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#the tales franchise comes to mind
randomnameless · 2 years
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Engage dialogue makes me sad honestly also now because of certain Changes that I don’t like. Engage Ike and FEH Ike is “I am shonen protagonist who cares for his friends but loves to fight.” YKB just in Engage to be cutesy and no one mentions that she started a war. I know Engage is fanservice but I wish the fanservice wasn’t FEH remix. Billy is surprisingly cute at least, it made straight men angry when he says things like “hello I am Billy I like flowers and fishing and tea time.” But then it made me sad because Billy can get murdered in Hopes and no one seems to care about the Church anymore even though this Billy seems perfect for Lizard Family Time
Veronica just made me extremely angry! She’s just a gimmick! Her attack is just a dumb, stupid, easter egg mechanic “heehee we included FEH summoning!” Maybe I should be grateful Engage is silly fanservice instead of No Hopes pretentious with dumber fans, but I would have wanted a silly game that isn’t winking at us to spend money in FEH, look it has characters from past games ;;;;)))
If this is the future for the games, I am not buying it yet
Anon,
I'm not the biggest Veronica fan, far from it actually so...
I was always not going to give a fig about her, especially since her base game doesn't either (where is Book 1 Vero?) and gave her a kind of proto-Supreme Leader, without all the things that made Supreme Leader, or should have made Supreme Leader, interesting.
seriously IS should stop to give the "uwu brainwashed!" treatment to their female antagonists for once
I think that was to be expected in a legacy/celebration game, especially since Heroes already flanderised past characters, you can't dwelve that much about Siggy's character arc or uwu about Ike being such a chad when the character dgaf about Tellius post FE10 and ditches his family to live a new "big adventure" with his boyfriend(s).
Billy being cute with his flowers and habit of picking stuff, singing (and dancing!) and eating a lot was already aluded in Nopes, which also reinforced the Jerry isn't the bestest parent ever in that game, but it was eluded because Nopes's "plot" commended us not to care, else some messages would be blurred and Nopes made it clear the game doesn't care about nabateans or nabatean related characters. But I still find a guilty pleasure each time a new Billy alt in FEH is released or with his Engage supports, because it shits on the commonly accepted fandom characterisation of Billy as a caveman who is an ardent follower of r/atheism and prefers to let the world burn because he wants to swing a sword and doesn't want responsabilities.
As for Supreme Leader, well, I still remind firmly convinced her FB's as F!Supreme Leader and B!Supreme Leader were happy flukes, the FeH writers trying to tackle themes/plots FE16 didn't dare to because uwu factor, but now? Supreme Leader is just a bland moeblob used to sell - as if her sailor fuku wasn't a warning sight.
I actually feel bad for what her character was supposed to be, she was just flanderised to be "the chick" in the trio who thirsts after the player character, when she could/should have been much more but... I mostly don't really care tbh.
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felassan · 3 months
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EA Press Release. [source link]
"Unite a Team of Heroes to Defeat Rampaging Elven Gods in Dragon Age™: The Veilguard Arriving in Fall 2024 June 09, 2024 Meet the Most Captivating Companions in the Franchise with New Cinematic Trailer; Official Gameplay Reveal with More Game Details Coming Tuesday, June 11 REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) and BioWare premiered a new cinematic trailer showcasing a brand new cast of companions who will join players in their journey through Dragon Age: The Veilguard, an all-new single-player fantasy RPG experience coming to PlayStation®5, Xbox Series X|S and PC in Fall 2024. Dragon Age: The Veilguardbuilds upon the pillars the iconic series is best known for, delivering a bold and heroic adventure guided by rich storytelling, fluid and strategic combat, companions and fellowship, and choices that matter. Tune into the official gameplay reveal of Dragon Age: The Veilguard featuring more than 15 minutes of gameplay from the opening moments of the experience on Tuesday, June 11 at 8:00 a.m. PT at the Dragon Age YouTube channel. In this next chapter of the critically-acclaimed saga, players will step into Dragon Age’snewest fully-customizable hero, Rook, battling on the front lines alongside an extraordinary cast of heroes known as the Veilguard. Fellowship is central to the experience of Dragon Age: The Veilguard, with each companion entering the fray with their own storylines, motivations and skill trees. In this tale that will decide the fate of Thedas forever, Rook must rise up, rally a team and forge relationships to become the unexpected leader others believe in. “Dragon Age: The Veilguardfeatures some of the deepest companion storylines in Dragon Agehistory, navigating romance, tragic loss and complex choices that will affect relationships with players and the fate of The Veilguard,” said John Epler, Creative Director of Dragon Age: The Veilguard. “BioWare’s storytelling roots shine through every chapter of this adventure, and we are incredibly excited for Dragon Age fans as well as those new to the series to experience this crafted, character-driven narrative that is so intertwined with our studio’s DNA.” Each companion in Dragon Age: The Veilguard brings their own expertise to the field of battle, summoning the grit to stand together and face impossible odds. Throughout their adventures, players can mix and match different team combinations of two of the game’s seven total companions at a time, to adapt to certain challenges and link powerful combinations that can turn the tide of any battle. The game’s cast of companions includes: Bellara, a creative and romantic Veil Jumper obsessed with uncovering ancient secrets. Davrin,a bold and charming Grey Warden who has made a name for himself as a monster hunter. Emmrich, a necromancer of Nevarra's Mourn Watch who comes complete with a skeletal assistant, Manfred. Harding, the dwarven scout, returns to the fray as a companion with her big heart, a positive outlook, and a ready bow – as well as unexpected magical powers. Lucanis, a poised & pragmatic assassin who descends from the bloodline of the House of Crows, a criminal organization renowned throughout Thedas. Neve, a cynic fighting for a better future, both as a private detective and a member of Tevinter's rebellious Shadow Dragons. Taash, a dragon hunter allied with the Lords of Fortune who lives for adventure and doesn't mind taking risks. Fans can add Dragon Age: The Veilguardto their wishlists on PlayStation, Xbox and PC via Steam and Epic Games Store. For additional information and to stay up to date on Dragon Age: The Veilguard, visit the official website, like Dragon Ageon Facebook, follow the franchise on Discord, TikTok, Tumblr, Instagram and X (formerly Twitter), and subscribe to its YouTube channel."
[source link]
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eregyrn-falls · 4 months
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Gravity Falls Revival Prospects Teased by Disney TV Boss (Exclusive)
By Russ Milheim Posted: June 05, 2024
(From "The Direct", original article linked above.) While Gravity Falls may have ended in 2014 on the Disney Channel, fans are still hoping for a revival—thankfully, that doesn't look too far out of reach, at least according to an update from a top Disney executive. The series may have ended in 2014, but since then, creator Alex Hirsch has published several books in the universe. This included Gravity Falls: Tales of the Strange and Unexplained, Lost Legends, and Journal 3. In fact, another book is even coming out later this year, called The Book of Bill, which tells the story of the show from the perspective of the big bad. However, while books are great and all, a continuation of the show would absolutely thrill the franchise’s fanbase. In an exclusive interview with The Direct’s Russ Milheim while promoting the release of Big City Greens the Movie: Spacecation, Executive Vice President of Television Animation and Disney Branded Television Meredith Roberts gave a hopeful update on a possible Gravity Falls revival. She confirmed that they’re “in conversations with [creator] Alex [Hirsch]” before ending with an encouraging “never say never:” “You know, we're in conversations with Alex. He's about to publish a book with Disney on his project. And we also do some shorts. So never say never.”
What Could Be Next for Gravity Falls? While the update is a small one, plenty of fans will be thrilled to see even a slight glimmer of home. Sure, the new book releases are exciting, but not nearly as much as having the show back. If the show were to return, creator Alex Hirsch would likely want to introduce a new threat other than Bill. Admittedly, that's a high bar to clear. Perhaps a continuation would also age its leading characters, Dipper and Mabel. However, having older leads could transform Gravity Falls into a much different, more adult-based narrative. Either way, there's plenty of demand from fans to see the world of Gravity Falls again. Hopefully, that's something Disney can capitalize on sooner rather than later.
Since this is going around, and I haven't seen it posted here... well, here you go. What does it mean? Nobody knows! It may not mean anything. It's hard to tell whether this is just a Disney exec making noises for promotional purposes or what. I honestly would take this with a grain of salt until or unless Alex himself posts or tweets about it.
(My own thoughts: to be worthwhile, I strongly feel that any new Gravity Falls content would need to have the involvement of Alex Hirsch AND a good chunk of the other folks who worked on the show. People like Rob Renzetti, and others like Matt Braly, Alonso Ramirez Ramos, Emmy Ciceriega, Dana Terrace, Matt Chapman, Jeff Rowe, etc. etc. It would probably be difficult to impossible to get everyone back, unless it was for a very limited project, like a TV-movie or something.
I'm not saying they would ALL need to be back, and I do also think you could find some new folks to work on the project who would be very good replacements for some of the original crew who might not be able to come back. But, I've said many, many times: Gravity Falls was not the work of only one man. I respect the hell out of Alex Hirsch, but, the show that we love had contributions from a lot of other people that went into creating the final product. If what we want is something as good as the original show, then I think it would need input from those people.
And even then, we still have to keep in mind that it can be difficult to recapture lightning in a bottle. Even if they got back a majority of the original team, it's 10 years later (ish), and all of those folks have been through a lot, and most haven't been working with each other. There's a groove that the crew of the show got into at the time, and they'd have to recapture that groove. It would be different in at least SOME ways. Maybe a GOOD different! A lot would depend on the enthusiasm they had for doing it.)
So, we'll see! Keep an eye out, though, for more news.
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dynared · 1 year
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As Dreamworks's deal with Netflix for exclusive shows expires (they first signed a deal with Hulu for exclusives and now seem to be given shows to them and Peacock), shows have begun to leave the service en masse. However, due to the nature of staggered contracts, many of these shows will not be leaving Netflix for at least a year, while others may have several years left on the service. What's on Netflix did some calculations based on when the final seasons were added and came up with some removal dates for the shows -
Voltron: Legendary Defender (N Original)December 14, 2018 December 14, 2024
She-Ra and the Princesses of Power (N Original)May 15, 2020 April 10, 2026
3Below: Tales of Arcadia (N Original)July 12, 2019 August 7, 2026
Wizards: Tales of Arcadia (N Original)August 7, 2020 August 7, 2026
Trollhunters: Tales of Arcadia (N Original)May 25, 2018 August 7, 2026
There are plenty of other expiration dates on that list, but these are the big ones I noticed, mostly because they were attempts at franchise creation that fell completely flat. Voltron's big-budget Amazon movie is due for a 2025 release in a best-case scenario (worst-case scenario is more Robotech-style development hell) and with the rollout of a lot of classic Voltron merchandise including the oft-mentioned Voltron beer, the plan to erase VLD from everything come the film release is well underway. Dreamworks doesn't seem to mind, since they're still the video distributor for DOTU on behalf of World Events Productions, their name is on the Voltron beer.
She-Ra is a similar story. The franchise is also with Amazon via Dreamworks, for a live-action show directed by one of the directors of the Watchmen TV show. Hopefully, whoever plays Hordak can chew the scenery as hard as Jeremy Irons did. It probably will air sometime in 2025-2026 best case scenario as well, just in time to see SPOP eliminated from everything (something Mattel is only too happy to facilitate given their release of classic She-Ra figures for their Masterverse brand of toys).
Trollhunters was meant to be a franchise but despite a lot of big names attached to it, it went absolutely nowhere and everyone seems to have disavowed the whole thing after the ending. So it's just getting tossed to one side.
The internet means IP gets recycled and discarded faster and faster these days. And these are three examples of shows set to disappear from the face of the earth, to the glee of the license holders.
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littlemisstfc · 11 months
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How The Bayverse Failed Optimus Prime
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Hello, hola, こんにちは。
Welp, it’s been eighty four years since I have written a Transformers essay for Tumblr, huh? I do deeply apologize for my months-long hiatus on this funky T app. I was busy being a gaslighting, gatekeeping girlboss in the wilds of the bird app and that funny video app I think the kids call Taki Taki. Huh. What an odd name for an app. 🧐
Wait, what am I talking about? Wait, I remember. Anyways…
Oh, sweet little Bayverse, my dear archnemesis. Everyone and their mothers have the universal opinion of all opinions: the Bayverse is fundamentally flawed. Even if you hold nostalgic opinions about this franchise, by all means more power to you, you cannot deny that it’s a film series that is basically an 12 year old edgelord’s wet dream. Loud, obnoxious, filled with every horrible stereotype of the human race imaginable (from women to people of color to people with common sense), and lacks an understanding of what made Transformers special. If this movie was a person, it would call me a slur. 😭 But that’s a discussion for another day, and I’ve already made a video about the misogyny of the Bayverse if you’re curious. Check that out in your spare time! 👍🏽
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In a nutshell, the Bayverse movies are not good, and there’s no better representation of why the movies lack a basic understanding of the franchise it was adapted from than a character that is essentially a childhood icon for many people:
Optimus Prime.
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Everyone and their mothers hold a universal opinion that is sadly present: this man is a maniac who basically says, “GIVE ME YOUR HEAD.” However, Imma about to say something that not only caused a flame war when I brought it up a while back on Twitter, but reflects how the portrayal of Optimus in the movies is flawed in insidious ways:
Optimus is the victim of bad character writing as well as the lack of understanding his core personality. Thus, as a result, this resulted in the, “Bayverse Optimus is a psycho phenomenon” that demonized his visible mental health issues. He was a traumatized individual affected by the tragedies he had to endure throughout his entire life, and the movies did not do his hidden character arc justice. Come along with me on this journey of understanding Bayverse Optimus as a person, not as a demonic caricature that is unfortunately common in the fandom.
3, 2, 1, PINGU.
A Tale of a Bot: The Long Road to A Broken Mind
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Optimus’ current personality and outlook on life in general is a result of having a life filled with betrayals and tragedy. Having been orphaned at a young age after the Fallen has killed off the lineage of the Primes, he was taken in by Sentinel Prime as a pupil. Having worked with other Autobots in revitalizing Cybertron into a hospitable world, he was selected by Sentinel to lead the Autobots. At the same time, his true heritage was revealed. However, feeling overwhelmed by the responsibilities of his prestigious family history, Optimus turned down Sentinel’s offer. He accepted the responsibility of co-leading Cybertron with his childhood ish friend Megatron, as he is the fair to the latter’s firmness. However, throughout their rule, they clashed multiple times over multiple scenarios such as the arrival of enemy invaders and the discovery of a relic. This was mostly fueled by Megatron’s own resentment and jealousy towards his co leader due to Optimus’ Prime heritage. The boiling point that exploded into war was Megatron and his followers ambushing Prime and his companions while on a trip to Metrotitan. Thus, along with the apparent death of Sentinel through the latter’s ship being shot by Starscream, this drives Optimus in adopting a rage induced mindset towards Megatron. The one he grew up, the one he confided in, the one that he adored so much, the one who has betrayed his trust all for a vain and arrogant quest for the ultimate power. It lays the framework for Optimus’ jaded, yet hopeful outlook on life, something that the movies at least did a job in conveying. It’s also helped by Peter Cullen giving it his all as usual in conveying his sadness buried underneath his stoic demeanor. Thus, along with a few more shenanigans in the comics, this is where the first two movies started.
I appreciate the comics existing, because they took the time to actually develop Optimus’ personality and his mental state as seen in the film series. We see him as a hopeful, naive bot who hopes that one day, Megatron can change his mind and Cybertron will be alive once again. Unfortunately…the one predictable aspect of life is its unpredictability, and god dammit…it reared its ugly head as all hell breaks loose after a certain old bot returned in Dark of The Moon. Dark of The Moon is the true outlier among a sea of mediocrity and awfulness, for the best element it got right: how Sentinel’s betrayal deeply affected Optimus in the long run. This is someone who raised him when he had nothing, someone he deeply loves as a father, someone he trusted whole heartedly. And how does Sentinel repays Optimus’ loyalty and adoration for him in DOTM? Tricking him and the others into leading him to the Allspark, since UH OH he is a Decepticon spy all along, killed the Hit Me With Everything You Got robot, helping Megatron invade Chicago, and planting Seeds in order to revive Cybertron by killing Earth. Optimus saw his mentor going down a path similar to Megatron, which essentially broke his idealistic viewpoint into devastating shards that could never be put together again. I find his confrontation with Sentinel after defeating him in battle very compelling, because you could feel the heartbreak, the anger, and…the disappointment that his mentor is not the the man that he loved as a father. It was Sentinel’s choice to go to the Dark Side, it was Sentinel’s bed to lie on,
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Sure, the day was eventually saved in the end. However, everything that Optimus knew and all the people he loved is gone officially. He got his main band of amigos, that’s good. However…he is basically alone in dealing with his thoughts. The universe is a cruel mistress, and it keeps putting our Flamin Hot Cheetos boyo through the ringer.
We get to Age of Extinction, years after the Battle of Chicago. Now on the run thanks to the American government being the American government, he has no one. His friends are also in hiding, Autobots are fugitives in the planet they sought refuge in, and humans are willing to turn him into the authorities. This drives his mental state into something even worse as it is, as years of trauma and stress has finally caught up to him. Like, dude legit needs some weed to soothe his nerves and it is HAUNTING. Reduced to a broken, traumatized man in the safety of a barn, he is left with major trust issues. However, one day, a kind human by the name of Cade Yeagar did the unthinkable: he didn’t turn in Optimus to the authorities. Instead, he chose to repair our Flamin Hot King out of the kindness of his heart once he realizes that Optimus is no ordinary car. Even with the pressures of his family’s financial situation, Cade still chose to help Prime. This is the first step to breaking the first wall of Optimus’ mental state: his trust issues. For a movie infamous for being one of the worst movies in Transformers history, it does a surprisingly excellent job in portraying Optimus’ and Cade’s relationship in a natural progression. They’re both bird of a feather; they’re both tired fathers raising a rebellious teenager while also trying to make it in this crazy ass world. Thus, with Cade still helping him even when his life is in danger multiple times, Optimsu learns to open up to other people for the first time in probably centuries. He reconnects with his teammates, he begins to regain his faith in humanity and the universe, and he opens his spark again to love. By the end of the movie, Cade became the person that Megatron and Sentinel had failed to be, someone who is actually similar to Optimus’ other close friend Elita One. 
Soon, The Last Knight arrived and things got worse for him. Subjected to brutal torture at the hands of Quintessa, who tried to force him to love her as a mother, he reached the breaking point of his sanity. An empty shell of his former self, a representation of everything that he went through, the painful reminder how he felt about himself for so long…true, he was rescued by Cade and regained his grip on sanity in order to save the day. However, it means that he’ll have to carry the scars of the single most traumatic moment of his life so far… honestly, say what you want about The Last Knight. However, through this one hidden gem underneath a pile of mediocrity, lies a character that suffered for so long to find the love and happiness he desperately wanted, that suffered for the liberation of his people, that suffered because his lineage ensures that he couldn’t find happiness possibly for a long time…
But an Autobot has no tears, and therefore he suffers so much more.
So, riddle me this, dear TORB Nation: how does the movie portray a genuinely compelling character arc that reveals another side to Optimus Prime?
BLOWING UP SHIT AND BODIES BODIES BODIES ON THE MOTHERFUCKING FLOOR, AMERICA, FUCK YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The movies not only twisted such a character arc into simply nothing more than, “Optimus angy,” but it’s genuinely disgusting that his visible mental issues was thrown under the bus because heaven forbid, we have an emotionally complex protagonist. They don’t understand who Optimus Prime is. Optimus Prime is someone who pushes through his sorrows and chooses to remain a kind person in spite of said trauma. However, the movies twisted his character into another angry badass robot, never highlighting his kindness, It only highlighted his sadness. I cannot believe that Imma about make this comparison (mostly because one of these outcomes is arguably better than Bayverse in all ways), but fuck it. I need to say it:
EVEN MOTHERFUCKING TRANSFORMERS PRIME KNEW TO SHOWCASE THIS VULNERABLE SIDE OF OPTIMUS THAN THE BAYVERSE EVER DID.
Like, TFP Optimus is a pretty brick with no personality trait other than Badass Stoic Optimus that plagued the 2010s. Still, still, still, it made sure to highlight his vulnerability in a respectful and careful manner. Said respectful and caring manner is barely there except for hidden bits from time to time due to the lame ass, “Primes don’t party” logic and moments that personally grind my gears, but that’s a story for another day.
Anyways, my point is that Michael Bay would rather focus on style than substance when he’s not busy terrorizing women. Even if you’re an apologist for him, it resulted in the movies being broken for better or for worse. Mostly worst. Because of the movies being broken, it continues to do an even worse job in The Last Knight, as it focuses on the same stupid shit as usual and throws Optimus under the bus as usual. He isn’t given time to breathe, time to fully flesh out his personality and state of mind in a caring and graceful manner. Like…this honestly upsets me just as much as the disgusting elements of the Bayverse as a whole.
This Optimus Prime is someone who was me when I reached my breaking point in the lowest moments of my life. I understood where he was coming from, I understood his pain and anger because of all the heavy shit he went through. For a long time, he has a special place in my heart as I got older because he represents who I was in a time of my life where I was just as vulnerable and broken as him. So, don’t ya’ll (especially those on Twitter) ever fucking say he is a psycho because to me, that shows the ugly side of your personality. He was me, he was a character that came in a point in my life that helped me through difficulties in my life. He is a character that has the most bastardization of any character I adore in fiction, because of the insidious nature of the movies he was in for a decade. 
Bayverse Optimus Prime is more than the “GIVE ME YOUR FACE” guy. He is a character with hidden LAYERS that is done dirty by the Bayverse movies. I will continue to repeat this statement: He is more than, “GIVE ME YOUR FACE.” 
Conclusion: Why Are Y'all Booing Me? I have a third eye.
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I have to put up with this “Bayverse Optimus is a psycho” bullshit for YEARS, I deserve to be a feral gremlin DAMMIT. After a long time of seeing one of my favorite iterations of Optimus Prime be reduced as a funny murder guy by the non Tumblr fandom, because of the Bayverse movies bastardizing his character, I have to put my foot down. If y’all can’t see my viewpoint, that’s fine. However, I’ll continue to be a passionate fan of this Optimus Prime and gatekeep him from the fans who demonize my boyo into nothing but a caricature. He is the big titty goddess in this household with so much more going for him. I’ll never stop to be his ace attorney for as long as I live, because he was someone who was me. Someone who opened the doors to introducing me to one of my favorite characters in all of fiction. He was the light in my darkest hour…
Anyways, good night Tri State Area. Pingu.
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visionoasis · 3 months
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One of my Sonic fanfiction romance icks is cheating stories.
It’s not the act of cheating itself that’s the problem for me. It’s everything around the cheating. I feel like the writing is often weak, the characters almost never feel like themselves, and I think the Sonic franchise is not suited for it. At all.
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And I’m not even talking about the act of the cheat for the characters feeling out of character. I mean yeah. That’s obviously part of it. But the personalities are often so… out of character that I just don’t buy it. For example: a lot of sonamy vs sonally stories the characters get venomous so fast! This happens in a lot of Sonadow cheat stories too! I’m sure it’s across the board. (A lot of people pick the same few “victims” too. Which is an interesting commentary in itself.)
I’m not blind. There are certainly some examples of the behavior in “canon”. Like in the Archie Comics. I like to think I’m not closed minded either. I like crackships. I like AUs, canon x OC, gay, weird scenarios, whatever. You don’t have to stick to the canon guideline. I dare say it’s better if you loosen up and do your own thing. I do.
But I feel like in addition the writing is often very bare bones reasoning as to why the cheating happened? The motivation is almost always the same across works. “New person hot, I’m attracted”. And while this is a very real reason people cheat it often comes with weak character writing. People often sacrifice character depth for the drama of the cheat. Especially for the person being cheated on, they’re often a blank slate because the obvious focus is the ship they wanted to write.
Which that… works... that’s fine. Nothing wrong with that. But it doesn’t make the story compelling either. Especially in long form. It reminds me of the other irks I have with the trope too. Like the victim killing themselves or the victim secretly being an abusive asshole all along to justify the actions, etc etc. For me it’s not fun to read. They’re narrative shortcuts to write the happily ever after of the ship and I think ruins the point. I tend to like stuff that embraces the messiness and characters that own they aren’t being nice. It should be messy because they made a messy choice.
Don’t confuse these as judgements. These are blatant preferences of mine. Not every fanfiction has to be a grandiose art piece that we will tell tales of for eons to come. You should write what you like. And undeniably people clearly like reading it, as that’s why there’s so much of it. You damn well shouldn’t be writing to make people like me happy. I am so obviously not your demographic and that’s very okay for both parties!
But I can still have thoughts on it and reflect why it doesn’t bring me enjoyment. If that bothers you; write more fanfiction about it for the real ones. I respect that.
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eskawrites · 1 year
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well, kids. i've done it. i've written tales of erathia fanfic. original fic? who even knows at this point
@sweepy-stringbean had the absolutely brilliant idea of not only making Vecna the villain of the fictional fourth movie in this franchise, but also having a flayed Moss/Max "betray" the group by quite literally stabbing Tenar in the back
and, well, it's all just kinda grown from there
(this is also the backstory to that incredible, soft tenlark art that i've been staring at for like three weeks straight. Rae, I adore your work and your mind and everything you've come up with in regards to these beautiful gay fantasy losers)
anyway
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Tenar’s chambers always seem bigger at night. The bed is too wide, making her feel too small. The windows stand taller, darker, far more imposing than they feel when they’re letting the sun in. The air seems heavier, full of the grief she can never shake, the responsibility she’ll always carry, the doubt that fills every day.
And tonight—and most nights, recently—an inescapable sense of longing.
Tenar is no fool. She might avoid it, might do all she can to deny it in the light of day, but she knows precisely who she longs for, and why. How can she not, when Lark is the one who makes the grief and the responsibility and the doubt a little lighter? Lark can step into the room and fill it effortlessly, without even saying a word. She can bring the light through the windows, can sit beside Tenar and hold her hand and make her feel far from small.
And all Tenar can do is lay awake at night, thinking of her.
Maybe she is a fool. Or a coward, because despite all that they’ve been through, she still shies away from telling Lark the truth.
But in her defense, she really does think Lark should know by now. Everyone in the kingdom has spent the last few years questioning why Tenar chooses Lark again and again—to travel with her everywhere she goes, to sit at her right hand during meetings and ceremonies and decrees, to protect her and accompany her and advise her and challenge her in ways no one has ever managed before. Surely, surely, Lark has figured out by now why she is, consistently, Tenar’s first choice.
Though perhaps that is unfair. If Tenar cannot be brave enough to speak directly, why should Lark have to be bold enough to make assumptions?
Tenar rolls over, tangling the sheets further around her legs. She curls her arm beneath her pillow and tilts her head up to look for the moon through the window. It’s faint, nothing but a barely-there glow behind a screen of clouds.
She is a fool, but she doesn’t have to be. And maybe, just maybe, her room doesn’t have to seem so empty. Tenar pushes herself upright and kicks away the sheets.
Two guards stand outside her door—a precaution of her own doing, but one that she hates. They stiffen to attention when she steps out, then relax with a wave of her hand. She beckons one to come with her and starts down the halls.
Lark’s room isn’t far from her own, but the walk is cold in the castle’s drafty corridors. The guard following her holds his lantern aloft, causing shadows to flicker around the edges of the light. They pass no one.
There is no light seeping through the cracks of Lark’s door when they arrive. Tenar steels herself. It won’t be the first time she’s woken Lark from sleep, and she’s certain it won’t be the last. She can only hope it will be worth it.
But when she raps on the door, no one answers. Tenar waits and listens for any sound of movement on the other side. After a moment, she turns over her shoulder and looks at her guard.
“Have you seen her about tonight?”
“No, Your Majesty.”
Tenar frowns and turns back to the door. She raises her hand to knock again, but the sound of footsteps behind them stops her. The light moves as her guard spins to face the newcomer. Tenar turns, too, and relaxes when she sees who it is.
“Moss,” she says. “What are you doing up so late?”
“I was going to ask you the same thing.” Moss’s grin is cheeky, if not a little stiff.
Tenar smiles back. “Looking for Lark, actually. Have you seen her?”
“Not tonight. But I’d be happy to walk with you until we find her. Save you from having to hang out with a stuffy soldier.” Moss smirks as the guard frowns and shuffles self-consciously.
“Be nice,” Tenar scolds her, no bite to her voice whatsoever. She turns to her guard. “You can return to your post. Thank you.”
“Yes, Your Majesty.” He leaves without another word. The hallway darkens as he turns the corner, taking the lanternlight with him, but Tenar and Moss are both comfortable enough with the dark by now.
“Shall we?” Moss asks, tilting her head down the hall. Tenar nods, and together, they walk away from Lark’s room.
-
Lark leans against the wall across from Moss’s room, arms crossed over her chest, glaring at the closed door. There is no light coming from beneath it. No answer to her soft knock. No sound or movement at all from within.
It’s not unusual for Moss to wander the halls, even this late at night. Just like it’s not unusual for Moss to snap at her friends when she’s frustrated, or avoid people when she’s overwhelmed, or hide what she’s really thinking when she believes her own thoughts to be too weak or vulnerable to share.
Logically, none of it is unusual. But Lark has never really been one for logic. That’s Tenar’s job, and even Tenar has been urging her to just talk to Moss lately, if she’s so worried.
And she is worried. So is Tenar. So are Arren and Ged.
“Fuck this,” Lark mutters to herself.
She adjusts the bow on her back and crosses the hall. The door is locked, but only for a moment. She and Moss told Tenar years ago most of the castle’s chambers were child’s play to break into. They’re working on it, but considering the fact that most of the threats they’ve faced wouldn’t be deterred by a locked door, it’s pretty low on the priority list.
Lark swings the door open just enough for her to slip inside and close it again behind her. Moss is nowhere to be seen, but there are still embers glowing faintly in her fireplace. Lark sighs and walks further into the room.
The desk is a mess of discarded books and crumpled papers. A jar of ink has spilled onto its side, seeping into a stack of blank parchment. The wardrobe is a mess, the door hanging open, clothes spilling out of it. None of this is unusual.
The bed is made—that part is unusual. The sheets are stiff, tucked in neatly. Lark frowns and walks over. The nightstand is empty, the lantern sitting on top of it dark and cool. She turns and walks over to the fireplace instead.
Heat still hovers around the hearth. The coals must have been recently scattered. Lark kneels before them and reaches a hand out. Very recently, she thinks.
She grabs the poker hanging by the fireplace and sifts absently through the embers. She needs to find Moss. She just—has no idea where to start.
She pulls the poker back, and it catches on something in the corner of the fireplace. Lark tilts her head and leans forward a little. A page—crumpled into a ball, half-burnt, but still solid enough for her to scrape out. She picks it up and smooths it out with shaking hands. Ink blots cover most of what hasn’t burnt away, but there’s enough to recognize Moss’s handwriting. Enough to make out a few phrases.
Sorry, jumps out at her. Then, darkness and I’m scared.
I don’t know what’s happening to me.
Lark scrambles to her feet. She stuffs the page into her pocket and runs from the room. Her hand goes to her bow as she starts down the hallway.
She still has no idea how to find Moss, but she has to be here somewhere. The embers are still warm. She can’t have gone far. Lark can still find her. She can still stop whatever this is. She can still help her, before it’s too late.
-
Moss and Tenar don’t speak much as they walk. Moss trails a few feet behind her, her steps so quiet Tenar keeps looking over her shoulder just to make sure she’s still there. She looks pale in the dark halls. Her hair is dull, washed out in the shadows.
“I’m not sure where to look for her,” Tenar admits. Lark has followed Tenar’s lead during most of their nighttime wanderings; she doesn’t know where Lark would go if left to her own devices.
“Perhaps she’s out looking at the stars somewhere,” says Moss.
But Tenar shakes her head. “It’s too dark tonight. All she’d see is clouds.” And she wouldn’t go sit and look at clouds—not when it’s so dark, and there isn’t even the glow of the moon to keep her company.
“She could still be looking for fresh air,” suggests Moss.
Tenar doesn’t think that’s the case, but she also doesn’t have any other ideas. Besides, Moss knows Lark just as well as she does, if not more. Maybe she knows something Tenar doesn’t.
Or maybe she’s looking for an excuse to step outside and have a quiet moment of her own. Something has been troubling Moss, lately. It’s been worrying Lark. It’s been worrying Tenar, too. Maybe, if they have a moment to themselves, Tenar can try to talk to her.
“Alright,” she says. She takes the next left, making her way to one of the balconies overlooking the gardens.
They don’t meet anyone else along the way. Everything is quiet as Tenar leads them through the double stained glass doors and out onto the balcony. The air is cold, biting even for the late autumn night. Tenar shivers as the chill seeps immediately through her nightgown, but beside her—covered only in simple clothes and a thin, hooded cloak—Moss seems entirely unaffected.
It’s obvious that Lark isn’t out here, but Moss doesn’t make any moves to leave. She stands in front of the doors and stares out past the balcony’s railings. It’s too dark to see the gardens. Too dark to see much of anything at all.
“Moss?” Tenar asks softly.
Moss shakes her head. That distant look lingers in her eyes. “I don’t know where she is.”
“That’s okay.” Tenar continues to watch her watch the night. “Is there…something else you want to talk about?”
This time, Moss’s eyes flicker toward hers. Only for a moment, though. Then she drops her chin and looks away again.
“What do you mean?”
Tenar shrugs and turns away. She walks toward the railing, giving Moss space to gather her thoughts, or her words. Or her courage.
“A lot has been going on lately,” she says, keeping her voice light. Behind her, Moss stays silent. “Farmers reporting decay in their fields. Sightings of strange creatures in the forests. Disappearances, in the border villages. I think everyone is a little uneasy because of it.”
“Are you afraid, Tenar?” There’s something almost mocking in Moss’s voice. Tenar almost looks back at her over her shoulder, but then she stops and sighs, letting her head hang.
“I would be a fool not to be, wouldn’t I? After everything we’ve been through…I know better than to doubt my own instincts.” She pauses, then, “You do, too.”
Moss stays silent.
“Moss?” she asks again. No response. Tenar lifts her head. “Please talk to me. I know something has been bothering you lately.”
“You don’t know anything about me.”
Her voice is dark—not angry, but furious. Tenar turns and sees Moss directly behind her, eyes dark, a shadow hanging over her face. A blade in her hand.
Their eyes meet, and Moss flinches, her arm jerking to the side even as it thrusts forward.
The whole world shrinks down to that balcony, to just the two of them—to the sharp, blinding pain in her back, and the overwhelming sorrow in Moss’s eyes.
Tenar’s hand moves of its own accord, finding the dagger at her waist and swinging up. Moss’s eyes widen as she stumbles back. She pulls her own knife with her, and Tenar screams as the blade tears through her again on the way out. She feels blood running down her back, soaking her gown. She shoves Moss away with another cry and throws the dagger—not at her, but past her. It crashes through the closed doors, shattering one of the stained glass windows.
They hear voices almost immediately, calling out in alarm. Moss bares her teeth.
“Moss,” Tenar whispers.
It’s like something breaks between them. Moss falters. Fear fills her gaze. Her arm falls, holding the knife loosely at her side. For the first time, Tenar sees tears streaming down her cheeks.
They hear footsteps, light and quick, then, “Tenar!”
Lark’s voice. Tenar could sob. She’s shaking, her legs trembling beneath her. She reaches out for Moss, but that dark, furious expression fills her face again—a look of hatred so cold that she doesn’t even look like herself. Moss backs away toward the railing just as Lark bursts through the doors.
She sees Tenar first. Terror crosses her face.
And then she looks at Moss.
Her eyes dart down to the bloody knife in Moss’s hand.
“Moss,” she breathes.
Moss shakes her head. She takes another step back. Lark starts after her, but she bolts and hops over the railing before she can reach her.
“Moss!”
Lark sprints forward. The balcony catches against her hips, stopping her even as she leans dangerously far over it, reaching for someone who is no longer there. Lark pulls her bow and starts to aim, but she lets out a frustrated growl and lowers it again before she even has the arrow nocked.
Tenar’s legs give out. She catches herself on the railing. She can hear her own harsh, broken breaths in her ears.
“Tenar!”
Lark grabs her and eases her down to the floor, but Tenar shakes her head.
“Moss—you need to help Moss.”
Lark ignores her. Her hand slips toward Tenar’s back, and burning pain courses through her veins. Tenar bites back a whimper.
“We need to get you a healer.”
“Lark, it wasn’t her. There’s something wrong, something—”
“I know,” Lark says through her teeth. “I know, she—but this looks bad, Tenar, we gotta get you help.”
“She’s in danger—”
“So are you.”
“I’ll be fine, I—”
“Tenar—”
“Lark,” Tenar says in the same voice that addresses her people, that orders her council, that leads knights onto the battlefield. “Go after your sister.”
Lark looks toward the railing where Moss disappeared, then squeezes her eyes shut. A tear slips down her cheek. Tenar wants to reach up and brush it away.
Lark’s grip on Tenar tightens. “No,” she says. “Not until you’re safe.”
She looks down again and meets Tenar’s eyes, and Tenar can’t resist it anymore. It hurts. Everything hurts. She can feel the blood on her gown, clinging to her skin. The night is already growing colder around them. Lark is moving against her now, stripping her overshirt and bunching it to press against Tenar’s back, and that hurts, too—enough to make darkness seep in on the edges of her vision.
Moss is gone, disappeared into the night. Something is wrong with her. She’s not herself. Lark knows, and Ged and Arren will believe her, but will anyone else? The guard who escorted her to Lark’s door—he’ll know Moss was the last one with Tenar. Will he think Moss was acting of her own accord? Will everyone else?
Lark is shouting something, her voice cracking as she cries out for help. If the council blames Moss, will they even listen to Lark? Or will they try to stop her from finding Moss and helping her?
“Lark,” Tenar whispers. Lark turns to her immediately, holding her a little closer. “My dagger—by the door.”
“Ten—”
“Please,” she says, because she knows it will work. And it does. Lark gently lays her down, then scrambles across the balcony to grab her dagger.
She returns within seconds. One arm wraps around Tenar again while the other offers her the hilt of her blade. Tenar takes it, then grabs Lark’s wrist.
“What are you—”
“Listen to me,” Tenar says, and Lark does. She always does. It makes Tenar want to apologize. But she can’t. She turns the blade and passes it back to Lark, pressing the seal that rests in the center of the cross-guard into her palm. “Moss needs you, okay? You—you have to protect her. You have to protect your family.”
Lark nods. “I will. You know I will. But Tenar—”
“And you have to protect this kingdom. Promise me you will.”
“I’ve already sworn that oath to you,” Lark says, her voice rough. “Stop talking like this. You’re going to be fine, and we’re going to find Moss, and we’re going to fix this. We are.”
“Lark, I…”
But whatever she wants to say—the words she was finally brave enough to share—fades away as darkness clouds more of her vision. She hears Lark call her name. She hears others, too, people finally running out onto the balcony to help, crying out when they see the two of them lying there in a growing pool of her blood.
Tenar wraps Lark’s fingers around the hilt of the blade and lets go.
“Tenar!” Lark catches her hand before it can hit the stone. Tenar doesn’t respond. She looks over her shoulder at the guards who stand frozen, now, staring at the scene. “She needs a healer! Now!”
It snaps them back into action.
“Sound the alarm,” one of them barks, sending someone else running back down the hall. “And you, run ahead to the ward, tell them what’s happened. You two, help me carry her.”
They all start moving at once. Lark forces herself to let go of Tenar as they lift her and start carrying her away. In the distance, she hears the ringing of the alarm bell, followed almost immediately by the cries of more guards. Torches and lanterns start blinking to life across the grounds.
“Lark!” It’s Arren’s voice, and Ged’s. Lark turns as they appear down the hall, running toward her.
They falter as they pass the guards carrying Tenar away. Ged stumbles a little, but Arren grabs him and keeps pulling him along toward the balcony.
“What happened?” Arren asks. “Tenar, is she—”
Lark closes her eyes. “I don’t know.”
“Where’s Moss?” asks Ged. Lark can feel the weight of Moss’s writing in her pocket. Maybe she’s still on the grounds. Maybe she’s tearing through the woods, running for her life. Maybe she’s already met up with whatever force has taken her from them.
Ged and Arren understand her silence enough to know not to ask anything else. Not yet, at least. Not here. Guards still hover around them, scanning the balcony for some hint as to what happened, or just standing there staring at the pool of Tenar’s blood.
Blood that is soaking into the knees of Lark’s pants, still. She pushes to her feet, feeling sick.
“What do we do now?” Ged asks instead.
Lark opens her eyes again, but before she can respond, one of the guards walks up to her.
“I was about to ask the same thing,” he says.
Lark stiffens. She doesn’t want to sit through their questioning now—not when she doesn’t know if Tenar is okay, or where Moss is, or—
“What would you have us do, Your Highness?”
Lark stares. Arren stares.
It’s Ged who breaks the silence.
“Oh, shit,” he whispers, looking down at Lark’s hand. “Tenar’s blade.”
Lark looks down, too. She is indeed still holding Tenar’s dagger in a white-knuckled grip. She hadn’t even realized it.
“What—”
“She put it in your hands, didn’t she?” the guard asks.
Lark forces herself to look up at him. “Yes, but—”
“Then she placed the fate of the kingdom in your hands, as well.”
“I—that’s not—it’s just a blade.” Lark stares at it in her hands. She will her fingers to uncurl and let it drop, but they don’t. She can’t.
“It’s tradition,” Ged says quietly. She turns to stare at him instead. “Especially during wartime. A quick way of establishing succession when a monarch is—”
“Tenar’s not dead,” Lark snaps.
“And if she wakes again,” the guard starts. Lark glares at him, and he holds his hands up. “When she wakes again, she will resume power. But until then…”
He steps forward, then lowers himself to kneel in front of her. Lark shakes her head. Behind him, the rest of the guards lingering on the balcony follow suit, bowing their heads. Ged kneels, too, elbowing Arren in the thigh on the way down so he takes a knee, too.
“Queen Regent,” the guard says to her. “What would you have us do?”
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Watch Mankai Stage Autumn 2020 (The Tale of Genji) w/ Eng Subs
Watch Mankai Stage Autumn 2020 (The Tale of Genji) Eng Subs
Yay! It’s here at last! The third autumn play is finally here! (It only took 10,000 years…) Get ready for the yakuza!
If you are feeling generous, my tip page is here. It’s hella empty, but it’s me, I promise. I just have no idea how to organize it… YOU ARE NOT REQUIRED TO PAY ME THOUGH. Please, don’t feel pressured! 
INSTEAD I HIGHLY ENCOURAGE YOU TO PURCHASE THE DVDS ON YOUR OWN TO SUPPORT THE FRANCHISE DIRECTLY!
For those of you guys who didn’t get a chance to watch the previous ones, I’m really sorry, but because of lack of storage, I won’t be reuploading it. But if someone wants to do a discord watch party or something with someone who already has the files, I wouldn’t be opposed to it (I’m also willing to do it, but my timezone is Pacific, so that might not match with some of you).
I’ve also been getting requests for my transcripts of the scripts. Those I have decided to charge. A coffee per script. Again, if you want to watch the previous ones for free, just dm me to schedule a watch party.
But if you guys still want to watch Autumn 2020 anyway, please read my following rules! 
Since it’s a bit risky posting this on YouTube, I’ll be uploading this onto a google drive. Please DM me with your email, and I’ll be happy to share the link with you.
Also, I’ve been receiving requests for the drive through anon. I can’t reply to anon messages directly, and I feel iffy about publicly publishing your email, so please, for your sake, don’t send me a request through anon. Also, the fact that you’re on anon kind of makes me nervous? So please just dm me off of anon.
I also want to note that I purchased both the DVDs and the scripts, and combined, it was pricey as hell (don’t even get me started with international shipping). So out of respect, please don’t post this or share this anywhere else. I don’t mind if you decided to download it, but if I ever come across this anywhere else, then I won’t be sharing the others. Also please DO NOT UPLOAD SCREENCAPS OF THESE ON TWITTER ON INSTA. Tumblr is fine, since no one checks this hell site, but the other ones? No way.
Also, my reading comprehension is a lot better than my listening in Japanese. Mankai Stage loves their ad-lips, and as much as I love them, they drive me up the wall. For example, there’s a lot of yakuza lingo being thrown here and there, and omg was that a struggle. I cannot claim to have 100% accuracy in any scene. I merely tried my best. If someone wants to make corrections, I totally don’t mind! Instead, I’d love to know! (But I probably won’t be changing it officially since… rendering the whole thing again would take fucking forever.)
I’m just an amateur at subbing, so I apologize if the quality isn’t the best. I do a proof-watching before rendering, but I’m not sure if I caught everything. Sorry if there’s some mistakes!
Lastly, I have one request, and it’s totally optional! But I would love to hear your commentaries/thoughts/opinion, on Mankai Stage Autumn 2020, since it’s kind of lonely just fangirling about it myself. 
As proof of you reading through this whole thing, please include the word: yakuza, in your DMs to me! 
Thank you!
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c0ntr0l-c0re-angel · 2 months
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Hi hi I wanted to ask for your deconstruction of Rhys. I love him to bits but I think it clouds my perspective and I would love an outside perspective on how to write him >.<
Hi!!
To start off, I am obviously not a professional, but i do have over 10 years of writing experience, and I like to think I’m pretty good! Take everything I say with a grain of salt, and I encourage you to come to some of your own conclusions as well :)
Splat, the co-owner of this account, has some things to say too! Rhys is one of his favorites, so he’ll tell you some things about him, and I’ll add some writing tips at the end.
Even though the choices you make can affect his personality in tales, there still is a lot of core features that remain the same through most, if not all playthroughs.
He's extremely loyal to his friends, it’s obvious that they're crucial to not only his arc but his characters, and he is quick to defend and help them to the best of his abilities.
Rhys does display fear in many situations in tales, especially in the starting episodes, but I believe he's a brave character. Despite being afraid, he moves forward regardless of that. If he WASN'T brave, he wouldn't have been able to brave some of Pandora's hardships. He's a lot more capable than people give him credit for.
He isn't without flaw, of course. he's ambitious, and he can be a real asshole. BUT, that doesn't erase the fact that he tries his best to be somewhat kind as well. The two statements can exist at once. We read a book analysis on the Borderlands franchise pre-bl3 that talked about how his masculinity is portrayed differently from most other boderlands men. (The book is called Ain’t No Place For a Hero, check it out.) It elaborates on the good in him, and despite starting out the story AS a "villian", he still has an actual heroic [kind, good, etc.] nature. As opposed to Jack, he is a foil in that way.
Rhys' is a very complex character, I don't blame people for having many interpertations. I think many of them can be good, and even I have some trouble writing him sometimes. Balancing out his core traits definitely helps, and not leaning too much into once of them can help lots.
-Splat
I concur!! lol
Anyway, they are right. The key to writing any canon character is to rewatch the series and take notes! Think about him as a 3D box instead of a 2D one. He has personality traits like ambition, yes, but there is always a reason for his ambition. He’s not just blindly like that- everyone was nurtured to act, or BE, a certain way
Is he a coward for being afraid of Vasquez, of Hyperion, or is he a brave guy for pushing through the fear to do what he believes he needs to do. Based off of that, you can keep expanding. He’s headstrong- he does what he needs to do because he BELIEVES he either deserves it, or it’s what he wants for him and his friends.
Speaking of his friends, at every turn in Tales, if you go what I consider to be the canon route (being that you refuse Jack at the end of the game) he chooses them over his end goal. This proves while he is headstrong- he’s not blind. He loves his friends, and is willing to sacrifice everything he ever wanted to keep them safe- which means he’s caring above being ambitious.
These are all personality traits you can pull from moments in the game. Your best friend when writing Rhys is to think of him as an onion. Yes, i’m quoting Shrek. He has layers- ambition and swagger on top- but when you peel it back, at his core, he does his best to do what he thinks is right (after leaving Hyperion).
Just keep in mind that every character does everything for a reason, and reread when you’re not sure you’ve done something right.
-Doglin
(and a good tip for writing dialogue is to repeat it with his voice in your head, and see if it sounds like him)
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katymayxo · 6 months
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What if Amy Rose had her own spin off??
With the release of Princess Peach: Showtime has got me thinking…imagine if we had gotten that similar experience for our fav pink hedgehog Amy Rose? Sure, you could make the argument that due to the bad reception of Shadow The Hedgehog (2005) when it was released indicated that Sega was not going to make any more sonic spin off games in the future (though I will defend that game for the entirety of my living existence because I whole heartedly loved it) but theoretically it could be a great concept to bring back because you could do so much with each character.
But in this case, I want to talk about the many ways of what I personally think could work if Amy had a spin off game.
1. Good Character Writing
Over the course of the Sonic franchise, there have been many interpretations of Amy some range from very bad to very good if you know what I’m talking about. If you want an in depth discussion of Amy’s evolution throughout the years read @ratrrriot post they do a great job of explaining it better than I ever could. But basically in short terms: showcase her love and compassion but is a fierce determined hero and willing to stand up for the people whom she cares about but retain both her bad qualities such as her stubbornness and so it would make feel more grounded and like a real person.
2. An Open World Format
Sonic Frontiers was a definite refresher for the format of Sonic games. The open world really helped how the open world is a great fit for Sonic games show casing how alive the star fall islands were and immersive gameplay experience can be. I know some people were mixed on that aspect but personally it was a welcome addition that helped with the story. In my mind, Amy would be going on her adventure led by her tarot cards as well as expanding her horizons and come across this magical and unknown land associated with love and kindness (one of Amy’s defining traits). The land would like some fantasy/ fairy tale inspired world with each level being more beautiful than the last and in a sense still being rooted into Sonic’s world with creative lore but with a girly twist on it one of the many things that definitely defines who Amy is and that some of the locations/ levels within the game could be off real life places or folklore.
3. Story
Sonic Frontiers and to an extent The Murder of Sonic The Hedgehog were praised for being the first Sonic games in years to have a good story probably since Sonic and the Black Knight. Definitely can work if they have good writers. Amy would be in the game for obvious but maybe two or three more friends along for the ride too but having them be in the story instead of them just being in the background like Cream, Blaze and Silver or something? Have them develop into by Amy had impacted them in so many ways and how they want to return the offer. Explain how the fantasy world in the game came to be, the culture of it and their way of living, sacred treasures they may hold to keep the world in balance. Introduce characters from the fantasy world so you would feel more invested into the journey and having one of the inhabitants be the main antagonist an trusted ally to the team.
3. Costume Upgrades
Amy has had some very cute outfits upgrades most notably in Sonic Dash or Sonic Forces Speed Battle but you would have to unlock the outfits doing certain tasks or completing each level zones in the game that also help progress the narrative feeling as that they are essential. Again it doesn’t have to be the case but it would be a cool feature to have be put in the game as well as her friends getting costume upgrades too.
Again, this isn’t trying to force the game if it would happen. It’s just me ranting some of my ideas if an Amy Rose spin off game were to actually happen but I doubt it’ll be the case any time soon.
My Synopsis of names of the world in the game, the levels/ zones it can contain and what it would look like;
Location of the Story: The Petula Isles
Levels/ Zones:
Valley of Love:
Dreamy Skyline:
Crittered Cove:
Wintered Wonderland:
Jubokko Forest:
Crystal Caves:
Link to @ratrrriot’s post on Amy’s Evolution:
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bylerserotonin · 2 years
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The amount of queer coded imagery Eddie has throughout the two IT movies is insane. This is gonna be an “analysis” of sorts to break down some of this imagery. If I missed anything, please comment/reblog and I’ll add it!
Eddie’s character revolves around being a hypochondriac who’s mother has caused him to be afraid of the world. Pennywise manifests as sickness and disease for him. As infection. This is most interesting when it comes to AIDS, which was sweeping the nation during the time of IT, in 1988. To set the scene of the AIDS epidemic, below are some snapshots of tabloids talking about the crisis.
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Eddie name drops AIDS during the scene where they’re biking Ben to the pharmacy, and it shows how much fear his mother had placed in him about the epidemic.
“I mean, he’s bleeding all over and you guys know that there’s an AIDS epidemic out there right now, as we speak, right? I mean, my moms friend in New York City got it just by touching a dirty pole in the subway and enough of AIDS blood got into his system from a hangnail. A hangnail!”
The leper perfectly represents his fears of being infected by this disease (as, in his mind, being gay dooms you to AIDS without question). It’s most represented during the flashback scene in IT 2 when Eddie wanders into the basement of Derry’s pharmacy. When Eddie gets down, we get close ups of dirty needles and bags of blood. And as we know, this is one way AIDS spreads.
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When Eddie does reach his Mom, she’s begging him to save her, saying “Don’t let it infect me, Eddie.”
The first time Eddie saw the Leper, he was at Neibolt. This is another very heavy queer coding moment. Eddie is chased through the lawn by the leper and reaches the fence. He turns around only to see the Leper isn’t there. In his place is Pennywise, holding a bunch of balloons in a form of a triangle.
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The pink triangle was reclaimed by the LGBTQIA community after its use by Nazi’s during the Holocaust. In 1986, some activists in New York City created a poster calling attention to the AIDS crisis with the words Silence = Death and a pink upwards-facing triangle. It has since been used on signs to show that certain places are safe for the Queer community. This triangular shape of the balloons is only ever used towards Eddie in this scene. Everything is very deliberate in the IT franchise, and this is no different. It is clearly to wave at the Queer audience and tell us that Eddie is gay.
The Queer coding doesn’t end there. On Eddie’s red shorts, you can clearly see rainbow imagery.
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In movies, clothing can be an integral way to show small details and Easter eggs to those who are paying attention. The costume designers had to go out and pick shorts with rainbows on it on purpose, so of course it must mean something. Another character who wears gay imagery is Richie, who wears a rainbow shirt. Richie is canonically gay and in love with Eddie.
There is also some closet imagery. In IT 2, Eddie and Richie come across the ‘Very scary’ to ‘Not Scary’ doors. The scene shows both of them (closeted men), facing the door, which then turns out to be a closet.
One of the most prominent parallels is during the opening of the second IT. Adrian Mellon and his boyfriend are at Derry’s carnival when they’re attacked and hate crimed. Adrian tries to grab his inhaler, but one of the attackers kicks it out of his hand. Adrian is Eddie’s out comparison. He represents what Eddie was scared of and why he’s still trapped in the closet. Adrian also acts as a cautionary tale and reminds us how truly dangerous being gay is in Derry.
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agentnico · 9 months
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Top 10 WORST Movies of 2023
For every good movie there’s always a dozen stinkers, and 2023 brought out a lot of turkeys, and I’m not referring to all the poor birds that ended up in our bellies this Christmas season. It’s become a tradition for me every year to do a top 10 best and worst movies of the year list, and I tend to leave the top 10 best list till later as I catch up will the awards potentials, however with the bad list I get right on into it. There are of course many bad movies this year I didn’t see, as I don’t actively seek out to watch the bad ones, but I have heard that these following haven’t been the best: Aquaman and the Lost Kingdom, The Marvels, Indiana Jones 5, Shazam: Fury of the Gods, Expend4bles, Children of the Corn, Winnie-the-Pooh: Blood and Honey…… damn, a lot of films got a bad rep this year. Yet I have 10 other ones that I’ve seen that I thought were crap. Don’t worry if a film you loved ends up on this list, it will simply mean your opinion is wrong and your have to live with that. With that in mind, here’s my humble list of the shit-fest Hollywood had to offer in 2023…
10) ANT-MAN & THE WASP: QUANTUMANIA - Everything that is wrong with the current state of Marvel is exhibited on full display here. Lacking a sense of direction and exploiting the idea of the multiverse just for the sake of it, the movie is a dud. It feels like whilst trying to focus on going bigger and bolder, the movie lost the sense of fun that elevated the earlier instalments in the tiny hero’s franchise. Paul Rudd is still as charming and likeable as ever, however the introduction of Kang as the next MCU Big Bad is pointless seeing as this big baddie can be defeated by a bunch of ants. Don’t make no difference now anyway with Jonathan Majors losing the court case, but who in the first place thought “oh yeah, Kang is a badass who killed many Avengers, but a giant head of Corey Stoll should weaken him no problem”. Look, there’s no sugarcoating it - this movie is bad. Also, Bill Murray appears in this because…?
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9) THE BEANIE BUBBLE - Zack Galifianakis without any facial hair is truly a sight to behold, but that’s not enough to make this fluffy yet bland behind-the-scenes look at the famous Beanie Babies toys even remotely interesting. It’s as if this film can’t bear (thank you) to show the creepier side of these toys, as this should have been a more darker and messed up tale, especially with the lightly implied institutional sexism. Oh well, that’s that then.
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8) WE HAVE A GHOST - If ever there was a movie that fit more to the phrase “Netflix & Chill” then this is it, as you will be too busy banging your partner or your sock than caring about a silent speechless David Harbour creeping about Casper-like and being all quiet and mysterious. To be fair he’s the only redeemable quality as the rest of the movie is a mishmash hodgepodge of genres that is neither funny, nor effective in its family drama dynamic. At least seeing Jennifer Coolidge jump out a window was mildly amusing. Mildly. Anyway, where’s that sock?
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7) THE OLD WAY - It is truly fascinating that after starring in over 100 films, this is Nicolas Cage’s first ever western. Aside from that mind boggling revelation, this movie comes out with less than a bang. I don’t know, I was hoping for something a bit more mad, especially with Cage’s involvement. Heck, in the movie’s opening sequence Nicolas Cage is introduced with a sprawling Poirot-like moustache, and immediately I assumed that I am in for something ridiculous. However following that scene the movie cuts to 20 years later, and with that both the moustache and the hope for something exciting or weird is diminished to singular unseen atoms.
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6) FOOL’S PARADISE - The directorial debut from It’s Always Sunny in Philadelphia star Charlie Day (who also writes and stars), misfiring Hollywood satire Fool’s Paradise wastes a strong ensemble cast that also includes Adrien Brody, Jason Sudeikis, Jason Bateman, Kate Beckinsale, Ken Jeong, Common, John Malkovich and the late Ray Liotta. Look, in a way I feel bad about including this film on this list, as you can tell this is a true passion project for Day and one that has good intentions by attempting to go back to the old-school slapstick Charlie Chaplin-era of comedy, with a lighthearted satire on the way the film industry works. In this case the result is neither sweet nor funny enough, and as such it’s an unfortunate misfire, but easily the most disappointing inclusion on this list.
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5) GHOSTED - Adrien Brody’s crappy French accent in this movie I could have forgiven, if only I have not seen John Wick: Chapter 4 a couple of weeks prior where I experienced the most delightful Parisian mouthing of Bill Skarsgard’s villain, so now Brody’s French-ish slur sticks out like a sore thumb. What else sticks out is that Ghosted feels like a film from the early 2000s, featuring every cliche of the genre and with a romantic pairing of Chris Evans and Ana de Armas whom share zero chemistry. Their kissing scenes reminded me of that Andrew Garfield/Emma Stone SNL sketch where they don’t know how to kiss on camera, only in this case it’s unintentional. Also featuring a slew of pointless cameos, and I do mean pointless, this is a throwaway campy spy-action flick that is destined to be forgotten.
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4) THE EXORCIST: BELIEVER - Billed as the true sequel to William Friedkin’s original horror masterpiece, it really shouldn’t have strived for that. Ellen Burstyn’s return is a waste. For those excited to see her, she’s only in 3 or 4 scenes total, and the creative choices made with her character are such a disservice to the original movie. Without spoiling, it’s a choice that seems to be inspired by the modern woke culture, with Burstyn’s Chris having being studying the art of exorcism ever since the events that transpired with her daughter, and then when questioned about why she herself did not partake in her daughter’s exorcism she blames the patriarchy. The choice of bringing her into this narrative and then what happens to her…it’s basically taking a classic character and making them dumb. I must say though that the only actual shocking moment in the movie comes in a scene involving her character, and though that moment itself is memorable, the build up towards it is so stupid. Also, with the return of Burstyn it comes as no surprise within the movie when a certain other character pops in for a cameo. Does it add anything to the movie’s story? No, it’s just there for cheap fan service. As for the movie itself, the horror hardly works. It’s not scary at all and you really shouldn’t believe in this one.
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3) THE SUPER MARIO BROS. MOVIE - Yeah, I know, my inclusion of this film on the list will rattle some feathers, but I don’t care, as for any of you pricks out there thinking that stupid “Peaches” song deserves an Academy Award nomination, you guys are stupid and must be high on some very powerful shrooms. If so, I hope you’re having a great trip, but the fact stands that this movie is bad. Simply doing fan service for the sake of fan service don’t make for a good narrative. Me and my friend were bored throughout, as this movie is 100% for kids. There are nostalgic elements to it all, but I do believe that Illumination and Nintendo should have followed more in The Lego Movie’s footsteps and targeted the film for audiences of all ages, due to the fact that many who grew up with Mario are now adults themselves.
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2) LEAVE THE WORLD BEHIND - So much wasted potential. A long drawn-out slow shuffle to Nowheresville. A movie that offers so many ideas, plot points, and thread lines that are never answered or go anywhere. In Leave the World Behind things are truly happening under the motto “just because” and “why the hell not” and it makes the viewing experience immensely frustrating. Especially when the movie is nearly 2 and a half hours long and the anticlimactic abrupt ending is a slap to your face for wasting your time. Oh, and if I weren’t a fan of the Friends show before, now more so than ever.
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1) 65 - Right ladies and gentlemen, I’d like to ask you all so kindly to rise up from your seats and give a humongous round of applause to 65 - the 2023 film to exhibit qualities of a top contender of the worst movie of this year. Look, I’m disappointed as you are. Adam Driver fighting dino-dinos’?! You’d be a madman to not want to see that! However here’s 65′s first mistake: there actually aren’t that many dinosaurs, let alone fights with them. I know right, I can sense the resounding aura of you, my kind audience, in unison thinking “what the f***?”. Exactly, what the fudge indeed. No, instead what we get is a couple of somewhat thrilling dinosaurs interactions, but overall the movie is just Adam Driver and this little girl walking. Just walking. Walking and whistling. Bunch of jackasses.
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That’s it - we did it! Now I can happily forget I ever watched any of these and mentally prepare for what wonders of stupidity 2024 will bring to the big screen. As for my Best Movies of 2023 list, don’t worry, it’s a-coming. Still need to watch The Boy and the Heron and Poor Things and then all will be revealed…
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thegayhimbo · 8 months
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Stranger Things x Teenage Mutant Ninja Turtles Crossover Review
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If you haven't yet, be sure to check out my other Stranger Things Reviews. Like, Reblog, and let me know what your thoughts are about the show or the upcoming final season! :)
Stranger Things Reviews/Theories
Stranger Things Comics/Graphic Novels:
Stranger Things Six
Stranger Things Halloween Special
Stranger Things The Other Side
Stranger Things Zombie Boys
Stranger Things The Bully
Stranger Things Winter Special
Stranger Things Tomb of Ybwen
Stranger Things Into The Fire
Stranger Things Science Camp
Stranger Things “The Game Master” and “Erica’s Quest”
Stranger Things and Dungeons and Dragons
Stranger Things Kamchatka
Stranger Things Erica The Great
Stranger Things “Creature Feature” and “Summer Special”
Stranger Things Tales From Hawkins
Stranger Things Tie-In Books:
Stranger Things Suspicious Minds
Stranger Things Runaway Max (Part 1 of 3)
Stranger Things Runaway Max (Part 2 of 3)
Stranger Things Runaway Max (Part 3 of 3)
Stranger Things Darkness On The Edge Of Town (Part 1 of 3)
Stranger Things Darkness On The Edge Of Town (Part 2 of 3)
Stranger Things Darkness On The Edge Of Town (Part 3 of 3)
Stranger Things Rebel Robin Book and Podcast (Part 1 of 2)
Stranger Things Rebel Robin Book and Podcast (Part 2 of 2)
Stranger Things Hawkins Horrors Review
Stranger Things Flight Of Icarus
Stranger Things Lucas On The Line
Stranger Things Episode Reviews:
The Vanishing of Will Byers (Part 1 of 2)
The Vanishing of Will Byers (Part 2 of 2)
Synopsis: Set before the events of Season 3, Mike, Will, Lucas, Dustin, and Max take a field trip with Mr. Clarke's class to New York City (with El secretly tagging along) to explore all the sights in the Big Apple. However, when the group gets separated from the class and encounters an old enemy, they're forced to join with some unexpected allies as they attempt to stop a world-ending threat........
Observations:
This is one of those comics where I wish I had been in the writers room so I could understand what their thought-process was.
The premise: Sometime in 1985, the Party is in New York City on a field-trip with Scott Clarke's class (why and how they get this trip arranged is never explained). Along the way, they split from the main group and end up lost in the underground subway. As they try to come up with a plan, they hear sounds coming from the tunnels and go to investigate. Guess who they end up running into?
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DEMODOGS...........except with robotic parts attached to them?!
To make this more surreal, the Party gets saved by (you guessed it) the Teenage Mutant Ninja Turtles (TMMTs for short):
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Later on, after introductions are made and explanations given, the kids and TMNTs (with encouragement from their sensei Splinter) discover that:
a.) The robotic demodogs (referred to as Demomousers by Dustin) are being controlled by Baxter Stockman, a mad scientist who's one of the Turtles adversaries.
And b.) There's a gate in NYC allowing demodogs and demogorgons to come through, and the Mind Flayer is preparing to invade.
Realizing they need to join forces, the Party and TMNTs attempt to take down Baxter and the Mind Flayer before they bring ruin to the city.
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If all of this sounds weird, you now know how I felt reading it.
I'll admit when it comes to the Teenage Mutant Ninja Turtles, I'm not an expert. I have some knowledge of the franchise from when I was growing up, mainly from the 1987 cartoon and the first two live-action TMNT movies (no, NOT the Michael Bay produced ones), but as far as the comics go, I've never read the original ones. In terms of my knowledge:
I know the 4 turtles are named after famous Italian Renaissance artists: Leonardo, Donatello, Raphael, and Michelangelo.
I know they have a sensei named Splinter, a former human martial arts instructor from Japan named Hamato Yoshi who was transformed into a rat via a chemical mutagen (since the chemical mixes the DNA of living beings who've been in contact with one another, and Splinter had constantly been in contact with rats while living in the sewers).
I know that the turtles were originally ordinary turtles that Splinter adopted in the sewers before they also got infected with the chemical and (because they were in contact with Splinter when he was human) became humanoid turtles.
I know Splinter named and trained the turtles in ninjutsu, adopting them as his students/children.
I know Splinter and the Turtles arch-enemy is Oroku Saki, aka The Shredder. He was responsible for dumping the chemical that transformed them, he runs a criminal ninja organization called "The Foot Clan," and (in the 1987 TV show at least), he has two animal/human hybrid henchmen named Rocksteady and Bebop. Also, Shredder aims for world-domination.
I know Shredder was allied with an alien brain named Krang from Dimension X, and they operated from a station called the Technodrome.
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I know there was a scientist named Baxter Stockmam (who's one of the main antagonists in this comic) who created MOUSERS (also present here) that did his bidding and reeked havoc.
I know about April O'Neil, the news reporter who is an ally to the turtles, and Casey Jones, a violent vigilante who wears an ice hokey mask and has a bag of weapons, who is also an ally to the turtles. They make a brief appearance in this comic towards the end:
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Finally, I know about this earworm of a song:
vimeo
Like I said, my knowledge primarily comes from the 1987 show and the first two movies. What little I'm aware of about the original comics is that the turtles all wore the same red-eye masks before later media would color-code each turtle (likely so audiences could tell them apart). In typical 80s fashion, the comics were dark and gritty. Judging by how the Turtles are depicted here in this crossover, it appears they based the Turtles characterizations off their original comic book iterations:
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This brings me to one of my problems with the crossover: Because it's dead-set on portraying the characters in a grim fashion, it doesn't leave much room for humorous interactions between the turtles and the kids. What little humor is present is either forced, or just recycled jokes from the show. Stranger Things is rooted in the science-fiction/horror genre, but it balances it out by having funny moments between the characters to level out the tension. Same thing can be said for the 1987 TMNT cartoon: Part of what made that work is the creators realized how absurd the premise was, and embraced the weirdness while having fun with it. This comic expects the reader to take the story solemnly, and all it does is highlight the ridiculousness of its premise.
Another issue I have is the whole crossover aspect. I know this isn't unique to TMNT and characters from this franchise have done crossovers with Batman, Power Rangers, Street Fighter, Transformers, Archie Comics, etc. The difference though is that 1.) These were usually done with other superhero or cartoon characters franchises, and 2.) To my understanding, most of those crossovers weren't usually considered canon in either universe.
This comic on the other hand tries REALLY HARD to make itself canon in the Stranger Things universe by setting it between seasons 2 and 3, before The Battle of Starcourt:
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On top of that, when the kids and the Turtles finally confront Baxter at his lab about his motivations, he reveals he was a colleague of Dr. Brenner, which is how he knew about El:
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This ends up creating several plot-holes:
1.) You'd think that if the events in this comic took place in the show's continuity, the kids would have talked about it at least once during seasons 3-4. I have a hard time imagining, for instance, that Dustin wouldn't have been chatting Steve's ear off about encountering a bunch of humanoid turtles living in NYC sewers, or the Demomousers they had to fight off.
2.) Same problem with Baxter Stockman and Dr. Brenner's relationship: No mention of it on the show? That's not even including how this relationship is at odds with Brenner's character since he considered other people (even fellow scientists) to be beneath him in terms of intellect. Brenner was NOT a man who saw others as his equal.
3.) Since Stranger Things is a show set on referencing 80s media and paying homages to it, and since the TMNTs were a big franchise in the 80s, does that mean the first volumes of the TMNT comics that came out in 1984 don't exist in this universe? Especially when the kids reactions to first encountering the TMNTs is not knowing who they are:
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I get that Stranger Things is a fictional show that requires suspension of disbelief when it comes to its science-fiction elements (i.e. The Upside Down, El's powers, etc), but for the most part, it was grounded in a believable way. By that, I mean its universe was set up to be one that could conceivably take place in this reality. From its references to historical moments that occurred in real life, to its disturbingly realistic portrayals of bullying, bigotry, Cold War paranoia, homophobia, racism, government corruption, abuse, forced conformity, trauma and grief, and other social issues, to the whole dynamic of the Party being outcasts trying to survive middle school and high school. It's a coming-of-age story that also acts as a deconstruction of the 80s, and uses science-fiction elements in service of that goal. I've talked before about the Upside Down being a not-so-subtle metaphor for Hawkins and the 80s as a whole: Things look shiny, bright, and appealing on the surface (especially since the 80s continues to be a decade our current culture is obsessed with romanticizing), but when you actually dig deeper, there is rot underneath.
By setting the Stranger Things universe in the TMNT universe, it breaks that illusion in favor of turning it into popcorn entertainment. Some would argue Stranger Things was already this to begin with, but considering how the Duffer Brothers incorporated the themes I've just described into their work when they could have ignored them altogether, and considering how Stranger Things has a passionate fanbase dedicated to analyzing the show, its characters, and how it acts as a commentary for events and situations in the present, I would argue the show transcends that in a way TMNT never could. This comic tries to achieve this, with the Turtles (and Splinter) preaching about the importance of friendship, how everyone has challenges, not being defined by where you come from, etc, but all of these themes were already examined on the show way before this comic ever came out (and in a much more satisfying manner). Here, it comes off as repetitive without offering anything new to the table.
This isn't to say that the comic itself is bad. It still has cool moments and impressive visuals, and the fights between the heroes and the monsters of the Upside Down are a treat to behold:
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The levels of detail put into these images is impressive, and it's neat seeing each member of the Party take up weapons to deliver damage to the Mind Flayer and his monsters.
On top of that, there were elements in the comic that (whether intentional or not) tie into the show and leave a lot to chew on.
For example, the whole fight against Baxter Stockman's forces and the Mind Flayer gives an idea of what we might see in Season 5. Whether it's the main characters dealing with Colonel Sullivan (who's still set on capturing El) or Vecna's impending invasion.
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Even Baxter Stockman and his ambush of the heroes reminds me of Colonel Sullivan and the soldiers under his command from S4:
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There's also Will's description of the Upside Down being worldwide and how the dimension isn't just limited to Hawkins (which is something S4 also confirmed):
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There's also the Turtles speculating that El's powers are tied to the Upside Down, which is something I've discussed in my reviews (specifically Six and Suspicious Minds):
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Additionally, the comic introduces the idea that there are other dimensions out there besides the Upside Down that can be traveled to.
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While I doubt the Utroms (i.e. the alien brains) that the Mind Flayer possesses will be making an appearance in season 5 (or the TMNTs for that matter), the idea of multiple dimensions is something the Duffer Brothers could explore in the final season. It could also give more detail about what the Upside Down is, and whether the Mind Flayer really was just black particles with no conscious that Vecna formed into his avatar, or it was a multi-dimensional conqueror (as I've seen speculated by parts of this fandom) and it was simply dormant until Vecna woke it up and started collaborating with it:
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But like I said, this is all speculation.
Overall, my feelings about this comic are mixed: On its own, it's a decent read and has plenty of cool moments and creative imagery. However, when you look closely at the story and how it's supposed to tie into the Stranger Things universe.........it starts falling apart. I think fans will enjoy this crossover for the sheer entertainment of it, but I seriously doubt this is going to be counted as canon.
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megamagimugi · 25 days
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now here’s where we ✨uno reverse✨and you get a question and some praise.
What got you into the Mario fandom? And also!! Your bio says your a fan of TMNT, but which version do you like the most? The 2003 and 2012 version are pretty nostalgic to me, but I loved the 2012 one the most, their designs are personally my most favorite! ROTTMNT I know is a really good one; I started binging it last summer but never got around to finishing it :(
Now praise! I know I’ve said this in your ask for me, but I just REALLY love your art. Your redraws are on another level, you effortlessly nail the M&L style— seriously, why is it so hard for me?? I’m too perfectionist when it comes to them. 😂 I knew once I saw your drawings of Zahra’s amazing Anything for Him story that I’d be hooked. And your attention to detail is just 🤌🏾🤌🏾🤌🏾 like that water from your beach redraw I’m still not over.
And you’re always so supportive of my art, and it means more than words 🥹 especially with the anticipation of my upcoming animation, my motivation fluctuates. I want to pick up my Apple Pencil and just do it, but it’s like something holds me back. Honestly just talking about my art with people is a good source of drive for me, and you’re definitely one of the best sources of motivation ♥️ thank you for being so kind, and thank you for being you! You’re so loved 🫂
Okay, storytime it is! (This is most definitely going to be my longest answer to date; hope you don't mind).
Let me give you some background first. Unlike most people I didn't get into gaming as a little kid. My household was basically video game-free - my father wasn't into gaming, neither was my older sister and my mother was even somewhat against video games. Under these circumstances the first video game I ever played was the Sims, as my sister had a short-lived phase when she liked it. I found it incredibly boring. Sometimes I'd watch my cousins or friends play other games when I visited, but they'd never let me play xD Still, that made me realize that I enjoyed (=wanted to try) racing and action/adventure games.
At one point, when I was a little older, my still humble gaming experience led me to finally playing my first Mario game: Mario Kart. I look back at that experience fondly as I also won against my friend at the time on my first try. He wasn't particularly great at gaming either but hey, a win is a win.
Anyway, I got curious about these characters and started searching for more info, and for more games to try out. I finally got to the Super Mario Bros. series, discovering my love of 2D platformers along the way. There's a retro gaming museum in my area where you can play on old computers and systems so you bet I spent some time there playing the oldest of Mario games, which was a big step in me getting into this genre as a whole and this series in particular.
I also tend to gravitate towards brothers in media and well, Mario and Luigi are obviously brothers so I guess I got curious about their relationship and how it plays into the lore of the games. Which brought me to the Mario & Luigi RPGs, which I loved. I guess you could say I got Hooked On The Brothers™ But honestly, the carefree and fun atmosphere as well as the sort of wacky fairy tale setting were very appealing to me too.
I started slowly but surely collecting whatever Nintendo game consoles and games I could find and afford, and watching playthroughs of those I couldn't. I even played a couple fan games, such as (Mario) The Music Box - despite it being so very different from the source material LOL
And of course, the 2023 movie got me to appreciate the franchise even more and be more active in the fandom, reading more fanfics etc. Which eventually brought me here. I started reading Luigi's Escape Plan by jelly-fish-wishes and some other comics on Tumblr and the site tried to force me to register so often that I eventually gave in, annoyed. I definitely don't regret that decision though!
And look at me now, creating my own content - well, only fanart really - for this lovely fandom. And interacting more and more with other fans.
Now for the Turtles. I've been a fan since I was like 11 and first started watching the 2003 series (only the first 3 seasons were available in my country at the time, but a few years later I found the rest on YouTube). I've watched all versions other than the 1987 series and Michael Bay movies, and read some of the comics (I really love the original Mirage comics!), yet that first series still remains my favorite. My favorite animated show of all time even. You could chalk it up to nostalgia, but it's definitely more than that as nostalgia is rarely a big factor for me when it comes to genuinely enjoying things. I just really like this version of all of the major characters the most, as well as the humor, the dialogue and the action scenes (those fight choreographies were amazing tbh), and the plot overall. As well as the art style in the first 5 seasons. Sure, the show wasn't perfect due to the frequent animation mistakes and the painfully bad Japanese (the fake kanji were bad enough but the horrible pronunciation, man... the pronunciation...), but everything else more than makes up for it.
In case you're curious, overall I did enjoy the 2012 series too. Really, I enjoyed most of the Turtle media. Tbh I have a bit of a weird love-hate relationship with RotTMNT though.
And last but not least, thank you so much for your kind words! It's so interesting that some people here praise my style while it was something my old professor criticized as too generic in my digital art and animation when I was applying to college. And people like you saying I pay a lot of attention to detail when my art teachers and professors criticized me for going too abstract in my paintings and not precise enough in my drawings. It's been healing some of these old art related insecurities stashed away somewhere in my brain, ngl.
I totally get your struggle with perfectionism. It's my old frenemy that to this day rears its ugly head more often than I care to admit, especially when it comes to art. It's important to relax and do your thing anyway. I'm sure you'll make some sick animations and I'll be here cheering you on along the way. You got this, girl!
And I appreciate what you said about me at the end. If there's anyone in this world who makes me feel loved and like I'm actually worth something, it's you and other amazing people in this community. Thank you so much :))
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t-t-tau-me · 3 months
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Mystic Flour and Cultural Confusion: part 1 
Hello there, stranger. I see the smell of cookies has guided you through the white mist. Why don't you kick back and relax while I talk your ear off about the cultural significance of a baked good…
This is what I'm doing with my life.
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So, Cookie Run: Kingdom. A game that starts with the tone of Dragon Tales and somehow mutates into Lord of the Rings territory (Which I love by the way). Cookie Run as a franchise has always had dozens of characters from all different walks of life, many of them inspired by our real world. Devsisters dedicate a lot of time and effort to getting the cultural significance of their characters and plot lines correct, and they do a pretty good job…
Mostly…(I ain't going anywhere near that until I get more research and opinions on it.) 
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When pulling direct inspiration from a real-world culture and introducing it to an audience of a separate one, It can lead to a surprising amount of confusion. A good example of this would be when something originated in one culture, but is far more known in a different one, causing some people to believe that a certain thing only belongs to one culture.
Incomes the main subject of this post. (finally,) One of the first cookies baked! The hero of Volition turned beast of apathy! Put your hands together for Mystic Flour Cookie!
She's excited, I swear.
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So…what does an overdesign treat have to do with what I just said? A lot actually. But alas, there's still one last thing I need to clarify, less I get mauled to death for not covering my bases.
Now, I'm not going to disclose the entirety of my identity as I care about my privacy. All you need to know is that I'm a minority in the Western hemisphere. The reason I feel it's important to disclose this is because people will use my identity, or lack thereof, to discredit anything I say, all because I MIGHT be some white guy in my 30s. One of the reasons for this behavior could be people trying to make sure someone isn't just trying to profit off of someone else's beliefs or culture, which I completely understand. I know what it's like when people attempt to use your identity just to benefit them in some sort of way, Even if it's not on the level of a religion or practice. It completely erases you as a person and just makes you an accessory.
However, the problem comes when you overdo it. I've seen a decent amount of people being attacked over interacting with cultures outside of their own, All because they don't fit the criteria of being enough of a certain ethnicity to do something. It's understandable to be mad when someone's making a mockery of what you care about, But it's entirely different when they're actively trying to learn and you still treat them horribly. It's kind of hard to learn about something when you're being told You're a monster for trying to do so.
To those who are curious or want to get in touch with your ancestry, You're still valid even if you don't breathe that culture every day. The only thing you really need is patience to learn and respect to understand.
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Oh yeah, you're still here. (Whoops) 
The reason why Mystic Flour Cookie is important to this conversation is due to her cultural influence of Buddhism. Those who are at least somewhat familiar with the belief could probably pick up on the inspiration just by looking at her. (Keep in mind, children play this game so not everyone is going to know this.) From what I've seen, a sizable amount of people think Mystic flower is Chinese-inspired which…isn't wrong, But there's a bit more to it. I'll be showing quotes in links I used in my research, feel free to do your own digging. if you like.
Before I go ahead and start going into detail on Mystic Flour, I'm actually going to split up this post into 2 parts so it's easier for people to read. If you're interested you shouldn't have to wait long, and thanks for even bothering to read this.
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kyndaris · 3 months
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Ascending Mount Qaf
Prince of Persia is a franchise I have faithfully followed since childhood. While I was predominantly occupied by Kingdom Hearts and enjoyed many of Sony's mascot games including Jak and Daxter, Ratchet and Clank, and Sly Cooper, there was something about Prince of Persia: The Sands of Time that immediately captured my interest. Although I didn't begin playing it from the start, as soon as I got Prince of Persia: The Two Thrones on my PlayStation Portable, I was sucked in. Especially given how athletic the Prince was as he darted in and around against his foes, absorbing the sand from his enemies and having access to time powers. These concepts blew little Kyndaris's mind. And if Blinx had ever come to PlayStation, I would have gobbled up those games just as readily with all the others.
Since The Two Thrones, titles for the Prince of Persia has been few and far between, with only a reboot game and then the Forgotten Sands entry. After all, when Assassin's Creed and Far Cry can make Ubisoft buttloads of money, there's no need to introduce a competitor to your primary money-making machine.
All that changed with the shock announcement of the Sands of Time remake. Unfortunately, the title has been delayed. Perhaps indefinitely. To ameliorate the discontent of gamer's everywhere, we were bequeathed Prince of Persia: The Lost Crown instead.
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This game, unlike the 3D titles that captured the hearts and minds of many, is a metroidvania-style game where you are thrust into the shoes of Sargon, a member of the Immortals. After the prince is kidnapped, Sargon and the Immortals set out to rescue him on the mythical Mount Qaf and find themselves trapped in a place where time no longer flows as it once did.
Along the way, Sargon unlocks special abilities by collecting Simurgh feathers and faces off against alternate versions of himself. About a third of the way through the game, Sargon catches up to Anahita and the Prince, only for the leader of the Immortals, Vahram, to murder the prince and throws Sargon from a cliff. After surviving the fall, Sargon seeks a way to go back in time to stop Vahram.
Although Sargon is successful, he loses Anahita in the process. As he battles against Vahram, he learned the leader of the Immortals is the long lost son of King Darius, the previous king of Persia who was assassinated by Thomyris. Despite this slight, Vahram does not seek the throne. Rather, he hopes to ascend to godhood and remake the world in his vision.
The rest of the game sees Sargon seek to stop the mad Vahram. It all culminates in a battle atop Mount Qaf, harkening a little to almost every single Japanese role-playing game where the last boss is always a God, or someone who tries to claim such powers. By game's end, I did wonder if I had somehow stumbled into a Tales of or Final Fantasy title.
Of course, Vahram's redesign as Time and Space (a terrible name for a God. Perhaps try Bhunivelze? ? Maybe throw in a full Latin choir to chat throughout the entirety of the boss battle just for kicks) was a little lacklustre in my opinion.
Perhaps it's how often I've seen such stories play out that I was hoping for a little more spectacle.
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That's not to mention all the plot holes scattered throughout the game, like how did young Vahram initially escape Mount Qaf in the first place to found the Immortals. If he was trapped on Mount Qaf (and players do see versions of him throughout the main story - with Sargon even helping him), why is there another version of him who is too far gone? And where did the alternate Sargons come from? When I first stumbled upon them, I was a little confused as to how they came into being. Perhaps if there had been more exposition on these phenomena, it would have made more sense.
Then there is the fact that Sargon went back in time to save Prince Ghassan. However, Menolias and Orod are apparently still dead.
Not to mention the prophecy of Mount Qaf which alludes to three Princes rather than two. And the way Thomyris allows her son, Prince Ghassan, to walk away from the throne but was more distressed when Sargon, too, left after the revelation she had usurped the throne from King Darius.
These aside, my main gripe with The Lost Crown is the tight timing when it came to parrying attacks and the punishing extra damage. Throughout most of the game, I relied more on dodging instead of relying on parries although the game does encourage such use through the amulets Sargon can equip for use.
Maybe it was simply a matter of me learning enemy patterns but I simply did not have the patience, given how risky it was.
Notably, as well, was the platforming. True, I should probably try and start to 'get good' but it's frustrating when Sargon has so many abilities and one needs to keep all of them in mind as he jumps and backflips his way through, while also crisscrossing into the unseen world to navigate his way through the Citadel. Especially given where these abilities are mapped to.
Like, I know what I'm supposed to do, but my over 30 reflexes no longer work as intended. That, or I mispress something and do something that ruins my entire run although I was just a platform away from being on safe ground.
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Very frustrating.
Nobody wants to waste forty minutes trying to desperately get a King Xerxes coin. Still, it's a learning experience. And every failure is a step forward...
...is what I would say if it wasn't so rage-inducing.
This is exactly why I don't play Soulsborne games for fear that I'll always be so close to victory but have it snatched from me in the last moment.
And I simply don't have the time to keep retrying and retrying.
Well, maybe I do, but the perfectionist in me would have me throwing myself at the problem until the wee hours of the morning if I can't get it, and it still wouldn't be satisfied even if I did pull it off. There is no dopamine rush. Only stress and adrenaline that leaves me shaking.
Anyways, I can still see why gamers would still enjoy The Lost Crown. And it is a great game that has been fine-tuned for those with the skills necessary to take out all the challenges the developers have concocted. While it did prove a little frustrating to me in the later stages, the game does also include accessibility options for the main path that didn't detract from the game. In the end, it allowed me to see the end of the game and play it as I liked. Without knowing where the next Prince of Persia entry will land, The Lost Crown is still a worthy game to keep gamers busy.
More importantly, it's not another open-world entry with towers to synchronise with.
Goodness, the fatigue is real and is one of the main reasons I skipped out on Avatar: Frontiers of Pandora. That and I never did fall in love with James Cameron's alien world.
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