#quick decision
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bushelofmuses · 4 months ago
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Default romance for Myrna is with Kenric. I know, not possible in the game, but it's what I'm going with.
She's a huge fucking nerd and would have the time of her life listening to him info dump to her. It's a love language.
Idk I just don't want to pick one of the LIs and make it uncomfortable for someone who plays one of them if we RP. I don't want them to feel pressured into it.
Kenric it is.
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prabhatjairam · 1 year ago
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Life Skills
People who possess life skills can live their lives properly, create positive attitudes, and simplify and make their lives easier. It is necessary for understanding difficult situations and carefully arranging actions related to daily living. However, it gives people the power to manage their health, feelings, interactions with others, finances, academic performance, and other elements of their lives.
Life skills, on the other hand, focus on the mix of social and psychological behaviors that support an active existence. Because it has taken on the job of growing people in all dimensions, it helps them adapt successfully in all situations. We will examine life skills in this blog post, including their responsibilities, advantages, and the core, primary abilities that people need to have to succeed in life.
What are life skills?
Life skills refer to interpersonal skills that help individuals solve problems, make informed decisions, communicate effectively, think critically, and build strong relationships to manage their life situations appropriately and healthily. They are based on executive functions, which bring emotional, social, and cognitive abilities together to achieve targeted goals.
Every person needs a set of life skills to interact with other people in society and find the best solutions to various kinds of problems. Additionally, life skills promote positivity in personal behaviors and embrace an optimistic perspective toward work.
The role of life skills
Undoubtedly, life skills are a prominent part of meeting the challenges of day-to-day life. Whether an individual, a student, an employer, or a society, “proficiency” is needed by everyone and in every field. In this changing environment, it becomes a daunting task to cope with the changes of modern life and its increasing pace. This is the reason why every person should learn life skills. Consider the following advantages of developing life skills:
Benefits for students
Life skills provide kids with vital development tools and encourage autonomous thought.
These abilities aid kids in developing their social and friend-making skills.
Students gain confidence in their ability to collaborate and communicate when they have mastered life skills.
Pupils who gain psychological skills can act in circumstances when their parents or classmates might not be around to help.
Benefits for individuals
Through life skills, people can recognize the impact of their actions and make certain choices.
They can enhance a greater sense of self-awareness that helps them find new ways of solving problems.
Builds confidence to speak in front of others in society by delivering accurate information.
Apart from that, skilled individuals can make decisions, analyze options, and tackle tough situations in their lives.
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Benefits for society
The more individuals develop life skills, the more they can upgrade their society because it enables them to recognize citizenship and cultural awareness, which further makes the international process easier.
They can foster negotiation skills that can help them build resolutions rather than resentments.
Moreover, life skills encourage imagination and creativity, allowing individuals to flourish in a more liberal environment.
Benefits of employment
As we all know, organizations need skilled employees to achieve their targeted goals; therefore, life skills play a key role in employment.
It allows workers to solve issues, manage tasks, and understand the business environment.
It focuses on delivering flexible working and provides adaptability and agility to various roles.
Furthermore, time and people management can be enhanced with expertise and competencies.
Students who want to improve their learning skills and knowledge can seek assistance from "study24hr.com". It is an exceptional platform that helps learners foster their academic performance and comprehension skills. The site allows them to access mock test papers, academic notes, promotional videos, quizzes, and daily boosters. With the help of "study24hr.com", students can develop various life skills, including collaboration, problem-solving, and critical thinking.
6 Basic Life Skills that Everyone Should Acquire
Life skills are vital to learn and cultivate for a better and more productive lifestyle. Different types of life skills should be instilled in youth during their education. Besides, many of the life skills focus on programming individuals to prepare them for the workforce. These are:
1. Empathy and sympathy skills
Indeed, humanity comes first. So, individuals need to show empathy and understand others’ feelings, thoughts, circumstances, and perceptions from their point of view. On the other hand, sympathy skills showcase a sense of appreciation and compassion that helps individuals deal with others’ emotional reactions.
2. Self-Awareness Skills
Self-awareness skills are about seeing people clearly and fully understanding what role they play in a situation. These skills allow individuals to identify their own performance and attitudes toward others.
3. Problem-Solving Skills
Problem-solving skills enable individuals to identify problems, analyze answers, and generate the best possible outcomes to solve complicated issues effectively and timely. However, it is an important process with which both organizations and individuals deal in their daily routines.
4. Communication Skills
One of the most prominent skills in everyone's life is communication. People who are good at communicating can provide and receive different kinds of information. They can serve as ideals for any organization, as they have the ability to present their ideas and influence others.
5. Decision-Making Skills
The decision-making process can be defined as the ability to make the right decision based on ethics, values, preferences, and beliefs. It helps individuals in several ways, like controlling inner feelings, identifying solutions, and not being influenced by external factors.
6. Critical Thinking
Thinking skills are brain functions that allow someone to generate ideas, address problems, ask questions, reach different conclusions, and impart knowledge. These entail analyzing data and making connections. Moreover, they comprise remembering recalling, guessing, expecting, and evaluating.
Conclusion
It is concluded that life skills nurture an individual's lifestyle because they describe a set of fundamental skills learned in daily life. It not only enables people to make a positive contribution but also allows them to successfully deal with significant life challenges like discrimination and bullying; hence, these skills should be acquired by everyone so that they can achieve success in this competitive world.
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fkapple · 1 year ago
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Emily and Shane on winter attire
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lesbiancosmicowl · 5 months ago
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MELISSA BENOIST as KARA DANVERS & KATIE MCGRATH as LENA LUTHOR || Supergirl (2015-2021) + Absolutely insane acting choices
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demigods-posts · 1 year ago
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luke fumbling in recruiting percy has to be one of his greatest failures. a beautiful thing the show does regarding luke and percy's relationship is building rapport between them through shared moments like settling into camp, eating meals together, but especially through swordfighting lessons. the swordfighting scene at the beginning of episode 8 not only reveals that percy and luke already share similar beliefs about the fear-based system the gods have cultivated, but it's clear the conversation stays with percy when he fights ares and later calls out zeus on his waning skills as a father and a king. however, luke's plan fell through the moment percy learned that the winged-shoes were meant to drag him to tartarus. not only that, but the shoes nearly killed grover, a friend percy cared for deeply. if nourishing loyalty and trust was the key to ensuring a partnership with percy, then it was luke's faulty planning, arrogance, and impatience that cost him the greatest ally he could ask for.
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quicksilversnails · 6 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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verstappen100 · 3 days ago
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techmomma · 1 month ago
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Mo realizes relatively early that he actually likes being fancy. Quite a lot. He'll kind of take any reason to be.
It's always been kinda canonical in mundane universes that he gets into politics and probably achieves some renown, either due to said politics or from writing or a host of other things involving philanthropy, so at this age he gets invited to galas and award ceremonies and while he'll be a subtler presence wherever he attends, it still stirs up some gossip and gets people talking. Like when those older celebrities who've been retired for years come to award ceremonies or are invited to speak in front of everyone and are still wildly amazing public speakers. That's kinda Mo at this age. (But having been out of the spotlight long enough that he can still usually walk down the street without being recognized pretty often. Or go out for ice cream at the corner. ;3 )
All of that said, as a result he has quite a few expensive outfits for various occasions!
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4ragon · 4 months ago
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I dunno why I've been thinking so much about Galo Thymos recently but I just keep thinking about how much I love him and how a lot of fan stuff kind of almost sands down his edges in a way? Like. Sometimes I feel like people miss some really interesting character details about him that I find fascinating. Like. He's great, and kind, and a dipshit, and also. Kind of an asshole sometimes? And I feel like sometimes people don't get that part and how it ties into the rest of his personality, but it's so important to me.
And like. Hey. Alright. Some of this is headcanon. But there's a reason the cave scene happened like it did.
Like. Insulting the burnish to Lio wasn't a fluke. This happens after the pizza scenes, so we know Galo understands and sympathizes with the struggles of the burnish. And he still insults the burnish to Lio's face, because he wants to get a rise out of him. And yes some of it is Galo just not thinking hard enough to unpack something bigoted he heard, but the only reason he says it is because he wants to make Lio angry and that overrides any other thought in his brain.
Because Galo is 'the good guy,' and Lio is 'the badguy,' and Galo wants to banter and be cool and make Lio mad. He doesn't even think about this implications of what he's saying, he doesn't even register that it's not just him insulting Lio, he's also insulting the injured people nearby, the scared children in bandages, the pizza guy he just tried to save.
But Lio doesn't get mad. Lio gets hurt. He gets upset. (Okay he's also mad, but not just mad.) And when he replies, he's not defending himself. He's defending The Burnish. We're people. We're human beings. And THAT'S what makes Galo realize what he said was wrong. Because in that instant, Lio goes from a sort of nebulous idea of 'cool enemy I have to one-up and fight' to a person who needs to protect the weak, just like Galo. And in that moment, Galo had failed to do that because he let his impulsive need to be cool and fight back override his empathy.
Or. Here's another telling detail. After the pizza scene, Galo just storms off. He gets angry and drives off without a word. And he goes to the frozen lake, because it's "where he goes to cool off." Because he doesn't want to start fights and get in trouble and make Kray look bad.
Which tells me...this has been a problem before? This is an active decision he's made to step away, and it feels like a coping mechanism he's had to figure out for himself. Because he's combative and hot headed, and that's not always constructive. I can see him easily being the kid in school that sees some bullying and starts swinging on the playground. I can also easily see him as the kind of kid that talks back in class, the kid that gets frustrated quickly when he doesn't understand something. The problem child that had to work really hard to direct his big feelings into something constructive.
And I find it so fascinating how these parts of him work together to create such a kind and goofy protagonist. Because he's also so fucking kind and empathetic. He sees a rampaging dragon and INSTANTLY notices that it's crying. He refuses to play by Kray Foresight's rules and decides to save everyone, even if it's harder, even if Kray Foresight tells him it's impossible. Because Galo is rude and impulsive and combative and he cares so so so so so much about everyone and everything, and those parts of him are intrinsically tied together.
And also I love him.
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cometblaster2070 · 5 months ago
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i see ashlynn as the kind of person who injects 4 shots of espresso straight into her veins because she's unfortunately taken up the role of being the mom friend of her crack ass group and if she takes her eyes off of them for approximately 3 seconds someone will start crying and something will inexplicably be set on fire.
she hasn't slept in 2 weeks and she's starting to see things that aren't there now but she'll be fine enough in a while. Maybe.
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prabhatjairam · 1 year ago
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Advantages and disadvantages of AI
Currently, artificial intelligence (AI) is a rapidly emerging and developing technology in the computer industry. With the aid of this technology, a machine can think like a person. Every industry and organization is embracing this technology in order to compete in today's environment. Without a doubt, the AI web is being built in every technological area.
Some individuals believe AI to be beneficial, whereas others have negative opinions about it. However, the response to this query is not so straightforward. Thus, we'll discuss the advantages and disadvantages of artificial intelligence in this blog post. To begin with, let's first go through what artificial intelligence is all about.
What is artificial intelligence (AI)?
AI refers to the simulation of human intellectual functions by machines, particularly computer systems. At its core, AI is fundamentally a field that integrates computer science with substantial datasets to facilitate problem-solving. The broad objective of this project is to recreate or reproduce human intellect in machines.
However, AI has evolved into a blanket term for software programs that carry out intricate activities that formerly required human input, such as playing chess or corresponding with clients online. The major tenet of artificial intelligence is to mimic—then outperform—human perception and behavior in all areas of life.
Its subfields, including machine learning (ML) and deep learning, are frequently used interchangeably with the term.
Benefits of AI technology
With the fast expansion of digitization and new technology, AI is advancing at a rapid pace. There's no denying that the program can think and learn. While everyone is immersed in the electronic world, artificial intelligence (AI) plays an important function in this modern era by converting complex jobs into simpler forms. Let's go over the following aspects since AI provides so many benefits:
Reduces human error
The potential of artificial intelligence to significantly minimize errors while enhancing accuracy and precision is one of its most important advantages. Since each decision made by AI is based on a certain set of algorithms, it reduces the likelihood of error and removes human error. Nevertheless, it provides the perfect solution for difficult problems with no margin of error. 
24/7 Availablity 
Usually, humans can only work for 8 to 9 hours before taking breaks and rest periods. In contrast to a human, a computer machine can operate continuously for 24 hours without a pause. It doesn't need rest periods or breaks like people do and doesn't even feel bored. However, AI can operate continuously without resting as it juggles several jobs at once and produces correct results.
Helpline centers and chatbots are the best examples of the 24/7 help offered by various websites that are constantly active in accepting client concerns and automatically answering them using artificial intelligence.
Quick decisions
Humans consider a variety of aspects while making decisions, whereas machines focus on preprogrammed tasks and produce results more quickly. Although AI makes choices and completes tasks faster than a human being, The best illustration of a quicker judgment can be found in a third-level online chess game. In that round, it is impossible to defeat AI because, according to the algorithms at work, it always chooses the best action in the shortest amount of time.
Lowers risk
Another key benefit of AI is that it reduces hazards by allowing robots that use AI to accomplish tasks with extreme care and accuracy. AI robots can get over many dangerous human limits and perform dangerous tasks for us, like defusing bombs, mining coal and oil, and diving to the bottom of the ocean, among other things. Whether a crisis is natural or man-made, AI robots can be deployed even in the direst of circumstances.
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Drawbacks of artificial intelligence
Since AI has several benefits, it also has various disadvantages. Let's look at a few of them.
Increases unemployment
The main downside of AT technology is that it raises the unemployment rate. We are all aware that poverty and unemployment are major challenges in India, and with the intervention of AI, even educated individuals would face unemployment troubles. However, AI robots are routinely used to replace human resources in manufacturing businesses.
As AI advances and more tasks fall into the category of things that can be easily automated, entire job industries may vanish. This indicates that AI is directly boosting the technological world, but it is also directly replacing human labor.
Quite Expensive
Doubtlessly, it is a tremendous achievement when a machine is capable of simulating human intelligence. On the other hand, acquiring AI technology requires a huge amount. The cost of establishing AI technology is fairly high and requires a significant amount of time and resources. However, the need for the most recent gear and software to keep current and satisfy the most recent criteria makes it highly expensive.
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Less creativity
Because of the advancements in AI, people are becoming more and more dependent on automated work, which is one of the key disadvantages of AI. Indeed, it reduces human creativity and intellectual thinking. Individuals are not using their abilities and inventiveness to carry out their daily jobs as they become habituated to AI technology. Moreover, artificial intelligence is just capable of producing outcomes rather than developing deeper levels of thought.
The Bottom Line
It is believed that as technologies and innovations advance, AI will significantly benefit the industrial sector. On the other hand, it is also important to recognize that the persistent use of AI has several drawbacks that pose severe issues for people. Though created by humans, artificial intelligence (AI) technology is already starting to take over human existence as it is integrated into routine tasks. In light of this, the unchecked development of AI may result in the extinction of humanity.
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incorrect-finding-frankie · 7 months ago
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Real Frankie: *Sees a mistletoe above himself and Lucky*
Real Frankie: *Moves closer, giving Lucky a kiss on the cheek*
Lucky Contestant:
Lucky Contestant, sighing: You missed.
Real Frankie: What?
Lucky Contestant: You missed, Frankie.
Lucky Contestant: *Pulls Real Frankie close, kissing him on the lips*
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queerholmcs · 8 months ago
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but petruvio was an artist, and artists always wish to be understood...
i. the rules of the beast // bbc dracula (2020)
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staying-elive · 2 months ago
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Sam, you're doing AMAZING, sweetie. 😍
Cap vs Red Hulk, part 5
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cassiasims · 2 months ago
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cameron’s ‘you’re doing this because you can’t handle your feelings for me’ outburst in heavy is…ridiculous, to put it kindly, but she does actually have a pretty solid point about house scapegoating her for the patient’s necrosis. both because she is ultimately proven correct: the necrosis was not warfarin induced and she did not mess up, but also because it’s a theory house runs with on no evidence. the only thing that remotely supports is chase being unable to corroborate her giving the correct medication (which isn’t even information he volunteers freely—house pushes him, and still, all he says is that he didn’t watch her administer the heparin), and given how much chase is on cameron’s ass that whole episode trying to save his job that is a) entirely unsurprising and b) Not reliable evidence. and cameron is incredibly type a, the only one of the original three who doesn’t kill a patient via messing up to boot—assuming she messed up is a leap in the first place. so yeah i think cameron is right to suspect house has an agenda, subconsciously or not, in blaming her! i even think she’s right to think house does have feelings for her—in this same episode vogler tells chase that house ‘has a thing for cameron’, and as eminently hateable as vogler is he does seem to be fairly observant! however. that said. i do not think these things were necessarily connected. and also could she have picked a worse possible way of presenting this argument.
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dragonsongmakhali · 2 months ago
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Preservation doesn't want you to know this but the dodos in the pens are free. You can take them home if you want to. I have 458 dodos.
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