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i know what i want / but i can’t have it yet (repeated) -- part 1 of a series, [part 2] - [part 3]
#weirdcore#dreamcore#dereality#unreality#my edit#unorcadox#liminal#liminal spaces#nostalgiacore#y2kcore#old web#vent art#multipart wc#tw repetition#this one is very personal and i can't explain why <3 ^_^#hall of fame
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Banners: Moondust, James Young Quotes: The secret history by Donna Tart - The weary blues by Langston Hughes - Unknown - Sleepless. " I Must Be Living Twice": New and Selected Poems by Eileen Myles - Privilege by Beau Taplin - Honeybee by Trista Mateer - Seizure by Louise Glück - Sappho's leap by Erica Jong - The misunderstandig by Albert Camus - The cid by Pierre Corneille - Tune: the pertridge sky by Li Qingzhao - I had a dream about you by Richard Siken - Tumbl user: inanotheruniverse - Unknown - Unknown work by F. Scott Fitzgerald - A letter to Vita Sackville-West by Violet Trefusis - A poem for Haruko by June Jordan - Mrs Sunshine by Meena Kandasamy - unknown
#gax#george russell#max verstappen#f1 web weaving#f1 edit#listen i cannot explain this one#i read like 3 fics and this happened#so enjoy or im sorry you found this#at this point idc#this one is for me and like 3 other persons#lmao
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Whos ur main in rivals
My current top 3:
Peni parker
Jeff
Bruce banner
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My current on sight kill switch enemies:
Iron man
hawkeye
iron fist
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Heroes I have complex feelings about because I’m good at them but I hope they get nerfed to scraps:
Hawkeye
#maleinbox#Loki might be added to my list of mains I like his mechanics#pew pew. I like playing star lord and scarlet witch too but unfortunately I am a team player who will play tank/healer if nobody does#which explains the top 3. but I am somewhat more evil as peni than Jeff. and you get a web and you get a web 💙😳 especially reserved for#scarlet witch ults. come down with me!
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#barbie#myscene#(*was feeling a wave of nostalgia seeing the MyScene girls being released doll-wise again sooo yee <3*)#(*I unfortunately never had -too- many of the dolls but I was always drawn to Madison as a kid .3.*)#(*esp in the web-series/MyScene website I spent SO many hours on that ngl TwT <33*)#(*that & this one DVD of “Jammin' in Jamaica” I had & rewatched a bunch (which prob explains why Madison became a fave lol)*)#doll collecting
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A rare gift I’ve given you. But you didn’t want it.
The Knife, Mary Oliver/Hannibal NBC
#i know i posted something a long time ago that’s the knife and hannibal but I like this one better and it’s been a brain worm#so here have my worm#idk something about this poem and them does something to me i cannot explain#its the faggotry of it all#hannibal#nbc hannibal#hannibal nbc#mizumono#web weaving#<3
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Agoraphobia as a teenager is ok fine whatever it really sucks but doesn’t really matter that much and agoraphobia as a young adult is like please please just kill me id rather be dead than hang out w a friend (that I love and adore and want to see) or god forbid go to the DOCTOR. Omfg. PLEASE GOD mama raised a loser I need you to smite me. It’s actually so fucked that having agoraphobia is embarrassing in itself. What am I supposed to do here. AND, I can’t even say no to people. Omg pick a struggle
#like how do I even explain that to someone. yea I’m afraid of pretty much everything and I can only do what I need to do when I have one of#my 3 special people with me. otherwise I’ll straight up start shutting down#LOOOOL#taking my year and a half off school was the worst decision of my life and I’m worried that I will never come back from it .#it got sooo much worse and mixed with my severe social anxiety ooohh my lord all I do is reinforce my fears HEEELP#I will say every semester I’ve been getting better and better but it’s in very small ways (to others. not to me) and I’m still pretty much#totally inept. in general. auuuuuuu#I didn’t want to call it agoraphobia at first but I think that fits and is way easier to name than just ‘severe anxiety’ cuz it’s more#complex than that. it’s like a web. lol
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how did you make your stamps!?
don't worry i got you B) we don't gatekeep here!
so first you have to find a gif you want to use! and take that to ezgif and crop into a rectangle shape! (i use this site for all my cropping and resizing!)
once you have it cropped to the right size you're going to resize the gif. i recommend resizing it to 95px to 51px!
also for the stamp template i use this one but deviantart has a lot of F2U stamp templates you can look thru!
once you're done cropping and resizing ur gif, you're gonna go to this site next! once you have that gif uploaded onto the site, you're gonna go to the advanced tab at the top!
you're gonna click on 'expand canvas' and you don't need to make any changes to the width or height so you can just apply those settings. after that you'll go to 'overlay image' and that's where you'll upload the stamp template and lay it over your gif!
also if the stamp template doesn't cover the whole thing that's okay! you should be able to undo the 'expand canvas' and crop the gif to the size you need if you need to on this site so don't freak out if you don't get it the first time, it took me a couple tries too! my dms are always open too! so if my rambles don't make sense i'll try my best to help as much as i can!
i also take requests! eventually want to do the rest of the overwatch heroes! :-3
#asks#web graphics#stamps#im so so sorry if this doesn't make sense IM SO BAD AT EXPLAINING THINGS but ill be happy to help in dms if you need it! <3#also it's like 3am for me so excuse me if this is a mess lmao
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full statement here
#NOO more old web dying </3#also ppl celebrating this are being rlly weird like go read the actual reasons posted#like anywhere fucking else Omegle could be dangerous but like#I made friends on that site idk I kind of appreciated it’s honesty like the tagline was literally ‘talk to strangers!’ like#it wasn’t pretending to be a safe and sanitized social media where everyone is totally who they say they are we promise like in a way that#felt more dangerous as a kid?? Ppl building up entire fake socials pretending to be other kids or nice ppl like I’m going to Omegle I#*know* exactly what I’m getting into and there’s no false pretence of anything no they’re literally fucking randoms and if they’re weird dc#like again I’m not pretending some fucked up shit didn’t go on there#and I honestly can’t say stuff like having it be age gated/come with warnings eventually was a bad thing#but this is not the w some ppl think it is this is some FOSTA/CESTA etc crap#anyway I’ll miss u girl from Texas who had to explain to me what a toaster strudel was and boy from Malta who talked abt his life there#u were great
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can't stop thinking about tamsyn muir's choice to present her deep, morally and politically complex science fantasy world with a central web of magic, secrets and lies reaching back ten thousand years through the eyes of three characters who:
1. tune out and start thinking about hot women whenever the magic system or worldbuilding are being explained
2. experience hallucinations on a daily basis, have brain damage and are being deceived and misled by their peers, authority figures, themselves and God
3. don't know who they are, have spent their entire life in one place and are, on all levels but physical, six months old
#she said: you will have concrete information when i say you can have concrete information#and then every new bit of information you do get fundamentally changes some earlier element of the story#like. rereading these books the first time doesn't even count as rereading imo#it's just an entirely new experience#the locked tomb#gideon the ninth#harrow the ninth#nona the ninth
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Hiii could you make a story where reader wakes up from the cyrochamber like years² later and what will her reaction be? And if you could not put kids into the story that would be amaizng tyyy. Loveee your fics btw<3
No kids to not exhaust myself lfg thank you MMMMWAHHH. i like to think it was a long and cold nap <3 hope you like this! I specified 5 years ougghhh
It was cold, so cold. that's the first thought that formulated in your head as your eyes opened from what felt like a coma, you needed to adjust to the light, lifting a heavy hand to your eyes you felt something flake off of your skin, a webbing of blueish white littered your arm. When did you fall asleep?
you gasped as you looked down at your body, you were bare, fully naked. a loud hissing surrounded you as whatever layer you hadn't noticed was trapping you retracted to the sides of the metal cage you were in, you moved to step out as cold fog clouded your vision, your legs were tired, numb from being still for so long causing you to almost drop to the ground before familiar strong arms caught you, you saw a head of black hair.
"She's weak," you heard the person note, your body was shaking, cold seeping into your scalp and skin. "Get me a blanket and prepare a warm meal! now!!" you looked up as best as you could as your body shivered so much it hurt, needles prodding into you.
You saw a familiar face, dark eyes that darted back and forth between something you couldn't turn your head to look at and yourself, his lips were moving but your head hurt too much to register, you recognize him. "... Mark?"
"Yes, it's me, it's me, sweetheart. Welcome back." Mark responded as he ran a hand over your back, hugging you closely, you were limp as you took in his warmth, you wanted to ask but you were too rattled by the white flash that woke you, the cold that prickled you.
you were carried to a bedroom by him, you had time to study him; his jaw was sharper, his eyes more weary, his hair shorter.
You couldn't help but wonder, how long has it been? How long were you asleep?
A large door rumbled open, and you were met with the promised bedroom, one that felt nostalgic. sitting on the edge of the bed, you retained some decency as a thick blanket was wrapped around you and your shaky hands held it closely to sap in whatever warmth you could, your shivering dwindled slowly as the frost turned to water, dripping around you.
you waited for someone to explain, to tell you anything, god you felt so scared, your head hurt every time you tried to remember. a conversation approached the door, you can hear Mark's voice.
"I don't care about the pod right now, I asked you to get her something to eat!"
"Your imperial majesty, this is a colossal breakthrough! she's retained everything for years, who knows how long the pod can-"
"I will destroy that thing if you don't go and get something warm for her to eat, NOW!"
The quiet returned after that, Mark sighed to himself as he made himself proper, like a bride before her groom would see her for the first time. He opened the door and stepped inside, a hopeless smile on his face as tired innocent eyes followed him.
"My wife," he sighed as he approached you hurriedly. "My beautiful wife, oh, welcome back..." he sighed lovingly as he cupped your cheeks, his heart broke feeling how you were still cold.
"Mark.." Your voice was tired. You hadn't spoken in so long, years, it seems. Mark kissed your forehead. He was angry when you tried to escape years ago, but the solitude was hell. All he could do was look at you through protective glass and talk to himself.
He looked at you with a shivering sigh, you looked down at yourself, then back up at him. "..what happened..?" His smile drooped.
"You..." he sighed, his hands falling to his sides. Mark knew this conversation was a long time coming. Glancing around the room, he brought the chair from your vanity to sit in front of you.
"... 5 years ago, you broke out of our bedroom in a hysteric fit," He started, it wasn't a lie. He was sure it was hysteria. "I was in a meeting when it happened, I started a search party and shortly after, I found you in a Viltrumite ship trying to escape."
The memories were slowly returning to you, you thought you had died then. "... I destroyed the engine before the ship would take you somewhere dangerous, but... when I got inside.." his hand came up to your head gently, running over a healing scar. "You had hit your head and lost consciousness."
That explained the throbbing pain in your head, but how were you still alive? His expression shifted as he picked up on your confusion. "Cryostasis pod." He explained. "It's a technology we... salvaged. From a dying planet. The scientists we harbor seem to want to study you since you've defied the laws of time and remained the same."
Your hands pulled the blanket closer as his eyes raked over you. Like a magnetic pull, he got up from his seat to come close to you, his lips parting as he panted. "I missed you, sweetheart." He almost whined as he kissed your cheek, your jawline, moving down to your neck. "I was loyal to you, I turned away every woman. My eyes are yours only."
You were in shock, he didn't seem to notice as he pushed your tired body back to the bed. "Perfect," he mumbled, licking up your neck gently. "My perfect wife... you learned your lesson, haven't you? You'll be good for me, won't you?"
So he shoved you in there... because you ran away? It seemed in line with the psychopathic thinking of Viltrumites, and now there was a 5 year gap in your life; you slept away 5 years of your life in captivity in Viltrum.
Your hand came up to his shoulder, too weak to push him. "Wait." He didn't listen. "Mark, wait—"
A knock saved you, God knows your weak hands couldn't. He clicked his tongue in annoyance, it was most likely a clueless Viltrumite with your promised meal. "... we'll continue this after." Mark hissed as he looked up at you, pressing his lips to yours harshly, your first kiss in 5 years.
The knocking persisted, and Mark groaned into your lips as he parted with a light smack resounding from your lips. "Coming." He didn't want anyone else to see you like this. It was enough that he needed help from other Viltrumites to let you out the pod, your naked body was supposed to be his only.
The cold has mostly seeped away from your skin now. You registered reality so slowly, like your comprehension was being thawed. What should you say...? Should you be angry? Upset? Should you cry? Slap him? You were mad at yourself for trying to run. You should've known this maniac would go to these lengths. He took away 5 years of your life for the purpose of teaching you a lesson, timing you out from a miserable life to a literal coma.
He wasn't exempt from your anger. He weakened you, froze you, shelved you like you were some toy and brought you back when he got too bored.
You were brought out of your spiteful thinking by a tray landing infront of you, a plate with a morsel of some kind of meat, chopped vegetables, it didn't smell unappetising, foreign fruit and a cup of water. "You're starving, aren't you?" Mark picked up the utensils, using a fork and knife to cut into the warm meal, orchestrating a balanced forkful of vegetables and meat. "Here, open wide..."
You'd be lying if you said you weren't salivating at the idea of eating, your lips parted with hesitance. Mark carefully fed you like you were too helpless to do so yourself, smiling as he saw you chew and swallow at your own pace.
"It's great to see you moving about again, love." He sighed, alternating between meat, vegetables, or both as he fed you. "Just seeing you eat.. I could burst from joy."
You were quiet as he fed you until the plate was empty, he went as far as to insist for you to eat the fruit from his hand and drink with him holding the cup. You had a feeling he would've made you drink it from his mouth if he could.
"I'll bring you up to speed about all the changes." Mark smiled, wiping a stray droplet of water sliding down your chin. "Welcome home, (Name)."
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Every complex ecosystem has parasites

I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me at NEW ZEALAND'S UNITY BOOKS in AUCKLAND on May 2, and in WELLINGTON on May 3. More tour dates (Pittsburgh, PDX, London, Manchester) here.
Patrick "patio11" McKenzie is a fantastic explainer, the kind of person who breaks topics down in ways that stay with you, and creep into your understanding of other subjects, too. Take his 2022 essay, "The optimal amount of fraud is non-zero":
https://www.bitsaboutmoney.com/archive/optimal-amount-of-fraud/
It's a very well-argued piece, and here's the nut of it:
The marginal return of permitting fraud against you is plausibly greater than zero, and therefore, you should welcome greater than zero fraud.
In other words, if you allow some fraud, you will also allow through a lot of non-fraudulent business that would otherwise trip your fraud meter. Or, put it another way, the only way to prevent all fraud is to chase away a large proportion of your customers, whose transactions are in some way abnormal or unexpected.
Another great explainer is Bruce Schneier, the security expert. In the wake of 9/11, lots of pundits (and senior government officials) ran around saying, "No price is too high to prevent another terrorist attack on our aviation system." Schneier had a foolproof way of shutting these fools up: "Fine, just ground all civilian aircraft, forever." Turns out, there is a price that's too high to pay for preventing air-terrorism.
Latent in these two statements is the idea that the most secure systems are simple, and while simplicity is a fine goal to strive for, we should always keep in mind the maxim attributed to Einstein, "Everything should be made as simple as possible, but not simpler." That is to say, some things are just complicated.
20 years ago, my friend Kathryn Myronuk and I were talking about the spam wars, which were raging at the time. The spam wars were caused by the complexity of email: as a protocol (rather than a product), email is heterogenuous. There are lots of different kinds of email servers and clients, and many different ways of creating and rendering an email. All this flexibility makes email really popular, and it also means that users have a wide variety of use-cases for it. As a result, identifying spam is really hard. There's no reliable automated way of telling whether an email is spam or not – you can't just block a given server, or anyone using a kind of server software, or email client. You can't choose words or phrases to block and only block spam.
Many solutions were proposed to this at the height of the spam wars, and they all sucked, because they all assumed that the way the proposer used email was somehow typical, thus we could safely build a system to block things that were very different from this "typical" use and not catch too many dolphins in our tuna nets:
https://craphound.com/spamsolutions.txt
So Kathryn and I were talking about this, and she said, "Yeah, all complex ecosystems have parasites." I was thunderstruck. The phrase entered my head and never left. I even gave a major speech with that title later that year, at the O'Reilly Emerging Technology Conference:
https://craphound.com/complexecosystems.txt
Truly, a certain degree of undesirable activity is the inevitable price you pay once you make something general purpose, generative, and open. Open systems – like the web, or email – succeed because they are so adaptable, which means that all kinds of different people with different needs find ways to make use of them. The undesirable activity in open systems is, well, undesirable, and it's valid and useful to try to minimize it. But minimization isn't the same as elimination. "The optimal amount of fraud is non-zero," because "everything should be made as simple as possible, but not simpler." Complexity is generative, but "all complex ecosystems have parasites."
America is a complex system. It has, for example, a Social Security apparatus that has to serve more than 65 million people. By definition, a cohort of 65 million people will experience 65 one-in-a-million outliers every day. Social Security has to accommodate 65 million variations on the (surprisingly complicated) concept of a "street address":
https://gist.github.com/almereyda/85fa289bfc668777fe3619298bbf0886
It will have to cope with 65 million variations on the absolutely, maddeningly complicated idea of a "name":
https://www.kalzumeus.com/2010/06/17/falsehoods-programmers-believe-about-names/
In cybernetics, we say that a means of regulating a system must be capable of representing as many states as the system itself – that is, if you're building a control box for a thing with five functions, the box needs at least five different settings:
http://pespmc1.vub.ac.be/REQVAR.html
So when we're talking about managing something as complicated as Social Security, we need to build a Social Security Administration that is just as complicated. Anything that complicated is gonna have parasites – once you make something capable of managing the glorious higgeldy piggeldy that is the human experience of names, dates of birth, and addresses, you will necessarily create exploitable failure modes that bad actors can use to steal Social Security. You can build good fraud detection systems (as the SSA has), and you can investigate fraud (as the SSA does), and you can keep this to a manageable number – in the case of the SSA, that number is well below one percent:
https://www.congress.gov/crs_external_products/IF/PDF/IF12948/IF12948.2.pdf
But if you want to reduce Social Security fraud from "a fraction of one percent" to "zero percent," you can either expend a gigantic amount of money (far more than you're losing to fraud) to get a little closer to zero – or you can make Social Security far simpler. For example, you could simply declare that anyone whose life and work history can't fit in a simple database schema is not eligible for Social Security, kick tens of millions of people off the SSI rolls, and cause them to lose their homes and starve on the streets. This isn't merely cruel, it's also very, very expensive, since homelessness costs the system far more than Social Security. The optimum amount of fraud is non-zero.
Conservatives hate complexity. That's why the Trump administration banned all research grants for proposals that contained the word "systemic" (as a person with so-far-local cancer, I sure worry about what happens when and if my lymphoma become systemic). I once described the conservative yearning for "simpler times," as a desire to be a child again. After all, the thing that made your childhood "simpler" wasn't that the world was less complicated – it's that your parents managed that complexity and shielded you from it. There's always been partner abuse, divorce, gender minorities, mental illness, disability, racial discrimination, geopolitical crises, refugees, and class struggle. The only people who don't have to deal with this stuff are (lucky) children.
Complexity is an unavoidable attribute of all complicated processes. Evolution is complicated, so it produces complexity. It's convenient to think about a simplified model of genes in which individual genes produce specific traits, but it turns out genes all influence each other, are influenced in turn by epigenetics, and that developmental factors play a critical role in our outcomes. From eye-color to gender, evolution produces spectra, not binaries. It's ineluctably (and rather gloriously) complicated.
The conservative project to insist that things can be neatly categorized – animal or plant, man or woman, planet or comet – tries to take graceful bimodal curves and simplify them into a few simple straight lines – one or zero (except even the values of the miniature transistors on your computer's many chips are never at "one" or "zero" – they're "one-ish" and "mostly zero").
Like Social Security, fraud in the immigration system is a negligible rounding error. The US immigration system is a baroque, ramified, many-tendriled thing (I have the receipts from the immigration lawyers who helped me get a US visa, a green card, and citizenship to prove it). It is already so overweighted with pitfalls and traps for the unwary that a good immigration lawyer might send you to apply for a visa with 600 pages of documentation (the most I ever presented) just to make sure that every possible requirement is met:
https://www.flickr.com/photos/doctorow/2242342898/in/photolist-zp6PxJ-4q9Aqs-2nVHTZK-2pFKHyf
After my decades of experience with the US immigration system, I am prepared to say that the system is now at a stage where it is experiencing sharply diminishing returns from its anti-fraud systems. The cost of administering all this complexity is high, and the marginal amount of fraud caught by any new hoop the system gins up for migrants to jump through will round to zero.
Which poses a problem for Trump and trumpists: having whipped up a national panic about out of control immigration and open borders, the only way to make the system better at catching the infinitesimal amount of fraud it currently endures is to make the rules simpler, through the blunt-force tactic of simply excluding people who should be allowed in the country. For example, you could ban college kids planning to spend the summer in the US on the grounds that they didn't book all their hotels in advance, because they're planning to go from city to city and wing it:
https://www.newsweek.com/germany-tourists-deported-hotel-maria-lepere-charlotte-pohl-hawaii-2062046
Or you could ban the only research scientist in the world who knows how to interpret the results of the most promising new cancer imaging technology because a border guard was confused about the frog embryos she was transporting (she's been locked up for two months now):
https://www.msn.com/en-us/health/other/horrified-harvard-scientists-ice-arrest-leaves-cancer-researchers-scrambling/ar-AA1DlUt8
Of course, the US has long operated a policy of "anything that confuses a border guard is grounds for being refused entry" but the Trump administration has turned the odd, rare outrage into business-as-usual.
But they can lock up or turn away as many people as they want, and they still won't get the amount of fraud to zero. The US is a complicated place. People have complicated reasons for entering the USA – work, family reunion, leisure, research, study, and more. The only immigration system that doesn't leak a little at the seams is an immigration system that is so simple that it has no seams – a toy immigration system for a trivial country in which so little is going on that everything is going on.
The only garden without weeds is a monoculture under a dome. The only email system without spam is a closed system managed by one company that only allows a carefully vetted cluster of subscribers to communicate with one another. The only species with just two genders is one wherein members who fit somewhere else on the spectrum are banished or killed, a charnel process that never ends because there are always newborns that are outside of the first sigma of the two peaks in the bimodal distribution.
A living system – a real country – is complicated. It's a system, where people do things you'll never understand for perfectly good reasons (and vice versa). To accommodate all that complexity, we need complex systems, and all complex ecosystems have parasites. Yes, you can burn the rainforest to the ground and planting monocrops in straight rows, but then what you have is a farm, not a forest, vulnerable to pests and plagues and fire and flood. Complex systems have parasites, sure, but complex systems are resilient. The optimal level of fraud is never zero, because a system that has been simplified to the point where no fraud can take place within it is a system that is so trivial and brittle as to be useless.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/04/24/hermit-kingdom/#simpler-times
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Sword Art Online (anime)

Sword Art Online is a Frankenstein monster. Here is every episode of the first arc and how it was adapted:
Episode 1 is from the original web novel, published in 2002.
Episode 2 is from a more detailed rewrite of the story, Sword Art Online Progressive, published in 2012 (only a few months before the anime aired).
Episode 3 is from the second volume of the light novel, published in 2009.
Episode 4 is from a side story published shortly after the original web novel, in either 2002 or 2003.
Episodes 5 and 6 combine a side story published in 2007 and another side story from the eighth volume of the light novel, published in 2011.
Episode 7 is from a side story published shortly after the original web novel, likely in 2003.
Episodes 8, 9, and 10 are from the original web novel, published in 2002.
Episode 11 and 12 are from a side story published in 2003.
Episodes 13 and 14 are from the original web novel, published in 2002.
By stitching together stories written across an entire decade, often with wildly different purposes and goals, the anime is tonally erratic, with glaring plot and character inconsistencies. For example, Episode 3 is a tragic episode in which Kirito brings several low-level players to a high-level floor, leading to their deaths. Kirito is traumatized; he later explains that this incident is why he plays as a solo player, so nobody else will ever get hurt because of him. Episode 4, by contrast, is a lighthearted episode in which Kirito—having learned nothing, because this story was written six years before the previous one—brings a low-level player to a high-level floor as bait for dangerous player-killers. When the low-level player is comedically groped by a tentacle monster and cries out for Kirito to save her, Kirito only shrugs and says, "Come on, it's not that powerful." He's ultimately correct, and this time the player survives, but what happened to his trauma?
These inconsistencies, combined with Sword Art Online's massive popularity, made it the favorite target of the fledgling anime video essay community circa 2014 to 2017. Though it's possible to do a longform video poring over every single plot hole for almost anything, Sword Art Online made it easy; half of its "plot" was never intended to be arranged in this way, and even when there was intent, it was the intent of an amateur author writing their first-ever story. You couldn't generate a work more perfect for endless nitpicking and angry rants in a lab.
But if the show is blatantly incompetent, what made it so popular?
It's tempting to ascribe its popularity to "right place, right time." By 2012, the year Sword Art Online came out, the internet had changed the primary way people interacted socially. Rather than being bound by family, proximity, race, creed, religion, or so on, people grouped together by hobby. "Gamer" was now a community-binding identity, an attribute that distinguished a person and their niche online space from the othered outside. And the Gamers craved legitimacy. They craved the approval and recognition of mainstream culture. They craved representation, that feeling of seeing yourself reflected in the world around you.
The world refused them. The mood of the entrenched pop cultural elite was best encapsulated by Roger Ebert, famous film critic, who had been waging a years-long crusade against video games as an artistic medium. In 2005, in response to the live-action Doom movie, Ebert said, "Video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized[,] and empathetic." He reiterated this claim in statements and essays in 2006 and 2010, and in March 2012, on the eve of Sword Art Online's airing, described Dark Souls—Dark Souls!—as a "soul-deadening experience." "Video games can never be art," he asserted plainly later that year.
In this milieu, it makes sense why Gamers glommed onto Sword Art Online. If nothing else, Sword Art Online takes video games seriously, more seriously than any non-video game media before it (asterisk; excepting .hack). This seriousness manifests in a consistent theme, a singular perpetually present thread that lingers even as plot, character, and tone skew wildly, stated by Kirito to Klein in Episode 1:
"This may be a virtual world, but I feel more alive here than I do in the real world."
This statement defines Asuna, who stops seeing her time trapped in the game as years stolen from her life, and instead learns to live each moment as if it were truly real. It defines Silica, mourning her dead Neopet and willing to risk her actual life to revive it. It defines Lisbeth, hurtling a million miles into the air but still for a moment enraptured by the beauty of a digital sun shining over a digital land. It defines Griselda, murdered by her husband Grimlock for motives he can only confusingly explain as related to how she "changed" in the game, how she became more confident, more self-realized, while he sank into despair (he was not a Gamer. He lacked the Gamer spirit). It defines Yui, the sentient NPC whom Kirito and Asuna adopt as part of a pantomimed marriage that the show's nauseatingly boring second arc is about protecting against an outside world that does not acknowledge it. And it defines Akihiko Kayaba, the game's creator, who when confronted at the end over why he trapped 10,000 people in this death game, can only say that he no longer remembers, before rhapsodizing about the "castle in the sky" he so achingly desired to bring to life. Unstated is that, to make it truly alive, he needed to make it—and the people inside it—capable of death. This logic is twisted, even more bizarre than Grimlock's murder confession, but neither the scene's wistfully poignant tone nor Kirito's responses reject it.
As the video essayists have done, it's pathetically easy to pick apart Kayaba's rationale. But to mire oneself in the story's logic is a mistake; Sword Art Online is not a story guided by logic. What matters is that Kayaba's illogical words are consistent with the ethos that underlies the narrative: The virtual world is as important as, or even more important than, the real world.
The anime's production values reflect this ethos, too. Sword Art Online looks strikingly cheap for its level of popularity. In almost every fight, still images with blur lines vibrate in tacky simulation of animation. There is no dynamism in the camerawork, and sword duels are often depicted in shot-reverse shot so only one participant is on screen at a time. Nobody interacts with their environment; every battle occurs on a flat, empty plane. Some of the monsters are CGI and look awful. The character designs are bland and generic. Even the music, by the otherwise-excellent Yuki Kajiura, sounds like phoned-in B-sides from her work on Puella Magi Madoka Magica (2011) and its sequel film, Rebellion (2013).
But what the show does expend effort on is its backgrounds, which are both visually inventive—floating islands, towering columns that hold up the sky—and depicted with glimmering post-processing effects to bathe them in sunsets, sunrises, rainbows, and starry nights. First and foremost, Sword Art Online sells its virtual world to the viewer, makes them believe in that world the way the characters in the story do.
And in having that world sold to them, in expressing its legitimacy and the legitimacy of those (hero or villain) who believe in it, the Gamers had their rallying cry, the work of media that finally said: You are seen.
But was it really Gamers that Sword Art Online saw?

While Sword Art Online is invested in selling its virtual world, it is not invested in selling its virtual game. The in-universe Sword Art Online is primarily defined by its lack of gameplay mechanics, rather than those it actually has. In Episode 1, Klein explains that the game lacks a magic system, which he describes as a "bold choice." In Episode 2, members of the raid party state that the game also lacks a job or class system. There is no long-ranged weaponry; everyone uses melee weapons, usually swords. The only strategy during raids is human wave tactics, where armies of players charge in and attack at once. The only cooperative maneuver is "Switch," a mechanic that is never explicitly explained but seems to involve a player who has already charged in backing off so another player can charge in their place.
Compared to even basic single-player RPGs, these mechanics are primitive; for an MMORPG, they're antediluvian. The point isn't whether a game with these mechanics would be fun or not (in many ways, it's similar to Dark Souls, where the basic core gameplay of dodge-and-hit is rendered meaningful by the consequences for failure), but rather that the game's mechanics have little importance within the story.
They're so unimportant that it's never explained why Kirito is so good at the game, what he's doing differently from everyone else. He's not even a grinder. He spends most of the first half of the story slumming on floors far beneath his level. It's no-nonsense Asuna who grinds hard, who tries to exploit the game mechanics, like when she proposes using NPCs to lure a boss. The plan makes logical sense, but logic is absent from Sword Art Online's ethos; Kirito rejects it, not on the grounds it wouldn't work, but because the NPCs would be killed. He prioritizes respecting the game world, while Asuna—at least initially—prioritizes respecting the game mechanics. Kirito's philosophy is ultimately proven right when he and Asuna adopt an NPC daughter who turns out to be sentient.
Meanwhile, Kirito's most impressive feat involves him ignoring the game's rules entirely. The one mechanic described in detail is that if you die in the game, you die in real life; when Kirito dies, though, he wills himself back alive to defeat the final boss.
The game, the experience of gaming, being a Gamer—none of these are part of the underlying ethos that guides the narrative decisions of Sword Art Online. Kirito didn't tell Klein, "I feel more alive playing this game." He said, "I feel more alive in this virtual world." Asuna didn't find happiness by exploiting the game, but by learning to live in it as though it were her real life. Kayaba didn't design Sword Art Online because he loves games, but because he wanted to make his world real.
This isn't a story about Gamers. It's a story about a virtual world. It's a story about the internet. It's a story about online community.
In his introduction to Speaker for the Dead (1986), Orson Scott Card describes the heroes of most science fiction novels as "perpetual adolescents": "He belongs to no community; he is wandering from place to place, doing good (as he sees it), but then moving on. This is the life of the adolescent, full of passion, intensity, magic, and infinite possibility; but lacking responsibility, rarely expecting to have to stay and bear the consequences of error […] Who but the adolescent is free to have the adventures that most of us are looking for when we turn to storytellers to satisfy our hunger? And yet to me, at least, the most important stories are the ones that teach us how to be civilized: the stories about children and adults, about responsibility and dependency."
Card, of course, wrote Gamer fiction long before anyone craved it. Ender's Game (1985) is obsessed with the mechanical minutiae of its titular game in a way Sword Art Online is not; its protagonist is successful in the mold of Asuna, able to understand and exploit game mechanics better than anyone else. But in this quote, Card describes Kirito perfectly. Kirito is, of course, an actual adolescent, emphasized by his character design and Columbine trench coat ("Don't show up to the GameStop tomorrow," you can almost hear him say), but his character is also adolescent in terms of Card's model. He spends the first half of the story as a solo player, wandering from floor to floor, doing good (usually), moving on. He lacks—or rather, avoids—responsibility. While Asuna is second-in-command of a top guild organizing high-level raids, Kirito is off on his own reviving some girl's Neopet.
When viewed from this perspective, Sword Art Online actually does have a coherent and comprehensible character arc for its otherwise inconsistent protagonist. Kirito develops as a result of his relationship with Asuna, finding through his marriage to her the responsibility that he previously forsook. When Kirito's error causes Sachi to die in Episode 3, he moves on, immediately abandons even his own trauma by Episode 4; Sachi is never mentioned again. (Of course not, since her story was one of the last ones written.) He feels no lasting responsibility for his actions. But later, Kirito realizes he could not brush off the trauma if the same thing happened to Asuna. It is through his responsibility to her that he joins the final raid and thus bears, shoulder to shoulder with everyone else, the cooperative responsibility of the entire virtual community of Sword Art Online. He has become an adult, with wife and child. He has become "more cultured, civilized[,] and empathetic," as Ebert would put it.
(And isn't that what Ebert is really saying, when he criticizes video games? That they are adolescent, childish, playthings?)
Through Kirito's character arc, and its underlying ethos about virtual worlds, Sword Art Online depicts online community via the language of marriage and responsibility that is traditionally ascribed to real-life community. This too resonated with its audience. After all, it wasn't just Gamers who craved recognition. Teenagers in 2012 had lived their entire conscious life in a world defined by the internet, and yet the "real world" considered online relationships and communities to be a joke. Sword Art Online, rather than legitimizing Gamers, legitimizes the virtual world, the internet.
But does it really even do that?
Immediately, Sword Art Online rejects the notion of online identity. Kayaba's first move upon trapping everyone inside the game is to force them all to look like their real-world selves. As per Sword Art Online's anti-logic ethos, he does not explain why he does this. Shortly afterward, Kirito looks at his real-world finger, which received a paper cut before he entered the game; he imagines it bleeding profusely, before saying, "It's not a game. It's real." By enforcing real-world identity within the game world, Kayaba possibly intends players to see the world as more real too, the way Kirito does. This fits the monomaniacal focus of Kayaba, and Sword Art Online as a story, on the importance of virtual space over any other aspect of virtual experience, and it's not surprising that Kirito tacitly agrees with Kayaba's decision when he and Klein tell each other they look better as their real selves than as their avatars. But it also alienates Sword Art Online from its connection to the reality of the internet, where personal identity is far more fluid.
Furthermore, despite his character arc, Kirito ultimately stands apart from his online community. At the end of the story, everyone lies on the ground paralyzed as he alone is given the privilege to duel the final boss, one-on-one. At this climactic moment, Kirito returns to being a solo player, while every other member of the community lacks agency, including Asuna. Especially Asuna. Shortly before the final battle, Asuna claims she'll commit suicide if Kirito dies, which is already an unhealthily adolescent view of marriage (as seen in Romeo & Juliet). Then, before the duel, when Asuna is paralyzed, Kirito demands that Kayaba "fix it so Asuna can't kill herself." Not only has Kayaba, the villain, stolen Asuna's agency over her own body, but now her husband is requesting he steal even more of it.
This, too, is part of Sword Art Online's ethos. Though the game has 10,000 people, nobody except Kirito actually matters. He is a "Solo Player" in the sense of Solo Leveling, the most popular airing anime, which has a mistranslated title; it should be "Only I Level Up." The implication of the real title is clear: Only the protagonist has agency. Kirito is the same. Only he plays the game, in any meaningful sense. The game—reality—bends to him; none of its rules, even death, constrain him.
It is total self-centeredness, a complete rejection of the responsibility to society that Card describes. This ethos pervades the show. Kirito is never wrong, even when he obviously is, like when he rejects Asuna's proposal to use NPCs as bait. The entire reason he realizes Heathcliff is Kayaba is because, during an earlier duel, Heathcliff beat him; Kirito (correctly) posits that someone who beat him must have been cheating. Everyone who likes Kirito is good, everyone who dislikes him is evil; Kuradeel, who chafes with Kirito initially over bureaucratic guild regulations, eventually unmasks himself as a sadistic serial killer. Every girl is in love with him, a harem rendered vestigial because Kirito is married to Asuna and expresses zero interest in Silica or Lisbeth or his sister or the second season's Carne Asada; but it's not about whether Kirito wants a harem, it's about the prestige of his ability to command one.
This is where the true face of Sword Art Online shows itself, what truly made it so popular, and where the core of its long-lasting influence remains.
Only the virtual world matters. Not the game, not the online community, not online identity. Only a different world, one that isn't the real world. And in this world, only Kirito matters. Sure, he'll fight to protect other people. Exactly like he'll fight to protect NPCs. In this world, real people are worth the same as NPCs, compared to Kirito. His wife is a real person; his daughter is not. But really, both his marriage and his child are a form of playacting, pretending at adulthood. When convenient, they are disregarded and trampled upon. Asuna spends the next two arcs of Sword Art Online sidelined—even viciously sexually assaulted—so Kirito can hang out with girls he doesn't even like, just because they're shiny and new; Yui is almost completely forgotten after the second arc, like a discarded toy.
This is an ethos of pure, distilled escapism. It is an escape from the real world to a false one, where every conceivable selfish fantasy is rendered real, where every desire can be granted and then disposed of when no longer wanted. It is an ethos without responsibility, without consequence.
And without shame. Sword Art Online is remarkably devoid of self-consciousness. It treats as real its virtual world, but doesn't feel the need to justify that world with logic. It doesn't feel the need to justify anything with logic; what it says is so, self-evidently.
In my Kill la Kill essay, I mentioned Sword Art Online's vast influence, and someone wrote (and sadly deleted) a well-reasoned response that explained how the aesthetics and tropes of modern isekai are much more heavily influenced by Japanese webfic that predate Sword Art Online, like GATE or Overlord or Re:Zero. That's true; I'd add that modern Gamer fiction, which is often obsessively concerned with the rules and statistics underlying game logic, is also not very similar to Sword Art Online on a superficial level. But Sword Art Online's ethos transcends genre. It can be found in isekai, Gamer lit, or even genres popular long before Sword Art Online, like battle shounen. Sword Art Online created the web fiction to light novel to anime pipeline, and in doing so popularized amateur literature and its decidedly adolescent mentality of shameless and solipsistic self-indulgence. "Only I Play the Game."
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how i caught entei in leafgreen in the most ridiculous way possible
SO last week i started a pokemon leafgreen file on my childhood cart i've had since my 5th birthday, and one my goals ended up being getting every owned dex entry possible in JUST the one copy of leafgreen without connecting to any other game… and i did. except i forgot one. ENTEI!!

like probably a lot of you reading this i COMPLETELY forgot that one of the johto roaming beasts is in every copy of FRLG. i never even caught any of them as a kid. which roamer you get is based on your starter (squirtle = raikou, bulbasaur = entei, charmander = suicune) and i happened to pick bulbasaur so my roamer was entei. it does actually ROAM in kanto, aka whenever you change locations, the pokemon moves to a new route. obviously this is a pain in the ass, but it gets even more painful because roamers can flee from the battle and they will the instant you encounter them. you get the chance to throw one ball or use one move and that's it… so like in most pokemon games, you would use a trapping move like mean look to keep the roamer in the battle and turn it into a normal legendary encounter, right? HAHA WRONG
raikou and entei are affected by the ROAMER ROAR BUG in FRLG, which means if they use roar to escape the battle (yes, even in mean look, it doesn't stop roar from working) they just disappear from the game. permanently. forever. you can never capture it. suicune is not affected by this because it doesn't have roar, but my roamer was entei, so uh. the odds were stacked against me. did i want to repetitively encounter the roamer over and over, never trapping it, just throwing one ball each time? or did i want to set up a mean look pokemon only to have to soft reset every time entei used roar? neither option sounded fun and i was going to just give up and master ball it despite REALLY wanting it in a luxury ball like all the other kanto legendaries i had already caught… UNTIL!
i am a moderator of the ribbon master discord (a different pokemon challenge) and i was just sorta liveposting my thought process about this annoying roamer when gen 3 rng manipulation extraordinaire ddeeffgg crashes into the chat and suggests this fucking bonkers idea. and his bonkers idea is galaxy brain LET ME EXPLAIN
ariados is available in leafgreen's post game by catching spinarak in pattern bush, and of course electrode is a fairly common kanto pokemon. ariados gets access to spider web, which is basically just mean look with a different name (and i completely forgot it existed), it traps the opponent in the battle. but IMPORTANTLY, it ALSO gets access to BATON PASS… which, in gen 3, passes the trapping effect! usually if you were to use spider web and swap out ariados, the opponent would no longer be trapped, but baton pass solves that! and then electrode has the ability soundproof which prevents roar from working, and it even gets thunder wave (paralysis) and sonicboom (consistent 20 damage with no chance of accidental crits) to assist in easier capture of entei! nice!! awesome!! but getting this setup in order is the most ridiculous shit i've ever done in leafgreen
PROBLEM #1: ariados gets baton pass through egg move. in gen 3, egg moves are only passed down by the father and not the mother, so i had to grab a male ledyba, grind it to a high enough level to learn baton pass, then grab a female spinarak and breed them together. unfortunately this means my ariados would be level 1 and i'd have to train it up quite a bit, which leads into my next problem…
PROBLEM #2: ariados is SLOWWW. its base speed is a measly 40 compared to entei's whopping 100! ariados needs to outspeed entei to use spider web first turn so entei can't just run away! i would have to get ariados to a very high level to outspeed entei, grinding all the way from level 1. the one plus side is that the roamers in FRLG are bugged to always have a 0 IV in defense, special attack, special defense, and speed, which means unless entei has a +speed nature, its speed would always be a predictable and relatively low 105 at level 50, which is what it's encountered at. so i had to get an ariados with a speed of 106 or higher.
to get around both these problems as efficiently as possible, while breeding spinarak, i bred quite a few to get one with a +speed nature, and ended up with a jolly spinarak. everstone doesn't work in FRLG unfortunately, so the nature was completely random each time. soon my DAUGHTER WAS BORN after like 2-3 hours of breeding because FRLG eggs are SLOOOW and i was being stubborn about the nature, which i was getting unlucky on LOL

then i maxed out her speed EVs real quick by fighting picnicker susie on route 13 over and over, who gives 12 speed EVs per battle, 24 with the macho brace, which i was using. this was just to make sure i would reach 106+ speed as fast as possible. then i grinded her levels by repetitively fighting the two trainers right outside the weird chansey dance guy's house in sevault canyon on seven island, right above tanoby ruins. using the vs seeker on them is the best grinding spot in the game since they give 20k experience per fighting both of them and there's a healing spot Right There. i was using exp share and leading with my level 100 jolteon named Egg who i adore with all my heart. ariados, now named koolaid, ended up crossing the speed threshold at level 62! yes this took a while lmao



as for electrode, i wanted one at as high of a level as possible so i hopefully wouldn't have to grind levels. i lucked out as electrode is found at a whopping level 64 in cerulean cave's bottom floor. a 5% encounter rate but as i had already caught numerous 5%s for the pokedex, i didn't really care. however it DOES have explosion and i'd rather not have the electrode explode on me before i could catch it which would then send me on a wild goose chase for ANOTHER 5% electrode… so i grabbed the random level 24 poliwhirl with the damp ability, which prevents explosion from working, out of my PC, and gave it a smoke ball from the celadon game corner so i could lead with her and easily run from each encounter that Wasn't Electrode.

now you may be wondering how i was going to handle capturing electrode once i was actually in the battle because SURELY it would just use thunderbolt or something and instantly murder my poliwhirl. however funnily enough electrode only has two attacking moves at level 64, swift and explosion. explosion obviously doesn't work, and swift is a physical attack in gen 3 due to all normal type moves being physical, this was before the physical/special split in gen 4. electrode's physical attack stat is a garbage 50 and swift only has a base power of 60 so i honestly wasn't concerned. and best of all, poliwhirl gets the move hypnosis, so i could easily put electrode to sleep and start chucking ultra balls… and the smoke ball ended up being useless because i somehow ran into electrode first try what the fuck LOL

anyways i named them gatorade to match with koolaid. truly the dream entei capturing team. i didn't even feel the need to grind any levels on gatorade, level 64 was more than enough, so i just slapped the two moves i wanted on them - thunder wave through the one-use tutor in silph co, and sonicboom through the move reminder on two island, costing me two tinymushrooms which i thankfully already had and did not have to go out of my way to grind.


however the hours worth of prep ISN'T DONE YET! because uhh…
PROBLEM #3: ariados has to be above entei's level to outspeed it (yes, even if it had a 31 IV in speed AND a speed boosting nature AND maximum speed EVs, it still wouldn't be enough at level 50), which means the repel trick can't be used to encounter it. tracking down the roamer is practically impossible without using repels to cancel out all other wild pokemon, and in gen 3, unlike later gens, you can't put a fainted pokemon in the front of the party for the repel trick instead. and if i DON'T lead with ariados, entei will run away when i try to swap into it. SO i decided i would have to run into entei once first through the repel trick method, which marks it as "seen" in the pokedex, and then i would track its location through the pokedex to encounter it while leading with ariados.
to accomplish this, i simply ran in and out of the building on route 16, going in and out of the grass in the process, which would constantly be randomizing entei's location until it happened to randomize onto route 16. i caught a staryu with illuminate as an ability to raise the chance of entei appearing, which does work while staryu is fainted (wouldn't want to go in and out of the grass while entei was on route 16 without encountering it!) and otherwise led with my level 50 magmar that was on my elite four team named Torch for the repel trick.


i bought a whopping 100 max repels for this task but i ended up getting entei within just a few lol. torch was holding the smoke ball just to be able to run away safely without any shenanigans!

and now entei was in the pokedex and able to be tracked that way!


however, there was still ONE more problem...
PROBLEM #4: luxury balls are a pain in the ASS to get in this game! they can't be bought from any shop. the only way to repeatedly get luxury balls in FRLG is to show a pokemon to selphy, a rich girl who lives in resort gorgeous on five island.
i will mostly skim over this because it's boring, but TLDR i had to continuously talk to her, fly back to the pokemon center, get the pokemon she wanted to see out of the PC because the step limit is 250 before she gets sick of waiting which is like nothing (i already had a living dex of every mon obtainable in leafgreen otherwise so this wasn't hard), surf to her, then spam A through dialogue with her butler in which i had a 70% chance of receiving a luxury ball. i did this over 40 times until i had 30 luxury balls, and sold off all the nuggets and other items she gave me. good lord this took a while



and now with ALL of that setup i was FINALLY ready to capture entei in a luxury ball. this took me literally all day and i was really excited. to consistently encounter entei, i saved in cerulean city and tracked it in the pokedex from there, opening it over and over after changing to any of the four routes connected to the city, and moving to an adjacent route from entei's location when it was close in the hopes of walking onto the same route it moved to when i did. i was following a map made by hangarofroam, he has a video tutorial on how to shiny hunt the FRLG roamers and encounter them as quickly as possible, and i highly recommend looking it up if you want to capture these roamers yourself, but tldr this is the map i was using:
and once i encountered entei i was finally able to use the strategy i had prepped so long to do... and it worked without a hitch!! entei can't try to use roar first turn because it wastes a turn trying to flee, which is prevented by ariados outspeeding and using spider web... then if it tries to use roar the next turn, i've already switched into electrode to block it with soundproof. so from there it's just a matter of whittling down entei's HP to the red with swift/sonicboom and paralyzing it with thunder wave, then tossing luxury balls until success!
and i GOT IT after 3 encounter attempts and 73 luxury balls thrown. and FINALLY i have all 171 national dex entries possible in a single copy of leafgreen with no connection to other games, and all the legendaries are in fancy ass luxury balls. i am winning.





this was ridiculous. please be proud of my accomplishments. i've had this file for less than 2 weeks and i already have over 70 hours of gameplay in it after doing all this AAAAA

also barely related but look at Egg my jolteon he had like no purpose in this story but i took a pic of him in front of entei before going on to capture entei because i love him so much pleas

thanks for coming to my fucking ted talk i am SOOO normal about pokemonsdfjkfds (joke)
#pokemon#pokemon frlg#frlg#pokemon leafgreen#pokemon leaf green#long post#kiki plays games#kiki.txt#kiki was here#lg playthrough#entei
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'FOGGY STREETS AND CHRISTMAS LIGHTS'
(part 1/3)
Just got back from the pain clinic, receptionist asked if I'm excited for christmas/if I had plans and I was like "nah, all I'm doing is a festive comic". But I forgot the normal implication for seasonal media is like, charlie brown christmas special type stuff and not "cult leaders being reminded of how dysfunctional their family is while trying to enjoy the holidays" so I had a fun time trying to explain it in the most socially acceptable way :')
Heket's comic is still gonna continue ofc, I just have wanted to do this one ever since the leshy + shamura comic and since it's holiday themed, might as well do it around the holidays. I don't know when this one takes place, I think maybe a little bit after kallamar's comic happens? All I know is that it's early enough in shamura's recovery process that they don't remember anybody + still need a steady supply of painkillers to not just curl up in a ball and scream 24/7, but not SO early that it's cruel to bring them to a yule gathering lmao. That's why they're just in their lil web hammock having a staring contest with the void, they're on SO much laudanum they might actually be having the best time out of the four of them
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HIIII so i had an idea for like a reader that's crushing on alastor, and angel dust making jokes about it in front of alastor and basically what would happen once he catches on
Have a lovely day, get good sleep!!!<33 luv ur writing<33
a/n: hello sweets <3 thank you and i hope you like this!
⋆。゚☁︎。⋆。 ゚☾ ゚。⋆
Alastor has watched you splash your martini all over Angel's face so many times this week, he's almost certain the star is provoking you on purpose just for a free drink.
In the short time he's come to know him, he's learned that if there's one thing Angel Dust is good at—besides looking pretty on film—it's that he can be absolutely shameless.
Alastor remembers, with a twinge of disgust, that the spider had once told him he came with built in reins. That comment kept him seething for hours.
And now, poor you, having fallen into the trap of his intricate web—the Radio Demon would be laughing if he didn't actually feel slightly bad for you. He knows what it's like to be on the receiving end of those comments, after all.
You, unlike your four-armed friend, have a capacity for shame the likes of which have never been seen before. All hot cheeks and wide eyes, lips pulled into a straight, thin line—embarrassment burns in every corner of your expression.
Though, that's probably why Angel has taken such a liking to teasing you.
Here he is again, crawling over the bar to get into your face as soon as Alastor appears in the room. His voice is low and melodic, so quiet the Overlord can't quite make out the words until—
"Look, hun. Your prince charming!"
Alastor raises a brow as he takes his seat next to you at the bar, setting down his newspaper.
"What was that?" He asks, eyes flickering between you and a coy-looking Angel Dust.
"Oh, nothin'. That right, sugar?"
You look nothing but utterly defeated, martini forgotten and abandoned. "Angel..." you mutter in warning. The spider only shrugs and gives you a toothy little grin.
"Hey Smiles," Angel suddenly grabs you by the cheeks and turns your face to look in Alastor's direction. You only blink at each other in surprise. "Cute, eh?"
You quickly smack his hand away from you, swivelling around to glare. "Quit it!"
Angel puts his hands up in mock surrender. He huffs, backing off. "Okay, okay! Fine! You two are unbelievable."
With that, he stalks off to bother Husk instead. You sigh in relief, head hitting the bar counter. For a moment, you completely forget that Alastor is still sitting beside you.
"Care to explain?"
He watches as you nearly jolt out of your skin, amused at how flustered you are from a little teasing. It's rather cute.
"It's nothing!" You sputter, waving your arms around in panic.
But you can't fool Alastor. Not anymore.
It hadn't clicked before—that perhaps there was some merit behind Angel Dust's words. He had gotten so used to empty threats of sexual advances that he had ruled out the possibility that the star was being a little serious for once.
He wasn't exactly subtle, always jumping on the opportunity to make your cheeks burn whenever the Radio Demon was around.
"It didn't sound like nothing," he sings, leaning in closer to you so he can gauge your reaction.
As expected, you nearly leap away from him when he suddenly invades your personal space. He snickers.
"Not you too..." you groan.
"Why, I didn't know you had such a crush on me, darling~"
"You're the worst."
"Ah, and I suppose that's why our dear friend has been teasing you about me all this time? Because I'm the worst, and you hate me?"
He's getting entirely too close. His face is nearly touching yours.
You stare at him in bewilderment, mouth opening and closing like a fish out of water. Finally, you manage to stammer out a weak retort.
"You should butt out of other people's business."
"It sounds like it's about to be my business, dear. You know, if you liked me so much, you could have just told me instead of Angel Dust."
"I preferred it when you were just a regular asshole, and not a cocky one!"
"Oh, how you wound me~"
"Shut up!"
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TMAGP 31 - A Computer Nerd’s Breakdown Of The Error Logs
It’s round 3, bitches! (tumblr crashed twice when I was writing this so I’ve had to start again multiple times. I do in fact see the irony, considering the subject matter)
I was listening to TMAGP 31 and as a computer nerd, oh my god those error messages just HIT DIFFERENT. There are so many subtle details hiding in those lines that a typical non-computery person would probably miss, so I feel it is my duty to explain them and their possible implications. So that’s why I’ve decided to fully break down each part of the error report, complete with what they could potentially suggest — think of this as “the TMAGP theorist’s guide to deciphering Chester’s yapping”
So without further ado, let’s get this party started…
(NOTE: lines from the transcript are in red, ‘translations’ are in purple, jmj specific stuff is is green, explanations are in black)

Starting off with Category: fatal programmer error, notice it says programmer, not program. There is nothing wrong with the code - the user has truly fucked up. Uh oh, Colin has made a big mistake…
Also, clever double meaning here with the word fatal. Obviously we know it was fatal to Colin (RIP king 🥲), but error logs also typically have a criticality level describing if immediate action needs to be taken. There are 6 commonly used levels, with the most critical being, yep you guessed it, ‘fatal’ - this means that whatever Colin was doing was a critical threat to the system. In other words, Colin had figured out the problem and was dangerously close to fixing it so Freddie just went “oh shit, we need to deal with this guy quickly or we are in serious trouble.”
Then we’ve got the next line, attempted host compromise (the Errno611 isn’t significant - error codes vary from system to system). When it comes to network terminology, a host is basically just any device on the network, so in full this line basically means “somebody’s tried to damage part of the network.” Importantly, “host” seems to suggest that the computers aren’t the source of this evil but merely a vessel for it. Freddie is just the mouthpiece for these supernatural forces - a bit like a non-sentient (as far as we know…) avatar. Whatever these forces are, they didn’t come from within/they weren’t created by Freddie.
(NOTE: I will come back to jmj=null in a bit)
The program traceback, Traceback <module> by extension BECHER, is rather interesting. A network extension is a way of providing network access to remote users (think along the lines of a VPN) by creating a personal direct ‘route’ to the network. Therefore if it’s the subject of an error report, it means there’s been an issue with data transmission along that path. So this bit means “there’s a problem with this specific network route that’s allocated to Colin.” However, the darker implication here is that Colin is an extension of Freddie. Although he wasn’t initially a part of all of this, he’s become tangled in the web (no pun intended) to the point that he and Freddie are inseparably intertwined. The OIAR employees may be able to quit their jobs, but they’ll still be a part of Freddie…

There isn’t much to say about Host=self.host in this context. It’s just convention when it comes to object oriented programming. Not important here.
Extension BECHER compromised isn’t just saying “there’s an issue here.” It’s saying “there’s an issue here that is a serious threat to network operation.” In other words, Freddie’s going “uh oh. Colin needs to be dealt with.”
The next bit is pretty self explanatory. I really don’t think I need to explain what <hardware damage_crowbar> means for you guys to understand. This bit made me laugh so hard. One thing that’s interesting though is that it gave it a DPHW, so Freddie processed this like it was an incident… Perhaps this fully confirms that the ‘thing’ controlling Freddie is of the same origin as the cases - it’s not something else entirely?
And now onto Administrator privilege revoked. This was the moment when I fully realised “oh no. Colin is fucked,” because any control that Colin may have had over the situation is now gone for good. Freddie’s basically just said “fuck you Colin. You’re not in charge anymore. I am.”

As you can probably guess, Unexpected data isolated/resolved just means that the crowbar’s been dealt with and the program can run as usual. Similarly, the Colin threat is fixed now he’s not an administrator i.e. he can no longer control the system. However, it then gets weird with Independent operation permissions revoked… It’s not saying Colin can’t use the network independently, it’s saying that Colin can’t be used independently of the network. Remember what I was saying earlier about Colin being a part of Freddie? Yeah, well now he purely is a part of Freddie. They’re turning our boy into data!

NOTE: I know in the audio it said everything was discarded but I’m going by the transcript. Idk why they’re different
You know it’s a bad sign when you hear Re config: self.host - Freddie’s evolving. The network is literally reconfiguring itself to now include Colin. And then Freddie goes through each of his alchemical elements one by one and fucking deletes them! How rude. You go and eat this man only to spit everything out!? I guess he’s feeling generous though, because he decides to keep the sulphur, which in alchemy, refers to the soul… If this isn’t just a coincidence, then that means Colin’s actual soul has been uploaded to Freddie. That could be really cool. And messed up. But mostly cool.

Starting with the final line, everyone knows what New administrator permissions assigned means, but we don’t know yet who they’ve been assigned to. Maybe it’s Gwen? Maybe it’s a new character? Maybe there is no system administrator anymore? It’s a mystery.
Now that’s out the way, let’s get on to the real juicy stuff…
The top few lines are pretty simple - it’s Freddie’s way of saying “Colin was a problem. We ate him. Now he’s not a problem anymore.” The next line, however, is a reminder that none of this is simple” - .jmj error not resolved. There it is again. The infamous jmj error. What does it mean? Jon? Martin? Jonah? Is that you???? Nobody knows. One thing we do know though is that jmj=null (from the start of the error log). Now when it comes to interpreting values, null is weird. It’s not zero, it’s not empty, it’s sort of nothing but it’s not nothing. It’s just null. It means no value, but it doesn’t mean that the variable doesn’t have a value (if that makes any sense to you guys???). Ooh I think I know how to explain it?? Imagine you’re Jonathan Sims, head archivist of the Magnus Institute and you’re digitising some archived ID photos when you find one without a name. The recorded name in the database would be null - you can’t put anything in particular, but that doesn’t mean the person in the photo doesn’t have a name. I guess null means unknown or missing here. So basically, what jmj=null means is that the jmj is unknown and that is a problem because it can’t get ignored/it is important. So what it’s basically saying is that jmj is a mystery not only to us, but also to Freddie.
Take a look at Data integration cycle ongoing <0.02%> - Data integration is the process of combining data from multiple sources into a single source of truth. There are 4 stages: data ingestion, cleaning, transformation, and unification. Thanks to the whole Colin ordeal, I’m sure you are all quite familiar with these stages by now (and that, students, is what we call a case study!). The peculiar thing here though is that we’ve just witnessed most of the data integration cycle - surely it should be higher than 0.02%? Yes, that’s correct. It should be far higher than that. It makes no sense. UNLESS this isn’t about Colin. Most of Colin’s data has probably already integrated. This is something else entirely - something so much bigger and foreign than these computers were designed for (the only comparison I can think of is trying to run the sims 4 with all expansion packs on a 15 year old laptop. It really shouldn’t work, and it probably won’t, but it’s gonna try regardless). This seems to follow on nicely from the jmj=null comments above, because Freddie is clearly struggling to integrate something (hence System function margins down to 82%), and when you try to read data that hasn’t been fully integrated with the system, you end up with a lot of missing & unknown values. Sound familiar? Yep, that’s right - until more data is synchronised, many values will be null, like our good friend jmj. Why is it taking so long to integrate jmj? We don’t know. Perhaps its origins are so supernatural and otherworldly that it’s simply not tangible enough for Freddie to process it? That’s what I think at the moment, at least.
So yeah, that’s my line by line analysis done! Hope you found that helpful/interesting. This podcast is so well written I’m actually going insane! Jonny and Alex, you are the guys of all time! As I’ve already said, feel free to expand on any of this - I’d love to hear your theories
Signed, your friendly neighbourhood computer nerd who is very autistic about TMAGP :)
#tmagp#tmagp 31#tmagp spoilers#the magnus protocol#tmagp analysis#tmagp season 2#fr3 d1#I’m so excited for the rest of season 2!!!!#here is my detailed guide to the errors in tmagp 31#as promised#call me Tessa winters the way I infodump about computer science to the Magnus archives#using my autism for the good#i really enjoyed writing this one#I hope you enjoyed reading it too#my random musings#my ramblings#I’m not apologising for the long post#i spent way too long on this#my post#colin becher#chester tmagp
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