See something...oh, old photo on ground. Hear from old crows about these. Used to be very popular with humans. Nowadays mostly keep photos on phones. But sometimes see humans with funny cameras that spit out photos.
You are something ancient.Something terrifying and unknowable. You are rage itself.
You are Fantomah, Mystery Woman of the Jungle.
My newest SoloRPG has dropped today! Play as a vengeful goddess of impossible strength, as she struggles to restrain herself from destroying the world.
Can a god be so mighty and unstoppable that they cannot stop even themselves? Is it possible to overcome instinct? Are we more than our ugliest moments? It seems inevitable that you will only grow colder. Change feels like an impossible task. Maybe it is already too late for you. But you must try, all the same.
Which house will be you be assigned at Brackroot Academy??? Pause or Screenshot the gif at the top to learn your destiny!
Then "Keep reading" to learn more about your house!
Brackroot Academy is part of Tangled Blessings, a magical school horror roleplaying game that uses tarot cards to uncover your fate as a student.
If you like this fun exercise, learn more about the crowdfunding campaign happening now!
Learn more about your house further below! Does it suit you?
House of Celestials
The skies borrow from the elements to paint a backdrop for life. Featuring iconography of the sun, moon, and constellations, celestials are known for their inner glow. Still, they do not shy away from the dark surrounding them, understanding that all things require balance. Students in this house often carry at least one or more of these marks: discipline, passion, or indifference. This dorm overlooks the lake.
House of Dahlias
Dahlias rely on the energy of celestial bodies for growth and endurance. As a vibrant flower, dahlias are a symbol of elegance and devotion. The plant may seem abundant, but it requires careful nurturing in the wet and cold climate of Brackroot. Students in this house often carry at least one or more of these marks: creativity, perfectionism, or obsessiveness. This dorm is connected to the greenhouse.
House of Panthers
The panther needs a garden to rest from its daily stroll, and the dahlias always supply. The panther is a symbol of grace, athletics, and agility but still elusive and rare — a fierce creature of the shadows. Students in this house often carry at least one or more of these marks: observation, punctuality, or ruthlessness. This dorm is at the edge of the forest.
House of Spires
The spires are only safe in their tower because of the panthers who keep guard. The House of Spires represents the connection blades, pens, and spirituality share. While members of this house may only show interest or aptitude in one of the represented icons, they are a full member of the spire. Students in this house often carry at least one or more of these marks: empathy, isolation, or judgment. This dorm is in the high tower.
House of Elements
Elements are the wildest of the quintet, but they maintain control with help from the spires. The elements symbolize excess and power, but together, they represent the strength of unity. Students in this house often carry at least one or more of these marks: cleverness, hunger, or negligence. This dorm is under the school, but furnished with enchanted windows that overlook the neighboring mountains.
House of None
Accessible by only walking along the edge of a bridge in the right invisible spot, students in the House of None often think of themselves as beyond reality. These thoughts only worsen the more they understand magic on cosmic and atomic scales. Students in this house are often detached, cold, and fiercely intelligent Symbols commonly associated with this house include the number zero, a black hole, a vortex, lanterns, and knots.
House of Divines
Hidden beneath the campus Chapel and graveyard, this house was annexed centuries ago for blatant misuse of dark magic. Some stories claim this house serves as the birthplace for demons and vampires. Whatever the reason for the House's former eradication, blood stains remain in the foundation. Students in this house are often vengeful, patient, and not above harming others to get what they want. Symbols commonly associated with this house include blood, fruit, teeth, bones, claws, horns.
May I suggest my recent 3 ttrpgs? They're all solo-journalling rpgs, and no prior wetland knowledge is required!
'so, you're a small patch of moss in a big bog...'
a micro solo rpg about being moss facing the inevitability of becoming peat. explore grief, mortality, and inevitability.
'the bog eternal'
a game about being a bog fighting against people trying to harm you, with only your natural traits. totally not an allegory for anything beyond that... I'd totally tell you if it was, deeeefinitely not an allegory for transness, nope.
'you're going to your ideal wetland'
a game about creating and traveling to your dream wetland, emotions about climate justice, and naming that wonderful place.
CATS KNOW THINGS is a light-hearted game meant to tell a humorous story of intrigue, all while pretending to be a very nosy cat.
But you are no ordinary cat.
You are a very special feline who, through some magic you cannot explain, can communicate with your human, an individual who wishes to make their mark in society by any means necessary. The two of you decide to start a society page, (a very fancy type of tabloid newspaper dedicated to a particular location) revealing the glitz, glamour, and inner turmoil of the town’s most notable individuals.
As the cat you will travel across town, using your stealth and wiles to listen in on the most intimate conversations and encounters. At the end of the day you return to your human to relay to them all the town’s salacious gossip for the society page. The goal is to prepare 6-8 items for the newspaper before your human sends them to the presses for the week.
CATS KNOW THINGS will be available on our Itch.io store at 9am PST on November 22!! Please reblog to get the work out! We're really excited to share this game with you!
[ID: a banner for a TTRPG. there is a light tan background and large brown text that reads "the narrator paradox". smaller blue text beneath it reads "all you've ever been is a storyteller ... now the story is fighting against you". there are tilted blue and orange boxes behind the word paradox. end ID]
There is a way the story is meant to go. You have seen the future. The past and the present. You know the hero of this tale, and where they end up. You know why they go there and every ally and foe along the way. Every fleck of sand moved beneath their boot has been foretold and defined and the words that tell of it slip from your lips like the oldest of hymns …
So if that little bastard could just STOP going off script that would be really great. What do you MEAN the protagonist isn’t listening to you!? This is a STORY—don’t they know they’re in a STORY? They aren’t meant to have … have … AUTONOMY or whatever other silly thing has gotten in their head.
You need a raise. Not that the human concept of money influences your role as a narrator in any way. But, like … anything would be nice. A raise. A swift kick in the head. Maybe the undefinable concept of storytelling will talk about a union.
Sorry—they’ve done WHAT now? Okay, chat’s over. There’s a protagonist to wrangle.
[ID: a lineart drawing of one open book and two closed books on a light tan background. end ID]
The Narrator Paradox is a one page solo-narrating game where you try to tell a story ... if your protagonist will let you. In it, you determine the five acts of your story based on an oracle, then make rolls for your plot beats to see if you can wrangle your protagonist into the prescribed narrative. If you can't, they defy you and take the story into their own hands. Wrestle the story into shape against a rebellious hero, or lose them forever and have to finish the story without them in it.
What you'll need:
The Major Arcana from a tarot deck
Two 6-sided dice
A coin
The inspirations for the game include The Stanley Parable, The Princess Bride, and Stardust
A solo journaling role-playing game, in which you play a vampire's favourite blood source. Explore the romantically charged relationship between your character and her vampiric Lady and discover the impact vampiric influence has on your life, your priorities, and your relationships. Be consumed by the intensity of it or come out singing -- it's entirely up to you and where you feel the story is taking you.
I collaborated on this with my fiancée Julia -- she did all the writing and I did the artwork. It's all black-and-white inks, with tarot-inspired illustrations. If you do check out these two lesbians' labour of love, be sure to tell me what story you chose to write 🤲💕 I am ever devoted to vampire love stories.
New game out now! Monster Hunter Journal is a free game of loss, revenge, and all kinds of monsters. Played asynchronously (no more scheduling conflicts yay!), all you need are some players, a handful of six-sided dice, and a way to record your exploits.
This game is a third-party sequel to Monster Hunter Journal, written with permission for a game jam.