Tumgik
#sorry if this didnt help!!
luveline · 2 years
Note
jadie (may i call u that ?) i was wondering how u deal with hate on ur page. does it ever get rlly hard to the point where u think about quitting or something? ive been going through some hate of my own and although im still a small acct and the love outweighs the hate, its still super hurtful and i just wanna know how someone with a following as big as urs would handle it ! thanks so much
you can call me whatever you like!! how I deal with it..
I think it's important to acknowledge that I have a 'bigger' account or a bigger following because if you tallied up the hate to the kindness I'm shown, there's always going to be more love. And I feel like I can stick up for myself more often because I know I've made friends here and have followers that will support me!! So I would definitely say those things are a privilege that I have to help me
That being said, I've definitely noticed a tenfold increase in hate as I gain followers and i think thats natural, it makes sense that the more people that are exposed to me and my writing, the more I will see people who dont like me or my writing. Sometimes I handle it by crying my eyes out, and sometimes I just feel really sick all day. Lots of the time, hate pretty much saps me completely and I find that I don't want to write anymore because you do start to internalise that and feel negatively about yourself. It's always worse when they kind of find the thing you're sensitive about and prod at it.
And hate feels to me like it is in two categories, actual stuff with value and then the troll/bait kind of stuff. Most of the mean anons I receive I block straight away so they can't send anything again. Sometimes I post it because I want my own say, like when I don't agree with the way someone's speaking to me.
Sometimes you get silly cruel ones, and sometimes you see hate and think like??? What does this have to do with me? Fanfic and writing in general can be so skewed toward personal preference because why wouldn't I write what I want to write? This is my hobby and its for fun, and so when you get those "this was awkward' "this was poorly written" "why did insert character do this" I can disregard that pretty easily cos its a comment based on their own perception and preference. You don't have to explain yourself to anyone if you don't want to!
I recently saw someone get a hate anon that said like "you need to use more full stops, I need to take a breath" and it made me laugh because there are literally millions and millions of books and billions of words of fanfic online and that person has seemingly never encountered a run on sentence before? I think you just have to keep in mind that your circle of experience in life is different to other people's , and there will be overlap but often the majority won't, like a Venn diagram. What I'm trying to say is I tend to not take that stuff too personally (though it's still hate, and still annoying!) because that person probably just hasn't realised the world doesn't revolve around them yet!
Hate sucks! We aren't goodreads authors, we aren't offering our work up for a five star rating and asking people to pick it apart, and it's always gonna be gutting when people don't like what we have to offer. But I just try to take it on the chin because rejection is a constant in life, and if you don't wrestle with it I'd imagine I'll turn into a bitter bitch. 😅
tldr: I let myself be upset by it! I give myself space to feel sad but ultimately I reason that you can't please everyone, and you shouldn't want to! Do what makes you happy and the right people will find you and love you for it !!
9 notes · View notes
muln · 5 months
Text
Tumblr media Tumblr media
some recent bubbline stuff
1K notes · View notes
pillarofna · 8 months
Text
if you voted please read and reblog ❤️
hey everyone, i just managed to barely scrape by on rent this month (was fired for putting in my 2 weeks, post here) but i desperately need new windshield wipers. i live somewhere where it snows heavily and often, and driving my car is now dangerous since my wipers are falling apart in 2 places. the cheapest i can get them is $34 from amazon, or $58 from the car dealership. i've applied for doordash so i need this to be able to work if they hire me.
Tumblr media Tumblr media Tumblr media Tumblr media
pypal (@ aidenallison)
cshapp ($diabolicshrimp)
vnmo (@ diabolicshrimp)
$0/35, total will be updated in the reblogs. thank you all so much.
1K notes · View notes
dreamsy990 · 1 year
Text
you know i used to think it was weird how sora and roxas have such different personalities for supposedly being 'the same person' but after playing a few games i sort of realized that they do have similar personalities, because roxas acts how sora does when he's under extreme stress.
compare roxas to sora in, say, kh1. that's where a lot of peoples idea of sora's personality comes from. sora is generally very upbeat and optimistic in that game. not very similar to roxas, right?
but let's switch the game and talk about a game where sora is ABSOLUTELY GOING THROUGH IT. chain of memories.
sora's resting state is melancholy in com. he only ever cheers up in short bursts, usually when he's joking around with friends. just like roxas.
he's quick to anger, and tends to lash out at the organization members. best example of this is when larxene makes him 'remember' namine, and he swings at her repeatedly, even after she's gone. he only stops when jiminy is able to snap him out of it.
you know what scene that resembles?
Tumblr media Tumblr media
sora, while a bit more on the angry side and less sad, continues to act like this in kh2 when he's in stressful situations. (he also has a tendancy to insult people which, while it's not very related to the point, is very funny and sora saying 'gonna cry?' to xigbar is great.) i cant comment any further than that about kh2 off the top of my head.
so, roxas acts like sora does when he's stressed, right? but why is roxas always acting like that? to which i say, he isnt!
he only ever acts like that when he's also in fucked up and stressful situations, which happens to be a CONSTANT in his life. but when he's hanging out with axel and xion, a decidedly NOT stressful situation, he's a lot more like sora. he's teasing his friends and insulting his coworkers and joking around and acting like a normal kid. not really important, but unless i misremembered some sora lines which is VERY possible, both roxas and sora respond to friendly insults with "oh thanks!" a lot. just a funny little detail that felt relevant.
the biggest differences between roxas and sora boil down to environment and... i dont know how to put it besides volume? roxas is very quiet and tends to keep most of his thoughts to himself, while sora is very loud and expressive in comparison.
there is one other huge difference i noticed, which is less character based and more story. sora wanted to get off destiny islands and explore with his friends, but roxas just wanted routine. sora wants adventure, and roxas wants things to stay the same, for days where he gets off work and eats ice cream with his friends to last forever, to keep having conversations about nothing and watching the sunset. roxas wants normalcy, sora wants excitement. it's just interesting seeing their contrast.
not sure if this is very well said or anything i just wanted to talk about my boys
2K notes · View notes
canon-gabriel-quotes · 7 months
Text
Wear Headphones :]
Tumblr media
Transcript:
Mmh- I... Oh wow. Ahgh! Mmph! I'm gonna GET SILLY. ALL OVER.
Ah-ghg. *exhale* Fuh-fuck. Heh-heh... I got too silly.
End Transcription
*coughs* this was actually going to be a comic but I Don't Have Time For All That. So if you want to see the incomprehensible version its below *coughs*
Tumblr media
And heres v1 staring at fuckin nothin if you want it for some reason??
Tumblr media
Since this is a lot of clips here is the audio source dumping ground (not in order)
Clip 1
Clip 2
Clip 3
805 notes · View notes
horreurscopes · 1 year
Text
Tumblr media Tumblr media
this is my brother and i need a shovel to love him (prints)
2K notes · View notes
pmpknsoup · 9 days
Text
i am prepared to go to fucking war for alice rn. why are people acting like shes a bad person for ignoring colin when she knew sam was ACTIVELY BEING PURSUED by something she has KNOWN TO BE DANGEROUS!!! she lost sight of him and he wasnt answering her calls, ofc shes fucking worried.
195 notes · View notes
actual-changeling · 10 months
Text
i crave the emotional catharsis that would come with crowley taking care of his plans, in so much pain but swallowing it down and pretending it's not real, finally having the mental breakdown he deserves.
he's taking care of his plants, a detached look on his face, misting them and making sure they're all healthy and have enough space to grow. after he returned, he stopped talking to them for the most part. they welcomed him back, they had missed him—shax is not the nicest or most interesting company to keep—and now they're worried.
crowley sleeps, paces, mists his plants, gets drunk, and sleeps some more. everything to stop feeling. until he sees a leaf spot on one of them. a tiny imperfection, barely worth a shout, and yet.
a tremor works it way through him, his knees always giving out, and he presses one palm against the wall to keep himself upright. wave after wave of shame, bright and stabbing in the middle of his chest, reminds him why he left.
not good enough.
crowley had tried, someone knows he tried. it's hard to regain a soul, harder yet to shape it into something worth loving, someone worth living for, but he had tried.
his fingers curl around the pot and before he can stop himself he flings it across the room, listening to it shatter. can't even do that right, can he? can't raise fucking plans, can't keep his STUPID mouth shut, can't make him stay because who would want to be stuck with him forever? no one, that's who, and after six thousand years, aziraphale had seemingly reached his blessed limit and taken the first chance to leave.
another plant follows with a scream, dirt and broken stems covering the floor and staining the walls, and then another and another and another until he can fall to his knees amidst the ruins of his life.
clay shards are cutting his palms open as he doubles over, sobs wrecking through him like thunder, and his tears carve clean paths down his dirty hands.
"i tried," he whispers, voice hoarse from yelling, "i'm sorry, i tried."
crowley's wings unfurl with an almost silent gust of air, blacking out the sunlight streaming in. he drags himself to the nearest corner before wrapping his arms and wings around himself, and curling up as tightly as possible.
"i tried," he keeps breathing into feathers and fabric, "i tried, i tried, i tried."
over and over until his voice fails him and then some more. it is almost a lullaby, the words taking whatever is left of his heart and gently rocking it back and forth. crowley falls asleep like that, exhausted and broken and lonely. just as sleep pulls him under, he stops his repetition, his mouth shaping phrase after phrase.
for the very first time since his fall, crowley closes his eyes and prays.
644 notes · View notes
pastelhooman · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
[WVW Exchange Event 2023!]
"The kisses on your lash, your ears, on the nose that keeps scrunching. The kisses on your hand, on your cheeks, and the exchanging soft words waiting for the break of day."
----- ID under break -----
A total of 6 pages of comics, starting with a close up shots of vash kissing sleeping wolfwood's nose, eyes, lashes, and he furrows them a bit. an overhead shot of the two of them in a motel room, on the bed with vash leaning over wolfwood from the left, laying soft kisses on him. their legs tangled. their normal outfits are thrown haphazardly on the floor, instead donning comfortable clothes. on the outside, the very first ray of lights are yet to shine.
"what a face you're making pfft" - vash says as he grabs both of wolfwood's cheeks, squeezing them a bit. wolfwood mumbles, "There's something that keeps landing on my face, it tickles." he grabs the hand that is on his right cheek. "Well you're letting it happens anyways right?" Vash muses, bringing the hand up to kiss on its knuckles. "Good morning Wolfwood. It's almost dawn"
"… Isn't it way too soon?" - wolfwood asks, but keeps to himself the prayers he's sending to god because the the boy on top of him was such a sight to behold. Vash flops down onto him, leaving the hand hanging and lace his own hand into Wolfwood's hair, peppering kisses to the side of his face. "Yep" - he answers - "But you woke up on your own tho" - facetiously. He giggles, saying that it was a joke after a beat of silence. A sigh, "don't make me upside you first thing in the morning." Wolfwood closes his eyes, hand combing through golden strands. "Heh, how merciful~" "We have a meet up with Milly and Meryl today, remember?" Vash reminds him, which does raise some vague memory. wolfwood hums, the other hand reaching around vash's torso, hugging him. " So, the sooner we arrive, the less likely she'll chew through my head." - Vash adds. "riiiight. And you were SO urgent in waking me up." in wolfwood's hold, both of them slowly turn to the right, towards the edge of the bed.
Well, you were just soooo cute, I couldn't help it! didn't thinkk you'll actually wakE UAA-!"
the bed creaks under the sudden shift in weight as wolfwood tosses vash over and under him, arms firmly hugging him, one at his back and one at his head, hungrily dives down to kiss. "!! Wolf-! Wait-!" Vash yelps, leg instinctively curls around the other's man hip to hang on, trying his damnest to grip on his shirt as HE is now half airborne, barely has any contact with the bed on his upper body. However, wolfwood seems to have another idea as he keeps deepening the kiss, pointedly holding Vash close, hands spread guarding the back of his head as both of them are sliding off the soft fabric.
"THUD!" a resounding fall, possibly enough to wake the room downstairs, followed shortly by laboured breaths amist wet smacks of lips. Heaves and huffs of air exchanging between the two bodies when the need to breath made itself necessary. They press close, cradling each other, and are lost to their own world. After a while they had to part. Metal arm shifts through black locks, caressing down to his nape and they hold eye contacts there, with lidded eyes, strands of saliva thins then breaks.
Wolfwood pushes up on his arms, looking smugly down at his now disheveled partner: "Now this is how it's done, Needlenoggin." he remarks. Vash tries to wrangle his thoughts back in order, but strings of Wolfwood's name and a wonderous question keeps filling his mind, of whether he should risk it all and have fun for a bit more. Regardless, snapping out of his trance, Vash sourly asks, with a wry smile and an aching head: "But did you really need to roll off the bed?" "Wrong side, whoops" - Wolfwood anwers unseriously, laughing as he finds the situation quite amusing.
----- End of ID -----
2K notes · View notes
cuteiemonster · 1 year
Text
Tumblr media Tumblr media
HI. IM PLAYING CATCH UP 24 DAYS LATER DONT MIND ME HERMIT A DAY DAY 1 - ETHOSLAB
2K notes · View notes
felassan · 1 month
Text
Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
----
[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.  
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
235 notes · View notes
luxaofhesperides · 6 months
Note
Ghostlight prompt: Danny and Duke being childhood friends, but Danny tells Duke the moment the accident happens and such cause he trusts him, only for Danny to go radio silent when giw decide to block the town communications in senior year.
So Duke-does he tell Danny he's Signal or not? Up to you-gets worried the longer no contact goes by.
Maybe the away game thing seen in other posts where the sports team still does away games and Danny gets enough good will with star or dash maybe and they send a message to Duke that's some coded phrase and Duke knows shits going down?
(yourlocalcorviddad, it's a side blog so didn't want to send from main sorry)
Danny is not someone who is on his mind a lot, these days. It’s to be expected, considering how distance and their double lives eat up all the time they have to talk. Really, it’s a miracle that they were able to speak enough to learn about their own individual vigilante work, especially with Duke bouncing around foster homes for a good portion of that time. 
They haven’t spoke in months but that’s normal for them.
Duke thinks he can be forgiven for not knowing something was wrong. He still won’t forgive himself for it.
“Danny’s gone?” he repeats, feeling numb. There’s static ringing in his ears, his entire world hollowing out.
The guy in front of him looks grim, unable to meet Duke’s eyes. Did he introduce himself? Duke can’t remember, can’t keep his spiraling thoughts straight in his head. “He’s gone. His entire family is gone and we haven’t been able to call for help because… well…”
“It’s those guys, right? The ones in white?”
“You know about them?”
“Danny told me. Danny told me a lot about what he did in Amity Park.”
The guy lets out a slow, relieved breath. “Good, then I don’t have to explain. Sorry, it’s just that it’s not something we talk about, especially out in the open. After the last few months, things got really bad. We know the GIW took the Fentons, but we can’t find out how or why and they’ve got us on a tight lockdown.”
“Then how did you get out?” Duke asks. Another arguably more important question pops into his mind a second later. “Actually, how do you know about Danny and… you know. The other things.”
The grimness on the guy’s expression fades away some beneath the sudden shame and embarrassment. “Oh, that. Well, I dunno how much he told you about his, like, daily life, but, um. I’m Dash. Baxter. I bullied him?”
Dash. 
Dash. That’s a name he recognizes. 
Danny’s complained about Dash a lot in the past. Since they were in middle school, really. Duke would always get mad on Danny’s behalf about how terribly he’s being treated, how no one would stop such obvious bullying. And every time, Danny would laugh it off and say in that soft voice of his, It’s alright, Duke, really. Having you care is more than enough for me.
It never stopped the bullying, though, but the way Danny talked about Dash changed when they both entered high school. He was still annoyed about everything Dash did, but there were less insults about him, less venting about every little thing that pissed Danny off about him, as if he just didn’t care anymore.
And there is, of course, the most memorable time Danny called Duke about Dash over the summer.
Hey, Danny, Duke had began, only to be cut off by Danny yelling, I kissed Dash?! Or he kissed me?! What am I supposed to do now!
And Duke, despite the jealousy he felt at hearing that Danny and Dash kissed, laughed so hard he cried while Danny yelled at him to be helpful. 
There wasn’t any discussion on Dash since, beyond a comment here and there about a funny fanboying thing Dash had said about Phantom. The focus of their conversations shifted towards how hard it was to be heroes or vigilantes, quiet reassurances that they’re both doing the best they can, tips traded about best ways to patch themselves up and get through the night. Sometimes, it felt like Danny was the only person in the world to really know Duke; all his pain and promises, his dreams, everything he was Before and who he became in the After.
He’s missed Danny, but the last message Danny sent him told him that things were getting rough in Amity Park, and to not call or contact him until he reached out first.
So Duke trusted in Danny and focused his attention in Gotham, putting his all into becoming a better hero, someone people can rely on. 
He thinks that maybe he should have fallen into the Bats’ bad habits of invading privacy to make sure Danny’s okay. 
Too late for that now, though.
“I know you,” Duke says after a long moment. “He talked about you sometimes. Come with me, we have a lot to discuss.”
Dash looks appropriately nervous, but he doesn’t argue. 
It’s a tense, quiet walk to the library where Barbara works. She’s stationed at the front desk when he arrives and greets him with a smile, eyes flicking towards Dash in question.
“Hey, Babs, got a private study room open?”
Her gaze sharpens and Duke can’t help the feeling of relief that flows through him, knowing that Oracle is ready to look out for him. “Let me check,” she says, turning towards the computer to click around a few pages. “Study room 8 is open.”
That’s the study room with a working lock and soundproofing. It also has cameras and a mic inside, but all the other study rooms have one too, just for safety purposes. Things could always go terribly wrong when people are locked together in a small room, and having video and audio evidence of what happened has assisted in more than a few cases. 
He leads them up to the second floor, past the students studying and the group of young children in the back corner of the library listening intently to a read aloud. 
The only occupied study rooms are those up front, closer to the stairs. The back rooms are empty and quiet, the perfect place for a little impromptu interrogation.
“So,” Duke says as he closes the door to study room 8 behind them. Dash sits down as if this is just a casual conversation, but the way his foot taps against the floor betrays his nerves. “Danny’s gone. And somehow, that lead you to me.”
Dash glance around, then leans closer to drop his voice into a harsh whisper. “The Guys In White got some insane upgrades a few months ago and forced every citizen of Amity Park into a surveillance state. The entire Fenton family is gone, but we all know it’s really because they want Danny.”
“Explain the situation in Amity Park some more.”
“Well. It’s like this: we didn’t take them seriously, so they upped their moves and got us trapped. No one goes in or out of Amity Park without good, verifiable reason. We have a curfew and we can be randomly stopped and searched for ectoplasm or exposure to ghosts. Most of the ghosts have left, but a few of the stronger ones hang around to cause trouble to get the GIW off our backs for a bit.”
“So how did you end up in Gotham?”
“I was invited to tour the college. And since outsiders were expecting me, the GIW let me go. But there’s definitely some that tailed me to Gotham, but I can’t find them at all. Even talking to you now is a huge risk for me.”
Which means they don’t have much time to talk before someone comes looking for Dash. His words, paired with everything Duke’s heard from Danny, paint a deeply unpleasant picture in his mind. “Are you going to be in trouble?”
“Nah, I’ll be fine. It’s Danny we’re all worried about. He told me before he got caught that if anything happened to him, I should find you. Tucker helped us narrow down where exactly you are and sent you that text to get you to where we met.”
“What do you think I can do?”
“I don’t know,” Dash admits. “But Danny trusts you, and he needs your help.”
Duke was never going to say no to this request to begin with, but damn if those words don’t make him want to run to Amity Park without waiting for anyone else.
“Okay,” he says. “Okay. I’ll help rescue him and bring down the GIW. You should go now, before they get too suspicious.”
“What are you planning?”
“I got a couple of friends who are good at destroying government property. Trust me, you’ll see what we’re up, we’re pretty noticeable if we’re pissed off enough.”
“Don’t take too long then,” Dash says, standing up, “I expect a good show from you. See you around, man.”
And with that, Dash pats Duke’s shoulder and leaves the study room. Duke doesn’t follow after him.  He’s got a rescue to start planning, and the less time he wastes, the better.
In the end, it’s pretty simple. It’s not a hard mission at all when the time comes for them to act, but the amount of data they gather and have to shift through is daunting. But that’s more Tim and Barbara’s forte, so he trusts them to handle it. 
Together with Red Robin, Spoiler, and Black Bat, they hit Amity Park hard and fast. 
One night was spent learning the lay of the land and every station and lab set up by the GIW. The second night was spent burning it all down and tossing open cages full of green blob ghosts and a few transparent, weakly glowing human ghosts. Stronger ghosts, glowing brightly, joined them in a few places with battle cries and maniacal laughter.
They split up and took down all the bases and patrol stations on their own, sweeping through the city like vengeful shadows. 
By dawn, the GIW were in shambles, without any bases or equipment, and rounded up for arrest. 
Cass was the one to find Danny and his family; his parents were forced to create weapons for the GIW under threat of Danny and Jazz’s torture. Danny was locked up like an animal and studied. Jazz had restraints on, including a muzzle, and a bloodthirsty rage in her eyes. Apparently, she had put up the most fight and, while being studied for repeated exposure to ectoplasm and radiation, started biting people.
The Fentons are big names in this conflict. Tim makes the executive decision to burn one of his out-of-state safehouses so they can hide and recover in peace, then promptly moves them into it as soon as the EMTs give them the all clear. They’re gone by the time the sun is rising over the horizon, and the curious Amity Parkers that have gathered behind the blockade of police cars have to be reassured that the Fentons have been taken away for their protection, not for further abuses. Even then, tensions are high and the locals are clearly prepared to start rioting now that they have a chance to fight back.
As vigilantes, they’re not meant to interact with cops much. Perhaps it’s simply their experiences in Gotham that keep them at a distance, disappearing into the neighborhood the moment attention shifts off of them. Either way, Duke is hurrying out of Amity Park with the rest of the team on his heels, eager to return to Gotham and follow up on their own leads to make sure the GIW is properly gutted and dismantled. 
Duke heads off for the Hatch as soon as they reach Gotham, hoping to shed the suit and finally be able to call Danny. The guilt of not noticing how bad things had gotten rolls through his stomach, and more than that, he’s missed hearing Danny’s voice. 
The first few calls go straight to voicemail. Duke leaves a quick message asking Danny to let him know how he’s doing as soon as he can talk. 
Then he goes for a shower and to change into civilian clothes, prepared to make his way to Wayne Manor to let Bruce know how everything went. And hopefully distract him from his Disappointed Father/Leader Lecture about taking on missions behind his back, as if Duke can’t handle himself. And also because Bruce has no leg to stand on when it comes to this. He’s fully prepared to throw that entire lecture back into his face at a moment’s notice.
The post-mission exhaustion is hitting him hard and fast. Duke has to brace himself against the wall once he’s out of the shower, resisting the urge to just lie on the floor and sleep there until he starts feeling more human. 
Somehow, he gets himself into some sweatpants and a plain shirt, pulls on a pair of mismatched socks, and begins gathering his things so he can get to the Batcave. 
He’s in no state to be driving. Maybe someone would be willing to take him there?
Just as he reaches for his phone to thumb through his contacts and see who he can bother, it buzzes in his hand. Duke blames the way he jumps on his exhaustion, then blinks his tired eyes to squint at the name that pops up onto the screen.
Danny.
All at once, his exhaustion fades away. A rush of adrenaline runs through him as he scrambles to accept the call, already pacing around the room so he doesn’t fall asleep. 
“Hello?”
There’s a moment of silence, then the exhale of a breath that turns to static over the call. “Duke,” Danny’s tired voice says. “Duke…”
“You doing okay? I couldn’t get to you before you and your family had to leave and go into hiding, but I’ve been worried about you, man.”
“I’m good. We’re all fine, now. Fentons are strong, you know? We’ll bounce back in no time.”
From what he’s heard about Danny’s family, that’s most definitely true. He’s seen the pictures of walls Jack Fenton has burst through with his body. It’ still hard to believe that no one in the family is a meta, outside of Danny.
“You need anything? I can get it to you, just say the word. Anything at all.”
Danny hums, then asks with a playful note in his voice, “Anything?”
“Anything.”
“I need you. How fast can you come meet me? I’ll even pay for express delivery.”
Duke laughs, so relieved at hearing the lightness return to Danny’s voice that he feels weak in the knees. “It’ll be at least two days. I gotta sleep and debrief with Batman before I can see you. It’s gonna take some time to get out of Gotham again.”
“Maybe I can go to you, instead,” Danny suggests. “Fly over and be there is less than an hour.”
“Are you in any shape to be flying right now?”
“I’m fine! Already healing and everything,” Danny insists.
“It might be dangerous if any rogue GIW agents go after you.”
“Well,” Danny says, “That’s why I need to get to my knight in shining armor sooner rather than later, right?”
Duke bites his lip to fight back a smile, blinking his eyes forcefully to keep them from closing under the heavy weight of exhaustion. “Does that make you a damsel in distress?”
“I mean, I did need rescuing, so I guess? I’m not much of a damsel, but I could put on a pretty dress for you. It’ll be like playing pretend when we were kids.”
“Oh, man, I kinda miss those poofy dresses. I think I could still rock on, put it on top of the armor when I go out for patrol.”
Danny snickers. “Signal: the most well dressed vigilante in Gotham.”
“That’s me, baby!”
The last of the agonizing fear that’s choked him since he first talked to Dash finally melts away. Danny’s fine now. Everything’s okay; the GIW are done for and there’s plenty of people willing to look out for the Fentons. This will never happen again.
“Hey,” Danny says, voice suddenly turing more serious. “Send me your location. I wasn’t joking when I said I could fly over to you. And before you say anything! I do need it; Jazz and my parents are smothering me and I just need to get away from everything and pretend all of this never happened.”
The admission softens Duke, makes him shove away everything that tells him this is a bad idea, that Danny needs more rest first, that having Danny fly over alone and without warning any of the Bats fills Duke with anxiety. 
He does miss Danny. More than he can put into words.
“Yeah, okay,” he says at last. “Come meet me, Danny.”
He texts Danny the location of the Hatch before common sense tells him to be more careful with his base of operations. Not that it matters, anyways; if there’s anyone in the world he trusts with everything, it’s Danny. 
Then he sends the Bats a quick text saying he’s crashing in the Hatch and to not bother him until the sun is fully up two days from now. Oracle gives him a thumbs up emoji, which is a good guarantee that she will personally see to it that no non-emergency messages interrupt his rest and recovery time.
Duke has no idea how long it will take Danny to get to the Hatch, so he putters around, cleaning up the space and straightening it out in an attempt to keep busy enough that he doesn’t crash. Travel really takes it out of him. It’s one of the cons of being born and raised in Gotham: he doesn’t have the stamina to travel outside of it, especially when they were there and back in less than three days.
Thank god for Tim’s many motorcycles and his tendency to see the speed limit as a weak suggestion that can be ignored while on a mission.
Ultimately, the call of sleep is too strong to resist. 
One moment, Duke is sorting through files on the Hatch’s computer, and the next moment, he’s face down on a bed with his face shoved into a pillow. 
Blearly, he manages to pull his phone out of his pocket and send Danny a typo-ridden text that hopefully gets across the message of might be asleep so just come in, don’t wait for me to answer the door.
He’s out like a light as soon as it sends. The last thing Duke registers is his phone dropping out of his hand and falling against the mattress with a little bounce.
When he begins to wake up, something’s changed. As much as he wants to go back to sleep, awareness comes back to him slowly and Duke forces himself to claw his way out of unconsciousness to figure out what, exactly, is bothering him so much. Until he figures out what’s changed in the room, he won’t be able to sleep because he’ll be worried about someone breaking in.
His mind comes back online long before his body does. It’s only when he tries to move that Duke realizes he’s no longer alone on the bed; there’s someone wrapped up in his arms, body temperature a little too cool to be a normal human.
Blinking open his eyes, Duke looks down at the head of messy black hair and feels Danny’s soft breath ghost across his chest. 
“Danny?” he manages to say, voice rough with sleep. 
Danny hums and doesn’t move.
“Hey, look up. Let me see if you’re really alright.”
“Mmm, no,” Danny mumbles, burrowing his face into Duke’s chest some more. “‘m sleepy.”
A good argument. Duke is also sleepy. 
“Fine,” he says, “Check in the morning, then. G’night, Danny.”
“Night, Duke. Thanks for saving me.”
He tightens his grip on Danny, contentment burning warm in his chest. “Always, Danny. I’ll always save you.”
That’s why he’s a hero, after all. To save others, to reach a hand out to everyone the way he needed when he was younger. To keep the people he loves safe. To make sure Danny always finds a way back to him. 
This is what makes all the pain of this lifestyle worth it.
Danny makes everything worth it.
(@yourlocalcorviddad tagging to make sure you see this!)
366 notes · View notes
justaz · 2 months
Text
like i’ve said time and time again, i haven’t watched bbc merlin in years but i was just wondering when the first time merlin called arthur by his name to his face and im scrolling thru the transcripts on the fandom wiki (supposedly it was s1ep4 btw) and im skimming the script for all these episodes and getting angrier and angrier. gaius was wrong for all that. morgana deserved so much better. edwin muirden was valid as hell (for targeting uther AND gaius. yeah. i said it.). also kilgharrah ate with that one lil line “then turn a blind eye. that is, after all, your talent” okay lizard brain pop offff.
149 notes · View notes
xxxairheadedangelxxx · 10 months
Text
I think Nicole steals Jecka her first scene queen style belt. Jecka is very obviously wrapped up in just wearing and doing whatever the fuck her mom requires of her but after admitting she likes MSI Nicole kept bugging her for information and found a whole wanna be scene queen hidden behind those just a little too small hollister tshirts and unripped jeans.
slowly but surely Nicole starts swiping and then leaving more and more clothing in the scemo vibe at Jecka's house. She doesn't catch on for a while but when she does her initioal reaction is to yell at Nicole for clogging up her closet but she stops herself realizing maybe it's ok to indulge some things about herself that werent defined by her mother.
She says nothing about it but Nicole swears she saw Jecka wear the rainbow studded belt under her little Abercrombie sweater one day.
595 notes · View notes
nibbelraz · 8 months
Note
SQH + An Ding Idea
-An Ding runs similar to a sort of college campus, everyone writes about An Ding basically doing everything for the whole peak.
(Architecture, Accounting, Business, Operations, Textiles, etc. etc.)
There's no way every disciple can learn all of the things An Ding does, and be able to perform them to a high quality.
So, perhaps SQH is the one who starts it because he realizes how kind of fucked the An Ding mechanics are. (Or system helped out, or possibly SQH god powers because that little guy is real busy and instituting all of these plans would take a whole long time)
But An Ding ends up running like some sort of campus, with a bunch of disciples specializing in different areas. Younger disciples take all of the essential classes, and then pick one or multiple areas of study/specialization. And they get real good at them, because specialization and not covering a million jobs at once means quality goes up. And I think SQH would just take in kids at the masses, just gathering up pretty much any kid with no place to go even if they have no real cultivation potential. Because running An Ding means they need a large number of disciples. He has a recruiting system or something, so there's a little girl in the street who fashioned her rags into a slightly cuter skirt. And an An Ding person is like 'hey, you like fashion? Textiles? You can do that for as long as you want if you join An Ding.' room, board, safety all for people who enjoy these sorts of trades to be able to specialize them and produce all the things the sects need. Street kids who are good with numbers or good with carpentry get taken into An Ding, no cultivation potential needed just kids who have passions but no way to enjoy them in their current situations.
This would also mean so much less outsourcing for the peak, much easier to work in house if it can be set up correctly.
Do the An Ding kids still get pushed around and shit on by other peaks, yeah for sure none of those peaks ever appreciate all the work An Ding does. But these kids are fine anyways because as soon as they get back on An Ding their solid, their doing what they enjoy and what they're good at. Who cares if some buff bai zhan kid teases them for being An Ding, they get to go to woodshop after this and the hall master is teaching embellishments and decor carving!
(one of the req. Classes would be a year long 'how to deal with Bai Zhan' training)
OH MAN OHHHH MAN I LOVE THIS IDEA SO MUCH??? OHHHHH THIS IS GOOD YES YES A THOUSAND PERCENT
Qinghua running the peak that has each category to specialize in is great. They handle literally everything for course they need more man power and of COURSE THEY NEED PEOPLE TO LEARN SOME THINGS THAT ARE VERY SPECIFIC INSTEAD OF A THOUSAND THINGS AT ONCE ohhh OH I love the does that he takes in just anyone
I wonder if he takes in whoever doesn't make it from the other peaks. "Trust me you don't want to be at Bai Zhan peak. You actually get to do what you like here" also I feel like there has to be a group that does the heavy lifting from all the stuff they get so there IS a group that are ready to fight anyone who picks on the other An Ding kids
This means An Ding must have the most disciples of course its HUGE, imagine if he doesn't tell the other peak lords
He's just like "fuck it what are they going to do? Tell me I can't when efficiency has SKYROCKETED AFTER MY SYSTEM!"
Yes YES i would read a fic with this premise so FAST I absolutely love this idea
Wonder what the whole "campus" of kids think when Mobei Jun starts popping in randomly
299 notes · View notes
tubbytarchia · 6 months
Text
Tumblr media
Just saw this Jimmy skin for the first time from back when he could still experience joy and whimsy and uh yeah I can't blame anyone for having any parental instincts towards him (looks at myself and my moots and Doc)
243 notes · View notes