Siren Grian and Pirate Scar? Also I love your art.
And do you agree that Grian needs to admit that his season 10 self is a fish.
[Day 231]
Maybe he reincarnated as a siren with no memories and found Scar again out of chance or fate or smth, then proceeds to attempt murder
(also yes I absolutely agree, he's been cod truthed by so many players he's gotta admit it himself at some point /SILLY)(and tysm :D)
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you were raised in comparison.
it wasn't always obvious (well. except for the times that it was), but you internalized it young. you had to eat what you didn't like, other people are going hungry, and you should be grateful. you had to suck it up and walk on the twisted ankle, it wasn't broken, you were just being a baby. you were never actually suffering, people obviously had it worse than you did.
you had a roof over your head - imagine! with the way you behaved, with how you talked back to your parents? you're lucky they didn't kick you out on your ass. they had friends who had to deal with that. hell, you have friends who had to deal with that. and how dare you imply your father isn't there for you - just because he doesn't ever actually talk to you and just because he's completely emotionally checked out of your life doesn't mean you're not fucking lucky. think about your cousins, who don't even get to speak to their dad. so what if yours has a mean streak; is aggressive and rude. at least you have a father to be rude to you.
you really think you're hurting? you were raised in a home! you had access to clean water! you never so much as came close to experiencing a real problem. sure, okay. you have this "mental illness" thing, but teenagers are always depressed, right. it's a phase, you'll move on with your life.
what do you mean you feel burnt out at work. what do you mean you mean you never "formed healthy coping mechanisms?" we raised you better than that. you were supposed to just shoulder through things. to hold yourself to high expectations. "burning out" is for people with real jobs and real stress. burnout is for people who have sick kids and people who have high-paying jobs and people who are actually experiencing something difficult. recently you almost cried because you couldn't find your fucking car keys. you just have lost your sense of gratitude, and honestly, we're kind of hurt. we tell you we love you, isn't that enough? if you want us to stick around, you need to be better about proving it. you need to shut up about how your mental health is ruined.
it could be worse! what if you were actually experiencing executive dysfunction. if you were really actually sick, would you even be able to look at things on the internet about it? you just spend too much time on webMD. you just like to freak yourself out and feel like you belong to something. you just like playing the victim. this is always how you have been - you've always been so fucking dramatic. you have no idea how good you have it - you're too fucking sensitive.
you were like, maybe too good of a kid. unwilling to make a real fuss. and the whole time - the little points, the little validations - they went unnoticed. it isn't that you were looking for love, specifically - more like you'd just wanted any one person to actually listen. that was all you'd really need. you just needed to be witnessed. it wasn't that you couldn't withstand the burden, but you did want to know that anyone was watching. these days, you are so accustomed to the idea of comparison - you don't even think you belong in your own communities. someone always fits better than you do. you're always the outlier. they made these places safe, and then you go in, and you are just not... quite the same way that would actually-fit.
you watch the little white ocean of your numbness lap at your ankles. the tide has been coming in for a while, you need to do something about it. what you want to do is take a nap. what you want to do is develop some kind of time machine - it's not like you want your life to stop, not completely, but it would really nice if you could just get everything to freeze, just for a little while, just until you're finished resting. but at least you're not the worst you've been. at least you have anything. you're so fucking lucky. do you have any concept of the amount of global suffering?
a little ant dies at the side of your kitchen sink. you look at its strange chitinous body and think - if you could just somehow convince yourself it is enough, it will finally be enough and you can be happy. no changes will have to be made. you just need to remember what you could lose. what is still precious to you.
you can't stop staring at the ant. you could be an ant instead of a person, that is how lucky you are. it's just - you didn't know the name of the ant, did you. it's just - ants spend their whole life working, and never complain. never pull the car over to weep.
it's just - when it died, it curled up into a tight little ball.
something kind of uncomfortable: you do that when you sleep.
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Glass Onion Spoilers - Foreshadowing and Among Us
I’ve seen a few posts dunking on glass onion for being “cringe” because of the Among Us scene and a few praising it for accurately reflecting the fact that this is all everyone was playing in 2020, but I haven’t seen anyone really talk about how brilliantly Among Us works as a foreshadowing/storytelling device.
On the surface - as the film itself points out! - the game is a neat little parallel of the island: one murderer hidden among us, with the objective being to find them out. But this comparison goes far deeper than the basic premise of the film.
Firstly, Benoit appears as the game’s imposter, and then, it is later revealed, is literally an imposter, arriving on the island uninvited under false pretences - one of the first major twists of the film spelled out to the audience in the opening act. And he isn’t alone - just as two imposters generally work together to deceive the other players, so Benoit and Helen work together to infiltrate the group.
BUT, and this is the bit that really drives me wild, the endgame format of Among Us perfectly reflects the endgame of the film. The way to win Among Us isn’t necessarily a case of killing everyone or surviving every round - the way to win is by convincing your fellow players to believe you, and to vote accordingly.
During the trial Andi loses because the imposter - the billionaire impersonating a genius - convinces the other players that she should be voted out; she is as effectively thrown out of the airlock as she is the business, and then literally killed to protect the [fortune of] the “crew.”
But, Andi was not the imposter, and so the game continues.
The imposter kills again, and when Miles confesses to causing the lights to go out, this is another excellent hint - only the imposter can sabotage the lights!
Then, with all the characters assembled much like an “Emergency Meeting,” we reach the climax of the film: Miles burns the napkin evidence, and immediately the ensemble is back to the voting booth as Helen, like her sister, fights for the players’ support in voting out the imposter. Any Among Us player will recognise the infuriating feeling when you literally just saw them vent for the love of god you were all there vote them OFF- and that frustration - of speaking the truth and not being believed - is evident in this scene.
But these players don’t care about the truth; they care about surviving (ie staying rich), and so they will vote off an innocent person to placate the shark. Which is absolutely not how you win the game.
Then, then, the game’s final round: the imposter has lost his tools, is revealed for the useless fraud he is, and it’s when he has nothing left to offer the other players that one more vote is held - the characters literally raise their hands as they pledge their support to Helen, in part to give the appearance of swearing in upon the witness stand, but also in part to give the visual of a literal vote... such as that of an Among Us emergency meeting vote.
And it’s when Miles is finally, rightfully ejected that at last, the game is won.
Among Us is a game of social engineering, of lying and convincing others of your lies to prolong your survival, deception, and the malleability of truth. Presenting this game in the opening of the film is more than a gimmick or scene-setter: it illustrates the social structures at the heart of the story.
TLDR: Among Us foreshadows the film’s premise, but also plot twists, character choices, and significantly the film’s resolution by way of group vote.
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