#tencent gaming platform
Explore tagged Tumblr posts
admelioremvitam · 4 days ago
Text
Tumblr media Tumblr media
The Princess‘s Gambit 桃花映江山 from 🐧 Tencent. Starring Liu Xue Yi and Meng Zi Yi. New BTS character special.
Note: The drama title in this post follows the spelling on the MyDramaList page.
About an hour ago, the production team released a BTS character special.
BTS special description:
*Those who enter the game are all players of the board, each move filled with helplessness and unwillingness.*
*Unveil the dual lives of the characters - they are schemers caught in the whirlpool of power, entangled souls trapped in emotional turmoil, rebels against the script of fate, and above all, masterminds rewriting the rules….*
* Rumoured to air around June 24, 2025 🍉
* Episodes: 36 (as per the distribution license)
* Streaming platform: Tencent 🐧
* Official time period of filming: May 2024 to September 8, 2024
* Filming location: Hengdian World Studios
* 🎬 Director: Yi Jun (Bloody Romance, Lost Track of Time)
* 📖 Original creator: Bai Lu Cheng Shuang (Romance of a Twin Flower)
* ✒️ Screenwriter: Su Ni (Wrong Carriage, Right Groom)
* 📖 Novel: Tao Hua Zhe Jiang Shan 桃花折江山
桃花映江山 can be translated as “Peach Blossoms Reflect the Mountains and Rivers.” 🌸
Synopsis from MDL (https://mydramalist.com/754385-tao-hua-zhe-jiang-shan):
The drama tells the story of a fallen princess forced into a political marriage with a corrupt prime minister. She faces numerous dangers but strives to survive to protect herself amidst the conflicts of national loyalty, personal vengeance, and true love. Meanwhile, the prime minister, outwardly ambitious to become a treacherous official, secretly harbors a desire to serve his country, its people, and the world.
(Source: Your Drama Jiejie on Facebook)
~~ Adapted from the web novel "Tao Hua Zhe Jiang Shan" (桃花折江山) by Bai Lu Cheng Shuang (白鹭成双).
16 notes · View notes
ikemenfangirl · 24 days ago
Text
LIGHT AND NIGHT : Innocent Areas & New Live2D system【 CN 】
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
★ New Live2D interactive
★ New Cloths
★ Live2D cards (Animated cards)
Tumblr media Tumblr media
☀️ Game: Light and Night
☀️ Start: 29 May 2025
☀️ Server: Mainland China
youtube
※ Game anniversary is coming soon!
(24 June)
━━━━━━━━━━━
Title: Light and Night
By: Tencent
Platform: iOS, Android
━━━━━━━━━━━
CAST
💙 Xiao Yi (Osborn) CV: Zhang Jie
❤️ Lu Chen (Evan) CV: Liu Beichen
🩵 Qi Sili (Sariel) CV: Zhao Lu
💜 Zha Lisu (Charlie) CV: Wu Lei
🧡 Xia Mingxing (Jesse) CV: Gu Jiangshan
※ Female Protagonist
OFFICIAL SITE
◾️ Mainland China : https://love.qq.com
◾️ Taiwan : https://lan.tw.gamehours.com
◾️ South Korea : https://lightandnightkr.haoplay.com
17 notes · View notes
rhfffas · 8 months ago
Text
chinese platform tencent (which is also the company that owns riot games) deleted all caitvi romantic scenes in china so dont be surprised if you see some random homophobic idiot on the internet denying caitvi being gay
27 notes · View notes
the-monkey-ruler · 2 months ago
Text
League of Legends (2009)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Date: October 27, 2009 Platform: Mac / PC Developer: Riot Games Publisher: Riot Games / Tencent Games Genre: MOBA Theme: Fantasy Franchises: League of Legends Also known as: LoL Type: Crossover
Summary:
League of Legends is a free-to-play high-fantasy action real-time strategy game developed and released digitally by Riot Games for the PC on October 27, 2009. It was later released for the Mac on March 2013.
Inspired by Defense of the Ancients (a mod for the 2002 game Warcraft III: Reign of Chaos that popularized the "Multiplayer Online Battle Arena" sub-genre) and was developed with involvement from two of the mod's developers (Guinsoo and Pendragon).
Similar to the mod its based on, the main gameplay pits two teams of five players against each-other as they work to escort their three endless waves of AI-controlled monsters ("Minions") towards the fortified enemy base in order to destroy the enemy base ("Nexus"). Each player controls an individual character ("Champion") and, throughout the match, earn experience (to level up their stats and abilities) and gold (for purchasing items and equipment) by eliminating enemies.
As a free-to-play game, League of Legends restricts the amount of Champions available from the start (focusing on a weekly "free rotation") and features microtransactions (using the "Riot Points" premium currency) for unlocking new Champions, alternate Champion appearances, Summoner XP boosts, and other cosmetics and services. Some of these could also be unlocked using "Influence Points" (later "Blue Essence") earned by playing the game. The game also received a retail boxed edition (the "Collector's Edition"), adding $10 worth of RP while unlocking 20 Champions from the start and adding two exclusive Champion Skins.
Source: https://www.giantbomb.com/league-of-legends/3030-24024/
Link: N/A
9 notes · View notes
blackmoonlightexpress · 2 years ago
Text
About the mixed response in China & why I think TTEOTM will prevail in the end 💪
Saw the "Badly Received in China?" post earlier and thought to share a longer take on the situation in China, why are there so many antis, and my own predictions on its future.
Tumblr media
First, a clarification, TTEOTM has been an massive hit in China. The data speaks for itself in every way you can measure commercial success: viewership, platform membership, app downloads, social media heat index, advertisements, merchandise sales, unintended tourism GDP contribution. The drama has shattered records and outperformed all the recent xianxias, which you'd never dare to expect for a drama with no dingliu (顶流) that airs exclusively in the dead April slot on a platform that's 3rd (sometimes 4th) amongst online streamers. (Some day I'll create a master post just on the stats.)
The only area it falls short on is critical response. It's not just the low Douban rating (opened at 6.x and now dropped to 5.6). The three Bs - Douban, Weibo, and Bilibili (which you can think of as China's IMDB, Twitter, and Youtube) were full of attacks against the show. This included trending topics on how the actors looked (LYX too thin, BL looking old/big/overshadowed by CDL, CDL 照骗 not looking as good as in photo) as well as allegations of plagiarism and drama behind the scenes between cast & crew members. A lot of people watched video edits that twisted the facts and had a poor impression of the drama and even left 1/2-star reviews on Douban without ever watching an episode. (This type of brainwashing is more effective than you'd think. I've been reading a lot of negative posts about the Little Mermaid movie and almost caught myself writing something negative about it without ever watching.)
As all of this unfolded, I kept asking myself, why all the smearing? Who is behind it? And why TTEOTM in particular?
Tumblr media
A lot of what appears to be normal user activity is driven by water armies, marketing accounts, and "black" hot search ranking, all paid. This is all backed up by photo evidence captured by netizens. It comes down to commercial interests of rival platforms, productions, actors. This actually happens to every drama that is threatening in some way (almost a proof of success), but TTEOTM attracted more anti $$$. Why? For one, it's seen as the secret weapon that could elevate Youku's status as a 3rd/4th player to a close 2nd to rival and even at times overshadow Tencent. It's no coincidence that, Bilibili, which is owned by Tencent and has way more daily active users than Youku, has promoted hate videos and limited the traffic of fan videos - at some point not even recognizing the drama's Chinese title in search results. (Bilibili used to be a haven for LYX fans and a platform LYX has partnered with extensively. This flipped 180 degrees since he no longer has any unaired dramas with Tencent.)
TTEOTM is also a target for rival productions. It's got big name stars with solid acting reputation, one of the hottest IPs, and high anticipation from all the promotional materials - they've been super loud in letting everyone know that they have better costumes, special effects etc Meanwhile, there's a massive pipeline of unaired xianxia dramas that stick to the old formula and will likely feel dated after people have watched TTEOTM. People even started questioning how some productions with bigger rumored budgets ended up with cheaper-looking promotional materials, costumes, CGI (read: embezzling). So if you've invested in xianxia 101, you'd really want to discredit TTEOTM and stop people from watching it.
But there's also rival fandom jealousy, which is almost worse. Someone asked which fandom is behind it, I would say everyone. There are only so many "resources" to go around in the "entertainment winter" and it's a zero sum game. LYX and BL are both already big stars but still not at the top yet. They are big enough to threaten the dinglius, but not big enough to be accepted as having "made it" by other rising stars. E.g. Yang Mi, Yang Zi, Xiao Zhan receive a lot of hate too, but it's less realistic as a prospect to bring them down. In contrast, the smearing of Bai Lu actually kind of worked. (And I'm really talking about the fans. The actors probably leave it to their agencies/companies.)
Tumblr media
Other fandoms are especially bitter in this case because TTEOTM really upset the status quo and commonly accepted truths in a way that kind of discredits everyone else. A lot of the below have been used by fans of dinglius as excuses for when a drama doesn't perform:
Youku is a rubbish platform and Youku exclusive web dramas will never have high viewership
It’s impossible for an actor to break out twice within the same genre
An actor can only develop a big dedicated fan base with CP marketing
Breakout hits are always unanticipated dramas that come out of nowhere
Autumn/Spring is a dead slot. Hits can only come out of the summer and winter holidays.
IMHO A lot of the intense hatred comes from long held beliefs being proven wrong. LYX has always been thought of someone who’s borderline A list and B list, yet the opening viewership of TTEOTM is like double that of dramas led by bigger stars. It would have been less threatening if it started low and slowly gained traction because the drama proved to be good. But the initial hype speaks to the market power of a LYX xianxia, so a lot of people wanted to see it fail and looked for faults everywhere.
Moreover, because TTEOTM had an explosive opening, it did not have enough time for word of mouth to develop before people started bashing it. If you look at Douban ratings, shows that fewer people watched tend to have better reviews because only fans bother to rate it. Starry Love and Back from the Brink, both harshly dismissed as flops by the industry, both have >7.0 on Douban. Meanwhile, people love to hate on a show that is receiving a lot of hype - suddenly they are held to completely different standards even if the budget is similar. Why are people more accepting of the rise of Dylan Wang and Esther Yu in LBFAD? In the end because the expectations were pretty low. They were able to build up a fan base while no one was watching.
Tumblr media
Finally, TTEOTM does have lots of production problems, some of their own doing and others not their fault. Either way this left the drama less defensible in the face of scrutiny or tucao (吐槽) culture. The production is very ambitious and took risks, but did not deliver everywhere. It's got parts that look like a blockbuster film and parts that look like a B grade TV show. I personally did not like some of the editing, lighting, cinematography, color grading, special effects, makeup. AND this is precisely the type of production details Chinese viewers LOVE to fixate on. Meanwhile, compared to western viewers, they are more forgiving about things like mediocre acting, dubbing, slow pacing, repetitive tropes or storylines, uninteresting characters. (I think this has something to do with cultural differences around rewarding perfect execution over innovation/risk-taking, sum of the parts over parts that carry the sum.)
And then, there are creative choices that are daring and controversial. These are not problems per se - for every viewer that hates it, someone loves it because it's different. But this perhaps explain why its score has dropped further, even in non-Chinese platforms like MDL, even amongst fans of the show. For example... (spoilers ahead)
Opting for a bad/open ending, knowing that it'll upset some fans, but sticking to it because they feel that it protects the overall integrity of the story (no deus ex machina). Of course, most viewers prefer a happy ending. It would have been easy to just give people what they want. The screenwriter doesn't even have to come up with a new ending for god's sake! However, almost every xianxia that has come before has resurrected the lead character after the big climax. Viewers have been making fun of the cop out: What's the significance of life and death if everyone just reincarnates?
Packing lots of details in a fast-paced, highly complicated, non-linear plot, trusting viewers to be engaged enough to use their brain, rewatch, and discuss outside the show (a bit like Christopher Nolan films). The downside of this is that it's hard to edit out a scene. There's also high risk of viewers getting confused and complaining that the plot makes no sense. Even though most things do if you go several layers down, some rightly point out that they just want to be entertained and the drama should stand on its own.
Making this a male lead centric (大男主) drama, which is rare in the xianxia genre that more recently has targeted young women exclusively. The story shifts from focusing on LSS's mission to TTJ overcoming his fate, perhaps at the expense of the romance (a criticism I see a lot from viewers looking for a pure love story). However, for context, viewers in China (including CCTV itself) have been complaining that the xianxia genre has lost the "xia” (heroism). It's gone from Chinese Paladin, which is about ordinary people overcoming odds to become heroes, to stories that are just about pretty people, who happen to be gods, falling in love since the success of Eternal Love and Journey of the Flower. TTEOTM brings the focus back to "zero to hero" character development, so this is also a change that many welcome.
Allocating a crazy portion of budget and screentime to superhero fight sequences. I agree with all the critics who say these scenes don't add much to the story, the B roll looks better without CGI, and they could have kept other scenes instead. BUT guess which scenes I find myself rewatching and showing off to friends the most? Episodes 14, 15, 32. Because it is thrilling and glorious. Plus after enduring so many Marvel films over the years, I'm pleased to see a version that's genuinely Chinese (not some pan-Asian BS), rooted in our philosophy and martial arts tradition, featuring Chinese faces that have real kungfu training.
Going over the top on aesthetics - colorful costumes, hair accessories, and heavy makeup. A violent reaction against the simple pastel aesthetics that have dominated xianxias over the years. Of course, lots of people hated on the eyeliner and found the extravagant visuals distracting.
However, even with all its flaws, I'm glad it aired and did not wait for perfection. (A lot of May dramas did not go live last minute due to "technical problems" i.e. government censorship. These days, airing = success.) In addition, I predict that over time people will come to appreciate TTEOTM more. Here's why:
1) A lot of dramas now widely lauded as classics started out with poor ratings. Over time, the noise will die down and make way for what really matters - compelling acting and story. Empresses in the Palace (2011) opened with a Douban rating of 2.7 out of 10 (yes, this bad). Viewers didn't like the casting choice. They thought the actors looked bad. There were also issues with the costumes. Over time, its rating increased to 9.4. It's now a show rewatched so loyally that data analysts use its viewership to track market size. Similarly, a lot of the issues people have with TTEOTM are superficial. The things that matter most like acting are good, and even if you dislike the story and editing choices, it did manage to keep 70M people watching and engaged till the end, incl. people who don't watch a lot of TV or like this genre.
Tumblr media
2) Moreover, when people look back or rewatch, they tend to focus on just the highlights, and TTEOTM is full of memorable scenes. There are also so many standout memes/gags (出圈梗) that will live in our cultural fabric forever. Fans on Douban were surveyed on who they would have chosen as the director instead and still overwhelming "rehired" Kuk Kok Leung. Biases aside, I think people realize that you could have a better executed drama overall - higher production value, greater consistency, more attention to detail, BUT you might also lose a lot of the things we loved. I don't know if another director would have allowed TTJ go full creepy/evil/weak in the first few episodes or filmed all the steamy love scenes without a modesty backlight. TTEOTM feels so different because it breaks ALL the rules (see above) that I'm not sure if dramas in the future will try to replicate. If they do, TTEOTM would have started a trend. If they don't, TTEOTM will remain the only option.
3) Only dramas that inspire passion will stand the test of time. There are plenty of dramas that score well but don't inspire passion - they will fade away over time. The TTEOTM fan community is intense - there's so much discussion and engagement everywhere. Its Douban group is the #3 most active ever (measured by # of comments). Its MDL page has 68K comments, highest of all aired CDrama. Its Douyin topic has close to 29B views, highest of all costume drama. (Interesting to note that TTEOTM has an excellent reputation on Douyin, the platform with the most active users and least amount of toxic fan activity.) Fans have spent >25M RMB on merchandise, an unprecedented amount - 3M RMB on a character that appears for <10 mins (OG Devil God). It's got to have done something right because this is way more buying power than the fans of LYX and BL combined. And in my N=1, I've not been this excited about a franchise since Game of Thrones and then Harry Potter.
Bottom line, you might have liked it, liked it with regrets, hated it... but if you're spending the time to read this post, all the way till the end, you've become a luna-tic (or 烬神病人)!
211 notes · View notes
decispark · 1 year ago
Text
Why Banning TikTok Is Concerning for the Future of the Internet
The banning of TikTok could just be the beginning.
Even if you hate TikTok, note that it isn't just about TikTok. It's about taking control of the Internet.  This may not just stop at TikTok.  This could expand to other non-US websites as well.  Keep in mind that Riot Games is owned by Tencent, as is Trovo Live.
A lot of people make a living off of TikTok.  They don't have much of an audience on other platforms, and may not retain a lot of their audience if they migrate to another site.
If you are concerned about the privacy concerns, note that many US-based sites collect data about you.
There are other bills out there that aim to take further control of the Internet, such as KOSA ans FISA.
If you are outside the US, other countries are also looking into banning TikTok. This includes, but is not limited to, Canada, UK, EU, NZ, and Australia.
9 notes · View notes
govindhtech · 1 year ago
Text
MediaTek Dimensity 9300+: Experience Next-Level Performance
Tumblr media
MediaTek Dimensity 9300+
All-Big-Core Processor: Superior Performance With the MediaTek Dimensity 9300+, Arm Cortex-X4 speeds are increased to unprecedented heights, setting a new standard for smartphone performance for enthusiasts and gamers.
1X Cortex-X4 operating at 3.4 GHz Max. 3X Cortex-X4 2.85GHz Up to 2.0GHz, 4X Cortex-A720 18 MB L3 + SLC cache Supported up to LPDDR5T 9600Mbps MCQ plus UFS 4.0 Third generation of TSMC 4nm chips manufactured MediaTek’s second-generation thermally optimised packaging design Premier Generative AI System in MediaTek Dimensity 9300+
Faster and safer edge computing is made possible by the MediaTek APU 790 generative AI engine. MediaTek Dimensity 9300+ first-to-market features and extensive toolchain help developers create multimodal generative AI applications at the edge quickly and effectively, offering consumers cutting-edge experiences with generative AI for text, photos, music, and more.
Assistance with on-device NeuroPilot LoRA Fusion 2.0 and LoRA Fusion With NeuroPilot Speculative Decode Acceleration and ExecutorTorch Delegation support, performance can increase by up to 10%. Gen-AI partnerships Artificial Intelligence Cloud Alibaba Qwen LLM AI Baichuan ERNIE-3.5-SE Google Gemini Nano Llama 2 and Llama 3 Meta Epic Play
Flagship GPU with 12 cores Experience the most popular online games in HDR at 90 frames per second, while using up to 20% less power than other flagship smartphone platforms.
Adaptive gaming technology from MediaTek Activate MAGT to increase power efficiency in well-known gaming titles. This will allow top titles to run smoothly for up to an hour.
Experience the most popular online games in HDR at 90 frames per second, while using up to 20% less power than other flagship smartphone platforms.
Mobile Raytracing accelerated via hardware The Immortalis-G720 offers gamers quick, immersive raytracing experiences at a fluid 60 frames per second along with console-quality global lighting effects thanks to its 2nd generation hardware raytracing engine.
HyperEngine from MediaTek: Network Observation System (NOS)
Working with top game companies, MediaTek HyperEngine NOS offloads real-time network connectivity quality assessment, allowing for more efficient and power-efficient Wi-Fi/cellular dual network concurrency during gameplay.
Accurate Network Forecasting 10% or more in power savings Save up to 25% on cellular data guarantees a steady and fluid connection for internet gaming. Working along with Tencent GCloud Amazing Media Capture in All Situations The Imagiq 990 boasts zero latency video preview, AI photography, and 18-bit RAW ISP. Utilise its 16 categories of scene segmentation modification and AI Semantic Analysis Video Engine for more visually stunning cinematic video capture.
With three microphones capturing high dynamic range audio and filtering out background noise and wind, you can be heard clearly. This makes it perfect for impromptu vlogging.
AI-displayed MediaTek MiraVision 990 Set your goals on faster, sharper screens, and take advantage of the newest HDR standards and AI improvements for next-generation cinematic experiences.
Amazing displays: 4K120 or WQHD 180Hz AI depth finding Support that folds and has two active screens The best anti-burn-in technology available for AMOLED screens Maximum Interconnectedness WiFi 7 Extended Range Connections can extend up to 4.5 metres indoors thanks to MediaTek Xtra Range 2.0 technology (5GHz band). Up to 200% throughput improvement is provided for smoother graphics while streaming wirelessly to 4K Smart TVs thanks to coexistence and anti-interference technologies. UltraSaver Wi-Fi 7 MediaTek Wi-Fi 7 with Multi-Link Operation (MLO) and 320MHz BW up to 6.5Gbps Top Bluetooth Features Wi-Fi/BT Hybrid Coexistence 3.0 by MediaTek UltraSave Bluetooth LightningConnect MediaTek Extremely low Bluetooth audio latency (<35 ms) Smooth sub-6GHz with a 5G AI modem Sub-6GHz capable 4CC-CA 5G R16 modem Dedicated sub-6GHz downlink speed of up to 7 Gbps Modern AI equipped with situation awareness Dual SIM, Dual Active, Multimode 3.0 for MediaTek 5G UltraSave Outstanding Security for a Flagship SoC for Android
Introducing a user-privacy-focused security design that safeguards critical processes both during secure computing and boot-up, preventing physical attacks on data access.
During startup and operation, standalone hardware (Secure Processor, HWRoT) is used with New Arm Memory Tagging Extension (MTE) technology.
The next big thing in innovation is generative AI MediaTek Dimensity 9300+, the industry leader in creating high-performing and power-efficient system-on-chips, is already integrating the advantages of their potent, internally developed AI processors into their wide range of product offerings.
Every year,their inventions impact over 2 billion devices Fifth-largest fabless semiconductor maker MediaTek. MediaTek chips power 2 billion devices annually; you undoubtedly have one! Here at MediaTek, they design technology with people in mind to improve and enrich daily existence.
Amazing In Amazing Escape Smartphones with MediaTek Dimensity – 5G The cutting edge is available on MediaTek Dimensity 5G smartphone platforms, which offer amazing nonstop gaming, sophisticated AI, and professional-grade photography and multi-camera videography. Together, they enhance the intelligence, potency, and efficiency of your experience.
Chromebooks, the ubiquitous computing companion from MediaTek Kompanio MediaTek Kompanio is the dependable, creative, versatile, go-anywhere, and do-anything partner for amazing Chromebook experiences. It’s the perfect partner for learning, daily work, streaming media, video conferences, or just experimenting with one’s creativity.
MediaTek provides you with all you need in terms of computing. MediaTek processors are made to meet the needs of the modern user, whether they be for gaming, streaming, work, or education.
Brilliance on the brink IoT with Edge-AI with MediaTek Genio MediaTek Dimensity 9300+ Genio propels IoT innovation by elevating software platforms that are simple to use and have strong artificial intelligence. MediaTek helps start-ups to multinational corporations creating new IoT devices with Edge-AI capabilities, accelerating time to market to create new opportunities.
Entrepreneurs with a Vision: MediaTek Pentonic – 8K/4K Smart Televisions Five key technology pillars are offered by MediaTek Pentonic in their flagship and premium 8K/4K smart TVs: display, audio, AI, broadcasting, and connectivity. With a 60% global TV market share,they are the leading provider of smart TV platforms, supporting the largest smart TV brands in the world.
Experiences that are always connected Wi-Fi MediaTek Filogic With the most extreme speeds, improved coverage, built-in security, exceptional power efficiency, and crucial EasyMesh certification, MediaTek Filogic is bringing in a new era of smarter, more powerful Wi-Fi 7, 6E, and 6 solutions. These solutions will enable users to enjoy seamless, always-connected experiences.
MediaTek Dimensity 9300+ Specs CPU Processor 1x Arm Cortex-X4 up to 3.4GHz 3x Arm Cortex-X4 up to 2.85GHz 4x Arm Cortex-A720 up to 2.0GHz Cores Octa (8)
Memory and Storage Memory Type LPDDR5X LPDDR5T Max Memory Frequency 9600Mbps
Storage Type UFS 4 + MCQ
Connectivity Cellular Technologies Sub-6GHz (FR1), mmWave (FR2), 2G-5G multi-mode, 5G-CA, 4G-CA, 5G FDD / TDD, 4G FDD / TDD, TD-SCDMA, WDCDMA, EDGE, GSM
Specific Functions 5G/4G Dual SIM Dual Active, SA & NSA modes; SA Option2, NSA Option3 / 3a / 3x, NR FR1 TDD+FDD, DSS, FR1 DL 4CC up to 300 MHz 4×4 MIMO, FR2 DL 4CC up to 400MHz, 256QAM FR1 UL 2CC 2×2 MIMO, 256QAM NR UL 2CC, R16 UL Enhancement, 256QAM VoNR / EPS fallback
GNSS GPS L1CA+L5+ L1C BeiDou B1I+ B1C + B2a +B2b Glonass L1OF Galileo E1 + E5a +E5b QZSS L1CA+ L5 NavIC L5 Wi-Fi Wi-Fi 7 (a/b/g/n/ac/ax/be) ready
Wi-Fi Antenna 2T2R
Bluetooth 5.4
Camera Max Camera Sensor Supported 320MP
Max Video Capture Resolution 8K30 (7690 x 4320) 4K60 (3840 x 2160) Graphics GPU Type Arm Immortalis-G720 MC12
Video Encoding H.264 HEVC Video Playback H.264 HEVC VP-9 AV1 Display Max Refresh Rate 4K up to 120Hz WQHD up to 180Hz AI AI Processing Unit MediaTek APU 790 (Generative AI)
Security Security Features Secure Processor, HWRoT Arm Memory Tagging Extension (MTE) Technology CC EAL4+ Capable, FIPS 140-3, China DRM
Read more on Govindhtech.com
4 notes · View notes
hardcoregamer · 1 year ago
Text
Tumblr media
Elden Ring Takes On Mobile: A New Frontier in Gaming Evolution
Since its release in 2022, Elden Ring has captivated the gaming world with its immersive open-world experience and challenging gameplay. Now, reports have surfaced suggesting that the beloved title is making its way to the mobile platform, courtesy of Tencent, the Chinese gaming giant.
Check it!
2 notes · View notes
amirgood1233 · 2 years ago
Text
pubgmod
After the success of the PC version, KRAFTON combined with Tencent and created the mobile version. It has all the essential features that are optimized for this platform. Help players get acquainted quickly and choose the right actions themselves. The quality of the 3D environment and sound will be top-notch. Ready to beat all opponents from other developers in a comprehensive way. However, you will need powerful equipment to meet the game’s requirements. Make it work for your hours of play.
Tumblr media
Download PUBG Mobile mod – Survive and win glory
The rules of PUBG Mobile are similar to what we saw in the first part of it. There will be a large map created for this war. There will be several players, from 50 to 100 people, depending on the paired capacity. You can choose between playing solo or creating a team with others. All will be on a plane that moves through the island and determines a skydiving location. After landing, it is necessary to find all the required things quickly, most importantly, weapons and ammo to defend against all other rival players. When only a single individual or team exists, rewards will be awarded promptly.
Tumblr media
Rich resources
The map of the game will be divided into many different large areas. In each region, there will be a lot of randomly distributed items to use. These necessities will include weapons, ammo, and anti-damage equipment. . There are also potions and other large healing items. Players can choose regions with better weapons and equipment but with higher risk. It is also possible to select areas with less competition to survive even longer. You can do whatever it takes to get yourself to higher positions and eliminate most opponents. The equipment will effectively support you in achieving your goals.
Tumblr media
Multiple maps
PUBG Mobile can be divided into two main maps to make it easier for people to distinguish. Those are the classic maps and the constantly updated event maps. Classic maps will have a size at the discretion of the developer. The size of the islands can hold 50 or a maximum of 100 players at the same time. The event maps will be the same as the base maps but with a few improvements. You will see their transformation and many characters added there. Both of these map types will be usable in ranked or regular mode. Play wherever you feel you can master everything.
Tumblr media
New outfit
This is a world where you can create your character’s appearance in many ways. In addition to the basic options, we will also see many costumes appear. The rarity grades them with an appearance from ordinary to exceptional. You can be a magician, future warrior, Egyptian gladiator, or many more. Weapons are also unique things that bring many strange effects in PUBG Mobile mod.
How to Download & Install PUBG Mobile MOD APK (Menu, Auto headshot/ESP/No recoil) for Android
1. Please click Download button to select the MOD version you want at GameDVA.com. 2. Click download and wait for the file to download to your device. 3. Install and enjoy , https://gamedva.com/pubg-mobile#google_vignette
2 notes · View notes
controlledchaosetc · 1 year ago
Text
ok but that's just completely false. you realize that's not why, right?
Let me start off by saying: THIS IS NOT ME SUPPORTING WHAT THEY ARE DOING. THIS IS NOT ME SUPPORTING TIKTOK EITHER. THIS IS NOT ME SUPPORTING THE CHINESE GOVERNMENT. THIS IS NOT ME SUPPORTING ISRAEL OR BEING ANTI-PALESTINE. I fully fucking understand the nuance, and I don't want to be misconstrued right out of the gate.
With that out of the way, this has EVERYTHING to do with a fear of China and the Chinese government, and leaning more towards sinophobia than ANYTHING to do with Palestine.
Tiktok is owned by ByteDance, which is a primarily Chinese company. This is the first time any sort of Chinese app (or any international app for that matter) has truly gained such a HUGE foothold in the US. Over 100 million people use Tiktok in the US alone, which is big big numbers for a tech product from a country that whose previous largest social media tech products were specifically for their own national market (due to needing to split national and international products into 2 to comply with government censorship laws, and most international products not getting near the level of success Tiktok is enjoying. I'm also not mentioning Tencent and their gaming stakes here, talking solely about social media platforms). Now, the Chinese government has a small share of ByteDance (they DO NOT OWN IT TO BE CLEAR), and it is centered in Beijing. Because a Chinese company is collecting vast amounts of user data (to be clear again, every social media company does this), this is what has gotten US lawmakers worried that a perceived enemy has data and some level of influence on the American people.
This is possible, but let's be clear how fucking crazy it is that they're targeting Tiktok before dealing with, ya know, the homegrown companies that have provably shaped our elections and rage-fueled algorithmic pushes helped radicalize people for Q-Anon. It's only been US companies collecting international data, but now that it's China, everyone's clutching their goddamn pearls.
The widespread collection of personal data and ability to influence people is BAD, but it's not because it's China doing it, it's BAD IN GENERAL.
What the bill, called "Protecting Americans from Foreign Adversary Controlled Applications" (which lol lmao), does is this, according to NBC News (bc I can't do a better job saying it than what they said):
The bill, dubbed the Protecting Americans from Foreign Adversary Controlled Applications Act, would create a process for the president — through the FBI and intelligence agencies — to identify certain social media applications under the control of foreign adversaries, like China, Russia, Iran and North Korea, as national security threats. Once an app was deemed a risk, it would be banned from online app stores and web-hosting services unless it severed ties with entities under control of the foreign adversary within 180 days of the designation.
Basically, if the bill passes, Tiktok will be deemed a "national security risk", and be forced to be sold (probably to an American company) or be banned from access. This is SOLELY targeting Tiktok, hence the label of it being a Tiktok ban, but important to highlight what it does outside of that.
WHAT IT DOESN'T DO IS WHAT THE MEME SAYS. It may be from the previous time this happened, but that's not what's happening this time.
Now, ByteDance doesn't fucking want this to happen because it's their crown jewel. The Chinese government doesn't want this to happen because Tiktok has made ByteDance one of the largest companies for China economically. All in all, they aren't going to fucking sell.
TL;DR: The US government is passing a law to effectively ban Tiktok unless ByteDance, it's parent company, sells it. This is because of worries that China will somehow influence the American people, which, while theoretically possible, is functionally similar to what American social media companies already do in some capacity, and based on a lot of fearmongering because oooooo China's spooky and scaryyyyy. It does NOT DO WHAT THE MEME SAYS. It has NOTHING TO DO WITH PALESTINE.
If I need to elaborate on anything, I will. There's a fuck-ton of nuance to have with all of this, and it's hard to give that in just this post. But goddamn don't spread blatant misinformation.
With all that being said: Free Palestine.
Tumblr media
92K notes · View notes
ikemenfangirl · 22 days ago
Text
Tumblr media
Light and Night : Whispers of Inverted Hearts 【 CN 】
Tumblr media
💜 Charlie CV : Wu Lei
“This time the strength is just right, it really enjoys your caress.”
New 6 Stars : Strength (animated card)
Tumblr media
🪶 Game: Light and Night
🪶 Server: Mainland China
🪶 Time: 5 June ~ 13 June 2025
youtube
━━━━━━━━━━━
Title: Light and Night
By: Tencent
Platform: iOS, Android
━━━━━━━━━━━
※ Female Protagonist
OFFICIAL SITE
▪️ Mainland China : https://love.qq.com
▪️ Taiwan : https://lan.tw.gamehours.com
▪️ South Korea : https://lightandnightkr.haoplay.com
Tumblr media Tumblr media Tumblr media
7 notes · View notes
the-monkey-ruler · 10 months ago
Text
Honor of Kings (2015) 王者荣耀
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Date: November 26, 2015 Platform: iPhone / Android Developer: TiMi Studios Publisher: Tencent Games Genre: MOBA Theme: Fantasy Franchises: Honor of Kings Also known as: King of Glory Type: Crossover
Summary:
Honor of Kings is a mobile multiplayer online battle arena game similar to League of Legends developed by Riot Games. Players take the role of a Summoner, which is the only aspect constant between battles. The player chosen Champion can gain experience and level up during a battle but its upgrades does not carry over to the next battle.
Summoners gain gold, experience and rune points after a battle and level up when experience reaches a certain level. Certain level unlock spells, and each level increases hero attribute in adventure mode.
Champion can gain experience during a battle that unlocks skills and boost attributes. Summoner can also purchase customizations for a specific Champion that also boost attributes.
Rune are items, when equipped, boost a certain aspect of a Champion. Runes can be obtained by rune points, achievements or events, then equipped on rune pages. Before each battle the Summoner can choose one runes page for the selected Champion.
There are three in-game currencies, gold, gems and vouchers. gold is awarded after each battle, gem is awarded after unlocking certain daily and lifetime achievements, and vouchers are only available through in app purchases. All can be used to purchase different items such as Champions, runes and customizations in the store, but certain items are only obtainable using gems, or using vouchers.
The Adventure mode features a story-line based maps in which the Summoner get to know the story behind different Champions. Each map has 3 different difficulties and completing all map in a difficulty unlocks certain awards.
Source: https://www.giantbomb.com/honor-of-kings/3030-59782/
Link: https://www.youtube.com/watch?app=desktop&v=ZhxzqbvFnGE
14 notes · View notes
news24-amit · 4 days ago
Text
Global Media Processing Market to Triple in Size by 2031, Says Industry Report
Tumblr media
The global Media (Video) Processing Solutions Market is experiencing rapid transformation and expansion, propelled by surging demand for high-definition and immersive video content across entertainment, education, gaming, advertising, and enterprise communication. Valued at USD 18.8 billion in 2022, the industry is projected to reach USD 64.5 billion by 2031, expanding at a compelling CAGR of 14.8% from 2023 to 2031, according to a new market research report.
Market Overview: Media (video) processing solutions comprise technologies, platforms, and services that support tasks such as video ingestion, editing, transcoding, compression, and delivery across various platforms and devices. These solutions play a pivotal role in enhancing content quality and accessibility while ensuring seamless playback experiences for users globally.
The demand for scalable and high-performance media workflows has grown exponentially with the proliferation of OTT platforms, the boom in social media content, and increasing expectations for real-time, high-quality video communication. Enterprises and creators alike are turning to next-generation media processing solutions to meet growing consumer expectations.
Market Drivers & Trends
A key driver for this market is the accelerated consumption of video content—across social media, streaming platforms, corporate communication, and e-learning. The integration of HEVC, AVC, and next-gen standards like VVC and AV1 ensures better compression and enhanced video quality, crucial for delivering high-definition content efficiently.
The rise of 5G networks is another significant enabler, reducing latency and supporting ultra-fast video delivery, particularly for live streaming and interactive experiences. In parallel, increasing reliance on cloud-based deployment models ensures scalability, cost-efficiency, and ease of integration with third-party tools.
Latest Market Trends
Immersive Video Experiences: The market is witnessing growing demand for 360-degree video, AR/VR content, and interactive streaming. These formats require advanced processing solutions to deliver seamless experiences.
AI-Powered Video Analytics: The integration of AI and ML is enhancing capabilities such as object detection, automated editing, facial recognition, and sentiment analysis in real-time.
Server-Side Ad Insertion (SSAI): Monetization is a major focus area, with innovations like targeted SSAI allowing personalized advertising at scale.
Cloud-native Platforms: SaaS-based video processing solutions are gaining traction as they offer better agility, remote accessibility, and support hybrid workflows.
Key Players and Industry Leaders
Prominent players shaping the market landscape include:
Amazon Web Services, Inc.
Telestream, LLC
Enghouse System Limited
CommScope, Inc.
Kaltura, Inc.
Harmonic Inc.
Akamai Technologies, Inc.
Brightcove Inc.
Ateme SA
Tencent Cloud
SPG Studios
M2A Media Limited
These companies continue to innovate and expand their offerings through R&D investments, cloud-native product rollouts, and strategic partnerships.
Recent Developments
Harmonic Inc., in April 2023, launched VOS®360 Ad, a cutting-edge SSAI SaaS platform for large-scale, targeted video advertising.
MediaKind partnered with Net Insight to co-develop a comprehensive, cloud-based IP video distribution system, offering enhanced packaging and delivery functionalities for broadcasters.
Such strategic moves underscore the ongoing shift toward personalized, real-time video experiences supported by cloud and AI-driven backends.
Market Opportunities
With the rise in demand for high-resolution content and immersive experiences, the market opens new growth frontiers in:
AR/VR content production and processing for e-learning, healthcare training, virtual tours, and gaming.
Video workflow automation tools that streamline processes from ingestion to distribution.
Real-time video analytics that support use cases in surveillance, retail intelligence, and live event analysis.
Green video processing technologies aimed at reducing energy consumption and storage requirements.
Review significant findings and insights from our Report in this sample - https://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=61422
Future Outlook
The future of media (video) processing is poised to be shaped by convergence across AI, edge computing, 5G, and immersive media. With growing investments in video-driven marketing and remote collaboration tools, demand for intelligent, real-time video solutions will remain on an upward trajectory.
By 2031, media companies and enterprise customers will increasingly adopt automated, cloud-native, and AI-augmented video processing workflows to stay competitive and deliver exceptional user experiences.
Market Segmentation
By Component:
Software/Platform: Video Upload & Ingestion, Transcoding & Processing, Dynamic Ad Insertion, Video Hosting, Content Rendering
Services: Professional Services, Managed Services
By Deployment:
Cloud
On-premise
By Content Type:
Real-time/Live
On-demand
By End-user:
Broadcasters and Media Companies
Content Creators and Filmmakers
Others (Education, Enterprises, Retail, etc.)
Regional Insights
North America dominates the global landscape, supported by mature media ecosystems, strong broadband infrastructure, and homegrown tech giants offering advanced video services.
Asia Pacific is projected to witness the fastest CAGR, driven by rapid smartphone adoption, increasing internet penetration, and booming digital media consumption in countries like India, China, and Southeast Asian nations.
Europe continues to see growth fueled by regulatory support for digital transformation, expanding OTT platforms, and innovation in live event streaming.
South America and Middle East & Africa are emerging as high-potential markets as connectivity improves and video-based learning and commerce gain momentum.
Why Buy This Report?
Comprehensive Market Insights: In-depth analysis of historical data (2017–2021), current market value (2022), and forecasts up to 2031.
Strategic Intelligence: Understand key drivers, restraints, opportunities, and competitive strategies that shape the market.
Granular Segmentation: Detailed breakdown by component, deployment, content type, end-user, and geography.
Profiles of Key Players: Business overview, financials, recent developments, product portfolio, and strategic moves.
Cross-Segment and Regional Analysis: Identify growth pockets and align market-entry or expansion strategies accordingly.
Downloadable Format: Access to both PDF and Excel for easy reference and internal analysis.
Explore Latest Research Reports by Transparency Market Research: Mainframe Modernization Services Market: https://www.transparencymarketresearch.com/mainframe-modernization-services-market.html
Video Surveillance and VSaaS Market: https://www.transparencymarketresearch.com/video-surveillance-vsaas-market.html
Point-of-Sale [POS] Terminal Market: https://www.transparencymarketresearch.com/point-of-sale-terminals-market.html
Chatbot Market: https://www.transparencymarketresearch.com/chatbot-market.htmlAbout Transparency Market Research Transparency Market Research, a global market research company registered at Wilmington, Delaware, United States, provides custom research and consulting services. Our exclusive blend of quantitative forecasting and trends analysis provides forward-looking insights for thousands of decision makers. Our experienced team of Analysts, Researchers, and Consultants use proprietary data sources and various tools & techniques to gather and analyses information. Our data repository is continuously updated and revised by a team of research experts, so that it always reflects the latest trends and information. With a broad research and analysis capability, Transparency Market Research employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. Contact: Transparency Market Research Inc. CORPORATE HEADQUARTER DOWNTOWN, 1000 N. West Street, Suite 1200, Wilmington, Delaware 19801 USA Tel: +1-518-618-1030 USA - Canada Toll Free: 866-552-3453 Website: https://www.transparencymarketresearch.com Email: [email protected]
0 notes
cybersecurityict · 11 days ago
Text
Cloud Gaming Market reshaping U.S.A consumer preferences in digital play
The Cloud Gaming Market was valued at USD 2.0 Billion in 2023 and is expected to reach USD 60.0 Billion by 2032, growing at a CAGR of 45.26% from 2024-2032.
Cloud Gaming Market is experiencing rapid expansion as global demand for accessible, high-performance gaming solutions surges. Leveraging cloud infrastructure, gaming providers are eliminating the need for high-end hardware, enabling users to stream games on a wide range of devices including smartphones, smart TVs, and low-spec PCs. This accessibility has made cloud gaming a disruptive force in the entertainment industry, attracting tech giants and game studios alike.
U.S. leads cloud gaming adoption with tech infrastructure, user base, and content innovation accelerating growth.
Cloud Gaming Market continues to gain traction due to advancements in 5G, edge computing, and low-latency streaming technologies. The ability to offer console-quality gaming experiences without traditional hardware limitations is appealing to a wide demographic, especially across markets in North America, Europe, and Asia-Pacific.
Get Sample Copy of This Report: https://www.snsinsider.com/sample-request/2798 
Market Keyplayers:
NVIDIA Corporation - GeForce NOW
Microsoft Corporation - Xbox Cloud Gaming
Sony Interactive Entertainment - PlayStation Now
Google LLC - Google Stadia
Amazon Web Services - Amazon Luna
Tencent Holdings - START
Ubisoft Entertainment - Ubisoft+ Cloud Gaming
Electronic Arts - EA Play
Intel Corporation - Intel Server GPU for Cloud Gaming
Parsec Cloud - Parsec for Teams
Shadow (Blade Group) - Shadow PC
Blacknut - Blacknut Cloud Gaming
Vortex - Vortex Cloud Gaming
Market Analysis
The Cloud Gaming Market is driven by a confluence of factors including increasing broadband penetration, smartphone usage, and digital content consumption. The U.S. market is spearheading adoption due to robust internet infrastructure, while Europe follows with strong support from gaming publishers and data protection frameworks. This technology enables developers to scale access instantly and reduce piracy, while offering gamers an on-demand, pay-as-you-go experience.
Market Trends
Growing investments by major tech firms (e.g., Microsoft, Google, NVIDIA)
Surge in subscription-based gaming models and cloud-native titles
5G deployment accelerating real-time, lag-free gaming
Cross-platform access supporting consistent gaming experiences
Increasing partnerships between telecom operators and cloud providers
Integration of AI for personalized in-game experiences and recommendations
Emergence of controller-free gaming using mobile and smart TV interfaces
Market Scope
The market's potential is vast, with applications that stretch far beyond casual gaming. Cloud gaming is transforming how content is distributed and monetized.
Global accessibility for premium gaming experiences
Democratization of high-end gaming without consoles or PCs
Reduced hardware upgrade cycles for users
Scalable game distribution models
Opportunities for indie developers to access larger audiences
Enhanced multiplayer and social gaming functionality
Forecast Outlook
Cloud Gaming is on track to become a mainstream segment of the gaming industry. The growing ecosystem of high-speed internet, low-latency networks, and powerful cloud infrastructure is unlocking new business models and consumer experiences. Both North American and European markets are expected to lead in revenue and innovation, as developers adopt cloud-first strategies and users shift toward digital-first entertainment habits.
Access Complete Report: https://www.snsinsider.com/reports/cloud-gaming-market-2798 
Conclusion
The Cloud Gaming Market is redefining the way games are played, accessed, and monetized. As users seek seamless, device-agnostic experiences, and providers race to deliver high-quality content without hardware dependency, cloud gaming stands at the forefront of the next digital entertainment revolution. For stakeholders—from developers to telecom giants—the opportunity is clear: the future of gaming is in the cloud.
Related Reports:
U.S.A Witnesses Rapid Expansion in Location-Based Services Adoption
U.S.A Video Streaming Software Market Sees Robust Adoption Across Enterprises
U.S.A 5G Services Market Accelerates with Expanding Coverage and Innovation
About Us:
SNS Insider is one of the leading market research and consulting agencies that dominates the market research industry globally. Our company's aim is to give clients the knowledge they require in order to function in changing circumstances. In order to give you current, accurate market data, consumer insights, and opinions so that you can make decisions with confidence, we employ a variety of techniques, including surveys, video talks, and focus groups around the world.
Contact Us:
Jagney Dave - Vice President of Client Engagement
Phone: +1-315 636 4242 (US) | +44- 20 3290 5010 (UK)
0 notes
digitalmore · 13 days ago
Text
0 notes
stealthypyreglitch · 1 month ago
Text
0 notes