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#ship: midnight sun
flatstarcarcosa · 9 months
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lays down on floor bc i wanna develop the lore for my ship with mike but his tags are a minefield and any recent content for him is hot garbage.
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tosteur-gluteal · 1 month
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Bogos printed 🥺???
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fandomloreblog · 9 months
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Yo Ironstrange fans, you wanna see canon interactions of the bickering Magician and Scientist: Marvel Midnight Suns.
Been playing the game for about a week now, and this game has single handedly sucked me into that ship. You have Tony “I’m terrified of the demonic Abbey” Stark having to share an underground Forge powered by a literal fire demon with Stephen “I’m too tired for this” Strange fucking around with with this sciencey gamma stuff called COIL, artifacts that got stolen from the New York Sanctum, and other goodies.
Not to mention there is a canon interaction on Superlink (A LITERAL CHAT FIC IN GAME) where Tony and Stephen consume an entire can of Espresso Chocolate and end up a mixture of delirious/drunk and end up becoming best buds, until Steve throws them both in the shower to sober up.
SPOILERS FOR THE END OF ACT 1: Another little gay thing is that Stephen’s would-be last words when faced with a near death experience, according to an actual voice line, was to tell Tony not to touch his stuff.
I. Am. In. Love. With. These. Idiots.
This game is what is single-handedly fueling my MCU Rewrite/AU I’m doing with my ocs and I am all for making Ironstrange canon for it.
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pearlprincess02 · 5 months
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taylor swift and joe alwyn synastry (sun)
the sun rules will power and ego. it is the core of your potential and uniqueness as an individual; who you are and what you are about. it represents the main direction and focus you want your life to take, and your determination to accomplish what you set out to do. it is your personal honesty and integrity, and the ability to command respect and authority, to impress and influence others.
house overlay and aspects
taylor's sun
taylor's sun in joe's 2nd house
sun in the 2nd house synastry brings a forth light onto material security and self worth. the sun person (taylor) becomes like a care taker of the house person (joe), it could be financially. the sun (taylor) provides confidence in security and wellness of life. the house person (joe) feels protected and treated like royalty, spoiled with sweets and kisses.
taylor's sun conjuct joe's lilith
lilith (joe) in this scenario is truly the sun persons (taylor) dark side personified. the sun (taylor) is a hot arizona morning and lilith (joe) is the dry dark night. with the conjunct specifically, a lot of mutual attraction is shown, the sun person (taylor) represents liliths (joe) good side, and lilith (joe) is the sun persons (taylor) dark side. together in synastry the two may be able to strike a really nice balance of energy if both can meet in the middle. the sun person (taylor) will activate all of liliths (joe) traits, which could be uncomfortable if they haven’t been exposed much to them. similar to the square/opposition something about being together feels a bit wrong but it’s more likely to be sexy then alarming. the flip side with the conjunct here is that it can go either way, if the chart is mostly positive it mostly an enhancer that adds depth, two different sides of the same coin. the connection will feel profound even if it’s mundane.
taylor's sun square joe's pallas
it takes some effort, but sun person (taylor) and pallas (joe) person can come to understand each other. sun person (taylor) is at first thrown off by pallas person's (joe) intellectual nature and may see pallas person (joe) as aloof or scheming. pallas person (joe) may see sun person (taylor) as only out for themselves and out conscientious of how their gifts can benefit society. it may take some effort to adjust to each other’s nature but with mindfulness and patience, sun person (taylor) can awaken pallas person's (joe) creative side. pallas person (joe) can draw on their artistic and charismatic nature to further their agenda as sun person (taylor) will inspire them to do. pallas person (joe) can help sun person (taylor) develop a more socially responsible attitude and channel their leadership skills toward collaborating on important strategies. each may struggle to be in charge and compromise may be needed so this couple can more effectively work together.
taylor's sun opposite joe's vertex
sun (taylor) has some qualities about them that vertex person (joe) desires in their ideal partner. there is a mutual attraction, although usually vertex person (joe) feels this more. even though in some ways their characters may be different, they can fill in pieces for each other- it is a balancing act. 
joe's sun
joe's sun in taylor's 3rd house
the lower mind of the house person (taylor) becomes radiant and full of life. conversations about themselves become more prevalent. the house person (taylor) provides knowledge and quenches the curiosity of the sun person (joe). the sun person (joe) can comfortable verbally express his or herself to the house person (taylor), and vice versa. there’s lots of good and open communication here. opening the mind becomes a daily process.
joe's sun trine taylor's moon
with the sun trine moon synastry aspect, the relationship simply flows. the moon person (taylor) relies on the sun person’s (joe) energy, enthusiasm, and vibrancy, while the sun person (joe) appreciates the emotional support of the moon person (taylor). this couple has a strong emotional bond. they’re attracted to each other mentally and naturally understand each other. in fact, the sun trine moon synastry aspect means that this couple is really in sync. they may each feel actual pain when the other person is hurt. each person feels as though they can rely on the other. this is a natural quality, so this is often found in the chart of couples who stay together long term. the sun trine moon synastry aspect makes this energy flow from day one! typically, the sun trine moon synastry couple is at ease with each other. the sun person (joe) may “lead” the relationship a bit more, while the moon individual (taylor) provides the emotional support, but this usually works for the couple and no one feels overshadowed. this relationship is full of emotional bonding. each person feels super secure with the other; you know that your emotions are safe with each other. the sun person (joe) shines a light on the moon person’s (taylor) darker side, while the moon individual (taylor) gives emotional depth to the sun’s (joe) ego. ultimately, this is a really beneficial, important aspect.
joe's sun sextile taylor's uranus
there is respect for independence and individuality in each other. their connection is through the mind, through learning, and through lots of activity. sun (joe) brings passion and excitement, uranus (taylor) brings discovery. this aspect can make the couple sensitive to bad communication or disrespect. 
joe's sun trine taylor's lilith
the lilith person (taylor) will feel like the sun person (joe) really “shines” a light on their personality and can discover untapped talents. the sun person (joe) isn’t likely to hold back the lilith (taylor) in terms of sexual expression and spirit, theyre likely to “get” what/why lilith (taylor) is the way they are. sexual undertones will be present in most interactions as lilith (taylor) is quite sexual by nature.
joe's sun trine taylor's ceres
sun person (joe) and ceres person (taylor) bring out the best in each other. sun person (joe) knows how to uplift and empower ceres person (taylor). ceres person (taylor) in turn is nurturing, caring and affectionate, making sun person (joe) feel loved and admired. this makes sun person (joe) feel more secure. sun person (joe) can help boost ceres person (taylor) self-esteem and both understand each other’s unique emotional needs. sun person (joe) can bring ceres person (taylor) out of a low mood and help ceres person (taylor) nurture their own needs as well as finding deeper inner value. ceres person (taylor) may find sun person (joe) to be encouraging and inspirational.
celeb's masterlist / moodboard
crd:
sun synastry
sun - lilith aspect / sun - pallas aspect / vertex aspects / sun - moon aspect / sun - uranus aspect / sun - cere aspects
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polaroid-petals · 3 months
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Collected some of my more obscure ships (+ nightshade) and their names because the Omori shipping scene has a very interesting way to name things and I thought it was funny just how many of my favourite ships are either headspace-related ships or beta/Omoboy era ships.
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TBD (to be determined) don't have names yet, but I'm sure they will come!
Also have some poly ships.
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petratherrock · 8 months
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"I was loath to do so" "courting"
Edward, no one talks like that
I know why he doesn't talk much at school. This man boy with fangs talks like he comes from the 1900s. And he did
The whole time I'm reading his Midnight Sun monologues it's like a Shakespearen narrator prowling on stage, oh doom is my soul and my affection towards Bella. And she is ever so kind like an angel that graces the earth
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ophelialavellan · 1 year
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date night got a little crazy
did that new barbie meme with my current video game fixation, midnight suns. loving these two right now.
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respectthepetty · 2 years
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TW for a bad man who does bad shit and possible spoilers
This is Midnight Motel's Sun
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Sun is, well, he is... I'll let Mote explain
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Basically, Sun is a bad man
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Like a really bad man
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But sometimes he smiles
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And it makes him even worse
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Because he seems to really enjoy being a bad man
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I'm sure he's going to die before all of this is over
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But, and this is a big but (Sir Mix-a-Lot style big but), what if we fixed him?
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Wild thought, I know, but he was trying to protect Kat, which turned toxic and evolved into possession because he was terrified she would leave him like everyone else has. His mother was also physically and emotionally abusive to him, so he doesn't trust women and must use them first before they use him. He is bad NOW, but with some therapy, water, and a good hug, he could be better.
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Or, we could do that?
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Fucking him does seem more manageable based on his likely upcoming death
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But IF he doesn't die in the finale, I have a bottle of Topo Chico and two warm arms waiting for him.
And then we could find a couple's therapist.
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honeystarfishtzu · 2 years
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she was sunshine i was midnight rain
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Nagant: Killing people in cold blood who didn't deserve it...being an assassin for the state...I couldn't do it anymore. How did you cope?
Hawks: Oh, I was able to kill people because I knew Endeavor was always cheering me on ^_^
Me, watching: .........🙏🏽
Me: ....Honey--
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cjbolan · 1 year
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My ranking of the Emily Windsnap books from most to least favorite:
The Tail of Emily Windsnap
Emily Windsnap and the Monster from the Deep
Emily Windsnap and the Castle in the Mist
Emily Windsnap and the Land of the Midnight Sun
Emily Windsnap and the Tides of Time
Emily Windsnap and the Pirate Prince
Emily Windsnap and the Falls of Forgotten Island
Emily Windsnap and the Ship of Lost Souls
Emily Windsnap and the Siren’s Secret
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flatstarcarcosa · 11 months
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this could be jack and mike if i'm honest
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zippers · 1 year
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if it gets to be korrasami vs zukka i will lose it. i am both an OG korrasami and OG zukka shipper. like, i have decade-old korrasami & zukka fic. actually me getting homophobic flames on my zukka fic is what made me leave FFN for good in 2014 lolllll
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ryansjane · 2 years
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doy is canonically queer, SLAY!!!
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kyndaris · 1 year
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Mother Knows Best
For someone that plays video games as much as I do, you begin to pick up on a lot of common themes and tropes that are often used in the medium. What took me by surprise was facing Lilith in not one but two games in such quick succession. It's not often that I face the exact same antagonist. After all, both were demonic entities seeking the destruction of the world. Both were referred to as 'Mother' throughout the in-game dialogue and banter. And both had a connection to the playable character.
But while Lilith in Diablo IV gave birth to the Nephalem, the progenitor to humanity in the world of Sanctuary, she could only connect to the playable character due to a ritual involving her blood petals. Lilith in Marvel's Midnight Suns has a much more direct connection to the playable character, known only as The Hunter, as their birth mother. The other major difference here is that in Diablo IV, Lilith is trying to rule over Sanctuary while in Midnight Suns, Lilith serves as the agent of Chthon, a slumbering Elder God hoping to destroy the Earth and recreate it in its image.
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Coincidences aside, Marvel's Midnight Suns was a game that I picked up in December last year and was one of the many tactical role-playing games I'd intended to get through before reaching the meat of the 2023 gaming experience. Alas, travelling and being bombarded left, right and centre with lengthy games distracted me from it until about 8 months later.
And when I finally booted up the game on my PlayStation 5, I found myself asking why I was indulging Firaxis's attempt to recreate what they had with XCOM but with a Marvel skin. What immediately struck me were the character models that I felt were less than stellar. Nor was I that impressed by the voice acting.
True, it was not like the game studio were going to bring back the actors of the MCU films to reprise their roles for the superheroes (or use their likeness), but I wanted something more than the somewhat janky character models that we received. In fact, I almost put down the controller, unsure if I wanted to continue with the game.
But persevere I did.
With time, I grew accustomed to the character models and the voice acting. After all, the cast is pretty stack with the likes of Yuri Lowenthal (reprising his role as Spider-Man from the Marvel's Spider-Man games), Erica Lindbeck, Courtney Taylor, Josh Keaton, Laura Bailey, Steve Blum, Darin de Paul and Matthew Mercer to name but a few.
Once I managed to get over that initial hump in the road, I started to enjoy the time I spent hanging out with a few of Earth's Mightiest Heroes and their more supernatural compatriots, the Midnight Suns.
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Like many Firaxis games, Midnight Suns is a tactical/ strategy game. One that would have been better, in my personal opinion, as a handheld game. However, given that the playable characters are heroes with a multitude of abilities, Firaxis mixed up the traditional tactical/ strategy gameplay with the use of cards to denote special abilities and skills.
Gone were percentages detailing whether or not my character would hit the enemy. Gone, too, were Overwatch abilities that would allow my characters to attack an enemy as they dashed across the screen. Instead, Firaxis introduced a card deck system which was drawn up to a maximum of six at the end of each turn. Cards could comprise of attack, skill or heroic abilities. Many of them also included a variety of status effects to buff or debuff both allies or enemies, bringing with it another layer of strategy as most of these ended within a round of combat.
But the most important ones were those that refunded cardplay like the 'Quick' effect. Other cards allowed you to draw additional cards and these were important especially if you didn't have a good hand. Redraw too, was a resource that could be expended to power up abilities or to replace unwanted cards.
While it sounds complicated in theory, the gameplay of Midnight Suns was simple. You played three cards each turn (occasionally four) and tried to defeat the enemy as quickly as possible.
What was important to note was that while you were limited in the number of cards that could be played each round, your heroes could also deal damage via the environment. Unfortunately, to perhaps balance the use of environmental attacks, such actions were gated behind another resource: heroism (which were also used for heroic cards).
This meant that players had to carefully consider which cards to use when and where to maximise the damage on enemy Hydra agents and Lilin creatures and reach objectives for each mission.
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Firaxis, though, are not content to simply sit on their strategy/tactical gameplay. Like many of their other games, Midnight Suns also included base management. Simpler than their incursions into the XCOM universe, Midnight Suns allowed players to research particular upgrades that could give their heroes an edge for their next battle against the forces of evil.
More importantly, though, Midnight Suns also allowed for team bonding. And as someone that wants to be friends with everyone, I spent many hours trying to boost my friendship levels with each and every hero that was recruited to the cause of stopping the rise of Chthon by giving them gifts or hanging out with them in an activity that they liked.
Heck, I was even looking up a Steam guide to know which dialogue options that each character preferred.
What was most unfortunate, though, was that there was no way to romance any of the superheroes. Why did Blade and Carol Danvers have to get together when I wanted both of them to myself as The Hunter?
Admittedly, I did think the romance between Caretaker and Agatha Harkness was great. The Hunter and their two mums. Who could ask for more except for some more lesbian representation in media please. True, some might argue that it did have a 'bury your gays' trope since Agatha is dead, but she comes back as a ghost and seems to be fine chilling around in the library. Something that Caretaker doesn't really take issue with after the Grey Seneschal ritual that binds Agatha a bit more to the land of the living (though still in spirit form).
Beyond that, I liked being able to explore the Abbey grounds and uncovering the secrets of the past, along with discovering new chests that could present me with another cosmetic for either The Hunter or the other heroes in my roster.
Still, what didn't make sense was that although the Abbey had a Forge and CENTRAL ops, a training yard and pool to lounge by, it had no kitchen or bathrooms. Given that Robbie Reyes had installed a TV to watch movies and play video games on, WHY WERE BASIC AMENITIES MISSING?
The fact that there was no kitchen also made it confusing when an upgrade to The Hunter's bedroom left a plate of bread and fruit on their bedside table.
Why? What? How?
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From a plot standpoint, I felt like much of the conflict came from poor communication skills between Hunter, Sara (Caretaker) and your mother, Lilith. If Lilith could have explained her plan better, maybe she and the Hunter would have stood beside each other from the start instead of fighting against each other.
Caretaker, too, needed to learn to trust the wards under her charge instead of holding grudges.
But without these factors, of course, there would be no central conflict. Which, in turn, wouldn't have brought all of America's Mightiest Heroes (with the occasional Transian witch and Russian mutant) along for the journey. It wouldn't have allowed me to simply chat with these characters and watch them grow. Nor would it present me with an intriguing plot to drive me ever onwards to the end.
And that's another thing that I take issue with. The fact that a majority of Marvel's heroes are Caucasian. True, we have Robbie Reyes's Ghostrider, Eric Brooks and Nico Minoru showing off minority representation but almost all of the other heroes are blue-eyed Caucasians!
And they're all American. Or, at the very least, live in America. With most of the missions revolving around New York and the American South-West with only the final act in the fictional European country of Transia.
Now, this isn't an issue with the game, of course, but rather the state of affairs when it comes to superheroes in general. Yes, I know that there are heroes and villains from all over the world but the vast majority of them are Americans. Which, in all honesty, is likely to stem from the fact that a vast majority of comic book writers are American. And consequently, they write from an America-centric viewpoint.
But I've noticed that in many of the games I play, America also serves as the be-all and end-all for settings as well. Take Horizon: Zero Dawn and its sequel Horizon: Forbidden West. Or even The Last of Us, Grand Theft Auto, Fallout, Days Gone, Saints Row and a myriad of other games.
In any case, Marvel's Might Suns was an interesting take on a mishmash of genres that worked well with its superhero aesthetic. While I feel like it might have been better if they could increase the cardplay usage or the damage the heroes dealt for certain (we are talking about superheroes here, not foot soldiers), I enjoyed trying to figure out how best to place my heroes to deal with the enemies before me so I could put an end to Lilith's plans.
Soon, I'll tackle Fire Emblem: Engage. I promise. Just a few short games and it's the long haul for me.
I swear it won't be for too much longer!
And then I can tackle all the other triple-A video games that released in 2023...
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jacensolodjo · 2 years
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If a guy shows off his car cause he likes you does that mean it's a date
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