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problematicfactquest · 1 year ago
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Welcome to problematic factquest
plaintext: Welcome to problematic factquest
This is a blog run by problematic factives for them-- a place you can go to have a portion of the things other introjects get. Like requests!
Be sure to go to our rules to see whats okay and what isn't. And look at #Factquest faq if you have any questions
And check oit @problematicfactive - our educational blog counterpart
Tags we use currently
#not a problem - Agreeing to do your request
#slight problem... - Request denies
#quest completed - Finished request
#factquest faq - questions
#fatquest settings - everything for blog setup
#factquest mod corps - That means I made it
more tags to come
Better intro to come as well. Setting all this up leaves me very low spoons
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mikachusblog · 4 months ago
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Niamh's dorm room
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ca-3 · 9 months ago
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been obsessed with those little Persona Astrobots, but ofc i had to make it about pegoryu (+Sophia) 🙄❤️💛
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toffeebrews · 1 year ago
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Hot girl trifecta: back pain, headache, and stomach pain.
( swap belongs to the community, dream belongs to @/jokublog and ink belongs to @/comyet)
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vesperroo · 1 month ago
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Been thinking about if Ford and Stan could bunk together for the sake of comfort once in a while during their travels. Having led such "busy" (to summarize) lives their dreams surely can get interesting. Of course, not every single one is "bad", and not every bad one feels like reliving the heartbreak/pain, but when it hits, it just hits.
And sticks.
Once calm, once grounded, they can tell it was just something their brain made up. They even walked all over the place checking for anything out of the ordinary, and nothing came up. It was an imaginary thing, confirmed.
Whoever is up and about has two options. Either get started on the day (don't want to sleep and risk another disgusting dream, or they just gave up on the idea now that they woke up) or hope they can catch some shut-eye still.
Maybe they could use some company, a presence that even when it is not active (the one that was originally sleeping fell asleep again, or just didn't really wake up in the first place) continues on being grounding by just being there, at their side.
Or it could be relatively active if there's snoring involved (rusty chainsaw that occassionally coughs Stan and car engine that sighs Ford). The noise is a bit more annoying up close than when they're each on their own spaces, but that doesn't mean that it can't eventually transform into the usual background noise that accompanies their nights.
Even more grounding if one had a nightmare about the other. Again, it was just an imaginary thing, it wasn't real, they can perfectly see and hear the other right there. Nothing happened, nothing at all. They're both fine.
But, still, just for one night, or at least a few hours, being close helps lower the remaining anxiety.
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the-northern-continent · 1 month ago
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The compelling thing about Mythal and Elgar’nan is that, on paper, they’re actually a great match. I mean, it’s bad for everyone around them, but internally it works. A spirit of benevolence would want to team up with a spirit of tyranny.
Benevolence is kindness from someone with power over you. Obviously it’s better to be kind than cruel, but benevolence requires people to get their kindness from a specific source, which can be cut off at any moment.
You’re relying on the evanuris to keep elvhenan livable and not blighted. You’re relying on your mother to protect you, because she chose to raise you in a place where a mage child can’t go to other adults. There has to be an extreme power gradient somewhere in there, otherwise it’s just regular kindness, not benevolence. Likewise, if someone else can come in and compel the powerful to behave appropriately, that’s not benevolence either, that’s following the law. Benevolence needs mortals to believe in the divine right of kings, whether they be all powerful god-kings or the tiny kings of a city, town, or family, because without kings it ceases to exist.
When Mythal blows her stack at the idea of not having gods, that’s not Retribution talking, that’s Benevolence protecting its territory.
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myowndarkway · 3 months ago
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God... Tumblr give me strength not to spend my last $20 on a yet another copy of Dr. Jekyll and Mr. Hyde
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not-ishmael · 8 days ago
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A Revised (not so) Brief Study Into The Nature Of Deltarune
Disclaimer: This is a revised version of a theory I came up with back in 2022, having played just the first two chapters. Now I'll take into account chapters 1 to 4.
TL;DR:
For some time I've been quite intrigued by the appearance of some very particular leitmotifs that Undertale's and Deltarune's OSTs have in common. This took me down a rabbit hole that brought me to the realization that it's quite possible that DR Sans and UT Sans are one in the same, and the Reset Theory on Deltarune is probably right.
This forces me to believe that Deltarune is a prequel from the perspective of the characters, and a spiritual sequel from the perspective of the Soul/Player.
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The Pre-Sequel Theory
First and foremost, pardon my English. It's not my first language and sometimes I mess up.
Secondly, this is a LONG post. There's a lot –a LOT– of text and no images at all to ease the reading. I advice jumping into it only if you don't have anything better to do for a bit. The PDF I first wrote this on is 6 and a half pages long.
Index:
Motivations.
Clues in Undertale.
Clues in Deltarune.
The Delta Rune.
Blood.
Conclusions.
Problems with the theory.
1 Motivations:
I've always been fascinated by soundtracks and ever since Undertale came up, its soundtrack wasn't an exception.
More recently I've been a bit more focused on the leitmotifs that Toby Fox uses in both Undertale and Deltarune. As many people noticed, they share a lot of common themes. For many of them it's easy to understand why (for instance, for common character's themes, like Sans', or the theme for Justice) but for some others it's not that simple.
Assuming that this commonality in themes was proof of a direct relationship between the games, I tried to study its nature and what elements outside the soundtrack can be used as evidence of this connection. This brought me to Sans ,because of course it did.
Trying to validate these assumptions took me down the rabbit hole that theory crafting around Sans has always been, and the musical side of my reasoning ended up being but as small part of the whole proofing. Regardless, I'm quite happy with the result, albeit it's not free of problems that I'll address and discuss at the end of the post.
With that out of the way, let's begin by talking about small details that Undertale gives us, and how it hints us that its past is somehow connected to Deltarune:
2 Clues in Undertale:
There’s a lot of non-music related hints that point towards a possible connection between both games in Undertale. Here's a summary of all the hints found within this game:
To begin with, there's what we know about Sans' backstory:
Both him and Papyrus appeared one day in Snowdin, seemenly out of nowhere.
In Sans’ lab there’s a broken machine and a poorly drawn picture of 3 people we don’t recognize, with the words ”don’t forget” written on it.
Sans insists a lot about about how he gave up trying to go back (somewhere, sometime, or both).
On the other hand, there’s the famous Gaster’s Entry 17, that could imply some knowledge of the Dark Fountains by the former Royal Scientist. Another Gaster related piece of evidence is goner Clam Girl. Soon before the release of Deltarune Chapter 1, in the Switch version of the game, Clam Girl would turn into a goner and say that the time to meet this Suzy ”... is fast approaching”, before disappearing with the sound Mystery Man makes when disappearing himself. Although Suzy is not written the same way as Susie, there’s no reason to believe that Clam Girl is not talking about Deltarune’s Susie. This not only hints to Undertale and Deltarune being connected, but to Gaster being behind the whole connection, since she turns into a goner sprite and disappears the same way Mystery Man does. I know Mystery Man is not confirmed to be Gaster, but it’s definitely related to him in someway.
There must be something going on with Papyrus as well, since he’s Sans’ brother and comes to Snowdin with him, but in Undertale he doesn’t seem to be as knowledgable as Sans. Since Papyrus doesn't bleed, as does Sans, maybe they're different in some way, and don't share as big a past as previously thought.
2.1 Sans’ lines during combat:
During the fight against Sans, nearing the end of the Genocide Route, we get some snippets of his backstory within his lines of dialogue. He begins, after the Player’s first attack, by saying:
our reports showed a massive anomaly in the timespace continuum. timelines jumping left and right, stopping and starting...until suddenly, everything ends. heh heh heh... that's your fault, isn't it?
We don’t know who is he working with, but it seems they know very well about the power to control the timeline, since they were monitoring it.
Sans continues with:
knowing that one day, without any warning... it's all going to be reset.
look. i gave up trying to go back a long time ago. and getting to the surface doesn't really appeal anymore, either. cause even if we do...we'll just end up right back here, without any memory of it, right?
to be blunt...it makes it kind of hard to give it my all.
In these lines we get a bit more information. Sans is –understandably– depressed about the whole reset situation, but mentions ”going back” to somewhere. We know it’s not somewhen because he doesn’t remember earlier timelines –besides the occasional déjà vu– and it’s not the Surface, since he mentions it right after that line. So, where else would Sans be trying to go back to? It can’t be anywhere in Undertale's universe, since he can move freely through the Underground –even through teleportation– and he specifically states that it’s not the Surface. Thus, it can only mean somewhere outside this universe.
A bit after that he continues with:
all i know is... seeing what comes next... i can't afford not to care anymore.
What does he mean by ”seeing what comes next”? He doesn’t know the future, nor what the Player did in other timelines. So, what is he talking about? Back in 2022 I had no clue what he could be referring to. Now I'm inclined to think of the Roaring, or the End of the Prophecy.
2.2 Sans’ secret lab:
After Sans gives the Silver Key –which happens to be a reference to a book about timetravel by H.P. Lovecraft– to the Player we can access his Secret Lab, hidden underneath his house. Inside of it we find:
A covered up broken machine.
Blueprints for a machine written in un- readable symbols.
A badge.
A photo album with:
A picture of Sans, happy, with other people the Player doesn’t recognize.
If the Player already fought Asriel: A second picture appears, showing Sans, Frisk and their friends.
After the v1.001 patch of the game, if the Player has talked to Clam Girl and knows of Suzy, from the back of the photo album sticks out a poorly drawn picture of three smiling people with the words ”Don’t Forget” written on it.
The first three items, although interesting, don’t give us much to work with. The machine is covered up and the blueprints are unreadable. The badge could become another huge hint in the future, if during Deltarune’s festival Sans happens to win a badge for winning at something. But this is purely speculation so I won’t be taking it into account –for now–.
The pictures and the drawing, on the contrary, give us much more information. Let's discuss them a bit more in depth:
2.2.1 The photo album:
By the time the Player gets the Silver Key, possibly after the battle with Asriel, they (and Frisk) have met every main character in Undertale’s story. Thus, the people in the first picture, who neither the Player nor Frisk recognize, can’t be anyone we know. They could be random people from other places in the Underground Frisk hasn’t met –although, from a storytelling perspective, this doesn’t make much sense– or they could be from Deltarune's universe -which makes a lot more sense storywise-.
Furthermore, there’s the poorly drawn picture. Since this picture only appears after talking to goner Clam Girl, a character heavily tied to Deltarune -specifically, to one Deltarune Character-, and it has the words ”Don’t forget” –words that don't mean anything special in Undertale, but are extremely important an present in Deltarune from the very beginning– written on it, it’s safe to assume that the three poorly drawn characters are a trio from Deltarune. Due to Frisk not recognizing them, they have to be characters that only appear on Deltarune. What trio of characters do we know from Deltarune that fit these characteristics? I���m fairly sure Kris and Susie are two of the three, but the third is a bit more complicated. My first suspect was that it was Ralsei but, since he’s a darkner and he can't go into the lightworld, it can't be him. My other candidate are either Noelle or Dess, since Berdly dies in the Snowgrave route of Chapter 2 –and Toby Fox likes to keep all possible endings as canon– and we don’t know of any other important lightners that don't appear in Undertale as well.
2.3 Darker, yet darker:
Gaster's Entry 17 states:
ENTRY NUMBER 17, DARK, DARKER, YET DARKER, THE DARKNESS KEEPS GROWING, THE SHADOWS CUTTING DEEPER, PHOTON READINGS… NEGATIVE THIS NEXT EXPERIMENT, SEEMS VERY, VERY INTERESTING… WHAT DO YOU TWO THINK?
At the beginning of Chapter 3, Ralsei explains to Susie that the Dark World is what happens to reality in the total abstence of light. When it's darker than dark. Darker, yet darker. So dark you could take away the light that wasn't there: photon readings... negative.
It's now that we can say, with absolute certainty, that Entry 17 talks about opening a Dark Fountain within Undertale's Universe. And Gaster, to whom we talk to outside the Deltarune chapters, is responsible for it.
I don't really like to get into Gaster while theory crafting. Sans is enough of a controversial rabbit hole for me. But after Ralsei's exposition in Chapter 3, I can't look the other way.
The connections between WD Gaster and Sans run deep. Not only are they 2 out of the 3 characters whose speech is characterised by the font that names them, but UT Sans' infamous attack is called "Gaster Blaster". Furthermore, it's known that Sans and Alphys shared a past, and Gaster could be this missing link between the two of them. Could it be that Gaster is referring to them at the end of Entry 17? Hard to say, and we can only speculate. But it would make sense that Sans, if he had come from Deltarune's Universe, would try to study Dark Fountains with the Royal Scientist and his pupil, as well as the passage of time, as evidenced by his comments during the fight against him at the end of Undertale's Genocide Route. It would also explain what he meant by "i gave up trying to go back a long time ago". He gave up researching the Dark Fountains after Gaster was consumed by the experiment and scattered through time and space.
3 Clues in Deltarune:
Back in 2022 I had only played Chapters 1 and 2, a quarter of the game. Even though this wasn't much content to work with, the leitmotifs Toby Fox used gave us a lot of information.
3.1 A brief introduction to leitmotifs:
*This part is skippable if you know what a leitmotif is*
For those who don’t know, a leitmotif is a small piece of melody that appears many times in a composition, and is associated to a character, a place, or an idea. Examples of this are the main themes of characters: a simple, recognizable melody that is associated to a specific character. For instance, the main melody in Nyeh Heh Heh!, which would be Papyrus’ leitmotif, or the common themes in Spear of Justice and Hammer of Justice, which would be Justice's leitmotif.
Soundtracks are rigged with leitmotifs, and neither Undertale’s nor Deltarune’s soundtracks are an exception. Since each one is associated to a specific character, place or idea, the use of the same ones in both games is something to keep in mind.
3.2 Leitmotifs that appear in both games:
The first song that plays inside Deltarune's , in Chapter 1, is Beginning, which has 2 leitmotifs in it: Once upon a time –from Undertale–, and Don’t Forget, –from Deltarune–. This second leitmotif appears in several other songs in all chapters.
The song that plays in the menu after you finish Chapter 1 is called Before the Story, which has the exact same melody as in Once upon a time. This leitmotif is one of the most –if not he most– used in Undertale’s soundtrack. For me, it’s kind of the ”Undertale theme”, for how much it appears in the game –same as Don't Forget would be Deltarune's theme–.
There are some other Undertale leitmotifs in Deltarune’s OST that I won’t be taking into consideration. These are the character’s leitmotifs, like Sans’, and other that represent important emotions like Determination, Justice, Despair and Hope –These leitmotifs are a bit difficult to recognize if you’re not deep into the music side of the games. Determination can be heard, among others, in Undertale’s Determination and Deltarune’s Rude Buster; Despair corresponds to the melody in Undertale’s Burn in Despair, and appears in Your Best Nightmare, Vs. Susie, at Queen’s basement, right before the Spamton NEO fight, and again in Chapter 3's Bit Roots; Justice is heard in Undertale's Spear of Justice and in Deltarune's Hammer of Justice, and Hope is sometimes called ”Snowdin’s theme”, which is used in Undertale’s Snowdin Town and Hopes and Dreams (thus why I prefer to call it Hope’s leitmotif) and in Deltarune’s A Town Called Hometown–. These leitmotifs being in both games is to be expected, since they either represent common characters or common emotions to both games, and Toby likes to reuse leitmotifs from old projects, so they're not really relevant to the theory.
Going back to the theory, the use of the words ”Don’t Forget” as a title for the most present leitmotif in Deltarune is a bit on the nose, taking into account the poorly drawn picture in Sans’ Secret Lab. The soundtrack acts as a constant reminder to not forget –pun intended– that drawing. But this isn’t the only insinuation Toby left in the game’s music. There’s another, much obscurer, clue: the name of the song Before the Story. Since it plays at the menu only after you play Chapter 1, it can’t be referring to ”before the story” of Deltarune, since that story has already begun. So, what if the Story is Undertale’s? If so, since it uses the most important leitmotif of Undertale in a song called ”Before the Story”, this would imply that Deltarune’s story happens before Undertale's.
Back in 2022 this was enough proof for me to be convinced of this theory. And yet, in 2025, it rained.
3.2.1 It's Raining Somewhere Else.
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What is there to say about this. What is there to add. In 2015 Toby told us that It was Raining Somewhere Else. Ten years later he showed us where.
In Undertale this song is directly related to UT Sans' relationship with UT Toriel, and how this friendship is the reason he helps us throught the Underworld. In Deltarune, however, this songs plays after we leave the Church at the end of Chapter 4, on the way home. Nevertheless, it's back home that we learn of the friendship DR and DR Toriel have.
Not only the titles, not only the melodies –althought in Deltarune it sounds distant, almost like an old memory brought back by the smell of the rain–, but the context of these two songs connects them between games. Moreover, a slowed down version of the song can be heard at UT Sans' Secret Lab, as if the "Don't Forget" message inside it wasn't enough of a giveaway.
3.3 Non-musical clues:
How the Player interacts with the world seems to also imply a connection between games. Specially those lines that point to the Player knowing characters –or things about characters– that Kris doesn't know yet. For example, the first time we meet DT Sans there's the option to tell him that we're happy to see him again, something that makes sense for a Player that has already played Undertale, but doesn't for two characters who just met, as Sans points out.
This in and of itself is not enough to prove that the games are both a direct sequel and prequel of each other but, in combination with everything else, it heavily add to that idea.
Besides these interactions, which could be taken just as silly easter eggs, like the annoying dog appearances, there's another non-musical clue which brings us back to UT Sans: the Warp Doors, which look just like UT Sans' bedroom door, fire animation and all. What's more, Mystery Man's door in Undertale uses the same sprite as well.
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I'm certain that Undertale's Underworld is not a Dark World, since there are no Dark Fountain to be found, nor darkners, the style of the menu is the same as in Deltarune's Light World, and to break The Barrier you need 7 souls, not just one. This complicates things, for the Warp Doors only appear inside Dark Worlds in Deltarune. But then again, in Deltarune, monsters seem to only possess magic powers inside Dark Worlds, while in Undertale all of them have this gift.
4 The Delta Rune:
Both the appearance of the Delta Rune in the two games and its name are big indicators of the connection between games. Even though in Undertale it’s not well known what its original meaning was, there’s a prophecy that sounds remarkably alike to that of the Delta Rune Legend from Deltarune. In Undertale there are two interpretations: either the Angel will murder all monsters, or free them all from the Underground. Additionally, in Deltarune, the Legend Ralsei tells us says that the Angel is to be defeated by three heroes: two lightners -a human and a monster- and a darkner.
Since the Delta Rune is older than written history in Undertale and it’s original meaning was lost to time, that one of the 2 interpretations for this symbol is so close to the Legend Ralsei gives us, with an evil Angel instead of a benevolent one, could mean that, originally, both Runes had the same meaning behind.
5 Blood & Magic:
Back in 2022 this part of the post began with:
TL;DR: As always, blood seems to be the biggest issue around Sans’ theories. To summarize, unless we get undeniable proof that DR monsters do bleed in some way before turning into dust, UT Sans bleeding could be a huge weak point for this theory.
Welp. We got it. Susie bled.
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It’s fair to say that UT Sans does bleed in Undertale's Genocide Route, before turning into dust outside the screen. And he’s the only Undertale monster that does. We know he bleeds because he does it from the mouth, as well as the ribs, far from where the Player cuts him, which would only happen with regular bleeding around a digestive system rather than with ketchup stored within his rib cage.
Three years ago this was a huge nuisance, but now, knowing that a Deltarune monster can and does bleed, it' becomes another huge piece of evidence for this theory.
However, there's an issue. At the end of Chapter 1 a monster –not The Monster Kid– asks Kris if it hurts to be made out of blood, implying that other monsters don't bleed. This looks to be in direct contradiction to what we see Susie say (i.e. "Everybody bleeds") and do. As of now, I've no idea how to explain this line of dialogue.
5.1 Magic:
Deltarune monsters having magic powers is a highly debated topic. Nevertheless, Sans does teleport in Chapter 4, appearing both at his shop and at the Cattenheimer's home. Furthermore, it's implied that Catti holds some magical powers, which makes it all the more interesting that Sans teleports to her front yard.
6 Conclusions:
With all this in mind, I’m quite sure that, at the end of Deltarune, Sans will end up being stuck in the Undertale universe, possibly using the machine he keeps covered up in his lab. Since Papyrus doesn’t seem to be much different to any other monster in the Underground I don’t think he comes from Deltarune’s universe, so I fear a tragic end for that Papyrus, specially after his dissappearance after Chapter 3.
This ending would make sense of the whole ”Your choices don’t matter” thing. The Weird Route seemed to contradict this statement but, if just Sans is going to Undertale, whatever you do on Deltarune’s Universe won’t matter to Sans’ end. Undertale’s story is already written and the end we got will remain untouched, as Toby said. It also implies that our actions don't matter to Deltarune's end either.
We now know that the End of the Prophecy is a tragic one, as evidenced by Ralsei being terrified of what's to come, and Susie being enraged and in denial. A tragic end would also align with Sans' depression in Undertale, and him being the only one to come from Deltarnue's universe.
But, if Deltarune is a prequel, how is it that the Player recognizes the characters that both games have in common, and it’s advised that the game is played after Undertale? I believe that Deltarune is a prequel from Sans’ perspective, and a spiritual sequel from the Player’s. The Player, being the meta-being that it is in both games, doesn’t need to abide by the same temporal rules the characters are forced to follow. Thus, there's no contradiction in Deltarune being a prequel to Undertale. A Pre-Sequel.
7 Problems with this theory:
UT Papyrus seems to not know anything about his brother’s possible past in another universe, and acts as if they had been together since forever. They both appeared one day in Snowdin and his past seems as mysterious as Sans’, but they can’t be directly related since Papyrus doesn’t bleed.
There's a contradiction between Susie bleeding and the monster kid asking Krist if it hurts to be made out of blood.
I don’t know how will Sans get to Undertale’s world (my guess is Gaster, but he’s a bit of an easy-way-out in theory crafting).
Grillby’s. Sans’ convenience store, ’Sans, appears to have the same façade as Grillby’s in Undertale, with the name of Grillby rubbed off. This small detail is a possible proof against the sequel thesis, albeit it could just mean that Hometown had a Grillby’s before Sans’ convenience store and it closed down for some unknown reason.
Although some problems still remain, the list of issues with this theory has been greatly reduced after playing chapters 3 and 4. Furthermore, we now have great new pieces of evidence that point directly towards a connection between games.
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snowfallknitter · 3 months ago
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Another oneeeeee
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menlove · 11 months ago
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LOSING it over this paul quote
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blaithnne · 1 year ago
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Local big sister experiences emotions, more at 6
Been wanting to do one of these with Lauren for AGES, but I never got round to it. Then I saw the Lydia and Phinium expression sheets on @littledigits’ website and I felt inspiration like never before.
The funniest struggle I have with Lauren’s design right now is that she nose too big for she got damn face. Literally, Hilda characters noses take up a fairly small portion of their faces, and her’s took up WAY too much, leaving little room for her to make facial expressions. But I struggled to find a fix because when I made the nose smaller it just didn’t look like Lauren anymore, so I took this as an opportunity to work on that!
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She still has a larger nose than most characters, starting higher up (like her grandad!) and ending lower down (but not quite as low as before). I also made her eyes a little smaller and with a shape similar to Lydia’s (though you can see in some of these I hadn’t quite landed on that yet and her eyes are a bit too big), which works both as a nod to her parentage and because I think it makes the nose look bigger. This still doesn’t leave as much room for the mouth as most other characters, but that’s okay — Lauren is a very private person who keeps her feelings close to her chest, I think it works for her to have subtler expressions, adds to how guarded she is! Oh and I also updated the shape of her hair slightly, just to make it a bit more style accurate.
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These changes are pretty small on their own, but I think combined they work well to make Lauren feel a lot more…alive? Far less stiff, anyway. I think she also has a more unique facial structure now, instead of just “what if Johanna was 90% nose”. She’s still got a big old nose and I love it but now she can emote, yay!
This is really all just concept stuff, I’m hoping to get a new fullbody style-ref for Lauren out soon! Now that I’ve improved the main issues I had with her face in the last ref, now it’s onto the silhouette! I want her to read as more of a strong character (though it comes across decently in her current ref, I wanna push it more without being as exaggerated as Ahlberg, which is. A challenge for me lol), streamline her silhouette, and finally make her taller than Johanna like she’s always meant to have been <3 I made her shorter for so long because I thought it would help her read better as her daughter but you know what? That’s dumb actually, she’s tall.
ANYWAYS, thank you for listening in on the annual Lauren redesign, and to the artists behind the show for posting so much amazing inspiring show stopping concept work for free because it makes my autism worse /pos
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hanafubukki · 1 year ago
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Lilia felt unsettled all day.
Something was wrong.
He felt antsy in a way he hasn’t felt in decades, even centuries.
An echo of the past.
One thought came to mind.
Malleus.
Where was he?
He hadn’t seen hide nor hair of him at all.
Silver and Sebek last saw him when they escorted him to alchemy class.
But after that, he wasn’t seen nor heard.
Lilia knew Malleus was alright. After all, Malleus was strong and he had trained him always to be.
The weather outside is calm and peaceful, indicating no one had angered him.
Yet, this feeling wouldn’t leave him.
Something’s amiss.
So Lilia went searching, a part of him uneasy. He wasn’t always good at finding things.
But as that egg had always drawn him back again and again all those centuries ago, his feet moved as if possessed.
Until he came to Malleus’ room where he lay.
Lilia felt his stomach drop.
He was sick.
His princeling.
And he had told no one.
Of course he knew why.
Malleus wasn’t one to show weakness.
He was taught to stand tall, no matter the odds.
It was a lesson Lilia himself had taught the young one.
A feeling of regret filled him.
Malleus was still young, still a child.
He should have sought comfort as all children do, but he chose to suffer alone.
Something Lilia had done many times himself.
Lilia ran his fingers through Malleus’ sweat soaked tresses, heart softening as the young one leaned into his cool touch.
Lilia wrapped the blanket around the sleeping fae before pulling him into his arms.
As tall and big as he may be, Malleus will always be his little one. He smothered his laughter, knowing the pout the prince would have at such words.
Magic swirled before the two fae teleported into Lilia’s room.
He’ll take care of him.
As he always had done.
Magic filled the air bringing forth potions and cooling pads to his side as he settled into bed with his precious bundle.
Malleus mumbled before settling down again, head tucking into his neck.
Lilia hummed as his fingers rubbed the sick fae’s back.
I promised, didn’t I?
I would do anything for you, Malleus.
I would cuddle you and take care of you.
Rest, my little one.
I’m here.
In the darkness, where no eyes can see, a father tended to his son.
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sk-yay-sk · 8 months ago
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I've gotta say I'm not a huge fan of putting Dragonese into the HTTYD movie franchise. The concept of a full-on dragon language they all share, that can just easily be translated into English, just really doesn't fit imo
I imagine they're a lot more like Orcas
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There are universal ways to communicate with strangers of different species, like it's pretty easy to signal things like "i want to fight you" "i want you to leave" "it's dangerous here" "i'm in pain" etc. by just body language and vocalizations- but ways to communicate more complex ideas have to be developed and learned as unique dialects by different groups, especially flocks of dragons consisting of different species.
I imagine a terrible terror flock or a group of Speed Stingers have a lot of an easier time communicating with each other than a Thunderdrum and a whispering death do.
Dragons with their own dialects, cultures, and habits depending on location and group is really cool- I just don't think it should be a direct translation of how humans do these things, such as straight up language or mythologies or such.
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darcyolsson · 6 months ago
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unfortunately do i think kit herondale would vape if he were a teenager in 2025. but thankfully his story is a period piece set in 2015 so we don't have to worry about any of that
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illigal-tram-racer · 7 months ago
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I’m having a throat infection on hardcore mode, and it got me thinking about Ice. Like, I’ve been in the worst pain of my life for two days now (and i wish i was exaggerating), and that was probably that man’s everyday reality.
I may have cried during a losing fight with a mashed banana, and I imagined Ice feeling something similar. And how absolutely terrifying that must have been for the people around him.
Like, Maverick could be standing there, begging:
“Please, Tommy, just eat the soup.”
And Ice, weak after not eating for days, just shakes his head, whispers, “No. Hurts.”
And Mav? He’s so scared because this man—who’s been through literal combat situations—is losing a fight with a bowl of soup.
You just know Maverick would be googling “soft food for throat cancer,” turning into some kind of blender bender, trying everything to help. Smoothies, pudding, soup, whatever. But none of it’s enough because Ice could outstubborn an ox, and that love-of-his-life stubbornness is exactly what’s working against him now.
Anyway, if you want to write a fic about this, please do. I will continue to scare my roommates with my tears while eating a cup of kisiel.
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mod2amaryllis · 6 months ago
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*said from deep within my bunker with a sniping rifle trained at the door* sometimes it feels like "cozy games" is just code for "girl games"
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