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darkelfdice · 9 months
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Our latest Kickstarter is now live!
Magic Potion Dice
Shimmering Liquid Core Dice Sets -- Bring Amazing Dice to Your Gaming Table
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Git it!
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openstorygames · 10 months
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Kids Play TTRPGs
There are plenty of people who started playing D&D or other TTRPGs as kids. Heck, imaginative play (which all kids engage in on some level and in some manner) is central to what TTRPGs do. Roleplaying is a critical part of developing your child self as a person!
So what's the benefit of giving kids a rule-bound system like D&D, Quest, or Kids on Bikes? Why should kids play TTRPGs and not just make-believe?
TTRPGs teach boundaries.
Some of this depends on how a particular group runs, but a healthy TTRPG group teaches kids where boundaries are and how to respect them.
This can show up in lots of ways.
letting dice determine success
working within the limitations of a class, feature, or spell description
avoiding upsetting or scary topics, as requested by a player
offering trigger warnings and safety tools
accepting when a GM says no
respecting when another player says no
Some of those things are organic to telling a story together. Some of them are brought in to keep the game fun for everyone, like safety tools. All of these examples—and more!—help kids practice boundaries one step removed from real life, where things are a bit harder.
TTRPGS provide escape.
As adults, we think of TTRPGs as escape from the crushing reality we live in. We can free ourselves from the news cycle or our social media feeds for a few hours and pretend we live in a world where our actions are world-changing (and I'm talking saving-the-world-from-evil-powers world-changing).
Kids need escape too! Not so that they're living outside of the world, but so they can practice the skills they need to live within it.
It's way easier to advocate for your PC who's scared of creepy crawlies than it is to admit your skin crawls around your buddy's pet snake.
Kids can practice all sorts of social skills in the freedom of TTRPGs because those games provide escape and distance from the world they actually inhabit. For example:
admitting fears
facing conflict
handling disagreement
learning about themselves
experimenting with consequences (from stealing a loaf of bread to going full murderhobo at times)
setting goals and making plans
Games are low stakes ways for all of us to practice tough conversations or new social skills. Why not let kids get a leg up by teaching them to role play?
TTRPGs build confidence.
Practice makes perfect, and TTRPGs are a great place to practice your sense of self (while inhabiting a character).
As kids get more confident roleplaying their PC, they learn gain confidence in who they are and speaking from that place.
This doesn't look like adults might expect though. We think of the bard suddenly offering a grand speech, or the shy loner forging bonds with the rest of the party.
Kids gaining confidence might not look like what you expect (more on that another time), but TTRPGs help clear the path for confident, empowered kids. And that's something worth making space for!
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tabletopresources · 1 year
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white wizard Raven by macarious
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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junipermoonlite · 13 days
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*First time playing DND* ... I'm all in
DM: that's not-
*Pushing all my chips into the middle of the table*
DM: where did you get those
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fanonical · 1 month
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a good thing to remember as a dm: try not to punish your players, just give them the consequences of their actions, whether those consequences are good or bad
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prodigyduck · 1 month
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Continuing with the Transformers Contact Builds, here is another NPC from my current campaign: Brainstorm!
This is unofficial, fan-made content using the #Transformers #Essence20 #rpg by Renegade Games Renegade Game Studios
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vintagerpg · 10 months
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From the back cover of The Ultimate Powers Book (1986): “Two-hundred and ninety-three powers times five ranges times eighteen power lives equals—26,370 discrete powers!” Now, TSR products, particularly for the Marvel Super Heroes line, are prone to exaggerating, and it is true that the claim of nearly 27,000 discrete powers is a bit much, but that doesn’t really diminish the monstrous utility of the book.
The core box for Marvel Super Heroes didn’t have character creation at all. The idea was that players would just take the roles of established Marvel characters. The Advanced box introduced character creation, but the list of powers was limited and the system generally produced characters that were underpowered compared to those from the comics. Ultimate Powers hopes to change that, with a brand new creation system that aims to be flexible enough to create characters from the cosmic level on down to regular folks. It builds off a robust pool of “form” templates — cyborg, induced mutant, demon, etc — and then builds up, next with the origin of powers, abilities, weaknesses, the actual powers (arranged by type) and so on. The powers themselves allow for a good amount of detail and fine tuning — not so much as Champions, but enough to feel bespoke.
Its rare, I think, for this kind of sourcebook to totally transform its game, but that is exactly what Ultimate Powers does — playing these characters is its own sort of experience, different from the basic or advanced game. Not bad for a 96-page book! Well, a 96-page book with three columns, small text and no pictures. Dense!
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desiquest · 3 months
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brb sprouting magic moths from my skin 4 battle ✨🦋🗡️
WATCH EPISODE 5 @ DesiQuest.com/Watch
Ft. Luis Carazo, Omar Najam, Jasmine Bhullar, Anjali Bhimani, Rekha Shankar
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lilystrations · 1 year
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The Raven Queen - Critical Role
One part of a three piece triptych commission, which is finally almost finished. The latter third of a Maiden-Mother-Crone trifecta, the Raven Queen isn't here for none of your shit.
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darkelfdice · 8 months
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We're giving away a free dice bag + random opaque dice set all week long! Click for details. Happy Labor Day everyone :)
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HONK!!!
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cambion-companion · 9 months
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tabletopresources · 1 year
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Drow Huntress by goatlord51
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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copperbadge · 1 year
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I couldn't figure out how to comment in the doc for Twelve Points, but I wanted to know if the line "Wish you were here. Glad you aren't" was an intentional ref to Critical Role or just a coincidence? It works incredibly well, either way, but I was curious.
Oh, no! It's a coincidence, I've never watched Critical Role. A friend of mine did show me the first episode of Neverafter, and I enjoyed that although I struggled to keep track of everything that was going on (I'm going to watch a few more episodes and see if I "get better" at that -- I had a similar problem when I started reading comics in that I had a hard time uniting text and image, but with practice sometimes that kind of thing becomes easier).
But now that is very funny, the idea of Buck being either a) a fan of Critical Role or b) a secret tabletop gamer.
Also, I'm going to infringe on your goodwill a bit, an Anon sent an ask that I accidentally deleted (SORRY ANON) about the Shivadhverse being a universe where somehow Italy isn't on the Euro -- for some reason I decided in my head that Italy was dual-currency and the lira was still valid. It is entirely possible this was in part because having Jerry say "Thirty two million lira" was very funny. :D But yeah that's just a goof on my part.
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mysticvaultdesign · 3 months
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A majestic dragon stands guard over an ancient vault, protecting a treasure trove of magical dice. 🔥
Find this and other designs in our Redbubble store 😉
⚡ Store: www.redbubble.com/shop/ap/157385764
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