child must face alone, and plenty do. But when they wake, they will find themselves among familiar company, the sweet smell of wood smoke permeating the air and a feast awaiting back home to celebrate their first milestone towards becoming an adult.
Some kids don't fight any major bosses or experience the heat death of the universe through the eyes of a slug, instead deriving value from the dream-walk in the form of sensory-guided introspection. The lesson they learn may not even be apparent to them until six years down the line. It doesn't have to be deep: it can just be an experience that gives then a new perspective on the world.
The senses are heightened supremely during the dream-walk, allowing the dreamer to experience the world in a whole new way. Tasting color, feeling the vibration of every sound beneath one's skin, perceiving the shape of every smell. Even if the kid walks away thinking "huh, I've never experienced the world that way before", the trial will have been a success. In the very least, a child should come out of that dark room with a unique memory for them to examine later on.
Several minor rituals and evaluations occur around twelve and fifteen years, but the foremost citizenship rites occur around seventeen, when an individual's stomach is strong enough to handle sap wine in greater quantities without suffering catastrophic liver failure. The dream-walk is a requirement this time around, as well as a combat test. The combat test is the actual rite that determines one's status as an adult: the mandatory dream-walk occurs beforehand as a way to shed all doubts about the strength of one's resolve if they have any insecurities, and perhaps gain some personal insight in the process. Introspection assisted by psychoactive substances.
You may be wondering how those with varying degrees of disability come of age if they can't engage in the rite of combat. There are alternatives to the combat test if the participant doesn't feel able enough to fight, or otherwise can't exert themselves without experiencing undue pain and discomfort.
There are alternative rites for individuals of every combination of physical and cognitive impairment, and all are treated with the same gravity and dignity afforded to the typical rites. Poetry recitals, music, research projects, an oath of maturity: these are a few examples of things disabled Mawkin have done to establish their claim to adulthood in place of the rite of combat. An individual doesn't have to be "good" at something: they just have to show that they accept the responsibility that comes with being an adult, or are otherwise committed to their community and the tribe at large.
For some people, that commitment comes in the form of thriving to the best of their ability. Surviving to the next day, striving for tomorrow to hurt a little less than yesterday. It doesn't matter whether they can "contribute" or be a "productive member of society": all are one, and one serves all. The Mawkin take community very seriously. There's an age-old adage that says something to the effect of "if one is suffering, all are injured", and "when one is deprived of dignity, we are all cast naked face-down into the mud".
Anyways, that's how juvenile Mawkin are granted all the rights, responsibilities and privileges that come saddled with being an adult. It's worth noting that most of these rites line up with a typical Chozo's molting cycle, with the final rites occurring just as young warriors are shaking off the last loose feathers of their old coat and displaying their first (clear) adult patterns.
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