I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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screenshot redraw! though i took creative liberty in making it rain here even though it isnt (yet) in the screenshot bc i thought it'd be cool (i also enjoy drawing water droplets)
there are two versions of the drawing here, the first one is edited for mobile to get it to look closer to my intended colors, while the second one is the original from my computer. the third image here being the original screenshot, lol
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i keep thinking about zuko during the day of black sun, starting down his father who's goaded him into staying by torturing him with details of his missing mother, only to use that opportunity to try and kill him again.... only for Zuko to use a technique Ozai did not even know possible, flowing through motions that are distinctly not firebending demonstrating a power so different and deeper than Ozai could ever fathom... idk man just zuko
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delighted and amused at Astarion being flummoxed by the instrument. that band must have the most ridiculous and funny performances.
THANK YOU ANON! In my head Astarion picked the hardest instrument, learned the one song he INSISTS on playing, and he's shit at it every time. My Tav saw where that was going and let it be someone else's problem <3
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deeply refreshing to see someone critical of Swift who also like, genuinely likes her. Like i'm neutral to positive on her, but the online discourse has been absolutely rancid. flipping between "Taylor Swift has never done anything wrong ever and she's a fucking genius" and "Taylor Swift is the worst lyricist of all time and also a bad person" is exhausting, so thank you for like. nuance or something lmao
not to make it serious for a sec but i genuinely think that being able to like things that are bad is really important. like I think that it's an important skill to be able to look at something and see what you personally enjoy about it and then take a step back and acknowledge that objectively it's flawed. and to also be able to acknowledge that liking something isn't necessarily an identity or a moral stance. and i think that fandom space in general could really benefit from more people taking the time to learn how to do that. it's okay to like things that are bad
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