#tutorial menu
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ashvalentine16 · 28 days ago
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*My phone camera doesn't like focusing on the TV screen.*
The Hydra rifle is pretty~! It's funny; first, I thought the Cerberus handgun looked cool because it's triple-barreled, then I discovered Chaos in this game years ago and thought the Death Penalty gun was cool, and now I'm like, "Ooh~! Hydra's preeeeetttyyyy~! ☆_☆"
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autumnslance · 16 days ago
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Currency and Farming
While we're all farming FATES for Gerolt (again), it's helpful to remember how to track currency without opening the currency menu, especially to avoid over-capping.
The currency menu is usually a helpful keybind or console menu option away, but please note the little cogwheel icon in the upper right, marked in the image below with a yellow box and arrow.
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Opening that menu we get the option to set cycled default currencies of our choice, up to 5 we would like to track.
In the below example, my first slot is for Gil, and my second has a drop down menu opened, here currently selecting Storm Seals.
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I also want to draw attention to the instructions at the bottom of the submenu, in the below screenshot boxed in yellow:
The above currency will display on the HUD by default. Right-click on the currency icon to cycle through currencies in your rotation. The order in which they display can be changed via the arrows to the right of each rotation slot.
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This means that the little currency tracker on your HUD, usually around your inventory and character pane HUD options, can be cycled to track various currencies without having to open the menu.
In this case in my screenshot here, I set it to show my Bicolor Gem totals while I farmed FATES in Yak'Tel:
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If I want to check on my tomestones as well, I just rotate to see what my tomes are at. In this case, because I am using a mouse, I right-click on the icon for the currency (the gem itself) and get to my tomes:
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So go forth, farm to your heart's content, but without accidentally over-capping cuz you're not keeping the currency menu open!
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simmattically · 11 months ago
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Create Your Own Main Menu for The Sims 4 - Tutorial
Hey folks!
This tutorial will walk you through creating your own main menu override for The Sims 4 based on my custom repository.
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What is required:
JPEXS Free Flash Decompiler
Sims 4 Studio
Raster graphics editor (e.g. Photoshop, Gimp, Photopea)
Your Own Main Menu repository
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Step 1: Download and unzip the Your Own Main Menu repository
It's available on my Patreon page for free.
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Step 2: Prepare your custom images
There are two images that you need to customize:
SimMattically_YourOwnMainMenu_MainBG.pngThis is the main background image, where you want to put the desired graphic.Size: 1440px x 1200px
SimMattically_YourOwnMainMenu_BarBG.pngThis is the second background for the navigation bar on the right.Size: 480px x 1200px
Prepare your own images based on these templates. Do not change the size of the images.
Tips: If you're using a more complex background, such as a screenshot from your game, I recommend blurring the Bar_BG with a Gaussian Blur (~60px). Additionally, I suggest adding a white overlay with ~50% opacity and a 5-pixel wide white bar on the left edge with ~10% opacity. This helps improve the readability of the navigation bar buttons and adds an extra layer of detail to your menu design.
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The repository also contains the optional file "SimMattically_RefreshedMainMenu_ScenarioButton.package" from my other mod, which replaces the Scenario button icon with a semi-transparent white version. It's up to you whether you want to use it.
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Step 3: Import the images to the .GFX file
Firstly, open JPEXS Free Flash Decompiler and then open my SimMattically_YourOwnMainMenu_Template.gfx with it.
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Select "No to all" when prompted. 
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On the left, choose "images" and scroll to the bottom where you will see the images you just edited in their original form. Right-click on each and select "Replace." Select the custom images you prepared in step 2.
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Save the file.
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Step 4: Import the .GFX file into the .package file.
Open Sims 4 Studio, then click on "My Projects" and open SimMattically_YourOwnMainMenu.package. Select "Scale Form GFX" (the one with the "gameentrylauncher" description) and click on "Import." Select the modified .GFX file and import it. On Windows OS, you need to switch from .binary to all file types to see the file.
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Save the .package file via File -> Save As... Give it a custom name and place it in The Sims 4/Mods folder.
That's it! Enjoy!
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IMPORTANT INFORMATION/TERMS OF USE:
Main menu overrides can become outdated with some game updates, causing them to break the game. You will have to remake your custom main menu with a new, updated template in this case. Always make sure you are using the latest available template and that it's not outdated.
Since these mods can break the game, I do not advise sharing your custom main menus with other players. You are free to do so, but be aware that since you're relying on this repository to create your own version, you most likely won't be able to update the mod and resolve issues for other players on your own, so you take responsibility for breaking their game.
If you decide to share your version with other players, please credit my repository and link to my Patreon post.
Do not put your custom main menu based on this repository behind any paywall or early access. I made this repository and tutorial free for everyone, so keep it fair.
I do not take responsibility for people misusing this repository or breaking your game with incorrectly modified files. I do not provide support for custom main menu overrides created by other creators using this repository.
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flowermilksims · 10 months ago
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Hi, would you consider doing a tutorial for your main menu mod? It's lovely and I like how you sharpened the edges of the boxes.
There may already be tutorials about this, but I haven't found any so will do a small tutorial myself ^^ (also not quite sure what you meant by sharpening box edges, i don't think i did but lmk if i just didn't understand something)
✨🌳 Making a Main Menu Replacement for the Sims 4 🌳✨
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❕ You'll need: • Sims 4 Studio • JPEXS Decompiler • Image editing software (Photoshop/Photopea/etc.)
👉 And download my TEMPLATE 🌷
🠇 Full Tutorial Under The Cut 🠇
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🖼️ Open my template archive and get the picture templates - open them in image editing program and change to whatever you want (but don't change their dimensions, sizes and names!)
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I've also included a little explanatory pic of how to create '481 & 484' image.
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✳️ Launch JPEXS decompiler (ffdec.exe), open the .gfx file from my archive - 62ECC59A!00000000!6D20AB71641B1539.gameentrylauncher.ScaleFormGFX.gfx (In the popup warning about SWF assets press "No to all")
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🔄 Under 'images' tab you'll see image entries called DefineBitsLossless2 (482,483...) - click on and replace each of them with your edited pics using 'Replace..." button at the bottom - according to their numbers.
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💾 Once it's done, press "Save" and close the program.
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⚙️ Change the extension of that .gfx file to .binary (by typing binary instead of gfx at the end - you'll need to toggle 'File name extensions' in View catogory of Windows folder panel). Press 'Yes' on warning.
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✳️ Open 'Sims 4 Main Menu Replacement ~ Template' package with S4S, press 'Batch Import' and choose the (now) .binary file you edited - 62ECC59A!00000000!6D20AB71641B1539.gameentrylauncher.ScaleFormGFX.binary. It will replace the existing entry, visually nothing will change.
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💾 Don't forget to save!
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📁 Rename the template package to your liking and put it in Mods folder. That's it! Let me know if anything wasn't clear enough ^^
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☽ CREDITS: • sigma1202 ~ Loading screen making tutorial (my tutorial is basically a copy of it with some adjustments) • @lama-lama ~ Main menu replacements (i took the initial package file from lama-lama's replacements <3 check them out, they're beautiful!)
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creepyscritches · 3 months ago
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Ngl monster hunter wilds is one of the most frustrating UIs and command entry systems I've used. I mean, I GET that it's a long established series so people are familiar with the setup, but it is genuinely a mark of shit setup if there is no real tutorial on how to use the system if you have no prev mh experience :/
Radial menu heal commands are just gaslighting at this point. 3 - 5 attempts to get the input to actually register mid-battle.....caca ass layout 🙃
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openmindcrimecook · 1 year ago
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Recipe tutorials
Quick meals
Healthy recipes
Vegan cooking
Vegetarian dishes
Meal planning
Budget meals
Family dinners
Breakfast ideas
Lunch recipes
Dinner options
Snacks
Appetizers
Soups
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Desserts
Baking basics
Bread making
Pasta dishes
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Meat meals
Poultry recipes
Barbecue tips
Grilling techniques
Slow cooker recipes
Instant Pot meals
Food prep hacks
Cooking tips
Chef secrets
Culinary skills
Knife skills
Food safety
Gluten-free
Keto recipes
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Comfort food
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Festive meals
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Easter treats
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Valentine’s Day dishes
Cooking shows
Food challenges
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Cookware reviews
Ingredient guides
Spices and herbs
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Charcuterie boards
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Culinary trends
Food vlogging
Cooking classes online
Food photography tips
Food festival tours
Culinary competitions
Chef interviews
Seasonal ingredients
Food market tours
Culinary travel adventures
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unma · 2 months ago
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Feels like I'm going to learn how to play Arknights through trial by fire because I understand the tutorials but I still don't exactly get how to play really.
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valentine-cafe · 5 months ago
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﹙ cafe v. ﹚ ─── A guide for tumblr text colour 𖹭 ݁
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It is quite simple actually! 𖹭 Three big steps ( with some sub steps guys, you can do it, I believe in you ) is all you have to go through for you to find the colour for your blog aesthetic!
step 1 ) find a colour
first, you find the colour desired for your blog.       You can do this by looking up sites such as:
HTML colour codes
colour designer ( you can play around with this one a lot !! )
or by simply looking up the hexcode of your desired colour if you already have one or more!!
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step 2 ) formatting the colour into your posts
You guys still with after step 1? You're doing great! Gold star for you alright! you got the colour you want for your blog aesthetic! now, this is where it might seem a bit intimidating, but we assure you, it is not!
now, we are all excited to put in the colour,    and we'd think: "it's time to put it onto tumblr!" but then suddenly you notice, that doesn't work?
that is because to put things into tumblr with colour. You must use a formatter site. odd, we know
the one we here at valentine café use is ( drumroll )
Roleplay formatter
let us show you how it is done with some small screenshots!
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oh hey! good job you got on there with me! now just follow my steps, and you'll be good to go on your aesthetic adventure!
ready? okay let's go :DD !!
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first, you write a little sentence ( you know, when eden first taught me this. I thought it'd be so complicated and hard, my brain couldn't comprehend it. I love my wife guys )
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you then select your text, and then go to the little A in the corner! this is where you will find the colour options for your text, then at the bottom of the colour palate, there is an option that says "more colours"
jingle jingle jingle, pay attention. are you with? okay good! I give you a cookie and a gold star.
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now that we are on more colours, you see the selected colour option in the corner! you paste the hexcode, right there <3
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WHAPEESH, you got dat smexy colour down on your text now! What you do next, is perhaps the most intimdating of all. . . HTML ( screams of tired agony from Eden at 3AM )
You go up to the big tempting button that is called: "Source" and then you click on dat and-
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oh my god bro. . . what IS THAT. That, my darling, is HTML and it looks like the link to hell I know. but this is what you use when you go to tumblr and go on the options button on post
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Step 3 ) put the text into tumblr
okay guys, ( sobs ) it's been a journey. I'm so glad I can teach all of you about HTML and colour :,)) This is the last big step. . . Putting it into tumblr!! YIPPEE
What you will do now, is make the post for your fancy new text and smack that HTML onto it! But how do we do that?
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It's not too hard, don't worry, just a little clicking here and there you go onto the options and then right down by text editer!
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After that, your posting pop up on tumblr will tell you that you can copy the HTML you have onto the page and whambam thank you ma'am, you'll have that fancy schmancy text spread out on the paper sheet! You can sprinkle some more aesthetics onto the post even more for some extra good stuff!!
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we really hope that this was of some help to those curious on how to make their blogs fit their own aesthetics more!
let us know if it helped!
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skin-slave · 1 year ago
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They aren't the same thing. They aren't the same thing. They aren't the same thing. They aren't the same thing.
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mirakurutaimu · 1 year ago
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my biggest pet peeve about modern fighting games is that they NEED to stop hiding their tutorialization behind the casual 'arcade story mode' gamemodes (world tour sf6/arcade quest t8). i do not want to engage with your metaverse avatars i want to read what my options are when i'm downed!!!!
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ghostwoohoo · 3 months ago
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guys milkshape is really scary. is anyone else scared. are there any 4t2 conversion tutorials that work for versions of blender 3.0+
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autumnslance · 1 year ago
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New Game+ Tutorial
"I don't remember this part of the story." "It's been so long since I played X expansion." "What happened during that raid again?" "Who was this character?" "I story skipped the MSQ/job quests so I don't know what happened and who these people are!"
There's answers to this, friends. Not only is the game's own Unending Journey (in inn rooms, or as furnishing in your FC or private rooms/homes) able to replay many cutscenes, and there's the completed quest log, but there are places online, such as Garland Tools and the FFXIV Game Script, that keep most (not all) of the quest text handy.
But if you want to relive those quests, and/or get the side dialogues and replay (or first time play!) the experiences, as of Shadowbringers 5.1 there's a feature called New Game+ to allow that.
New Game+ (or NG+) will let you replay past questlines, at your current level (which makes it go pretty fast in a lot of cases). There is No experience or rewards to gain through this feature--no using it to level alt jobs. It purely exists to allow experiencing, or re-experiencing, completed content.
Once defeating the Ultima Weapon and Lahabrea at level 50 in ARR's finale of 2.0, you can go to Vesper Bay and find the Wistful Whitebeard.
More info and images below the Keep Reading cut...
(image taken from gamesconsolewiki and their article on this feature.)
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Once you've unlocked the feature by talking to him, you get a new menu option in your Duty menu (the exclamation point icon), right between Duty Recorder and Hall of the Novice.
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Once you select the feature it brings up a menu of options; it usually defaults to Main Story Quests, but I also have a paused replay under "Suspend" in progress. There are also options that match other quest interfaces, like your Journal or the Unending Journey; Chronicles of a New Era for raids and trials, Side Story for quests like Hildibrand, the Scholasticate, Role Master Quests, Void Quests, and Chronicles of Light (story important side quests, like Tales of the Dragonsong War, Tales from the Shadows, Tales of Newfound Adventure). Tank, Healer, DPS, Crafting, and Gathering quests also have their own categories.
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Each Expansion MSQ is broken into parts; usually 2 parts for the x.0 main expansion, and then 2 parts for the patches. They're only available after x.0 or the patch stories are complete.
Also notice the "Help" icon in the top right of the NG+ overlay; it opens a pretty comprehensive guide, divided into menu sections, about how the feature works.
ARR is split into 6 parts, and I do think 2.0 could use a rework in how they're split but for now, I'm selecting Part 6 to look for specific side dialogues that only exist in this timeframe.
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Selecting Part 6 opens the description; the Crystal Braves have just been formed, to help the Scions with the turmoil still facing the realm--from refugees, to Garlemald's continuing threat, to primals and Ascians.
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Once you do, the NG+ quest info shows up, usually around where ever you keep your MSQ quest marker. I hide my MSQ tracker once it's done, so NG+ fits in that same spot in the upper left for me.
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It tells me to "Relive Past Adventures!", which expac and part I'm in, and which quest is my starting point in this case, "Traitor in the Midst", the start of the Ivy spy plotline in Patch 2.4.
From here it progresses as if I am back in that patch and on those quests, but without any experience or rewards. Aeryn's in her current level 90 appearance and skills, making it easy to skip past and handle level 45-50 enemies in these zones.
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So long as I am in NG+, I cannot do current quests, plots, or other content; I can't complete new current level duties (duties new in NG+ itself are fine), I can't access the MB, my retainers, or the Unending Journey. I can manually Suspend my current playthrough, or performing some of these actions (like duties) will automatically suspend my NG+ playthrough. You also cannot start NG+ while doing certain things (like some quests, such as leves).
This also will not let you play through the start of other city-states, only your original starter town. Solo duties will let you choose their difficulty immediately, without having to fail them first like in normal play.
If I want to drop my NG+ save before I've finished the replay--maybe I found the info and screenshots I wanted--I can delete the save.
This is an extremely helpful feature that can be used to replay events and quests, either for the fun of it, or because you want to find specific dialogue or lore information that only exists in a specific point in game. Maybe you want to visit old friends lost along the way, or take new screenshots of your WoL as they are post-fantasia.
Maybe it's just been a few years, and you've found you've forgotten some things and want to remember how the story actually went, especially knowing what you know now.
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pinkyjulien · 2 years ago
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🟨 Appearance Creator Mod Infos Dump
With the release of ACM (Appearance Creator Mod) I wanted to dump some information that might be useful, especially for non-modders that want to play around with it!
(I had no involvement with the making of this mod at all, nor I have any tie with AMM development, just throwing my two cents as a regular user, player and modder)
You'll find some How To, Tutos and other useful heads-up under read more, if you plan on using this mod as a modding tool (sketching up outfits ideas before modding them as custom appearance for your blorbo for example) or simply want to play blorbo dress up!
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First, You might want to get familiar with these suffix, as you will need to identify what part of a character's outfit you wanna swap
▶ Garments Components Names
h0 - Character's head mesh he - Eyes mesh heb - Eyebrows mesh ht - Teeth mesh hx - Head's details meshes (pimples, makeup...) hh - Hair mesh t0 - Character's Body mesh t1 - Torso Inner Garment (T-shirt, Tank top...) t2 - Torso Outer Garment (Vest, Jacket, Hood...) a0 - Character's Arms mesh (Cyberarms...) l1 - Legs Garment (Pants...) s1 - Feet Garment (Shoes, Socks...) i1 - Accessory / Item Garment (Cyberware, Belt, Necklace...)
▶ Garments Rigs Names
ma - Man Average mb - Man Big mc - Man Child mf - Man Fat mm - Man Massive wa - Woman Average waf - Woman Average Fat
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⚠ It's important to note that Garments are NOT automatically refited to the character! You can use a WA garment on a Male NPC but it won't magically fit his shape
⚠ Johnny and Kerry, despite using the MA rig, both have a thinner bodies and most of the garment will float and appear larger on them
⚠ A lot of Garments have their own RIGs and physics, and might T-pose / break upon being swapped on your NPC of choice! For this reason, Hair with physics will automatically break as well
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AMC is a standalone window in game, and not included in AMM main window!
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After spawning a NPC, the AMC window should fill up with the spawned entity's garment components (and yes it can get crowded really quick, especially on smaller monitors and resolution)
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Yes, It also works on NPVs and NPC+! 🔥
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Everything on these windows can be overwhelming especially if you're not familiar with modding, so I'll throw a little example here using Scorpion
First I want to get rid of his hood and vest, without using AMM's custom appearance, using only ACM
In the list, I look for his Vest and his Hood component
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We can easily turn them invisible by clicking the "Toggle" button Make sure to also disable any decals, stickers, and additional component (his vest also has a decal component, see in the screenshot)
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The little icon next to a component's name indicate it has been edited in some way
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I'll now switch his tank top for something else
Click on "Select From List" next to the "Mesh Path" of the desired component (in Scorpion's case, t1_060_ma_tank__corset) Open up the "Torso" list, and you'll be able to click on any of the listed t1 and t2 garments!
⚠ As mentioned above, garments doesn't magically refits on characters; Scorpion use the Man Average body and rig, anything that isn't a "ma" garment won't fit him correctly!
⚠ Another thing to be aware of is that a lot of garments's might break around the collar area! However if you plan on using this same mesh in an outfit, don't let that scare you, as it's easily fixable in blender
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Export your desired mesh and look for the "NeckCollar_JNT" bone and simply rename it to "Neck" (blender will put some numbers next to it but that's fine, ignore that)
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I'm going to switch to Valentin here to showcase how to deal with potential clipping 🤏 Since Valentin's body is customized, bit chubbier, he always needs refiting
Let's say you swapped your character's top for something else but part of his torso clips out
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To put my boys titas away, I'll look for his body component (t0)
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Click on "Chunk Mask" to open the garment's submeshes list
Garment's meshes are broken down in multiple submeshes that can be easily chunkmasked (disabled) at will to deal with clipping! This is why NPC usually don't even have a full body mesh when taking off their clothes, they are chunkmasked to avoid clipping :D
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I will disable the Submesh 1 by unchecking the "1" box
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Don't be afraid to click on multiple box and see what gets chunkmasked on different meshes! You won't break anything 👌
aaand for now that's about all I can think of that might be confusing for users- tho if you have question don't hesitate to ask on this post, to reblog or to come into DMs!
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tisorridalamor · 3 months ago
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Baby's first Blender model. Really good bare basics beginner tutorial here!
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codenewbies · 8 months ago
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Animated menu hover
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shiominato · 2 months ago
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THERES 56 TUTORIALS????????
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