#skill challenge
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tabletopresources · 6 months ago
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Image credit "Fishing" By yonaz
So in last night's 3.5 edition D&D game, my players had a chance to do some ice fishing and one player called out for one of my ad hoc mini-games (I do this a lot haha). I wanted something simple, a combo of character skill and some luck, and so in short order ended up with this very quick mini-game you can easily employ.
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Quick Disclaimer: These fishing mini-game mechanics may not be entirely original and could resemble systems from other games I just can't recall. For my part, I'm posting this FOR sharing. Feel free to use, adapt, or modify them in your own games as you see fit. No ownership or exclusivity is claimed over this idea—enjoy and share as you wish!
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Fishing Mini-Game (D&D 3.5 Edition)
Step 1: Build the Fishing Pool
The player rolls a number of d6 equal to their relevant skill modifier (Survival or Profession (Fisher)).
Example: A character with a +10 in Survival rolls 10d6 and sets these dice aside as their "Fishing Pool".
Fishing Pool Example Roll: 1, 1, 2, 3, 3, 4, 4, 5, 5, 6.
Step 2: Perform the Fishing Check
The player then rolls 5d6 as their "Fishing Check" for one hour of fishing.
Example Roll: 1, 2, 4, 4, 6.
Step 3: Match for Combos
The player now attempts to match the dice results from their Fishing Pool with their Fishing Check results to form combos. The number of dice used in the combo determines the size of the fish:
Small Fish: Match 2 dice from the Fishing Pool with the Fishing Check.
Medium Fish: Match 3 dice from the Fishing Pool with the Fishing Check.
Large Fish: Match 5 dice from the Fishing Pool with the Fishing Check.
Example Combo:
If the player's Fishing Pool has dice showing 1, 2, 4, 4, and 6, they could match all 5 dice with their Fishing Check, catching a Large Fish.
Step 4: Fish Weight and Rations
Once the fish is caught, the total weight of the edible parts of the fish is determined by summing the values of the dice used in the combo.
Example: For a Large Fish (1, 2, 4, 4, 6), the total weight is 1+2+4+4+6 = 17 kg.
To calculate the number of rations provided by the fish:
1 kg = 2,000 calories (or half a ration).
Rations Formula: Divide the total weight of the fish by 2.
Example: 17 kg / 2 = 8.5 kg or 8 rations (we round down).
Step 5: Continue or Stop
After catching a fish, remove the dice used from the Fishing Pool.
If the player still has at least 2 dice left in their Fishing Pool, they can attempt to catch another fish using the same Fishing Check results. Otherwise, they are done for that hour.
That's all that we did and they loved it!
But since then we've considered how future games or others might expand on it with special roll combos, items, locations, setting conditions, Aid Other, etc. So here are some...
Optional Add-Ons and Considerations
Multiple Attempts Per Hour:
If the player rolls exceptionally well on their Fishing Pool, they may be able to attempt fishing multiple times in an hour. To keep this simple, I'd say if they are able to clear the first Pool entirely, they get a brand new roll, a whole new Pool as if starting fishing over, but they keep their previous catches.
Modifiers and Conditions:
You could introduce conditions that affect the Fishing Pool or Fishing Check rolls:
Good Fishing Spot: +1d6 to the Fishing Pool.
Bad Weather/Overfished Area: -1d6 (or more) to the Fishing Pool or disadvantage (see 5e, we use this idea quite a bit even in our 3.5e games) on Fishing Check rolls.
Magic/Luck Items: Grant rerolls or bonus dice to the Fishing Pool or allow rerolls of the Fishing Check.
Special Fish Combos:
Occasionally, you could allow rare or magical fish (or larger species) that provide bonuses or other effects; perhaps these are possible if the combos use specific die results:
Giant Fish: Requires a match of dice with identical values, but double the weight result (ex: a medium fish that used 5,5,5 would be a Giant of its type, and grant 15x2 or 30 kg of edible parts!).
Magical Fish: Grants temporary bonuses, like extra HP or special buffs, when consumed. (ex. A combo of sequential rising values, like 1,2,3,4,5, would grant a Magical Large fish)
Fishing Tools and Bait:
Fishing equipment or bait could modify the rolls:
Better Rods/Lines: Allow rerolls or add extra dice to the Fishing Pool.
Special Bait/Lures: Increases chances of catching better or more fish (ex. set any one die result to 6; or allow player to select the value of any one die, etc.).
Aid Other
Another player can choose to assist Player A if they are proficient in the same associated skill (Survival or Profession (Fisher), etc based on your setting):
Player B (helper) rolls for the associated skill.
If the result of their skill check (rolled like any other skill check) is 10-19, Player A gains 1 extra die in their fishing Pool.
If the result of their skill check is 20 or higher, Player A gains 2 extra dice in their fishing Pool.
Player A can then use these extra dice to help form better combos when matching against their Fishing Check.
Let me know if you use this mini-game in your D&D sessions, or revamp it for the tabletop rpg/edition you play!
I'd love to hear your stories of the biggest catch, or lamenting that one LEGENDARY CATCH that got away!
And check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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magicturtle · 7 months ago
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I started listening to critical hit when I was pretty young (maybe 13 or 14? Don't recall exactly when, before 5e and during the second term of the Obama presidency if that helps), and it really got me into ttrpgs in a big way - I bought *so* many secondhand 4e books. After a few years, I kinda fell out of listening to it and carried on with my life, still maintaining ttrpgs as my primary hobby space. Recently I've revisited 4e (hoping to run it with my group after our lancer campaign wraps up) and the podcast as well, which led me to this blog. Something I've always said about 4e is that it's the only edition of dnd to be really honest and up front about mechanically centering combat - 3.5 and 5 both do as well, but seem a little embarrassed about it an unwilling to commit to the idea. Revisting 4 though, I think I may have been mistaken. Writing from the designers (ex, the example characters they present in "4th edition for dummies") and some elements of the PHB make me believe that they, on some level, still were trying to do the "three pillars" thing mechanically. For example, having utility powers that are either only usable in combat or only usable out of combat as well as utility powers that could theoretically be used in either case (see PHB Warlock level 12 utilities) seems like a kind of weird design choice, like having those parts of the game compete for the same character resources strike me kinda weirdly. Curious if you have any thoughts on this.
I think you’re right, but you’re looking at it at an angle. 4e was the first (and maybe last) time that WotC’s D&D was honest about its focus on combat, and that allowed them to create a tight, robust system that could then be extrapolated into hundreds of combinations. Part of that focus is seen in player options emphasizing choice and mechanical impact.
These twin ideas mean that on level up, when given a choice, the player can choose one of many options, and that option will be mechanically impactful. Now, 4e existed for a long time and, especially if you were picking up the digital magazines you could argue that these ideas were not always at the forefront, but as far as the printed material, choice and mechanical impact were always important, even if the execution wasn’t always successful.
The extension of these ideas out of the realm of combat is reflected in 4th edition’s skill challenges. Same idea, choice and mechanical impact, hence feats and powers that care about skill rolls. Now, folks around here know that RAW skill challenges were, pun intended, a little undercooked; which is why I wrote up the Lord Kensington rules. If you continue to listen to The Void Saga on Critical Hit you may notice that my skill challenges are both tough and impactful, adding this pressure motivates players to get better at skill challenges. By the end of the game most, if not all PCs had one (or more) flat skill bonus feats. Many had, as you point out, chosen to forego potential combat bonuses for something that kept them from crashing and burning on skill challenges.
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Run son! It’s time for a skill challenge!
So yeah, tldr 4e’s crew tried to extend their design philosophy to the other two pillars in the form of skill challenges, but clearly it didn’t receive the same amount of time as combat. But also that’s ok, because I fixed it for them.
Thanks for listening and thanks for writing in!
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millythegoat · 2 years ago
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Christian Benteke so painful to watch oh my god.. 😭
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zoopupofficial · 9 months ago
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Type "YES" in the comment box if you have these skills.
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inkskinned · 3 months ago
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i hate to say it because i'm neurodivergent and a chronic-pain-haver but like... sometimes stuff is going to be hard and that's okay.
it's okay if you don't understand something the first few times it's explained to you. it's okay if you have to google every word in a sentence. it's okay if you need to spend a few hours learning the context behind a complicated situation. it's okay if you need to read something, think about it, and then come back to re-read it.
i get it. giving up is easier, and we are all broken down and also broke as hell. nobody has the time, nobody has the fucking energy. that is how they win, though. that is why you feel this way. it is so much easier, and that is why you must resist the impetus to shut down. fight through the desire you've been taught to "tl;dr".
embrace when a book is confusing for you. accept not all media will be transparent and glittery and in the genre you love. question why you need everything to be lily-white and soft. i get it. i also sometimes choose the escapism, the fantasy-romance. there's no shame in that. but every day i still try to make myself think about something, to actually process and challenge myself. it is hard, often, because of my neurodivergence. but i fight that urge, because i think it's fucking important.
especially right now. the more they convince you not to think, the easier it will be to feed you misinformation. the more we accept a message without criticism, the more power they will have over that message. the more you choose convenience, the more they will make propaganda convenient to you.
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toorumlk · 4 months ago
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ron and hermione photographed on the steps of their first home together makes it into the Prophet
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zoetheduckling · 1 year ago
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I did a Piper re-design for fun
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flowersforthemachines · 14 days ago
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|| Companion skill animations (+ bonus Rook)
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hinamie · 8 months ago
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playing around w slightly different hair renders
#my art#jujutsu kaisen#jjk#jjk fanart#jujutsu kaisen fanart#jjk art#yuji itadori#megumi fushiguro#itafushi#fushiita#yuuji#megumi#cries megumi fought tooth n nail..... i refused 2 flip the canvas tho >:(#i vastly prefer drawing him facing right bc fr some reason it makes his hair look better silhouette-wise#so having him face left is alr a Challenge#but also having him slightly look down (difficult angle + changes the silhouette) had me bashing my head in2 th TABLE#same thing happened earlier this month w gardening megu middle pose . i did not learn my lesson#but even worse w this one yuuji's head is blocking th main pointy part tht basically carries the entirety of the shape language#u can imagine my distress i am sure#anyway th render made me a lot happier with it thank god. colours hard carry bless <3333#i didn't plan on making it a full sheet but i needed 2 remind myself that im good at drawing megumi#so i threw in solos of each of them n tried slightly different render flavours#idk how Different all of them look visually but th process fr each ws Very different so i am satisfied#fight aside this ws useful i think! got 2 break out some Clunkier chalks n dust off a few of my smoother blended brushes#think i picked up some things i can keep also !! which ws. u kno. the Goal#tbh every time i do art studies i feel like i am kirby#one time i got called an art ditto by one of my fav artist mutuals when i did a style challenge#SUCH high praise from her it lives in my mind i take it out on days when i feel like trash#it doesnt Sound good when u say u r good at copying but real talk it is such a good skill i am very happy 2 have it in my arsenal
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weekend-conspiracy-theorist · 10 months ago
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given cass's canonical love of reality tv, I am absolutely certain that every year babs has to go into cbs's recruitment email and delete her survivor audition video
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tabletopresources · 8 months ago
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by Tatyana Kupriyanova
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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silverheartsystem · 3 months ago
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Im sorry I'm so mad I can't keep quiet about this I think if you're comparing ID5 stating Siffrin isn't white to JKR's stupid Twitter "confirmations" you need to be put down. Siffrin's entire character arc is exceedingly racially charged throughout the entire game. If YOU didn't pick up on that you need better reading skills I'm so serious. Literally "isolation from his culture and feeling othered no matter where they go" is like!!! Such a major part of Siffrin's character!!!!! The nose poll results were absolutely a cherry on top kind of confirmation, NOT out of left field. There is no true way to analyze Siffrin's story without bringing up their race and culture and it pisses me off to call that an "out of left field confirmation that could have been mentioned in canon" when it IS IN CANON
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millythegoat · 2 years ago
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Auston Trusty..a MLS (Philly Union) homegrown player, wins it for Arsenal... :') well played man..well played..
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reunitedinterlude · 4 months ago
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it's okay
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thaltro · 11 months ago
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A dream redesign sketch dump. The first two is what I’m using for the comic. Sorry I changed him I just really don’t like the spandex zip tied body suit in his normal design. Also swap dream redesign because I really think he would fit a jester. Ok that’s all for today
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poorly-drawn-mdzs · 10 months ago
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With the end of season two comes a second redraw!
[Nov 2022] [June 2023] [June 2024]
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