The Alchemy of GameFlow: A Blueprint for Successful Game Design (Part II)
🕹️ Check out the Part II of my blog article on "The Alchemy of GameFlow: A Blueprint for Successful Game Design." Click the link below to read now! #GameDesign #GameDevelopment #GameFlow #GamingCommunity #AdobeFirefly
Quests and Objectives: Clear Goals for Epic Adventures
Imagine stepping into a game world where everything is shrouded in…
*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
I made a few new wax seal stamps out of clay (like the ones I did for my worldbuilding stuff forever ago), this time just of random symbols that I thought might look good done in the style of painting over the raised part of the wax or etc. :0c Some of them aren't carved deep enough to really show up that well, but overall they worked okay for being clay lol
This is how we sit in the tent and my sister’s children and I play cards of distress despite the very high temperatures. We try to entertain ourselves because all our time has become empty. Time has no value here in Gaza. We recently got a floor fan, but the air coming in is hot But the temperature of the tent is high We hope that God will end this war. There are neither missing nor lost. O Lord, our need is for you and for no one else 🙏
Apparently back in 1990 there was a line of knockoffs of TMNT and He-Man at the same time called "Satyr Masters From Abyss". They appear to have never even registered the copyrights, so they probably share a continuity with the Turly Gang!
This particular dialogue option has lived in my head rent free ever since I got it (back at the end of act 2), but let's say that Now That I Know it drives me feral.
The Alchemy of GameFlow: A Blueprint for Successful Game Design (Part I)
🎮📖 Check out the Part I of my blog article on "The Alchemy of GameFlow: A Blueprint for Successful Game Design." Don't miss out, click the link below to read now! #GameDesign #GameFlow #GamingInsights #AdobeFirefly
IntroThe Alchemy of Concentration in GamesThe Thrill of the ChallengeMastering Skills and Learning the RopesThe Power of Control
Intro
Game design is a fascinating field that combines creativity, technology, and psychology to create interactive experiences that captivate players. One crucial aspect of game design is understanding what makes games enjoyable and engaging for players. In this blog…
magma doodles im too scared to share on twitter (including a nurse tom by tumblr account romanroyandtomwambsganshavingsex sent to me by my friend but im way to scared to tag people so sorry this is me pussying out aaah)
Summer (?) 1992. The final game supplement for the Mayfair Games DC HEROES ROLE-PLAYING GAME was a loose-leaf WHO'S WHO supplement, intended to complement DC's loose-leaf WHO'S WHO update. Only three of the four planned volumes were released before Mayfair lost the DC license. The first volume includes this entry for Legionnaire Brainiac 5, also covered in 2995: THE LEGION OF SUPER-HEROES SOURCEBOOK, which came out months later.
Brainy's game statistics are mostly the same (although this entry gives him 20 more Hero Points), but the special Psychological Instability rules are unique to this version. This wasn't really a problem anymore in the period when this supplement was published, since it really refers to one particular story from 1979 (a guy loses his shit and creates a universe-destroying super-monster ONE TIME and nobody ever lets him live it down …), but it's an interesting mechanic, so I can see why it was included. The reverse side also has a handy checklist of Brainiac 5 appearances, for completists:
The Personality/Role-playing section on the front side makes some dubious assertions. The first paragraph says:
He might be incredibly intelligent, but Brainiac 5 has a great deal of difficulty when it comes to expressing his emotions. When he first joined the Legion, he tried to concentrate on his feelings to fit in with his teammates, none of whom was Coluan. He even fell in love with Laurel Gand and spent a number of peaceful years with her. But inevitably, he became so overwhelmed with leading the team and protecting the universe that he was forced to forgo the luxury of emotion so that he could use his intelligence to its capacity.
While the 2995 sourcebook was written by Legion scripters Tom and Mary Bierbaum, this supplement was not, and I'm not sure what Winninger was talking about in the final sentence. What had happened in the latter third of the 1984–1989 Levitz series was that Brainy had fomented a conspiracy to avenge the death of Superboy by destroying the Time Trapper, one of the Legion's most powerful enemies, a plan that involved sacrificing Brainy's old friend Jaxon Rugarth. The other Legionnaires then put Brainy on trial for violating the Legion code, and although he was exonerated, he was so annoyed by their attitude that he resigned in a fit of pique and went back to Colu. He returned during the Magic Wars and sort of mended fences, although the team subsequently collapsed and he went on to other things during the five-year gap (principally trying to find a cure for the "Validus plague" afflicting Saturn Girl's kids). Some of the specific circumstances were subsequently retconned in ways not reflected in the actual comics, but that was still basically the gist at the time this supplement was published. It was messy, but it was certainly NOT a matter of his forgoing "the luxury of emotion."
The second paragraph says:
As a Brainiac, Dox has an affinity for pure logic. As time goes on, he seems less and less interested in establishing normal relationships with his teammates in the reformed Legion.
This was not at all true. Indeed, one of the charming aspects of the "Five Years Later" period was that Brainy had actually mellowed quite a bit. He was still a little awkward, and there was unresolved baggage between him and Laurel (who in the interim had had a baby with his best friend!), but he was more at peace with himself, and more patient with the people around him, than he'd ever been in past Legion stories. According to the Bierbaums' sourcebook, he was even writing sweet little haiku about his former teammates in his spare time — hardly the action of a cold-blooded logician.
We were displaced from Gaza to Rafah at the beginning of the war, and we survived the genocide that occurred, and we somewhat found some peace there as it was a safe area, but unfortunately, after Rafah was attacked, we left under bombing, destruction, and gunfire.We lost our home, all our dreams and memories were shattered, and everything we built over the past years was lost. We became homeless without a place to live or be. 😞💔
.....
My family and I saw death and were displaced again. To Deir al-Balah, it is a fairly safe area, but there is no safety after the attack on Rafah a few months ago. We lived an unforgettable experience of fear, death and genocide, and now I hope that everything will end and that my little family and I will survive all of this. They have no fault in what is happening, so I created the link so they can have a better life and escape this genocide that is pursuing them and eliminating our ambitions and memories 💔💔
Me before the war and after the war. Do you see the amount of change during the 9-month period?
So please, I am speaking to the human inside you. Please help me and my children survive this war and do everything you can to help me through this 🙏🙏💔
Why the fuck are ppl so jazzed about defending fucking SHOVELWARE with STOLEN ASSETS (not even flipped; just stolen) as long as it's 'haha edgy shooter slavery sim but with not!pkmn (except when they are)'.
It's like praising fucking PETA's pkmn games as a 'middle finger to nintendo!!! stick it to the man!!!'; just no fucking braincells to spare with these ppl.