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002 - Lesson - Warrior of the Mind
Hello! I'm back with my first lesson code and the first part in my epic the musical series.
This code should be responsive but I'm not 100% how it will turn out on site because I don't have teacher admin.
As always please leave my credit and don't fork my codes.
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SUGAR SWEET
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Cores: #F5425D, #000000, #050505, #DD78F5
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im so in love with 'in repetition and change'. genuinely such an interesting concept with INCREDIBLE art to boot !!!!!! so i just. have to say how much i adore it
but! i was going through the irac tag and noticed that. isa's wish isnt stated anywhere! you mentioned that you know his wish, but !!! i am going crazy thinking about what he couldve wished for !!!!!
so i must ask. what did he wish for, and what was his equivalent of the act 5 finale fight? how did he learn to let go of his wish ??? im losing it
thats all, thank you for making this stellar au :))
Yeah no I also wonder what got him eternally stuck [MASTERPOST]
Also some more stuff, cause I made quite a lot for this-
Death Loop gif, for fun. I initially did the audio for this but I leave you with this.
Sif eating with em big cheeks like they were meant to
And of course, the drawings.
I also didn't get to answer one of the questions- I am not fully sure if Isa told everyone about the timeloops. Tho the way I imagine it is that he told them the entirety of Act 2, and after reaching the end he stopped, but I'm just not sure how that would work with the timeloop mechanically.
Maybe in order to do the friend quests he has to pretend he doesn't know everything that's gonna happen, and during that loop the game asks you to go through without skipping- After that he probably just stopped telling them and just pretended everything was fine.
#isat spoilers#in stars and time spoilers#in repetition and change#I wish I had RPG maker cause I would have loved to code this#I don't know why the video has a black bar on the top and side it's 5am I will figure it out later#And the floor room doesn't have the glowey lights... It's so empty without them....#And also ignore that I put them on the second floor snack room and Isa is talking about pineapples#Imagine I put them on the 3rd.#I might fix it all later- might not#BUT I KNOW!! I KNOW THE THING THAT ARE NOT THERE I SEE THEM!!!#irac#irac isa
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#lancer rpg#HORUS Lycan#pride#lycan is probably one of the most LGBTQ+ coded mechs out there and that's saying something#choupost
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Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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I am OBSESSED with this man.

He is my husband now ✨
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✨ *Turns your indie rpg protagonist into a cubito*
Download >> [Skin] [Custom Hat]
[ Rotating model under cut ]
#in stars and time#isat#siffrin#siffrin isat#indie rpg#minecraft#my pixels#''can i have the dagger too?'' no I'm too lazy to code that sowwy
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12/06/2024
Now what fantasy races should they choose?!
The saints' RPG adventure continues every Monday and Friday through December!
___
JOKE-OGRAPHY: 1. Continuing from the last couple cartoons, an angel is running a fantasy RPG for some saints in heaven. Among them is St. Joan of Arc, a French peasant who fought the English in the Hundred Years' War. 2. As the angel guides his players through making their characters, they finally get to the part where they choose their race. In most fantasy RPGs, "race" refers to whole species of sentient creatures, such as humans, elves, goblins, bipedal centaurs, etc. However, in the cartoon, when Joan hears "race," she thinks of "nationality," and so asks if the game will include English people -- her sworn enemies. The angel says that no real world nations exist in the fantasy world, but he may use real world accents while pretending to be certain characters. 3. In most fiction, orcs are war-hungry monsters that speak with Cockney accents -- one of the many accents found in England -- so Joan deduces that they'll be the bad guys, since anything vaguely English must be evil. The angel says yes, the orcs are bad guys, but more because of their murder and bloodlust and less because of their accent.
#catholic#christian#comic#cartoon#catholic memes#christian memes#jesus memes#tomics#angel#rpg#ttrpg#st joan of arc#orc#orcs#orcs are english coded dont change my mind
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Thème n°1 (gratuit)
Niveau d'installation : ⭐⭐⭐
(prérequis : être un minimum à l'aise avec le codage de manière générale et l'hébergement externe d'une feuille de CSS)
➡️ Ce thème a été élaboré à partir du Blank Theme de Geniuspanda. ⚠️ Merci de créditer les personnes citées dans ce post ! ❓ Pourquoi il est gratuit ? → Et pourquoi pas ? Je ne demande rien de plus qu'un sujet où sont répertoriés tous les crédits ainsi qu'un petit mp pour savoir que vous utilisez le thème ! ✅ Vous pouvez utiliser entièrement ou partiellement le thème, selon ce qui vous intéresse en fait (du moment que les crédits sont conservés, j'insiste !). Vous pouvez le modifier comme vous le voulez, qu'il s'agisse des couleurs, des formes, des tailles (pitié, restez juste un minimum lisibles même si j'aurais clairement pu faire beaucoup mieux), polices... c'est open bar ! 🗒️Le CSS global est trop long pour être copié/collé directement dans la feuille de forumactif. Je vous conseille de l'héberger sur archivehost ou dropbox et de rajouter un lien vers celui-ci dans votre overall_header. N'hésitez pas à me mp si vous n'êtes pas à l'aise avec l'installation, je vais faire au mieux pour vous orienter ! Autrement, le Blank Theme explique comment s'y prendre juste ici : https://blankthemerpg.forumactif.com/t141-heberger-du-css-exterieur Il comporte : • La base du Blank Theme en modernbb (en configurant votre forum avec les paramètres associés) • Le plugin Messenger d'Ange Tuteur remanié par Geniuspanda, Switcheroo et le mode Edison clair/sombre réalisés par Monomer. • Une page d'accueil • Les catégories • La liste des sujets et l'apparence des sujets • L'apparence du profil • La liste des membres • La liste des messages privés et l'apparence d'un message privé • Une série de codages (fiche de présentation avec onglets, fiche utilisable pour rédiger ses annexes, fiche utilisable pour les posts administratif comme le règlement etc...) • Un set Instagram (profil, posts, like, suivre, commenter, story) • Un set de type Tinder (profil, like, super-like, match, pas intéressé) • Un set de 10 fiches de rp aux couleurs du forum (adaptable au mode noir/clair) ainsi qu'un codage pour l'apparence de vos sms • Un set de 5 signatures aux couleurs du forum 📌 Vous trouverez le forum où les codages ont été utilisés juste ici. Il s'agit d'un forum rpg que j'ai monté en décembre 2023 mais qu'on a fermé en mars 2024 avec ma co-admin. Les inscriptions sont fermées mais vous pouvez au moins y retrouver l'apparence globale de ce qui est proposé sur les captures d'écran. ⚠️ La police de base est Nunito Sans, sans-serif (font google) et celle des titres Cloister Blacklight (par Dieter Steffmann et à héberger de votre côté en sortant les fichiers nécessaires (.ttf, .wof + css) sur fontsquirrel par exemple). Il se peut que vous observiez des déformations si vous n'utilisez pas Nunito Sans puisqu'une police n'est pas précisément la même en taille de l'une à l'autre selon comment elle a été conçue. ⚠️ Le forum n'est d'ailleurs pas vraiment à 200% responsive... oups. Mais les couleurs sont facilement gérables dans le :root, autant pour le thème clair que le thème sombre. 🔧 En ce qui concerne les paramètres personnalisés : - bien afficher la liste des membres connectés et avec une période de 72 heures. - ne pas afficher la connexion rapide. - ne pas cocher la case optimiser votre css - cocher la case désactiver le css de base 🔧 En ce qui concerne l'ordre des champs du profil :
🔧 En ce qui concerne les posts administratifs sans que le profil admin n'apparaisse : Il faut que votre compte Administrateur (celui avec lequel vous avez fondé le forum) ait pour rang <span class="Administrateur">Administrateur</span>.
➡️ VOUS RETROUVEREZ LES CODES ICI : https://github.com/grimm-codes/theme1
➡️ ET ICI UN PETIT TUTORIEL D'INSTALLATION PAS À PAS : https://www.tumblr.com/grimmcodes/755161796494737408/tutoriel-installation?source=share
Et voilà ! Normalement vous devriez avoir l'exact même rendu. ⭐ La plupart des codages n'ont pas été nettoyés et laissés comme sur le forum rpg où ils ont été construits (avec les textes, les images etc... oui, j'ai eu la flemme, pardon hein mais c'était trop long d'y refaire un tour pour tout nettoyer...🧍♀️Peut-être qu'un jour j'vais y penser. Ou pas.) Note à savoir : je ne suis pas professionnelle, j'ai appris sur le tas et avec des tutoriels sur le net. Donc c'est sûrement le bazar, fait avec les pieds, pas optimisé et j'en passe. N'hésitez pas à me contacter si vous observez des problèmes. 🍀 Débizou si consentis et vive le rp francophone 🍉🏳️🌈🏳️⚧️💗
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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Libre-service : chronologie verticale
Voici une base de code pour faire une chronologie. à utiliser dans en post (pour les fiches ou une annexe historique, par exemple).
Le code utilise les couleurs du Blank Theme mais personnalisez-le comme bon vous semble !
C'est une redit d'un ancien LS qui prenait la poussière parce que j'avais jamais pris le temps de le remettre en avant. C'est chose faite, et sur Blank Theme !
Code
Autre libre-service
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Just something I was thinking about today - I really love the different Trainer Classes out there, & have even invented a couple (might share in the future!) I feel like it adds to the character & to the RP part of RPG. >u<
If you didn’t know, Pokémon trainers can have different classes depending on a lot of things - occupation, Type preference, battle strategies, etc. Every region has their own set in the form of NPC’s you battle along the way. Some are gendered, but I think it very easy to just change it to suit your trainer’s identity, or just reimagine it! 🩵
If your trainer(s) have one, please comment / reblog! It’d be fun to know if I’m not the only one who has a class other than just “Pokémon Trainer” lol. XD
#pokemon#trainer classes#rpg classes#for funsies#some of the classes I invented were other weather specialists#Parasol Ladies are pretty fem-coded & tend to just use rain teams ouo;#The competitive scene uses terms like “rain user” “sun user” etc. but I think we can be more creative than that
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Not to brag about things I forgot I made years ago, but my business card game jam entry was pretty good imo.
#tabletop rpgs#i guess this counts#i actually don't know how possible it is to find bar codes with 9s in every position#but that's a problem for years ago zita
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Ngl the more I work on this visual novel the more I feel the draw towards full on making an rpg ghfhdgd
#dont get your hopes up this is probably the adhd taling#but like i think the light coding im foing is really satisfying and ive been poking qround with python#which like if i made an rpg i prob wouldnt use python id probably use game maker since i have it
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──── ⌗ 𝐯𝐞𝐧𝐠𝐞𝐚𝐧𝐜𝐞
okay hi yes, back with another wallpost code! very proud of this one since it works on both site (hence the lil video above) and all editors, anddd don't need a character limit LMAO. this has been good practice for me so enjoy enjoy and as always if you have any questions you can message me on here or on discord (blvntsrc) !
╰┈➤ 𝐦𝐲 𝐫𝐮𝐥𝐞𝐬 -
don't claim my code as your own
don't touch the credits
ask before moving my credits. that's all I ask <33
⋮ ⤷ ┆ get the code 𝐡𝐞𝐫𝐞 or 𝐡𝐞𝐫𝐞
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#Walking mushroom...more like watch where you are walking mushroom! Get blasted!#This was a tech & art demo to figure out how to make more dynamic battle portraits.#Unfortunately the coding has been a lot more difficult than anticipated...We couldn't show off what we wanted to!#I still learned a ton of new things that will going to make this project look even better!#Doing these tech demos with fan art has been extremely helpful becuase I can get through my messy learning stage-#-without having to redo a ton of assets because I found out that I needed to approach things a different way.#That said: I *will* be posting Original Content for these game dev diary posts fairly soon!#This is all to help me and my game dev partner experiment with RPG maker for our own game after all B*)#I'm really excited to share this project with you all! I have many funny comics about the characters from this game to share.
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