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#the very idea of its non-linearity
rawliverandgoronspice · 5 months
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man, I love A Link Between Worlds... sometimes I remember it, its hyper-competent yet humble design and storytelling proposal, and I genuinely think that makes it among my favorite Zelda games ;;
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luxrayz64 · 1 year
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reading thru the notes of that post abt video game movie adaptations and wow some of you guys are really fucking stupid 😭 do you on god want an undertale movie?? the fucking POINT of undertale is it being a narrative that YOU change with YOUR choices. it's not a narrative that can WORK otherwise. sure, you could just make the movie follow the pacifist route, but it takes out the effort and meaning that goes into getting that ending. it takes out the choice that YOU MADE to spare everyone. it also completely BREEZES PAST iconic elements of the game: omega flowey, killing toriel feeling bad about it and saving her and the game knowing what you did, the neutral endings, everything to do with the genocide route, WHY WOULD YOU WANT THAT
#a looooot of choices there that I do not agree with#shadow of the colossus????? you think a film maker can replicate that???? YOU THE PLAYER KILLING THE COLOSSI IS THE POINT.#HOLLOW KNIGHT? not one person experiences that game the same way bc of how non-linear it is. you don't want a hollow knight movie#not to mention that most of these games have silent protagonists for a reasonnnn because YOURE THE ONE PLAYING THE GAME#<- has unreasonably strong opinions abt video games as an art form#espeon cries#also don't quote me too heavily re shadow of the colossus I've never actually played it just watched playthroughs.#but like... isn't that the point? that these breathtaking one of a kind behemoths did nothing but you still slaughtered them one by one#all for a prize you'll never even receive? the guilt and the feeling that you're in the wrong. as an audience member your hands are clean#as a player you're the one soaked in blood.#AND AGAIN I HAVEN'T PLYED THE GAME I DONT HAVE A PLAYSTATION. but that's what I took from the game#also I think half the fun of hollow knight is in overcoming all the bosses by your own skill. watching that happen for me would be so dull#also also hollow knight is very vague with its lore. right. I don't like the idea of a movie canonising any one interpretation of that lore#I suppose that a short animated film could work. I absolutely wouldn't want a fucking blockbuster movie are you kidding me#the knight wouldn't be kept the same completely hollow print that they are in game. oh sure they're not empty - because of YOU. THE PLAYER.#<- guy who has REALLY strong opinions abt video games as an art form. shutting up now bye
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bittersweet-mojo · 10 months
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holy fucking mother fuck its actually GOOD???!???
#about me#YO#the witcher spoilers btw#I LOVE THIS?????#WHAT???!??#guys ive never thought a season of the witcher was good before this is astonishing#oh ive LIKED it but i never thought it was truly good tv#but theres some actual shit going on here!!#maybe it will be ruined in the second half but it doesnt seem like it! i can be optimistic!#i think phil and djisktra are FANTASTIC i love all their sections#jask and radovids push and pull is FASCINATING i have no idea how thatll end!#i actually think its such an interesting and well written dynamic like its so hard to tell how much is them playing the other#and how much is genuine#which is so interesting! and gives jask something to do other than be a fail spy like in the books#which was very funny but probably not great tv#and thannedd!!! holy shit!!#by far my favorite book event im LOVING it so far#even if some of the costuming is shit but its the witcher theyre gonna look kinda dumb sometimes#at least theres not as many insane contacts#but dude!! the attempting seduction!! the use of the night after as non linear storytelling!! the LOVE!!!!!#the geralt just wanting to eat snacks dammit!!!#i think the addition of the stegabor plot only improved it! i love seeing the allies connecting in non frustrating ways!!#the dance was also a great addition i love a good group dance intrugue scene#oh my god and fringilla!! girl!! what is going on there!!#im so exciting seeing the sorceresses start to get the idea of the alliance between them#the back and forth in time during the ball was confusing at points but not nearly as bad as the entirety of season 1#so i can forgive it#no fucking clue whats going on with cahir thats a wild card i simply cant predict#how we're going to get the hansa i have no idea#i suspect we'll only get a brief start to the hansa plot
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thisdreamplace · 9 months
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for those who struggle
i recently got sent an anon message about frustrations surrounding the law, and how non-dualism hasn't made it any easier for them, but actually just more frustrating to the point where they're officially walking away from everything and wanting to just go back to live as they knew it before any of this.
the truth is that, oversimplification runs rampant in this community. as well as, hiding behind the realities of how difficult it all can be, because people are afraid of affirming that it's difficult or identifying with difficulty... but when we hide from this experience and try to come off as if it doesn't affect us, while simultaneously trying to give out advice, there tends to be more damage than good happening. the oversimplifying isn't the fault of anyone, as the truth is most of this is simple. but in actually living it, it tends to not be simple at all. the ego will fight till the very end to keep things the way they are, even when they hurt us. and that is worth being honest about.
when it comes to non-identification and indifference, this is not meant to be used to as yet another way to pretend something isn't happening or push down your feelings or gaslight yourself. i see these posts like, "just ignore the 3d and don't identify with it and you would have already have what you wanted" ..... this doesn't actually really help anyone, unless you're a person who strives on that kind of mentality. but i think a lot of people need a little more gentleness and realness, otherwise this journey wouldn't have been so difficult and painful. we'd all just get it overnight, but clearly, this community stays extremely active for a reason. because the million ways its already been explained still leaves so many confused and frustrated.
indifference is a daily practice, and it is NOT one that includes pretending something doesn't exist in exchange for getting what you want. it is actually, the extreme opposite. it's by acknowledging what's there... and allowing that to be what it is. the non-identification comes in from how you choose to see YOURSELF in relation to whatever that thing is. "this is painful, this sucks, i hate it... but that doesn't mean tomorrow won't be better for me. it doesn't mean my life is doomed..." etc etc etc. it's this very small flip within yourself, that actually leads to results. not trying to force yourself into believing you aren't even who you are when you've identified as yourself this entire life. remember that god's name is I AM, and literally nothing else.
and doing something to get something else is just... not it. it's time for you to truly want to feel better, regardless of anything else. that's why so much of this starts to get trickier than it needs to be.
non-identification is literally as simple as realizing... you are bound to no past, and you have the opportunity of every future you can possibly imagine. why ? because non-identification is literally just non-attachment. when you're not attached to this idea of who you were, of the struggles you used to face, you're able to allow in different experiences. and y'all... this as simple as being able to say to yourself, "i am allowed to experience something new" and don't let your fear of the unknown stop you from experiencing something new.
here's where it doesn't feel so simple though. how can you just stop identifying with this whole human self when the traumas of the past keep coming back to haunt you ? thats the thing. you don't just stop identifying with it. you let this be a process, a non-linear path to liberation. slowly, but surely, if you keep at it everyday, even when you feel you're only going backwards... one day you will realize how much more free you are. how much more easier it is to move into a new beautiful story for yourself, one that isn't contiminated by your past. but let today be today ! and whatever may come, let it come.
this is why just focusing on yourself is so helpful because if you're simply doing the best you can for yourself and your feeling state, the daily dramas are no longer your ruler.
the gag is that, the more you just do these small daily practices of sitting with yourself, choosing to not engage in the stories you used to identify with in the past, and allow new experiences to come to you... the more easy it gets, the more the truth of yourself begins to show itself on its own. you have to realize that the days are going to keep passing by anyway... so stop counting them, and just commit to yourself.
i also want to quickly note that so many seem to leave out the fact that behind all of this, within the pure nothingness that is also everything. behind our human identifications and all the things we have experienced in our lives, there is unconditional love. and when we actually begin to stop identifying so deeply with who we thought we are, we are lead right back to unconditional love. love in its purest form. so, use love as your guide when things get too difficult. it's the truest thing to who you really are.
you have to let allow yourself to experience the beautiful, despite how strange it may feel. because it's going to feel strange if you've never really experienced it before, and the ego is going to fight because even when it's good, the unknown is still strange and scary. and you never have to be perfect at this to get to experience the things you want, believe it or not. i know that i still have a long way to go on this journey, there may be much more time before i ever get to fully experience the promise in full, but that hasn't stopped me from experiencing the desires of my heart on a daily basis. that's because i used these simple things, these small little flips in how i chose to see life. even if the anxiety never went away, or it was a more difficult day full of tears... this is way more possible for you than you realize. if only you're willing to allow your life to be different than it's always been. just that small allowance, opens up all the doors.
xo dream 🕊
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mewwfr · 5 months
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Oh my god, staff.....
This auraboa issue with the lore being (most likely) unintentionally racist is especially maddening to me, because the concept they seem to want to portray (based purely on the encyclopedia entry) is very similar to an OC I have, and so I can say with experience, it's incredibly difficult to convey! ESPECIALLY when you try to portray it inside a short story where you're cutting lines for word count (their forum reply mentioned they left out some lines to keep it short)
Instead of getting across the concept the encyclopedia entry seems to allude to, the short story just accidentally walks into like 10 racism rakes in a row and its truly agonizing for me to watch, knowing what i assume the actual lore's intent is.
encyclopedia quote: "Older generations of Auraboa existed in a constant state of communion with their fellows. They refer to this connection as The Loop. In this persistent state they perceive time and memory in a non-linear manner; their intertwined considerations for past and present events are such that it became difficult for a dragon outside The Loop to grasp the intentions of these ancient wyrms."
what seems to be the intention is that the auraboa are a hivemind that doesn't experience time the same way other dragons do- they experience past, present, and future all at once and thus cannot communicate well NOT because they have a different language, but because they aren't experiencing TIME ITSELF in the same fashion as the dragons! However, in practice, in the story, the auraboa seem to speak with words in the proper order, just haltingly, since otherwise the story itself couldn't work at all.
another encyclopedia bit: "The newest generation of Auraboa is not linked to The Loop in their waking hours. While they move through the world, they are less directly accessible and read as "silent" to Auraboa who are within the communal state. This disconnection has allowed the young Auraboa to experience time in a linear fashion, and with this new understanding they have begun to form connections with other species of dragon that have never before been possible."
The encyclopedia seems more clear about the Linear Time thing, and that being why they can actually communicate sensibly, but in the act of having a story where the older ones DO communicate with the outside dragons and get a point across, they've kind of not shown the reason why dragons and auraboa COULDNT communicate before! which is! a big thing!
If they'd implemented the auraboa speaking with everything in the wrong order instead of halting single words at a time, i feel like the intention would get across better. As it is, it just smacks them directly into the 'simple native' stereotype with a truly awful tripping into the 'having our kids be taught by outsiders' which is. a really wretched parallel, as many native people have spoken of the unimaginable violence of residential schools.
I feel like the encyclopedia entry Alone isn't nearly as awful (still not great, but not as bad) as the extremely poorly implemented story that managed to ddr dance onto a bunch of horrible tropes.
they were literally so bad at conveying the fact that the auraboa are a hivemind that is unmoored from time, that i see people misinterpreting the lore as auraboa having their own weird language that other dragons can't understand! there was not enough effort put into conveying the ideas they tried to convey, and what WAS put forward was literally chock full of the most unfortunate parallels physically possible.
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fernsnailz · 9 months
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Not sure how much meat this question has to it but if back in 2006 you were the one that spearheaded the shadow the hedgehog game, how would you have done it?
i'd want ShTH 2005 to keep the same core energy its final form ended up with, but tbh there's a lot i would have done differently lol. here's my 3 step plan for how i would have directed it previously/would direct any sort of reboot or remaster
1. TIMELOOP!!!!!!
i'm not the first person to come up with this idea and i won't be the last to talk about it, but the gist of this point is that ShTH's story makes WAY more sense when you treat it like a timeloop. you finished a story path and end up back in westopolis? great job, you're at the beginning of the timeloop again. it's a smart way to make this wack story a little more cohesive.
i would LOVE to further utilize the timeloop concept for this game because it could be a very simple addition to add flavor OR it be the core of the game's story and gameplay. small things like shadow going "hey wait, have i seen this before?" when he's going through westopolis for the third time can hint at the narrative, and once shadow realizes he's in a loop he's motivated to find EVERY path in search of the full truth. every new story path could be treated as a new game+ as shadow starts to consistently remember more from previous timeloops, carrying over certain weapons, abilities, and memories from his previous experiences.
one really cool idea i saw a while ago on here (edit: FOUND IT! i'm talking about this post) is someone's ShTH timeloop pitch where after a few resets, silver starts to show up and tells shadow to stop messing with the timeline. this continues, and eventually silver becomes a final boss of some of the paths. this idea has never left my mind since i saw it and i need to find the person that came up with it they mean so much to me
i have more timeloop thoughts but i will move on for now
2. simplify or rework the morality system and levels
this is my big gameplay critique - there is A Lot to do in ShTH and very little of it is consistently fun. i have grievances with the morality system i talked about a while ago, the gist of my opinion boiling down to "the system removes agency from shadow and the story doesn't fit within the morals you choose anyway." i'd either MASSIVELY rework the morality system to make it feel worthwhile or just throw the whole thing away. unfortunately i don't have many pitches for what to replace it with since i haven't played that many games with branching stories - maybe the story paths you go down are based on BIG story decisions shadow makes during boss battles or in cutscenes (?) like choosing which boss to fight, which characters to save, what moves or weapons to use, stuff like that. i just want the stuff that leads to branching stories to be more impactful and a little simpler.
this also applies to the levels, of which there are... a lot. and maybe there should be less? i think it would be smart to cut down or combine some of the levels, then really flesh out the ones that matter. and given the non-linear nature of ShTH, i think a version with levels more focused on exploration and combat would fit the game better than the linear mission-based gameplay of the original.
3. MORE GUN
listen man. they advertised this as the sonic game with guns and in my opinion i think they could've done better. i mostly just want a more fleshed out weapons system with upgrades, a little customization, better controls, etc. just put the merchant from resident evil 4 in there and have him accept rings and i would be happy
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those are the big points i would personally stick to, but i do have smaller points i would consider as well, including:
make black doom seem competent
explain who the chaotix are working for and fit it into the story
no more "kill this many enemies to progress" missions. please
super shadow can have a gun now
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ego-meliorem-esse · 7 months
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TBH your Francis sounds like he sees Matthew more as a pet rather than a child
I think thats the root of the problem. Not really a pet but rather a status symbol. Look at him he has a child who is a personification who looks like a mini version of him that means he is truly influential and an empire bla bla.
I consider love Arthur has for alfred pretty linear. From year 0 when Al is born he is loved fully. He is loved fully by his father (even if showing it would be less likely than cutting his own limbs off with a shovel) during the civil war, he is loved fully during the great war and the war that followed. He is loved fully today.
Matthew and François have a different love. Or rather, François' love is very non linear. I imagine it has spikes, but also periods of drops. When Mathieu is born François is proud. He loves his son but pride is stronger. Is always is for François. He has his own very kitch life, he is not made to be a father. Especially not to an emotional and sensitive lil babe. Mathieu is forgotten often and when he does ask for his needs to be fulilled, when he asks for any kind of attention form his papa, it comes to him with conditions. Yes, you can have new books imported from Paris but I will choose what you read. Yes, you may spend time with me but its going to be at a ball with hundreds of other aristocrats. Pets? Alright, but only the small and weak dogs that show status. It died during the winter? Oh well, that happens.
After a while Mathieu doesnt ask for anything. He yearns and accepts whatever comes his way in regards of a show of affection from the one who made him. If he gets attention its because he did something right, if he is forgotten, its becouse he isnt adequate.
I like to compare Arthurs and François' love by comparing their homes. Arthurs country mansion where Alfred grew up has signs of Alfred everywhere, in every room. You can tell there is a child living in this house. Not only is there a child living in it, you can tell exactly what type of person that child is, what their interests and hobbies are. One look at the bookshelf and you see what fascinates the boy. When you look at the very desk in Arthurs study, its cluttered with neat and precise handwriting with scribbles and doodles right under. The garden with fantastic and grand flowers has small patches of trampled flora at every point. The room where the child resides is always open, always visible from the staircase.
Françpis' home in the heart of Paris is clean. It smells of parfume and repolished wood. His hallway is cluttered with French history. The partlor is tidy except from vibeantly dyed clothing hanging drom the chairs and sofas. There is a half empty bottle of expensive wine on the table next to neatly placed, yet scattered papers. The only noteworthy contents of those papers is the exquisite handwriting that lays upon it. The floor is clean. The sofa is clean. The space is tidy. You can tell a man lives there. A man. Nobody else. If you were to take a peak behind the closed doors of the other rooms you'd find a room with a grand bed with eternaly disheveled blankets and pillows along with pieces of clothing hanging from the edges. Its a used bed. This bed is used by a man. Another peak behind another door at the end of the hallway shows a guest bedroom. A guest bedroom for a child. Some ten books are stacked neatly on the small yet elaborately decorated table next to the bed. A bed with clean and unwrinkled bedding. The colors of the room match to a fault except for the small personal items of the guest child. One could assume the child had no idea what the room they are staying at would look like and whatever it did look like, theyd spend so little time there that in the end it doesnt matter how it looks. The closet is extensively decored with patterns of gold and light blue without a scratch on it. The floor is clean and tidy. It would seem the child forgot to bring any toys while residing here. One wouldnt be at fault for thinking this man has some distant relatives or personal friends with children, and would ocassionaly let them stay at his home.
It's a long conparison but its the best way i can explain myself while sporting a pulsating headache after a long day of classes
So yeah, while I dont think Mathieu is in a position of pet by his father, he is in a position of child who is the result of an one night stand and has to visit his father whenever the court decides and whenever his father decides its convenient.
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bonzos-number-1-fan · 2 months
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What R# Means: The ABC's of Fear.
The grading system used by the OIAR is one of TMAGP's more central mysteries. The show is rife with administrative work that's obfuscated even to the employees that assign each case's rating.
I have my own theory about DPHW that I think is proving more and more likely each episode, but as of yet I don't think a comprehensive theory on CAT# or R# has been given. CAT# is still proving a hard to crack but I now think I can take a strong stab at the meaning behind R#.
Spoilers for TMAGP 1-7 below the cut.
For the people who aren't keeping close track of this I'll break down how those terms are used. Each incident the OIAR assesses is assigned a case number in the following format CAT#R#DPHW. CAT, short for Category, is assigned a value of 1, 2, 3, or any combination of those three digits (12, 13, etc.). R, short for Rank, are graded C, BC, B, AB, A, or S (potentially AS but it's not come up). For DPHW each letter is a category itself and replaced with a digit from 0-9 for its grading. So there are 6 separate statistics that the OIAR uses to assess each incident.
If I'm correct about DPHW it's a ranking based on the qualities the incident presents. That's obviously very valuable information. Because of how CAT# is formatted we know it's likely three non-mutually exclusive facets. I had some idea about what it could be but it's proving quite tricky to nail down.
However it's R# that is the topic of today's post and it's something I've had a few ideas on before. We know can assume from its formatting it's a linear scale. C is the "worst/weakest/etc." while S is the "best/strongest/etc.". Initially, I thought that R# was simply a straight forward ranking of potency or threat. Higher the rank, spookier the incident. Very early on that seemed like a strong idea. It was quickly disproven but I then had the idea that Rank was instead the scale of the effect. Higher the rank, wider the incident. Also quickly disproven.
Now I'm thinking it's graded on how hard it is to deny an incident's supernatural nature. Simply put, an outside observer can more readily find a believable rational explanation for an incident of lower rank than of higher rank. Either via their own conviction to believe the supernatural isn't real, or based on the story the OIAR cooks up to explain it.
For that to make sense it needs to tick two boxes. It needs to be able to be pre-assigned to an incident as all CAT#R#DPHW's seem to be, and it needs to be useful information to track. As they're operating under the assumption that CAT#R#DPHW's can be pre-assigned then they're operating under the assumption that each type of incident is relatively stable. Meaning that the likelihood that it can be rationally explained is also relatively stable. Tick 1. There is also a really strong reason for the OIAR to use this as a grade. They're the Office of Incident Assessment and Response, the Response Department might be dead but it was a part of the initial plan. Grading each incident on how likely they are to cause concern should the details go public is very useful for deciding how to approach any given case. Tick 2.
It being useful is all well and good but it does also need to have some evidence so let's look at our highest ranked incident to this point: CAT23RAB2155 - Transformation (Eye) -/- Trespass. A man grew eyes over his body. That's pretty tricky to explain away as a medical mystery. On the other end of the scale we've got CAT2RC1157 - Dolls (Watching), or CAT2RC3338 -Agglomeration (Miscellany) -/- Congregation†. Just a creepy doll and some crappy antiques. I think of all the incidents the one that's the least immediate fit is CAT3C7494 - Collection (Blood) -/- Musical. Most of that incident is very easy to slot in here. "It's just a violin that has sharp strings, so what?". But it's also a violin that made some people eat some other people. However, mass hysteria events do get reported every so often IRL and do have a very long history. So in the grand scheme of things I don't think the details of the event are necessarily all that outlandish. It's really in the realms of urban legend and witch hunts than it is definitive proof of the supernatural.
With all that out the way this is the broad strokes of how I could see this breaking down. C ranks are things you can entirely write off as urban legends, freak accidents, and stress. Potentially things that might not need any covering up at all. I think the majority of events people could entirely say didn't happen will end up in C. "Of course the doll wasn't watching you, dolls aren't alive". B ranks are things that are harder to entirely discount as things that happened but are themselves still relatively easy to excuse as mundane. "Sure, the circumstances of that blogger's disappearance are strange but people go missing all the time, doesn't mean a monster did it". We don't have any A ranks but given the AB rank we do have I'd say A's are things in which no rational explanation can account for it, and as such require more extensive covering up, if it indeed happened. "Okay, maybe the supernatural is real because people don't just grow eyes like that".
As I mentioned early, an S rank does exist. We've not seen this attributed to anything in the show yet and so it might prove to be a special case. However on Klaus' sheet‡ from the ARG it's attributed to an interesting incident. A CAT1RS[No DPHW] with the note Mr. B. And, well, if you know, you know.
From Klaus' sheet we also know that the higher ranked incidents happen less often than lower ones and that idea generally tracks with what we know of TMP and TMA. The supernatural tends to be something you can explain away. It often is explained away. Incredibly overt manifestations are a rarity.
This one will be a slow burn to see if it bears out. Much like with DPHW's it's only really interesting when things go against the theory. I'm not as certain on this one as I am the DPHW theory but I do think it's got legs with our current data.
† This did also feature people who seemed to erase their physical features from your memory after you interacted with them. This isn't something I mention in the theory because it's not taken into account by the header and case number. A major flaw in the OIAR's methodology here is that all incidents are only ever one thing. So the case number is based solely on the presence of lots of miscellaneous objects, rather than the mind-wiping people carrying them.
‡I have made an incident master doc here, containing all the current cases, their CAT#'s, R#'s, DPHW's, etc. It has about as much information on each as I think is reasonable, including who narrates it, a link to its episode, and any other relevant notes, as well as headers for incidents we didn't hear. Additionally it also contains the Klaus sheet (German and English) and links to it when an incident matches. It will be updated each episode after the episode is publicly available.
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Preliminaries: Battle of the Black-on-Whites!
Black-on-white pottery is far and away the most common decorated pottery style of the ancient Southwest. There are way, way too many to include them all... in fact, there are too many to include even all the ones I want to show off!
So this is the Preliminary Round - four different black-on-white types will go up against each other... only two will move on to represent black-on-whites in the final bracket.
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Vote for your favorite!
Information and details about each type under the cut:
Sosi and Dogoszhi Black-on-white
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Dogoszhi Black-on-white jar. Northeastern Arizona, 1050-1200.
These are actually two different types within Tusayan White Ware - Sosi B/W and Dogoszhi B/W. However, like I said, Too Many Whitewares, so I'm grouping them together because there's strong overlap.
Sosi B/W can be identified by its bold, black designs, like the one in the compilation above the cut; Dogozshi B/W has similar design layout, but instead of solid black, they're filled with hatchure (thin, parallel lines. Sometimes, like the image above, the body is a Dogoszhi design, while the neck has a more Sosi-like design.
Sosi and Dogozshi Black-on-whites were built with the coil-and-scrape method (built up of many small coils, probably turned on a turning plate called a puki, and then while the clay was still wet, scraped smooth and sometimes polished). The paint was carbon-based and got its color from a plant called beeweed. These were made in the Kayenta and Tusayan regions of north-eastern Arizona.
Mimbres Black-on-white
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Bowl with a Frog, Mimbres Black-on-white. Southwestern New Mexico, AD 1000-1150.
One of the most iconic Southwest pottery types. Literally: one of the few pottery types in the Southwest to display a wide range of icons, human and animal figures. Pre-Classic Mimbres bowls used geometric and rotational symmetry designs more often, mixing bold lines and hatchure; Classic Mimbres bowls tend to have a linear design around the rim, and then a human or animal design on the inside. Various types of figures are seen, but primarily birds, insects, amphibians/reptiles, and twin human figures, in hematite-based paint.
Mimbres bowls are among the most popular to be sold by looters on the black market. Worse, a very large number of the most dramatic Mimbres bowls come from burials; if you see an archaeological pot for sale with an animal design like this, it was almost certainly stolen out of a grave. You can especially suspect this when the bowls have small circular holes smashed or drilled in the center, usually obscuring the figure partially. Archaeologists call these kill holes, from the idea that the pot was "killed" to end its use-life when it was buried with the deceased person. If you see a Mimbres pot with a kill-hole, odds are very good (something like 80%) that it came from a burial. These displayed bowls here are verified to come from non-burial contexts.
Chaco Black-on-white
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Chaco (or Gallup) Black-on-white. Pueblo Bonito, Chaco Canyon, north-western New Mexico, AD 1000-1100.
Chaco Canyon! One of the most dramatic, interesting, and still mysterious aspects of the Ancestral Southwest. In a canyon in New Mexico, multiple palatial "Great Houses" were built, with hundreds of rooms, large and regimented plazas, massive kivas (circular subterranean religious buildings), and an incredible amount of decoration and pageantry. Pueblo Bonito, the largest of the Chaco Great Houses, is proven to have had a matrilineal elite/noble lineage. How many people actually lived in the Great Houses? Were they palaces, communal centers, worship centers? Were the Chaco elite a priestly class or a noble caste or a bit of both? How did they mobilize people throughout the Chaco sphere of influence to bring timbers down from the mountains a hundred kilometers away to build these Great Houses? There are a lot of things archaeologists still argue about. Pueblo and Navajo oral histories describe Chaco as an overreach of power that their ancestors eventually rejected, leading to the collapse of Chaco Canyon as a center of social influence throughout the Southwest around 1100. (Modern Pueblo and Navajo relationships to Chaco are complicated. It was an overreach of power, but also an incredible ancestral polity.) Until then, it was certainly a socially, politically, and religiously powerful force.
You can also see this in the pottery: this style of hatchure, the narrow black-and-white lines, was massively popular in Chaco Canyon and seems to have kind of ripple-effected out to the rest of the Southwest who were in or near the Chaco sphere of influence. Hatchure is very common in a lot of black-on-white wares, but very close, very narrow, very even hatchure is strongly associated with Chaco Canyon.
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Cylinder jars for chocolate-drinking, as described and confirmed by Dr. Patricia Crown. Chaco Canyon, Pueblo Bonito, 1000-1100.
Also, Chaco Black-on-white cylinder jars were used for a chocolate-drinking ritual, indicating cultural connections, religious ties, and trade routes to Mesoamerica and Maya communities far to the south in Mexico in the 900s-1000s. It's an important thing to remember: None of these cultures or time periods were static, and were almost never insular.
Mesa Verde Black-on-white
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Mesa Verde Black-on-white bowls. Southwestern Colorado/northwestern New Mexico, AD 1150-1280.
An immensely popular white ware style, Mesa Verde Black-on-white is associated with the Ancestral Pueblo settlements - including the dramatic and famous cliff dwellings, like Cliff Palace. Bold, heavy, repeating geometric designs in carbon-based paint are the most common, but there are hatched designs and some areas that used mineral paints as well. Paintbrushes to apply these painted designs were made of yucca.
Some of the most fun and famous Mesa Verde B/W vessels are the mugs of Mug House, a site so named because a bunch of mugs were found in it.
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dockett · 3 months
Text
All The Very Best of Us II Din Djarin x Reader
Born to Beg For You: non-linear one shots. The Mandalorian helps a slave.
Summary: You take some initiative.
Warnings: minors dni, 18+ only! Smut!! Oral/fingering (f! Receiving), unprotected p in v.
Word count: 2.6k
Hello my friends! I’m sorry it’s taken me so long to come out with another post, but here you are! This takes place after Everything I Love! Hope you all enjoy!
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You fidgeted, nervous as you pulled at the bra you were wearing. You watched your reflection as you listened to Djarin move about the ship. You sighed, looking over yourself. The lingerie was a deep red, crimson as blood, and it hugged your body in all the right ways. You felt… pretty. A rarity. 
Would he think the same? 
You pushed away the immediate thought of rejection that followed, your brain conjuring the image of the Mandalorian refusing you—dismissing you even. Shaking your head, you tried to focus on the facts: he allowed you to sleep in his bunk now—encouraged it, even. You had learned in your time with him that his primary love language was physical affection, his arms always wrapped around you at night, his hands always finding a place at the small of your back during the day. You had danced around your affection for each other, never verbalizing it.
He had told you weeks before that he had wanted you, but he wanted to take it slow. You hesitated again. Would this be pushing the boundary he had wanted to hold with you? You finally met your eyes in the mirror, and you heard him make his way into the cockpit, no doubt doing his final check over everything before getting settled to rest with you. 
You nodded to yourself as you came to a conclusion, you would try, and if he wasn't ready, it didn't mean he wouldn't eventually be. Before you could second guess yourself, you opened the fresher door and made your way to his bunk. 
You sat down on the bed to wait for him and you felt the seconds tick by, slow and agonizing. 
When you heard his footsteps, you leaned back, staring at the door. He knocked once, asking, “Can I come in?” 
“Yes,” you called, bracing yourself. 
The door slid open and he stepped once before stopping completely. His helmet was focused on you, visor gleaming in the low light. He didn't move or speak, making no indication of what was on his mind. You glanced away, feeling your cheeks heat up. 
“I… I hope that this is okay,” you mumbled. “I was—well, I am—nervous.” 
He shook his head after a beat, stepping fully into the small space and closing the door behind him. You swallowed, bare feet rubbing against each other in anxiousness. He took another step, and lifted his arms, slowly reaching to discard his gloves. You held your breath as his golden skin came into view. His hands reached for you as he got closer, fingers wrapping around your ankles and pulling your feet apart. 
A shudder ripped through your body as he finally spoke. “This is more than okay.” His voice dripped with desire and a feverish heat ravaged through your body, lighting your skin on fire. “Do you think you can do this to me and get away with it, mesh’la? Maker, you're tempting me.” 
He knelt down onto the bed, his hands now tracing up your thighs. You breathed harder, head tilted down as you gazed up at him through your eyelashes. 
“Tempting you?” You asked coyly. “I'm not doing anything.”
He hummed. His hand gripped your hip as the other came to your cheek, cradling it in a gentle hold. His thumb brushed over your lip. You knew he was staring at them from under that visor. You were seized with an idea, and slowly, you took his thumb into your mouth and without looking away, you sucked. 
His hand tightened its hold on your side and his chest heaved. You smiled, delighted by the effect you had on him and released his thumb with a loud ‘pop!’
“Senaar…” he groaned. Your thighs trembled and wetness pooled between them. 
“I want you,” you told him, moving to kiss the palm of his hand. You had wanted him for a long, long time. His body pulled away, and you frowned, reaching to keep him close, but he was too fast for you.
Panic ensued, and you felt that maybe you shouldn't have said what you said. The room was plunged into darkness a second later as you tried to gather your thoughts. 
“Need to taste you,” he growled, stepping back towards you. Then, you heard the sound of metal being set down. A harsh realization struck you. He was taking off his armor.
“Stop,” you said. All movement halted. It was impossible to see anything with the lights off. “Are… are you sure?” 
A pause before you heard, “I am.”
“Wouldn't that be—”
“It's fine, mesh'la.”
You hesitated, but finally nodded. “Okay.”
Nervousness tingled in your stomach and he told you to take off your bralette. More soft clinking sounds echoed through the room, and then the unfamiliar hiss of his helmet being detached. The bed dipped with his weight, his hands reaching and finding your legs in the dark after you had discarded the lingerie. You startled when you felt his lips, and the faintest scratch of facial hair, along your calf. 
His hands trailed up the tops of your thighs, fingers curling around your underwear before sliding the pair off and down your legs, discarding them somewhere on the floor. He kissed up your leg, and you shuddered. Was this even real? Was Din Djarin really between your legs, helmet forgotten, or was this another dream?
He meandered, taking his time with you. When his breath coiled over your pubic mound your hips bucked. He chuckled, the sound almost foreign without the modulator in the way. Your breath hitched in your throat as his arms wrapped around your thighs, holding you down firmly in place. 
You whined, shivering as he kissed the junction of your pelvis and thigh. You could feel his smile against your skin. Maker, his smile. You trembled again, gasping out, “Don't tease me.” 
“Getting impatient?” He said back, tone light. Your thighs threatened to slam close around his head, his voice shaking you to your core. He laughed again, and then leaned in closer. “I've been waiting to taste you, senaar. Teach me.”
Your hands reached for him then, your skin on fire from his breath. Fingers pushed into his hair—curls—and pulled him closer to you. His tongue tentatively licked up through your folds and your back arched off the bed. You'd been waiting, too, you realized. You'd wanted this for a long time.
A soft hum came from the man and then without hesitation as you tugged on his hair, he ate you out like he was starving for it. Maybe he was. 
His right arm moved, releasing your thigh as he brought his fingers to your pussy, dipping a digit into your entrance. He licked small circles around your clit, an action that had you seeing stars. Your hand tightened its grip, and your moans increased in pitch. 
You could feel it rising within you, your orgasm threatening to break you with its growing intensity. He listened to every change in tone, every jerk of your body, repeating his patterns and inserting another finger. He curled them inside of you. Your body arched off the bed again. “Djarin!” 
“Again,” he growled. “Say it again.”
You did so, repeating his name like a prayer until you couldn't even think of anything else. All that was in that moment was him, his hips grinding into the bed in time with the thrusts of his fingers, his mouth sucking on your clit, his breath insanely hot against you. It was all too much. 
“Yes, yes! Right there!” 
“I want you to cum on my fingers, mesh’la. Want to taste—” 
Your thighs abruptly slammed closed around his head as your climax ripped through you, exploding inside your abdomen, causing your body to tighten over and over again as you shook. Liquid fire filled your veins and you felt like you couldn't get enough air into your lungs. You groaned his name as he worked you through it, pace slowing but not stopping. You could hear him talking, little words in Mando’a—mesh'la, kandosii’la, ner riduur. 
You didn't know what the words meant, but you craved them all the same. You scrambled to try and get away from him as the attention became too much, hissing through your teeth. 
“Nayc, mesh'la,” he asserted. “I'm not done.” 
You shivered as his arm grew tighter around you, holding you down. His fingers curled inside of you. Your body jerked in response, a high pitched whine dripping from your lips. Everything you could feel and hear in the dark was him, and Maker you wanted this to be how it was every night.
He laughed, a deep rumble from his chest that had you reeling. You had said the last part out loud. Your face burned. He licked a broad stripe over your folds and your insecurities were pushed away and out of your brain.
“Din, please,” you mumbled as your head lulled to the side. Another swipe of his tongue had you shaking, hips jerking against his hold. 
“Please? What do you want?” He asked as the hand you had in his hair slid down to caress his cheek. Din leaned into your touch. 
You swallowed, relaxing back into the bed. “I want you inside me.”
His head pulled away and you twitched when his lips pressed against your stomach. Climbing his way up to your chest, he kissed you every inch of the way and you reveled in the feeling of his powerful body sliding against you, of his lips on your skin. 
The Mandalorian’s mouth was hot on your nipple when he licked over it, his teeth experimental as they grazed over your breast. Your body arched into him and he eagerly began to suck on your nipples. Soft sounds escaped from your mouth, which seemed to encourage his tenacity. 
His mouth, after satisfied with both nipples, began to trail up to your neck, where he kissed up and across your jaw. You turned to meet him, your lips locking together in a surprisingly chaste kiss. He exhaled loudly and pulled back when you brushed your hips against the hard bulge of his flight suit. Your hand fell to his shoulder, the other entwining in his hair. 
“Will you fuck me, Din? Please?” You whispered into his ear. 
All Djarin could do was nod before pulling away completely. 
You heard a shuffle as he took off the last layer of clothing he had on. When he came back down and reached for you, you grabbed onto him and rolled you both over, until you were on top, legs straddling his hips. 
His hands slid up your thighs to your hips, where he gripped them firmly. You shuddered at the feeling of his hard cock pushing up against your core, and you rocked your hips against him. He huffed, his fingers tightening on your flesh. You repeated your movements, filled with delight and excitement when you heard him groan. 
“Mesh’la,” he gasped. “Please… want to be—”
You listened as he cut himself off with a gasp as you reached down, wrapping your hand around him and pumping several times. You continued to hold him against your folds, covering him in wetness. Din breathed hard, his body shaking under yours. When you were ready, you slid him inside of you. 
His whole body jerked under you as he hissed through his teeth. You let out a growl of satisfaction, feeling his hard and delicious length fill you up in every way you wanted. His grip was sure to bruise as he panted beneath you. Your hands came to rest on his chest and you tested the waters by shifting your hips slowly. 
Your hands tightened on him in return when you heard Din whine. You couldn't help your bodily reaction as your thighs squeezed his hips a little tighter. You were making him, the mighty Mandalorian, into nothing but a whimpering mess beneath you. Fire lit inside you, burning through your veins, and you leaned down, moving one of your hands up to his jaw, where you tilted his head up. You brushed over his lip with your thumb in the dark before you brought your lips to his. 
You rolled your hips, drinking down the sounds he gave to you with each rise and fall of your body. Your lips moved together as his hands moved and brushed up to your hips. He gave a gentle push and pull, diligently keeping time to your rhythm. You pulled away from the intimate kiss, before peppering kisses down his jaw and neck to his collarbone. You pulled yourself up and began to set a harder pace.
Djarin’s moan then was a deep and gravelly growl, his hands pushed you harder as he brought his own hips up, slamming into you unexpectedly. You pitched forward as his arms came up, wrapping around you and holding you tight to him. His mouth found your neck, placing wet and sloppy kisses over your skin. Your body jerked against him, a gasp dripping from your lips as he started to fuck you. 
He moaned softly against your skin, “So… tight… senaar.”
Your body tightened as his voice, thick with the fog of pleasure, washed over you. You quickly began to grind your hips down, meeting him thrust for thrust. His mouth came up the side of your neck until he found your earlobe. He gripped it gently with his teeth before tugging on it, which caused your body to jerk. You quickly became overwhelmed, trying to focus on shifting your body to keep up while he distracted you with his teeth and lips. He continued to breathe hard against you. 
Placing your hands on either side of him, you pushed against his grip. His arms fell away, and his pace slowed, letting you take back the control. You felt elated and ravenous, beginning to bounce up and down, hearing the slap of your skin against his. His name dripped from your lips and he jerked up in response. 
You could feel it rising within you, an impending orgasm being pulled from deep within your stomach. Your body began to tense, fluttering around his cock as your eyebrows furrowed. You moaned, loud and uncontrolled, as he shifted up against you once more. His hand reached up, moving to grab onto your breast as he sat up. He found your nipple with his mouth, sucking it eagerly, and then you were lost in the darkness. 
Your eyes slammed closed, brightly colored dots dancing in your vision. You felt yourself shake against him, your body twitching and jerking with each wave of your release. Din stilled, gasping and pressing you down onto him to prevent you from moving further. 
“Where can—senaar’ika—I can't—”
Through the trance of pure pleasure, you could see him holding back, waiting for you as best as he could, wanting to please you. You rocked your body forward and back, signaling to him as best you could without words. You felt too overwhelmed to speak. Within seconds, he was pushing in and out of you, your thighs a twitching mess, before burying himself as deep as he could. A strangled grunt dropped from his lips, a strained whimper of your name, and then he was twitching inside of you. 
You practically collapsed, body falling against his. His arms wrapped around you, pulling you off of his cock while keeping you pressed close to him. You both breathed hard in the dark and suddenly you felt like crying. You couldn’t remember the last time you had felt this safe. 
“Rest, cyar’ika,” he said to you, his breathing finally calmed. “I will be here when you wake.” 
You immediately felt comforted, curling even closer to him, and soon your eyes were closed, and you were drifting into sleep. You felt him settle down beneath you, both of you enveloped in the darkness, and basking in the presence of each other until you couldn't think anymore. 
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anna-scribbles · 3 months
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can you share some of your writing/planning process for thirteen? i adore the non-linear format - how do you decide what scenes to put where?
ahh thank you!! idk how much of a defined process I have, but there's definitely a lot of planning that goes into it and i can show you some of that.
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i keep all the chapters in one doc organized by month, and then i plan everything out in bullet points in a timeline at the beginning. here i just have october and november as examples bc after december things started to get more detailed/messy
all of the scenes (especially at the beginning) set the stage for things i’ve planned to happen later, or establish something that feels relevant to adrien’s character by the time we meet him in canon. the task of condensing an entire month into about 2-3 scenes has been a bit difficult; i’ve found out that i’m a very present-moment kind of writer so it’s harder for me to describe the passage of, like, weeks of time. so i’ve been pinpointing specific threads of adrien’s story that i want to be sure to tell and choosing scenes from each month that build on that.
i’ve had the idea for this fic in the back of my mind since about 2021 so i’ve had several scenes cemented in my mind, ways i’ve decided things played out, etc. some of the writing process has been building the narrative around those things or figuring out how we get there. that’s what i love about prequels in general, honestly - it’s inevitable where we’re going to end up, but how do we get there?
adrien’s situation, at the moment we meet him in origins, is SO endlessly fascinating to me. he is in the process of doing something reckless and rebellious and bold - running away - against the will of his father, a man he spends the rest of the series struggling with his compulsion to submit to. we find out, via the rest of the show, exactly how difficult it is for adrien to stand up to his father. and yet, in his very first appearance, adrien is running away from him.
how did he get here? what, exactly, pushed him to this point? was this the final escalation of a steady build of rebellious behaviors, or an impulsive breakthrough after one awful day too many? what has this small boy been through in the last year, and why does public school seem to be his only fathomable escape?
and WHY, if his circumstances are so dire as to compell him to rebel so boldly in the first place, does he still throw it away to help the old man in the road? what makes him so kind, when he has everything to lose? what happened? how did he get here?
i’m interested, obviously, in the character of émilie. i think that the hole she leaves in the narrative is a compelling silhouette and i’ve been having a blast trying to pencil in its details. it’s obvious that adrien loved her deeply and had a stronger connection to her than with gabriel. but also, adrien was still shut off from the world while she was alive. he was still, presumably, an exploited child star while she was alive. she was an actress and a mother and died by broken magic and never told her son the truth about any of it. figuring out who i think she was and then how to show that through young adrien’s eyes has been a huge part of planning this story for me.
as far as the twenty three year old adrien sections, those have been less involved as far as planning goes. i only recently mapped out which areas of the house i want him to visit during the different months. i wanted his sections to line up at least thematically, if not physically, where thirteen year old adrien is at in his story. for example, in december twenty three year old adrien cleans out the dining room where thirteen year old adrien was having terrible christmas dinner. and in january they’re both in the garden, etc.
it’s a bit harder to map out twenty three adrien just because it has to also make sense geographically - i can’t have him running back and forth up and down the stairs, let’s be real he doesn’t have the energy for that. i’ve also opened up the agreste mansion page on the miraculous wiki so many times while trying to map this out 💔💔 did you know that apparently there’s a third floor we never see in the show. yeah i have to figure out what to do with that now
ANYWAY long story short: the planning process for thirteen is kind of a mess, but the whole story is built around some central plot points that i knew i wanted to hit from the beginning. the details change a lot (as you can see from the outline above - it’s not quite right) but i keep the end in mind. just have to figure out how we get there.
thank you for asking!! mwah<3
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I do not know who is studying this, but someone should be - how tumblr managed to create an entire movie overnight with characterizations, plot lines, and a soundtrack which is terrifyingly coherent and internally consistent. How the heck did we manage internally consistent plots without prior planning?
Oh I am absolutely fascinated by the whole thing, and can definitely imagine its potential as a future case study for any number of topics.
This is just me spitballing here, but I think the speed and consistency is in large part to wanting to feel a part of a community. People in general really like stories and they really like games, and both of those things are best when shared with others.
People are engaging with the Goncharov content because it's fun. You get to participate in this big informal storytelling project/game where we're all coming up with bits and pieces of ideas in a very non-linear way. The rules are rather self-explanatory: whatever new content you create, try to have it make sense with whatever you've seen other people create already. No one had to "write" this rule; it evolved on its own. Since the first people to interact with it kept the basics of the story relatively consistent, the people playing in this sandbox realized they'd have to maintain that consistency to keep the game going.
And I think another reason it's been fairly consistent is how fast it's going and how sharing information works on this website. If people were only occasionally seeing little bits of others' Goncharov content, I think there'd be a lot less overall internal consistency. Because it all happened so quickly, the central ideas managed to get solidified right away - if you logged on just a few hours after the meme started, there were already some well established elements to build off of. We're already starting to see discrepancies in a lot of the details, and personally I think that's part of the fun too.
And and, I think because people are aware of how this evolving as such a nebulous thing, I've noticed a lot of posts being intentionally vague on the details. It literally started as people pretending to have watched a film that doesn't exist; the discussions of Goncharov are vague because part of the joke is the assumption that people have already seen it (people talking about, say, Rocky Horror Picture Show aren't going to list out all the plot and character details because the assumption is that anyone seeking out Rocky Horror content is already going to know that information).
This is mostly just stream-of-consciousness thoughts from the past day, but yeah. Those are my thoughts so far.
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joleneghoul · 2 months
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Everyone wants the jacket lore do not be silent
Okay obviously this is going to be me rambling on about my own headcanons but also the tiny canon reasons I have these headcanons.
Okay first I'll start off by saying the jacket I personally Always draw Rip in and the one from my design used to belong to Booster during Boosters (short lived) College days.
That being said, It's a jacket that's very...dated and old for the future, so I believe it was from a thrift shop before Booster owned it (so while being in a similar style to futuristic bomber jackets, it lacks that neon bright color scheme that seems to of been popular for Boosters generation.)
Here is just an example of Rip side-by-side to Michelle (who's outfit is based on her introduction in Issue 15 of BG vol 1- post Booster leaving, and post her mothers death). again, that 80s-escque big shouldered, large collar/lapel was in, but the colors are muted and off. I like to think about future fashion trends a lot, how staying on trend in the present is something Booster clearly cares about, how that probably wasn't as much of a possibility in his own past (the future).
Rip's design is based on a theoretical future fashion while having more earthy muted elements- augh its a whole meta thing I got going on in my head. Earth tones instead of neon primary colors, Silver/chrome accents instead of Gold, etc etc.
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But anyway when it comes to canon I find it fun that in this arc of Vol 1 we get to see multiple reactions to Jack and Rip's clothing. They get the obvious "those are dated clothes" comments but nothing to say they are insanely out of place. They even use the excuse that they are just college students working on a play-their outfits are similar to something a student department would scrounge up at a minimal cost but still seeming off and inaccurate to the time frame they're trying to portray.
(now that's also because all historical documents of the past during this time were destroyed but- ykno. I like to imagine there's multiple reasons why people weren't like "NEVER SEEN CLOTHES LIKE THAT BEFORE!".)
It's clear to me that even in this arc, Rip's jacket is important enough to him that he makes Jack sell HIS jacket instead of his own. Now, Rip's a selfish guy and all especially at this time in his characters history, but with the meta context that Booster is Rip's father, and this arc being about Booster wanted for treason- the idea of Rip running around in his fathers old star quarterbacks jacket (while modded with red accents) just is fun to me. Not to mention even within this arc Rip is weirdly avoidant of anyone seeing him and looks EXTREMELY like a slightly younger Booster despite men in this series explicitly looking very different from each other.
aka: I think it would just add to the weird cycles that surround Rip's non-linear life.
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Now I am someone who is Really into design elements that tell story, aka why I like drawing Rip's hands covered in scars because he wears improper gloves as someone who works with his hands, and why i like adding patches and scuffs to the leather jacket when I make it more detailed. It's old, It's older than Rip, It is something he cares a lot about because it's a piece of home and something that was his dads that he gets to have with him most of the time. I don't think Rip would ever call himself sentimental- i think these are things he holds onto nonetheless (similar to him literally clinging to the old family heirloom clock despite it being broken throughout time masters.) He is a character who cares so intensely but wont say it out loud, you have to show these things in the tiny details or what he surrounds himself with.
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This becomes important when A lot of the paranoia he faces in time masters revolves around the triggers he experienced WHILE seeing the place his dad grew up in, what created it, how these family cycles started.
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I think in a way to mirror his growth through the end of this, realizing there's things he can't change but he can change himself and how he treats others- look towards bettering his own future than fearing the lack of control he has in the (non-linear) past- I like to add the sunflower to the back of the jacket post this arc. this Arc has a lot of differences in my head with the addition of so much new lore/canon since the 90s and my own headcanons (time gardens- hence flower/bug/plant imagery so often in my shit), but still the theme remains the same really.
While Rip is a character i many times in my art associate with Daffodils ( a flower representing rebirth and such) and sunflowers are flower i associate with the likes of Wave & Booster I do think the meaning behind them of new opportunities through others and happiness is something that would both honor the history of the jacket while making it his own.
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LASTLY 4th person who "owns" the jacket, and this is shown in my art a few times, is Jeff (occasionally) because I think that's the only person Rip would trust with it when he outgrows the jacket (bc I do think as Rip gets older he fills out more and its moreso a piece for someone a bit lankier). It smells old and reminds them of when they were younger. ugh. I just find the idea of sharing clothing with significant others/partners really fun ok? sap for it.
anyways sorry if this makes no sense its just one of those things i think about a lot and only i do bc its something i made up lol!!
AKA 1 stupid jacket means a lot to a few weird time travelers.
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scarlet--wiccan · 26 days
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Do you think Billy and Tommy suffer from intergenerational trauma ? Also we never see Billy and Tommy interact with Max. If you could alter their origins what would you do ?
(You don’t have to answer all these questions sorry lol)
When we talk about intergenerational trauma, we are usually referring to trauma which persists in our cultural memories, or to trauma responses which become cyclical patterns in our families. One of the things that's really interesting about this family of characters is that none of them were raised by their birth parents or grew up with a complete knowledge of/relationship to their cultural heritage. This is slightly less true now for Wanda and Pietro, post-retcon, but my point is that the way these people have inherited intergenerational trauma is typically non-linear.
I tend to get in trouble for saying this, but I think that Billy and Tommy's reincarnation makes the most sense as a metaphor for interracial adoption. Specifically, their relationship to Wanda, their Romani heritage, and their family history maps fairly well to that experience. So, while the course of their lives has been impacted by the trauma of past generations in a very material way-- and there is something to be said for epigenetics-- they may not have internalized the Maximoff family's intergenerational trauma in the way that you're picturing. The nature of their existence and upbringing creates its own traumas and fractured identities, but a lot of what they've inherited is going manifest in the course of processing new information about their background as young adults-- not to mention the ramifications of being publicly known as Wanda's children in a post-Decimation world.
I am not an adoptee, so this is not my experience to speak on, and you can take what I'm saying with a grain of salt, but I am a person of mixed Romani heritage, and family separation and cultural disruption in the wake of WWII are big parts of my inherited trauma. That's part of why I find the Maximoffs-- Billy and Tommy included-- so relatable, because that's a specific form of cultural trauma that they have had to endure in every generation, and in ways that reflect multiple periods of Romani history. Part of why I like to really emphasize the fact that Billy and Tommy are Romani characters is because their positionality and way of arriving at Roma identity adds nuance and diversity to Romani representation. I think the spectrum of Romani cultural & ethnic identity is something that a lot of comic writers and fans just don't understand, but I think that digging in to how Billy, Tommy, and Luna relate to those identities would be a really good, organic way to have those conversations in the text and bring a more authentic understanding of the subject to readers. But you absolutely need a Romani writer to do it, and that's why they need to start hiring us!!!!!
I'd also like to point something out that I don't think anybody really talks about-- the current version of Wanda and Pietro's origin story and how they got their powers reflects the real history of human experimentation, reproductive rights violations, and child abductions that have plagued Romani communities for a long time, especially in mid-century Europe. Their "mutations" are a product of that violence, and the fact that Billy and Tommy inherited those mutations reflects the medical and genetic legacies of this racial trauma. This is presented in direct contrast and conversation with the Maximoffs' magical heritage as witches, which is is a racial stereotype that here is subverted as a positive, enduring legacy of cultural empowerment and survival.
Of course, the text itself does not fully commit to these ideas on paper, but my point is that when you have the knowledge and you're invested in how Romani people are imagined and portrayed in this world, it's a very rich text!!! I love comics and I love these characters! There's so much to talk about!
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Since you did mention Magneto, I want to note that Wanda and Pietro's relationship to his & Magda's history and their inherited trauma is also non-linear, and has shifted several times based on retcons and varying character treatments. There's no doubt that they have a lot of baggage, but again, it's a situation where they didn't grow up as children of Holocaust survivors, so the way they process it might just be different. I certainly do think that the Holocaust and the war are part of their cultural memory, even if we don't know how much the Maximoffs were directly affected. Billy and Tommy are more removed from Magneto in this sense, but it should go without saying that one or both of them are Jewish and would already have a connection to that history through their foster/birth families.
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meirimerens · 2 years
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Creators of Мор (Pathologic): The Bachelor's Campaign Prototype Is Ready — Non-linear game without an open world, but with time management
(written on june 30th 2022)
[automatic translator]
"The heads of the Russian studio published an appeal on their VKontakte page, where they talked about the state of affairs in the team, as well as about the progress of work on their projects — including Bachelor.
[...]
On failed ideas for The Bachelor
The studio did not want to do a “normal remake” and set itself the goal of creating a game that would be very different from the Haruspex that was released in 2019. This was also mentioned during the Pathologic 2 Kickstarter campaign.
During pre-production and prototyping, Ice-Pick abandoned various ideas:
something in the spirit of the prologue, "The Marble Nest", with an emphasis on the plot;
"cabinet" game within one house, with an emphasis on "catching" thoughts and phrases from a special "cloud";
a completely non-linear plot with 12 days intermingled with each other and a changing chronology.
Prototypes were even made for the last two, but they were eventually abandoned completely, starting with a third idea for a game that Dybowski compares to Christopher Nolan's Memento.
About what will be the "Bachelor"
The main themes of the game's plot are mortality, immortality, time and its perception. The main character, Daniil Dankovsky, according to the developers, will rethink his own vision of the world, which is also associated with changes in the gameplay compared to the Haruspex.
The Bachelor will not have a “survival” system in the usual sense - you won’t have to keep track of hunger, fatigue and money. Instead of them - "a system of marks for time control", which is explained by the fact that Dankovsky is a "man of the mind."
[...]
— There will be no open world with imitation of life on the streets. Instead, there is a series of locations between which the hero moves “in space and time”, solving his problems. — The combat system and "wandering" passers-by were abandoned, considering the action not the strength of the "Pestilence". — Barter and looting will not be, as this is contrary to the nature of the character. — The system of "behavior" of the infection was reworked, abandoning the clear separation of different states in the quarter ("healthy", "infected", "boarded up"). Plague particles will have to be interacted with more often.
[...]
— Time will be allowed to be manipulated in some way, however, apparently, this ability will have a tangible price.
[...]
— In addition to the "main citizens" in the world, you can find other residents who can be recruited as volunteers who perform routine tasks. Apparently, it will be something like an expedition system. — The scenario will include several locations not previously seen in [Pathologic], and the development of the plot will depend on which tasks the player focuses on.
[...]
The third prototype of the "Bachelor" is currently being tested and tested, finalizing some details. According to the head of Ice-Pick, in August, the developers will be actively working on new assets and gameplay systems, and the alpha version will be ready by October.
The studio does not name an approximate release date, but they claim that they will be able to "announce an adequate period after testing the alpha"
i'm kinda scared about these two parts of the article but... i'm looking watching waiting...
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talenlee · 4 months
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3e: Monk Attacks
Have you ever encountered something where a system is evident but the language for discussing it isn’t?
Cast your mind back to the days of Dungeons & Dragons 3rd edition. No, not 3.5, the one that forms the basis for Pathfinder that people generally claim is ‘the good one’ before 4th edition (the best edition) came along. 3rd edition, the edition before 3.5, which is what it definitely was, was notable for being ‘the things people like about 3.5 D&D, but all quite a bit more shit.’
Know what was really bad in 3rd edition? Well, a lot of things, including Paladins, Rangers, Fighters, Barbarians, Bards, Half-Orcs, Half-Elves, Halflings and all but two melee weapons, but, in particular for this conversation, one class that was quite bad was the monk.
I won’t relitigate the whole story of how 3rd edition was a bad place to be a person whose primary job was punching things in the face. If you want to know more about that, I’ve written about it elsewhere, but just as an example, haste was a really stupidly powerful spell that made every melee character struggle to keep up. But if we cut off the top of the graph where all the spellcasters that are good (like the wizard, druid, and cleric) live, and focus just on the 3.0 Loser Brigade that do melee damage, even then in that space, the monk had some problems.
The way the monk worked is that the monk, limiting itself to melee attacks made with its fist or its collection of ‘exotic’ monk weapons, would get to attack more often, at lower accuracy. At level 1, instead of swinging a 2d6 greatsword, you could make two 1d6 attacks at -2, for… well, less likely to deal 2d6. But okay, you may think, the trade-off isn’t good at level 1, but what if the monk gets better, faster, than the fighter does?
Well, let’s assume that’s the case, and before we move on to talk about how badly that is implemented, that idea is a really bad one for the actual game. If a level 1 wizard, level 1 fighter, and level 1 monk all approach roughly equal threats knowing that some of them are just plain out worse at dealing with things, then you’ve got a balance problem. Being unfairly bad at level 1 doesn’t make being unfairly strong at level 16 okay, and vice versa. The notion that power ‘scales up’ in this non-linear way is one of the poisons 3e has had in it, because you run into a problem so obvious that it’s got a TVtropes page.
No I’m not going to link to it.
But here’s where things get really weird, when we talk about iterative attacks. Except I’m not sure the game rules call them ‘iterative’ – that’s game language that cropped up for sad dorks online. The way the rules worked is that you have a stat, universal for all characters, called a base attack bonus. When your base attack bonus passed a 5 threshold, you got another attack at -5, at the end, if you ever did a full attack. That means when your base attack bonus was 6, you could make two attacks, one at +6, one at +1.
Monks got a different version of this; they got to iterate their attacks when their Base Attack Bonus crossed the number 4. Since they got the medium Base Attack Bonus (which improves at a rate of three points every four levels), that meant that they got their second attack at level 6, just like a fighter, their third at level 10, one level before the fighter, their fourth at level 14, two levels before the fighter, and their fifth at level 18. Fighters never got a fifth attack (I know, I know, you in the back, you’re very clever, leave it for now). At level 18, the monk could be attacking for 6d20, whenever they make a full attack, with their flurry, and that sounds pretty cool!
And we’re going to set aside the gap between magical powers and weapon enchantments and things like bleeding weapons that monks can’t use and all that jazz, but the important thing here is this is all due to the way that the monk adds its base attack bonus. The rules, once you know that iterative attacks work by adding base attack bonus, are evident. Monks get their extra attacks at +4, so, hey, maybe you could push the monk to get more attacks, faster, if you mix monk levels with fighter levels? What does that do?
It does nothing.
Don’t get me wrong, there were some vague attempts to work on it – there was in the 3e book Sword and Fist, where a monk prestige class said some things about adding and it counting, and monk levels count, but the whole thing was written in a very confusing way. And like, the rules didn’t have a good formal way to say: Monks gain extra attacks for every 4 points of base attack bonus. Or A monk’s unarmed attack iterates at +4.
It was a weird thing where the game rules clearly had this complex rules operation, but also the game had no in-language way to refer to it. Like, the game doesn’t refer to as ‘points of base attack bonus’ or even ‘when your base attack bonus exceeds.’ It’s just something the game only represented on tables. And that means that it was very easy to work out how the rules worked, but the game rules then had a very hard time explaining how the rules worked to players. The way it wound up wording things for Monk Prestige Class is that monk prestige class levels stacked with monk class levels for determining bonus attacks, but not actually base attack bonus. So you had to always make sure you were taking levels in 4s, which was awkward and untidy.
Monks were helped quite a bit in the next edition, 3.5, where they had a smoother damage curve and more abilities and they were just a little bit less hooped by damage resistance and the like in general. It was a much needed improvement necessary to keep Monks as about as shitty as Barbarians and Fighters, and well away from being actually strong.
Check it out on PRESS.exe to see it with images and links!
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