Tumgik
#the story and characters and lore are just that good
tiredsmashbros · 2 days
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LIP BITE COMIC PART ONE {CLICK HERE}
GOOD GOD IT'S FINALLY DONE... maybe. even though i still plan on making a part 3 i'm going to take a fatass break first + plan it out more better in the future. for now enjoy this meal silly goobers
aight now for some quick behind the scenes lore: this took way longer than i was expecting with 17 PAGES in total while taking the opportunity to experiment this type of sketch + comic style. i have a BAD habit of starting a story with just a minor draft idea, and with the more i progress the more i start changing the plot. like- this was supposed to end with smg4 in the bathroom embarrassed but i didn't like it anymore + the scene of smg3 opening the pickle jar was rewritten to fit a better narrative. i have a difficulty elaborating a short story so i might do mini comics for now as practice. furthermore, i tend to get wAY into making sure the character's are accurate as possible to the original material. been doing my best to get out of that strict mindset and just enjoy it being fun and remind myself it's okay to break some cracks. doesn't need to be perfect after all ;^)
other than that, i want to sincerely thank everyone for supporting and enjoying the first part of this silly comic. never have i ever received such a positive response that not only has scared the shit out of me, but motivated me to make more for me as a person, artist, and for everyone in the smg4 community. genuinely has made me so happy this past month and i can't explain how much i am so excited to just start drawing these guys and everyone else in the cast + other fun stuff!! 💛
now i'm going to play wuwa and hide for a day bye bye :3c
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tossawary · 3 days
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I still think that the ending of "Avatar: The Last Airbender" was poorly foreshadowed, specifically the lion turtles and the energy-bending. (Not Aang not killing Ozai! I like that part! It suits the themes, it suits the characters! That part is fine. I am glad that the last airbender found a way forward that respected his people and beliefs.)
Like, I saw ATLA when it was originally airing and I thought these things kind of "came out of nowhere" at the time. I have heard the arguments to the contrary over the years and I have never really been persuaded by them, while at the same time personally agreeing that the lion turtles and the energy-bending absolutely do fit the world and lore! They are fitting elements! They work! I like this ending at the same time that, in my personal opinion, I think it was poorly established.
I think that the story BEGINS to establish lion turtles and energy-bending well enough. We meet both many other spirit beings and bending-capable animals earlier on, including the Moon and Ocean Spirits who apparently gave the world water-bending. S2 introduces Ty Lee's chi-blocking techniques and Guru Pathik teaching Aang about chakras. There are also a handful of lion turtle easter eggs in the background of some episodes, the most prominent perhaps being on a scroll in Wan Shi Tong's library.
But the story then jumps from these various establishing elements all the way to "lion turtles are real and not extinct and telepathic and can also energy-bend and Aang has suddenly mastered this new art well enough to take someone else's bending away permanently, and these relatively new elements are going to resolve the main conflict of the show". It feels like "1+1=3" to me. I think that last jump in the story is too big. Like, we're REALLY close, but I personally needed another 1 in there somewhere to bridge that final gap and get to that 3.
(Includes some fic ideas / suggestions on how to maybe add to strengthen the foreshadowing under the cut.)
The fact that a lot of people, especially more casual viewers, were really confused by the way all of these elements suddenly came together at the end says to me that, no, the foreshadowing that WAS done (there WAS foreshadowing, I cannot rightfully say that it all came completely out of "nowhere", but it) was not good enough. Or maybe I should compare it to someone presenting me with all of the necessary ingredients for a cake and then telling me that it IS cake? Yes, all of the right ingredients are HERE, I agree, this COULD be a really great cake, but... you still have to mix it all together in a bowl and then put it in the oven to bake to get that specific cake. It's not quite cooked yet.
(Okay, wow, that sounds kind of mean. Maybe I should compare it more to a missing stair? We have MOST of the staircase, I just need one last step to get to the Deus Ex Machina at the top. To be clear: I don't think a "Deus Ex Machina" is inherently bad. I often like them a lot. I just wanted a little more foreshadowing than the stuff that is already there.)
In storytelling, there's this technique casually called "The Rule of Three". (And yes, of course, rules were made to be bent or broken depending on what story you're trying to tell, but usually, these rules exist because they are effective.) This rule is also sometimes known as "Introduction, Pattern, and Payoff". (It has other names, but that's how I remember it.)
Very loosely, this rule states that an important element of the story must appear at least three times. 1. It must be introduced / established in the world. 2. It must appear again to remind the audience that it exists / and establish a pattern such that the audience begins to expect it to appear again later. (And is hopefully excited for it.) 3. Payoff. The element returns in an important way, probably to resolve part of the plot. The previous two appearances have acted as foreshadowing for this ending.
There's also a "Rule of Two" version of this general storytelling technique. Like, "If this special crystal can zap the bad guy and save the day, we have to have shown or at least told the audience that it can do that BEFORE the big final fight scene."
In regards to ATLA, no, I don't think that a scroll in a library or a statue in the background of some scene served as adequate introduction and reminder for the existence of lion turtles, so it didn't necessarily feel like a payoff for me that they solved the main conflict. (It's the "solved the main conflict" that's most of the issue for me. If the lion turtles had just appeared in another episode as a random cool thing like those sea monsters by Kyoshi Island, I would not have cared.)
I actually think that the establishment of other spirits like the Moon Spirit and bending-capable animals like sky bison and dragons can serve as a decent enough "Step 1) Introduction". Though this does not establish that lion turtles specifically exist, we have established that powerful creatures similar to lion turtles exist. But I still needed a solid "Step 2) Pattern / Reminder" that would have established that lion turtles specifically exist and are important BEFORE one shows up at the end like that.
I think that there's at least one episode somewhere in Book 1 or Book 2 that could have been cut in favor of an episode where the Gaang meets and rescues a young lion turtle baby or something.
Maybe Guru Pathik could have learned his ways FROM a lion turtle? Aang could have gone to an isolated village somewhere (with more brown people besides just Guru Pathik?) where people are living in harmony with a lion turtle, or maybe even on the back of a lion turtle! That would be cool!
Concept: Aang encounters Guru Pathik living alone on the back of a lion turtle which doesn't talk to people anymore (Aang swims down to look at its face and it doesn't even look at him), because its kind have been hunted nearly to extinction and it's tired of violence. Guru Pathik learned his ways from his old teacher, who learned from his old teacher, all the way up the teaching lineage from a person who once learned from the lion turtle itself before it gave up on the world. Guru Pathik tends to this nearly empty temple on the back of a silent lion turtle who ignores him, because he will not forsake his teachings even when the world seems uninterested in hearing them and the old lion turtle seems like it could die any day now. The people in the fishing village on the shore think that Guru Pathik is crazy and most of them don't even believe that the floating island really is a lion turtle, it's just weird geography.
Guru Pathik could also have chi-blocking abilities! We could see him demonstrate them in self-defense! He could teach a few chi-blocking moves to Aang, who could later go on to use them occasionally in Book 3, and it would have been really cool to see Aang exploring non-bending skills. We don't need Guru Pathik to explicitly name energy-bending here, but I would like to connect him just a touch more strongly to chi-blocking. Like, he IS connected already by helping Aang clear chakras, which is kind of like a reverse of chi-blocking, but it would be nice to establish Guru Pathik as somewhat capable of the opposite but perhaps not liking to use the skill.
Aang really vibes with this dying culture of pacifists, but he still has to leave Guru Pathik before he can finish the training. Later on, he can encounter Guru Pathik and the silent lion turtle again, and he can confess to them how desperately he doesn't want to have to kill anyone, no matter what his past lives say. He just wants to STOP the violence and restore balance to the world without sacrificing himself. And THEN the lion turtle could wake up and gift him with energy-bending.
Or something like that! The foreshadowing doesn't have to be THAT heavy-handed, but SOME brief appearance by an actual lion turtle would have served as a better "Step 2) Pattern" to me.
Things like chi-blocking, chakras, water-bending healing, water-benders losing their bending when the Moon Spirit was killed, and even Zuko's spiritual turmoil serve as a good "Step 1) Introduction" to the concept of energy-bending to me. The ingredients are THERE. But again, I would have liked some clearer "Step 2) Pattern" that had actually baked the cake in regards to this being a skill Aang had specifically.
The above episode concept with Guru Pathik on the back of a lion turtle could have worked as a "Step 2) Pattern / Reminder" for energy-bending.
ANOTHER option would be to have Aang temporarily lose his bending at the beginning of Book 3, after Katara resurrects him with that special spirit water after Azula killed him at the end of Book 2.
I think Aang losing his bending for at least 3-4 episodes would have been really good for him / the show. So much of Aang's identity is tied up at this point in being the Avatar and the responsibilities of being the Avatar. Losing his bending, especially his AIR-BENDING, and his connection to the spirit world and his past lives would send him into a personal crisis. The Gaang could worry over whether or not a new Avatar has somehow been born or if the Avatar powers are gone forever. The characters could confront the fact that perhaps they've been relying too much on Aang as the Avatar and what they'll do now without the Avatar.
Also, it would be really funny if Aang woke up and picked up his glider to jump off that boat, then just fell into the ocean, and Katara needed to fish him out. (Which would then transition into the dramatic revelation that he has lost his bending!!!)
Katara could use her healing abilities to tell Aang that what's happened to him feels a lot like Ty Lee's chi-blocking. Katara would then probably try to emphasize with Aang, who gets angry with her and says she has no idea what this feels like! Katara could then have a really good intimate scene with Aang over how scary it was when the Moon Spirit was killed, what it physically felt like to lose that spiritual connection, and how scared she was even afterwards about what it would have been like to permanently lose that connection to her people and her culture. Aang then apologizes to Katara and they resolve to find his bending again.
Aang then goes on some spiritual journey with his friends to reconnect with his bending and his past lives as the Avatar. Probably some partially internal spiritual journey with Guru Pathik's teachings. Katara and Toph could both talk about what bending means to them personally as different people, and also what it feels like to them as they interact with the elements of the world around them.
Aang could have some cool fight scenes where he dodges some random thugs using all of his bending skills (martial arts) without the actual bending, air-bending techniques, water-bending techniques, and earth-bending techniques, and then finally some chi-blocking techniques that Guru Pathik showed him. There could be some scene where Aang saves a kid from these random thugs and realizes that he can still do good in the world even if he's not the Avatar! Even if he's not a bender anymore!
There could also be some REALLY funny scenes of Aang trying to get Appa and Momo to teach him how to reconnect with his air-bending. Aang mimicking their movements and so on. (Sokka: "Is that... working so far, buddy?" Aang: "NO! They're terrible teachers!!!" Cue sad Appa bleating and offended Momo chittering.)
You could even do it in a cycle of sorts, where Aang reconnects with his air-bending first using Guru Pathik's teachings and his friends' help. (He is OVERJOYED.) And then Aang slowly regains water-bending and earth-bending over the next few episodes, culminating in him having to face his fears learning fire-bending again. I think you could accomplish this storyline by squeezing it into about 3-4 episodes, or else starting off with losing then regaining air-bending plus the Avatar state in the first 2 episodes of the season and then threading relearning the other elements in the background through later episodes.
ANOTHER option where Aang temporarily loses his bending is after the eclipse, because he has a spiritual crisis over the fact that he was resolved to kill someone and he really doesn't want to do that. I don't like this option so much because it feels a little too late in the season compared to kicking off Book 3 with the drama of Aang losing his bending(!!!), but it's an option.
See, if Aang temporarily loses his bending and has to find it again somehow, then the show could establish what this kind "energy-bending" and spiritual manipulation within a person looks like. If Aang has had to get his bending BACK, then it would better establish Aang then using this ability he has now practiced on himself to take bending away from another person. It's a pleasantly surprising twist that Aang figures out how to reverse a previously established energy-bending technique and successfully uses it against Ozai.
And then the ending, though arguably still in the realm of a Deus Ex Machina (which is cool), would feel more like "Step 3) Payoff" instead of "What just happened?"
Anyway! This post became way longer than originally intended! I hope this has made it clear that I like both the lion turtles and energy-bending as concepts. I think there are many elements in the show that begin to introduce lion turtles and energy-bending as Aang uses it as things that COULD exist. I just think that the show needed some kind of additional baking step in the middle to establish a pattern and use those ingredients to foreshadow that specific "an ancient lion turtle teaches Aang energy-bending" ending.
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moiraimyths · 1 day
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The Good People (Na Daoine Maithe) | Official Trailer
The Good People (Na Daoine Maithe) is a lore-rich and choice-driven historical fantasy visual novel inspired by Irish mythology and Celtic folklore. Play as a tenant farmer from mid-19th century Ireland, whose path becomes inexplicably entwined in fairy affairs after getting robbed by the roadside and lured into the mythic and war-torn world of Tír na nÓg: A once unified land, now divided into the Seelie and Unseelie Courts. Will you escape and return home with your stolen belongings? Or does fate have something else in mind?
🍃 STEAM 🍂 ITCH.IO 🍃PATREON 🍂DISCORD 🍃
If you're excited for our indie game, please give us a wishlist on Steam or a follow on Itch.io! For more information, click below👇
Meet the Cast
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Facts & Questions: The Game
🍃 The Good People (Na Daoine Maithe) is a Kickstarter-funded project currently in development. Due to the scope of the story, we will be releasing content serially on Steam and Itch.io over several years, beginning this autumn. While you wait, feel free to play our demo! The revised version, with all new backgrounds and more voice acting, will be releasing August 1st, 2024.
🍂 The main character's name and pronouns are determined by the player, but in Vol. 1 (or the demo content), the MC will be referred to as "they/them" due to a case of mistaken identity.
🍃 Thanks to our Kickstarter, all upcoming routes will have both romantic and platonic choice options. If you're uninterested in romance, feel free to make friends instead!
🍂 Due to its Irish setting, NDM will occasionally feature instances of characters speaking in Gaeilge, i.e. the Irish language. All instances of Gaeilge are linked to an internal translation tool, which will be voiced by Nigel McKeon, a Gaeilgeoir.
🍃 Shae and Robin are non-binary characters, and respectively use they/them and any/all pronouns. Robin and Keagan are also arospec, and Shae is asexual. (Note: You can pursue the arospec characters romantically, but their romances might look a little different as a result of their identity.)
🍂 The free demo consists of the introductory volume of The Good People (Na Daoine Maithe). It is 2.5 to 3 hours of total gameplay, and ends at the point in which the player would continue on to a route (Vol. 2-7). The full game will be paid.
🍃 NDM is very intentionally set just prior to the onset of the Great Famine, which is both thematically and textually relevant to the leftist, anti-imperialist story we're aiming to tell. If you would like more insight into this, refer to this post.
🍂 Prepare yourself for horse related shenanigans. 🐎
Facts & Questions: The Company
🧵 Moirai Myths is a five-person company based out of Canada. The core devs/founders go by Clotho, Lachesis, and Atropos. All writing and programming are done by this collective, i.e. the Fates.
🪡 Moirai Myths has a two person in-house artist team consisting of Kazane, our Character/UI Designer, and Melinoe, our Environmental Designer. In addition to them, though, we have had a number of guest artists assist us with the creation of sprites, CGs, and an assortment of other materials. If you'd like to meet them, check out our about page on our website!
✂️ Moirai Myths stands with the people of Palestine 🇵🇸
Disclaimer: This description will be updated periodically.
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blackkatdraws · 3 days
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Black and Narry lore! [Narry is owned by @insomniphic and some of the art here were drawn by her too]
[Small Note: None of these are canonical to their stories and were made just FOR FUN.]
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As a being of purity and light, Narry was appalled when he first came across Black who appeared to be the very embodiment of darkness and wrongness [at least in Narry's point of view]. Narry sees Black as a waste of potential because of how much power Black ["the bad guy"] has at his disposal.
Black feels indifferent to Narry's existence, as he's already used to similar beings like him. He sees Narry as a waste of power since he's clearly holding it back for the sake of the people he wants to protect.
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Because of how much impurity Black's power emits, Narry is incapable of seeing Black normally.
In Narry's perspective, Black is a huge writhing mass of something that's very unpleasant to look at. This appearance is inconsistent and can shift continuously. This effect extends all the way to even photos or depictions of Black.
He physically cannot [refuses to] be in the same room as Black because he can't stand the feeling, the smell, the sight, everything about his power. It sickens him.
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There's no context for this comic. This is a What If scenario where Black and Narry are going somewhere together when a group of bad guys come and attack them.
Narry is the type to hold back his true power in order not to hurt the people that are attacking him which annoys Black into stepping in [because he has somewhere else more important to be and Narry is delaying it].
Of course, Narry ends up getting injured and Narry makes Black promise he won't kill the aggressors before passing out.
[Admittedly, this scenario breaks a few canonical lore for both characters but we'll go with it for now.]
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As a response to that idea, Insomni drew this.
Narry wakes up after the fight was long over and he sees piles of bloody bodies laying on the floor. He gets upset that Black didn't follow through their promise.
Black does not care. Instead, he laughs at Narry for finally snapping [considering it took a while for Narry to finally loose his cool at Black].
Black did keep his promise. All the aggressors are still alive, but barely.
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We talked some more about their dynamic and we both drew these.
In this scenario, Black and Narry are fighting. [Started by Narry, who had the full intent to kill him for (what he perceives as) the greater good.]
He thinks this world would become cleaner without Black around.
Narry is convinced that Black is a monster incapable of feeling or doing anything remotely positive. Even as Black saves Stanley from the attack that Narry himself sent towards Black, he's still in that mentality where he sees everything that Black does as something for negative reasons.
Narry is a good person but his (justified) blind dislike for Black leads him into taking extreme actions at times. Plenty of people dislike Black for what he is, but Narry is the only one with the power to actually do something about it.
[The last drawing is another What If scenario where Black had to take Stanley and flee because he keeps getting in the way of their fight (and Narry is too focused on his task to take other people into account). Black doesn't want Stanley dying because of a stupid scuffle.]
[Note that Narry won't actually hurt anybody EXCEPT Black, he's a good guy who wants to do what's best for other people. Black is just EVILLLLL mwehehehe]
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[Then I proposed another What If scenario where Narry won the fight causing Insomni to draw this.]
As Narry was about to strike with a powerful attack to finally end him off, he felt something familiar coming from within Black.
In the ocean of filthy dark energy Black emitted, there was light.
It was small. It flickered weakly in the air as the darkness that kept it safe was falling apart, but it didn't go out. It lit up softly without any signs of extinguishing any time soon.
Narry was in disbelief.
Stanley had done the impossible. His relationship with Black had given birth to a different side of Black's power, tucked away deep inside where only they're allowed to see.
And it was now in full display to Narry.
As a being filled with goodness and empathy, his guilt starts to eat away at him as he finally snaps out of it and sees the extent of what his impulsive actions have done.
[Insomni and I both agree that their fights would probably be settled with a draw or mutual death, so this scenario is not as probable to happen. It's interesting to think about though.]
[Again, breaking a few canonical lores but we like gay people here so it's whatever. I was the one who proposed the idea anyway. (❁´◡`❁)]
-------♦
[Here are fun extra doodles!!]
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This week’s writer spotlight feature is: indelicate/@steddielations ! They have 13 fics in the Stranger Things fandom and all of them are in the Steddie tag!
lees_musings recommends the following works by @steddielations:
A Cup of Good Intentions
Trouble Looks Good On You
Wrap Me Around Your Finger
"their fics are so heartwarming and tender, i read them like comfort food"
"a cup of good intentions was the first steddie fic i read, it has a little velvet box in my heart <3" -- lees_musings
Below the cut, @steddielations answered some questions about their writing process and some of their recommended work!
Why do you write Steddie?
They’re just a really fun ship that you can do so many different things with. Just guys who need some healing and loving and I like giving it to them!! Also I see a lot of myself in both Steve and Eddie, so there’s some catharsis in writing them too.
What’s your favorite trope to READ?
Friends to lovers, hurt/comfort, angst with a happy ending, friends with benefits
What’s your favorite trope to WRITE?
The same as above definitely
What’s your favorite Steddie fic?
These are all phenomenal and I think about them every day, they truly stick with me METAMORPHOSES by fastcardotmp3 A Certain Type by ann_anotherthing Sugar on my tongue by deadratz shake and sway me through the night by Craftnarok
Is there a trope you’re excited to explore in a future work but haven’t yet?
I feel like I’ve written all the canonverse stuff that I wanted to now, so I’m excited to try out some au’s. Maybe once I finish up my current wips, I have this batman Steve and comic book writer Eddie idea that’s been in my mind forever now
What is your writing process like?
I brainstorm by writing down all the ideas I have for a particular story, then I try to organize it into a plot. Sometimes I just plan scene by scene, but I always write the dialogue first and then build around it.
Do you have any writing quirks?
Usually the best things aren’t added until I’m editing at the end, going back and doing finishing touches. Like with Trouble for instance, I didn’t add the kitchen conversation or the porch swing conversation or the joking scene with Gareth originally, it was all stuff I just decided to add when editing. Same for a lot of my fics, usually the things I get comments about the most are things I almost didn’t add.
Do you prefer posting when you’ve finished writing or on a schedule?
I’m the worst at scheduling and posting so whenever it’s done is when it goes up
Which fic are you most proud of?
I’m most proud of Bleed Me Dry Before You Go because it’s the fic that I was really able to put the most of myself into.
How did you get the idea for Trouble Looks Good On You?
Well I knew I wanted to write a sub Eddie discovery fic, and honestly this just started as like a gag, just thinking about Steve’s jock habit of slapping asses and what would happen if he did that to Eddie, and that’s what awakens it. Then it gradually became something more serious and more thoughtful. I wanted to explore more of Eddie having this past where he’s had bad experiences with certain dynamics, and what it would mean for him to be comfortable enough to get to explore that side of himself with Steve.
When writing Trouble Looks Good On You, what was something you didn’t expect?
It started out as mostly crack so I didn’t expect it to become my longest, most character involved fic. Also I didn’t expect people to read it or like it because it was mostly for myself, so I’ve been very pleasantly surprised and grateful for the response to it.
What inspired Wrap Me Around Your Finger?
I realized I hadn’t written a virgin Eddie fic, and at the same time I wanted to explore more of what Eddie’s aftermath in Hawkins would be like, the full extent of his injuries and his reputation in the town, and maybe Steve helping him out, so it all meshed together. I worked on this for like a year so it had many phases, but adding in some Flight of Icarus lore also inspired me to make Eddie more gritty in this, very stubbornly attached to his independence, and I just love the depth it gave him in that fic in the end.
What was your favorite part to write from Wrap Me Around Your Finger?
Definitely all the banter, especially during the smut scenes, love a silly smut scene. Also can’t forget “I made sure there’s no stairs”
How do/did you feel writing A Cup of Good Intentions?
I cried so many times writing that. I just put myself in the position of Eddie and Wayne, thinking about my relationship with my dad. It was cathartic just writing that familial bond between Eddie and Wayne, and how deep that love goes through mourning and missing each other and then actually getting to reunite. It was an emotional one.
What was the most difficult part of writing A Cup of Good Intentions?
The fic had several different tones from grieving to yearning to suspense and also fluff and romance, so it was hard to blend that all together and make it flow without whiplash. Not sure if I succeeded but it was hard to do.
Do you have a favorite scene and/or line from any of your fics?
The cold open in Trouble, where it sounds like they’re hooking up but they’re actually moving an amp, probably the most clever innuendo unfolding I’ll ever make
Do you have any upcoming projects or fics you’d like to share/promote?
I’ve got some stuff for sub Eddie week but after that I’m just focusing on finishing up Trouble finally
Outside of these questions, Is there anything YOU would like to add?
At the moment that I’m writing this, I don’t know who nominated me, so I want to say thanks so much to that person!! I’m so flattered and I appreciate it!! Also to anyone who reads my fics, thank you genuinely. And to the mods of this blog, you’re all awesome for doing this and you’re so appreciated in the fandom!!
Thank you to our author, indelicate, and our nominator, lees_musings! See more of indelicate's works featured on our page throughout the day!
Writer’s Spotlight is every Wednesday! Want to nominate an author? You can nominate them here!
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solradguy · 15 hours
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why is xtra hated? Does it have character inconsistencies or something else to have hate towards it?
Ok. So. For starters, one of the main characters is a girl named Mizuha that is very probably a child/young teenager and they draw her like this all of the time (sometimes even WORSE):
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(her personality is... fine... I guess. she's just uncomfortably sexualized)
The plot is basic shounen genre trope soup. The other main character, Tyr, has a dragon/Gear arm and was sealed away for a mystery amount of years so he looks like a teenager but is older than Ky (who was ~24 in the canon at the time). They also did that thing where Ky ~just so happened~ to have seen Tyr on the battlefield when he was a kid before he joined the Holy Order, and Tyr is apparently working with/under Kliff. Very "we have a new character and need to speedrun making him relevant. let's shoehorn him into everyone else's backstories."
Tyr's Gear arm (it looks like a normal arm unless he activates it):
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None of the characters ever bring any of this up ever again outside of Xtra. It's not mentioned in GG World, any of the guide books/encyclopedias, character profiles, novels, interviews, etc. Which you think it would be if Kliff knew A GUY WITH A GEAR ARM IN THE HOLY ORDER LOLL
The characters that are actually in the games make cameo appearances throughout the comic and I think the artist had more fun drawing them than they did the actual protagonists because they all look leagues cooler than anything Tyr or Mizuha end up doing
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I will give Xtra credit for one thing though, and that's for giving us one of the rawest Sol Badguy scenes in the entirety of Guilty Gear:
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I just don't get how the guy that wrote Lightning the Argent and Butterfly & Her Gale, two books that are still canon-relevant and generally enjoyed by the (JP) community, ended up writing such a bland story. Was it solely his idea? Was someone else forcing him to make changes to the plot and he just had to go with it?? This was GGX era so Guilty Gear was doing PRETTY GOOD in Japan at the time.
I have no idea why they felt the need to put out something with such an unoriginal premise in a series that frequently bends or breaks genre expectations. Daisuke Ishiwatari is included as an author on this, but I get the impression that was just a legality thing since he wrote basically the entire setting and cast outside of the few new ones introduced in Xtra. None of the Tyr lore beats line up with any of the established Gear lore, either pre- or post-Xtra.
Why did they write Xtra when they could have written something focused on the established cast instead. Going into Xtra for the first time is like when you pick up a cup expecting it to be pop and find out it's water instead but since you were expecting something sweet the water just tastes gross and extremely disappointing. Xtra is my least favorite Guilty Gear entry out of the entire library. Vastedge at least gave us Naoki Hashimoto and Isuka gave us A.B.A. Xtra just gave us wiki editors annoying homework.
You can read Xtra over on Mangadex if you wanna form your own opinions about it. It's only one volume and can be read pretty quickly: https://mangadex.org/title/911025e8-ae47-499c-8eff-453d18b6459a/guilty-gear-xtra
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physalian · 2 days
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A Guide to Productive Filler
I was going to write this post about the wonders of fanfic and how it does not do the “forced miscommunication for cheap drama” trope, and it did not stay that post for long.
I’m sure it’s out there, but it’s not saturated in the most popular fics and I think I know why: Fanfic exists in contrast to the established canon, and the canon has forced miscommunication, thus fanfic looks at the perpetual failure of those plotlines and ignores it.
Nobody likes this trope, yet it keeps happening. In TV, at least in the old days when we had full seasons with appropriate and satisfying filler episodes and actual good stories and such (you know, before Disney +) TV shows were contracted to fill a minimum number of episodes and didn’t always have enough content to fill it, especially CW shows.
Enter filler episodes, which, when productive, still entertained the audience with off-beat side quests or gave more screen time to beloved side characters or explored more of the world and the lore. Filler plots meant that you could casually check in on your favorite show once a week, or miss an episode, and not feel completely lost because the plot wasn’t super tight and lean. Some of my favorite episodes of all my favorite TV shows are filler plots and just because they’re “filler,” as in, not a plot-heavy element to advance the narrative, doesn’t mean they were lacking in story.
That was good writing.
Bad filler elements were sh*t like forced miscommunication for cheap drama and it still exists even in the “mini series” that are really just long movies extended to keep people from canceling their subscriptions. TV shows may have one or two head writers, but they’re still written by committee and producers and production companies trying to milk as much from a profitable product as possible, which means they couldn’t write an efficient, epic romance that ended too quickly. They had to faff about for a few seasons before delivering to keep butts on couches tuning in to generate sweet, sweet ad revenue.
Forced miscommunication in TV shows have always made sense in that light. Yeah it’s a product of bad writing, but I can’t point at the head writer or even the staff writer alone and criticize their writing ability because it likely wasn’t their decision.
Forced miscommunication in books, however—that I have no excuse for. Books aren’t written by committee. In this case, I really can just blame the author for their bad choices, which, in turn, maybe came from their favorite TV shows and how they executed similar plot lines.
Fanfic does not do this, usually. It’s not written by committee and has no quota to fulfill to beef up the narrative with extra chapters.
So. You want your story to be longer, fanfic or otherwise, but you’re struggling because your plot is too thin and you don’t know where to go from here.
First, a disclaimer: Novellas exist and can be as short as they need to be.
“If I had more time, I would have written a shorter letter,” means that  just because it’s long doesn’t mean every word serves a purpose. With enough time, the writer can trim down their thoughts for conciseness and clarity, and say the same thing with better impact with less beating around the bush.
So just because it’s short doesn’t make it bad, just because it’s long doesn’t make it good. It’s about what you do with the words you’ve written.
However, if it really is a thin story lacking substance and oomph, here’s some suggestions that are not sh*t like “forced miscommunication”. These are not meant for generalized application and should be considered heavily before implementing, because any one of them can change your book for the worse by adding in unnecessary detail that distracts from the main story.
1. Consider multiple narrators
Now. I just read a rather bad book that could have lost about ⅔ of its story for a variety of reasons and told the same story in a fraction of the page count. One of those issues was giving the villain several POVs that ruined the suspense and the tension because the reader became privy to their grand plan long before the protagonist and instead of having all our questions dying to be answered with the protagonist, we were waiting around for them to stop fooling around and figure it out already.
With that said, if you have a character of second importance to the protagonist whose perspective would benefit and enrich the story, consider giving them POVs to explore either when the protagonist couldn’t be present, or in contrast to the main narrator’s thoughts on the story and conflict.
I’ve never written anything without multiple POVs and still get carried away sometimes just trying to fill in all the missing time that didn’t add enough to the story to make it worth it. I have deleted POVs from ENNS that were better left up to audience interpretation then all laid out on the table.
This technique very much necessitates restraint, but giving your foil character, your deuteragonist, even your villain some narration “screen time” might help you beef up your word count and tell more than just one biased side of the same story. Fanfic tends to be very efficient with this because, again, one writer working for free tends to want to be efficient and not give pages upon pages of useless prose.
2. Side-quests and character studies
My all time favorite filler episode of any TV show is LOST’s “The Constant”. It focuses entirely on the side character Desmond. He’s an unwilling time-traveler and throughout season 4, struggles to control his temporal displacement and risks dying if he can’t find a “constant” to anchor him to the correct timeline.
This episode is often praised as one of, if not the show’s finest hour. Desmond spends most of the runtime flipping erratically between the past and the present as his romantic relationship spirals for other plot reasons. He ends up making his “constant” his fraught relationship and is able to revert to the past with knowledge of the future to get his then-ex girlfriend’s new phone number so he can call her at an exact date in the future to prove he won’t have given up on them. When Des finally makes that call 8 years later, it’s so emotional, so full of catharsis, so exciting to see him finally reach her after struggling since we met him.
And it has absolutely nothing to do with the plot at large, only Desmond’s arc. It explores some of the world’s lore but doesn’t answer any of the main plot questions or progress any other major character, and Des is the only time traveler so all the risk surrounding time travel is only for him. Critically, it still adheres to the themes of the show and fulfills much of the promises of this character’s role in it.
The show’s worst episode, “Stranger in a Strange Land,” is also filler about protagonist Jack’s tattoos. He makes a relationship with a woman nobody cares about and spends the entirety of the episode’s flashbacks, which is most of the episode’s runtime, dicking around in Thailand. With this quasi-wise woman’s tattoo techniques. Nobody cares what they mean, they didn’t connect with the themes of the show, didn’t tell us anything substantial about Jack or the world, lore, or story, and just felt like a massive waste of time.
If you’re going to write side quests, be more like “The Constant” and less like “Stranger in a Strange Land”. 
3. “Slice of Life” moments
A repeat of referencing this scene and this movie but I don’t care: “Doc Racing” from Cars is just one example. Adding in scenes like these won’t give you tens of thousands of words, but maybe you only need a couple hundred to feel satisfied.
Slice of life moments slow the pacing down, so place them wisely, and just let your characters be people in their world. Small things, human things. In Cars, it’s an old man letting himself enjoy life again when he thinks nobody’s watching. I have a scene in my sci-fi WIP series where two brothers, plagued by their family’s social status, take a drive and pick up greasy drive-thru food to park on a mountain overlook and just watch the city while licking salt off their fingers. I think Across the Spiderverse is about 20 minutes too long, but that scene of Miles and Gwen upside down on the roof before the plot ramps up is another quiet, human moment.
It could be a character who needs a break from the breakneck speed of the plot and the stress to listen to music, walk away from the project and enjoy the sun, anything. Do try to not get overly pretentious trying to make it super metaphorical and poetic, let the audience do it for you. These quiet scenes could end up being the audience’s favorite.
If you’re trying to make your book longer, don’t be like Bilbo Baggins, okay? Don’t let your characters be spread thin, like butter scraped over too much bread. Add, don’t stretch. If the romance is on track to come together sooner, let it, or figure out a more meaningful way to delay it than throwing in a dumb argument that won’t mean anything in 20 pages anyway.
This wasn’t an exhaustive list, just what I think could be the most effective with the widest applications across genres.
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blubberquark · 1 day
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Looking for Group
Somebody posted on Discord
Does anybody want to collaborate on a [game] project?
but nobody answered.
Nobody said yes. Nobody said no. Nobody even asked follow-up questions. And yet, people in that server really do want to collaborate on games and projects. What happened?
Obviously nothing happened because the asker did not specify anything. What kind of project? With who? For how long? What should I bring to the table if we collaborate? I don't know. I was busy anyway. Maybe I can set up the asker with other people, who weren't busy. But this is not an isolated incident. Every day, thousands of people ask in chat rooms, forums, and mailing lists "Does anybody want to collaborate?"
Answering with yes is a risky move. Imagine being on the other side, and somebody asks an open-ended question... Imagine being on the other side of "I am having a software problem, can anybody DM me?"
Nobody wants to be on the hook to be somebody's personal tech support without at least knowing the kind of problem, and nobody wants to commit, even tentatively, to a creative project. It's kind of a red flag. What can you do to allow others to message you, to just tentatively get you to agree, to just agree to ask you for more details of your project? What should you do so people who say yes don't feel like they are wasting their own time, and yours?
1. Scope
The most important thing to communicate is scope. It's less important what kind of creative project it is, but how big. Is it an ongoing side project? A weekend? A couple of hours a week for a couple of months?
There is a world of difference between "Does anybody want to collaborate on a weekend project?" and "Does anybody want to collaborate on an epic story with 20 characters, multiple storylines, lore, 50 hours of side quests, and 800 pieces of unique loot?"
2. Stakes and Commitments
The next most important thing is commitments. This is doubly important if you are working with friends. Sometimes you want to collaborate on Ludum Dare, and if your partner is busy on that weekend, you'd rather know now. Sometimes you want to submit a demo of your game to some kind of competition or showcase, and it has to be ready at a certain point.
Sometimes you are really putting your heart and souls into a project, and your friend is just in it "for fun" and thinks you are ruining his fun by taking the project seriously. Your "One Story You Had Inside Yourself" can be your friend's "Learn C++ in 21 Days". Your "ticket into the glamorous games industry" can be your friend's "goof off with blender for a couple of hours and then try a different hobby".
It's important to talk out stakes and commitments with your friends, because you might be able to rope in a friend into a project without doing this. You could rope a friend into your project and he starts resenting you a bit because you are gung-ho about art, and your friend just wants to spend time with you, and you are exacting and controlling and ask him to revise the dialogue/animations/3D models he contributed.
If you are talking to strangers, you can't rope them in. They just won't agree to work with you without details.
3. Skills
If you are asking for collaborators in a programming discord, chances are you will get replies from other programmers. Chances are, wherever you ask, your post will be seen by many people who are good at the things you yourself are already good at. Are you a programmer looking for programmers, or a programmer looking for level designers and artists?
There are many reasons for three programmers or three pixel artists to work together, but by and large, you need people who complement your skill set, but fit into your work flow. If you are working with Unity3D, you probably want to work with 3D artists who have rudimentary knowledge of git and C#, even if they aren't supposed to code, and you need rudimentary knowledge of their modelling software and workflows.
So when looking for people to work with, you need to tell them what you can do, what you can't do, what you want them to do, and how you want to work together.
4. Topic/Idea/Design/Genre
This is point #4. This is deliberate.
You could probably take the previous 3 points and cobble together a "looking for group" post. People rarely do that. They usually have an idea they want to realise. Ideas are a dime a dozen though, and you can still pivot later, after you have found your group members.
It can't hurt to include this. What kind of project do you have in mind?
5. Management and Art Direction
There is one more big thing to consider: If you already have a project in mind, you are taking control of the project. You are the boss, you decide that you are looking for four people to collaborate on a science-based dragon breeding MMORPG, any four people who sign up know what they are getting into. It makes sense that the topic is not open for discussion. It also makes sense that you are the project manager, because you made a list of skills and work that needs to be done, and you have worked all this out already.
We are looping back to point #2 here. Why should people commit to your project if you are holding the reins? What do they get out of it?
You should communicate as early as possible what the creative freedoms are, what kind of tone you want to pursue, and how free your fellow artists are to express themselves.
In a commercial project, you can have control because you pay people. If you are doing a game jam project, or just any unpaid hobby collaboration, you should consider giving the others some creative freedom.
In a game jam, you could just decide that somebody else gets the creative control when you pivot to a different idea. In a large, commercial project, it makes sense to delineate how much creative freedom an individual artist has. In an open-source project, the maintainer can just review a patch and decide not to use it.
Ideally, you should communicate early on how weird or wacky you want the result to be, whether you want something with broad commercial appeal, with a sombre and serious tone, or if anything goes. That would be a bit much for the initial post, so just give a hint whether this would be a good project for somebody who really wants to put pigs and frogs in every game, or a good project who wants to make a character based on her ex boyfriend that the player can shoot in the groin. Sometimes people have the most specific ideas...
If on the other hand you have no idea what kind of creative direction you want to go, maybe you shouldn't go this route at all. If you want to give creative control to a yet to be determined team member, why not join another team instead? If you don't know where the project is going, you can't really plan who and what skills you need anyway.
Examples:
A good request for a collaoration reads a bit like a dating profile or a job ad. It covers the five points mentioned above.
Hey, I am Robert, art director and senior gameplay programmer at Blubberquark Software. I am fluent (among other languages) in Python, C#, Lua, and Haxe. I would like to join a team working with Unity3D, libGDX, löve or Flixel for the upcoming Ludum Dare game jam, in the Hamburg area. I like to use Blender, Gimp, Wings3D, ASEPrite, TrenchBroom, LDtk, Tiled, Ogmo, or Crocotile 3D. I also learned some 3DS Max and Cinema4D in university, but I don't have a license for those.
Here's a fictionalised version of myself, looking for a game jam team. To be clear, I am not looking for a team, but if I was, I'd make sure I don't need to learn a new set of tools for a weekend game jam. I'd try to make sure we all know how to use the engine, and we all know how to use the same source control, and we can all build and run a project before the jam starts. I wouldn't want to do a Ludum Dare remotely, so all this goes in there.
Since this is about Ludum Dare, scope and stakes are clear, and the skills I would use are in there. Skills that are irrelevant to Ludum Dare are not mentioned. Topic and creative control will depend on the jam theme, which is TBD.
Hello, we are Jim (programming) and Julius (level design, turn-based games expert). We are working on a fantasy JRPG called "animecha generica" that we hope to sell on Steam. We already have a gameplay prototype with placeholder characters and pixel art, but we would like to work with a skilled artist to create more interesting character designs and expressive/emotive portraits for the conversation system. If you join us, you would create characters, character portraits, quest lines, and dialogue, and we would split the revenue thee ways. We are also looking for a musician (work for hire basis).
This sounds like an early-stage commercial project. There is an engine and a prototype, but the design seems to depend on the content, and the developers are looking for somebody who can contribute the content. The scope sounds rather large (probably at least 5 hours of gameplay, maybe more) and the time commitment would be full-time until release. The artist they are looking for would do a little bit of everything, from art direction and narrative design down to art assets, and there would probably be a lot of overlap between the roles of two developers and the artist. Everybody wears multiple hats.
This sounds really risky, and the success of the project would depend on none of the three developers screwing it up.
Hi, I am Takeshi Kovacs, and I am making a new game engine based on Vulkan rendering, with its on scripting language, but optionally scripted in Python or C#. If this sounds interesting to you, I would like to work with you on a small game project of your choice, and help you realise your game design to test the viability of my Vladimir-and-Estragon Engine. Pick any weekend game jam of your choice. Pacific Time Zone only.
This seems low-pressure, and of limited scope. It could be a good after hours project, but it's probably not necessarily a good fit for a beginning programmer. You'd learn a new and unproven engine and scripting language. Apart from wasted time, it can't hurt that much to try. If you are a beginner, you could try to implement Pong or Tetris with Takeshi's help.
If you take up this offer, you would enjoy significant creative control, but the main objective would not be to produce a game for people to enjoy, but example code, or a game mechanics as a proof of concept for the engine.
We are making an open source shmup written in libGDX. We are always looking for new contributors. We have 100 stars on GitHub, and 50 players, according to our analytics. For the next release, we would like to add new levels, new power-ups, more ships, more content. Play our game [here] or build it from source by [following] [these] [instructions] [(Outdated Wiki Page For Ubuntu 20.04)]. If you have experience with Steam Workshop, talk to us on [our Discord].
This project has a medium scope, semi-mature code base, and low time commitment. You could probably contribute some content, or a patch to the engine, and nobody would really rely in you to stick around. On the other hand, you have little influence on the overall game design. You could certainly try: You could make a pull request that completely re-vamps the gameplay, but at that point, you might as well start a hostile fork.
We at secret studio are making otome dating simulator. Want to have demo ready for PAX Moonbase. We are looking for multiple character artists who can draw our characters on-model on a work-for-hire basis, and two additional writers for our writing team. We are looking for candidates who have experience with authoring systems like twine, ink, Ren'Py, Visual Novel Maker, or RPG Maker. Experience with YarnSpinner is a plus, but not required. You have the opportunity to design your own otome love interests and story lines. You will be expected to work under our creative director.
Like the JRPG example above, this is a commercial project with a large scope and fixed design, but these people are looking to hire more people who wear fewer hats each to create content quickly. This looks like a job ad for a paid position. It should be! You would have some creative freedom, but since this is a commercial project, you will have to stick with the marketing demographics and write romance storylines for girls who like boys, and any ideas you want to convey have to fit into that framework. It looks like they are using YarnSpinner and an undisclosed game engine, and they are willing to teach you how to use their tools on the job, but they seems to expect a writing background, and some prior experience in the tools/workflow/production side of visual novels specifically.
Hi. My name is Jeff. I work in theatre and I produce radio plays. I have podcasting and sound recording equipment at work. I play the guitar, badly, and I can borrow an old Moog synthesiser. I want to collaborate on a game project, by producing foley sound effects, or recording short stings and jingles. I know some QBasic from back in the day, but I haven't programmed much since then. I have licenses for Ableton, Photoshop, and Autodesk Maya.
Jeff is looking for a group. Jeff is not looking for a big commitment. He is willing to help a project out. Jeff has listed some skills and things he could contribute to a project. He is not looking for a new full-time job, but maybe a paid side gig.
Hi. I am Raven Siege Tank Banshee Medivac, a sophomore student majoring in computer science and underwater basket weaving at New England University, Arkham. I can use Blender, Photoshop, and and Logic Pro. I would like to help out with an open-source game project. I would also consider doing a puzzle platformer together. I know some PyGame.
There is almost but not quite enough to go on in this one. In what capacity would Raven work in a collaboration? What kind of scope is right, here? Maybe Raven would like to work on that shmup written in Java, but as far as the puzzle platformer is concerned, we don't know why Raven can't just make it solo with PyGame and Photoshop.
TL;DR
If you want to find people to work together with, you must communicate scope, commitments, and skills you need and skills you bring to the table. Explaining what kind of idea you want realised is also important, as is creative direction, but not as important as the first three. Your post should look like a job ad. Read your post and think if you would join that project or ask that person to join yours.
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lokorum · 3 days
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Pls rant about non romance cole…he’s my favorite character in anything, ever and it feels so sad that we never got to have a deeper relationship w him. Like the mechanics/possible lore of having a romance with a spirit are so tantalizingly interesting but no…also doubting we will see him in veil guard which leaves me so so broken …
*looks at their pile of unpacked feelings about cole*
so ૮( ◡̀_◡́)ა where to start....................
first of all uh! im not good at talking! that's why i draw phphp but i'll try my best to resurrect my memories from 2014 and share it with you!! sorry if it will sound weird, english is not my native language! 
well WELL from the begining then. i remember spending hours  more like days hhhh thinking about how weird and cool the recruiting scene with cole is? later when he is already with the inquisition, our party is either on guard around him or kinda treats him like he is helpless and needs special attention or guidance or something like that? demonising someone like him or framing them as in need of help are like textbook behavior ofc and im not here to be a hater, i just noticed it? moments with solas and varric fighting over him like a divorced couple are super cute for sure!!
but i remember being confused because excuse me, out of all of them, this guy??, this feral bat that is chilling on the ceiling like it's a lounge-zone inside Lucius' head, created especially for him?
he is confident. also a little bit nervous, a bunch mysterious and just ghostly cool. but also confident. (im not saying this confidence is not misplaced sometimes btw x) he even tells you that if you'll leave your head you'll die! what a jokester (҂ ꒦ິヮ꒦ິ)
and the whole quest with templars and envy are soooo horror coded, i love it!! it looked a bit silly, sure
(even after so many years im not able to get rid of the image in my brain phphphp) 
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but it's still a very interesting quest!! dorian is ✨the bestie✨ but i'm always picking templars bc the implications of the story are just so good
1. its placed at the beginning of the game and your character is probably confused and anxious and dont yet worked out the routine of how to deal with their new title\powers + not every inquisitor character would want to be in the spotlight.
imagine you suddenly got yourself into position where a lot of people looking up to you, listening to what you saying, placing their hopes on you or waiting for you to fail? this is terrible! id 1000% just jumped out of a cliff!!! a small one, but still 
2. you meeting the guy who basically came from a place you now have unlimited access to.
he is: a) almost as confused as you are b) possibly came to this world without knowing consequences of that decision c) along the way he is figuring out how to be himself in the environment that is nothing like where he used to live. wow thats just like forced immigration *nervous laugh*
3. and let's not forget that you are meeting him inside your head and you can say to him "you look familiar".
dont know about you but apparently i dont need much to start screaming ¯(ツ)/¯
also can i just spend the moment to say that this is three (3) identical dialogue options??????????
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the screenshot is from here btw
how awesome would it be to be able to figure out stuff together? to find comfort in someone, with someone who barely experienced it this way? to build on your strong sides? like "hope" for cole and i guess "unhingedness" for the inquisitor? i bet they would ground each other easily as well: cole distracting inq by being unintentionally mischievous and inq would have a notepad with cole's "firsts ____" or they would just read together. oh im such a sucker for hurt\comfort\some things cant be healed stuff uaaaaaaaaa
ALSO THE "FORGET" THING!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! and !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the drama the horror the tension!!!!!!!! you can fight me over this but heres the thought:
cole being so stressed that he is erasing\being on the edge of erasing the inquisitor's memories??????
i got the feeling that cole's confidence in the concept of "help" is, among other things, makes him being able to zoom in on something borderline obsessively? or vise versa - dismissively, not noticing "it hurts, its not for the better"? he thanks you when you promise to kill him, he cries when you do not. i swear this man (─ ‿ ─)
+quick addition bc im not entirely sure: so if i got it right, the anchor makes the inquisitor "too bright" to read? so among all the people we know about inq is the one that cole can't truly empathise on this lvl? on spiritual lvl you might say lsdkjflksdjflkj sorry!!!!! but jokes aside,this is like the perfect ground to build both comforting stories 
"someone from the party notices that cole is hanging near inq before inq do, and when asked he explains it by saying something like "dry warm skin. the air is stilled with quiet, easy to breathe. i followed the shining whispers and then i was followed no more" with the most plain face possible? "
and "today for lunch i have glass" kind of stories, like "the inquisitor is cornered and possibly bleeding and probably on the verge of passing out and they know that situation is bad and no one should follow/find them, "it's better to wait it out and deal with it on my own" kind of clown behavior. so they laugh tiredly at how pathetic they are, maybe remembering something similar from their childhood, remarks from their sibling for ex., and just trying their best to not think about how they need cole's help, cole's presence. the sense of safety that comes when he is around" 
uh!!! that wasnt neither quick or painless so i'll go make a tea wait a second please
im back!! so since i talked about the forget thing i must confess - i dont really like cole's personal quest???? again, im not complaining or anything but i remember feeling kinda empty while playing it? like deep inside me, there was something sad, but it was so far away,i coudn't even feel it properly?
both human and spirit versions of his ending made me feel like the distance between you and him lengthened, and maybe you could do something about it before but now? this "something" is missing and you're lost and can't even tell for sure if theres was a chance to do something in the first place? and cole just moved on? its super logical considering he is not a romance option but phphph so, i rarely romance someone in games, partly bc rpg tends to be a little horny and im that kind of ace who is not interested in this, partly bc i tend to pay attention to non-romanceable characters, so when i started to explore last da:i dlc and i saw cole having gf i was like "well ouch".
imagine your inq has a crush on cole but they never were able to say it clearly?
mb it was a melancholic slowburn, and your character was going through too much and felt like burdening cole with their problems would be unfair?
maybe they tried but the timing was wrong, the words felt stupid, and their hands felt too dirty, too guilty?
oh anon its been ten years and its still huuuuuurts!!!! if you following me for a while you know that im an edge lord in poor disguise so its not surprising for neither you or me that i ended up rumbling about inexplicable sadness and crushing existential guilt, but sorry for that anyway!! if anyone would want me to talk about something specific, or to draw something - im here, staring at the wall, listening to cole's banter :') thank you for the wonderful question tho, it was more than just nice to return back to this ship. im so agreeing with you about cole being the fave character from everything, but i also understand that this could mean being very unsatisfied with the way he was portrayed at some points or just with the fact that characters like him are rare so im sending you warm and tight hugs and a little sketch!! <3 
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let's collectively accept the fact that dav gonna be a beautiful mess, we gonna love it (passionately), we gonna be hurt by it (not surprisingly) and COLE FOREVER WILL BE THE BEST DA CHARACTER EVER IM NOT GONNA CHANGE MY MIND FIGHT ME
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jinghengs · 3 months
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i wholeheartedly, genuinely, cannot believe my quality of life has been increasing bc of a fucking gacha game
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agentravensong · 4 months
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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sillybun33 · 5 months
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HTF: THE PERFECT CREATIONS AU
⚠️‼️TW: BLOOD, GORE, AND BODY HORROR under cut‼️⚠️
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Inspired by those mlp infection aus, main lore thing is that one day the idol was destroyed, releasing a curse in the form of a virus that started turning people into cannibalistic rotting god worshippers
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genericpuff · 4 months
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Its from a while back (262) because i prefer to kill my brain all at once, but WHAT THE HELL ARE YOU DOING WITH HER SHIRT. That is a SQUARE. It was like this in multiple panels too
What's even funnier / weirder is why are they wearing the shirts in the first place?
1.) Eros and Psyche seem to be completely isolated in the prison, even if Apollo or Leto forced them to wear them they should be able to just remove them if they really don't want to be wearing them as soon as they're unsupervised.
2.) Who's gonna see them wearing the shirts? It's not like they were forced to do some "Apollo 4 King" video on TikTok to make it seem like they were aligning with Apollo, they're deadass just sitting in a prison cell wearing these shirts for seemingly no one and nothing but Apollo's entertainment?
3.) Love how we're just gonna pretend that Apollo's original campaign wasn't "Apollo for President". Love that for him that he finally figured out he lives in a monarchy and not a democracy.
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moonpaw · 11 months
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Fighting DEMONS rn trying not to get invested in one piece to figure out wtf you're posting about!!!!
come here cyber.... we have this thang
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#mp answers#i've been trying so hard not to be annoying to my bnha friends but if you will allow me to push this for this ask let me say 🙏#if you're afraid of the episode count for one piece the manga is a lot quicker read while being just as enjoyable because the art style is#an actual delight. its great its fantastic im absolutely in love with it#the series is soooo good and i know luffy can seem unappealing to people before they start but he's just SUCH a great character & continues#to be even now. the story is SO GOOD the characters are SO GOOD... theres so much lore and world building that its insane#if you read the manga we get 'cover stories' on what's going on with previous characters to see what theyre up to even though we moved on#from where we left them. a lot of these cover stories blend into the main story so well its just seamless#there's one where we get introduced to a character we dont see hundreds of episodes into the anime and they show up like; during the second#saga. the series is about traveling to other islands and every single arc has been tied to another in some way or form that shows up later#even if its sagas and sagas later- it still becomes relevant again!! it's a huge ongoing story and there isnt a single arc that feels like#it has no purpose (sans filler in the anime-but even then!! some filler arcs are really entertaining!)#it's emotional! its sad! its downright stupid and silly but GOD... you can feel the love that oda put into this series and his characters#and the emotions in the expressions and the messages the story gives off it just makes me UEUHGHHAHGHH!!!#it's all about the adventure and the romance of it all! its about the freedom it brings and bringing freedom to others!#its a series where treasure should be a focus given its pirates and the its a giant treasure hunt for the one piece and yet! and yet so man#of the characters treasures are things that are not coins and gems but people and promises and family and and#im going to EXPLODE i love one piece
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fruitwaterz · 4 months
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why jfabe is NOT!!!! boring and lifeless and proving that wrong, an informational thread discussing their relationship and dynamic, because honestly im getting tired of ppl saying their boring
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contains s3 spoilers!
The relationship between JFK and abe from Clone High is something alot of people within the community discussed, especially before s3, being talked about more after s2's finale. Many speculated that the two would remain friends or even become more than that.
Now with season 3 out, we have a lot more things to work out with, specifically episode 3. It's something a lot of people are too afraid to admit, but jfabe/abefk would make the show a lot more interesting, rather than its repeatable joanabe plotline.
So, I'm here to talk about the inner workings of this pair, why their so interesting, and why they work out so much, whether platonic or not. If ur not a fan of jfabe/abefk, or heavily dislike the ship, I'd recommend turning away from this post.
Introduction, the who, the when, the why, the how...and their differences n similarities
So, we all know these two characters. JFK the beloved, Abe the hated. Something that many people picked out of the 2020 clone high fandom. But what if i told you that the beloved and the hated were truly meant to be together from the start?
What we already know is that they are the complete opposite of each other in many ways. JFK is meant to be a parody on 90s jocks from highschool movies and tv shows. Abe is the weak nerd who desperately wants to be cool.
JFK is buff and shorter, Abe is tall and lanky. JFK is a douchebag, Abe is the nicer guy. The list goes on and on. And they even have stuff in common, such as the fear of abandonment and the fear of ruining things.
But one difference i can note is that Abe is way more naive than JFK, JFK is portrayed as empty-headed, but not empty-headed enough to not realize whats going on. Of course, despite the differences, both characters make a really good team.
And this was even evident in s2 ep10, aka the finale, where they both realize that they make a great "duo of bros who'll remain friends for the rest of their lives". Jfabe shippers were FEEDING on this shit back then you have no idea
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So with this stuff out of the way, it's time to talk about my favorite episode out of season 3.
Bible Humpers: A Much Needed Praycation
This episode revolves around JFK getting tired of having meaningless sex with girls and partying hard, and decides to seek out a new life when he and Abe discovers the prayer pals club, hosted by Lady Godiva. And at first, Abe is happy to see that JFK is taking on new opportunities.
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"Where the slut goes, the wing slut follows."
But eventually, JFK starts straying away from Abe and his friendship, to the point of even FORGETTING about the broniversary that Abe had planned for the both of them (he literally baked a giant cake for him, look at me and tell me thats straight cmon now).
Seeing how Abe had already lost Joan and Gandhi, he didn't wanna lose JFK either, and does everything he can to make him happy and thats so clear. And even at the end of the episode, it's revealed that Abe even respected his choice on ultimately choosing celibacy.
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He really does care a bunch for JFK, liking him for who he truly was (compared to JFK's other dates) and respecting his choices. And despite choosing celibacy over Abe, the two still remain close, which really tells you how great their bond is.
So something HAS definitely changed throughout the years, from them hating each others guts to potentially becoming clone highs next couple...which didn't happen, and I'm still petty about it i will admit.
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But even if they didn't become canon at the end, you could really tell that some people who worked on this episode wanted them to be a thing, and that's a good enough sign for me that they could hopefully become canon in the next season if we ever get one (still petty though).
Let's circle back to season 1 again. I'm not making a jfabe thread without mentioning Litter Kills: Literally, which is another episode that jfabe shippers fed on. In this episode, JFK's close friend Ponce dies, and he's left to grieve over him.
And in this episode, we see a side of JFK that we never saw before. He starts wondering why the hell he's feeling all of these emotions, because he's a Kennedy, and he's not used to them. But Abe helps him realize that emotions like this are normal.
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And even if the two hated each other, Abe apologized to him in the end and finally realized his mistakes. It seemed like Abe disliked him, yet he cares about him. Abe never knew what if felt like, because he hasn't lost a friend close to him.
So he starts berating Cleo for comforting JFK and was even aggressive towards JFK as well, believing that he was only doing all of this just to take Cleo away from him. That was all because he NEVER knew what it was like. But he finally understood.
He was sorry, but he felt like he couldn't do much to help because he didn't experience the same thing. So he just hugged JFK and held him...for a really long time.
But that was just enough for JFK, all he needed was comfort, and Abe chose to do that. So even at the episode, he couldn't help but ask JFK if he was alright. And by the next episode, JFK was already feeling better. All it takes is someone to tell you that its gonna be okay.
So what I'm trying to say is despite their own anxieties, flaws, characteristics, whatever, their PERFECT for each other. I don't like how people label them as "boring", when their so much more deeper than that.
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Jfabe/AbeFK is one of my comfort ships for this exact reason. Their lore, dynamic and relationship goes beyond that, i don't ship them just because i think their cute, but because their interesting, and it may seem like im going insane over a white boy ship, but i truly, truly, from the bottom of my heart, love this ship to pieces, and hopefully people can see that through me. Thank you, clone high.
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ramenwithbroccoli · 2 months
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guess who finally made a fanbot after 2 years in the musical robot fandom
meet Janka!
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above: Janka in to versions - a bare mechanism and a 'friendlier' folk attire
created in 1921 and commercialy released in 1936, named after a character in a famous song, Janka was intended to be the first fully inteligent record-playing machine for personal use. With her creator, Stanisław Lasota, basing its design on popular barrel organs, she was equipped with many different accesories to make her blend in with the enviroment. The most popular one was a folk-based look, inspired by traditional clothing of people of Łowicz, but many different options were available, with some owners even sewing it clothes of its own.
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above: bare mechanisms, the mask sold to make Janka less 'intimidating', the most popular folk variant, a "night out" variant personally crafted by one of the owners
Although the company producing record players promised all of them would be able to change the songs by the voice command, it seems that only the original prototype of Janka retained that function. That's why, while the other copies went on to become just a fancy gimmick, Janka's value skyrocketed, providing Lasota with a great sum of money that allowed him to retire early and comfortably. After his death in 1937, the original designs were found. It seemed that there were no differences between the commercial versions and the prototype - except for the material that the top of the table was made of. In the original, an undefinable green matter has been used, that studies have not been able to replicate. It is suspected that the substance, mixed in with molten glass, was a gift Lasota brought back from one of his travels.
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above: diagram of the functions of certain parts
Once an unique antique, original Janka lost value over time. The amazement over her ability to change music at request and memorising entire symphonies after playing them once disappeared, replaced with annoyance, and sometimes even horror, as it seemed the machine gained a mind of its own.
Owners reported music playing in the middle of the night, suspicious movement and the needle skipping over certain words in song, forming a new message altogether. After the last owner, Jerzy Sójka, claimed "the goddamn machine, [it] has a mind of its own, [it's] the devil! devil is speaking to me!", the fate of Janka had become unknown. Many suspect that it has been abandoned in a basement or an attic, with some even claiming they still hear her song being played at night.
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