#processing conditions
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cylexplastics · 5 months ago
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Study on heat deformation temperature and heat resistance of ABS plastics
In the application field of plastic materials, heat deformation temperature and heat resistance are important indicators to measure material performance. As a widely used engineering plastic, the study of heat deformation temperature and heat resistance of ABS plastic (acrylonitrile-butadiene-styrene copolymer) is of great significance to the application and development of materials. This paper…
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myrunawaymind · 15 days ago
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I wish someone would trigger me mid conversation. Not a full blown trance trigger. (altho that would be hot) But just enogh so that my mind is pulled too a stop and not knowing why. Like forgetting a Word out of the blue but its the entire thought process at the moment. Just minding my business chatting or texting with someone and a snap or a quick spiral that is deleted moments after. I've forgotten what I was talking about and needing too ask them? ''So this coffee place is really goo-.. *snap*'' ''What was I talking about? Oh yes! it feels sooo good too just sink into trance!!...'' Just having my entire conversations controlled without me knowing would be so hot!
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bixels · 1 year ago
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
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So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
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scruncheduppaper · 4 months ago
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seeing ppl on twitter’s takes about snowgrave kriselle makes me want to kill myself oh my godddd “its toxic” “regular kriselle better bc its healthier” DO YOU THINK I WANT TO SEE THEM MUSHY KISS AND BE LOVEY DOVEY AND HUG EACH OTHER??? NO!!! the APPEAL is that adding romantic connotations to their snowgrave relationship (which mind you very much already exists in canon) allow their relationship to become so much more interesting. do i think they’ll become truly endgame canon? do i think they’re in love with each other??? ABSOLUTELY NOT!!! AND I DONT WANT THEM TO!!! the POINT is that it’s supposed to be dark and interesting and exploratory of their characters in relation to the deconstruction of autonomy in video games through gender roles and principles of knighthood and the idea of the “damsel in distress”. not to mention that “shipping” regular kriselle and snowgrave kriselle isnt mutually exclusive either. in fact i think understanding both allows you to analyse their relationship much more fully and deeply than without considering the other side. and besides, isnt the fucking point of shipping to explore character relationships??? why would you want to Ignore nuance and depth rather than focus on it???? are you unable to handle anything deeper or darker than like fucking cocomelon??? if you hate character analysis and dark themes in relationships you can head on back there or smth idfk oh my lord i cant fucking TAKE IT ANYMORE
#snowgrave#kriselle#rant#deltarune#this probably comes off as harsh lol#i was going to add its alright if you find snowgrave kriselle uncomfortable for personal reasons#but like sincerely if youre in the utdr fandom and you’ve seen the fucking geno route then i think you can handle this#and not only that but i feel like nowadays fandoms are purposefully trying to get away from darker subject matter and themes#while in the process airbrushing nuance and details in favour of shoving characters into tropes and boxes#all in the name of ‘person comfort’ and ‘preference’#and while i cant control what other people do or ship or whatever#i do think its a sign that we’re leaning far more into anti-intellectualism these days#and people are just completely unwilling to engage with things outside their comfort zone#its okay to have preferences! its fine if you think kriselle is bad!#but like if your only reasoning is that its unhealthy and toxic then idfk what to tell you man#please play/watch/read better media#relationships in media can be toxic and unhealthy and portrayed without romanticisation#kriselle is very much so!#my ideal version of them is that neither of them have feelings for each other at all#neither does the player have any for noelle#the romantic/marriage connotations are there as metaphor for the stripping of autonomy through a forced heterosexual lens#however if they somehow form some fucked up forced conditioning traumabond feelings for each other along the way which fucks things up even#more… now THATS fucking interesting#really gets you questioning the lines between the decisions you make and the ones they make of their own volition#suselle completely endgame though#i just like analysing kriselle more LOL
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astrhae · 2 years ago
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...maybe it's all part of a great big ineffable plan
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eggwishing · 7 months ago
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yuuup
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greater-than-the-sword · 17 days ago
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Experience of touch aversion
I listened to a Jordan Peterson episode last night where he said something about autism that sounded slightly ignorant to me but I'm not 100%. He says that touch aversion is clearly more deep-seated than theory of mind (eg. Something that can be affected by persuasion) which I believe he's right about, but then said that, "mammals like to be touched." Therefore, something is wrong on level even deeper than mammalian. This doesn't strike me as right by experience though, especially as a person who experiences sensory touch aversion.
In my experience the mammal-brain is still there, it's just obscured by various difficulties like overstimulation, experiencing sensations wrong, threat response, etc which makes it difficult to be enjoyable.
I think there may be other polls I could run but not sure
Feel free to simply describe your experience because I'm curious about other factors like if it matters what person it is, and what was the age of onset?
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dredgen-dumbass · 2 months ago
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(Disabled) player's guide to making D2 more accessible
because so far (correct me if I'm wrong) I haven't seen one on here, & maybe (hopefully) it'll help someone.
Alright, to get it out of the way, I'm disabled. I have neurological damage from a tbi, and more recently another concussion, and among many many other things it makes gaming a lot more complicated. It can (unfortunately) be difficult to find advice for disabled gamers online that isn't just "get good" or "then gaming isn't for you", so I figure this might be helpful, since it was for me.
I can't speak to other conditions, so this is more about adjustments for specific symptoms, but I can only really speak from experience. That said, I've had to learn quite a bit, so it's sharing time :)
(I play on Xbox. Some settings aren't the same between platforms, just a warning. For that reason, some of this post is going to be xbox-specific.)
This is divided up into menus & subjects of bullet points are bolded to be easier to skim.
Controller settings - (and explanations for some of them in case y'all don't know)
Test out different look sensitivity. The default is 3, I moved mine up to 5. I have issues with spacial awareness and saccades dysfunction, and this has made it easier for me to keep whatever I'm looking at on-screen.
ADS sensitivity- if you don't know, this is the speed when you aim down sights. The default is 1, I have mine reduced to .5, and I've found that the larger difference between the look & ADS sensitivity can really function as having two look settings available when using a weapon that doesn't have a very extreme scope.
The default sprint-turn scale is 0.4, I bump mine up to 0.8 for similar reasons to the look sensitivity increase. (Turning this up makes you turn faster, turning it down makes you turn slower.)
Alternatively, if you have more issues with overstimulation/visual clutter/quick movements/etc, you may want to turn everything down a bit to slow down your camera, but that may make combat harder to keep up with, especially pvp.
Axial & radial deadzone. This helps with stick drift. Stick drift is a pain for everyone but if you have fine motor issues, tremors, arthritis, etc, it's even worse. Finding what works best for your hardware will help make sure you're compensating less, which puts less strain on your hands.
I've seen people recommend turning off controller haptics for the same reason- the vibrations make you grip the controller harder and can cause worse strain. Personally, I leave them on because the sensory input helps balance out the awareness issues, but maybe it's for you! (this one's a system setting, not a d2 one.)
Video settings
Brightness can be important if you have issues with eye strain. I would recommend changing this relative to the lighting in the room, not just your monitor. Turning it up may help with visual issues with the tradeoff of risking overstimulation. Again, all of this is very dependent on the person.
Motion blur- Evil, evil, evil, turn this off. Visual problems or not, it's harder to follow things on-screen with it enabled. Combined with any garden variety problem with eye movements or cognitive strain it's even worse.
Chromatic aberration- I turn this off. It's a nice vfx, but it can wind up just being added visual stimulus and if that's a problem for it's worth losing. It can also make the radar harder to read. Not worth it (personally.)
Film grain- off for the same reason. It's a smaller change, but a clearer view is worth it if it helps you.
Sound settings
If you have problems with your hearing/auditory processing, I highly recommend turning the sfx & music drastically down compared to the dialogue, and then just turning up your system audio.
Personally, I often play with music entirely off, but I know that can be a very boring experience to a lot of people, so take that as you will.
(my current settings: sfx 8, dialogue 10, music 1)
if you're playing with an Xbox party or in a discord call, etc, I really recommend messing with the mixing settings there when you first get on to balance out peoples mics, regardless of processing problems.
Gameplay settings
HUD opacity- I turn mine down to high, the default being full. Just another thing that makes it easier to keep track of stuff.
Radar Background Opacity- Opposite here. If you have problems with spatial awareness you're probably relying pretty hard on the radar instinctively, so the clearer it is, the better. I play with mine on medium, you may want to play around.
Subtitles- Are on by default, so that's nice. Let's check out their settings menu for a moment.
Turning on show speaker name can be really good for hearing/auditory processing issues.
You can also change the color for the speaker name/caption text if the clearer contrast will help you.
The best background style for visibility is box, but it won't look as nice. Another trade.
Background opacity may be easier to lower if you switch to box, since the faded style isn't even. A lower background opacity may help you follow things on-screen at the cost of caption readability
If you don't need captions but do need to reduce visual clutter, try turning them off!
Colorblind mode is, obviously, helpful if you're colorblind, but I have also heard it recommended because the color changes can help improve contrast. Not one I've tried, but worth including.
Full auto firing/Full auto melee- Does what it says. Turning this on might help in the same way as turning off haptics/messing with deadzones, ie by changing how much you need to click. You can still fire normally with it on, so if anything it just gives you another option.
Reticle location is slightly below the center on d2. I prefer to center it, though it takes some getting used to. More helpful if you frequently switch between other games that center theirs.
Neutral/targeted reticle color- The defaults are white and red respectively. I prefer black for targeted because I feel like it makes it easier to see what I'm actually aiming at, but you may want to leave it for contrast. To each their own.
Other
Brief overview of Xbox accessibility settings
Xbox has a narration setting. I would assume anyone who needs it is aware of this, but just in case.
If you need more assisted play, there's controller assist where you can combine two people's input
Turning off haptic vibration (as mentioned) is in accessibility -> controller
You can make the on-screen keyboard larger!
There are party chat settings for both text to speech and speech to text
There's also game transcription!
Games that have the function can also do their own read-aloud. I don't know if/how this applies to destiny
Mono output for audio may make things easier to understand depending on your audio setup
There's also high-contrast mode for both dark or light
Colorblind filters are here, too
Night mode! You can change how much it dims/filters your device. If you have problems with blue light or eye strain, or have to limit screens for medical reasons like me, this setting is a lifesaver. The filter will affect how your games look, but personally it's worth the tint. Same is available on most PCs.
Hardware, etc.
The Xbox Adaptive Controller is highly customizable and great for anyone with physical impairments that make the standard Xbox controller difficult to use. Find it here.
I've seen thumbstick extenders recommended for arthritis, might also be helpful for similar conditions
If you have arthritis/fine motor issues/muscle weakness/tremors/etc/etc/etc controller grips might make holding a standard controller easier
If any of those are the case for you, then you might also benefit from a lightweight controller (or playing with a standard controller plugged in & removing the batteries for a lesser weight adjustment)
evilcontrollers also has one-handed controllers and a one-handed controller customizer much like the standard controller customizers
evilcontrollers for hardware accessibility in general
If you play on PC and have muscle or joint issues then you may want to look into different keyboard/mouse shapes. Lightweight, vertical, and ball mice are all options, though there's apparently some argument about using them for gaming. I've also seen good reviews of the Azeron keypad from people with muscular/joint problems. There's also split keyboards, wave keyboards, one-handed, etc etc etc.
If you have problems with auditory processing I would HIGHLY recommend gaming with noise-cancelling headphones. (Hell, do everything with noise cancelling headphones.) I would recommend these for everyday, but they also work pretty well for gaming. The mic is mid, but it works well enough, and there's multiple sound modes + active noise cancelling.
Other other (oh no I forgot these, editing now)
Compression gloves !!!!!
Pause and do hand exercises after a while
20/20/20 rule for eye strain
may come back and expand this as I think of more things
There is a lot that Bungie could do to improve the game's accessibility without causing an imbalance with abled players, but I'll save that for another post. Feel free to reblog this with any other advice/anecdotal stuff/whatever, I'm considering this as opening a discussion.
I don't know of any clans specifically for disabled players but I'm sure they exist? If anyone has recommendations for community stuff, please do throw that in.
As always, my dms are open. Being a disabled gamer can suck sometimes and if you need a space to vent w/ someone who gets it, I'm your guy. If you're just curious how it impacts gaming, I don't mind being asked, I just don't feel like posting about myself that much unprompted.
I think that's all for now. Happy gaming :)
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ronsenburg · 8 months ago
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because I’m curious:
I’m primarily interested in your opinion as a reader (please answer the poll from that angle), but if you’re a writer and want to chime in on your experience writing from alternating POVs, that’s cool, too!
This could be alternating every chapter, every book, at seemingly random intervals… however you want to interpret it.
Explain in the tags, please!
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centaurianthropology · 6 days ago
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Visual Narratives for an Internalized Book Series: Semi-Unhinged Predictions for ‘Murderbot’
I got into ‘The Murderbot Diaries’ recently, and was thrilled to find out there’s about to be a tv series!  And while I’ll admit I had to do a bit of a recalibration of my mental picture of our titular character, I’ve really come around to what I’m seeing from Alexander Skarsgård’s SecUnit.  And the rest of the cast?
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Picture perfect PresAux team!  I don’t know many of these actors, but I really sort of love not knowing them as anything other than the characters from this show.  It makes them feel very real and lived-in (emphasized by the slightly beat-up sets, the comfy colorful clothing, and the general lack of makeup, highlighting natural wrinkles, creases, pores, and vitiligo spots).  And contrast this to the much more well-known nerd actors they cast for the space-soap-opera-within-a-show, ‘The Rise and Fall of Sanctuary Moon’, who have elaborate makeup and wigs?
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I love it.  I love the look of the show.  And given that we’ve really only got one trailer and a few scenes out, that’s about as much as I can really say about it without seeing actual episodes, seeing how the pacing and the dialogue and the FEEL of the show will actually work.
But in the meantime, speculation and meta are my favorite things.  And I’ve been thinking a lot about the challenges of adapting this particular book series.  The thing is, it’s a very internalized series.  Everything focuses on what’s going on in SecUnit’s head.  Its perceptions of the world (and its somewhat unreliable narration) are the core of the series.  Which makes it a challenge when translating the written word into visual media.
I'm going to cut here for show-only folks, as beyond this point lies plenty of book spoilers ('All Systems Red', 'Artificial Condition', and 'Rogue Protocol' specifically) and speculation for how the showrunners might choose to adapt the series.
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I got thinking about the process of adaptation because this person popped up in the trailer, and according to articles, she’s an indentured corporate citizen, and is absolutely not in 'All Systems Red'.  And while I get people being suspicious of adding a character not in the source material, Show Don’t Tell is in full effect for a television series.  If corporations enslave and warp the people trapped in the Corporation Rim, we need to see that.  ‘All Systems Red’ doesn’t get into that nearly as much as later books, so we need someone to show us that perspective.  Someone pointed out she’s wearing a different pin than the PresAux crew, so it’s probable she’s either an added DeltFall survivor or a GreyCris agent pretending to be a DeltFall survivor.
Either of those work really well!  You have to show how bad the Corporation Rim is, and you have to highlight the rampant, horrifically abusive capitalist system to set up the world and explain why Murderbot gloms onto this weird group of space hippie scientists from a Luxury Space Communism utopia.  They’re kind and decent, but more than that, they’re radically different to the culture and mentality it’s been trapped around for its entire existence.
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Having a character outside the PresAux crew who embodies that (and embodies that they absolutely would have taken in someone in need of help, as GreyCris likely tricked DeltFall into doing in order to get access to their base and kill everyone), you need a person.  And in television, to really hit the audience with a villain, that villain needs a face. The GreyCris agents in ASR were almost all faceless or unseen, or in too few scenes to really make the audience loath them. Having a mole in our sweet hippie base is a way to get around that issue when translating the story into a visual medium.
If she’s a GreyCris agent in disguise, that works.  But even if she is the sole survivor of DeltFall, having her betray the PresAux crew for a promise of money or even relief from her indenture contract serves to highlight the backstabbing, vicious mindset people in the Corporation Rim have to adopt to survive. Even if she really is a DeltFall survivor, she simply isn't able to believe that this sweet, naive group of nerds can save her. So she betrays them for a pat on the head, because that's what she thinks she has to do.
Gurathin, who figured out the hack in the books, is likely to be the one to figure out she’s double crossing them. Depending on how they expand out his character, he might initially want to trust and work with her, only to figure out her game a second too late. Given some of the scenes in the trailer (and the fact that the writers clearly took one look at David Dastmalchian and decided they had to splatter him with blood at some point), she takes him hostage, probably injures him, and either tries to leave or hold the PresAux crew in one place until GreyCris can arrive.
And Murderbot kills her.
And there we also have another important role for her character to play: someone to really spark some more conflict in the group. Per its threat assessment, SecUnit had to kill her, but how does our group of hippies react to that? I think it's a really interesting way to force everyone into on-screen growth, either developing a level of trust with Murderbot they didn't necessarily have before, or having to question that trust. But either way, leading to stronger bonds in the end.
It’s perhaps a trickier, stickier, and nastier situation to put the crew in than their relatively smooth working relationship in ASR, but for an on-screen adaptation, it could definitely be useful to have some (well-handled and realistic, please!) conflict in the group. I think it would go a long way to showing us (rather than telling us) what makes a SecUnit what they are, and what makes this SecUnit a unique person outside its basic construction.  It cares deeply, but it also does its job very well, and if it has to kill people to protect its humans, it’s going to.  But perhaps it regrets. Perhaps it struggles with that decision because it complicates its relationships with its humans. All these could be really good things.
So, yes, I think the addition of this new character is almost certainly going to be hugely helpful in establishing the universe, the central conflicts between Preservation and the Corporation Rim, and to better highlight SecUnit’s relationships with all the main cast.
And that got me thinking about how to adapt future books.  Because beyond ‘All Systems Red’, continuing the development of those relationships becomes complicated.  You have two entire novellas in which the PresAux crew and Murderbot are separated as it goes off to figure itself out, and they stick around to deal with the legal and personal fallout of the GrayCris incident.  And in the books, that’s great!   Novellas are short enough you’re back with the PresAux gang before you can really miss them, and the scattered references throughout 'Artificial Condition' and 'Rogue Protocol' keep them in your mind. 
But if the show is adapting a novella a season--or even if they try to combine ‘Artificial Condition’ and ‘Rogue Protocol’--that’s two entire books we don’t get more than snippets of the majority of the cast. And that really doesn't work on television.
To actually keep things cohesive, keep the cast in their contracts (most actors sign a 3 to 5-year deal for series, and you don't want to lose one of them to another commitment while you backburner them for a year or two), and keep the audience invested in all of the cast to make the plot of 'Exit Strategy' really hit, changes in how the story is going to be told will be necessary.
First, we’ll almost certainly get a LOT more scenes of Dr. Mensah and Pin-Lee trying to grapple legally with GrayCris.  Playing this as a tense legal drama with ever-mounting stakes and dangers will be an interesting side-story while SecUnit is off finding itself.  And honestly, having Dr. Mensah get a lot more scenes where we get to see her as the planetary leader she really is will be great. Likewise, getting to actually see Pin-Lee go full legal-shark will be awesome. It's not only good setup for ‘Exit Strategy’, but it's great character development, showing them both in over their heads, but in a situation far more within their elements where their own flavors of competence and strength can really shine.
And now it's time for my true wildly unhinged speculation: I don't think SecUnit is going to go alone to find itself in this adaptation.  It’s going to be hard to adapt its conversations with bot-pilots, and its internal monologuing alone as it attempts its Pretend-to-Be-Human subroutines. As it attempts to blend and pass, it's ALL internal in the books. To externalize it, you need at least one person to bounce off of.
If I’m right and it doesn’t go alone, I 100% think Ratthi is going with SecUnit.  This would allow a development of Ratthi being its best friend, and Ratthi isn’t critical to Mensah’s plot line at first.  From a character perspective, it makes perfect sense he would elect to go with SecUnit. 
I’m back and forth on who Arada stays with.  Given that they’re shifting her marriage from the written-out Overse to Pin-Lee, I lean toward Arada staying with Mensah and her wife.  And I also feel like Arada and Ratthi can have overlapping personalities/plot effects.  They’re both sweet, friendly, and a little naive.  So separating them out into two different storylines allows them both to grow in different directions, and gives each plotline one eternal optimist/slightly sheltered character who can be shocked or dismayed by various developments.
Gurathin is the wild card here.  I could see him staying with Mensah, but I think it’s more likely he goes with Ratthi and SecUnit.  For one, they're shifting the also written-out Volescu's crush on Mensah to Gurathin, which I imagine goes precisely nowhere and makes him feel incredibly awkward, so he might be eager to get a little distance for a bit.
For another, a lot of ‘Artificial Condition’ is very tech-heavy, so having someone else who’s tech-oriented to translate that into a visual medium would be useful. Him helping develop (and critique) the Act-Like-a-Human subroutine would make good sense for him (and having Ratthi help out could be hilarious). 
It would also allow the development of the Ratthi/Gurathin relationship and make it clearer why they go from coworkers to regularly getting meals together and hanging out.
And it gives SecUnit a continual snarky associate who isn’t just ride-or-die for it.  Which is good for storytelling.
If Gurathin does go with them, I think it's likely that he goes back to help Mensah as things get worse for her.  SecUnit could be trying to decide if it should give up its own journey of self-discover to help her near the end of the 'Artifical Condition' part of the storyline, and Gurathin volunteers to go back in its place. 
I say this because I don’t feel like introducing Gurathin to ART prematurely is a good idea.  Ratthi would be fine, and probably very fun, to have along as SecUnit is having to deal with ART.  I completely understand wanting to give ART and SecUnit time alone, but from a visual storytelling perspective it’s hard to have multiple extended scenes where there are only two characters and one of them is the disembodied AI of a ship.  With another person there, we keep visual interest up, externalize the internal monologue, and can hopefully carve out times when SecUnit and ART are alone and bonding. 
Gurathin doesn’t fit in quite as neatly with this, and his augmented human status goes from helpful to the story in ‘Artificial Condition’ to less helpful with ART in the picture, which is why I would predict he’d leave to help Mensah before SecUnit and Ratthi meet ART.  He’ll stay in communication with them, and it could be him who reaches out with an SOS from the PresAux gang after the events of 'Rogue Protocol'. 
That leads us into ‘Exit Strategy’, which I honestly think needs far less tweaking to make it work as a piece of visual media. Much like 'All Systems Red', it's a good story with all the main cast, and they're all together with important things to do. So it's a far more straightforward piece of adaptation.
As for the one-off side characters in ‘Artificial Condition’ and ‘Rogue Protocol’, I figure they’re either getting merged (i.e. Tapan has Miki or something like that), or severely pared back (Tapan is SecUnit’s only client for the ‘Artificial Condition’ section, and Don Abene and Miki are alone for ‘Rogue Protocol’) to keep the cast leaner and lighter.  I think both the Tapan storyline, and especially the Miki storyline are really important for SecUnit’s growth as a person, so I don’t see them getting removed, but I do seen them getting pared back a bit to keep the focus on SecUnit and its original humans.
Anyway, those are my thoughts.  Stoked for the new series, and really hoping it lives up to the source material.  I’m going in cautiously optimistic about it, and always enjoy speculating about practical ways to adapt difficult source material to be satisfying both from a visual storytelling perspective and from the perspective of respecting the source material.
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kannawandering · 1 month ago
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I'm low-key mad at the fact that I have let early Kishiar get away with so much because honestly this man was levels of unserious.
Why would he let let 20 years old new recruit who Supposedly has around 4 months of real fight experience (and who's Odd but not a spy) just go ahead and deal with assassins targeting him alone? Bc he kinda wanted to see where this was going? (And said guy looked good while fighting so it's a win-win situation!)
Nothing about this should scream ‘good idea’.
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howlsofbloodhounds · 3 months ago
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I think we could normalize Killer bullying and getting angry Nightmare sometimes.
Like...Nightmare can REALLY be a pain the ass.
I mean, I like the fanon interactions with them, but I would also like to see how their dynamic would work in canon, y'know?
I believe that Killer probably would be annoyed with him.
So what he would do?
He would do pranks to him and bully him, not being scared with Nightmare's anger because he knows that his boss needs him. So he would piss him off because of this benefit.
Remember that fanart of Killer shoving Nightmare face in the snow? So...I imagining his bullying tatics being like this-
I wouldn’t be surprised at all if Killer physically takes out all his repressed dissociated rage and spite on those he knows for sure he can harm and potentially get away with, such as Dream or Swap, if he can find a reason to get violent or to not hold back—such as Swap inviting himself in Killer’s space over and over again, fighting against Dream on the battlefield or trying to capture him on NM’s orders, etc.
Meanwhile, he verbally and psychologically bullies Nightmare; fucking with his emotions and his head right back. His ass would not be afraid or hesitant to gaslight Nightmare, nor to take glee in any pain or discomfort the old man is in.
But there definitely should be a lot more fanfics and fanart of Killer bullying Nightmare physically for fun and laughs. People have been drawing NM doing that to Killer for years and it was always depicted as funny jokes, so why not let Killer do the same thing right back. Nightmare deserves it. Let Killer throw him into the garbage bins or set him on fire, or peacefully dream about gouging out his only remaining eye, why not.
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soulsmileyoga-blog · 1 month ago
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A broken heart expands our capacity for life. It amplifies our empathy, deepens the souls connection to love and magnifies our desire to reach for more.
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atomicpirateperson · 4 months ago
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ah yes, the curse of frequently getting surprised when you hear your hyperfixation character's name out in public, only to remember said character was intentionally given a very common, one-syllable, unoriginal name by their creators and this is the cross you must bear forever
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ghostdrinkssoup · 4 months ago
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no you don’t get it I wanted mel medarda to have a jaime lannister arc so badly I think about this every day why were we so robbed
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