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#the sims 2 tutorial
lunnaris-sims · 4 months
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HOW TO MAKE YOUR SIM WORK IN A FULL-TIME* JOB AND AS AN EMPLOYEE IN A BUSINESS AT THE SAME TIME
IMPORTANT: I've tested this in my game and so far I haven't had any catastrophic glitches. However, I still recommend you make a backup of your neighborhood in case anything goes wrong. Huge thanks to @bstu for helping me out with this one!
*haven't tried this with part-time jobs but I assume it works the same way. Just remember to look for the teen-elder jobs in the career tab once you get to step 4.
Okay for some context, my Sim (Drake Walton, now Drake Jocque) works in the Politics career as a congressperson. However, since his hobby is music and dance, I wanted him to work at Cleo O'Mackey's nightclub as a DJ at the same time for some extra money, but no matter how hard I tried, the game wouldn't let me.
As I said, @bstu came up with an idea. To do this, you absolutely need to use SimPE. This method won't work with mods like Sim Blender, Sim Manipulator or similar hacks. Why, you may ask? Because we need to avoid the pop-up that shows up when switching jobs:
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That being said, let's start with the tutorial:
First of all, hire the Sim you want to work in your business as you'd normally do. When the switching jobs pop-up shows up, click on "Yes". After this, save and exit your game.
Go to SimPE, open your neighborhood under "Tools -> Neighborhood -> Neighborhood browser...", then click on "Sim Browser" and look for the Sim you want to edit, in my case Drake Jocque.
Once you do this, click on "Career", above your Sim's description:
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4. In here, go to the career tab, where it should say "Unknown". Change it back to your sim's previous job and career level. In my case, it was Politics, Lvl 7. Commit your changes, save and close SimPE.
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5. Open your game and see if your changes got saved. If you go check your sim's job, you may encounter a glitch in which it'll display the name of the business your sim works at instead of their vacation days. Again, this is just a visual glitch and will not affect your gameplay whatsoever.
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That would be pretty much it! Hope this small tutorial was of any help to anyone in here lol, I'll keep you updated in case I encounter any important glitches, but so far my game has worked as intented.
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teaite · 18 days
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i've been asked if i could write a tutorial about how i edit my pics so here i am sharing with you my editing process.
let begin! :>
what do we need:
photoshop (for this one i particularly use cs6 version)
topaz clean 3
some psds of your choice. here's mine if you want to use.
step 1:
choose screenshot you want to edit. for todays occasion i've chosen this particular pic of bailey that you've might seen already:
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step 2:
open your editing program and drag that pic to edit. it should look like this:
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step 3:
as you can see my screenshot has some notifications in the background and is definitely too big to post, so i need to use crop tool to crop and resize this screenshot. i used to post pics where their height and width was 540x300px but since i've changed my theme on tumblr i switched to 600x350px
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step 4:
select where you want to crop your screenshot. it should look like this
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step 5:
if you're done with selecting how you want to crop your screenshot hit that "✔" button and you're ready for the next step.
step 6:
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in this part which is optional you've gonna be using topaz clean 3. to do that you need to click filter > topaz labs > topaz clean 3. then a new window will open and it should look like this:
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you can play with the setting however you like. this is my setting for those are interested:
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step 7:
if you did what you had to do with the settings you can now click okay and the final result should look like this for now:
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step 8:
now to the fun part. you've might downloaded some psds to brighten your screenshots so it's time to use them. all you need to do is select them and drag to your screenshot and that's it.
here's the final product:
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and you're done!
so that's all for now, if you have any questions feel free to ask ;>
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anibats · 1 year
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OMSPs! This is my ultimate guide to which ones I use and what to do with them.
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budgieflitter · 1 year
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AAAND WE'RE DONE! 💖
thank you all so much for participating!! i'm sorry i couldn't do all of your suggestions (obviously), but i hope you still can find your faves here :)
(and if you really really want me to draw your faves you can commission me *twirls hair*)
it was super fun!
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pforestsims · 3 months
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So it turns out it's quite easy to change Sim's voice in SimPe.
I had this household where all adult female Sims sounded the same and I had to do something about it xD. I've recorded a few TS2 voice types for future reference so I might as well share. Samples below the cut.
Here are examples & values for four adult female and four adult male voices.
It's NOT possible to change voice type gender or age group by editing Voice Type value
AF1 0xFD34, AF2 0xDE83, AF3 0x354A, AF4 0x3949
AM1 0xEF85, AM2 0xDCF8, AM3 0x0D95, AM4 0xE918
These samples are from phone call conversations. Second and the last male voice is by the same voice actor but it has different 'dialogs'. AM 0xE918 seems more assertive (?).
*To be honest I'm not sure if it's a different voice type or does it depend on personality? I need to look into that. TS2 only had four voice actors /for adult voices?/ but that doesn't mean there are only four voice types, right? 🤔/
*This is about The Sims 2
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sims2istheonlysims · 6 months
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Because you can't save progress on them, I feel like someone should write timeloop horror for Tutorial Joe and Tutorial Jane.
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lamare-sims · 1 month
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Sims 2 UI Browser
Did you know there's a cheat that lets you play with UI?
Ctrl-U
Well, it mostly lets you find UI elements and move them around
It helped me make wider design dialog window
There's a search bar and info
Track Mouse checkbox is super useful, takes the browser window right to the element you hovering over
What's the use?
Say, you're looking to edit the pause button
The weird number 0x27d7258f is its ID (selected item on the picture)
Now you can find it in UI Data files
Open the ui.package in \TSData\Res\UI (or if you're using a UI mod, you may want to edit its files instead)
Select all UI Data recourses (try Ctrl-A) and extract them somewhere, into a new designated folder maybe
There's gonna be a lot of text files in a UI Data folder
Search that folder for "0x27d7258f" using standard Windows Explorer / File Explorer. It'll find the files with the pause button
What can you do with it?
Edit position by changing coordinates:
area=(170,192,190,212)
I call them start width, start height, end width, end height
IIRC, these coordinates are relative to parent element, not absolute (start where parent's position starts, not where your screen starts)
Find group and instance numbers of its image/icon:
image={499db772,a9200127}
Icons are also found in the ui.package, although they may be in a different one
There's a ui.package in every pack's folder, and you probably used your latest one to extract UI Data files (like SP9), but the pause icon is in the base game's ui package. Some weather related icons may be in Seasons' package and not in anywhere else. You get what I mean
There are all sorts of color options (in RGB, I assume):
fillcolor=(204,204,204) colorfontnormal=(0,0,0) colorfontdisabled=(0,0,0) colorfonthilited=(0,0,0) colorfontnormalbkg=(0,0,0) colorfontdisabledbkg=(0,0,0) colorfonthilitedbkg=(0,0,0) forecolor=(255,255,255) bkgcolor=(0,0,0)
Not all of them might be relevant for all elements, though
If an element has text, font may be edited:
font=0x00001318 font=GenSubHeader font=BuildBuyModeFooter
Looking at bigger elements, there are also a lot of flags and properties. Here's some interesting ones:
moveable=yes sizeable=no titlebar=no outline=no align=lefttop wrapped=yes opaque=yes
You can guess what they mean
Hm. Design tool window is moveable, but isn't sizeable. What if?..
Nah, simply changing "no" to "yes" didn't work
Search shows there are no sizable windows in game, except for UI Browser itself and a few other "browsers" I haven't seen, so we can't easily copy how it's done
Maybe some day
That's it for random UI modding stuff you didn't wanna know :D
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belladovah · 3 months
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Every Cheat you need for The Sims 2 + a userStartup.cheat File
I've just released a tutorial on all the cheats I use for The Sims 2 as well as how to make or install a userStartup.cheat file!
Check Out the Video:
youtube
✨Check Out the Website Post✨
Includes a downloadable copy of my userStartup.cheat file!
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sonqgmi-sims · 5 months
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SIMS 2 • Custom Neighborhoods (4 Part Series COMPLETED)
Hey everyone! I think I forgot to share, but I finished my 4 Part Creating Custom Neighborhood series for Sims 2 on my Youtube Channel! All videos are linked below if you missed it!
I also have 2 separate tumblr posts with Map Templates and a quick Masterguide to plan 'hoods!
Best Neighborhood Templates | Links to Templates Planning Your Neighborhoods | Masterguide Creating Unique Sims Creating Custom Maps
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andrevasims · 24 days
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How to Stop the Super Duper Hug Bug at the SOURCE
So we've had BoilingOil's No Sim Loaded for a long while, which suppresses the Super Duper Hug Bug if it ever were to appear, and that's perfectly great.
Then we also have Chris Hatch's SuperDuperHugTest, which detects then removes the bug after you click OK on a pop-up then save the lot, which is even better.
But there's a way to stop it from ever having a chance to exist in the first place.
The Super Duper Hug Bug is caused by any mod that has the fallback GUID 0x6DB7E00F. As long as the mod is in your Downloads, there's no problem. But if you remove the mod, or if you package a lot you loaded with that mod in your Downloads and share it with someone, the game can no longer find that mod's normal GUID, so it uses the fallback one: The Super Duper Hug.
I think it's fine to just rely on Chris Hatch's SuperDuperHugTest at that point, since it then removes the bug immediately. But if you want to share lots with other people, then I think this is a much simpler fix than constantly swapping out mods to either avoid causing the bug or force it to activate so Chris Hatch's mod can remove it.
All you have to do in order to prevent the bug from existing completely is remove the Super Duper Hug from the offending mod's fallback GUID.
The only mods that might use the Super Duper Hug are either social related, and/or add a new option to a sim's pie menu. The one that turned out to be causing my recent problems was LookAtMeNow, so that's my example here.
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Open the mod's package file in SimPE.
Click on the OBJD. There might be more than one, so check both/all.
Look at the Fallback GUID under Plugin View.
Is it 0x6DB7E00F? That's the Super Duper Hug.
Change it to 0x00000000. Click Commit, then Save.
If it's not 0x6DB7E00F, idk enough about modding to say if that's good or bad or neutral. I don't think it matters though, as long as it's not 0x6DB7E00F.
DONE! Now that mod will never create the Super Duper Hug Bug again (another mod might though lol).
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bubblebaath · 11 months
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hmm... im sure someones made a good guide out there somewhere, but i personally havent used any but thats not a good answer, so another place to start is to use a real game as a ref! this is the sims 2 ds:
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most of the detailed textures are only used for the player sims hair/face/clothing you can see by the jagged edges of this sims vest that its still a little lower than the faces texture (this is probably because the body has more clothing variations than the face and they needed to save memory)
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static parts of the environment have a higher res, because they can tile/repeat the textures. this game has a million variations on bed/chair textures, so they're notably lower res this is a ripped texture of most(?) of the things used to make an area in the game (image credit) :
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the desert background here is just a 2d image, relatively low res because the player will never be able to reach it
i guess this is just a long winded way of saying "things that arent that important or the player will generally be lower poly + less detailed" but i hope it helps a little
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executables-sims · 6 months
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Executables' Guide to Handpainting Textures for The Sims 2 | Download PDF (67 pages)
Have you ever wondered how to paint clothing textures from scratch?
I've been using paid software like Milkshape, Photoshop, and 3D Coat Textura to texture Sims 2 models for years, but I've managed to translate my process to completely free open-source software!
I've broken down the entire process from start to finish for complete beginners (who may never have made a clothing recolour package before), but more experienced CC creators can skip around as needed using the PDF bookmarks.
You don't need a graphics tablet– but you may want one once you've played around with this! :)
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The clothing shown on the cover is also downloadable through the document.
Hope this inspires you to make something! :D
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teaite · 11 months
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hair retexture tutorial for the sims 2
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i've been asked if i could write a tutorial about how i retexture hair.
disclaimer: possible grammar mistakes and/or occasional polish words on screenshots
let begin! :>
what do we need:
bodyshop
photoshop (for this one i particularly use cs5 version)
textures
cat's hair binner program
step 1:
open bodyshop and start a new project
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step 2:
find the hair you want to retexture and export it. name the project something you would remember, i usually name the project after name of the hair and color that i'm currently doing.
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step 3:
Go to the Documents/EA Games/The Sims 2/Projects/insert here name of your project and you can see what you've exported. there are textures, alphas and bunch of black stuff but we don't care about that one.
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step 4:
open your editing software and drag adult texture (it's that one that starts with afhair or amhair)
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step 5:
open the texture that your going to put on the previous one
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step 6:
then drag the new texture onto a old one and adjust it like so
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step 7:
if everything looks good then you ready to save it.
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step 8:
refresh the project in bodyshop to check if everything looks okay
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step 9:
if everything looks okay, then we can move onto next step which is making grey for elders. you simply repeat what you done before; just drag grey texture and adjust it to the original texture, save it as bmp and you're good
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step 10:
for the last time refresh the project to see if everything looks good and if everything looks okey then go ahead and import it to the game
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step 11:
then go to the savedsims folder and drag all of the files with the name of your project to the new folder or onto your deskop and then change the name to something more recognizable
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step 12:
open the hair binner program, since we have 4 hairs we'll be binning only once. also make sure to uncheck "make backup files" and check for what age groups your hair is available bc if you don't you will end up like me and you gonna do it again to fix it
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step 13:
the binning process may take a few moments so be patient. after it's done you should see this popup. just click ok
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and you're done! drop your retextures to your downloads folder and enjoy new shine and properly binned hair retextures!
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so that's all for now, if you have any questions feel free to ask ;>
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episims · 10 months
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How to read object error logs: I just want to know what causes it!!
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Reason for the error This info is extremely useful for modders. For example, stack number out of range -error here is solvable by changing one value (and is a common error to get since it's easy to forget to change it).
Common errors are listed here.
BHAV where the error happens This info is useful for everyone! If you're getting an error, with this knowledge you can check if you have any mods that include the culprit BHAV. It's possible that the mod causes the error by itself, or that there's a mod conflict.
You can search for specific BHAVs with SiMidge.
Or you can dump the error log to What Caused This and it will do the same search for you.
The specific line in that BHAV that causes the error This info is essential for modders. Points out exactly where the problem is. Please provide the error log every time you report an error caused by a mod.
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For a more insightful explanation, check out Midge's tutorial for reading error logs.
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meowingcookie · 3 months
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Too many carpool drivers? Turn them into townies!
I've had an overpopulation issue with carpool drivers from when I started with Life Stories as my base game. (I didn't have anti redundancy) 42 of them to be exact. And i've never known what was safe to do with them. Till April Blacks new video about npcs! Turns out carpool drivers have complete character data and if you change their interaction table id and npc type they will become a normal sim. No idea if a tutorial exists so I thought i'd share how to do so.
This tutorial will also work on mascots graduated long ago who refuse to take their smelly cow costume off and other npcs that can be turned playable with annoying behaviors. Just skip the part where you move them into the townie bin
Firstly, !!!! ALWAYS MAKE A BACKUP OF YOUR NEIGHBORHOOD IF YOU ARE EDITING IT IN SIMPE !!!!!
What you need: Simpe and a basic knowledge of it (I use version 0.77.69 in the light installer)
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Firstly, load up your neighborhood, open up sim browser and find your carpool driver you want to change.
1. Change their npc type to normal sim and press the fix guid button 2. Commit then save.
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3. Go to the resource tree and click family infomation 4. Find your Townies family
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5. Select your sims name from the dropdown box. 6. Press add sim. 7. Commit and save.
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Go back to your sim description and go to the more tab and open their character file.
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6. Go to object data in the resource tree 7. Click on the sims object data file 8. Go to the raw data tab and change it to decimal. Scroll down till you see interaction table id. Change that number from -1 to 129, 9. commit and save.
Now your carpool driver is a townie and has escaped eternal life trapped in a car!
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pforestsims · 5 months
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This is my response to this post by @goatskickin - a second version. That's the best way to desaturate hair texture or other stuff with alpha transparency ( thanks @paluding).
Desaturate or Hue/Saturation often makes textures crunchy.
You'll get best results if you create plain black layer and set blend mode to Color. Adjust Opacity as needed. In case of alpha stuff you also need to create Clipping mask.
When doing color actions on hair textures (or anything else) - if Hue/Saturation adjustment layer step does -83 Saturation (for example), instead you can do what I described above and set black layer Opacity to 83%.
Also, use SimPE to build textures as DXT5, do not rely on Bodyshop 'cuz it will always f*ck it up.
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