So in the battle of boop war fare I was rapid fire booping you and I zoned out, looked up from my phone and kept booping. I looked back at my phone and your profile had disappeared and Tumblr said "We will process this report and flag this post". So I may have accidentally reported one of your posts because I disassociated while booping you... I apologize...
You're perfectly fine- I haven't seen anything about it, but even so, don't worry about it!
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There’s that post that’s like ‘everyone should get into a tiny niche fandom at least once’ fully agree, that was really fun -- but I would like to add that everyone should get into a fandom where their opinions run counter to major fanon because it really teaches you about sticking to your guns and trusting your interpretation of the text without having to rely on peer validation
because WHAT are people talking about sometimes
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Could I request Medic having The Mom Grip on Scout’s shoulder after the speedy moron almost let a mercenary secret slip while they weee getting groceries?
Three Europeans and two Americans walk into a grocery store in New Mexico.
I hope this is the right meme.
More silliness below.
This comic is the antithesis of the "wtf is a kilometre" joke.
The faces they make when they can't quite identify the type of brown bread in the bread aisle.
You don't know how [insert nationality here] you are until you go overseas and things are different.
Spy obviously has no problems with pretending to know how much a gallon of milk is, he just peeks into his conversion chart notes, pretending it's his shopping list.
I want to think Heavy is completely fine with having to readjust to a new unit system, he just eyeballs most practical things anyways by holding them up and mumbling about how they approximately weigh like a chicken or his kettle bell etc. He's always been living in practical ignorant bliss.
Medic has a peer reviewed meltdown the first time he realises there's no uniformity in "a cup of ____" because every object has different densities. He's diligent about memorising the conversion rates for ounces, pounds, the most common things etc., and recovers ok. He goes through the same stages of grief rage when he finds out about distances and lengths.
Just remember four inches are 10.16 cm and pray no one asks you to specify anything bigger than inches.
Everyone does a mental victory lap when they manage to guess how much Celsius the weather is because they keep forgetting it's Celsius*5/9+32=Fahrenheit, Engineer reminds them patiently.
The true victories are the correct temperature guesses we've made along the way.
One time, a friend asked me if I actually knew how much a tablespoon of flour was in gramms to convince me that metric users also make use of volume based units without thinking about them. But little did she know a heaped spoonful of 405 flour is about 15g and a level tablespoon is 10g.
They claim Oolong just tastes better when it's boiled to 80°C exactly with a Bunsen burner.
You only asked for one scene but somehow I came up with a bunch of other things. This post was drawn across 2 months so the artstyle is all over the place. Thanks for your ask!
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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Eventually, everyone leaves.
...do I drive them away?
Some birthday art for Basil... angst .... yummy
Bonus:
Pov its ur 17th but your ever-present guilt that follows u wherever you go is still haunting you
Another version:
some speculation in tags!
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important to gimli characterization. to me. is that while he's generous & steadfast & caring where it matters he is also just a little bit vain. not in a delusional way or a way that causes problems but like. he is aware that he's good looking & good at what he does and is pleased with himself for it. he's aware of his own good qualities & proud of them in a way that makes his friends roll their eyes a little. but he's charming & realistic about it and also Right so you can't be too annoyed. guy who takes way too long styling his hair & beard because he knows he has very nice hair. guy who will brag a little about his axework because he knows he's just that good. do you see what I'm getting at
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