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#the lag has been BAD since switch launch
3am-cheerios · 9 months
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i hopped on palia to help sister with a quest. that was 4-5 hours ago. i got sidetracked with the nicest group of players in bahari bay. we all just roamed and called out so much palium and multiple proudhorned. i haven't seen the rare stuff spawn like that since closed beta! i got FORTY palium ore in 2 hours! no proudhorned antlers dropped tho
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dappersheep · 4 years
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Food Fantasy: An Analysis on what killed a Golden Goose (1/3)
So first things first, disclaimers! I do not claim nor pretend to know every nook and cranny, ins and outs of the history of FooFan's conception, existence and uncertain future. I do not own the game nor its characters, only the opinions and thoughts stated hereon out.
This was born to vent out my frustrations with how a game like this was abused poorly by its own developer and publisher instead of being nurtured to become its full potential that could have overshadowed and remained better than the likes of Tencent's Tales of Food --I could dream, but it honestly had the potential to be.
Out of respect for the main tag, I personally will not be tagging this post and the following two with the main tag. If you want to tag it yourself with it, that's your choice. Only followers of my blog will see this.
This analysis is divided into three parts: Funtoy, Elex, and the Community. It starts under the cut. Well let's get started.
Funtoy
Ah yes, the creator. The developer. You'd think that with their sudden rise to fame during their global launch, they'd have used the massive profits they earned within the first quarter of 2018 to improve certain things about the game and then trickled it down as quickly as possible towards Global, right? Yeah, I thought so too.
After playing the game since launch, I've seen and experienced way too many things that just hammer in the fact that this is one of the most unfair gacha I've played in years. Some reasons being the following:
(Note: These are experiences ONLY on Global's version, it may also apply to CN being the original server)
⦁ The game's gacha model is aimed towards maximum predation on its players. F2p are forced to either spend some money (and thus tempt them to keep spending after getting a taste of it), or risk not even getting a good ascension of the unit to be useful at all. Paying for the event packs also doesn't guarantee that you would be able to secure a spot in the ranks. In fact, if you can't comprehend how the battle mechanics work, you could even de-rank. Fun way to burn that 800$, huh? At least you have the skin from rebates.
⦁ A little less known thing and probably theoretical at worst, the long joked about spaghetti coding of the game along with an outdated spine technology for the sprites could very well be the reason why a 2D game like this experiences the shittiest lags. Also how easy it is to hack this game with the right know-how.
⦁ Speaking of bad gameplay mechanics, did you know you could spend over fifty Mirrors and not get that final enhancement from +9 to +10 simply because there's absolutely no tangible safety net before +10?
⦁ If you're F2P, this game is terrible in giving you resources to stockpile. Because Funtoy certainly doesn't have a lot of weekly/monthly or even friendly events wherein you can get resources without spending another kind of resource. The Hawthorne event's rewards are lackluster at best, Bingo is severely limited in what it gives, and Recall also doesn't give much for a big event that only happens (supposedly) every 6 months. Did I also mention that daily resource rewards also kinda suck compared to how much you burn in just one event?
⦁ Monthly subs are a scam. Yes, you heard that right. My point of comparison here is Arknights. A monthly in AK allows you to have enough to 10-pull after 30 days, on top of a bit of stamina to help you. In FooFan? You have two monthly subs that do different things and even then, you won't have enough to 10-pull by the end of 30 days, nor is the stamina you get enough to even stockpile and ease the pressure of your need to save for the Gates or that stamina event that suddenly popped up.
⦁ A conga line of 'Must procure this unit at a high ascension to do well in the following events!'. You missed the first Pizza event? Missed the first Turkey event? God forbid, you weren't able to 5* your Beer on his debut? Well sorry, that 5* Black Tea of yours isn't gonna do squat to give you good damage. No, your 2* B-52 also isn't going to do much of anything with his lackluster damage capabilities. If you want a chance to get those event URs again, you have to wait for their pool with laughably limited pulls... and a bloated price to even pull.
⦁ The events starting after the first iteration of Turkey event get even more paywalled. As far as I remember, by the time Minestrone rolled around, an F2P with ample crystal resources can only get 2* at best. 3* and above are paywalled.
⦁ The game has incompetent balancing. The devs themselves likely have little experience in gameplay design and balancing, especially for a game with a growing roster of characters . A prime example of them launching a character not knowing it would pretty much unbalance the game? Look no further than Beer. The guy had to have a couple of nerfs done to him because he was just too meta. You know what's sadder? Before the 'switch' to Brave meta, almost all meta units was built to benefit off the Beer meta.
⦁ Artifacts. Do I even have to explain how the introduction of such a game feature so early into the lifespan of this game essentially fucked over the balance even more? Not to mention, all the more reason you'd be crying with the Gates of Trials demanding so much out of your stamina and crystal resources. F2Ps are again, the ones that suffer in this part. What's their reason? Profit, of course.
⦁ The nerf of resto chests. This was the primary source for people who were saving up stamina for the Gates... until Funtoy decided they were being too generous to their playerbase and dropped the stamina probability rate to 1% or less.
⦁ Terrible UI layout and design. Come on, be honest now, you've lost several thousand of your hard earned crystals buying screws in the fishing shop because you didn't notice that shiny warning in small text and a green button with the crystal image slapped on it, didn't you?
⦁ Look at all these SRs! All of them! Wow, they even outnumber the Rs by at least 80! What's that? There's more URs now too compared to Rs and Ms combined? That can't be real. But seriously, you'd think Funtoy could make some of these SRs into Rs and add them to the perm pool/shard fusion so people aren't stuck pulling Macaron or Dorayaki every time. They could have also populated the Team Up rewards with SRs instead of Rs. But you know... that won't bring them profit. Haha... haha.... Oh and I haven't even told you about the SP class...!
⦁ Lore. Yes, I'm sure by now you're aware that the in-game lore is different from the ones in the non-SP Food Soul bios, in the SP Food Soul bios that sort of ties in with the New World story (that global will never be getting btw). At this point, Funtoy handwaves the confusion away by saying, 'they're all different timelines'. Yes yes, an easy and cliche move to explain how shitty the writing direction went after a while. I don't know what happened, all I know is that lore got weird(er) when they introduced SP Rice.
⦁ They. Keep. Adding. More. Characters! They fail to see that a lot of their earlier players have imprinted on the first few waves of Food Souls and they sadly also fail to properly give some of them more story expansion... or skins. At the moment, they're shelling out so many JP-centric Food Souls because... as I see it? They're pandering to the last bastion of whales they have.
⦁ Merchandise. And I mean a variety of merchandise that isn't using the same official art every time. Like they couldn't afford to commission a couple of artists one or two times to make unique merchandise that would sell. They started too late on that train, and they even made it too hard for anyone not in CN or JP to even procure what already exists. Not to mention, they keep using the same 'popular' set of characters for their merchandise and never really expanding out to making merch for other characters.
These are all the things I can list off at the top of my head why Funtoy as a developer sucks ass. They could sweeten their words all they want, it won't change the fact that they've certainly made way too many bad decisions and found out about it too late, and now they're desperate to keep Food Fantasy alive to keep their profits coming in to make whatever that cat girl game they have and that supposedly 'side-game' FF2 they announced.
There may have been problems out of their control that I or you do not see, but one thing is for sure, they were blinded by greed for the money they were raking in on all their servers at the start, and never actually bothered to invest in more manpower in the right places to improve the game, both gameplay-wise and worldbuilding wise. It's actually saddening that this game could have been so much more with several QoLs and a more fleshed out lore, perhaps even spacing out the number of new units they keep introducing while going back to giving their old units more attention.
That's it for Funtoy. We're moving onto Elex in the next part and boy is that also a trip.
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Croatia brings no men in a hamster wheel to Rotterdam 2021
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Now could this be the teddy bear uprising invasion Muse has warned us about 12 years ago?
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And LITERALLY, these review series make me feel like Croatia is openly taunting me - I watch the days go, I’m losing track of time, and when another day comes, I’m screaming “oh no I forgot to publish a review sooner than wanted!!”. Guess I’m for one glad there’s a time related song this year, hum?
ARTIST & ENTRY INFO
Repping the Adriatic coast nation that got all the sea instead of Bosnia & Herzegovina is some 22 year old Albina Grčić, who first popped up on X Factor Adria back when that was a thing, and got lumped into a girlgroup in later stages, but to that she said “hvala ne” and moved on with her life, getting eliminated just like that. Queen <3 She did get her second chance to compete as a soloist and make a more prominent mark on her career when she ended up on The Voice in Croatia. She did well, placing third overall in the season, but somehow, during the duel stage, her coach initially favoured her fellow Dora 2021 contestant Filip Rudan:
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Her Voice success landed her a record deal with the Croatian division of Universal Music, she released a debut single, sometime later ended up on Dora, and here she is now, on Eurovision.
“Tick-Tock” is the song, a standard upbeat pop song, and one of the ones that talks about a girl leaving a terrible relationship and being so well over it that she “found [her]self and [she’s] finally free”, and the “tick-tock” here is used to represent the time passing by, not the sound of her heart, unlike a fellow ESC entry of a similar title. The tune (or its lyrics only) is co-authored by some dude you might’ve heard of from France’s 2018 preselection Destination Eurovision, and that is Max Cinnamon - some half-English guy with a half English song about love (”Ailleurs”) that did moderately averagely in the final... I don’t even know if his influence shows, I just love how 2021 has sort of become revenge of the NF flops but they’re writing other entries instead (Suzi P, “Adrenalina”).
REVIEW
I often don’t really fully vibe with female bops in Eurovision as much as I want to, like, for the most part they’re overhyped, and I let the “yass queeeeen” audience gorge on the everything their favourite bops give them. But this year there are plenty of great ones to choose from, as I think that it’s safe to say that most, if not all, are tucked in somewhere inside my top 20, top 25 at the very minimum. Croatia managed to even do the impossible and land into my top 10.
Why?
Well, the answer is that the song is just so damn good.
I mean, what’s NOT to like about it? It’s a catchy and upbeat song that incorporates xylophones (or whatever is it that sounds like them), guitars and synths; has a good bassline in the chorus; and it’s just... a very good composition overall, like, all the instruments in it are just in their right place and uplift the song massively. I also like Albina’s performance on it, both live and studio, it clearly shows that she’s a very good singer (also shown on her cover of the scandalous Oscar award snubbery “Husavik”). Sounds like a song a common pop loving Eurofan could gear themselves towards. Besides, it also has possibly my favourite pre-chorus section of the 2021 year? Oh wait, there’s also Switzerland, scratch that. “Tick-Tock” has one of my favourite pre-chorus sections of 2021. It builds up so well instrumentally and the way Albina sings it is even better. I obviously like to believe Albina heard those voices from far away that helped her to escape, has found herself, and she’s finally free from her “partner’s” bad lovin’ and restraint. Yas queen go be free you didn’t deserve his tomfoolery anyway!  👏 (Also I admire a section that’s not quite the pre-chorus but is still before the 1st chorus, the one that goes “If you pull me down then I'll come around” - literally just a lot of the parts of the song are full of nice vocal performance and I don’t regret ranking this in my top 10 not a second.)
If it has any drawbacks, it’s just that it gets a tad too repetitive after the halfway mark... like, the pre-chorus before the second chorus is the one to be repeated once again, and no new verse, nothing - but it does launch itself into something extraordinary, and that is a chorus in Croatian, which I assume she would perform in Eurovision because there’s no Eurovision version on the song promo bundle, I suppose. Comparatively the Croatian chorus is not as complex in lyrics as the English language one, and flows slightly differently too. But the song still has a long chorus by the end, and song with too many choruses is never a good sign for those that look for a song that’s constructed well, but I guess it’s a good factor for those that value the song’s catchiness. I guess that’s what one of the two Eurovision 2005 hosts valued the most when writing the Ukrainian 2006 entry “Show Me Your Love”, which if you ask me, is straight up 75% chorus, lol.
So yeah my verdict is that almost everything about this song, I like. I’m just a little devastated that in a usually very easily gorged on category of female bops, this just tends to lag behind in love, like a fellow song I really like this year, Israel. Instead people tend to prioritize Cyprus (which I get because they’ve established themselves as a girlbanger nation since Fuego swept Eurovision) and... probably even Azerbaijan? (which I might also get because Eurovision rarely has this thing called an ethnobop anymore, and it has more ethno than “Cleopatra” did, but still unnecessarily underwhelming lol.) Well then, in a year of female bangers, I would just like Croatia to not be swept under the rug come semis I guess. Yeah “Tick-Tock” may not sound like it brings something totally never seen before in a Eurovision environment (foreign language lyrics, themes about a break up, hell even her dancers looked like they were wearing the same hats as Tamta’s dancers), but you got to have a lot in you to sell a worn out idea to the new heights, and Albina does exactly that in my eyes.
Approval factor: Yeah! There is a lot of it in here for me. Follow-up factor: A great follow-up, not so great in regards to panini but musically it’s just going up and up from what we had in the past few years. I’ve actually not minded “The Dream” for the most part but I knew it was a chanceless plodding ballad and Roko harboured heaps of wasted potential working with Jacques Houdek and having wings as part of his performance, uff. *_* And then there’s “Divlji vjetre” which I also like a lot - a much better male ballad winner choice! If the Dora re-up winners keep being decent imo just like this, I have a feeling I will follow it a lot more often than I did just this one time this year. I am just saying that panini-wise, it was a sucky move from HRT for not allowing their last year’s winner promote his new song with Tijana (from Serbia 2017) on the Dora night, so we sadly only heard a pre-recorded opening version of “Divlji vjetre” to start off with :( Otherwise I think it’s not Dora’s fault in itself that Damir himself chose not to even submit an entry this year because he hadn’t found a good one - much like with Diodato for Sanremo (he was NOT rejected, if you think he still was, shush). But aside that, musically, it just keeps going up for me. Well done Croatia, for you’ve used to be a Eurovision country I don’t necessarily care about, that you brought two pretty damn good entries in a row. Qualification factor: I can absolutely trust in Albina bringing in a little bit of her charisma and well-likedness, and on top of that, a great vocal performance, in Rotterdam. Don’t ask me why, I just do. She doesn’t really perform her song live on pre-parties as much as I’d like to hope she would, but you heard girlie on the national selection, she didn’t win for nothing. Yeah yeah there might as well be female uptempo songs hungrier for the last spot, but I’d like to think Albina is one of the ones ready to devour than to be devoured. Go girl! Take us all dancing!
NF CORNER
To be honest with you, “Tick-Tock” winning Dora caught me by surprise. Ever since its re-up, the last two editions were kind of won by male ballads, and maaaaybe the dancey females were doing moderately well enough for themselves, but not overall? But look, juries were very keen on Albina, probably because she can SANG and she creates one hell of a fancy presence on her performance. And somehow she ended up snatching a win out of the hands of 5G conspiracy theorist 2016 representative Nina Kraljić, who was at first too drunk to care, but too unexpectedly sober to yell all over the soc. media how she was robbed and how the contest was rigged against her with her being on first and all that. Which is a shame that she is one of THOSE people, because her NF entry “Rijeka” is kinda nice? We did have the Balkan-esque ballads coming from Croatia in recent memory, but we haven’t had a truly proudly folksy one at that from Croatia for a long while, if not ever. Nina could’ve very well brought that to Rotterdam (and another mismatched wardrobe choice oops). But instead she was the one screaming “oh no, oh no, oh no”.
Actually I regarded Nina as one of my faves pre-show, and Albina was on her way, though she didn’t really cement the personal fav status until after all performances, thus making Nina and Albina switch spots for me. But truly, the one song that was my top favourite, iiiiiiiiiiis
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GIMME AN OCEAN! OF LOVE!
2021 made me realize that damn, maybe anything that’s funky is my favourite music genre afterall. Up until then I vibed with entries like “Tonight Again” and “What’s the Pressure?” that had this sort of energetic flair and very rhythmic kinda sound to it, but 2021 just simply cemented it to me that my music world has probably been about nice and smooth and funky all along. I owe so much gratitude to ToMa first and foremost along the lines of more to have come in this year’s lineups - I just can’t not want to dance to “Ocean of Love”, and ToMa is quite alright at selling it live as well. There are small gripes with some instrument usages but that doesn’t detract from the fact that I love love LOVE funky guitar tunes.
Aside from that, I can give shout outs to Beta Sudar, whose song not only was underrated, but also had an underrated meme format throughout its performance:
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My other props go to Bernarda, who not only competed in a national selection singing a song about seeing “Colors” while blind (and ironically there was a song called “Blind” in that same NF sung by a well-seeing guy!!), but also for finally putting this every country’s reject to rest. Seriously. That particular song was passed on to everyone in need of a competitive Eurovision bop, from Poli Genova to Helena Paparizou as of recently. Oh well, at least the song died a honourable death - well performed slice of good typical Eurovision pop (maybe even overperformed a little towards the end), that got a good rank with the regional juries, but somewhat murdered in televote, fellow Boris Milanov composition “Chameleon” style.
This one Mia Negovetić chick was promising too! Her song was written by the Debs and you might be tired of them trying to continue infiltrating Eurovision at this point, but a lot of their Eurovision songs are usually something I enjoy, “She’s Like a Dream” is no exception. Nothing but 3 minutes of pastel-dressed Croatian Ariana Grande doing what she does best <3
Oh and also some dudes tried to play chess on stage too I guess. But their song is not worth looking into, because one of the acts on it is apparently also a conspiracist, and maybe because oft this their entry is aptly titled “Sing, for the freedom has arrived!” lol I wonder what exactly is the kind of freedom you’re thinking of my guy
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Was this the “better mood game” Laura was warning everyone about? Beats me
NF CORNER (NON-COMPETITIVE)
• It’s still hilarious to me as to how one of the acts this year, Brigita Vuco, was planning to bring in backing dancers, only for them to show a fake COVID test or something and outright BARRED from coming with her on stage. <3 Whatever she intended to do with them dancers, I have absolutely no idea, but at least she committed to her song being about drunken nights visually by having all these blurry shots
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• Nina Kraljić’s greenroom shenanigans, from the “1-2-3, 1-2-3, drink” to numb the sadness over some results (and the 8 she got from the region Rijeka for the song “Rijeka” lmao), to whatever she saw on the phone that made her smile or go neutral
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• Greenroom reactions in general. I swear, this year had cameramen in every single corner everywhere just to make sure something covers up for a human audience instead of severals of Zoom screens permitted to act as an audience. Random people in greenrooms were doing some sort of emotions after random acts, and also randomly they ended up pointing a camera towards an act that lost, but the act didn’t treat losing as if it were such a big deal <3
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• All the other memes the Croatian Twitter might’ve noticed me for:
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seriously Bernarda was locked in a bluelight mathematical dice contraption. how fucking cool is that
ANY LAST WORDS?
I just fucking hope that Albina shatters any doubts that people have had about her song come rehearsals, and somehow Croatia AND Israel slip through, because never too many female bangers I appreciate in the final, if they all are the bangers I appreciate, lol.
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aion-rsa · 3 years
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Best Games to Play in 2021
https://ift.tt/eA8V8J
While 2020 was a landmark year for the gaming industry thanks to the release next-gen consoles and PC graphics cards, there are plenty of exciting new games coming in 2021. From highly-anticipated sequels like God of War: Ragnarok and Resident Evil Village to brand-new experiences such as Chorus and Deathloop, there’s plenty to look forward to this year.
We’ve curated a list of the 2021 games we’re most excited about, including big AAA blockbusters as well as imaginative indie titles. Keep in mind that we’ve only included games that at the very least have a vague “2021” release window attached, which is why we’re not including games like The Legend of Zelda: Breath of the Wild sequel, Elden Ring, or Final Fantasy XVI. We’ll of course update this article as new 2021 titles are announced.
Here’s what you have to look forward to this year:
The Ascent
TBA | Neon Games | XSX, XBO, PC
The Ascent was originally planned as an Xbox Series X launch title before it slipped into 2021. A twin stick shooter at its core, The Ascent features a cover system as well as the ability to target high and low points on enemies, all in a destructible, open world cyberpunk setting. You can also fully customize your character with a variety augments.
Though Neon Games is a small studio, Epic Games was so impressed with early work on the title, that Neon was awarded a grant to help cover development costs. We’re really looking forward to this smaller take on the cyberpunk genre.
Axiom Verge 2
TBA | Thomas Happ Games | Switch
Metroidvanias from indie developers are a dime a dozen nowadays, but the original Axiom Verge stood out thanks to its tight controls, varied weapons, and compelling story. Axiom Verge 2 looks to largely be more of the same, but with even better graphics and more complex enemy patterns. The game has been in development for the past four years, but should finally be out in early 2021.
Balan Wonderworld
March 26 | Balan Company and Arzest | XSX, PS5, PS4, XBO, PC, Switch
Balan Wonderworld is a modern take on classic platformers of the 32-bit era. You choose from one of two characters and explore a variety of worlds mixing reality and imagination, but the real hook is the 80 different costumes you can find that unlock new abilities for your characters.
The game was directed by Yuji Naka of Sonic the Hedgehog fame. Fans of the platformers of the early ’90s don’t want to miss this one.
Back 4 Blood
October 12 | Turtle Rock Studios | XSX, PS5, PS4, XBO, PC
Valve may not have been able to get its act together to make a new Left 4 Dead game, but the developer behind the best-selling franchise has a spiritual successor in the works. Just like in Left 4 Dead, you’ll team up with three other players to take on waves of the undead in missions that change every time you play. There will also be a competitive 4v4 mode with one team taking the role of the zombies.
We went hands-on with the Back 4 Blood alpha, and so far, it does play a lot like Left 4 Dead with updated graphics, which isn’t a bad thing at all if you miss the classic horde shooter. The card system, which bestows interesting perks (and buffs) to players and zombies, does add a bit of variety to the usual formula that make this one a sleeper hit in the streaming world.
Bravely Default II
February 26 | Claytechworks | Switch
The first two Bravely Default games released on the 3DS were typical fantasy RPGs bolstered by their unique risk-reward battle system. Players could use brave points to stack up attacks for big damage, or default to save them up and take less damage in a turn. It kept those games fresh, even if they sometimes dragged on for too long.
Bravely Default II brings the series’ unique combat exclusively to the Switch for the first time. And true to its Final Fantasy inspirations, the characters and story are completely original, so you don’t need any familiarity with the earlier games.
Chivalry 2
June 8 | Torn Banner Studios | XSX, PS5, PS4, XBO, PC
Chivalry: Medieval Warfare was a huge multiplayer hit on the PC when it was released in 2012. Unfortunately, with lagging developer support, most of the community moved on to other games long ago.
Now, Torn Banner is hoping to bring players back with the sequel, which boasts next-gen graphics, improved combat, and massive 64-player battles. Needless to say, Chivalry 2 could be the next big thing in multiplayer. The game is currently in Closed Alpha, so you might be able to check it out before release if you sign up here.
Chorus
TBA | Fishlabs | XSX, PS5, PS4, XBO, PC, Stadia
There’s been a serious lack of good third-person space combat shooters in recent years, but Chorus looks to rectify that. In this single-player game, you’ll play as Nara and her sentient ship Forsaken as they work together to track down the cult that created them in what Fishlabs is calling a “dark new universe.” It kind of looks like Goth Star Fox.
Unfortunately, we haven’t really seen anything more from Chorus since it was announced last summer. Hopefully, the radio silence ends soon.
CrossfireX
TBA | Smilegate Entertainment and Remedy Entertainment | XSX, XBO
CrossFire is a hugely popular tactical first-person shooter in China and South Korea, even though it’s barely made a mark in the West. Fortunately, Microsoft is bringing an updated version of the shooter exclusively to its consoles in hopes that it’ll catch on. Expect lots of tense, objective-based multiplayer action, and though the series isn’t known for its single-player, we’re looking forward to what Remedy can do with this mode hot on the heels of the excellent Control.
Like several of the titles on this list, CrossfireX was planned as a launch title for the Series X, but was delayed into 2021 due to development issues caused by the coronavirus pandemic. Let’s hope we don’t have to wait that much longer for this one.
Deathloop
May 21 | Arkane Studios | PS5, PC
What if you could combine the movie Groundhog Day with the Hitman series? It’s likely that no one had actually asked that question before Deathloop. You play as Colt, an assassin stuck in a time loop on an island in the midst of a party that resets every day. You have to eliminate eight targets before midnight and avoid dying yourself, or you’ll end up at the beginning of the loop again.
Deathloop also features a multiplayer component that allows players to jump into your game as an assassin named Julianna, who is tasked with taking Colt down before he can complete his mission. This PvP aspect should result in some very interesting playthroughs.
While Microsoft now owns Arkane as part of its purchase of ZeniMax Media and Bethesda Softworks, don’t expect Deathloop on the Xbox any time soon. It’s still launching exclusively on the PS5 and PC.
Diablo 2: Resurrected
TBA | Vicarious Visions | XSX, PS5, XBO, PS4, PC, Switch
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits.
Disgaea 6: Defiance of Destiny
June 29 | Nippon Ichi Software | Switch
After a couple of well-received remakes, the first new Disgaea title in more than five years should be out in 2021. This time around, the offbeat story focuses on Zed, a zombie who attempts to use something called “super reincarnation” to stop the seemingly invincible God of Destruction who is slowly destroying all worlds.
While both the PlayStation 4 and Switch are dialed in for Japanese releases in January, so far only a Switch version has been announced for the West.
Dungeons & Dragons: Dark Alliance
June 22 | Tuque Games | XSX, PS5, XBO, PS4, PC
Baldur’s Gate isn’t the only Dungeons & Dragons video game series back from the dead. The cooperative action-adventure series Dark Alliance once again allows players to journey into the world of the Forgotten Realms with up to three other friends online. And unlike Baldur’s Gate 3, Dark Alliance is releasing in completed form, so you can expect a full campaign right out of the box.
The Elder Scrolls Online: Blackwood
June 1 | ZeniMax Online Studios | XSX, PS5, XBO, PS4, PC, Stadia
Last year’s Elder Scrolls Online expansion finally brought the world of Skyrim to the MMO, and ZeniMax is keeping the blasts from the past coming. This year’s expansion, Blackwood, brings back elements from Oblivion, with a whole new campaign that sees you face off against Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV. It’s all part of the year’s big Gates of Oblivion storyline.
The expansion adds the Blackwood region to the game, which includes the Imperial city of Leyawiin from Oblivion, and also finally brings a Companion system to the game. Recruit an NPC to fight by your side and explore the land of Tamriel.
Evil Dead: The Game
TBA | Boss Team Games and Saber Interactive | XSX, PS5, PS4, XBO, PC, Switch
The Evil Dead movies are considered all-time horror classics, but success has always eluded the franchise in the world of video games. But that could be about to change. Announced at The Game Awards, Evil Dead: The Game sees Ash and friends taking on waves of Deadites on several maps, including the iconic cabin in the woods. Gameplay appears to be similar to Saber’s previous adaptation, World War Z, which was a solid title that never quite seemed to find an audience.
Far Cry 6
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC, Stadia, Luna
By now we all know what to expect from Far Cry: hop into a tropical paradise, blow up a bunch of outposts, and methodically take back the land from the big bad guy. After a detour into the American wilderness with Far Cry 5, the next entry in the series heads to Yara, a fictional Caribbean country heavily based on Cuba. And with Giancarlo Esposito of Breaking Bad and The Mandalorian fame playing the big bad El Presidente, you know we’re in for some especially awesome villainy.
Final Fantasy XIV: Endwalker
TBA | Square Enix | PS5, PS4, PC
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes. The first one shown so far, the sage, is a healer who battles with floating swords. 
Five Nights at Freddy’s: Security Breach 
TBA | Steel Wool Studios | PS5, PS4, PC
The Five Nights at Freddy’s series has been terrorizing gamers for more than a half decade now, and Steel Wool Studio is looking to up the scares with the power of next-generation graphics. We don’t know how exactly the game will play yet, but the announcement video showcased a very cool looking shopping mall with an ‘80s motif. On the PS5 and PC, Security Breach will support real-time raytracing, so Freddy and the gang should look better than ever.
Ghosts ‘n Goblins Resurrection
February 25 | Capcom | Switch
After a lengthy absence, the crushingly difficult Ghosts ‘n Goblins series has been revived. Resurrection, which is a whole new installment and not just a remake, features the series’ classic 2D gameplay, with the knight Arthur fighting his way through hordes of monsters and environmental hazards. And of course, the new graphics look much better than the old NES and SNES games. Best (worst?) of all, this modern take is just as punishing as its predecessors so be prepared to die A LOT.
Ghostwire: Tokyo 
TBA | Tango Gameworks | PS5, PC
Tango Gameworks has only released two titles to date: The Evil Within and its sequel. Anyone who played those games can tell you, the developers know horror. With a variety of deformed enemies and a mind-bending plot, The Evil Within titles are two of the scariest games of the last decade.
Ghostwire: Tokyo is a brand new IP that moves the action to the third-person. Instead of the typical firearms, you’ll be dispatching ghosts with psychic powers. Expect an exceedingly creepy experience regardless.
God of War: Ragnarok 
TBA | SIE Santa Monica Studio | PS5
Sony has said almost nothing about the next God of War game except that it’s coming next year. One thing we do know is that Ragnarok is the mythical battle leading to the death of the Norse gods. With Kratos’ history of deicide, it only makes sense that he’ll be killing a whole lot of them in the next game. The previous title also hinted at a showdown with Thor, the god of thunder (no, not the Marvel guy), which should be pretty epic.
Guilty Gear Strive
June 11 | Arc System Works | PS5, PS4, PC
The latest in the long-running Guilty Gear franchise should be out early in 2021 with some interesting new fighters as well as exciting returning characters. There will be a dedicated dash button and a new feature will let opponents who are knocked into walls cling to them. If you can land enough attacks, you will break through the wall and initiate a stage transition.
Arc has promised “a completely new Guilty Gear” with Strive. We’re not sure about that, but the trailers showcasing the franchise’s trademark mix of 2D and 3D graphics look better than ever.
Halo Infinite
Fall | 343 Industries | XSX, XBO, PC
After a disappointing reveal last July, Halo Infinite was bumped from the Series X launch to Fall 2021. The game has been described as both a sequel and a “spiritual reboot” for the series, so it will be interesting to see how far 343 Industries handles Cortana’s heel turn after the fan backlash Halo 5: Guardians received.
Many fans weren’t happy to hear more microtransactions will be added to Infinite in the form of “coatings” (shaders) that can be purchased to customize Spartans in multiplayer. It doesn’t help that players have yet to even see any multiplayer gameplay from Infinite.
Hopefully, the delay will give 343 the time it needs to put out a game that lives up to the series’ reputation.
Hitman III
January 20 | IO Interactive | XSX, PS5, PS4, XBO, PC, Switch, Stadia
IO’s rebooted Hitman games are among the most underrated titles of the last few years, streamlining the series’ once finnicky systems and placing Agent 47 in huge sandbox levels with more ways than ever to eliminate his targets. If you own the previous two games, you can import maps and progress to take advantage of Hitman III’s improvements on any platform, but only the PS4 version will support the PSVR headset for the ultimate Hitman experience.
Horizon Forbidden West 
TBA | Guerilla Games | PS5, PS4
Thanks to its unique post-post-apocalyptic setting and fluid gameplay, Horizon Zero Dawn was one of the best open world games of the previous generation. The sequel looks to out do the original with even more varied environments like deserts, beaches, and the ruins of San Francisco. And there will of course be more mechanized prehistoric beasts than ever before.
While Forbidden West is coming to the PS4 as well, the PS5’s DualSense controller should provide the definitive experience thanks to its haptic feedback. You should finally be able to feel what it’s like for Aloy to pull back on her iconic bow.
The Legend of Zelda: Skyward Sword HD
July 16 | Nintendo | Switch
The Legend of Zelda series turned 35 this year and Nintendo is celebrating the milestone with an HD remaster of one of the most underrated installments in the long-running franchise. Skyward Sword takes things back all the way to the very beginning of the Zelda timeline, telling the story of how the mythical Master Sword was created. Along the way, players are in for a fun adventure including some interesting experiments with motion control.
While it’ll likely never be as beloved as the games before it or Breath of the Wild, this Wii installment is still worth experiencing, especially if you missed it back in 2011.
Lego Star Wars: The Skywalker Saga
TBA | Traveller’s Tales | XSX, PS5, PS4, XBO, PC, Switch
There have been plenty of Lego Star Wars games, including one that already adapted the “complete” saga, but this will be the first to feature the entire Sequel Trilogy. Even if you’ve played through those other games, The Skywalker Saga will feature never-before-seen levels and gameplay.
Traveller’s Tales promises an absolutely massive game, too. Each of the nine films features five levels, and the movies can be played through in any order. Nearly 500 playable characters are expected to be included in the final game. We’d love it if Mando and Grogu make the final cut, too.
Mario Golf: Super Rush
June 25 | Nintendo | Switch
It’s been a while since Nintendo dropped a new Mario Golf game, but it’s finally happening on the Switch. While Super Rush offers up much of the same Mario Golf action you know and love, it does have an interesting new mode called Speed Golf, which pits competitors against each other as they race down the course in real time to see who scores first. It should add a bit of pep to the chill vibes of the series.
Mass Effect: Legendary Edition 
May 14 | BioWare | XSX, PS5, PS4, XBO, PC
Nearly a decade since its conclusion, the Mass Effect trilogy remains a favorite among many gamers. BioWare hasn’t commented too much about what to expect from this remaster, but we know the visuals will be upgraded to 4K, and all of the excellent post-launch DLC will be included. The developer has also promised other upgrades to bring the titles up to modern standards, so maybe we’ll see some changes to the first game’s finicky combat. And if Bioware is feeling particularly ambitious, we might even get a few hints as to what they have planned for the upcoming sequel.
The Medium
January 28 | Bloober Team | XSX, PC
Originally announced way back in 2012 for the Xbox 360, PS3, and Wii U, The Medium was shelved for years due to technological constraints before finally resurfacing in 2020. Gameplay focuses on a medium who can instantaneously travel between the real world and the spirit realm to solve puzzles, something that just wasn’t possible until the current crop of consoles adopted solid state drives.
Bloober Team has quietly built a reputation for itself with excellent single-player horror games like Observer and Layers of Fear, and The Medium is their most ambitious game yet.
Monster Hunter Rise
March 26 | Capcom | Switch
The excellent Monster Hunter: World helped the series find a large audience in the West, although the game’s more demanding performance requirements kept it off the Switch. Fortunately, Rise is built specifically for Nintendo’s portable-console hybrid. And rather than a watered down port of World, Capcom this is a full-featured sequel with a new, more vertical map and all 14 weapon types from Monster Hunter: World and Monster Hunter Generations. If you’ve been waiting to jump on the Monster Hunter craze on the Switch, now is the time!
New Pokemon Snap
April 30 | Nintendo | Switch
Nintendo is unleashing peak late ’90s nostalgia with this revival of the Pokemon Snap series for the Switch. Wrapped in a modern package, New Pokemon Snap is more of the on-rails photography game you loved when you were a kid. The game features over 200 Pokemon to capture with your trusty camera, which you can upload online to share with other players. And true to the Instagram era, you can now touch up your pictures, adding blur and filters, adjusting the zoom, and more. This is a must-buy for Nintendo fans.
New World
August 31 | Amazon Games | PC
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon. 
Nier Replicant ver.1.22474487139…
April 23 | Square Enix | PS4, XBO, PC
Before Nier: Automata was hailed as one of the best games of the last generation, there was simply Nier, a quirky, slightly janky action RPG that nevertheless found a devoted fanbase on the PS3 and Xbox 360. Square Enix has been cagey on exactly what improvements we’ll see in Replicant, an updated version of the original, saying only that it’s somewhere between a remaster and a full remake. 
The screenshots we’ve seen so far look absolutely gorgeous, and the combat system will also be updated to more closely resemble Automata’s gameplay. Considering that Nier‘s graphics and combat were criticized at the time, Replicant could end up being the definitive version of the experience.
Ninja Gaiden: Master Collection
June 10 | Team Ninja | XBO, PS4, Switch, PC
Before there was Dark Souls, masochists flocked to the Ninja Gaiden series, which basically wrote the book on punishing action games. If you’ve been missing this franchise of late, Koei Tecmo is re-releasing three of the 3D installments in a sleek new collection for modern platforms. Included in the box are Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, plus most of the downloadable content released for these games.
No More Heroes III
August 27 | Grasshopper Manufacture | Switch
Another game that was bumped into 2021 at the last minute, we actually haven’t seen that much from this one, even though it should be out soon. Screenshots show Travis Touchdown wielding his trademark beam katana and performing pro wrestling moves on enemies. And everything looks much better on the Switch than the first two games originally released on the Wii.
As we’ve all come to expect from Suda51 and Grasshopper Manufacture by now, the story sounds absolutely bonkers, involving a weird parody of E.T. the Extra-Terrestrial and aliens posing as superheroes who Travis must now defeat to save the world. It doesn’t make a ton of sense, but No More Heroes fans wouldn’t have it any other way.
The Outlast Trials
TBA | Red Barrels | PC
While The Outlast Trials will be the third game in the Outlast series, it won’t follow the plot of the previous games and instead will focus on the subjects of some sort of Cold War experiment. Those earlier games didn’t feature any combat, instead forcing you to evade enemies to survive, and it’s a safe bet that The Outlast Trials will follow a similar gameplay structure. It’ll also feature four-player co-op, a first for the horror series. Knowing Red Barrels, you should expect something really scary.
Outriders
April 1 | People Can Fly | XSX, PS5, PS4, XBO, PC
Outriders combines the shooter and RPG genres in some unique and engaging ways. At the start of the game, you’ll pick from one of four classes: the time manipulating Trickster, fire-controlling Pyromancer, the seismic-powered Devastator, or the Technomancer, each of whom has a full-featured skill tree. Some have compared the title to live service games like Destiny and The Division, but Outriders also has a style of its own, presenting itself as a grittier alternative to those games.
Persona 5 Strikers
February 23 | Omega Force and P-Studio | PS4, PC, Switch
It’s a tradition at this point for Atlus to spin-off a Persona game into as many other titles as possible. We’ve already seen rhythm and dungeon crawler spin-offs of Persona 5 (and even a Super Smash Bros. cameo from Joker), but this is The Phantom Thieves’ first foray into the hack and slash genre. Gameplay is a mix of the usual Dynasty Warriors combo attacks, but there are also turn-based persona battles as well. And of course, expect plenty of Persona 5’s usual style and flare. 
Phantasy Star Online 2: New Genesis
TBA | Sega | XSX, XBO, PC
Wait, didn’t Phantasy Star Online 2 just come out? Well yes, but only in the West. Japan has been playing the game since 2012, which is why the MMORPG might feel a little dated. New Genesis is a half update-half sequel with updated combat, and for the first time in the series, open world areas. It’s more like the Final Fantasy XIV: A Realm Reborn update instead of a whole new game. The best part is that you’ll be able to transfer over your character from PSO 2 to New Genesis, and like its predecessor, it will be completely free-to-play.
Prince of Persia: The Sands of Time Remake
TBA | Ubisoft | PS4, XBO, PC
The Sands of Time was arguably the best game of the PS2 era, which is why a remake is long overdue. Fan reception regarding the new art style has been mixed, though it certainly does look better than the original 2003 release. But how this remake plays remains to be seen.
While lauded for its tight platforming and time-bending mechanics, The Sands of Time always suffered from lackluster combat. Let’s hope Ubisoft has ironed out all of the kinks with this remake, though.
Originally planned for a January release, Ubisoft recently pushed the game back to March 18, so we’ll have to wait just a little bit longer for the return of the Prince.
Psychonauts 2 
TBA | Double Fine | XSX, PS5, PS4, XBO, PC
Fans have been waiting for a Psychonauts sequel for 15 years now. Fortunately, it looks like Double Fine’s follow up will finally see the light of day in 2021. The first game was praised for its varied levels and puzzles, and Psychonauts 2 will again see Raz delving into the psyches of other characters, with hilarious and frightening results. Raz won’t be completely alone for this journey as Double Fine has announced that he will be joined by a new glowing companion voiced by Jack Black.  
Rainbow Six Quarantine 
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC
Rainbow Six Siege is still one of the most popular multiplayer games on the market years after its release, which is why Ubisoft isn’t looking to get in the way of its own success with Quarantine. While Siege focuses on PvP combat, Quarantine takes its inspiration from that game’s popular limited time Outbreak mode. In this spin-off, teams of three work together to eliminate an alien threat controlled by the AI in dynamic missions. The game won’t be completely independent from Siege though, with at least some of its roster of operators also being playable in Quarantine.
Ratchet & Clank: Rift Apart
June 11 | Insomniac games | PS5
There hasn’t been a bad Ratchet & Clank game yet, and Rift Apart seems poisted to continue that trend. The basic gameplay will be similar to the excellent 2016 reboot, but Insomniac is taking advantage of the power of the PS5’s SSD to introduce instant travel between completely different worlds. From what we’ve seen in gameplay trailer so far, the mechanic is very impressive in action. Equally stunning are the game’s visuals, which will support real-time raytracing and full 4K resolution.
Resident Evil Village 
May 7 | Capcom | XSX, PS5, PC
Resident Evil Village is a direct sequel to Resident Evil 7: Biohazard, but don’t call it Resident Evil 8, as Capcom is emphatic that the focus will be on the mysterious occurrences in a European village and not the larger Resi universe. From the one trailer we’ve seen, we know that Ethan Winters will be returning from the previous game, and this time around he’ll be joined by series regular Chris Redfield. 
Gameplay will again be in first-person, so you should notice quite a few similarities with Resi 7, but with improved graphics and much shorter load times since this will be one of the first major next-gen releases that won’t have a PS4 or Xbox One version.
Scorn
TBA | Ebb Software | XSX, PC
Scorn looks like an absolute nightmare, but in the best possible way. It is, after all, directly inspired by the art of H.R. Giger of Alien fame and Polish painter Zdzisław Beksiński. In Scorn, you play as a skinless humanoid searching for answers in a horrific techno-organic open world. At the very least, it promises to be the most disturbing title of the year.
Shin Megami Tensei V
2021 | Atlus | Switch
While the Persona spin-off series gets most of the attention nowadays, the original Shin Megami Tensei franchise is still going strong, and the latest title in the long-running series should be out worldwide next year.
This is the first Shin Megami Tensei developed using the Unreal Engine 4, so it should look fantastic, but expect similar gameplay to previous titles, including turn-based combat and lots of negotiating with demons to try to get them to join your party.
Super Mario 3D World + Bowser’s Fury on Switch
February 12 | Nintendo | Switch
When it was released in 2013, Super Mario 3D World was easily one of the best Mario games in years, effortlessly combining the 3D movement of newer games in the series with the level design and multiple characters of the original NES games. You could play as Mario, Luigi, Princess Peach, Toad, or Rosalina, and they could each don catsuits that opened up all sorts of new platforming opportunities. But maybe 10 people played it because no one bought the Wii U.
Fortunately, the game received the re-release it deserved this year. Plus you get a whole new campaign called Bowser’s Fury, an interesting twist on the usual Mario level structure that’s worth a playthrough.
S.T.A.L.K.E.R. 2
TBA | GSC Game World | XSX, PC
The original S.T.A.L.K.E.R. games were praised for their horrifying atmosphere, survival horror gameplay, and unique setting in the radioactive Chernobyl zone. Even now, almost 14 years after its release, Shadow of Chernobyl holds up pretty well, even if the graphics are dated.
At this point, we know more about S.T.A.L.K.E.R. 2’s troubled development than the game itself. The title was first announced in 2010, cancelled in 2012, and then revived in 2018. The trailer released in 2020 looks promising though, and Microsoft has announced that the game will be available via Game Pass on release day.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore. 
Warhammer 40,000: Darktide 
TBA | Fatshark | XSX, PC
Fatshark’s previous Warhammer Vermintide games were among the best co-op titles of the last generation, featuring heart-pumping four-player multiplayer action against hordes of rat men. The latest installment, Darktide, has a lot in common with previous Vermintide games, except that the setting has moved to the sci-fi-heavy Warhammer 40,000 universe. Players will control members of the Inquisition, who are sent on a mission to exterminate a heretical cult known as The Admonition. The game will feature the same visceral melee combat as its predecessors, but this time all that killing is done for the glory of the God Emperor. 
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year. 
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MCC Aqua Axolotls Live Commentary!
Hello, as said, I will attempt to write down my thoughts and reactions during the MCC. 
Stream links!!
False: https://www.twitch.tv/falsesymmetry
Ren: https://www.twitch.tv/rendogtv
Grian (yes, he’s streaming): https://www.youtube.com/watch?v=YjkgnEi4t9g
Pearl: https://www.twitch.tv/pearlescentmoon
Updates will come as edits, so be sure to check this again every once in a while if you’re interested or just curious! 
To all fans, please be kind to everyone, no matter the team or who you wish would win. You will only embarrass yourself if you harass others or act immaturely and will gain no brownie points with those you follow and watch.
For now, may the games begin and the best team win!
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Edit 1: Peeps are running a bit late, apparently, Ren is the only one on the team with no aqua colour XD Grian recoloured the headband that Smajor had made for him last stream XD
Andddd, we’re kicking off!!
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Edit 2: The gong makes an appearance!! Also, the story of the gong!! Grian had bought it as a gag for whenever he and Mumbo record! The team loves it!
Countdown has finally started!
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Edit 3: The first game is Skyblockle(?)!! Team ain’t feeling too confident about it, but we’ll see! I think they’ll be okay at this. Gri is reading the instructions and getting nervous XD
From now, everything will be under the cut. Warning, it’s really long.
Oof, wood fell in the lava. They still have more :)) They’re sharing tasks pretty nicely, I have to say, but they keep changing plans. Things will heat up quickly, tho, and I’m glad this game is gonna be out of the way soon.
First death in Skyblockle for the Aqua Axolotls: False! Second: Grian!
Doom is on the horizon XD
Rip, Ren has died too, and Pearl has gotten a couple of kills!! 
And the Axolotls are out!
First gong after a game. Rn we’re all watching the other teams. Dream team is holding up well. Techno’s team is out too. Last bid!
Endgame: Pearl has won the most coins, team is a bit disappointing by last place.
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Edit 4: They have the Uno Reserve card as they were the worst team. 
Game: Bingo but Fast!
Gri is reading the instructions again. Someone in Pearl’s stream is watching 25 streams holy dandelions.
The team is again sharing tasks. This is pretty speedy!
Hearing Gri lament how speedy it all is is so funny. Also, they’re all like headless chickens and a lot more disorganized now. Poor team.
Endgame: Ren’s sweating in unspeakable places lol, but they’re not last anymore!
Pearl’s game just crashed, oh goodness.She’s back in, wooo!
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Edit 5: Game: Battle box!
Gri is going for the middle. Pearl got so many kills!
First round won!!
Second round lost!
Third round won!!
Ren’s having a hard time breathing, and I gotta say same! 4th place rn.
Game was paused to stop the animations of the NPCs and we got another gong! we chilling for a few mins lol.
WE’RE ON AGAINST THE DREAM TEAM. Aww, the game needs to be reset or smt. 
Oh wow, draw for every team. Fourth round was skipped.
Fifth round - uh SERVER CRASHED
Wowie, the map looks really strange without the resource pack.
First hiccup in 7 event, dang. 
Starting again. Resource pack might no re-appear again. And now I’m laggy, lol
Round 1: lost!
Round 2: won! Gri with the tnt :D
Round 3: lost! tnt did not work this time
Round 4: unknown due to lag, oof.
Round 5: lost
Round 6: unknown 
Round 7: unknown
Round 8: unknown
Round 9: unknown (prob lost)
Place: Last.
Everyone’s laggy, including me lol.
The viewers are being encouraging, which is really great and wholesome!
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Edit 6: Game: Big Sales at Build Market!
Team is confident about this one, wooo!!
Grian ended up in plants lol. Ughhh, diorate. Communication is key, and it’s very well done!!
They’re building fast and getting resources pretty fast, that’s good.
Grian listing what they need is *chef kiss* False being alert is *hearteyes* and the chats are the real mvps 
Endgame: Place 7. It was pretty intense indeed.
Break time!
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Edit 7: Audience takeover!! Pearl wants Rocket Spleef, so does Techno. Dream wants Hole in the Wall.
Game: Rocket Spleef!!
Grian’s reading instructions :))) 
This will be intense as all heck. Countdown has stopped, huh.
Oof, apparently it was supposed to be Hole in the Wall, but can’t change. Gri’s prob not gonna have as great of a time as I’d hopped :P
Round 1: Rainbow map, False is out! :o The very first time! Team’s out right before tnt time! Place 6, nice.
Round 2: Uhh, Atoms map?? Grian and Pearl are struggling. Pearl’s out! Gri’s out! Ren’s out! False’s still going.
Round 3: Grian’s finally got the rocket jump. Jump and then launch :D Or maybe not XD Tnt time! Pearl is waiting down at the bottom. She fell, oof. Grian’s having cramps in his hand and, in his words, he’s ‘a goner.’
Endgame: False’s the master of Rocket Spleef! And place 6! Team really enjoyed it, I’m so glad :D
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Edit 8: Team’s hoping for Ace Race, and it looks like it might be!
Game: Ace Race!
Grian is narrating for all of us, nice! “This is totally Sonic!” he says!
“’Your first time will probably suck’. Yeah, that’s been happening about the entire time!” lmao
Omg, the map is so cool!! Def a fan favourite!! The entire team is having so much fun yesss
All of them are really doing good, Grian and False are placing good.
“Techno, get outta my way!!” -  Gri, and I have to say, mood.
Grian got place 15! Right behind Techno, nice!!
Pearl is 32!
Ren is 35?
False is somewhere behind Gri, but way before Pearl.
Endgame: Everyone had one heck of a time and now they’re trying to find out how to make it in Vanilla Minecraft XD
Place: 9 
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Edit 9: They dunked the Lime Llamas XDD
Game: Sands of Time
Oof, this one’s gonna be a maker or a breaker.
Oh goodness, they have no one watching the time D:
They’re banking coins, thankfully. 
Oh no, Pearl!! Sand is needed. Grian to the rescue!
Phew, three sand left, thank you Pearl for topping up!!
Intense, gosh, i’m really nervous about the sand!!
Oof, Pearl’s stream froze. It ended, oh no. Actually, it might just be me that has enormous lag (not smt new lol). 
There we go, slow but it’s something.
The sand!! Aww man, right as Pearl got the sand!! They’re out! At least they banked a lot of their coins.
Endgame: We got a nice gong. Place: 5! Overall place: 9!
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Edit 10: My wi-fi is beating me up with a stick, and it’s unrelenting. Lag is my life now.
Last game: Hole in the Wall
Ren’s gonna have a bad time XD
Round 1: Pearl’s fallen, from what my laggy video will show me. Gri as well. They’re out!
Round 2: Pearl’s still alive, woo!! Glitched right through one, so cool XD
Round 3: lag.
Endgame: Ren’s raging, Grian is really amused by that XD Nice game!! 
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Edit 11:
Overall place: 9
Time for the final battle!! Gong! Ren wants the gong as stream sound effect :D
Green Guardians vs Orange Ocelots! 
Grian supports Techno bc Techno said he liked him lmao!! The others are Green. 
Also fun fact: Grian could coach a match of dodge ball!
Round 1: Green wins!
Round 2: Orange wins!! Techno’s taking them out!
Round 3: Orange wins!
Round 4: Orange wins!
Grian: “It’s like one of those anime moments!”
Round 5: Green wins!
(Gri went off holy heck)
Congrats to the Green Guardians!!  
Last edit of the night!
That was extremely fun to watch!! The lag and my own wi-fi made it a bit irritating at times, esp since I had to split my focus, but it was pretty good nonetheless.
It’s really sad that the Championship itself lagged so much, I have a feeling it left both a lot of viewers and players feeling frustrated as well. 
However, the new mini game was lots of fun and I have a feeling we’ll be seeing it a lot in the future. I really hope we will.
The team was really good, they managed to coordinate very well, but like many groups who’ve just started working together for the first time, there were times where they could’ve slowed down a bit and reconsidered their plans. Still, the important bit was that they all had a great time together.
Overall, I really hope Grian and Pearl will participate again, even if not on the same teams. I also hope that there will be more Hermitcraft members joining in, even if only for one Championship. I had tons of fun writing this as well, but I think I’ll switch back to occasional posts about amusing things that happen during the games, as it really took a lot of my attention from the mcc itself.
Hope whoever kept up with me or reads this later enjoyed/enjoys this. I’m off to bed now, I’m sleepy and I’ll prob wake up, read through this, and find 10 million little mistakes that I’ll die over. Future me, I deeply apologize, but, uhhhh, no regrets!!
Starstress out!
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prismparty · 5 years
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Happy New Year! 🎆
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2019 was a wild ride, but it was also transformative for us at Prism. Though we've only been online a couple months, we've grown a lot as a community in that time and, as we move into the new decade, I wanted to give a bit of a recap on what's been going on and an update for what's planned going forward:
On Survival:
🗺Survival has kept the same world size since the server's launch months ago and, while there's still plenty of space left to explore in the world, it's starting to feel just a little cramped. Some of you may have noticed generated terrain past the current border on the server worldmap. This isn't an oddity; we'll be expanding the border to 20k before too long! This is exciting for a couple of reasons... One, this expansion will almost double the current area of the world and, two will give you guys access to previously inaccessible biomes! Mesa, anyone? As a slight QoL update, too, we've updated the old (and kinda ugly) Dynmap URL to something easier to remember. We'll be discontinuing the old URL after the expansion. So, if you want to start using the new URL, you can find it on our Discord!
By the end of the next decade, maybe we'll have expanded the map another 5k blocks...? Just kidding. 😉
On Creative:
🌈On Christmas day we opened up the Creative server for paid-donors to preview. There are still some bugs that need fixing, but the server is gearing up for a public release and we can't wait! We'll be opening it up before too long which is a good thing considering the next point...
On lag:
📈While server performance is, for the most part, pretty good it's no secret that there are occasional moments of lag when player counts start to rise. With the average online-player count starting to rise, this problem, unfortunately, has only gotten worse. We've done as much as we can to mitigate lag on the server, but there's only so much we can do with the performance issues of 1.14. It's not all bad news, though; we have an upgrade scheduled for the server sometime in January which should eliminate much of the lag issues we've been facing. I can't give too many details on this yet, but stay tuned: we'll keep you updated!
On sales:
⛄We ended 2019 with our holiday party, which included things like the candy-themed hub and Christmas sale. Now that the year is over, we've been putting things back to how they were, but it sure is sad to see it all go! With the conclusion of the Christmas sale, all those who have obtained the Quartz rank for free during the sale will have their rank switched back to Pebble. We hope you all enjoyed the holiday festivities, and thank you all for participating!
In the future:
🕙We have more planned for Prism Party aside from just Survival and Creative. While it's still far-off before we can introduce new servers, we'd love to hear your feedback on what sort of gamemodes seem most fun to you!
Thanks to everyone who has supported and played on Prism! Our community is full of wonderful and creative people, and we appreciate every one of you! We hope you've all had a wonderful new year and a start to a new decade!
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europeanguy · 5 years
Text
Gotta Gogh [Part 5.2: From Cordonia]
Pairing: Nadia x Maxwell
Words: 2.3k
Tags/Warnings: Canon Divergence, Crossovers, time skips and POV changes, cheesy lines and a sprinkle of angst… maybe
Your brother is the Duke, he manages the duchy of Ramsford and the estate, he has people relying on him and people who trust him, he makes sure that House Beaumonts’ legacy doesn’t go up in flames – where do you fit in?
Where do I fit in?
The limo hits some bumps in the road, and Maxwell hits his head on something weirdly shaped. He comes to a few seconds later, realizing he’s been dozing off on his brother’s shoulder. Bertrand isn’t too fussed, he’s too busy reading something on his iPad. How Bertrand could read in a moving vehicle, he will never understand. He switches it off, uttering something about ‘needing coffee and do you want some?’. But Maxwell knows that his older brother is just being gentle on him, too gentle that it makes his mind race thinking about the worst possible case scenarios. Could all of Ramsford have burned down? Did anyone they know die? Did he get somebody pregnant?
Or maybe it’s just because Bertrand had found him with semi-wet clothes and damp, red, eyes – this sad, sad being that entered through the doors of their house in the capital.
Maxwell shakes his head no to the coffee, then shoves a hand in his pocket to make sure its still there. He traces its rounded edges, feeling its carvings press indents into his skin. And it’s a little bit comforting. He takes it out and looks at this cartoony miniature of the Eiffel Tower, bronze, with “Paris” written across the length of it in big bold words.
He and Nadia had laughed at the tackiness of it all. And yet they wore matching t-shirts proudly saying “Bonjour!”.
So, she bought one of the pocket-sized Eiffel Towers when he wasn’t looking.
Maxwell rolls his shoulders and straightens up, getting stiff in the seats. Bertrand preferred the limo when traveling to Ramsford because of that much needed leg-room, but the carpets and the plush seats made Maxwell feel like the air is being crushed out of the space. Bertrand clears his throat and scoots near the mini-fridge, looking for the cold-brew cans they kept stocked in there with the champagne.
They weren’t going to talk about it.
It must be dragging close to 10 am by now since they left at dawn, and Nadia’s probably already in New York. He can sleep away the rest of the day, judging by how nicely Bertrand has been treating him.
The thing is, Nadia knew him well enough to know that he wouldn’t keep his promise. And so Maxwell found out through the other students living on her floor – Nadia left the day before. Her door was unlocked, the room left empty except for the furniture that came with it. And then he found it, the mini Eiffel Tower miniature, on the bed. He didn’t know if he wanted to cry or laugh as he picked it up. Nadia knew he thought the touristy trinkets were ugly.
What Maxwell realized in Paris is that he’s kind of really fucked. That Nadia is extraordinary, and he loves her.
“We’re almost here.” Bertrand says, sipping his coffee. He grimaces lightly, no wonder in need of a real cup soon. Maxwell nods, knowing that it’s a prompt for him to fix himself before meeting with the main house’s staff.
The limo turns down the road that leads to the vast manor he grew up in. The driveway is long and lined with trees, much like the main palace. He has time to brush back his hair – still feeling weird about its shortness – straighten his clothes, and rub the sleep away from his eyes.
After exchanging a polite welcome with the main house staff, Maxwell has disappeared off to his room in no time – and without any complaints from Bertrand at all, who simply asked him to be present at dinner at six. He tosses off his jacket and toes off his shoes, throwing himself on the bed face-down. His mother would always scold him about wearing outside clothes to bed. Maxwell squeezes his eyes shut, waiting for sleep to come – but it doesn’t.
Nadia never did say anything about not calling.
-
Nadia taps the metal ferrule of her brush repeatedly against the paint thinner can’s brim, shaking off the excess. She’s not sure how much time she’s sat there staring at the painting that never seems to be finished.
Back in New York, and she’s literally watching paint dry.
Sighing, she takes the brush again and scrapes it on the drying blob of blue paint, hardly picking up any pigment at first but eventually it gives and seeps through the strands, bright and blue. Blue.
Stop. Have a break. Nadia decides to leave the brush on the container beside the easel and stands up, feeling the strain on her back and her legs as she stretches. Quickly, Nadia opens her window to let the paint and thinner fumes out – she always forgets to, which is why she’s convinced that someday she would inhale too much and just drop dead. Then she cleans up all the candy wrappers (Gran will find out soon enough that she ate all the decorations for the gingerbread house), turns off the lights, and finally collapses on her bed, limbs splayed out – and she sighs, letting her eyes close.
It’s illogical how she hasn’t been able to sleep yet after spending a long-haul flight watching all the romcom movies available and crying. Crying is exhausting. Turns out dramatic airport goodbyes were just for movie screens – and thank god for that. A sharp pang of guilt shoots through her for lying to Maxwell. But he’s stubborn, and Nadia knew he would still try to see her off anyway.
She rolls over and sniffs the soothing smell of fresh sheets, the same old brand of detergent that her grandma always used. Their grandparents’ apartment in New York is small, but it had just enough space for the four of them for when she and Kai visited over the break. It had a small balcony for an herb garden that only their Grandpa cared for. From outside, the light pollution of the city gives casts a bluish glow in tall shadows across her room. It’s closing in on five in the morning, the sunrise late in mid-December but she can see the faint colors of dawn starting to show in the sky.
Her phone rings underneath a pillow somewhere, its muffled sounds making her heart race the longer she leaves it. Her restraint snaps, and she jumps off her bed to rummage through her room for the damned phone. Finally, she finds it underneath an orange throw pillow. She tosses the pillow away and reads the caller ID.
-
You’re not being silly, Maxwell. All this pressure and expectations, they’re insane and being compared to your brother must hurt.
Maxwell picks at his cufflinks – gold with a monogrammed MB. Bertrand hadn’t mentioned that the six pm dinner would be with a fund manager, an estate agent, and the way too slick and smart Chief of Staff; essentially Bertrand’s right-hand man and the one he would sort of replace in the near future. He wouldn’t be taken off the payroll, of course, but he had always been critical of Maxwell and his lack of involvement in estate issues. They all formally wait in line to shake hands with the Duke and his brother.
But I know your brother loves you, and he’s proud of you and all of your achievements.
It still scares Maxwell how charming his brother could be. He lags behind Bertrand and watches him exchange fond greetings with their company. Bertrand turns towards Maxwell and beckons him towards them. His heart swells when Bertrand pats his back reassuringly as he shakes their hands.
He fits here. Right?
I know what it’s like to not feel accepted or competent – but Maxwell, this is your purpose.
Maxwell doesn’t try to dazzle them with whatever he learned that semester, it would be fruitless since these people have been doing this long enough to differentiate the fluff from substance. Instead he sits quietly for once, listening and trying to absorb as much as he could – to no avail. All he can think of was that call.
You’re amazing, intelligent, and caring, and you deserve much more praise. Your brother understands this more than anyone.
You’re starting to sound like my mother and it’s scaring me.
Why do you always joke?
But she laughed. Her laugh sounded like music to his ears, even though it was in bad quality, crackling audio over a phone. Maxwell is broken out of his trance when the first course is served. Bertrand could tell he’s still completely distracted – although thankfully not as miserable as when he had found him.
I can’t handle it, it’s getting too emotional. He reaches into his pocket again to feel the little Eiffel Tower. I didn’t know how I was supposed to let you go.
That’s why I made that decision for you.
Bertrand and the others launch into a deep conversation about estate issues. Maxwell picks at his food, focusing more on the sound of the clatter of silverware against china. Has it really been one whole semester?
Yeah. It was way too quick. I used to wonder a lot if coming to Cordonia was some huge mistake. Since, you know, I didn’t exactly fit in,
He’s not entirely sure that he fits in here too. He tries, he really does. And he wants to help Bertrand who seemed like he aged ten years from all the stress of being a duke.
But Maxwell liked to think of him and Nadia as pieces of the puzzle that come from two different boxes. They had somehow found each other and clicked perfectly. It’s nonsensical, but it happened. It’s where he fits in.
Then I met you and all that went out the window. I was right where I was supposed to be.
Maxwell keeps replaying that part in his head. He took a moment to answer, willed the seconds to slow down.
He remembered everything, it pressed at him, insistent and waiting.
I love you, Nadia.
Nadia yawned softly on the other line, and then all he could hear after that was her faint breathing. Maxwell is brought back to the present, and he closes his eyes to imagine her face under the soft yellow glow of the streetlamps in Paris – wondering what if.
End
.
.
.
.
EPILOGUE
Maxwell steps outside the limo in some street that he vaguely remembers – he could only hope it’s the right one. He tells his driver to come back in a while and smooths down his black button-down shirt, the begins to walk up the strangely quiet street. Well, relatively quiet compared to the rest of New York.
He needed this peace after what just happened, waking up with his mouth feeling like it was stuffed with cotton and a pounding headache. As the one morning person in the group, of course he’s the first to wake up – even though it’s already way past the afternoon. The boys back at their suite sleepily complained about all the noise he made while in the shower.
Ha! “Noise”. Excuse you, I was singing.
After Liam disappeared with the waitress, the rest of the boys decided to fuck off and blow some cash away at the nearest high-end club they could find. He doesn’t remember how they ended up at some rooftop party full of hipsters and catching wind of a familiar name in their conversations. Some rising star in the art world. An art show in Brooklyn. Here’s the address.
-
“Nadia! Hey!”
Nadia turns and spots her cousin, Kai, among the crowd. She quickly excuses herself to pass through all the people – it’s still crazy to think about just how much her work blew up.
“You made it!” She envelops Kai in a tight hug, and holds her at arm’s length. “So? What do you think?”
Kai scans the room with an appreciative look on her face. “Are you kidding? This is insane. I’m so proud of you.”
“Not the show!” Nadia gestures at herself. “Do I look okay?”
Kai laughs. “You look like an artist with a popping art show and not to mention a fat bank account after all this.”
“What?”
“She’s saying you look fine and that we promise to step in once you start unironically wearing… berets.” Damien suddenly claps a reassuring hand on Nadia’s shoulder, holding a drink on the other. His wrinkles his nose at someone who passes by wearing a bejeweled beret.
“You’re so judgmental!” Kai stifles a laugh with her hand.
Damien shrugs and takes a gulp from his drink. “So, who do I have to beat up this time?”
“Ugh, stop it.” Nadia rolls her eyes, but smiles fondly at Damien’s over-protectiveness. “His name is Steve and you guys have to promise me that you’ll be nice.”
Kai nods. “That’s mostly directed towards you, Damien.”
“I’ll be nice, alright.” Damien frowns. “I’m just saying- it’s weird that he’s an investment banker who also happens to be a baker, volunteers at animal shelters, and his name is Steve.”
“What do you have against Steves?” Nadia laughs.
“Yeah! Steves are generally nicer than Damiens!” Kai shares a conspiratorial smile with Nadia.
Damien downs the rest of his drink. “I didn’t ask to be ganged up on like this.”
Nadia’s phone rings and her whole face lights up. “Uh oh, I think he’s outside but he’s not sure which one it is.”
Kai shoots Damien a be nice glare as Nadia excuses herself to go to the entrance. Her heart pounds with excitement as she walks. A cold gust of wind greets her as she pushes open the door, and comes face to face with – Maxwell Beaumont.
She feels like all the air has been knocked out of her lungs as Maxwell looks back at her, shocked.
“…hi.”
FACTS THAT ARE DECIDEDLY NOT FUN BECAUSE THESE ARE JUST DISGUISED AUTHOR’S NOTES also I am sad
-        So it ended! FINALLY!
-        No joke it was so difficult to end this series despite it only having a few chapters. It went through rewrites upon rewrites and even me deleting a WHOLE alternate ending wherein Nadia doesn’t leave early.
-        They don’t end up together in both endings but I have greatly considered just throwing all my plans out the window and have Maxwell follow Nadia to New York. Ah… now wouldn’t that be nice.
-        Nadia literally slept on Maxwell lolol get it
-        If anyone would want to see the draft of the alternate ending I can drop you the google docs link.
-        The epilogue happens on the first chapter of both books where they’re BOTH in New York; Nadia has her art exhibit, and the TRR boys are at the “bachelor” party. Again, I changed what happened in each bc… I can.
 -        Big thanks to @pixieferry who motivated me endlessly to write and her unwavering support, and to @littlecrookedheart for basically greasing the stuck gears (this is a weird phrase) in my brain that finally got me to writing this ending, I appreciate all her help (even the kill someone and Andy cameo suggestions)
- Thank you also to everyone who stuck by this story. I’m so so so happy that I finished it, and I’m so grateful for your patience. This is the first and last fic I will post on this account because I made a separate blog for fics (that’s pretty empty as of now).
tag list: @littlecrookedheart, @femmeshep, @brightpinkpeppercorn, @zaffrenotes, @teamtomsato, @pixieferry
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josephmoulton-blog · 6 years
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i wanna start a switch online arguement
Before i go ahead i just want to mention that i do not hate the service, and i believe nintendo will eventually fix their mistakes. And here, have some old eshop music while you read because its calm and relaxing.
People have been complaining about the Nintendo Switch Online, and mostly using the price for an arguement... yes, it is cheaper than the other two but it's not even really about the price that pisses people off, its how the service was executed. Since March 3rd of 2017, the services have been free (thats like 18 months) and the service worked fine, not fantastic unless you had a lan cable probably, but it worked fine, and there wasn't a whole lot of complaints that I've heard about it. Now for the people who didn't see the very first stream showcasing the Switch, upcoming games, etc, you may not have known that Nintendo was planning to put out an online service (originally last year around this time too) and for a little while it was supposed to be free, nobody really expected that it was going to be postponed at first, but in a way, it was a gift for the people who knew that this was happening. Now... do you see the problem? Or do I just suck at writing? Anyway, what im getting at is that after Nintendo postponed the Switch Online service, I doubt everybody knew about it in the first place, and then when the service launched, or was properly announced via youtube days before the service launched, people were suprised in a negative way. But this is just what i think, and people may have a different opinion on why they don't like the online service, so now im going to tackle other reasons. Next reason, features. I'm going to be honest, Switch Online has 5 "major features" that even I was complaining about.
First, online service, there isn't much to say about this one, except that its no different from when it was free (my experience at the very least).
Next, cloud saves, one of the strongest reasons to get Nintendo Switch Online.... unless you own only Dead Cells... Splatoon 2.... Pokemon lets go... Dark Souls.... and probably more games to come because they just straight up don't support cloud saves. And Nintendo's reasoning for that is because people could use those cloud saves like how people use the Create Save Point feature in the virtual console when playing a retro game on Wii U or 3ds. To me, that sort of makes sense? I guess? But consider the fact the people who hack, cheat, use PK Hex, etc. exist, and people are always showing those types videos of that on youtube anyway.
Next, NES library. I was definetly skeptical, but at the same time excited for this feature... skeptical because "just nes games? Really?" to "oh hey they're going to be putting out more as times goes on! Im down!" And in the end I actually like it very much, there's tons of games that i havent played on the nes, and frankly, I can't wait to play them all! And who's to say nintendo won't put out SNES or N64 games in the future? I guess only time will tell. Also this feature supports online play. Modders on PC with emulators have dipped their toes into this before, but I don't ever remember this being fully realized, especially from Nintendo even, and it's pretty cool except for when the games lag sometimes, more notably when playing online with friends... I hope Nintendo fixes these issues soon! Also with this feature you can only play offline for up to 7 days which isn't really a problem to me because why would you get Switch Online if you're not around internet often?
Next, deals. There really isnt much to say about this, its just discounts on games and again, not much to actually complain about.
Last one, the smartphone app. Definetly the worst part of the nintendo switch online package. I'm going to just focus on the 3 flaws I can come up with so here they are:
1. You need to have a smartphone (I know lots of people have a smartphone these days, but that doesn't mean everybody can afford one. Also its kinda makes either the Switch or your Phone another device you have to remember to charge, but now that I think about it that's not even really a valid arguement... probably.).
2. It is your "only" way to do voice chat with the Nintendo Switch. Unless you want to talk to strangers via Nintendo Switch app, chances are you're most likely to use something like Skype or Discord instead.
3. Crappy voice quality. I've used the Switch Online to voice chat with a buddy once, and it wasn't that bad, but i've heard complaints on the web that other people had bad voice quality, so it's on the list.
This is all i could come up with about the Nintendo Online service so far, and I'd love to hear any feedback to see more views on this subject.
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Text
Tuesday, June 12, 2018
post #155
main points:
- bottle necked by a bunch of build errors
- lunch with tiana
- more bottlenecks with build issues
- got a new workstation
- melee / config workstation
- dinner with damien
- mob psycho 100 binge
- fortnite for a single game and then... 
- power went out
today i:
- woke up at 8:15am. my fortnite installation had finished overnight so i launched the game this morning just to try it. it actually wasn’t too bad. a lot better than on my mac :D
- took an uber to work. bumped into damien and sarthak at breakfast and had some food with them/chatting with them
- got to my desk and began working around 10am. i basically struggled all morning with build errors. build errors on iOS (continued from yesterday) and build errors on my desktop. part of the issue was cause the iOS builds took 30+ minutes on my laptop...
- took a break and grabbed lunch with tiana at 12pm in 1000. we caught up/chatted about what the past few weeks have been like since i haven’t talked to her much since BU. we ate until like 1pm
- then i went back to work. i struggled with my builds but i submitted my two PRs from yesterday. i didn’t realize that after they were approved, i had to submit them. i also accidentally messed up my third PR while trying to do like a hard reset approach, similar to “git reset --hard”. i ended up deleting the PR... so i gotta fix that. but i was still having build issues on iOS, and testing out minor changes took 30+ minutes just to see if they’d work
- my mentor helped order me a mac pro workstation so that i can get past these builds faster. he put in an order in the morning and around 4pm in the afternoon, i got it
i spent about an hour doing some config/setup and then took a break to play melee from 5:30pm-6:30pm. 
- went downstairs to grab dinner and bumped into damien. the food was really really good (some zesty cod/fish). i took some more to go and then we ubered back home
- got back around 7:20pm. i watched the E3 invitational of the new smash 5 for switch while i ate the to go packed cod/fish. the new game’s called smash ultimate. i watched a bit of gameplay from zero vs mkleo and the character roster thing
https://www.youtube.com/watch?v=L93H7YC-83o
then watched a bunch of mob psycho 100 episodes. i binged a bunch of episodes from S1E7 to S1E11
- around 9:30pm i hopped onto a game of fortnite with jwoos. he downloaded it on the switch (which was also just released today at E3). i tried it out on my macbook with bootcamp. it runs so much smoother.... but i was also getting lag spikes like crazy, getting 800-900 ping randomly
- i ended up dying in the storm... LOL. and jwoos made it. i spectated him for like two minutes and then the power went out...
it was kind of scary cause outside my window, it went pitch black. the neighborhood usually has lights and stuff so it kind of felt like a zombie apocalypse movie for a hot sec
i hung out in the living room with damien and our other airbnb guest. we ended up talking a bit about our intern interview process and then transitioned to computer ethics. machine learning algorithms, what’s right and what’s wrong, and it was a really fun discussion. we also talked about space and stuff, with voyager 1 and voyager 2 cause damien knew some cool stuff about how voyager 2 worked. the power was out from 9:53pm to 11:13pm. so it was pretty chill, we were chatting until like 11:40pm. i went back to my room and demonstrated the “how much is 1billion dollars” live demo to damien real quick and then went to shower
- except the shower didn’t have any hot water. so i was like yolo and decided to just put on my PJs. i came back downstairs and talked with the host. she said maybe check the heating thing. i checked it and it had this red wrench icon. so i hit the reset button and then it came back on. so i’m guessing that’s why it didn’t work. rip. oh well
i’m typing this at 12:16am. gonna go to sleep now
peace
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ask-beacons-finest · 7 years
Text
Transcript of Match 3
(Team SLAM and Team PAGE are owned by @stutteringtony and @thepastyman respectively, sorry for it being so late I had to rewrite the entire thing because my COMPUTER DECIDED IT DIDN’T WANT TO KEEP IT SAVED)
“Ladies and gentlemen,” The AI’s face popped up onto the screens of the arena, quickly launching the crowds to their feet, “Are we ready for the third match? Well, let’s jump right into it! Bring those teams up to the arena!”
“Hmm,” Adderin stepped up from his seat with a grunt indicating his age, and slowly stepped towards the glass overlooking the arena, “It appears the next match is between you and I, Winter.” “It appears so,” Winter lets out a small chuckle, “Shall we make a bet just as our younger colleagues have?” “Well, that depends,” Adderin’s eyes glanced over to Winter, their slitted pupils glaring down at her, “Would you like to lose?”
The crowds cheered and chanted the names of their favored team as the plates at the opposite ends of the arena raised up to the floor. With each team standing tall on their respective plate.
“First off,” The AI cheerfully struck a pose, “Can team SLAM introduce themselves to the crowd!”
The called team stepped forward. The leader, Satomi Sakurai, raised up a respectful hand and quickly turned back to her team to begin explaining a game plan. The second member stood on one leg, tapping the tips of his toes to the ground as he looked around the crowd, paying only half attention to his leader until she strictly calls for his attention, which he gives after sheepishly apologizing. The third member gives nervous glances from his leader over to the other team, as well as throughout the crowd, his nerves seemingly getting so bad he begins to shake in his boots. The fourth member takes note of this and slaps the back of the third, giving off a reassuring smile and a thumbs up, both him and the third member turn their attention to their leader, who continues the plan. There are three weapons in front of them floating along the magnetic plates.
“Only three weapons,” Winter questions, her voices giving off a tint of superiority, “And one of them is shaking in his boots. Adderin do you truly expect them to hold up to Atlassian power?” “Do not doubt them,” Adderin slammed his cane onto the floor, startling Sun who was standing off to the side daydreaming, “They have proven themselves enough to stand as your team’s equal, no? Just watch child, allow me to show you the crop of Vacuo.” “So uhhh,” Sun awkwardly enters the conversation, “I’m guessing Weiss is sitting this one out eh?”
“What wonderful introductions, watch out Team PAGE! It looks like SLAM is cracking down on a plan! But,” The AI gave a smug smile, “We’ve all seen plans fail before, just look at Professor Belladonna’s new sense of fashion!” The AI relished the laughter of the crowd before leaning to the side as if being whisper too, “Oh? She’s not even here,” The AI pouted and shrugged, “Fine then, no fun she is I suppose. Team PAGE, please introduce yourselves to the crowd!”
“Maybe Weiss was right, no humor in AI” “Ahh, Blake,” Jaune pulls his leg off the desk, putting his comics away, “You’ve made it back. Did things go well with our old friend?” “She’s fine,” Blake takes her seat, ushering Penny to do the same, “Still as grumpy and obsessed with that monster as ever.” “Well,” Ren gave off a sad smile, as he also misses their friend incredibly, “Thankfully you’re back just in time for the match.” “Oh,” Penny’s sad look immediately dissolved as she clapped and looked on, “Excellent!” “Alright, watch what you say,” Jaune yawned and reached over to put his hand on a switch, “Ten seconds and we’re loud.”
Team PAGE took their cue and stepped forward. The leader, Paige Kingsland, gave off a wave to the crowd with a genuine smile; her eyes, however, are not removing themselves from her opponents. The second gives off a wave as well, laughing and cheering back with the crowds, worrying considerably less about his opponents than his leader, or his remaining teammates for that matter, with his focus almost solely on the crowd. The third member stood tall beside his team, watching his weapon float ahead of him as the crowds cheered on, with a quick shift of his arm he covers the Schnee family insignia pinned to his coat. Meanwhile, the fourth member paces back and forth, and despite being the shortest of the team her wild longing for the soon to start battle could be felt by the crowd. Four weapons float before them.
“Hey wait a minute,” Sun narrows his eyes, scooping his hands around them in an attempt to see better, “Is that what I think it is on that kid’s coat?” “Yes, we’re cousins, hardly though due to Weiss and I’s father and his tearing our mother from her relatives,” Winter nodded without casting so much as a look upon Sun, “You saw the publications of the teams, did you not recognize the name?” “Well uhh,” Sun rubbed the back of his head, “I read my teams’.” “Oh for the love of,” Winter sighed into her hand, rubbing her eyes, “Why did I expect any different from you?”
“Ladies and gentlemen, boys and girls,” The AI’s face disappeared as the teams and their bars of aura took her place on the screens, “It’s time for match number three! Begin!”
Satomi Sakurai stood still as her team rushed around her grabbing their weapons and equipping themselves as fast as they could, she spins and stomps irritably through to the front of the group, holding out her arm for a moment before pulling it back to her side, nodding and speaking quietly to herself. Landon Winston, the second member of SLAM slips his fingers through into his pair of brass knuckles, giving each a kiss before smashing them together, pumping himself up and getting his heart beating. The third, Alan Quils grabs hold of two balls, giving them a simple juggle before nodding before breathing confidence in himself, with a smile he spins one of the balls upon his finger. The fourth member walks up to a fair sized contraption that fits nicely onto his back, but in a quick mechanical motion the device splits and travels down to his forearms and calves, he gives off a quick smirk and brushes his knuckles against his nose while glaring down the arena floor.
“That’s...” “Atlas tech,” Adderin casually finishes Winter’s question, who stands with her mouth agape in shock, “Or something resembling the very weapon of your sister’s beloved teammate? You know, Team RWBY’s fame has spread far and wide since the incident ten years ago.” “Plus,” Sun added, a smile as he watched the teams frantically grab hold of their weaponry, “With Ruby and Yang traveling so much and so far, I suppose it isn’t too wild to say that they’ve been inspiring people left and right to become huntsmen. I know some of my kids have told stories of a red-hooded silent type and beautiful blond saving their village from grimm or bandits. Only that beautiful blond may just be myse-” “That’s Atlas design,” Winter cuts Sun off with a tone of amazement and tinged with anger, leaving him to sulk, “How dare you! How /did/ you!?” “Hmph,” Adderin took his snake eyes back to the match, “What was that about Weiss being the most secretive?” 
Paige Kingsland watches over her team intently as they quickly equip themselves, making sure to give last-minute tactics before picking up her own weapon, an old yet well-maintained greatsword that appears to have no special abilities, but will hurt nonetheless. The second member, Adrian Brine gripped hold of a spearhead that extended into a full-length harpoon with a flick of his wrist, an intricate circular tablet hooks neatly onto his forearm, he retracts the harpoon back into its spearhead form and hooks the bottom end into apart of the tablet, he then looks onward to his leader. The third, George Schnee, steps up to a seemingly standard Atlassian Rifle, but upon grabbing it the rifle itself expands into a more complex version of itself, he loads a clip and barrels the round, ready for the fight to come. The fourth of Team PAGE, Elizabet Meadows, slides her fingers into her own pair of knuckle dusters, giving off a disgusted look when her opponent of the same weapon gives off a wink and nearly charges down the arena before being caught by George’s hand on the straps of her overalls.
“Weird isn’t it,” Jaune’s question bounds off the walls of the Coliseum, “How many students pick brass knuckles for weapons.” “They’re simple,” Ren adds, “Effective too. So that’s all that matters, yes?” “Not much pizazz to them thought,” Blake adds a final comment, gaining two disrespectful looks towards the announcer’s box.
Team SLAM made the first move, with Landon and Marcos rushing forward as the latter fires several shots from his gauntlets. Satomi and Alan rushed in after a moment’s wait, lagging about half a dozen feet behind their teammates.
“Here they come,” Elizabet of Team PAGE smiles and charges forward, “Let’s do this!” “George,” Paige grips hold of her sword and preps herself for launch, “Shoot me.” “Understood,” With that, George lifted two fingers and pointed them abrubtly to the ground beneath his leader’s feet. A large black glyph appears and after spinning into place launches Paige into the air.
There was little time for George to react to the blast from Marcos’s gauntlets and jumped backwards as his aura sparked. He quickly raised his rifle and began to fire down the arena grounds, hitting several shots into Marco’s abdomen, whose aura drains as a result. All the while Adrian Brine takes hold of his weapon, throwing the spearhead down and it transforms midflight into its harpoon form, a multicolored twine attached to the bottom from the circular tablet on his wrist, this causes Marcos to jump out of the way in a hurry, only to be shocked as the harpoon changes directions towards him, with Adrian pulling along the string with a smirk.
“So,” Landon cockily jokes as he dodges a blow from Elizabet, “How about we share a couch down there when the match is over? You can congratulate me on my win.” “If your face isn’t hideous when I’m done bashing it,” Elizabet dodges a strike herself, and quickly lands a surprise hook to Landon’s cheek, causing him to stumble back and shake his head, “I’ll consider it.” “Oooh, you’re getting my heart pumping,” Landon smirked, spitting to the ground, “That’s a bad idea.”
Slightly further back Alan and Satomi are stopped in their tracks and forced to jump back as Paige slams down onto the earth from the air, smashing it with her heavy blade. She stands slowly and preps herself against her opponents. “I suspect you both have a trick,” Paige slowly eyes back and forth between her two adversaries, “No weapon, and a very unreasonable weapon. Well, I’m sorry to cut you down.” “Oh trust me,” Satomi raises her fists and pushes a foot back into a fighting stance, “We’re both full of surprises.” “Y-yeah,” Alan nervously grips hold of one of the heavy balls that are his weapons, his hand slowly enveloping it and he begins to spin it in a similar fashion to a sling, “We’re not something to take on so easily.” “Good,” Paige preps herself for a lunge, “I look forward to it.”
“It appears that the teams have picked their opponents,” Penny remarked from the announcer’s booth. “Mhm,” Jaune scratched the unkempt stubble on his chin, “One one versus one, two two versus ones. Not the way we do it here at Beacon, but I suppose the other schools have their own interesting way of doing things.” “Oh yes,” Penny cheerfully spoke, seemingly oblivious to Jaune’s mocking tone, “Atlas focuses very much on fighting against someone you’re outnumbered against, and how to fight against someone outnumbered. Despite sounding simple and very obvious there are several heavily intricate designs to the curriculum.” “Oh how astounding,” Ren exclaimed, “We must trade notes, Jaune especially, this is your area of expertise.” “Eugh,” Jaune’s grunt was his only response as the match continued. 
Marcos landed from his retreat further away from his teammates than he’d have liked, unfortunately noticing that his opponents had lured him away from support far too late. This was not too much a worry on his part. George continued firing upon him as he approached, only hitting every few shots as most are blocked by Marcos’s gauntlets. Adrian’s harpoon flies right by his face, Marcos is only able to dodge it at the last second, while in the midst of his dodge he lifts up an arm and fires two shots at George, hitting one which only lowers George’s aura even more. Taking notice of this George curses and swipes his foot along the ground in front of him, several small black glyphs appear and then quickly form a small wall of thick ice he takes cover behind.
“Just fire your rocket,” Adrian shouts from his position, reeling his harpoon back to his hand, “Get this done and over with.” “Fine,” George pulls the bottom of his rifle back, then cocks it forward which lets out a small beep, “But if this results in me buzzing out, you owe me.” “Ha,” Adian laughed, not looking away from his opponent, “And I thought I made good jokes.” 
“With how extreme the crowd is right now,” Marcos speaks to himself, glancing away from his battle to the cheering stands, “My semblance would do some harm to me, but...”
Marcos could hardly finish the thought as he looks over towards the sound of a small explosion, only to see George standing over his cover with rifle in hand, sending a blazing rocket his way. “Shit,” Marcos sighed, the world around him slowing, the rocket nearly in front of his face as it slides to a near halt, with a pained grimace he grabs hold of the rocket and turns it around, “Oh god...too much going on, this hurts...”
The slowed time stopped, and the rocket continues its path as if nothing happened, flying towards George who notices last second. The explosion is enough to both shatter the icy wall and send him flying backward, his aura now in the red as a buzzer sounds. Marcos, however, drops to a knee and grips hold of his head, his sensory system overloaded, feeling as though his brain is on fire. Adrian takes this chance without a second thought and throws his harpoon to the side of his target, pulling a bright green string which causes the thrown weapon to wrap the twine around Marcos. Before he could do anything to free himself from his binds, Adrian snaps the string which activates a dust reaction, sparking a heavy line of electricity that flows throughout the string, ending at Marcos and blasting him with the strength of a lightning bolt. Marcos collapses onto the ground as the buzzer sounds a second time, indicating his defeat. “Damn it,” Adrian stomps his foot on the ground as he steps over to his weapon and picks it up, “I guess I owe George, now to help my team win this.”
“So,” Blake’s voice revealed her confusion, “What...happened?” “Oh,” Penny tilted her head, her voice genuinely surprised, “Did you not see? It appears that Marcos boy can perceive the world eight times slower than others when he activates his semblance, is able to interact with the environment normally as well, giving the illusion of super speed. Though it appears to put a lot of stress on his body, his sensory systems, including heart and lungs.” “Ah, yes yes of course,” Jaune, who was equally confused as Blake speaks up, “It’s right here, says the same thing in his registration form.” “Did you really not read those before the matches?” “Ren,” Jaune responded to his old friend, “Be quiet.”
Meanwhile, Paige was battling off with the leader and one other member of team SLAM, using quick and rapid slashes of her sword to strike against Alan Quils, who could only use his weapons to deflect the blasts. Paige knew if she were to take out the seemingly weaker link the battle against the leader would go much easier, and with each blow that Alan failed to deflect his aura dropped again and again. Satomi, on the other hand, appeared to be using this to both learn her opponents fighting style as well as give an impromptu lesson to her teammate, shouting commands and instructions as he panics to dodge or block. Paige’s patience amazingly shorts out and she finds herself rearing back to kick away the much smaller student. Before her foot connects with the boy, however, it’s stopped by a strange glowing pane and out the corner of her eye, Paige can see the bar indicating Satomi’s aura drop despite her not being hit by any attack.
“Ahh,” Paige shows some interest, “I see, you can project your aura, yeah? Interesting, we’ve got a few of those at Atlas too.” “Well,” Satomi smiled, dozens of projectiles of the same color appear over her shoulders, “Can they do this?” “Yes,” Paige easily swipes her sword out at Alan as he sorrily attempts a surprise attack, sending him flying and his aura plummeting into the red, “They can.” “Well,” Satomi raised a hand, the first of many projectiles flying from its place past the cheek of Paige, who remains unflinching as her aura drops by a hair, “Let’s compare notes.”
“It appears your game is over Adderin,” Winter smiled, pride in her voice, “While I admit the ability to project aura into a weapon or shield took me by surprise, it seems my students remain undaunted. Not to mention you’re down two, while I’m only missing one.” “I only need these two,” Adderin’s snake-like eyes gloss over, intently watching the match, “You’ll see.”
“So,” Landon, showing no signs of exertion, “I was thinking maybe you could shoot me your number or-” “ARGH,” Elizabet growls, missing a punch to Landon’s face only to follow it up with an uppercut to his stomach which sends him tumbling backward, “Do you ever shut up?!” “Uuurgh,” Landon jumps up, much to the arena’s surprise as his aura is now in the low yellow, “Now...Now I’m properly pumped up.”
With a grin Landon flashed forward at a speed completely unexpected by Elizabet, the only thing she could do as he approached was defend pull up her arms to defend herself. It was little use, however, as a heavy, knuckleduster wearing fist broke through her guard and landed right against her stomach. She went nowhere, as her feet were firmly planted onto the ground and her semblance was activated, this did not discourage Landon, as he kept pushing his fist with such brutal strength that it ripped up the floor to the arena under her feet and sent her flying into the wall behind her. Her body slammed into the wall as the arena floor crumbled off her feet, her aura hit the red and the buzzer sounded. Landon smashed his fists together and howled in an adrenaline-fueled burst. 
Paige stepped back and back as she continued to block and dodge the projectiles shot towards her. Her earlier idea was proven useless, however, as with each disappearance of a projectile when it missed its mark Satomi’s aura refilled. Paige’s brain sparked up an idea and she quickly activated her semblance, continuing to block and dodge as many projectiles as possible. Satomi flicks another projectile her way, hitting her in the shoulder. 
“Really,” Satomi’s voice was cold, “Just give in, your team is all out.” “I’m still here though,” Paige grinned, “That’s enough for a comeback.” “Is it?”
The voice directly behind her made Paige stop dead in her tracks, she could only slowly turn her head to see Landon standing tall behind her, a big smile on his face.
“Great semblance by the way,” Landon clenched his fist, “I feel ten times better already, but you might wanna turn it off now. You want as much aura as you can fo thi-”
Before he could finish his sentence Paige recoils back into him, knocking him down on the ground as well, Satomi stands with her finger pointing to Paige, a single aura projectile burning in her stomach, it soon fades away along with every other projectile floating around her, refilling her aura.
“Hey!” “You were taking too long,” Satomi ridiculed her teammate, but softened as he stood up and gave off a smile, “But you did well. I’m proud.” “Heh,” Landon rubbed the back of his head and looked around the cheering crowd, all chanting SLAM, “Looks like we did it.” “Looks like it,” Satomi helped Alan to his feet and patted Marcos on the back as he shakily joined them in the middle of the arena, “Looks like it...”
“And it looks like Team SLAM wins! What an amazing match,” The AI boomed as the teams collected themselves and headed over to the plates that return them to the waiting area, “Let’s give it up for team SLAM!”
“Astounding,” Ren says, his voice excited, “This tournament is getting better and better.” “A real shame Headmistress Schnee missed it,” Jaune’s voice was a low growl, “But, it just means that team SLAM will have to prove themselves once more, and I look forward to that.” “Oooooh,” Blake teases, “Was that a compliment from Jaune Arc? Resident grumpy old man?” “Don’t you have repairs and finances to worry about,” Jaune questioned, “They did a real damper to the arena.” “Oh god,” The fun joking tone in Blake’s voice wavers, now full of panicked worry, “This is costing us a fortune...” “Both teams did very well,” Penny cheerfully exclaimed, “I cannot wait to go back to Atlas to teach them how to properly be more combat ready in the future!”
“Alright alright,” The AI cheerfully exclaimed, “That’s match number three! Number four will get started right after repairs are done! Thank you all for watching!!”
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aion-rsa · 3 years
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Best Games to Play in 2021
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While 2020 was a landmark year for the gaming industry thanks to the release next-gen consoles and PC graphics cards, there are plenty of exciting new games to play 2021. From highly-anticipated sequels like Halo Infinite and Resident Evil Village to brand-new experiences such as New World and Deathloop, there are plenty of titles to try.
We’ve curated a list of the 2021 games we absolutely loved, as well as the upcoming ones we’re most excited about, including big AAA blockbusters and imaginative indie titles. Keep in mind that we’ve only included games that at the very least have a vague “2021” release window attached, which is why we’re not including games like The Legend of Zelda: Breath of the Wild sequel or Final Fantasy XVI. We’ll of course update this article as new 2021 titles are announced.
Here’s what you have to look forward to this year:
Age of Empires IV
October 28 | Relic Entertainment | XSX, XBO, PC
Real-time strategy fans have been waiting a very long time Age of Empires IV, which was announced in 2017. Set in the Middle Ages across 8 different civilizations at launch, Age of Empires IV is the first new installment in the series in 16 years. Fortunately, the game is finally out this year, letting players take control of some of the most powerful kingdoms in human history, including the English, French, Mongols, and the Dehli Sultanate.
The Ascent
July 29 | Neon Games | XSX, XBO, PC
The Ascent was originally planned as an Xbox Series X launch title before it slipped into 2021. A twin stick shooter at its core, The Ascent features a cover system as well as the ability to target high and low points on enemies, all in a destructible, open world cyberpunk setting. You can also fully customize your character with a variety augments.
Though Neon Games is a small studio, Epic Games was so impressed with early work on the title, that Neon was awarded a grant to help cover development costs. The result is a top-down co-op shooter that, while it isn’t wholly original, has a lot of style. Fans who want to return to the aesthetic of Cyberpunk 2077 and also want something they can play with friends should absolutely check this one out.
Axiom Verge 2
TBA | Thomas Happ Games | Switch
Metroidvanias from indie developers are a dime a dozen nowadays, but the original Axiom Verge stood out thanks to its tight controls, varied weapons, and compelling story. Axiom Verge 2 looks to largely be more of the same, but with even better graphics and more complex enemy patterns. The game has been in development for the past four years, but should finally be out in early 2021.
Balan Wonderworld
March 26 | Balan Company and Arzest | XSX, PS5, PS4, XBO, PC, Switch
Balan Wonderworld is a modern take on classic platformers of the 32-bit era. You choose from one of two characters and explore a variety of worlds mixing reality and imagination, but the real hook is the 80 different costumes you can find that unlock new abilities for your characters.
The game was directed by Yuji Naka of Sonic the Hedgehog fame. Fans of the platformers of the early ’90s don’t want to miss this one.
Back 4 Blood
October 12 | Turtle Rock Studios | XSX, PS5, PS4, XBO, PC
Valve may not have been able to get its act together to make a new Left 4 Dead game, but the developer behind the best-selling franchise has a spiritual successor in the works. Just like in Left 4 Dead, you’ll team up with three other players to take on waves of the undead in missions that change every time you play. There will also be a competitive 4v4 mode with one team taking the role of the zombies.
We went hands-on with the Back 4 Blood alpha, and so far, it does play a lot like Left 4 Dead with updated graphics, which isn’t a bad thing at all if you miss the classic horde shooter. The card system, which bestows interesting perks (and buffs) to players and zombies, does add a bit of variety to the usual formula that make this one a sleeper hit in the streaming world.
Battlefield 2042
October 22 | DICE | XSX, PS5, XBO, PS4, PC
Battlefield is returning to its futuristic timeline for this year’s installment. Set after climate change has completely devastated the planet, resulting in a global blackout, Battlefield 2042 sees the United States and Russia at war for what few resources are left. But you won’t be able to explore the themes within this setup through a single-player campaign, as this is a multiplayer-only installment.
Fortunately, the online play sounds impressive, with up to 128-player battles on next-gen consoles and PC. Classic modes like Conquest and Breakthrough are back, while the game will also introduce a new co-op mode called Hazard Zone. There are also tons of customization options that allow you to create your own multiplayer modes. What we’ve seen so far looks promising.
Bravely Default II
February 26 | Claytechworks | Switch
The first two Bravely Default games released on the 3DS were typical fantasy RPGs bolstered by their unique risk-reward battle system. Players could use brave points to stack up attacks for big damage, or default to save them up and take less damage in a turn. It kept those games fresh, even if they sometimes dragged on for too long.
Bravely Default II brings the series’ unique combat exclusively to the Switch for the first time. And true to its Final Fantasy inspirations, the characters and story are completely original, so you don’t need any familiarity with the earlier games.
Call of Duty: Vanguard
November 5 | Sledgehammer Games | XSX, PS5, XBO, PS4, PC
Call of Duty returns to World War II for the first time since 2017 with Vanguard, which takes things into alternate history territory with its story campaign that follows an elite squad of soldiers as they try to dismantle the Nazi war effort once and for all. Multiplayer offerings include the usual favorites as well as a new mode called Champion Hill that’s like a tournament-style battle royale. The game is also getting its own Zombies mode as well as introducing a new map for Warzone.
Chivalry 2
June 8 | Torn Banner Studios | XSX, PS5, PS4, XBO, PC
Chivalry: Medieval Warfare was a huge multiplayer hit on the PC when it was released in 2012. Unfortunately, with lagging developer support, most of the community moved on to other games long ago.
But Torn Banner is back with the sequel, which boasts next-gen graphics, improved combat, and massive 64-player battles. Bloodier and more violent than its predecessor, Chivalry 2 pits the Agatha Knights against the Mason Order once again in a battle for supremacy that will leave the battlefield littered with corpses. If you’re tired of modern-day competitive shooters, and have a strong stomach, this might be the online multiplayer game for you.
Chorus
TBA | Fishlabs | XSX, PS5, PS4, XBO, PC, Stadia
There’s been a serious lack of good third-person space combat shooters in recent years, but Chorus looks to rectify that. In this single-player game, you’ll play as Nara and her sentient ship Forsaken as they work together to track down the cult that created them in what Fishlabs is calling a “dark new universe.” It kind of looks like Goth Star Fox.
Unfortunately, we haven’t really seen anything more from Chorus since it was announced last summer. Hopefully, the radio silence ends soon.
CrossfireX
TBA | Smilegate Entertainment and Remedy Entertainment | XSX, XBO
CrossFire is a hugely popular tactical first-person shooter in China and South Korea, even though it’s barely made a mark in the West. Fortunately, Microsoft is bringing an updated version of the shooter exclusively to its consoles in hopes that it’ll catch on. Expect lots of tense, objective-based multiplayer action, and though the series isn’t known for its single-player, we’re looking forward to what Remedy can do with this mode hot on the heels of the excellent Control.
Like several of the titles on this list, CrossfireX was planned as a launch title for the Series X, but was delayed into 2021 due to development issues caused by the coronavirus pandemic. Let’s hope we don’t have to wait that much longer for this one.
Deathloop
September 14 | Arkane Studios | PS5, PC
What if you could combine the movie Groundhog Day with the Hitman series? It’s likely that no one had actually asked that question before Deathloop. You play as Colt, an assassin stuck in a time loop on an island in the midst of a party that resets every day. You have to eliminate eight targets before midnight and avoid dying yourself, or you’ll end up at the beginning of the loop again.
Deathloop also features a multiplayer component that allows players to jump into your game as an assassin named Julianna, who is tasked with taking Colt down before he can complete his mission. This PvP aspect should result in some very interesting playthroughs.
While Microsoft now owns Arkane as part of its purchase of ZeniMax Media and Bethesda Softworks, don’t expect Deathloop on the Xbox any time soon. It’s still launching exclusively on the PS5 and PC.
Diablo 2: Resurrected
September 23 | Vicarious Visions | XSX, PS5, XBO, PS4, PC, Switch
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits shelves.
Disgaea 6: Defiance of Destiny
June 29 | Nippon Ichi Software | Switch
After a couple of well-received remakes, the first new Disgaea title in more than five years is finally here! This time around, the offbeat story focuses on Zed, a zombie who attempts to use something called “super reincarnation” to stop the seemingly invincible God of Destruction who is slowly destroying all worlds. If you’re in the west, your Japanese tactical RPG fix is waiting for you on the Switch.
Dying Light 2
December 7 | Techland | XSX, PS5, XBO, PS4, PC
Few sequels are as highly anticipated as Techland’s follow-up to its surprise survival horror action game, Dying Light. Bringing back the parkour and combat mechanics of the original, Dying Light 2 Stay Human is sticking to the winning formula of any sequel: the same but bigger and (hopefully) better. Set in Europe on a sprawling map that’s four times bigger than than the setting of the first game, Dying Light 2 tasks you with building alliances among the game’s many warring factions while also making tough choices that will have serious consequences. It’s type of game Techland excels at, so you should be excited.
The Elder Scrolls Online: Blackwood
June 1 | ZeniMax Online Studios | XSX, PS5, XBO, PS4, PC, Stadia
Last year’s Elder Scrolls Online expansion finally brought the world of Skyrim to the MMO, and ZeniMax is keeping the blasts from the past coming. This year’s expansion, Blackwood, brings back elements from Oblivion, with a whole new campaign that sees you face off against Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV. It’s all part of the year’s big Gates of Oblivion storyline.
The expansion adds the Blackwood region to the game, which includes the Imperial city of Leyawiin from Oblivion, and also finally brings a Companion system to the game. Recruit an NPC to fight by your side and explore the land of Tamriel.
Far Cry 6
October 7 | Ubisoft | XSX, PS5, PS4, XBO, PC, Stadia, Luna
By now we all know what to expect from Far Cry: hop into a tropical paradise, blow up a bunch of outposts, and methodically take back the land from the big bad guy. After a detour into the American wilderness with Far Cry 5, the next entry in the series heads to Yara, a fictional Caribbean country heavily based on Cuba. And with Giancarlo Esposito of Breaking Bad and The Mandalorian fame playing the big bad El Presidente, you know we’re in for some especially awesome villainy.
Final Fantasy XIV: Endwalker
November 23 | Square Enix | PS5, PS4, PC
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes: the sage, a healer who battles with floating swords, and the reaper, a melee-DPS class armed with a scythe. We can’t wait to try these out!
Five Nights at Freddy’s: Security Breach 
TBA | Steel Wool Studios | PS5, PS4, PC
The Five Nights at Freddy’s series has been terrorizing gamers for more than a half decade now, and Steel Wool Studio is looking to up the scares with the power of next-generation graphics. We don’t know how exactly the game will play yet, but the announcement video showcased a very cool looking shopping mall with an ‘80s motif. On the PS5 and PC, Security Breach will support real-time raytracing, so Freddy and the gang should look better than ever.
Ghosts ‘n Goblins Resurrection
February 25 | Capcom | Switch
After a lengthy absence, the crushingly difficult Ghosts ‘n Goblins series has been revived. Resurrection, which is a whole new installment and not just a remake, features the series’ classic 2D gameplay, with the knight Arthur fighting his way through hordes of monsters and environmental hazards. And of course, the new graphics look much better than the old NES and SNES games. Best (worst?) of all, this modern take is just as punishing as its predecessors so be prepared to die A LOT.
Guilty Gear Strive
June 11 | Arc System Works | PS5, PS4, PC
Billed as “a complete reconstruction” of the long-running fighting game franchise, Guilty Gear Strive introduces interesting new fighters as well as exciting returning characters. There is also a dedicated dash button and a new feature that lets opponents who are knocked into walls cling to them. If you can land enough attacks, you will break through the wall and initiate a stage transition.
It’s beautiful anime aesthetic also means you’ll really struggle to find a more stylish fighting game out this year. Come for the visuals, stay for the excellent gameplay.
Halo Infinite
December 8 | 343 Industries | XSX, XBO, PC
After a disappointing reveal last July, Halo Infinite was bumped from the Series X launch to Fall 2021. The game has been described as both a sequel and a “spiritual reboot” for the series, so it will be interesting to see how far 343 Industries handles Cortana’s heel turn after the fan backlash Halo 5: Guardians received. A new AI character known as “The Weapon” has already provided some clues.
Many fans weren’t happy to hear more microtransactions will be added to Infinite in the form of “coatings” (shaders) that can be purchased to customize Spartans in multiplayer. The good news that we recently played a little bit of Halo Infinite‘s multiplayer mode and came away really impressed with it! But let’s hope this game can deliver as a whole.
Hitman III
January 20 | IO Interactive | XSX, PS5, PS4, XBO, PC, Switch, Stadia
IO’s rebooted Hitman games are among the most underrated titles of the last few years, streamlining the series’ once finnicky systems and placing Agent 47 in huge sandbox levels with more ways than ever to eliminate his targets. If you own the previous two games, you can import maps and progress to take advantage of Hitman III’s improvements on any platform, but only the PS4 version supports the PSVR headset for the ultimate Hitman experience.
The Legend of Zelda: Skyward Sword HD
July 16 | Nintendo | Switch
The Legend of Zelda series turned 35 this year and Nintendo is celebrating the milestone with an HD remaster of one of the most underrated installments in the long-running franchise. Skyward Sword takes things back all the way to the very beginning of the Zelda timeline, telling the story of how the mythical Master Sword was created. Along the way, players are in for a fun adventure including some interesting experiments with motion control.
While it’ll likely never be as beloved as the games before it or Breath of the Wild, this Wii installment is still worth experiencing, especially if you missed it back in 2011.
Mario Golf: Super Rush
June 25 | Nintendo | Switch
It’s been a while since Nintendo dropped a new Mario Golf game, but a new Switch installment is finally here. While Super Rush offers up much of the same Mario Golf action you know and love, it does have an interesting new mode called Speed Golf, which pits competitors against each other as they race down the course in real time to see who scores first. It adds a bit of pep to the chill vibes of the series.
Marvel’s Guardians of the Galaxy
October 26 | Eidos Montreal | XSX, PS5, XBO, PS4, Switch, PC
Square Enix’s latest foray in the Marvel universe comes just a year after the release of Marvel’s Avengers, a dull loot shooter starring Earth’s Mightiest Heroes that left a bit to be desired. So why are we excited for Guardians of the Galaxy? For one thing, it looks like it has a lot more personality, as players take control of Star-Lord, who not only has to use his skills as a warrior to fight bad guys and monsters but also has to play leader to keep his band of rogue misfits in line during big battles.
Eidos also plays to its strengths as a developer of single-player, story-focused games — if you love the choice-based gameplay and dialogue from recent Deus Ex games, there’s plenty more of that in Guardians. This planet-hopping adventure also takes players to some of the most exotic locations in the Marvel cosmos, such as Seknarf Nine and Knowhere, meaning you won’t be stuck fighting robots and scientists in Utah for half of the game.
This is Square Enix’s Marvel do-over. Let’s hope they don’t waste it.
Mass Effect: Legendary Edition 
May 14 | BioWare | XSX, PS5, PS4, XBO, PC
Nearly a decade since its conclusion, the Mass Effect trilogy remains a favorite among many gamers. Now, BioWare has brought the series back to next-gen consoles with a fresh coat of paint. A laundry list of improvements, including upgraded visuals and 4K compatibility, are the highlights of this collection, with much of the core gameplay and story you know and love staying the same. They did tweak that dang Mako, though.
The Medium
January 28 | Bloober Team | XSX, PC
Originally announced way back in 2012 for the Xbox 360, PS3, and Wii U, The Medium was shelved for years due to technological constraints before finally resurfacing in 2020. Gameplay focuses on a medium who can instantaneously travel between the real world and the spirit realm to solve puzzles, something that just wasn’t possible until the current crop of consoles adopted solid state drives.
Bloober Team has quietly built a reputation for itself with excellent single-player horror games like Observer and Layers of Fear, and The Medium is their most ambitious game yet.
Metroid Dread
October 8 | MercurySteam & Nintendo | Switch
Also known as “Metroid 5,” this unexpected sequel to the original mainline series of Metroid games will bring Samus Aran’s story with the X parasite to an end, according to Nintendo. Set after Metroid Fusion, Dread sees Samus exploring the planet ZDR where she must find the X parasite and destroy it once and for all. That won’t be so easy, though. With a few relentless villains constantly pursuing her around the map, she’ll have to move fast, while also uncovering a new piece of Chozo history to complete her mission.
This game looks like a revival of the excellent side-scroller gameplay we’ve always loved from this series, with a bit pf horror thrown in for good measure. This is easily one of our most highly anticipated games of the fall.
Monster Hunter Rise
March 26 | Capcom | Switch
The excellent Monster Hunter: World helped the series find a large audience in the West, although the game’s more demanding performance requirements kept it off the Switch. Fortunately, Rise is built specifically for Nintendo’s portable-console hybrid. And rather than a watered down port of World, Capcom this is a full-featured sequel with a new, more vertical map and all 14 weapon types from Monster Hunter: World and Monster Hunter Generations. If you’ve been waiting to jump on the Monster Hunter craze on the Switch, now is the time!
New Pokemon Snap
April 30 | Nintendo | Switch
Nintendo unleashed peak late ’90s nostalgia with this revival of the Pokemon Snap series for the Switch. Wrapped in a modern package, New Pokemon Snap is more of the on-rails photography game you loved when you were a kid. The game features over 200 Pokemon to capture with your trusty camera, which you can upload online to share with other players. And true to the Instagram era, you can now touch up your pictures, adding blur and filters, adjusting the zoom, and more. This is a must-buy for Nintendo fans.
New World
September 28 | Amazon Games | PC
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft, and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon. That said, New World had some issues during the beta that will hopefully be addressed in time for the full release.
Ninja Gaiden: Master Collection
June 10 | Team Ninja | XBO, PS4, Switch, PC
Before there was Dark Souls, masochists flocked to the Ninja Gaiden series, which basically wrote the book on punishing action games. If you’ve been missing this franchise of late, Koei Tecmo is re-releasing three of the 3D installments in a sleek new collection for modern platforms. Included in the box are Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, plus most of the downloadable content released for these games.
Outriders
April 1 | People Can Fly | XSX, PS5, PS4, XBO, PC
Outriders combines the shooter and RPG genres in some unique and engaging ways. At the start of the game, you’ll pick from one of four classes: the time manipulating Trickster, fire-controlling Pyromancer, the seismic-powered Devastator, or the Technomancer, each of whom has a full-featured skill tree. Some have compared the title to live service games like Destiny and The Division, but Outriders also has a style of its own, presenting itself as a grittier alternative to those games.
Persona 5 Strikers
February 23 | Omega Force and P-Studio | PS4, PC, Switch
It’s a tradition at this point for Atlus to spin-off a Persona game into as many other titles as possible. We’ve already seen rhythm and dungeon crawler spin-offs of Persona 5 (and even a Super Smash Bros. cameo from Joker), but this is The Phantom Thieves’ first foray into the hack and slash genre. Gameplay is a mix of the usual Dynasty Warriors combo attacks, but there are also turn-based persona battles as well. And of course, expect plenty of Persona 5’s usual style and flare. 
Phantasy Star Online 2: New Genesis
June 9 | Sega | XSX, XBO, PC
Wait, didn’t Phantasy Star Online 2 just come out? Well yes, but only in the West. Japan has been playing the game since 2012, which is why the MMORPG might feel a little dated. New Genesis is a half update-half sequel with updated combat, and for the first time in the series, open world areas. It’s more like the Final Fantasy XIV: A Realm Reborn update instead of a whole new game. The best part is that you’re be able to transfer over your character from PSO 2 to New Genesis, and like its predecessor, it’s completely free-to-play.
Psychonauts 2 
August 25 | Double Fine | XSX, PS5, PS4, XBO, PC
Fans have waited for a Psychonauts sequel for 15 years, but Double Fine has finally released the follow up. Psychonauts 2 sees Raz once again delving into the psyches of other characters, with hilarious and frightening results. Raz isn’t completely alone for this journey this time around. He’s joined by a new glowing companion, known as the Mote of Light, who is voiced by Jack Black. We really loved this game!
Ratchet & Clank: Rift Apart
June 11 | Insomniac games | PS5
There hasn’t been a bad Ratchet & Clank game yet, and Rift Apart continues that trend. The basic gameplay is be similar to the excellent 2016 reboot, but Insomniac also introduces instant travel between completely different worlds. While PlayStation may have oversold just how much of the rift jumping is happening in real-time versus the more scripted reality of the sequences, it’s still a lot of fun to explore the multiverse with our dynamic duo. The game’s visuals, which support real-time ray-tracing and full 4K resolution, also happen to look stunning.
Resident Evil Village 
May 7 | Capcom | XSX, PS5, PC
Resident Evil Village is a direct sequel to Resident Evil 7: Biohazard, but it’s much more than Resident Evil 8, as Ethan investigates the mysterious occurrences in an isolated European village haunted by vampires and werewolves. But has Resident Evil really gone all Hammer Horror or is there more to these creatures of the night than meets the eye? And what do they want with Ethan’s baby?! This survival horror banger will keep you invested and digging for the answers.
Scorn
TBA | Ebb Software | XSX, PC
Scorn looks like an absolute nightmare, but in the best possible way. It is, after all, directly inspired by the art of H.R. Giger of Alien fame and Polish painter Zdzisław Beksiński. In Scorn, you play as a skinless humanoid searching for answers in a horrific techno-organic open world. At the very least, it promises to be the most disturbing title of the year.
Shin Megami Tensei V
November 12 | Atlus | Switch
While the Persona spin-off series gets most of the attention nowadays, the original Shin Megami Tensei franchise is still going strong, and the latest title in the long-running series should be out worldwide next year.
This is the first Shin Megami Tensei developed using the Unreal Engine 4, so it should look fantastic, but expect similar gameplay to previous titles, including turn-based combat and lots of negotiating with demons to try to get them to join your party.
Super Mario 3D World + Bowser’s Fury on Switch
February 12 | Nintendo | Switch
When it was released in 2013, Super Mario 3D World was easily one of the best Mario games in years, effortlessly combining the 3D movement of newer games in the series with the level design and multiple characters of the original NES games. You could play as Mario, Luigi, Princess Peach, Toad, or Rosalina, and they could each don catsuits that opened up all sorts of new platforming opportunities. But maybe 10 people played it because no one bought the Wii U.
Fortunately, the game received the re-release it deserved this year. Plus you get a whole new campaign called Bowser’s Fury, an interesting twist on the usual Mario level structure that’s worth a playthrough.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore. 
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year. 
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violetsystems · 4 years
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Earlier this month, Google removed Fortnite from the Google Play Store after publisher Epic Games tried to get around the 30% fee the company charges app developers for purchases on its platform (Apple, which charges the same fee, also removed the battle royale game). The decision led Epic to file lawsuits against the tech giants while promoting the hashtag #FreeFortnite on social media.
But don't fret, Android users, you can still install and play Fortnite on your phone or tablet; it just takes a little more work. Before we begin, a word of caution: Sideloading apps on your phone or tablet is a security risk, and should only be done as a last resort using sources you trust. In this case, Epic Games is a reputable source.
All you'll need to do is make sure your device is compatible with Fortnite, and then follow the directions below based on the brand of Android device you're using, with Samsung phones having access to the game in the Galaxy Store.
Get Fortnite directly from Epic Games
The Google Play Store is the primary source to download the Android game, but players also can download it directly from Epic. You can either go to fortnite.com/android on your phone or scan the QR code that's shown on that page when you visit it on a computer.
If you really want to get your game on, then sideloading Fortnite is the only way.
Once there, tap the Get it on the Epic Games app button and follow the instructions to download and install the Epic Games app, which you then use to download and install Fortnite. It's confusing, I know. But if you want to keep cranking 90s and winning matches, this is what you'll need to do.
The process requires you to allow Chrome (or your browser of choice) to download Android apps and install them. Once you install Epic Games, you can follow the instructions to install Fortnite. Again, you'll need to allow another app (this time Epic Games), to install apps on your phone.
Once it's installed, launch Fortnite, sign into your Epic Games account and start playing.
It's important that after you've installed the Epic Games app, you go back and disable Chrome's ability to install apps. To do that, go into Settings > Apps > Chrome and find the Install unknown apps option, then slide the switch to the Off position. This extra step will prevent Chrome from downloading and installing Android apps in the future, something that keeps your device safer.
Installing Fortnite on a Samsung phone is a lot easier than other Android devices.
Have a Samsung phone? Use the Galaxy Store
Samsung phones and tablets come with the company's own app store preinstalled, allowing you to access apps outside of the Play Store without any weird workarounds. And it just so happens that the Epic Games app has been available in this store since 2018.
Get Fortnite on your Samsung device by opening the Galaxy Store and searching for Fortnite or Epic Games. The top result should be the Epic Games app. Download and install it, and then follow the steps in the app to install Fortnite.
Once it's installed, launch Fortnite, sign into your Epic Games account and start playing.
Stream Fortnite via GeForce Now
Another option, though not the most ideal, is to play the game through Nvidia's cloud gaming service, GeForce Now. Through the service, you can play PC games by streaming them to your Android device.
To start, you'll need to sign up for an account at Nvidia's website. You can get a free account that includes 1,080p/60 frames per second streaming but comes with a one-hour session limit. Priority access and a six-hour limit are available for those who have the Founders membership, at a cost of $4.99 a month.
After signing up for an account, download the GeForce Now app in the Google Play Store. Open it and log in to your account. On the app's main page, do a search for Fortnite and select "Add to Library" so that it shows up the next time you start the app. Tap on "Play" to get the game started. Once connected to the servers, you'll have to log in to whichever account you use to play Fortnite, such as an Epic Games, Google Play or Facebook account.
One caveat of this option is that, because the game is streaming from Nvidia's servers, your internet connection needs to have minimal hiccups. Even the best connections will come with a hint of lag when it comes to playing via GeForce Now. Also, it's highly recommended to use a Bluetooth game-pad rather than the app's touch controls.
What if I already have Fortnite installed from the Google Play Store?
The good news is that you can still play the game just fine. The bad news is you won't be able to update Fortnite. This legal development comes at an interesting time, with the next season starting Aug. 27. Each season brings a major update to the game, and it's unclear if players with previous versions of the game will be able to participate.
Ultimately, it's likely you'll have to install Fortnite using one of the methods outlined above if you want to take part in the new season.
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truemedian · 4 years
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Samsung Galaxy A51 review: Wait for a price drop
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Image credit: Chris Velazco/Engadget It's not a bad phone, just a bad deal. (In the US, anyway.)
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Samsung got me. On paper, the company's Galaxy A51 appears to have everything you could want out of a $400 smartphone. A big, pretty screen. A multitude of cameras. A 4,000mAh battery. A flagship-inspired design, and a headphone jack. As an avid -- some might say rabid -- fan of ambitious midrange smartphones, I was ready for the A51 to take its place alongside other modestly priced standouts like the Pixel 3a XL and the iPhone SE. It never did.That’s not to say the Galaxy A51 is a bad phone. Samsung got a lot right here, and over a week of testing, I found it perfectly pleasant at times. Sadly, all the things the company handled well couldn't fully offset some janky, inconsistent performance: This is a $400 device that sometimes runs like a $250 one. I don’t think that's enough to make the A51 a bad smartphone, but it does make it a bad deal. Excellent design Big and beautiful AMOLED screen Flexible multi-camera system Laggy performance Camera quality is largely unremarkable Mediocre battery life Samsung’s Galaxy A51 packs a great screen, a handful of cameras, and a big battery -- what more could you ask from a mid-range smartphone? Well, more consistent performance, for one. Despite using a reasonably powerful chipset, the A51 is often plagued by slow app launches and laggy animations, to the point when it sometimes feels like a device that costs much less. Battery life wasn’t as good as we had hoped for, either. While Samsung got a lot right with the Galaxy A51, it never feels as consistently nice to use as some of truly great devices available in its price range.
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Be the first to review the Galaxy A51 LTE? Your ratings help us make the buyer’s guide better for everyone. Write a review Key specs ConfigurationsThe Galaxy A51 I've been testing is a Verizon Wireless model with 4GB of RAM and 128GB of storage. (Disclaimer: Verizon is Engadget's parent company, but it has no influence over what we say.) Sprint and AT&T also offer this version of the A51, and no matter which carrier you choose, they'll all sell you the phone outright for $399. That doesn't sound too steep, but it's worth noting that the phone can be had for less when purchased unlocked, especially if you live outside the United States. If you're serious about owning an A51, scouting out a good deal is a must: This isn't worth $400.
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Chris Velazco/Engadget Image credit: Chris Velazco/Engadget Flagship styleIf there's one thing Samsung deserves credit for, it's that the A51 in no way looks like a $400 phone. With a surprisingly trim frame; an eye-catching, light-refracting finish; and some incredibly small bezels, this midrange model could easily pass for a phone that costs twice as much. As far as I'm concerned, this is the best-looking midrange smartphone out there. Just keep in mind that thanks to its display, the A51 might be a nonstarter for people with smaller hands -- it's thin but still plenty large.Of course, since this phone costs a fraction of what a flagship does, Samsung had to be judicious about balancing style and substance. Consider Samsung's choice of materials: Wrapping a phone in glass quickly makes its price tag jump, so the company used what it calls "Glasstic" for the A51's body. As the name suggests, that just means this phone has a plastic frame that sort of feels like glass if you don't scrutinize it too much. The Galaxy A51 also lacks an IP-rating for water and dust resistance, which is very common for phones in this price range. (Note: If you Google "A51 water resistance," you might see a search result from Verizon claiming the A51 is rated IP68 -- it absolutely is not.) 
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Chris Velazco/Engadget The rest of the phone's design is fairly standard. There's a USB-C port that supports 15W fast charging and a combination nanoSIM/microSD card tray on the phone's right side that you can use to augment the standard 128GB of storage. If you're a music fan, you'll also appreciate the proper headphone jack Samsung squeezed into the A51, since its single speaker is pretty awful. What helps elevate the A51's design is its spacious, 6.5-inch, Full HD+ Super AMOLED screen. It's one of Samsung's Infinity-O displays which, if you're allergic to marketing BS, means there's a tiny hole cut out of the panel to accommodate a 32-megapixel front camera. It’s remarkably small and would be easy enough to overlook were it not for the shiny metallic ring surrounding it -- it's almost like Samsung wants you to keep looking at it. Thankfully, the rest of the screen is typical Samsung: Deep blacks, punchy colors, and great viewing angles considering the price. Its max brightness feels a little anemic so outdoor use can be a little tricky at times, but the display is very well-suited to binging on YouTube videos while you're sheltering at home.The screen is very often the most expensive component in a smartphone, and I'm glad that Samsung went with the display it did here. It's not just easy on the eyes; it’s a great rebuttal to devices like the iPhone SE that rely on dated designs to keep costs down. Visually, the A51 is a stunner, but as my parents always used to tell me, looks aren't everything.
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Chris Velazco/Engadget Image credit: Chris Velazco/Engadget In use The frustration here begins when you go to unlock the phone. There's an optical fingerprint sensor under the display, and it's... not great. When it does work, it usually takes a while to actually recognize my thumb. Too often, though, the sensor just didn't work. Normally, you'd see a bit of green whooshing around your finger to let you know the sensor was analyzing your print, but that didn't always appear. Repeated screen cleanings didn't fix the issue, and neither did re-enrolling my fingers. For your sanity, maybe just set up a PIN or an unlock pattern instead.Once I made it in, a bigger issue became obvious pretty quickly -- the A51 is noticeably laggy at times. Switching between apps frequently felt choppy, as did thumbing through pages of apps, and even just popping back out to the home screen. You know, the stuff you do every day.To be clear, this doesn’t happen constantly, and I didn’t have much to complain about when the phone was firing on all cylinders. If you're the kind of person who just wants to watch videos and maybe send a few emails to the family, you might not even notice this momentary lag. But if you're a fan of smooth, consistent performance, be prepared for some disappointment -- stuttering animations and delayed app launches are never too far away, and it gets old pretty quickly. Gallery: Samsung Galaxy A51 review photos | 13 Photos
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Exactly why the A51 runs the way it does isn't wholly clear, but part of the issue probably lies with Samsung's choice of chipset. Rather than use a Qualcomm Snapdragon like most US-bound Android phones, the company ran with its in-house Exynos 9611. From what I can tell, there's not much difference between this sliver of silicon and the Exynos 9610 Samsung started using in late 2018 -- some of the CPU cores are marginally faster and it supports a wider variety of rear cameras, but that's really it. That Samsung would splurge on a great screen and use a minor refresh of a chip that was announced a little over two years ago tells you a lot about its priorities. The funny thing is, this chipset is no slouch. It falls somewhere between the $250 Moto G Power (with a Snapdragon 665 chipset) and the $470 Pixel 3 XL (with a Snapdragon 670), which is exactly what you'd expect considering how much these phones cost. The A51 benchmarks pretty well, too -- it’s nowhere near flagship level, but well in line with other US-bound devices we’ve seen in this price range. That being the case, it seems more likely that this inconsistent performance is due to a lack of software optimization that could theoretically be fixed in a future update. (For what it’s worth, Samsung wouldn’t confirm that any such updates were in the works.)In fairness to Samsung, people contemplating a $400 smartphone probably know not to expect best-in-class performance. The bigger issue here is that it’s still a considerable sum to drop on a smartphone, and the A51's balance of performance and price just doesn’t feel right. 
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Chris Velazco/Engadget The Moto G Power -- a phone that costs $150 less with an older chipset -- manages to run a little more consistently. And the Pixel 3a XL? Forget about it. The difference in smoothness and the overall quality of experience between these devices skews heavily in the Pixel's favor. It’s also worth noting that all three of these phones have 4GB of RAM, so it’s not like Motorola or Google had more resources to work with here. And if you’re not married to Android, there's always the iPhone SE. It's a $400 arrow aimed at Samsung's heart and runs just as well as Apple’s most expensive smartphones. Whether it's because of a heavy touch with software, poor memory management, or something else entirely, this questionable performance makes the A51 hard to recommend for the price. I had hoped that epic battery life would've sweetened the deal here, but it doesn’t. Despite packing a pretty sizable 4,000mAh (along with a mid-range chipset and a screen that only runs at 1080p), the Galaxy A51 is only good for about one full day of use. That's not awful by any stretch, but when other mid-range phones -- like the Moto G Power -- have battery lives measured in days instead of hours, the A51 can't help but feel a little disappointing.
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Chris Velazco/Engadget Image credit: Chris Velazco/Engadget Plenty of camerasAt this point, the one thing that could redeem the A51 is truly excellent camera performance. Calling the phone's trio of rear cameras "excellent" would be a stretch, but in most cases, they're good enough.And that's right, I said "trio" although there are four lenses on the A51's rear. Most of the time you'll wind up using the 48-megapixel standard wide camera which, like most other phones with pixel-rich sensors, produces smaller 12-megapixel stills by default. As usual for a Samsung phone, the results feature lots of vivid colors, though pixel-peepers will notice a surprising lack of fine details upon zooming in. That’s despite Samsung’s typical -- and almost stylized -- image processing, too. Big surprise, right? Like nearly every Samsung camera before it, this one seems tuned to deliver images that look slightly nicer than reality. These are great photos to post on Instagram, but maybe not for printing and mounting on your wall. Unfortunately, even the decently wide f/2.0 aperture doesn't help the A51's main camera much in low light -- colors tend to look a little washed out, and details get smeared into oblivion. Gallery: Samsung Galaxy A51 camera samples | 24 Photos
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Meanwhile, the 12-megapixel ultra-wide camera turned out to be a pleasant surprise. It captures a 123-degree field of view with minimal barrel distortion around the edges, and its colors are even poppier and more saturated than what you'd get out of the main camera. If you're walking around and shooting photos on a clear day, those pale blue skies will turn out a little more neon than you'd expect. Since this camera is mainly meant to capture lots of attractive, well-lit space, it's no surprise that it struggles more than the main camera does in low light.Rather than a telephoto camera (which was almost certainly too expensive for a phone like this), the A51's third sensor is a 5-megapixel affair for macro photos. I've wondered in the past who spends their time bopping around and looking for very small things to take photos of, but ever since testing the OnePlus 8 Pro, I've become one of those people. It's too bad, then, that this never produced the sort of crisp, super-tight images I was hoping for. That's partially because the camera's image processing seems to iron out some of those minute details, but also because the narrow depth of field means getting everything framed up just right can take some work.And that last lens? It's for a 5-megapixel depth sensor that Samsung uses to capture data for more bokeh-filled portraits. It does its job well. I've seen more than a few phones struggle with accurately separating the subject from its background, but the A51 handles the task without much fuss. Ultimately, no matter which camera you spend the most time with, be prepared for good -- not great -- results. If getting the best overall photo is your biggest concern, you'd still be much better off with one of Google's Pixel 3As or the iPhone SE. Samsung's real edge here doesn't lay in the quality of its images so much as the flexibility that multiple cameras provide.
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Chris Velazco/Engadget Wrap-upWith the Galaxy A51, Samsung tried to bring some flagship style and features to an affordable smartphone. It wasn't completely successful, but the effort is appreciated. More than anything, what Samsung really got wrong here (in the US, at least) is the phone's price. If the Galaxy A51 cost closer to $300, as it does in certain overseas markets, Samsung's strange blend of style and stymied performance would be a lot easier to swallow. As it stands, though, the A51 never feels as consistently smooth as some of the truly great devices you can get for around $400 now. Sure, the Pixel 3a XL and the iPhone SE lack the A51’s panache, but they’re just nicer to use. And hey -- if you’re really itching for a Samsung phone and have some latitude in your budget, the slightly more powerful Galaxy A71 might be a better choice. If you can find a sweet deal -- or don't mind trading an older phone in -- the Galaxy A51 isn't a bad option. Anyone who doesn't need a phone now though should wait until Google releases its new mid-range Pixel and decide.  All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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juliestacy · 5 years
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This is one smart device that every urban home could use Natasha Lomas @riptari / 1 day
Living in a dense urban environment brings many startup-fuelled conveniences, be it near instant delivery of food — or pretty much whatever else you fancy — to a whole range of wheels that can be hopped on (or into) to whisk you around at the tap of an app.
But the biggest problem afflicting city dwellers is not some minor inconvenience. It’s bad, poor, terrible, horrible, unhealthy air. And there’s no app to fix that.
Nor can hardware solve this problem. But smart hardware can at least help.
For about a month I’ve been road-testing a wi-fi connected air purifier made by Swedish company, Blueair. It uses an Hepa filtration system combined with integrated air quality sensors to provide real-time in-app feedback which can be reassuring or alert you to unseen problems.
Flip to the bottom of this article for a speed take or continue reading for the full review of the Blueair Classic 480i with dual filters to reduce dust, smoke and pollen
Review
If you’re even vaguely environmentally aware it’s fascinating and not a little horrifying to see how variable the air quality is inside your home. Everyday stuff like cooking, cleaning and changing the sheets can cause drastic swings in PM 2.5 and tVOC levels. Aka very small particles such as fine dust, smoke, odours and mite feces; and total volatile organic compounds, which refers to hundreds of different gases emitted by certain solids and liquids — including stuff humans breathe out by also harmful VOCs like formaldehyde.
What you learn from smart hardware can be not just informative but instructive. For instance I’ve switched to a less dusty cat litter after seeing how quickly the machine’s fan stepped up a gear after clearing the litter tray. I also have a new depth of understanding of quite how much pollution finds its way into my apartment when the upstairs neighbour is having a rooftop BBQ. Which makes it doubly offensive I wasn’t invited.
Though, I must admit, I’ve yet to figure out a diplomatic way to convince him to rethink his regular cook-out sessions. Again, some problems can’t be fixed by apps. Meanwhile city life means we’re all, to a greater or lesser degree, adding to the collectively polluted atmosphere. Changing that requires new politics.
You cannot hermetically seal your home against outdoor air pollution. It wouldn’t make for a healthy environment either. Indoor spaces must be properly ventilated. Adequate ventilation is also of course necessary to control moisture levels to prevent other nasty issues like mould. And using this device I’ve watched as opening a window almost instantly reduced tVOC levels.
Pretty much every city resident is affected by air pollution, to some degree. And it’s a heck of a lot harder to switch your home than change your brand of cat litter. But even on that far less fixable front, having an air quality sensor indoors can be really useful — to help you figure out the best (and worst) times to air out the house. I certainly won’t be opening the balcony doors on a busy Saturday afternoon any time soon, for example.
Blueair sells a range of air purifiers. The model I’ve been testing, the Blueair Classic 480i, is large enough to filter a room of up to 40m2. It includes filters capable of filtering both particulate matter and traffic fumes (aka its “SmokeStop” filter). The latter was important for me, given I live near a pretty busy road. But the model can be bought with just a particle filter if you prefer. The dual filtration model I’m testing is priced at €725 for EU buyers.
Point number one is that if you’re serious about improving indoor air quality the size of an air purifier really does matter. You need a device with a fan that’s powerful enough to cycle all the air in the room in a reasonable timeframe. (Blueair promises five air changes per hour for this model, per the correct room size).
So while smaller air filter devices might look cute, if a desktop is all the space you can stretch to you’d probably be better off getting a few pot plants.
Blueair’s hardware also has software in the mix too, of course. The companion Blueair Friend app serves up the real-time feedback on both indoor air quality and out. The latter via a third party service whose provider can vary depending on your location. Where I live in Europe it’s powered by BreezoMeter.
This is a handy addition for getting the bigger picture. If you find you have stubbornly bad air quality levels indoors and really can’t figure out why, most often a quick tab switch will confirm local pollution levels are indeed awful right now. It’s likely not just you but the whole neighbourhood suffering.
Dirty cities
From Asia to America the burning of fossil fuels has consequences for air quality and health that are usually especially pronounced in dense urban environments where humans increasingly live. More than half the world’s population now lives in urban areas — with the UN predicting this will grow to around 70% by 2050.
In Europe, this is already true for more than 70% of the population which makes air pollution a major concern in many regional cities.
Growing awareness of the problem is beginning to lead to policy interventions — such as London’s ultra low emission charging zone and car free Sundays one day a month in Paris’ city center. But EU citizens are still, all too often, stuck sucking in unhealthy air.
London’s toxic air is an invisible killer.
We launched the world’s first Ultra Low Emission Zone to cut air pollution. Since then, there have been on average 9400 fewer polluting vehicles on our streets every day. #LetLondonBreathe #ULEZ pic.twitter.com/0mYcIGi1xP
— Mayor of London (@MayorofLondon) May 23, 2019
Last year six EU nations, including the UK, France and Germany, were referred to the highest court in Europe for failing to tackle air pollution — including illegally high levels of nitrogen dioxide produced by diesel-powered vehicles.
Around one in eight EU citizens who live in an urban area is exposed to air pollutant levels that exceed one or more of the region’s air quality standards, according to a briefing note published by the European Environment Agency (EEA) last year.
It also said up to 96% of EU urban citizens are exposed to levels of one or more air pollutants deemed damaging to health when measured against the World Health Organization’s more stringent guidelines.
There are multiple and sometimes interlinked factors impacting air quality in urban environments. Traffic fumes is a very big one. But changes in meteorological conditions due to climate change are also expected to increase certain concentrations of air pollutants. While emissions from wildfires is another problem exacerbated by drought conditions which are linked to climate change that can also degrade air quality in nearby cities.
Action to tackle climate change continues to lag far behind what’s needed to put a check on global warming. Even as far too little is still being done in most urban regions to reduce vehicular emissions at a local level.
In short, this problem isn’t going away anytime soon — and all too often air quality is still getting worse.
At the same time health risks from air pollution are omnipresent and can be especially dangerous for children. A landmark global study of the impact of traffic fumes on childhood asthma, published recently in the Lancet, estimates that four million children develop the condition every year primarily as a result of nitrogen dioxide air pollution emitted by vehicles.
The majority (64%) of these new cases were found to occur in urban centres — increasing to 90% when factoring in surrounding suburban areas.
The study also found that damage caused by air pollution is not limited to the most highly polluted cities in China and India. “Many high-income countries have high NO2 exposures, especially those in North America, western Europe, and Asia Pacific,” it notes.
The long and short of all this is that cities the world over are going to need to get radically great at managing air quality — especially traffic emissions — and fast. But, in the meanwhile, city dwellers who can’t or don’t want to quit the bright lights are stuck breathing dirty air. So it’s easy to imagine consumer demand growing for in-home devices that can sense and filter pollutants as urbanities try to find ways to balance living in a city with reducing their exposure to the bad stuff.
Cleaner air
That’s not to say that any commercial air purifier will be able to provide a complete fix. The overarching problem of air pollution is far too big and bad for that. A true fix would demand radical policy interventions, such as removing all polluting vehicles from urban living spaces. (And there’s precious little sign of anything so radical on the horizon.)
But at least at an individual home level, a large air purifier with decent filtration technology should reduce your exposure to pollution in the place you likely spend the most time.
If, as the Blueair Classic 480i model does, the filtration device also includes embedded sensors to give real-time feedback on air quality it can further help you manage pollution risk — by providing data so you can better understand the risks in and around your home and make better decisions about, for instance, when to open a window.
“Air quality does always change,” admits Blueair’s chief product officer, Jonas Holst, when we chat. “We cannot promise to our consumers that you will always have super, super, clean air. But we can promise to consumers that you will always have a lot cleaner air by having our product — because it depends on what happens around you. In the outdoor, by your neighbours, if you’re cooking, what your cat does or something. All of those things impact air quality.
“But by having high speeds, thanks to the HepaSilent technology that we use, we can make sure that we always constantly fight that bombardment of pollutants.”
On the technology front, Blueair is using established filtration technology — Hepa and active carbon filters to remove particular matter and gaseous pollutants — but with an ionizing twist (which it brands ‘HepaSilent’).
This involves applying mechanical and electrostatic filtration in combination to enhance performance of the air purifier without boosting noise levels or requiring large amounts of energy to run. Holst dubs it one of the “core strengths” of the Blueair product line.
“Mechanical filtration just means a filter [plus a fan to draw the air through it]. We have a filter but by using the ionization chamber we have inside the product we can boost the performance of the filter without making it very, very dense. And by doing that we can let more air through the product and simply then clean more air faster,” he explains.
“It’s also something that is constantly being developed,” he adds of the firm’s Hepa + ionizing technology, which it’s been developing in its products for some 20 years. “We have had many developments of this technology since but the base technical structure is there in the combination between a mechanical and electrostatical filtration. That is what allows us to have less noise and less energy because the fan doesn’t work as hard.”
On top of that, in the model I’m testing, Blueair has embedded air quality sensors — which connect via wi-fi to the companion app where the curious user can see real-time plots of things like PM 2.5 and tVOC levels, and start to join the dots between what’s going on in their home and what the machine is sniffing out.
The sensors mean the unit can step up and down the fan speed and filtration level automatically in response to pollution spikes (you can choose it to trigger on particulate matter only, or PM 2.5 and tVOC gaseous compounds, or turn automation off altogether). So if you’re really not at all curious that’s okay too. You can just plug it in, hook it to the wi-fi and let it work.
Sound, energy and sensing smarts in a big package
To give a ballpark of energy consumption for this model, Holst says the Blueair Classic 480i consumes “approximately” the same amount of energy as running a lightbulb — assuming it’s running mostly on lower fan speeds.
As and when the fan steps up in response to a spike in levels of potential pollutants he admits it will consume “a little bit more” energy.
The official specs list the model’s energy consumption at between 15-90 watts.
On the noise front it’s extremely quiet when on the lowest fan setting. To the point of being barely noticeable. You can sleep in the same room and certainly won’t be kept awake.
You will notice when the fan switches up to the second or, especially, the third (max) speed — where it can hit 52 dB(A)). The latter’s rushing air sounds are discernible from a distance, even in another room. But you hopefully won’t be stuck listening to level 3 fan noise for too long, unless you live in a really polluted place. Or, well, unless you run into an algorithmic malfunction (more on that below).
As noted earlier, the unit’s smart sensing capabilities mean fan speed can be set to automatically adjust in response to changing pollution levels — which is obviously the most useful mode to use since you won’t need to keep checking in to see whether or not the air is clean.
You can manually override the automation and fix/switch the fan at a speed of your choice via the app. And as I found there are scenarios where an override is essential. Which we’ll get to shortly.
The unit I was testing, a model that’s around two years old, arrived with instructions to let it run for a week without unplugging so that the machine learning algorithms could configure to local conditions and offer a more accurate read on gases and particles. Holst told us that the U.S. version of the 480i is “slightly updated” — and, as such, this learning process has been eliminated. So you should be able to just plug it in and get the most accurate reads right away.
The company recommends changing the filters every six months to “ensure performance”, or more if you live in a very polluted area. The companion app tracks days (estimated) remaining running time in the form of a days left countdown.
Looks wise, there’s no getting around the Blueair Classic 480i is a big device. Think ‘bedside table’ big.
You’re not going to miss it in your room and it does need a bigger footprint of free space around it so as not to block the air intake and outlet. Something in the region of ~80x60cm. Its lozenge shape helps by ensuring no awkward corners and with finding somewhere it can be parked parallel but not too close to a wall.
There’s not much more to say about the design of this particular model except that it’s thoughtful. The unit has a minimalist look which avoids coming across too much like a piece of ugly office furniture. While its white and gun metal grey hues plus curved flanks help it blend into the background. I haven’t found it to be an eyesore.
A neat flip up lid hides a set of basic physical controls. But once you’ve done the wi-fi set-up and linked it to the companion app you may never need to use these buttons as everything can be controlled in the app.
Real-time pollution levels at your fingertips
Warning: This app can be addictive! For weeks after installing the unit it was almost impossible to resist constantly checking the pollution levels. Mostly because it was fascinating to watch how domestic activity could send one or other level spiking or falling.
As well as PM 2.5 and tVOC pollutants this model tracks temperature and humidity levels. It offers day, week and monthly plots for everything it tracks.
The day view is definitely the most addictive — as it’s where you see instant changes and can try to understand what’s triggering what. So you can literally join the dots between, for example, hearing a street sweeper below your window and watching a rise in PM 2.5 levels in the app right after. Erk!
Though don’t expect a more detailed breakdown of the two pollutant categories; it’s an aggregated mix in both cases. (And some of the gases that make up the tVOC mix aren’t harmful.)
The month tab gives a longer overview which can be handy to spot regular pollution patterns (though the view is a little cramped on less phablet-y smartphone screens).
While week view offers a more recent snapshot if you’re trying to get a sense of your average pollution exposure over a shorter time frame.
That was one feature I thought the app could have calculated for you. But, equally, more granular quantification might risk over-egging the pudding. It would also risk being mislead if the sensor accuracy fails on you. The overarching problem with pollution exposure is that, sadly, there’s only so much an individual can do to reduce it. So it probably makes sense not to calculate your pollution exposure score.
The app could certainly provide more detail than it does but Holst told us the aim is to offer enough info to people who are interested without it being overwhelming. He also said many customers just want to plug it in and let it work, not be checking out daily charts. (Though if you’re geeky you will of course want the data.)
It’s clear there is lots of simplification going, as you’d expect with this being a consumer device, not a scientific instrument. I found the Blueair app satisfied my surface curiosity while seeing ways its utility could be extended with more features. But in the end I get that it’s designed to be an air-suck, not a time-suck, so I do think they’ve got the balance there pretty much right.
There are enough real-time signals to be able to link specific activities/events with changes in air quality. So you can literally watch as the tVOC level drops when you open a window. (Or rises if your neighbor is BBQing… ). And I very quickly learnt that opening a window will (usually) lower tVOC but send PM 2.5 rising — at least where I live in a dusty, polluted city. So, again, cleaner air is all you should expect.
Using the app you can try and figure out, for instance, optimal ventilation timings. I also found having the real-time info gave me a new appreciation for heavy rain — which seemed to be really great for clearing dust out of the air, frequently translating into “excellent” levels of PM 2.5 in the app for a while after.
Here are a few examples of how the sensors reacted to different events — and what the reaction suggests…
Cleaning products can temporarily spike tVOC levels:
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Changing bed sheets can also look pretty disturbing…
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An evening BBQ on a nearby roof terrace appears much, much worse though:
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And opening the balcony door to the street on a busy Saturday afternoon is just… insane…
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Uh-oh, algorithm malfunction…
After a few minutes of leaving the balcony door open one fateful Saturday afternoon, which almost instantly sent the unit into max fan speed overdrive, I was surprised to find the fan still blasting away an hour later, and then three hours later, and at bedtime, and in the morning. By which point I thought something really didn’t seem right.
The read from the app showed the pollution level had dropped down from the very high spike but it was still being rated as ‘polluted’ — a level which keeps the fan at the top speed. So I started to suspect something had misfired.
This is where being able to switch to manual is essential — meaning I could override the algorithm’s conviction that the air was really bad and dial the fan down to a lower setting.
That override provided a temporary ‘fix’ but the unnaturally elevated ‘pollution’ read continued for the best part of a week. This made it look like the whole sensing capacity had broken. And without the ability to automatically adapt to changing pollution levels the smart air purifier was now suddenly dumb…
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It turned out Blueair has a fix for this sort of algorithmic malfunction. Though it’s not quick.
After explaining the issue to the company, laying out my suspicion that the sensors weren’t reading correctly, it told me the algorithms are programmed to respond to this type of situation by reseting around seven days after the event, assuming the read accuracy hasn’t already corrected itself by then.
Sure enough, almost a week later that’s exactly what happened. Though I couldn’t find anything to explain this might happen in the user manual, so it would be helpful if they include it in a troubleshooting section.
Here’s the month view showing the crazy PM 2.5 spike; the elevated extended (false) reading; then the correction; followed finally by (relatively) normal service…
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For a while after this incident the algorithms also seemed overly sensitive — and I had to step in again several times to override the top gear setting as its read on pollution levels was back into the yellow without an obvious reason why.
When the level reads ‘polluted’ it automatically triggers the highest fan speed. Paradoxically, this sometimes seems to have the self-defeating effect of appearing to draw dust up into the air — thereby keeping the PM 2.5 level elevated. So at times manually lowering the fan when it’s only slightly polluted can reduce pollution levels quicker than just letting it blast away. Which is one product niggle.
When viewed in the app the sustained elevated pollution level did look pretty obviously wrong — to the human brain at least. So, like every ‘smart’ device, this one also benefits from having human logic involved to complete the loop.
Concluding thoughts after a month’s use
A few weeks on from the first algorithm malfunction the unit’s sensing capacity at first appeared to have stabilized — in that it was back to the not-so-hair-trigger-sensitivity that had been the case prior to balcony-door-gate.
For a while it seemed less prone to have a sustained freak out over relatively minor domestic activities like lifting clean sheets out of the cupboard, as if it had clicked into a smoother operating grove. Though I remained wary of trying the full bore Saturday balcony door.
I thought this period of relative tranquility might signal improved measurement accuracy, the learning algos having been through not just an initial training cycle but a major malfunction plus correction. Though of course there was no way to be sure.
It’s possible there had also been a genuine improvement in indoor air quality — i.e. as a consequence of, for example, better ventilation habits and avoiding key pollution triggers because I now have real-time air quality feedback to act on so can be smarter about when to open windows, where to shake sheets, which type of cat litter to buy and so on.
It’s a reassuring idea. Though one that requires putting your faith in algorithms that are demonstrably far from perfect. Even when they’re functioning they’re a simplification and approximation of what’s really going on. And when they fail, well, they are clearly getting it totally wrong.
Almost bang on the month mark of testing there was suddenly another crazy high PM 2.5 spike.
One rainy afternoon the read surged from ‘good’ to ‘highly polluted’ without any real explanation. I had opened a patio on the other side of the apartment but it does not open onto a street. This time the reading stuck at 400 even with the fan going full blast. So it looked like an even more major algorithm crash…
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Really clean air is impossible to mistake. Take a walk in the mountains far from civilization and your lungs will thank you. But cleaner air is harder for humans to quantify. Yet, increasingly, we do need to know how clean or otherwise the stuff we’re breathing is, as more of us are packed into cities exposed to each others’ fumes — and because the harmful health impacts of pollution are increasingly clear.
Without radical policy interventions we’re fast accelerating towards a place where we could be forced to trust sensing algorithms to tell us whether what we’re breathing is harmful or not.
Machines whose algorithms are fallible and might be making rough guestimates, and/or prone to sensing malfunctions. And machines that also won’t be able to promise to make the air entirely safe to breathe. Frankly it’s pretty scary to contemplate.
So while I can’t now imagine doing without some form of in-home air purifier to help manage my urban pollution risk — I’d definitely prefer that this kind of smart hardware wasn’t necessary at all.
In Blueair’s case, the company clearly still has work to do to improve the robustness of its sensing algorithms. Operating conditions for this sort of product will obviously vary widely, so there’s loads of parameters for its algorithms to balance.
With all that stuff to juggle it just seems a bit too easy for the sensing function to spin out of control.
10-second take
The good
Easy to set up, thoughtful product design, including relatively clear in-app controls and content which lets you understand pollution triggers to manage risk. Embedded air quality sensors greatly extend the product’s utility by enabling autonomous response to changes in pollution levels. Quiet operation during regular conditions. Choice of automated or manual fan speed settings. Filtration is powerful and since using the device indoor air quality does seem cleaner.
The bad
Sensing accuracy is not always reliable. The algorithms appear prone to being confused by air pressure changes indoors, such as a large window being opened which can trigger unbelievably high pollution readings that lead to an extended period of inaccurate readings when you can’t rely on the automation to work at all. I also found the feedback in the app can sometimes lag. App content/features are on the minimalist side so you may want more detail. When the pollution level is marginal an elevated fan speed can sometimes appear to challenge the efficacy of the filtration as if it’s holding pollution levels in place rather than reducing them.
Bottom line
If you’re looking for a smart air purifier the Blueair Classic 480i does have a lot to recommend it. Quiet operation, ease of use and a tangible improvement in air quality, thanks to powerful filtration. However the accuracy of the sensing algorithms does pose a dilemma. For me this problem has recurred twice in a month. That’s clearly not ideal when it takes a full week to reset. If it were not for this reliability issue I would not hesitate to recommend the product, as — when not going crazy — the real-time feedback it provides really helps you manage a variety of pollution risks in and around your home. Hopefully the company will work on improving the stability of the algorithms. Or at least offer an option in the app so you can manually reset it if/when it does go wrong.
Original Article
This is one smart device that every urban home could use
This is one smart device that every urban home could use Natasha Lomas @riptari / 1 day …
This is one smart device that every urban home could use This is one smart device that every urban home could use Natasha Lomas @riptari / 1 day …
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motorbeam · 5 years
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Renault Duster AWD Long Term Review
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The Renault Duster has been the budget go-anywhere compact SUV since it was launched way back in 2012. This vehicle changed the market dynamics completely and also gave Renault a head start in India. With a constant deterioration in the conditions of roads, SUVs have become a popular option for most new buyers. Renault went one step further and launched an All Wheel Drive variant to take the Duster's rugged and off-roading capabilities to the next level.
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On the outside, Renault has given the Duster facelift some cosmetic enhancements but nothing major. The quality levels are average and the fit and finish is satisfactory at best. Although, Renault has added a touch screen infotainment system with built-in navigation. It is a little slow to respond and takes a long time to boot.
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The interiors also feel dated and equipment levels are not high either. On a side note, the boot is extremely spacious and with the rear seats folded, it can carry a lot of luggage. While the interiors have a basic feel, the cabin is quite practical with a good number of storage spaces. The seats are comfortable too and there is good space on the inside.
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On the other hand, the 1.5-litre diesel engine which churns out a healthy 110 PS of power and 245 Nm of torque offers great performance. There is virtually no turbo lag and the engine is very smooth. The 6-speed manual transmission syncs well and keeps the engine going. We got a fuel economy of around 12.2 km/l in Auto mode where the car automatically switches over to All Wheel Drive mode if needed. The fuel economy on 2WD mode is similar to the regular Duster.
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Even the dynamics of the Renault Duster are very good. The ride quality is phenomenal and the steering offers great feedback. Handling too is very precise and the Duster is an enthusiast's dream come true with its rugged nature and excellent dynamics. The suspension is so good, it just gobbles up potholes for breakfast and glides over bad roads.
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Coming to off-roading abilities of the Renault Duster, it gets very decent approach, roll over and departure angles which can take on almost any road condition. The high ground clearance and flared wheel arches mean that you don't have to worry about damaging your SUV when you decide to go off-road. Switch the car into AWD mode and it will help you recover from almost any situation. 
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In spite of the great off-road capabilities of the Duster, if you are someone who doesn't encounter bad roads on a regular basis or doesn't have the thrill of off-roading, the front-wheel-drive variant is more than enough. Something which the Duster excels at is reliability as this car will never fail you even in the toughest of terrains.
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With the 7 years the Duster has been on sale in India, Renault has tried to update it and keep it relevant amongst its competition. It has plenty of engine and transmission options including an AMT for that added convenience. The AMT offers a lot of convenience and has decent driveability. It is ideal for someone looking to have the practicality of a diesel and the utility of an automatic.
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How to Avoid Jet Lag and Stay Fit
You do not have to experience jet lag when you travel. This write-up will certainly offer you 11 ways to beat it.
When it pertains to inflammation, production of cost-free radicals, wrenches in your recuperation procedure, and an inhibition of everything from muscle-building healthy protein synthesis to muscle-repairing body clock, very little beats plane travel.
And it matters not exactly how lots of body weight crouches as well as calf bone elevates you carry out in the back of the airplane-the jet lag could still strike you hard.
When you're on a plane, you're inside a tiny steel tube bombarded by solar radiation as well as completely disconnected from the world Earth's all-natural electromagnetic field. This is compounded by WiFi signals, people speaking on their phones and also inspecting e-mail inside that steel tube (which takes place for the entire entrance to launch as well as touchdown to gateway phase), dehydration from elevation and also completely dry filteringed system air, toxin-laden plane food and bad water, as well as bacteria and airborne virus in tight spaces.
I do not know regarding you, however as an affordable triathlete and exercise lover who also talks at health and wellness occasions around the globe, I just cannot pay for the loss of fitness and health and wellness that could possibly happen every time I really hope on a flight. Exactly what do I do about?
Here are 11 methods to keep aircrafts from damaging your fitness.
How to Avoid Jet Lag Tip #1: Use Grounding/Earthing
Grounding (also understood as earthing) is subjecting your body to the all-natural magnetic regularities launched by Earth. To look into the science of grounding, enjoy this totally free grounding film.
At no time at all does grounding become a more reliable method compared to when you're taking a trip in an aircraft, since leaping over through area 40,000 feet above the planet in a metal tube has to do with one of the most separated with the earth you could get. The keynote is that you aren't able to discharge all the favorable ions that develop by means of cellular metabolic process, so you obtain internet body acidity as well as inflammation.
How do I personally ground?
As soon as I land in my location I make it a factor to either A) put on a set of Name Your LinkPluggz or Earthrunners as fast as feasible, or B) go outside in my barefeet (yes, I'm the guy in the verdant great deal behind the airport terminal hotel doing morning barefoot yoga). I additionally take an Earthpulse anywhere I go.
How to Avoid Jet Lag Tip #2: Exercise
Multiple studies have actually revealed that exercise could regulate body clocks - yet this does not imply you need to do a beast exercise when you reach your destination.
However, as poor as well as unpleasant as you could feel training after a long day of travel or a lengthy few days of global travel, the quicker you move after getting here at your last location, the sooner you can get better from jet lag as well as stabilize your body clock as well as sleep.
The leading 3 choices if you're really feeling a little bit blah are: walking in the sunshine, swimming in rather cool water, and outdoor barefoot yoga.
How to Avoid Jet Lag Tip #3: Avoid Caffeine
It's a relativel common suggestion to see the usage of caffeine, alcohol as well as other stimulants prevented for taking care of jet lag, as well as I 100% agree.
Aside from the trace amounts of high levels of caffeine in the Chinese Adaptogenic Natural herbs and also 85%+ dark delicious chocolate I sometimes take in while traveling, I simply do not go near high levels of caffeine or any various other main nerve system stimulant while in path to my final destination.
How to Avoid Jet Lag Tip #4: Take Melatonin
I do not utilize melatonin unless I'm traveling, in which instance I take 1-3mg of a fluid melatonin 30-60 minutes prior to bed can be beneficial for re-booting the body clock after reaching the final location. Melatonin is also a powerful anti-inflammatory, which will aid decrease the loss of physical fitness and also existence of inflammation.
How to Avoid Jet Lag Tip #5: Take No-Jet-Lag
I discovered No-Jet-Lag at a Chinese herbal store in the Hong Kong airport when traveling residence from an Ironman triathlon, as well as after inspecting the active ingredients to verify there was absolutely nothing in it that would certainly kill me, I trialed it - following the guidelines to take 1 tablet upon liftoff, 1 every 2-4 hours while on the plane and after that 1 upon touchdown. And the stuff functions splendidly, both east-to-west as well as west-to-east.
There are 5 homeopathic solutions noted as the energetic ingredients in No-Jet-Lag: Arnica Montana, Bellis Perennis, Chamomilla, Ipecacuanha and Lycopodium. I'm no homepathic expert, but both my wife and also I currently utilize this stuff when we are taking a trip globally, and have actually located it to be very efficient in getting rid of jet lag symptoms, particularly when integrated with the other approaches in this article.
Remember - the far better you feel when you obtain where you're going, the more probable it is that you can maintain your fitness routine.
How to Avoid Jet Lag Tip #6: Drink Plenty of Water
You have actually no question listened to that you shed much more water flying in the dry air at elevation - so you should drink even more water to remain moisturized as well as beat jet lag.But I've been going past the regular referrals and exploring with extremely high water consumption - and discovering that this assists fairly a bit.
Try to consume closer to 12-16 ounces of water each hr (almost a complete water bottle), and see to it if you're sittinged in a home window seat that your aisle-based airline partner is spry as well as going to relocate every time you have to pee - or just ask to switch over spots with them.
How to Avoid Jet Lag Tip #7: Eat Circumin
Curcumin - which is found in turmeric as well as curries - is a very strong anti-oxidant which helps significantly when tackled a vacant belly both before and after flying.
It is a potent mind anti-inflammatory as well as could likewise enhance testosterone and also development hormone. I've been using concerning 1000mg of all-natural curcumin.
How to Avoid Jet Lag Tip #8: Take Cold Showers
Cold showers reduce swelling as well as trigger a rebound hormonal agent action (launch of adrenaline) quite desirable to fitness gains.
I've been presuming about really go into the airline company lounge in the flight terminals I go to if I have a long stopover for a 10-15 minute cold shower, and/or doing that same cold shower in the hotel when I lastly get where I'm going.
Splashing great deals of cool water in your face is OK, yet not rather as efficient as immersion or showering. Cold showers also have excellent blood vessel expanding residential or commercial properties (they launch a lot more nitric oxide right into your capillary) which dramatically assists beat jet lag.
How to Avoid Jet Lag Tip #9: Completely Remove Processed Sugars and also Vegetable Oils
I suggest entirely remove them. That includes seeds and nuts, stir fries, boxed foods and practically anything else with canola oil, soybean oil, or other oils, as "healthy and balanced" as the food may be advertised to be.
These are some of the finest foods to trigger full body swelling, which you especially don't want when flying.
So while the 80/20 policy may function the majority of the moment, I comply with the 100/0 guideline with these foods when taking a trip - they compose 0% of my diet regimen (and of course, that typically indicates no airplane food for me, and great deals of raw seeds, nuts, chlorella, spirulina, raw fruit, etc.!).
How to Avoid Jet Lag Tip #10: Increase Sulfur Intake
Sulfur-containing foods are excellent antioxidant forerunners, especially for the kind of inflammation that could happen when you're on a plane, as well as consist of substances like broccoli, cauliflower, garlic, onions and Brussels sprouts.
Supplements including "MSM" or "DMSO" are also reliable, but can have a queasiness producing detoxification effect, so take care with them. I don't recommend greater than a tsp, max.
If you choose the garlic and also onions path, you might have to comb your teeth afterwards if you intend on talking with your seatmate on the aircraft, but if you squeeze in a few meals with these foods in the days leading up to the flight, you'll feel a lot better when you land!
How to Avoid Jet Lag Tip #11: Get the Oxytocin Flowing
Finally, oxytocin is an exceptionally powerful hormone that acts to raise your mood, yet likewise works as a potent antioxidant, antidepressant as well as antinflammatory.
Although it's most generally called a hormonal agent that is released after sex, among the fascinating things regarding oxytocin is that you can obtain your hormonal agent solution anywhere and also at any type of time - consisting of when you're taking a trip. To do this, all you have to do is merely hug a person or shake their hand. The simple act of physical get in touch with will create your mind to release reduced levels of anti-inflammatory, mood-boosting oxytocin.
So find the very first individual that's ALRIGHT with it when you get to your final location and also provide them a huge, loving bear hug - or do some partner carries up the stairs in the resort (by the way, that's an excellent travel workout).
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