#prototype playthrough
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havok777 · 6 months ago
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Sonic 3 - April 8, 1994 Prototype - Blue Knuckles Playthrough (Sonic's Area)
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mortamon-saturn · 5 months ago
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I’m going to share more of my Dailymotion videos as the channel will eventually cease to exist! Here are all the parts from my playthrough on Rayman Redemption’s Gameplay Demo!
Part 1 – Pink Plant Woods
Part 2 - Anguish Lagoons
Part 3 – Bongo Hills
Part 4 - Magician's Challenges
Here’s also my recording of Rayman 1’s playable SNES prototype released years ago!
Rayman SNES Prototype
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viciogame · 4 months ago
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🎮 Danger Express (Arcade)
Complete Gameplay: https://youtu.be/5RH3Ng5stOA
#DangerExpress #Arcade #Atari #PitFighter #GuardiansOfTheHood #Train #Fliperama #Prototype #fight #fighting #fighter #streetfighter #mortalkombat #sylvesterstallone #stallone #arnoldschwarzenegger #schwarzenegger #rambo #contra #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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ercdouken · 1 year ago
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Force Five (Unreleased) [Dreamcast conversion] - Mei-Ling Playthrough (2P Outfit, vs. Phantom)
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valereth2 · 2 months ago
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Prototype was on sale, so I picked it up. I remember playing a demo of this or something back in the day but I never owned it
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plasma-studios · 4 months ago
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how freaky am i allowed to make this
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wearekatastrofys · 6 months ago
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TOO MANY PUZZLES! ARGH! | Poppy Playtime Chapter 3 Deep Sleep Gameplay P...
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princepal7 · 10 months ago
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Resident Evil 1.5 - Elza Walker (#1) - [Biohazard 2 Prototype] Gameplay ...
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thatssomegoodsoup · 5 months ago
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THE DOCTOR X READER HCs
saw this man in Dawko's Chapter 4 playthrough and immediately started simping lmao
CONTENT WARNING: mention of NSFW
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Sex involves torture and degradation
Protects you from the prototype
Bluescreens when the reader kisses his TV
Is indifferent to the reader but still shows care
Likes when the reader sits in his lap
Got Yarnaby and Baba Chops used to the reader
Doesn't like when the reader wanders off from the lab
^ He's concerned for your safety but won't admit it
Likes the reader for their innovative nature and ability to fix things.
^ He would also be attracted to your looks (no matter how you look) and see the reader as a trophy.
In the unlikely event that someone else flirts with you, he would brutally kill them. He sees you as his and nobody else's.
^ He gets jealous very easily.
^ You can make up for this by fixing him, his robots, or something in his lab.
If one of the toys happens to hurt you, they will pay dearly.
Reader is also morally gray and less empathetic.
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canonically47 · 2 months ago
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i saw a post (that must be from a WHILE back) calling connor autistic and i just haven’t been able to stop thinking about it
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in addition to what they’ve said, i also want to point out some other things he does that can be considered symptoms of autism:
repetitive, self-soothing movements.
connor rubs his hands together or plays with a coin if you leave him idle, or in cutscenes. it is a form of self-regulating through repetitive and familiar actions. i think fixing his tie as often as he does can also fit into this.
additionally, there is a deleted scene in which he grabs onto his collar for comfort when amanda tries to override his control in the final mission.
inability to fit in with own kind (deviants – parallel with neurodivergent peers) but also with others (humans – parallel with neurotypical peers).
as mentioned, connor struggles to relate to and bond with hank – “i think working with an officer with personal issues is an added challenge” – despite being programmed to fit into ‘any kind of group’ (desc. from his gallery). he has difficulties understanding him and voices this to amanda.
however, he also struggles to relate to fellow deviants, or androids in general, and is very different from them. this could be partly because he is a prototype, but so is markus, and he blends in well. connor, meanwhile, had a very skewed perception of both humans and deviants (see: him picking the most dumbass outfit and pose to infiltrate jericho) and struggles to interact with them, appearing hesitant at all times (see: telling markus he understands if he decides not to trust him, sounding somewhat uncertain when proposing his plan to markus or north, his whole relationships with hank and gavin etc.)
misunderstanding or total lack of understanding of social cues, norms, or common sayings.
he displays confusion when hank says “you know where you can stick your instructions?” (“no. where?”) – which could be irony, but i read it as genuine. he has trouble interacting with people ‘normally’ and cannot emote properly, one proper example being how weird he smiles (see: awkward smiles when he talks to hank at the station the night after the interrogation, weird smile given to gavin when he does not understand his humor).
speaking of not understanding humor, not only does he find gavin unfunny, he also does not get hank’s gruesome humor (see: frowning when hank jokes “they must have really had it in for him”).
moreover, he speaks over hank (see: speaking over him in his house, thanking him for his cooperation while hank is yelling at him) without seeing it as ‘bad’ – lacking a social cue.
clear, sole focus on one single thing.
this is, of course, his mission, regardless of what it is: catching deviants (machine) or helping jericho (deviant). he always is troubled and/or upset if he fails it, and he doubts himself, is confused or disappointed when he lets androids go, and, if he explains himself, he visibly struggles in doing so: “it’s my fault, i should’ve been faster”, “i don’t know why i did it”, “there was no reason to shoot that android” etc.
sticking to routine or to familiarity.
connor does not get rid of his android uniform, nor LED, after deviating, as markus and kara do straight away. you can argue the other two do it out of need to blend in, but it is also something that frees them; connor does not take after them in this.
noticing small patterns or details other don’t
this is literally part of his programming LISTEN TO MEEEEEEE
while i don’t think all androids are neurodivergent, deviancy, in connor’s case, can be read as an allegory for neurodivergency, specifically autism.
connor always displays symptoms of deviancy regardless of your playthrough – he lies to hank in the stratford tower in ALL routes, this being a canon, non-choosable cutscene, and another solid example is fear. he expresses fear through gestures (see: flinching away from the stratford tower roof if he died from falling in the hostage chapter – fear of heights) or dialogue (see: discussing death with hank on the bridge: “nothing. there would be nothing”; being conflicted when amanda tells him he may replace him.)
machine connor is, thus, connor masking. he always has some humanity in him, but he shoves it away deep down when taking the path of a machine. he still gets frustrated (example: after his rifle stops working when he attempts to kill markus; swearing if the bomb is detonated following the deviants’ loss of the war), troubled/conflicted (example: “what’s going to happen to me?” and his little reactions when amanda presents him with rk900), and even appears sad (example: his reaction to hank’s suicide, his LED turning red, it appears as though he forces it back to blue.)
while i don’t think this is the intention of the writers, autistic connor is canon to me. he is android autistic. thank you
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technovillain · 2 months ago
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the fact that we never have any real conflict inside milla's brain was always weird to me, and that the only trouble you find is not only easy to miss but hard to locate at all.... this prototype with promo images showing party members getting snatched up by the nightmares is really interesting to me...
i was never really a fan of the nightmares' appearance in the milkman conspiracy. that level already has enough going on and the nightmares' presence is completely unintroduced and poorly explained. i'm thinking about how cool it could be if milla's brain had an actual lesson for the kids beyond levitation about the most important thing she learned from the psychonauts, how to focus your mind and maintain a safe mental space via distancing yourself and controlling recurrences of trauma within the brain space...
the same way that sasha's brain is ultimately just a test for razputin, so is milla's. in my first playthroughs of the game i thought that maybe raz had really messed up sasha's brain a little bit, but then i realized overtime that the whole thing is a totally controlled environment. sure sasha is a closed off person, and very straight-laced, but i don't believe that his brain is constantly *that* empty all the time. he gives razputin direct instruction to shut off all the censor valves, which is the thing that causes the problem. it was all a training thing for raz to learn about control, there's even a hidden game line from sasha about the whole thing being a test. i just think that sasha is a poor communicator. his failure to express afterwards that the whole thing was a test was what failed razputin when he meddled in the mind of hollis forsythe, and why sasha's disappointment in him afterwards feels a little strange (like "you let me mess things up in YOUR head and it was okay, how was i to know?")
can you imagine a version of milla's dance party where the party is bumpin and all the campers are having a good time, but the other guests keep slowly disappearing, getting snatched up by the nightmares?? eventually, the other campers disappear too. later on, the room with the "milla's children" vault is presented to you more in the likes of oleander's side room with the little red curtain, where you are obviously supposed to see it, but *not supposed to see it*, and milla still encourages you not to go in there. when you get to the platform with milla at the end, everyone else is missing. she plays "where could they be?" and you find the nightmare room. you have to fight the nightmares to get the party guests back. you find that you can't *kill* the nightmares, however, and you instead put them behind bars.
ultimately the level could end with a similar level of "brain intrusion" as sasha's. like how sasha was okay with you knowing a little about his past, but probably didn't need to *also* show you what happened when he read his dad's mind and accidentally saw his mother in an inappropriate light. like not everything went smoothly, and he was obviously uncomfortable after the level being all "no, let's never speak of this again" like i imagine he unintentionally overshared and maybe messed with his 'image' a little. this version of milla's level could end with her being happy that she taught the kids about meditation through levitation, keeping the bad thoughts at bay but still acknowledging them as part of you, but she didn't like, need you to see that vault about her children being burned alive. because that would be fucked up to show to the kids. and maybe she got a little in that headspace again during the level and 'broke face' and got a little "protect the children!" about the campers in the face of the nightmares, but settles back down and gets back to the party by the end.
i imagine this is how the level would go if it was written more like pn2 levels are written, where every single level has a clear real-world-applicable mental health topic to cover. i still love milla's dance party, don't get me wrong, but it always felt a little anticlimactic or lacking in story compared to the rest of the brains, and these early promo shots just set me off in wondering if they ever intended on there being a lot more conflict in her mind earlier in development.
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tenebraevesper · 8 days ago
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Secret of the Mimic and The Story of Henry, William and Edwin
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After having finished watching Dawko's playthrough of Five Nights at Freddy's: Secret of the Mimic, my first impression was that the game is awesome - basically what Five Nights at Freddy's: Security Breach was supposed to be - but there is also a huge issue with it, that being the lore.
There is a lot that I can talk about, like the fact that at the beginning of the game, it is made clear that SotM partially retcons Five Nights at Freddy's: Tales from the Pizzaplex, specifically The Storyteller from #5: The Bobbiedots Conclusion and The Mimic from #6: Nexie. I did some research, and while the initial impression was that it is canon to the main games, there was no direct confirmation coming from Scott Cawthon that they are canon. Still, the books confirm and/or explain the lore presented in the games, specifically Security Breach, meaning that, at best, TftPP is loosely tied to the games, albeit more actively than The Silver Eyes trilogy or Fazbear Frights.
That said, while I was dumbfounded by that retcon, I'm fine with it. They took a part of the story and made something grand out of it, not unlike Five Nights at Freddy's: Into The Pit.
No, what I actually want to focus on is the supposed implication of SotM seemingly ''retconning'' some long-established lore. I am here to offer my personal thoughts on the topic and how I interpret what we see in the game, so don't take anything I say for set in stone. I can still change my mind.
The lore I am talking about appears around the second half to the very end of the game, where we follow Arnold not only discovering the springlock suits but also what appear to be the prototypes of not only the Classic Animatronics from Five Nights at Freddy's, but also Fredbear and Spring Bonnie. We also discover several e-mails which establish that Edwin Murray knew Henry Emily and William Afton, and was even friends with the former (going by the fact that he calls Henry ''Hen'').
I have actually speculated in a conversation with a friend that Edwin might've known or was at least familiar with the co-founders of Fredbear's Family Diner and Freddy Fazbear's Pizzeria since in TftPP, it was established that he was working for Fazbear Entertainment, and I am happy to get a confirmation.
But what baffled me, and probably many other people, is the implication that Henry and William didn't build Fredbear and Spring Bonnie nor the springlock suits (or any of the other characters we have known since the first game), and that Edwin was the one responsible for them. I suppose it could be described as a knee-jerk reaction because we still need to properly interpret this information in context of the story of the game, and while understandable, it doesn't feel less jarring.
As a matter of fact, after thinking about it, I have come to a understanding that there was no retcon in regards to Fredbear & Spring Bonnie and the springlock suits because of one simple point - the fact that Edwin was contracted by Fazbear Entertainment to work on their projects.
We know that Henry and William were brilliant engineers (it is confirmed directly that Henry built Lefty while William built the Funtime Animatronics and had his own robotics company) and every story about their past reinforces that they were the ones who built Fredbear's and Freddy's from ground up, came up with the Fredbear and Spring Bonnie animatronic and were directly involved in the creation of the springlock suits. Five Nights at Freddy's: The Silver Eyes, while not canon to the main games but still gives us context for the story behind the first three games, drives the idea that it was always these two were responsible for the creation of the animatronics we know and love (or hate) and I sincerely doubt Scott Cawthon would tell Steel Wool Studios to retcon that. Even if he left it to them to develop a new game, that doesn't mean that he still isn't involved or has the final say in what is added to the game.
So, what is the deal with Edwin?
My personal interpretation is that, while Henry and William were the ones who created the Fredbear and Spring Bonnie we know and that they were also behind the springlock suits, they did also collaborate with Edwin, either directly (which I believe to be the case with Henry) or as a representative of Fazbear Entertaiment using their shady business practices (which would obviously be William). The fact that Edwin seemed to be close to Henry and was under contract with Fazbear Entertainment makes it possible that ideas were exchanged (or stolen, as Edwin puts it). We know that the Spring Bonnie suit William used was extremely unsafe, while Edwin's springlock suits seemed to be water-resistant, which leads me to the belief that while Henry and William came up with the springlock suits and built their own variants, they and/or Fazbear Entertainment possibly comissioned Edwin to perfect them and/or mass produce them. Same goes for the Classic Animatronics.
I am sure I am missing a lot of details, since this is information I got from watching Dawko's playthrough and that more information will eventually surface, so feel free to correct me. Nevertheless, it would be baffling to remove Henry and William's involvement in the creation of the animatronics/springlock suits since that is something fundamental to the story of FNaF.
If you guys want me to talk about my interpretation of the other lore pieces from SotM, just send me an ask about which topic you want me to cover next.
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cheerysmores · 5 months ago
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My wife once told me she would never play Baldur's Gate 3 because 'it's that slut game.' One year later she finally caved and did her very first playthrough.
May I present: Mrs. Cheery's chaotic gremlin adventure to Baldur's Gate.
Act 1
Our hero is the drow fighter, Lady Coolio. To this day we do not know whether Lady is her name or her title. She has a big sword, big tits and one goal: get to The Baldur's Gate with no distractions.
Escaped the 'Meat Bus' (Nautaloid). "Right how close am I to Baldur's gate? Like three hours?"
Sold her camp clothes by accident and was very sad that all she had to run around in was a grey hobo sack. (No mods. Sorry wife)
Asked if Withers was Solas's Dad.
Lady Coolio calls Astarion rat boy. In Wifey's words “he told me ‘when I was a little lad Cazador made me eat rats.’”
To be fair she isn't great with names so Halsin = Hoisin Sauce, Lae'zel = onion lady, Volo = Volvo, Cazador = Calzone (sometimes)
In camp: Gale "I'd like to show you something rather magical". Lady Coolio: "I DON'T WANT TO SEE YOUR MAGIC PENIS"
“There are so many dead bodies everywhere this entire place has got to stink” (just act 1 generally)
Act 2
Ran into the shadow cursed lands very under levelled and Last Light inn instantly got sacked. Bad news as she was romancing Karlach and now can’t get her second upgrade. Lady Coolio firmly blames Isobel for "triggering like three opportunity attacks when she could have... not done that."
Died to the shadow curse a LOT. Her: “Why is everyone dying????” Me: “Remember the moon lantern?” Her: “The what?” Me: “… that thing with the swearing pixie in it” Her: “ I still have to use that????” Me: “ yes, because Isobel is dead” Her: "WHY IS SHE STILL CAUSING PROBLEMS."
Hates the Gauntlet of Shar. Asked Shadowheart, “Is Shar the only goddess with an Olympic qualifier to join her religion?”
And now a series of comments on the Dead 3's chosen: “so the bad guys are evil undead Santa, Lady Gaga and the ugliest man I’ve ever seen?”)” “Is Gale… horny for that crown??” “Maybe Myrkul would be more threatening if he wasn’t standing in an giant toilet and not moving”
On discovering the Emperor) “wait my fairy god mother is a SQUID??? oh :( ”
She did however become half illithid but hated that she ended up with varicose veins on her boobs.
Gale and Astarion then graduated to “those weak pudding men” because they kept getting stuck halfway across the map by missing jumps. Act 3
Said “Brexit means Brexit” every time she met someone who was complaining about the refugees.
Went to see Raphael at Sharess's Caress. Didn’t sign his contract “ I trust neither Lord Farquad nor squid man but I’m not selling my soul to someone who has such bad vibes.”
At Gortash's coronation. "I thought he was popular? Like seven people turned up to watch it. Is it because he's really ugly and smells like Lynx (Axe) body spray?"
She wanted to eat Orin's outfit because it looks like delicious bacon.
Walking around the city: "so where do I go??" "Anywhere you like." "I hate this."
She would not stop stealing things. I think she murdered the entire battalion of flaming fist in the lower city because "a lady's gotta eat." She also killed everyone in sorcerer’s sundries including Rolan.
Had the prototypical stress aneurysm while doing the iron throne but somehow managed to get ALL the hostages out.
Lae’zel was kidnapped by Orin for 9 in game days . When I asked about this she said “FINDING CLOWN MEAT IS MORE IMPORTANT.”
“Why does every door here lead to the sewer????? And why are there so many live mines in the sewer??”
(in the basement of the elfsong) “soo because the Emperor has a shitty basement I’m supposed to be best friend with him now? This soup recipe does not make me trust you squid man”
Halsin “nature used all its powers when crafting you” Wife “well it also crafted bacon lady (Orin) so swings and roundabouts”
Astarion stayed a spawn and she convinced Gale not to use the crown. “No one is becoming ultimate bitch on my watch”
Despite her distrust of the Emperor she still allied with him in the final fight. Because, and I quote, "Lady Coolio's goal is to stop the Absolute. The Emperor has the same goal. I don't know when I became everyone's therapist and in charge of them making better choices but I'm putting my foot down at replacing dehydrated onion queen with baldy prince king over here. The Gith's religion is not my problem."
In her canon Lady Coolio and the Emperor high fived when they won.
85 hours later and Lady Coolio is the hero of Baldur's Gate. Please enjoy this picture of our heroine.
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viciogame · 11 months ago
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🎮 Out of the Vortex (Sega Genesis)
Complete Gameplay: https://youtu.be/hJ1EGCAzZso
#OutOfTheVortex #SegaGenesis #Cryo #MegaDrive #Sega #Genesis #TecToy #prototype #proto #beta #comics #メガドライブ #セガ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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ercdouken · 11 months ago
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Dan-Ku-Ga (Prototype) [Arcade] - Gekkou Normal Playthrough
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yuuandtheghost · 4 months ago
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This is a bit different from what I usually post, but I recently watched a few playthroughs of Poppy Playtime including chapters 1-4. And it got me thinking.
My Au
Imagine player as a super realistic toy. And we were actually created by the prototype. Like think of that one opening scene in Coraline
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Now, doesn't other mother (Beldam)’s hand look a bit like the Prototype? And we know from a tape between prototype and the doctor that the prototype could possible want something to be made. Perhaps a replacement for us? Or as its in the past, prohaps it is us.
Like, and we only find out in a tape what we are, where we see the whole intro scene from coraline type tape but with prototype and us.
Anyway let me know if you like this Au as I might expand on it a bit.
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