#rogue of light of doom
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starlit1daydream · 4 months ago
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Thieves & Rogues: Inundation and Redistribution
A day late, I'm aware; turning 18 will do that to a girl. I'm now older, and definitely not wiser.
The Thieves & Rogues are another contentious group; particularly the Thieves for various discourse-generating reasons - but the Rogues have their pitfalls and fall victim to mischaracterisation a lot more than you'd assume.
The Thief:Rogue dichotomy embodies inundation, redistribution and possession. It's the authority over who gets to hold their Aspect for themselves; whether it's them or somebody else, that's what being a Redistribution Class is about.
There's often some insecurity about their capacity to hold it in play as well - and they tend to use a lot of their opposite Aspect's forces; after all, what do you get when you take something but the absence of it, and therefore its opposite?
Canonical Thief players are Vriska Serket (Thief of Light) and Meenah Peixes (Thief of Life).
Canonical Rogue players are Roxy Lalonde (Rogue of Void), Nepeta Leijon (Rogue of Heart), and my arch-nemesis Rufioh Nitram (Rogue of Breath).
Point A - the narrative function of the Thief.
The Thief is the one with active distribution of their Aspect; and therefore the one liable to actively steal it. This, on paper, sounds pretty nasty - there's a reason why Thieves are lumped in with the nebulously 'bad' classes; but it's a neutral role with possible applications in either sense.
They often hold a deep-seated obsession with their Aspect; they think it's something that's out to get them and conflate an excess of it with an absence. Their perceived lack of it motivates them to hoard it, as much as possible.
Vriska Serket, the Thief of Light, is contentious for a damn good reason. Imbued with ungodly plot armour and fortune's favour, she seizes control of the narrative by force, all the while bemoaning her unlucky streak & employing the most unsubtle methods of manipulation she can think to use.
Meenah Peixes, the Thief of Life... does not understand the consequences of her actions; period. She thinks Life is out to get her, exacts every bit of free will she has out of spite and cultivates discourse and stagnation to try and encourage character development. (Oh, yeah, she also... kills people. Like, a lot.)
Their opposite Aspects are, therefore, pretty prevalent! By taking away their Aspect; they leave the inverse behind.
Vriska stealing Light leaves Void. Meenah stealing Life leaves Doom.
Often, it's almost as if they're using their inverse to cultivate their actual Aspect; Vriska uses offscreen events to justify onscreen developments - it's how she 'takes luck'. Meenah uses suffering and control in order to encourage growth - it's how she 'takes life'.
They care very little for their Aspect at the centre of it all, despite their perceived obsession; they don't seem to understand the value of it at all. That's the interesting part, I feel.
Point B, the practical function of the Thief.
Now, taking the Aspect is a very powerful ability in the right hands. We don't just see Vriska metaphorically rob fortune, she literally steals luck from her enemies mid-fight and utilises chance and possibility in order to get the upper hand.
Meenah takes 'taking life' about as seriously as you can get - not only does she really like killing people, but as the Condesce everything she did resulted in stagnation and decay in her wake as she robbed the worlds she ruled of the ability to develop; using control and hegemony to cultivate development and failing miserably.
The opposing Aspect, again, plays a prominent role! Vriska forgoes certainty and manipulates the absence of a definitive outcome to play around with luck. Meenah forgoes development and enacts control on the people beneath her to play around with change.
Point C, the narrative function of the Rogue.
I'm gonna use the Thief's concluding point as the jumpoff point for the Rogues; whereas the Thief devalues their Aspect, the Rogue puts too much stock in its importance. Their Aspect is too important to them; and so their relationship with it differs.
Passive classes tend to act without realising it, and the Rogues are no different - I'd argue their presence often leads to their Aspect being taken in a way they don't realise they're doing.
Roxy Lalonde, Rogue of Void, is desperate for attention, and yet obfuscates knowledge, is isolated from all society and would rather get drunk at the start of her arc than face the truth of her situation. I'd argue that she downplays her own importance as a person in the face of her friends' catastrophic communication failures. By being around, she takes the Void from her session and opens up ways to communicate whilst learning to give irrelevance to things.
Nepeta Leijon, Rogue of Heart, puts people into boxes. She makes them into little cariacatures on her walls, plays matchmaker in her stories; and yet she's also one of the most emotionally mature and genuine trolls in the story - she wears her Heart on her sleeve, and doesn't deny it. By being around, she takes the Heart from her friends by way of drawing out truer selves, as we see in her relationship with the insecure & disingenuous Equius.
Rufioh Nitram, Rogue of Breath, takes people's sense of purpose and direction and makes their agency depend on his presence in their life. He does Damara and Horuss dirty time and time again, and yet they can't cut him off because he's made himself too important. And yet there he is, spineless, giving away his own free will because he holds no security in his selfhood. He's trapping people in relationships without realising. I also want to drop an anvil on his head.
The common thread, despite the differing situations, is the indirect usage of the opposing Aspect to passively take away the true Aspect and the character development involving a realisation of their Aspect's value and the importance of keeping it for oneself. Roxy is the only Rogue whose development we see in full, unfortunately; but there's snippets with Nepeta and Rufioh Nitram changing isn't happening any time soon.
Point D, then. The practical function of the Rogue.
Once again, Roxy is our only point of reference by virtue of being the only God-Tiered Rogue; but luckily, she also gives us some really good demonstrations. Roxy literally takes the nonexistence away from something, bringing it into existence.
Inversely, she's capable of giving Void to herself, cloaking herself and by extension her whole session in a veil of invisibility. She's controlling the distribution of Void, letting it both be taken and given; after making her peace with the distribution of it.
So, the common thread is the central question of 'who gets to have my Aspect?'
A Thief would tell you 'me', and a Rogue would tell you 'anyone else'. That's what I feel separates them, and yet don't let that convince you that Thieves are bad and Rogues are good; look at Rufioh. A Thief may take for altruistic reasons, and a Rogue may give away for... not so altruistic reasons!
Get creative with it, that's what I say. How about a Thief of Doom who takes on everyone else's suffering because they're self-sacrificial to a fault? ...Okay, actually, that's my idea, don't take that one.
Anyhow, next week I'll be concluding the 'normal' classes with the Maids and Sylphs! Should be fun, I'll see you then - hopefully on time, too.
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doogieverse · 5 months ago
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Sonic Classpects <3
I designed them to be a twelve player session because I thought that was more fun :-) I didn't necessarily keep gender specific classes/aspects in mind. Do, however, keep in mind that classpects aren't always a one-to-one with characters' personalities. Sometimes, they're roles that they have to come into, or accept.
Also, if anyone draws them in their godtier outfits I will be eternally grateful. Sonic: Heir of Hope Sonic is a symbol of hope; whether he realizes it or not, his actions carry weight. That means that although overall he inspires a positive change— bringing hope to others— if he makes a mistake, it brings despair instead. In this regard, Sonic is hope personified.
Tails: Mage of Light Tails uses knowledge as a weapon, sometimes to his detriment. He's often given seemingly impossible quests, with not much time to complete them. You could argue that he's cursed to be the brains in a team full of brawns. That being said, he seeks out knowledge like a moth drawn to a flame; he lives off of it.
Knuckles: Knight of Rage Knuckles's entire purpose is to protect and serve, both his friends and Angel Island. However, rather than being a level-headed knight archetype, Knuckles is a hot-headed warrior, thinking with his fists, rather than his brain. This leads him to have a bit of an anger problem, which he uses to mask his insecurities. This can also bring rage to those around him.
Amy: Sylph of Heart Amy is self-absorbed, only in the sense that she believes that what is in her heart is always right. Apart from that, she looks to heal the heavy hearts of those around her, even animals and complete strangers. She is caring and giving at her best, and volatile and clingy at her worst.
Metal Sonic: Page of Doom Metal Sonic was built to be a harbinger of doom, and continues to do so of his own volition. He has great potential, but is held back by his own insecurities— which can mean he was programmed with limitations, or that he has a more human side that conflicts with his programming. Because of this, he becomes doomed himself, in an infinite cycle of being destroyed and rebuilt.
Shadow: Prince of Blood Shadow is driven by his bonds, whether it's to his friends or enemies, and those in the past or those in the future. He uses these relationships as excuses to wreak havoc. Therefore, he can be seen as selfish, whether his cause is noble or not. In truth, Shadow is more stubborn than anything. Because he defines himself by his relationships, he is often misunderstood, especially by himself.
Rouge: Thief of Space Rouge is incredibly patient and adaptable, traits that are imparative for a jewel thief. Her passion is taking things for herself, which may be egocentric by nature, but she is known to have good intentions. She is naturally confident when it comes to her abilities, and isn't above using her feminine charm to accomplish her goals.
Blaze: Maid of Mind Blaze is calm and collected, weighing the multitude of options before acting. She also has this effect on others as well, getting them to see her reasoning. She is often rigid, as she's used to making the tough decisions, and carries that burden with responsibility. However, hardships can cause her to act out of character, being paralyzed by choice, or leaving her fiery temper to take over.
Silver: Witch of Time. Silver has been known to manipulate time, both figuratively and literally. While he can time travel with ease, he also has an unwillingness to take things as they are. That being said, he also has a tendency to end up in difficult and dreary situations. He's constantly stuck between a rock and a hard place.
Vector: Rogue of Breath Vector may be a detective, but he doesn't play by the book. He lives as he pleases, being able to slip into the role of leader, bodyguard, comedic relief, etc. However, this can make him hard to pin down. As a detective, he takes others' autonomy by bringing them to justice. This not only helps feed him and his partners, but it also keeps the streets clean.
Espio: Bard of Void Espio is a stealthy character, at first glance. With his ability to become invisible, he's able to stealthily gain the upper hand on his opponent. However, he also has the innate desire to show off; he's cool and he wants others to know it, even if he acts nonchalant about it. In both ways he destroys void: either by filling it or filling its role.
Charmy: Seer of Life Charmy is the charisma and joy of Team Chaotix. He wants to bring life to his friends by being upbeat and having fun. Though he may be a naïve child, he's still attuned to others' feelings, and desires to empower them best he can. He isn't always great at it, sometimes coming off as annoying and overeager instead.
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clockworkreapers · 2 months ago
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you should pretty please explain why you chose each classpect for each gas station character I want to see an analysis
ohohohoh BOY do I have a classpect breakdown for you (rubs my grubby little hands together) Jack: Mage of Doom, Derse Dreamer Doom is all about fate, suffering, empathy, wisdom and the inevitable. Whether he likes it or not Jack is tied to fate itself- he IS the main character after all, for better or for worse (usually the later). His own fate was even meticulously planned out from before the books even started everyone who has read vol4 knows what I'm talking about. He's the unknowing harbinger of doom y'all remember halloween night in vol 1? YEP! Even in tales from the road there is literally an entity telling him about an impending doom he can't avoid. He will survive it though, doom is about the journey but never the ending, mans not allowed to die permanently because without him you have no storyteller, he'll get to go though every painful thing the universe throws at him and still get back up. He's done this before, he'll do it again, he knows how it works, he will just suffer through it. He's a smart guy, he figured out how Bedside Manor worked and how to break it, he figured out how to cheat fate at the end of vol 4 by doing something he would NEVER do. He's learned the ins and outs of how doom works and once he does he can use that knowledge to find the loopholes, just like any other Mage of Doom. Jerry: Rogue of Breath, Prospit dreamer Breath is about freedom, adaptability, motivation, change and are all extremely social people.
You'd probs jump to Jerry as oh he's a Hope player, all the cult stuff- HOWEVER Jerry kinda royally fucked that up due to his own want and need for freedom. He didn't even care to follow his own rules he refuses to be boxed in by anyone or anything including himself. He's a flamboyant, chaotic social butterfly goblin of a man with a good heart who refuses to be restricted by others he's just as free and volatile as the wind. The fact that Breath players are also known to sweep others up in their own personal pursuits.... y'all know what he did- ON TOP OF LETTING IT GET WAY OUT OF HAND. He DID the Rogue thing, he took freedom at first a lotta people's freedom but since he didn't want to be in control he gave alllllllll that freedom back and that freedom ended up being completely misused. Past that though Jerry is selfless, sure he steals and takes from others but he's never doing it for himself, he's always doing it for someone else. Man stole food and clothes to give to homeless people, he steals shit from the gas station all the time but he overpays for each item he takes (we know he's the one leaving all that extra money in the register) he doesnt even do it for attention either he just does. Rosa: Sylph of Blood, Prospit dreamer Blood is the bond aspect, stubborn but charismatic, magnetic and uplifting, they are your most loyal friends to a fault.
Rosa... is so damn stubborn- dude that girl came back 3 times- 3 fucking times while Jack (not fully his fault) kept ghosting her while they were trying to hire new employees during vol 2. Not only that but she hung on to him though the whole mess of vol3 and still was like nope you're stuck with me you are going to be my friend and I am going to care about you no matter what shit you get into even if i have no clue what's going on. Oh man then in vol 4??? She did the thing- she literally did the sylph thing where they teach others how to heal their aspect- she helps him heal that broken connecting he has to Sabine. She is the only reason he figures out how to talk to her again she helps him heal that link even though its hella painful for him. She's also the only one who has ever gotten him in the vicinity or talking about his blood relatives and while she agrees that bond would better be broken than healed she does sorta help him come to terms with it all which is healing in itself. Amy: Knight of Light, Derse dreamer. Light is the straight up raw knowledge aspect, accuracy, perfectionism to the point people think its straight up luck. Considering Amy is a cop and she also actively looks into her cases because a lot of them confuse her (the town is weird) she is seeking knowledge at every corner. I'm not only looking at this from what she does in vol 2-4 but also during Finding Vanessa. She also plays detective, she on her own tries to figure it all out and uncover all this hidden stuff the town is hiding, and you can pick up on it when you go back and read her scenes. In Vol4 you get to see how much she actually HAS figured out without ever talking to the rest of them or even asking for help. If you read closely and you know how stuff works from Finding Vanessa there is a tell in vol 4 in the morgue when she steps out to take that call. She has far more knowledge of the events happening than she says aloud and she uses every bit of that knowledge to protect the other three at every turn, especially Jack. She actually does her job trying to protect the innocent unlike the majority of the cops in town, she even gets one past Roger in the end cuz she outsmarts the debt because she has the knowledge on how the deals work. Spencer: Prince of Time, Derse dreamer Time is about the beginnings and the ends, independence and perseverance and they have heavy connections to death.
What can I say, Spencer gets shit done. He has his grubby little mitts in everything moving the plot forward outside of Jack. Also like....isn't he technically undead/ immortal? Either way he's a time player, he is incapable of just accepting things as they come oh no, he never sits down and takes anything he's always pushing forward, always moving, he's always doing something. Dude is playing 4D chess though out the books in the background he works with the impossible, frankly its a bit terrifying cuz he never slows down or stops. Even when he's waiting its to strike at the most opportune moment. All of that is what also makes him a Prince (please make fun of his stupid pants and tiara) he is destructive and terrifying and he LOVES the attention he gets from it. Princes really like getting recognized for their efforts, whatever they may be, Spencer is no different he loves the thrill he loves to scare people and have power over them. If you think about someone who destroys peoples time... the guy who ends a lot of people's time? Sabine: Muse of Space, Prospit dreamer Space is always the aspect of creation, abstraction, inventiveness, new beginnings.
Oh yes... we have a Master Class. Sabine being a Muse makes perfect sense considering how shrouded in mystery she is- not to mention how she is NEVER actually there though out the whole story. Her presence lingers and she has massive sway on the journey Jack and all the others take. She's the ghost that haunts the narrative who has left such an impact on it she's forever influencing the world without her ever being there. And if you know vol4... with Spencer as the Time player and Sabine as the Space player.... mhm you see why that works? She gives everyone space or leads them to the place they are now, for better or worse. We saw their memories, she showed up in all of them influencing them to be where they are now. Space is creation, its new life, she makes sure others can have that, even if it means she sacrificed herself so someone else can start again.
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arachnidsgrippysocks · 8 months ago
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8ehold my 8eloved little losers in their god ro8es
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publiusscipiospqr · 1 year ago
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Old randomly generated Classpects
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Prince of Time + Mage of Blood
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Maid of Rage + Sylph of Breath
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Rogue of Light + Knight of Doom
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Thief of Void + Seer of Hope
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Page of Heart + Bard of Life
If you have any idea on how this session would go, please let me know!
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into-the-fraymotif · 7 months ago
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hey, i like your content. fraymotifs are probably more forgotten stuff than kernelsprites and prototyping. anyway, you got ideas for united fraymotif of Page of Light, Maid of Doom, Rogue of Mind, Witch of Heart, Mage of Space and Bard of Time?
Page of Light using information and luck for defense
Maid of Doom creating death and doomed fates around
Rogue of Mind attacking with electricity and transmits thoughts
Witch of Heart manipulates souls and uses them for his own purposes
Mage of Space predicts future and knows where to hit for maximum destruction
and Bard of Time breaks timelines and time to make clones and duplicate objects from other lines
thank you in advance and good luck in promoting your blog!
Thank you! I really appreciate the kind words. You were my first follower, so I'm really glad you've stuck around! Lots of moving parts to this Fraymotif, and it seems that you have an idea what everyone's doing. I will warn you that my interpretations when it comes to Classpecting are a little different, but overall, it's pretty similar.
Brighter Days for the Unison al Coda
Page of Light [one who becomes and becomes fully realized through information, relevance, and fortune] + Bard of Time [one who allows the destruction of and invites destruction through time, change, and activity] + Witch of Heart [one who manipulates and manipulates through emotion, essence, and the self] + Maid of Doom [one who serves and serves through death, decay, and finality] Mage of Space [one who understands and understands through space, creation, and passivity] + Rogue of Mind [one who redistributes and redistributes through reason, order, and consequences]
Brighter Days (Good times to come) + Unison (multiple voices or instruments playing the same note in the same octave) + al Coda (meaning "go to the coda", in reference to music notation that sends the player back to an earlier part in the piece to repeat it.)
The Bard allows destruction both through Time, but also through being active as a component of the Time Aspect. From this, the active Classes (Page, Witch, and Mage) will have a slight "tint" if you will of Time-destruction. Bonus Bard Boosts (TM) ensue.
The Bard sort of weakens the distinction between timelines enough for the Rogue takes a bunch of adjacent near-future possibilities and give them to the Mage. The Mage (who can't really do anything with raw outcome data alone) manifests them into physical time-loop bubbles, which the Mage conjures into physical space, overwriting pockets of the area around them. These bubbles basically are a fully-immersive loop wherein some or all of the Mage's allies fight the Targets in various ways in snippets of alternate near-future events.
The Witch takes all instances of each Target both in and out of these bubbles, and modifies their in-game ID value (because SBUB is still very much a game at Heart) until they read as the same identical unit. The Maid then "flags" this ID value to update all of the connected Targets' health vials simultaneously, causing any damage dealt to one to reflect on all other instances. All of the instances being attacked on loop in the time bubbles around rack up exponentially across all other instances thanks to the Maid.
The Witch harnesses the Page's self-realization, and forces it to break past the barriers present in their personal journey, sort of similar to how Aranea got Jake to do a Hopey thing but more direct and targeted. The Rogue again gives knowledge of the various possible futures to the beefed-up Page, and with aid from the Bonus Bard Boosts (TM) for passively destroying Time, the Page uses their command over relevance and fortune to defy the intended "alpha timeline" by just enough to force canon to follow the events of the Fraymotif.
The Maid has to serve Doom as the basis of their powers, but they cant just go about facilitating the end of the current timeline with how relevant the Page and their allies are at the moment. The solution to this is to get the Mage to teleport them out of the scene (and possibly into a wall, wherein they may waste away from a potassium defeciency), giving them the privilage of dying off-screen, irrelavent. Before the timeline can succumb to its ill fate, the Rogue takes the looped outcomes all around the place and uses the gaping hole in the timeline that the Bard forgot to close up (time slipped away from them and they weren't able to get to it yet) to toss the outcomes back where they found them. The Page's Lighty Thing dies down as the Maid and Witch work in tandem to work the limiter back onto the Page.
The Targets from this timeline are brought back by the Mage, but up in the air so they take fall damage, ending the Fraymotif.
To be completely honest, I thought I had published this one already, but I just saved the draft. My bad lol
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starkeaton · 7 months ago
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DDLC classpecting post
Monika: Seer of Light (knows info/relevance/importance for others)
I'm sure on Monika, she's the kind, passive, friendly advice giver, and her relevance/info/importance fixation is obvious. She definitely inverts to Witch of Void a little bit, but only because she's in a dire situation. When you sit down and talk to her, she's very focused on helping others with her knowledge
Sayori: Rogue of Life (takes growth/joy/health for others)
Sayori... I mean, all you have to do is read the bottle poem, and you will get it, i think. She chills in the background and gives her friends joy when they need it. However, as is common for Rogues, she also struggles with feeling like she's not needed. And like all Rogues, she is a treasure
Natsuki: Thief of Heart (takes emotion/identity/passion for self)
Natsuki being herself seems like some sort of radical action for her. She's definitely a rule-breaker type, and it's not immediately obvious just how beaten down by the world she really is. Thief is the class of "I need to get my needs met before anything else," and Natsuki seems willing to cross boundaries to get her needs met in some ways, with her hidden passions and such. She cares a lot about not judging people for their desires and interests, which i think is Heartful.
Yuri: Witch of Doom (changes cost/restriction/pain for self)
Yuri is so fixated on pain, which rings Doombound to me. Witches are troublemakers, and Yuri does enjoy doing things a bit differently with her poetry, showing others the beauty in darker things. She also changes herself for her own benefit, wearing something of a mask, which is a Witch thing, and um... well, her personality gets very exaggerated, but the idea of having someone to show her true self underneath that mask to is very romantic to her.
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underyourwinghomeout · 10 months ago
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These sprites are smaller than the ones I've done before, I hope they look better
And yes, I changed the aspect of someone
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garlandgerard · 1 month ago
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i'm thinking about what gi-hun and in-ho's homestuck god tier titles would be. for those who aren't insufferable like me, a brief explanation:
god tiers in homestuck are like ultimate challenges a person has to overcome. in order to reach god tier, you must learn to master the problem that a god tier title (represented by a class, like knight or bard, and an aspect, like time or life) represents
the two parts of one title work in tandem: the class affects how the aspect manifests, and the aspect affects how the player behaves as their class
for example, a knight of blood is going to act radically different from a knight of rage despite both being knights—while the knight always overcompensates for a perceived lack of their aspect by greatly exaggerating the aspect within themselves, for a blood player that means desperately insisting on leading their group (blood is symbolic of interpersonal relationships) despite feeling inadequate to actually perform the task. for a rage player that would mean lashing out to protect their vulnerabilities (as rage is symbolic for, well, negative emotions like anger), despite not naturally being an angry person
and although a prince of mind and a sylph of mind both share the aspect of mind (symbolising rational thought, mental proficiency and logic), they treat their aspect very differently—princes destroy their aspect within others, or destroy things with their aspect, meaning a prince of mind is a cunning individual who can manipulate others into acting irrationally, or literally breaking someone's mind using their own intellect and rhetorical prowess. a sylph, on the other hand, heals their aspect in others, and heals others using their aspect, meaning they are more like a therapist or an older mentor figure that gives wise advice (although a sylph's undoing is their inability to let go of their aspect, meaning a lot of their help is unsollicited or unwanted)
for in-ho, i would instinctively assign him the aspect of heart. heart is about identity and one's own emotions. possessing the heart aspect means that your main personal problem revolves around your identity and where you stand in relation to others. many of the heart players in the homestuck canon have a fragmented sense of self for this reason. this would make sense for in-ho, who buries his true self under figurative and literal masks and alter egos—to the point where he is probably unsure of whom he is anymore. not sure about his class yet, although bard sounds logical for him, since bards cause destruction with their aspect, or cause the destruction of their aspect proper—like princes, but passively
for gi-hun, my first thought was blood, but i honestly don't think that fits, because his relationships with others and his ability to create unity is not actually a problem for him; it's one of his defining characteristics, i'd say. given the developments of season two, i'm tempted to give him the doom aspect instead, as doom symbolises the choices we make, and the uncertaintly surrounding those choices and their outcomes, and goddamn if that isn't gi-hun's nemesis currently. i'd have to properly sit down to think about it (when it isn't nearly 3am)
so, ahem. i am normal again
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3dcreepen07 · 15 days ago
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Classpected my OCs cuz why not
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rubyharleylalonde · 26 days ago
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fraud of stagnancy, duchess of paradox, manipulator of paradox, fraud of rot, chemotherapist of fury, duchness of rot, and prophet of soul if u havent done those yet
sorry for the wait! i was gonna do these last night and then my wifi was out until this afternoon >:[ and superxstarzz has duchess of rot right here!
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fraud of stagnancy (thief+heir of light+void)
duchess of paradox (rogue+sylph of time+space)
manipulator of paradox (page+witch of time+space)
fraud of rot (thief+heir of life+doom)
chemotherapist of fury (prince+sylph of hope+rage)
prophet of soul (mage+seer of heart+mind)
all designed by @/superxstarzz!
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starlit1daydream · 6 months ago
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Introduction to my Classpecting Ideas
This felt like a good idea for something to put out before I put my Knight & Page analysis out there, since I plan on making this a 6 part series. (Potentially 7 if demand for a Lord/Muse addendum is high enough).
So, I'll be laying out my most important philosophies on the subject here for future reference.
Classpecting is...
Point A. Classpecting is malleable.
There is not one rigid, set definition for any Class pair, or any Aspect pairing. The freedom of the author is that they may assign any symbolism to a concept that they may like.
What I mean by this is that people often seem to think that manifestations of an Aspect within Homestuck's narrative paint that object or idea as a concept inherently tied to that Aspect.
Example: Pumpkins & Void. You would not believe the amount of people in the early fandom who swore by the idea that pumpkins were inherently just Void constructs because of their role in Homestuck's narrative.
No? Pumpkins symbolise Void in Homestuck itself and Homestuck itself only only due to a running gag inherent to Homestuck itself.
Anything, with enough narrative basis and existing thematic ties, can serve to symbolise an Aspect. Furthermore, two different authors may have different ideas of what Aspect something represents.
Some authors may see alcohol, for example, as a Void-bound concept owing to its obfuscation of fair judgement. Some may see it as a Light-bound concept owing to the idea of 'in vino veritas' and the tendency of drunkenness to induce truthful confessions. Some may see it as a Life-bound concept owing to its associations with hedonism and impulsive behaviour.
With enough narrative consistence, anything is possible. Homestuck's narrative is not as rigid of a point of reference as some people would swear by it being. This is deeply important.
Point B. Classpecting is not the whole of a character.
I can't exactly phrase this in a satisfactory manner, but... a Classpect is not a personality type in of itself. An individual being a Prince of Heart does not instantly make them Dirk Strider. It merely means that their core value is identity & selfhood, and they interact with it by destroying it. It is that simple!
I see, time and time again, Classpecting blogs acting as if a Classpect is indicative of a character's whole personality and giving guides as to the exact behaviours & quirks a character with that Classpect should have.
I am imploring you to explore wider possibilities when it comes to this. Even if it means sharing a title with a canon character! It doesn't mean you have to just rewrite that canon character because that's not how Classpecting works.
I've seen fanventure characters share titles with canon characters. (Sovereignstuck's Annomi Errata & Dynama Zarrow sharing titles with Dirk & Porrim respectively, and Porrim herself is also a player in that narrative, mind you!)
I've seen fanventure characters share titles with eachother. (Vast Error's Dismas Mersiv is a Rogue of Mind. One of my fantrolls is also a Rogue of Mind!)
In every instance, they are fundamentally different people. I cannot put it any simpler than this.
Point C. Classpecting is always applicable.
That is the perfection of the Classpecting system. You can give a title to any character, from anything ever made. It's not even that difficult if you're half-decent at media analysis!
Quite literally all you need to do is ask yourself two questions.
"What's this character's core value?" and "How do they interact with that?" Do that, and you've got yourself a Classpect.
That's the beauty of it! It's obviously not going to be as airtight as a story that has the Classpecting system baked directly into the narrative, but it's still going to work out!
Hell, do it to yourself! Do it to your friends! The world's your oyster. You can do anything you want, forever, for the rest of time. I'm a Seer of Life! My best friend is a Page of Blood! My mother is a Witch of Hope! Go wild.
Post formatting
For my Classpecting posts, I'll aim to give two related definitions for every Class.
Definition A is the narrative function, what the Class says about the person and how they interact with their Aspect as an abstract concept.
Definition B is the practical function, what the Class says about their role in the session and how they interact with their Aspect as a SBURB construct.
Therefore, we get an idea of both the abstract, personal definition of a Classpect, and the functional, game application of a Classpect.
I'll also aim to give about two or three examples for each individual title about how you could write a character with them, since there are always going to be multiple directions you can take with a Classpect.
Conclusion
tl;dr - what I'm trying to say is this. Classpecting is malleable, easily applicable & capable of saying any number of things, and my posts will aim to give two concise definitions of both narrative and practical function for every title.
I'll get the Knight:Page analysis done either today or tomorrow, and the rest of the Class posts will be staggered releases in order of poll results. Thus, the order is going to be:
Knights & Pages, Deficiency and Exploitation.
Mages & Seers, Experience and Comprehension.
Witches & Heirs, Adherence and Manipulation.
Princes & Bards, Instability and Destruction.
Thieves & Rogues, Inundation and Redistribution.
Maids & Sylphs, Maintenance and Generation.
And, potentially...
7. Lords & Muses, Absolution and Dominion.
And then, subsequently, the order for the Aspect posts, which I've decided based on relevance to the canon, roughly speaking anyways...
Space & Time, Genesis and Terminus.
Breath & Blood, Fluidity and Stability.
Light & Void, Potential and Simplicity.
Heart & Mind, Instinct and Dialectics.
Life & Doom, Progress and Stagnation.
Hope & Rage, Conviction and Iconoclasm.
I look forward to the next post. Until then, take care.
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fraymotifsbeyond · 9 months ago
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Hi there! I really like your ideas and I also have a request for you, I hope so many players are okay?
Mage/Space, Witch/Heart, Page/Light, Rogue/Mind, Bard/Time and Maid/Doom
One fraymotif is enough, thanks in advance!
Mage/Space + Witch/Heart + Page/Light + Rogue/Mind + Bard/Time + Maid/Doom
[NO NAME]
First, The Rogue of Mind switches the minds of a certain target groups and the witch of heart manipulates souls of the dead to haunt each one. The Page of Light then gives them the following information:
"You need to guide the souls of the body you inherit to a certain place. you have the following amount of time until you are reseted back by the bard of time."
And finally, the Mage of Space & the Maid of Doom Upkeep the rules and the position of each target. And the bard of time destroys passively every time a target doesn't reach the place in time.
So the final result is a bunch of shuffled minds, in a state of groundhog day, all forced to convince guide the souls that the person they inhabiting wronged to a very specific place in the Session to escape it.
A absolute mind-tricker, and a creative way to lock a group of people in a time loop purgatory.
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giftofclasspects · 1 year ago
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Hey, could I get a session analysis with:
A Derse Page of Time (She/They)
A Prospit Heir of Blood (He/Him)
A Prospit Witch of Heart (She/Her)
A Derse Knight of Void (He/Him)
A Prospit Rogue of Hope (She/Her)
A Derse Thief of Mind (He/Him)
A Prospit Sylph of Life (She/Her)
A Prospit Mage of Rage (He/Him)
A Derse Seer of Space (She/They)
A Prospit Bard of Breath (They/Them)
A Derse Maid of Light (She/Her)
A Derse Prince of Doom (He/They)
None of them knew eachother prior to Sburb, they kinda got isekai'd into it (It's an AU)
WOO okay this is a lot so again, i'm going to be brief
a page of time is definitely a strong time player to have, however, they're going to have to grow into their powers. if they can tap into their full potential!! holy shit lotta damage
a knight of void is too cool.... i'd imagine they can like,, travel through shadows and stuff? or pull weapons out of the dark... they'll be a scary opponent they are NOT someone to fuck with
witch of heart can be SCARY!! they can manipulate the soul and the desires... i'd think of someone like makima from chainsaw man... HOO you do not want to be on their bad side!!!
a heir of blood is probably going to go around and bring the group together methinks.. INHERITING the relationships and such.
a rogue of hope might be.. very interesting??? could see them as a mean girl type. they can make or break you!!!
a mage of rage GOSH they're definitely going to be. i think they're going to be super mean and grouchy HOWEVER this will probably mellow them out as the session continues on.
a sylph of life is TOO GOOD! they're one of the best healers you can have!!! they will be ON TOP of things!!!
seer of space is TOOOO FUCKING GOOD and too cool. they'll click together nicely where the page of time might fall short.
a bard of breath is probably going to start out very "i do not see it"... they're goingto need MAJOR character development my friend
keep the maid of light on your good side they WILL be important during this session!!! once they godtier they'll just be this BEACON of knowledge and is probably why the session will go so smoothly
a prince of doom!! i think they'll almost be like.. a secondary healer? methinks i could spot a relationship between them and the sylph for sure....
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quillyfied · 2 years ago
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(beating my brain with a stick as if that’s gonna stop it from classpecting my new blorbos when someone reblogs a homestuck post too close to them)
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error707-thatdude · 2 years ago
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Trying to decide whether I wanna doodle Serena n Veronica, Erik, or Hendrik's classpects next....
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