#roll20 map
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kunstgebilde · 8 months ago
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Here are some of the Battle Maps I've drawn for "The Dragons of Stormwreck Isles" :) I found my love to draw those since then! I tried programs but found them either difficult or counter intuitive so I just created my own maps :)
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losttrailsmaps · 6 months ago
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In the vastness of outer space, pulsing stars and explosive supernovas cast fleeting glows across an ancient darkness, where ancient horrors drift and hunger.
Welcome to Outer Space! This pack features 15 maps, including stars, asteroid fields, wormholes and much more.
Patrons get access to gridded/ungridded and watermark-free maps. The grid size of each map is 20x30.
Check out the map pack here.
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drmapzo · 3 months ago
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Hello, everyone!
A new technology has arrived, thanks to the power of the arcane crystals. This so-called train has been fitted with the nicest amenities and facilities.
Your players can take part in the first trip made in this new method of transportation! Surely nothing can go wrong with such cutting-edge technology.
The creature tokens for this map are a Cursed Book, a Machinist and a Night Stalker. Emerald tier gets the Machinist while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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silvercompassmaps · 1 year ago
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Fey Tavern
Tucked away in a wild forest is this enchanting tavern, a place where the senses are energized and the body is nourished.
This tavern is ran exclusively by Fey creatures, who delight in meeting new guests and treating them with delicious food, hot steamy baths, and warm beds, all free of charge.
However, there is a catch. Once someone enters this tavern…they don’t feel like leaving.
This map is part of my Dwarven, Elven, & Orc taverns pack. You can download the first three maps for free here.
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dicegrimorium · 2 months ago
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Greetings!
There’s talk of a secret guild of assassins who have their hideout somewhere in the forest. The party is interested in tracking them down. Each member has their own reasons, but the end goal is the same.
But let’s not get ahead of ourselves. They have heard whispers of their location, and apparently it’s somewhere in this area. But where?
They will have to search. And search well. All while braving the dangers of the wilds too.
Can the entrance be located by going down the ancient giant tree trunk and into a cave leading into the depths? Or how about the hidden trap door located in the old, ruined watchtower? It’s magically sealed after all. Or what if the entrance is actually through the mines, and the miners are just assassins in disguise?
Either way let’s hope the party finds the guild before the guild finds them.
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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dungeonmapster · 2 years ago
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The Cursed City Megamap, finally finished.
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mapdoctor · 4 months ago
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Dragon Graveyard [25x37]
Somewhere high, near the mountain peak, a dragon collapsed mid-flight and fell to the ground. What happened to the mightiest creature of your setting? Dragons don't die of old age, especially mid-flight... There may be a party of adventurers looking for a quest!
Patreon- for just 5$ get 1000+ battlemaps!
Roll20
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angela-maps · 4 months ago
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Dead God
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Where do gods go when they die? A complex question with deep philosophical and theological implications, but in your setting of choice, perhaps one with a very simple answer. It could be a place, out of time and space, where decaying deific forms wither and rot, forgotten by all and no longer sustained by the power of belief. What manner of treasure, knowledge, or power might be found within such a long dead husk, and what bizarre and alien creatures might make their lair within one? That’s for you to decide, as you dazzle your players with these three maps, all animated, featuring an external and internal view of a massive humanoid carcass floating in a sea of stars. A giant, a god, or maybe just a regular-sized corpse visited by really tiny PCs?! A Fantastic Voyage into Innerspace awaits.
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daftpatience · 7 months ago
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ive been sitting on these files until they were no longer spoilers to my friends so now i can share them! i made a little rpg map set with a couple of puzzles for a oneshot based on the library of babel >:) they're free/pwyw on my ko-fi!
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raakdos-battlemap · 4 months ago
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[Ravnica Battlemap]Judith's Secret Club 32x56
Hidden deep within the chaotic labyrinth of Rix Maadi lies Judith’s Secret Club, a forbidden sanctuary of luxury and bloodshed, crafted for the elite of the Cult of Rakdos to indulge in their twisted pursuit of pain and pleasure. The air is thick with the scent of sulfur and fresh blood, as dim flames leap from braziers placed at the center of the room, casting flickering shadows over the blood-red couches and heavy crimson curtains. These curtains not only muffle the cacophony of the outside halls but also provide an air of mystery and belonging for the audience within.
More variations of this map:
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tellusd20 · 1 year ago
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Appropriately enough for the recent HMS Terror posts that I've reblogged, I've spent the past few weeks slowly completing this map of the ill-fated ship. HMS Terror is underway through a sea of ice and slush, exploring the distant periphery of the known world. What dangers may her crew encounter?
Grid variants of the top two layers (overhead view and upper deck) are available for free on my Patreon in Roll20's preferred 70 DPI resolution. Subscribers have access to the full map (four decks + overhead view) in day/night + grid/gridless variants in PNG and VTT formats.
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inocyde · 4 months ago
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"The Husk" terminal of Jormara 25x35
In the north of Jormerun... in fact in the north at all, at the antipodes of all civilization, at the end of the world, you'll find the Jormara ice pack. A wild, inhospitable desert of ice. An expanse of shifting, all-consuming, ever-changing pack ice. Instead of fine sand dunes, you'll find titanic icebergs frozen in time or floating in deathly calm along the shores of this sea of ice.
In this labyrinth of frozen teeth and fangs, you'll sometimes catch a glimpse of great black columns silhouetted against the blizzard. These gigantic peaks of basalt rock are Jormara's only fixed points, the summits of lost mountains. Dating back to a time when civilizations and men still slept the benevolent sleep that preceded their birth. The banished gods is the name given by the few inhabitants of this white hell to the mountains that rip through the depths of this frozen ocean.
If your eyes see one of these black towers emerge, after weeks of travel in the blind blizzard, you'll be able to contemplate the flickering, fragile glow of hundreds of torches on all sides of the peak, staking out the body and entrails of the rock. If you get any closer, you'll be able to hear the song of these gods, a symphony of clatters and sharp blows. The pickaxes of dozens of miners echoing in the wind.
That's why there's life here, barely surviving, eating the snow and chasing all forms of heat so as not to die out. The treasure of the dead gods, the heritage of an entire people, glory and wealth for deserters and adventurers. Mithril.
Veins of mithril almost outcropping! Mines so abundant and rich that sometimes you only have to stoop to pick it up. This is the honey that attracts bees of all races and all countries to this great chase: the mithril hunt of the Jormara ice floe.
That's where you set off, hoping with all your soul not to end up like all those pioneers, frozen for eternity on their knees in the middle of nothing, frozen with their hope and their life's fortune packed in their bag.
After two months by boat, you arrive at the furthest point from inhabited land. Zigzagging between icebergs that have become mountains, you can't go any further. You're at the gates of Jormara, one of the departure camps for the Great Devourer.
Welcome to the Husk, home to 3 and a half people and a few sled dogs.
On the menu for the year: fish in fish fat, all cooked in melted ice.
It's best to book your bed in advance if you don't want to brave the polar night and enrich the next day's ordinary.
Make the most of the fire fed by the remains of ships that weren't lucky enough to arrive, like yours, in one piece.
As you watch your nave sail away into the dawn, you'll realize that you are now a resident of Jormara. Your wealth, perhaps, your prison, surely, and your grave, no doubt.
-Sileas Kel Pionner of Jormara
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more in my patreon
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losttrailsmaps · 3 months ago
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Vampire Mansion
Veiled in perpetual dusk, the manor stands in eerie silence, its towering spires piercing the storm-laden sky. Within its shadowed halls, chandeliers burn with an unnatural glow, illuminating nobles who never age, their crimson smiles hinting at the hunger lurking beneath their whispered invitations.
Welcome to the Mansion Map Pack! It features 12 total prison maps, including grand dining rooms, bedrooms, gardens, and much more.
You can view more of these maps here.
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drmapzo · 3 months ago
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Hello, everyone!
The party has secured safe passage through the mountains in a caravan. The ride is going smoothly until out of nowhere, a hail of arrows starts to come down.
Quickly, the heroes get out of the carts and start to defend the caravan. They have been ambushed and are at a disadvantage. Let's see if they can emerge victorious this time!
The creature tokens for this map are a Jaded Pilgrim, a Mountain Bandit and an Unnatural Specter. Emerald tier gets the Mountain Bandit while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants. Click here to see the contents of the complete map pack!
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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silvercompassmaps · 5 months ago
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Haunted Asylum
Nestled deep among the mountains is an unforgettable, inescapable asylum for the criminally insane. Only those who have committed the most heinous of crimes are sent here, to remain for the rest of their lives.
Although this place is an asylum, it more resembles a prison. The reason this place is named Asylum of the Dead is because not a single patient leaves this place alive. Some of the patients have begun referring to themselves as “the dead,” and the nurses as “the gravekeepers.”
Download the maps for free here.
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dicegrimorium · 1 month ago
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Greetings!
The adventuring party has entered the great, living castle. Its rooms are vast and the hallways long. The ceiling almost impossibly high. It’s a place where ancient magic permeates every stone.
The heroes are willing to reach the top of the castle and vanquish the evil that controls it.
But that journey will be a long one. For the castle itself will pose a challenge to the champions of good.
They enter a room, a bottomless pit stretches far into the distance. The only way to cross to the other side is through the unstable-looking platforms.
And as they begin to make their way jumping from one to the other, an arrow passes by them. Summoned skeleton archers are now trying to stop the valiant invaders.
Can they surpass this challenge? Or will the castle get the best of them?
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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