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#where you see all of these characters doomed by the narrative and there’s nothing to be done
thychesters · 1 year
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Girl you’re starting Robin’s past?
Oh you’re going for a ride.
Just to tell you all one piece fans were break about that one. Oda really went on that one.
We are here for you and excited you are going with the adventure
i am! i just finished up the last scene with saul getting her to try laughing more and i was :’) i just want to protect her. and then there’s the fact you’re back on this island with her, KNOWING that it’s been obliterated and there’s nothing that can be done about that so i’m about to dig my heels into denial
i thought the flashback scenes with noland and kalgara hurt because those two died never knowing what became of the other! but with baby robin and ohara about to be blown off the map i feel like i’m about to be beaten with a steel chair and i’m sooo not ready
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aingeal98 · 3 months
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Han Sooyoung potentially the most doomed by the narrative character of all time. She wrote the entire narrative that doomed her. She was a lonely and neglected but otherwise normal child and then at some point in her young teen years she gets possesed by a god that uses her body every night to write the story that will destroy the world. Her mind and body are no longer fully her own, they've been hijacked by someone who is leaving her exhausted and with confusing dreams, someone who is sealing her fate and pushing her along towards her destiny without HSY having a single clue. She will follow the pre determined path this God laid out for her, will go through all the suffering and pain that this God has planned, until it is too late for her to turn back. When she finally realises the truth she will be in too deep, and her only choice will be to continue along this chosen path. She loves too fiercely to choose any other way. She will doom the world over and over again, selfishly sacrificing millions and selflessly sacrificing every part of herself because her monstrous heart is too full of love. This one boy she cares for must stay alive. There is no price she will not pay in order to make that happen.
After all this you'd think she'd be furious at this God but how can she? The god is her, just a version of her further along the narrative who cannot change her nature anymore than young Han Sooyoung or old Han Sooyoung can. The god will write and write to keep this boy alive without ever getting to see him or talk to him, and in the end she will flicker out to be nothing but a part of HSY's memories. Every version of Han Sooyoung is tied to this narrative, there is no one point where you can stop and blame a version of her. They are all guilty and they will all do it over and over again. They are too full of fierce, selfish love for any other alternative.
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dailyadventureprompts · 8 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
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madlori · 4 months
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If the only thing you can lord over buddie is that bucktommy is canon, then you really didn't care at all about the ship.
7 seasons of being a family unit, being there for each other, having each other's back but hey! Here comes another underdeveloped love interest, but since it's a man this time, you don't care about Buck being stuck in the same hamster wheel, again, because he's kissing a man and that's hot 🙄
Also for all your doom and gloom about buddie not happening, do remember that Tommy/Eddie was an idea in Tim's mind at first, so Eddie can be read as queer, even if it's not in canon yet.
I guess you don't place much value on them being a family unit and always there for each other, and having each other's back...all of which is still true and will continue to BE true. But it's only important to you as a prelude to them kissing, right? It has no value in and of itself. I love their relationship. I love what they are to each other. But YOU are making me not want to see it, because every time they turn to each other, lean on each other, support each other, we have to listen to you shrieking BUDDIE CANON CONFIRMED or whatever, because to a certain genre of shipper (not all buddie shippers, etc) any interaction or feeling they have with each other exists only in service to the ship.
I swear to god, I'm gonna banish the phrase "hamster wheel" from y'all's mouths until I get an actual definition as to what you think it means, because from where I sit, to you it just means "he's with someone who's not Eddie." To me, it means that Buck continually fell bass-ackwards into relationships that weren't right for him, looking for something he wasn't even sure what it was. And heyyyyy, he's currently in a relationship that he actively chose and fought for, having learned something new and important about himself, with someone who makes him giddy and excited in a way we have never seen him be, who the people around him can see gives him contentment. But none of that matters, because it's not Eddie, and that is by definition his only appropriate partner, so he must still be on that hamster wheel. Also if we're going by creator intent here, Tim's said he wrote this relationship specifically to reflect Buck being off of it.
As for underdeveloped love interest? I wrote an entire ass essay about how MUCH we know about Tommy, and it's reams compared to anything we've ever known about Buck's girlfriends OR Eddie's current girlfriend who does not even have a last name. Tommy has been introduced in a way that integrates him with the 118, with multiple interests, a character arc of his own from his first appearance, a set of motivations and emotional arcs that are NOT about Buck, and something to actually offer in a relationship besides existing. Anyone saying he's underdeveloped is determined to read him as such, especially for the limited amount of time we've had him.
And I never said Eddie couldn't be read as queer. He can EASILY be read as queer. I said he WOULDN'T be. Those are two different things. If Tommy and Eddie had gotten together (which I give no more narrative weight to than Maddie and Eddie getting together, which was also a gleam in the eye at one point) I'd equally be saying that Buck would never be queer.
It's hilarious to me that I'm being accused of liking a ship because it's hot (it is, and I do, and that's...fine? there's nothing bad about that?) as if people enjoy Buddie because of the amorphous purity of it all and not at ALL because it's hot (it is and you should say so).
If my thoughts about this are so upsetting to you, just block me, dude. I promise I won't take it personally.
Also, just...learn to enjoy a ship whether it's canon or not. I've done it, we've all done it. It's not that hard, especially THIS ship, which has so much good stuff to it regardless of whether there's romance or not. Those of us who like Buck with Tommy are not taking away from you enjoying Buddie, or anyone doing so. It's not like...the State of Buddie will lose congressional representation if the population falls below a certain level. The existence of another ship does not affect yours.
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vamphorica · 6 days
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MellodraMattic and Queerness: An Essay
Before I begin, I need to make it clear that my thoughts on this subject are directly inspired by this post by overkeehl. I not only recommend but insist that you read it before continuing, as I am going to be exploring a small component of the greater idea that they have already established. Essentially, I am taking the idea of Mello's character being queer-coded and developing it in regards to how MellodraMattic becomes a very validating ship in the context of marginalised sexual and gender identities.
I am also going to touch on internalised queerphobia, so consider this as a warning if that's not something you fancy reading about.
Anyway.
Mello is a distinctly queer character. I don't say this from an entirely projective approach because I think there are plenty of examples throughout Death Note where Mello's visual presentation and characterisation signifies it. His androgyny is the most explicit indicator of nonconformity in relation to traditional gender expression. I fondly remember when I first read Death Note, aged ten, and was convinced that Mello was a girl for several pages. Suffice to say, Mello's appearance is rather ambiguous, making him an adaptable character for one to project queerness onto. We will go into more depth on this later on.
It is also worth mentioning that Mello's style is quite camp. I love the way he dresses and only wish I had the confidence to pull off his outfits, but they are also very ridiculous and inconvenient. One of my Top 10 Mello Moments Ever is when he tails Mogi and Misa, wearing this:
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Those sunglasses are doing absolutely nothing to keep him out of sight, but I appreciate the fact that he obviously thinks otherwise. He simply must serve cunt to the detriment of the task at hand.
If I have not convinced you that his style alone is a good hint that he is a queer character, even in the most general sense of the term, there's plenty within Mello's character context that isn't exactly subtle in how he is portrayed as evidently nonconformist. I do think you have to be careful not to equate certain traits with queerness when it may not be appropriate to do so (after all, there's many characteristics relating to neurodiversity that can be identified in those who originated from Wammy's House, and while I won't get into the whole discussion about the overlap there because it's not my place to do so, I also think it would be an interesting subject to explore).
However, it is completely understandable why a lot of queer people see themselves in Mello. As a child, around the age that I think many begin to explore their sense of self, Mello's identity is ultimately threatened by L's death. He is confronted by the prospect of working with (accepting) Near in order to catch Kira. Instead, he runs away, and the narrative that follows is of a man tied up in complex feelings relating to his identity as a 'runner-up'. To put it simply, it conveys queer grief very well — Mello struggles with the fact that who he is as an individual does not align with the expectation that Wammy's House instilled in him from a young age. Similarly, some queer people may find that they must contend with accepting an identity they had been discouraged from exploring as children.
I think for many queer people seeing themselves in Mello, this sense of shame that can be identified as internalised homophobia or transphobia is unfortunately a common experience. It can take a long time to recognise, let alone challenge the societal standards that have been deemed 'normal' or 'correct'. Mello encapsulates this disconnect well in the sense that his goal to defeat Near as a means to prove himself as a worthy successor to L is doomed from the beginning. He was never meant to be the one to become L, and yet he runs straight to his demise in his desperation to receive recognition from an institution that he could never succeed within. I am not suggesting that all queer people go through this level of intense self denial when exploring their identities, but I think it ought to be appreciated that through Mello, there are a plenty of parallels that reflect the complexities of discovering your sexuality and gender identity.
Additionally, if you'll excuse me posting two rather grim examples of objectification in the manga, it is worth noting that Mello, in close proximity to two naked women, does not seem remotely interested in their bodies, which might suggest a queer identity on a very shallow level. I do think, given how misogynistic almost all the male (and some of the female) characters in Death Note can be, Mello is notable in the sense that he doesn't actively discriminate against the female characters. He treats both genders like shit. Feminist icon.
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Mello is very easy to project an assortment of queer identities onto. For what it's worth, I headcanon him as bisexual and FtM, but I know you are not reading this essay for my personal projections. You can consider Mello as MtF, asexual, gay, nonbinary — all of these identities can easily be validated within the canon context because Mello is so versatile while still being a developed and nuanced character. His story mirrors so much of the struggle that queer people contend with, and while I think it is a massive shame that it isn't resolved, I think that in itself only exemplifies the complicated nature of identity.
So, where does Matt come into all of this?
It is important to remember that Matt as a character was created for Mello. In the main series, it isn't even mentioned that Matt is a Wammy's kid, this information only being revealed in 'Death Note 13: How to Read'. However, this is crucial knowledge because it conveys the very essence of what makes MellodraMattic so great.
I love Mello, I really do, but he is cruel and selfish, in addition to being arguably one of the most dangerous characters in the series. For those who might relate to him for any of the reasons I have given thus far, it is still important to understand that Mello is not a decent person. He is deeply flawed, and as much as I like to joke that his crimes are perfectly fine actually, I can still appreciate that he is not meant to be regarded as an 'good' character, even if he is on the right side as far as Kira is concerned. His behaviour is very much correlated with his sense of inferiority, so in this case, his identity struggles do not excuse his behaviour, but they can explain it.
Yet, despite all of this, Matt remains by his side, regardless. While there's a general consensus that the two were separated for some time after Mello ran away, they eventually reunite and work together. In these brief moments, we can still gain a good insight into their relationship dynamic from the way they speak to one another. For instance, Matt is cheeky in a manner that the reader would not expect Mello to tolerate. Yet the patience in how he responds to Matt's insolence almost appears uncharacteristic. I am of the belief that Mello is not a highly reactionary character, despite how the series tries to portray him as such, and this calm composure he is capable of can best be seen through his interactions with Matt.
There is a real familiarity between the two men that I don't think is comparable to any other relationship in Death Note. For example, in the image below, Matt is complaining about a task Mello has assigned him, one that isn't exactly difficult, and yet he's already distracted. Rather than get frustrated, a response we would expect from Mello, he answers Matt gently.
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I appreciate these moments are few and far between (for fuck's sake, there's only two panels that feature the both of them) but I don't think I'm reading into it too much. I think they're genuinely suited for each other, which is, of course, because Matt was written for Mello. Their chemistry is dependent on the latter canonically.
Matt brings out the more approachable side of Mello because Mello does not see Matt as a threat that he must remain guarded around. If we as readers have become acquainted with Mello through his act of cruelty, albeit as a means of survival, we must assume Matt is familiar with this side of Mello, too. However, it doesn't deter Matt, nor does it scare him. Matt is completely loyal to the very end, and while such writing is perhaps a little superficial, I think it does emphasise the point that Mello has someone who will put his life on the line for him and God, I don't know. I think you have to read that as love to at least some extent.
Mello is a complicated character, with plenty of attributes suggesting that he is queer. This only further contributed to his plot line that centres an identity struggle, which speaks to those who fall outside of cishetnormativity. Unable to reconcile his sense of self with the expectations placed upon him, Mello becomes ruthless. Yet, in spite of these flaws, he has Matt. He represents a kind of hope, I think, that those who connect to Mello through his queerness and subsequent struggles can gravitate towards. A hope that there's someone who will accept every aspect of your identity regardless, that there will be someone you can be yourself around.
To me, MellodraMattic is my favourite ship because I love Mello and Matt, and the way in which they interact with one another. It is also that initial identification with Mello, that makes Matt's character and their relationship more meaningful, an example of the fact that there'll always be someone who not only accepts, but loves you, regardless of the mess.
I think that's beautiful. 🍫🎮
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auriidae · 9 months
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LIFESTUCK ?!?! (pt 2 here!) (pt 3)
i was sick a couple days ago and spent like 12 hours straight doing nothing but classpecting life series characters and then was like Yeah i have to draw this now. so here's some sillies 👍 (super long classpect ramble under cut because i spent far too long on it not to share hfshjf)
quick note: i really really love @/classpect-navelgazing's theories and used them for a lot of the ideas here. go check their blog out it rules :]
ok you guys flower ranchers (scott tango jimmy) are making me so insane for this au specifically because of this idea i had about doom/life players. doom in true canon is related to inevitability, fate, and knowledge of the specific rules that keep the characters trapped within their story, right. and life is sort of related to healing, physically and mentally, within the confines of the game. so within this au, the aspect of life refers to the rules within the game that the players can see and are aware of (last life’s trading lives system + boogeyman, third life’s soulmate mechanic, secret life’s tasks, etc.). life players have some amount of dominion over these elements (depending on their class, of course). doom on the other hand refers to everything surrounding the games (stuff like admin powers, the world barrier, and whatever happens to the players after they die). 
as a mage of doom, scot (his name is so funny to me. like yeah he sure is) has a bunch of intrinsic knowledge about the way the games function on a logistical level. he’s like a guy who read the script a while ago and forgot all the characters’ names but knows the basic plot and how it’s going to end. or who knows all the ins and outs of tech crew and for whom the apparent magic of the show for the audience is lost on, since he knows how it’s being done. the thing is, scot isn't especially able to act on this knowledge during the game. what director wants someone in the audience — or one of the actors — taking all the magic out of the show, spoiling how it works and how it ends? no, it’s best if they keep that knowledge to themselves — and so scot’s narratively unable to affect the stories of those around him, even his close friends who he’d want to help. he’s aware of this, of course, which makes him more than a little depressed, as he can see the futility of it all and can’t even explain to anyone what’s going on and how the game works. (the only story he’s able to affect, of course, is his own. which. depressed doom player + mage martyr complex + guy who Really cares about his friends is not necessarily a good combination.)
the amount of stock i put in the idea of gendered classes is close to zero so tangoe gets to be a maid of life because ohh my goodness. i like the theory (thanks classpect-navelgazing) of life as “the aspect of affluence,” where life players usually enter the game with some kind of material wealth or status that helps their position in some way. i also like the idea that maid players start the game with a surplus of their aspect but often end up feeling as if they’re only seen as a provider of that specific thing as a result of this, and so end up longing for something else instead. this primarily applies to last life tango because that’s the season i’m most familiar with lol, but i thought the way he started out with so many lives there and quickly dwindled as a result of everyone taking from him and only him was Really interesting. mans has all the luck of the game he could need, but only wants friends to actually be able to live with. being a life player also ties into his little gambling games and things (again, dominion over stuff within the overarching game/story, but nothing beyond that).
then we get to jimi (again fantastic name). the basic premise of an heir is that they’re played by their aspect, right and Oh Boy is jimmy played by life in the life series. i don’t personally know much about anything he’s done other than heehoo canary guy but along with the previously stated points it’s So fun to see him as a life player because it allows for some really clearly contrast between the way he interacts with tangoe and scot based on their aspects. i really like the idea of scot being like “you’re a life player jimi. it's in your name. the game is not going to let you die” and jimi like “you really think so? aw thanks man” neither of them knowing that dying as a life player in this game is literally like in the job description. (ok. i kind of feel like i’m letting jimi down by basing his story so far around other people.. but this is just for fun and i can always change it later)
(also i could easily have put tangoe and jimi as doom players too but for the fact that i don’t think they necessarily see through the game as much as scot does (or at all). and so life it is.)
feel free to ask me questions abt them!!! i have so many thoughts about this bro 
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crispys-records · 2 months
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i fear vylad was set up for failure in mystreet
in mcd, hes this wise, almost omniscient character who knows what he must do to progress the story. he experiences all this hurt he could only achieve whilst in a fantasy world, and his narrative relevance is significant only because he serves a greater purpose other than being aphmau's ally. he is effectively an oracle/guardian spirit figure throughout the beginning of season 1, only to be dragged away for using what is meant to be a power of malice and evil for good and protection.
in mystreet, hes. a guy. a nothingburger. hes so nothing that i cant even remember his relevance without checking the wiki. he has no plot relevance, no omniscience, no nothing to tether him to his main character status, even though he is so interesting as a modern character. he is still a child of infidelity, which means he might very well be the reason why garte is such a bitch. i was gonna say to zianna but maybe hes just a bitch in general. if being a shadow knight in mcd means you were a punk in mystreet, why doesnt anyone ever talk about vylads dark history (vandalism and being around gene) that would be funny as hell.
although lets be real i think we know why.
he was doomed from the beginning bc although he holds major plot relevance in mcd, he just wasnt around a lot. his fanbase back then might as well have been like 10 ppl who were rlly happy to see vylad appear in mystreet. and in the end hes happy. hes traveling the world. thats rlly funny to me tbh. like everyone else is experiencing manmade horrors and hes like going to france and shit.
i still think we couldve seen more of vylad.
also not to go off topic but where did the dante x vylad thing come from? i used to ship it as a kid when i was younger and had free reign of wattpad but like im older and can think now and why was dante x vylad a thinkg. i dont even remember any noteabke vylante moments in mystreet. what is the merit in this ship other than to complete the ro'meave brothers x flirty boys trio ?? im like serious
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cat-hesarose · 11 months
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Izzy Hands and broken promises
Now that I've had a day to digest the ending, I'm still in the "Izzy should have lived" camp but can better understand why it soured an otherwise great season finale for me.
Keep reading if you like rants about storytelling and queer catharsis from people with a Bachelor degree's worth of overconfidence and strong opinions.
Bar a handful of icks (Zheng Yi Sao getting outsmarted by Ricky, etc), I loved this season and don't see a wealth of problems that would not have been solved by two additional episodes. That said, Izzy's death is one of the things I can't see making any more sense if they had more time to explore his journey because his journey is what problematizes djenk's stated reasoning for his death.
In that one interview (and to be fair, we only have a brief window into his intentions as of right now), djenks positions Izzy as two things, specifically to Ed: a mentor and a father figure. And yeah, mentor figures often die. Their student surpasses them, or acquires a new narrative drive from their mentor's death to continue a quest.
Neither of these things feel like a fit for Izzy and Ed's dynamic nor their respective arcs. Neither does "father figure". Izzy was a love interest. He was described as a love interest. He confessed love to Edward. His mentor relationship was more established with Stede, if anything, who is an unreliable narrator and may well have been lying about Edward claiming that Izzy taught him everything he knows.
The journey that Izzy went on this season was parallel to Ed and Stede but it was with the crew. It's one big queerplatonic love story essentially, of him finding himself as an individual through the support they give and the space they hold for him. Season 2 Izzy Hands is, among other things, a love letter and showcase of the queer community's power to revive hope and purpose.
Izzy has the world's messiest breakup with Ed when they're both at their worst, and his healing begins with the crew of the Revenge. He only interacts with Ed again after bonding with, and growing through, the crew. So yes, it absolutely makes sense that his journey would proceed towards making peace with/saying goodbye to "Blackbeard". But it does not make sense that it would end there, with his death.
Djenks says that they're pirates, and people die. And yeah they do. But in the hand-wavy logic universe of OFMD it feels dismissive to say that about the death of a major character. And odds are, David "Izzy is my favourite character" Jenkins is not dismissive of Izzy, so that leaves tragedy.
My issue with that is, season 2 Izzy is no longer an innately tragic character. If you told me at the end of season 1 that season 2 would end with Izzy dying in Edward's arms telling him to go forth and change and accept love, I would've gone "that's sad but it makes sense." Because it would have, at the time. Season 2 Izzy departed from the trappings (so I thought) of the doomed fate of the bitter old repressed grimdark pirate when he put on the gold-painted wooden hoof and embraced his new role as First Mate of Stede Bonnet's gay floating kindergarten.
His death feels like a betrayal because, in a show that does queer characters Really Well, Izzy's arc feels like a broken promise. To say nothing of the politics of having a character attempt suicide, begin to heal, then say "I want to go" before dying, I wanted Izzy to want to live. It really felt like that was where his character was going, where his character was supposed to go.
Death for a character who is showing all this potential is only a natural ending in a tragedy. It isn't presented as peaceful or to punctuate another character's growth. Season 2 Izzy Hands had ceased to be reliant on and subject to Blackbeard. If anything, he was tied to the crew, who all stood back and felt much more removed from his death than they probably would have been if the show had more time to show their emotional responses. Having him die in Ed's arms, apologising for fueling Ed's destructive tendencies and encouraging him to be himself and accept love, feels like he got shunted off his new arc and back onto the old one. It feels like he went through all of that just to take a last-minute huge step back and re-subjugate himself to this character who does not reciprocate his devotion.
It makes me wonder if his death scene was one of the first ones written, before all that energy was spent giving him a new life and new connections and new, you know, new reason to live.
Anyway, that's how I feel about it. TL;DR Izzy's growth should have included LIVING HIS HARD-WON NEW LIFE and if I ever see djenks i'm going to cross the road and avoid eye contact.
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inbarfink · 1 year
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Among the various readings and interpretations of What the Hell is Up With the Ending to the DHMIS Web Show - one of the more interesting ones (from my perspective, at leas) has always been that it’s all a metaphor for repeating patterns of trauma and/or abuse. 
As in, most of the narrative of the DHMIS Webshow has been some sort of surrealist metaphor for Roy being an overcontrolling and manipulative parental figure for his son and his friends
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And then the ending shows them finally escaping his influence -
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Only that without a frame of reference for just how screwed-up their upbringing really was and without any healthy way to process their various traumas, they end up being in danger of just replicating his abuse on their own. Either on each other or maybe on the color-swapped characters who can, like, represent their own children or something. 
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And so the vague ending of the Webshow is an open question, yes, the trio might’ve gotten physically away from Roy’s influence - but are they free from it mentally?
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Or are they doomed to snap back into their old familiar world?
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And the interesting thing about this is that like… that could be what the Web Show is about on a metaphorical level. But in the TV Show, with its greater emphasis on interpersonal conflicts and the characters - the idea of our main trio unknowingly replicating the abuse they live under is not just something we can hypothetically ruminate on. It’s something we can actually see, something we can actually feel.
Like, the first thing that made me think of Yellow and Red’s interactions with Stain Edwards.
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This is basically the closest the Three of Them can get to being parental figures within the confines of the Format. He starts out as such a sweet and curious child-like being, his title for himself is literally ‘the Forever Boy’. And, well…
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Red and Yellow are just so uncomfortable with his curiosity and thirst for adventure that they basically immediately try and stomp it right out. And that’s like a whole big thing about DHMIS, isn’t it? The way that children’s edutainment and the education system actually curbs children's curiosity and desire for learning so they can better memorize easily-digestible simplified concepts and Respect Their Authority Figures. 
You know, it’s the whole thing with…
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And that’s kinda how Red acts with Stain? He’s a lot less violent and more subdued about it - but he also discourages the little guy from asking questions and wanting to explore the world. 
And he is trying to push him into fitting more into the Format. And, like, managing his life like the Trio’s own life is managed by the Format. First more generally into what being part of the DHMIS main trio is supposed to mean (‘just sit here and something will happen’) and then eventually literally turning him into something he didn’t want to be. 
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And from our more familiar perspective, it’s clear that Red Guy really just genuinely thinks at this point that sitting passively and Waiting to Be Taught At is how things are Supposed to Be and can’t really imagine things going any other way. He is honestly just trying to get Stain to understand how their life is supposed to work. (Well until it starts becoming about making a new Duck) 
And it’s also clear to us how much Red Guy is motivated by just unaddressed grief about Duck and wanting to avoid conflict with Yellow Guy, who's a lot more explictly lashing out at Stain in his grief
"What's the matter with him?" "Nothing. Just don't look at him." "What? Where can I look? I can't look at him, can't look over there..." "No, if, if you want to look at stuff, just tell me and I-I'll make a list. Of where you should or should not look..." "Seems like a weird system..." "Yeah, well, you seem like a weird little...thing with...and you don't even... the other guy at least had his own clothes"
But looking at it from Stain’s perspective, taking aside our understanding of Red’s character and motivation. This is just an authority figure giving him a nonsense set of rules and then lashing out at him when he questions it. Never giving a deeper explanation than ‘this is how it’s supposed to be’ and basically punishing his curiosity.
Kinda like, well, how the Teachers tend to interact with the trio.
And then there’s Yellow Guy who’s just totally lashing out at Stain through the whole thing, because, again, he can’t process the grief of losing Duck. Because his environment did not give him the tools to properly process that trauma and he has no healthy frame of reference to grief and that’s kinda...
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Yeah, that’s just what I was talking about. Stain’s subplot in ‘Death’ is just Yellow and Red having not interrogated their abusive environment and not really dealing with their trauma and thus repeating the patterns of the Teachers on their new child-like figure.
Which then culminates with either Duck killing Stain in the name of preserving the status-quo of the format (“there’s only supposed to be three of us”) or with Stain having internalized so much of what Yellow and Red (but mainly Red) taught him about what he’s supposed to be that he was willing to kill in the name of the Format - and then slotted in perfectly in the unadventurous, unquestioning role of Duck.
And this lil narrative is especially interesting if you believe any variance of the David Theory. Because Yellow and Red were mainly motivated in their mistreatment of Stain by their Grief about a ‘dead’ family member. Which could mirror Lesley's trapping and mistreatment of the trio and her own motivations. 
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But I think this idea of mirroring and repeating patterns of abuse are reflected in more than just this one episode. It’s also reflected in the way Red and Duck tend to mistreat Yellow.
Because while Yellow doesn’t slot as neatly into the Child position like Stain did- his simplistic naïveté does mean he often plays a Child-like role in our favorite Forced Family dynamic. And the way that Duck and Red can often condescend to him can… very well mirror the condescending way the teachers address all three of them.
Especially when you also consider the similar manner both the Teachers and Red + Duck react to Yellow being fully charged in ‘Electricity’. They are all so nervous about Yellow breaking away from his supposed ‘role’ as the Stupid One. 
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And they especially all seem so very insecure about the idea that Yellow might be smarter than they are.
And that’s, you know, also an aspect of children’s education that tends to actually harm children and their curiosity. This desire for ‘respect’ towards authority figures and this egotistical need for teachers and parents to always be smarter than their kids - causing them to subtly or bluntly punish children for just being clever or inquisitive. 
It’s, you know “I’m the adult, you are the child. I am supposed to be the Smart and Knowledgeable one and you are the one who must be taught. And you need to play your role!”
Again, that seems to be the whole thing in ‘Time’.
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Here it’s a lot more subtle and less openly hostile, but Yellow can tell that just like that Insurance Teacher,  Red and Duck’s egos have also been hurt by the fact that they might not be smarter than Yellow Guy anymore. And he considers going back to the role he’s ‘supposed to be’, even though being fully-charged seems to feel better for him (‘this doesn’t feel wrong’), just for them. 
That’s almost literally a child giving up on a pursuit of knowledge just to placate his parental figures. 
And then, you know, his refusal to do so and his assertion of his own ability to make decisions for himself (his own maturity, "they're not in charge of us anymore" "Maybe they never were") is directly what leads to him ascending and disassembling not just the trio’s dynamic but the very structure of the Format. 
And I think, it’s not just that Red and Duck’s treatment of Yellow mirrors the way the teachers treat the Three of Them - it might be a result of it as well. With how condescending the teachers are towards them in general, bullying Yellow is their way to assert some sort of maturity and intelligence for themselves. It's super-fucked up, but this is how they internalized expressing what ‘intelligence’ is supposed to look like. And they have no frame of reference for a way of feeling smart or in control that doesn’t involve shutting someone else down. Because that's what literally every authority figure does for them all the time.
Now, do I think that means that our trio is doomed to mirror those patterns? That they will always inevitability repeat the horrors they go through on each other and others? Well, just like with every ‘cycle of abuse’, it can always be broken. But it will take some actual understanding and self-awareness and personal healing from the trio. 
And without this, they’re not just trapped within the Horrors physically, but also spiritually as well. Without it, no matter if they do manage to run away, on some level, their journey will always end up back at home....
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spiderpussinc · 1 year
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are the 2099 comics THAT bad in terms of racism plus other weird writing choices??? i'm starved for miguel content and would like to read the original comic run but i keep seeing the debate of the original comics being problematic and/or downright just BAD bad (not to mention miguel is supposed to have mexican heritage but he's straight up a white redhead lol)
Some people may disagree but speaking as a latinx writer; it's bad because it is racist, yes! On multiple fronts!! And beyond that, it's also bad as a complete failure of comics structure and compelling narrative.
Longpost, on readmore;
I say this as a long-time capeshit reader, as politely as possible: Miguel's comics are a *paycheck* book. As in; a series a writer does monthly to be paid for it, but with middling aspirations and downright negative characterization depending on where their mood is.
The first few issues of his 1992 run are relatively complete and well-balanced, may even trick you into thinking this story is going somewhere; but that's only because they're the /character pitch./ Ill skip to the end and tell you upfront. That 1992 series ends with the implosion of the whole "2099" line of comics (an universe that included other books, like ghost rider, doom, etc, by other writers) due to dwindling public interest and mass cancellations. The end of that run is basically meaningless, since the whole thing got retconned - and even before that a guest writer had came in and made mistaken character reveals pdavid wasnt happy with and wanted to erase before the finale. The event book that wrapped up that universe was unironically, literally called -- "2099: Manifest Destiny."
Now, I don't like Peter David's writing. I think he's obsessed with the idea of building harems out of his female characters (when he's not fridging them, or making them act ~crazy~ to further alienate them from the protagonist) and it is the kind of grueling, joyless reading experience I can only describe as making you feel Oily Inside. This goes as far as multiple stalking plotlines, the inclusion of a guest appearance from AU s/x slaver Hulk in later years, Miguel's mother being strongly implied to have been forced into conceiving him by his real dad who's the evil CEO of alchemax, general torture painporn. His broader supporting cast is so interchangeable and disposable that they were literally disposed of.
In terms of the racism; I have mentioned how he uses cultures as tokens and does 0 research whatsoever. The way it feels and the way it is deployed is through a lens of Exoticism - tourism. Miguels suit is allegedly "a dia de los muertos costume" b/c pdavid seems to think that holiday is mexican halloween. In the orig book, you'll see plenty of broken japanese and stereotypical orientalist caricatures - after killing his first love interest, pdavid introduces a japanese girl who is unironically, literally named "Xina" (that pretends to be chinese on occasion) to fill in the vacant role. Miguel himself falls right into all the usual latino stereotypes — short tempered, drug addict, sex magnet "latin lover" (this last one also applied to his brother Gabriel, who for the longest time is characterized by just Going Through A Lot Of Girlfriends). And it's kind of insane bc he's still being drawn as a deeply deeply white man, but not even that takes off the burden of the racial microagressions!!! They're the only times pdavid seems to remember that heritage! Then there's the commemorative hanging page. Since you mention the redheadedness; thats another insane thing to me. He has 0% of irish in him. His dad is Blond. Who is this man?
Most of the info in the 2099 run is either revealed to be a lie midway thru (miguel is not mr o'hara's son, nor addicted to rapture) or completely retconned away to be rewritten in new runs. Different writers have tried to come in and do miguel in other team/event books but frankly nothing stands out and most of them get marked as alternate-miguels. Unfortunately, every time marvel decided to give another shot at spider-man 2099 they also brought pdavid back. The newer books were never a success, and theyre just as filled w/ the garbage i mentioned earlier (wow! Steampunk spider-woman is given to pdavid for *ONE* issue and instantly tonguekisses gabriel before leaving, so novel. More fridging ensues. Stalking. Etc.) 2099 as an *universe* has been retconned so many times Nothing is consistent and Nothing is set on stone and frankly i think they should make it an AU separate from main canon and build a whole new world already.
The art in the 2015 + runs consists mostly of tracing, and more of that oily weird feeling applied to fem chars. Perhaps you have noticed in this entire hate review have never once spoken about Miguel's heroic plots and memorable villains --- he has none. At least nothing I can remember or distinguish. (Interchangeable, disposable, etc) There is a vague inkling of "this is an anti-stabilishment spiderman, he fights against The Public Eye, the Corporation Cops!" at the start but much like his cultural illiteracy pdavid has no real insightful politics commentary, so that dissolves into the background in time. Its all buzzwords. All of his plotlines are solved in circuitous or soap operaish extradrama ways; and while some of this is present in other superhero comics, what stands out to me MOST is how utterly fucking joyless Miguel's comics are. It's like going through a slog on obligation. They genuinely gave me a headache every time.
ATSV does a great job of reinventing Miguel and rebuilding the parts of him that showed real promise. Being a different tone-swapped spiderman, futuristic, being more on the tech-science side of crime fighting. Him being a single dad with a daughter is also new. (And he is single! There is no singular mention of marriage or a wife anywhere, he's a geneticist, multiple spider-men we see in this movie were literal clones made in tubes - i am fond of the idea he's a transmasc dad but even if you think he's cis he could have made that baby himself. Adoption is also always there.) I think its very clear ATSV didn't want to bring any of pdavids major weird shit w fem chars to the big screen on the hopes that miguel gets rebooted eventually. I think he's gay. Nobody can prove me wrong.
On that note, Steve Orlando (queer writer, also wrote for DC's midnighter/apollo) did some of the latest 2022/2023 Miguel miniseries. Another reboot! Those were "2099: Exodus" and "Spider-man 2099: Dark Genesis" - i think its campier/trying to tackle superhero plots more head on and trying to do something wide wacky cast focused at Marvel's personal request, but Miguel's future is very up in the air rn. I do really hope they reboot him into something closer to ATSV with latines at the center soon.
What I always reccomend for people curious abt miguel: read his first 3ish 1992 issues, get a general feel and close the book as soon as you feel annoyed. It won't get better. Remember none of it is canon nor has been relevant in over two decades. If you want to know the wider context of his messy chronology, check out some of the 2099 "all comics" type of youtube videos, theres some pretty easy to digest summarizations if u dont wanna waste ur time reading stuff that just got retconned again lol. Most writers now are operating on vibes and that is a freedom you should also allow yourself in your own fanwork.
Putting his panels out of context can be very funny though. (For further curiosity or tangents, there's always my meta tag)
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babacontainsmultitudes · 10 months
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Great teen talk overall, but honestly I was particularly interested in what Matt had to say about where Lincoln is at right now (and that we might get a better glimpse into this next episode? Which has me both nervous and excited but I'm trying not to think about it *too* much cause I'm already super nervous about how things are gonna pan out for the twins next episode).
It all tracks- Lincoln's increasingly nihilistic view of the world impeding on his ability to feel much of anything but nevertheless caring about how *his friends* are feeling and what they want. Being too deep in a dissociative state to process his own grief (and everything else) but caring that *Normal* is sad and doing what he can to help him.
I think Lincoln is a funny and incredibly fascinating character because if you look at his words, honestly no one can deliver a blow like Lincoln- a trademark of his brutal honesty, and in most stark contrast to Normal's "toxic positivity", neither being inherently better or worse than the other just inverted, and reflective of different values (something something cheerkicks is doomed by the narrative they should kiss etc. etc. not what the post is about). Conversely, if you look at Lincoln's actions (and Lincoln is, at his heart, an action-oriented character), truly nobody is putting their ass on the line for the people around them quite like Linc is. I've stated on several occasions that I believe Lincoln is the most selfless of the teens, and I stand by this, but this is a virtue as much as it as a flaw. It's heroic, to put yourself in a line of fire to save your friend's dad, or impale your leg on a candy cane twice to get an anchor, or hug your friend to show them you care even if it literally winds up killing you- but it also reflects self-preservation instincts that somehow manage to be even weaker than those of the guy who tried to throw himself out of a building thinking that a parachute would save him (god I love Taylor).
Lincoln cares immensely about his friends (despite his growing numbness to the world around him), but dangerously little about himself and what becomes of his own life. As a less dire example, "Apollo Four Teens" acts as a great demonstration of how Lincoln will stretch himself thin for everyone around him until there's nothing left, but forgets in the process to stop and register his own emotions and tend to his own needs. Combine this with Lincoln's perpetual "keep calm and roll with the punches" attitude towards the nonstop bullshit the teens have gone through over the course of the season, including an extensive list of unresolved issues related to Grant (which by now I've outlined fairly thoroughly), and you have a serious recipe for disaster. Characters like Normal and Scary are, relatively speaking, pretty obvious and emotive with respect to their pain, even when they are trying not to be. This is good, since it makes it easier for other characters to recognize that they need help in the first place and try to look out for them (they may not always know how to do so correctly, but the intent is there). Lincoln, in contrast, shuts down and becomes less emotive in response to his own pain (in a manner that is somewhat similar to Darryl, more similar to Glenn, and of course most similar to Grant, but ultimately different from all of them), silently building his walls up higher and higher but being no safer for it. It is partially for this reason that other characters very rarely think to check in on Linc and see how he's doing (Taylor to his credit tried after the titanic episode, but that got interrupted, and Grant does also try but- much like his own dad with him- fails to meet his son halfway in being honest and vulnerable and hence fails to make any progress), leaving him to mostly suffer in silence perhaps without even truly realizing it himself.
I guess the gist of what I'm saying is, Lincoln is in deep water, all of this has been a long time coming, and if nobody does anything about it soon... (Metaphorically-speaking of course-) that boy is going to drown.
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ramshacklefey · 5 months
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No but serious. Dungeons & Dragons is one of the least flexible systems out there. So whenever I hear someone asking, "Why can't I do X in DnD?" or "How would I do (thing that the system is totally ill-suited for)?" my first response is just "GURPS."
For those of you who aren't familiar, GURPS stands for "Generic Universal Role Playing System." I always say it's like the Linux of ttrpgs, in the sense that it's less a system and more a framework that you can use to do whatever you want with.
And I really do mean whatever you want. You want high fantasy? Done. You want gritty realism in a dystopian world? Got it. You want superheroes? Good to go. Super tech space opera? Oh boy we got you there. You want magic systems that aren't based on spell lists? Go for it. Horror games where character death is a constant and very real threat? Sure thing.
You can set up your game to be anything from a complex data driven grinder to a cinematic rules basically optional flight of fancy.
You can play characters who are anywhere from realistically squishy humans to god-like super beings.
Characters personal flaws and strengths can have a direct impact on mechanics. Character species can have a direct and serious impact on mechanics.
The existence of so many options can make GURPS seem overwhelming at first glance, but if you are willing to put in a bit of effort, it's actually a very simple system to play. Most of the hard work is front-loaded into setting and character creation. Once play starts it runs as smooth as can be.
It's totally possible to play it with just the two core books, BUT there are dozens of books that are nothing but tips and advice for how to build a particular type of world or a particular flavor of campaign.
And the books, while not nearly as pretty as DnD books, are laid out in a way that makes it incredibly easy to find exactly the information you want.
Some more mechanical things that I particularly like about it (under the cut):
Characters are created on a point-buy system, but you don't just buy your basic stats, you also buy your skills, advantages, and secondary stats. And you can gain points back by dropping stats below average or taking disadvantages.
The advantage/disadvantage system. This is sorta the core of the character building, and it is *so* much fun. See, rather than pick out a class or species, you have a list (selected by your GM from a much larger list) of things you can buy that will have mechanical impacts on you in the game. Basically, an advantage is anything that opens up more possibilities for you in-game, and a disadvantage is anything that closes off possibilities. They can be superpowers, species traits, cinematic plot armor, personality traits, or things like chronic illness, bad temper, physical or mental disabilities, or being doomed by the narrative.
Simple dice system. To play a GURPS campaign you need three d6. That's it. All checks and saves are done by rolling 3d6 (low rolls are better than high). This has an additional advantage over the d20 system in that there is a probability curve. You're more likely to roll numbers in the mid-range, which makes both critical successes and critical failures rarer, and therefore more satisfying.
Your target roll is adjusted, rather than adding/subtracting from the roll itself. Say you're trying to, idk, hack a computer. Your skill level doesn't affect your dice roll, it affects the number you need to roll in order to succeed. This makes things a lot simpler on the player's end, imo, because there's less they need to keep track of. (You're trying to roll under the skill check, so whatever the base difficulty is, the GM just adds or subtracts your skill level from that).
The basic stats are on a much tighter scale, and they make a lot more sense. Human average is a 10 in everything. When you make your character you can buy higher stats or take lower ones and get more points to spend on other things. All stats cap out at 18, because that's the highest number you can roll. At a 10 strength you are a normal person. At 18 you're basically Superman. You'd have to roll a critical failure not to succeed in a strength check, and remember: critical failures are far less common than in a d20 system.
I could keep going ad infitum here, but instead I'll just close with:
Come with me boy, play my games! We'll have cowboy times in space!
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intrigd-voyagr · 3 months
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A brief Kinito character analysis
something I love about the world of kinitoPET is how it handles the concept of sentient code.
Kinito is charming, but also incredibly selfish and thinks very narrowly. As a machine, he was built with one main directive: make friends. As his main purpose, it likely feels like some carnal instinct akin to hunger or thirst in humans, which is probably why he goes nuts if you say no and captures you anyways.
However, the side of him that's essentially just Some Guy just wants to be normal. In game, he's always apologizing for scary moments, always trying his best to be accommodating and hoping you'll see him as an equal. It's another carnal desire - to be accepted by other people as one of their own. To be normal.
These two aspects of himself must be at odds at all times. As a person, he wants to respect the player and befriend them naturally, but his programming is telling him he needs to control them; to learn and categorize and contain all neat and tidy. Some days it's easier to give in to the whispers of his code, other times he fights it more than usual out of severe guilt of treating his player like a possession.
I've been thinking a lot about this bc every single ask blog I've interacted with so far has done a 💯 job in portraying this, while also being so fascinatingly unique in presentation.
@indigitalembrace Abandonware is incredibly guilt ridden, yet impulsively violent and openly sadistic at the same time. Lashing out results in making him feel worse, but it's all he knows to do when nothing goes his way leading to a vicious cycle only made worse by his isolation.
@theworldibuilt4you's Kinito simply deludes himself into thinking that by following his code's directive, things will magically pan out into a healthy relationship where he can conveniently ignore everything bad his code makes him do because confronting cognitive dissonance is too hard, too painful.
@lastintheserverbox serverbox fully rejects his programming, but as a result is entrenched in constant misery and self-hatred due to both the guilt of what he's done as well as the absence of friendship he was made to crave.
He was simply born a tortured soul... a half man, half machine abomination that should never have been given the chance to exist, for both his sake and the sake of others. he wasn't just doomed by the narrative, it fucking spawncamped his ass!!!
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mrs-gauche · 10 months
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So, on the new teaser published on DA Day this year, while I won't even try to go as in-depth as the amazing @felassan already did, compiling everything of note in this excellent post, like the sleep deprived German with limited vocabulary that I am, I'm just gonna add my little two cents to it, hopefully not repeating too much of what has already been mentioned. 😁
So why not start with the caption here!
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This honestly made me snort out loud. 😂 I mean, it's like BioWare is not even trying anymore to be subtle about the fact that Thedas has we know it is 100% doomed. lol And yes, I know we all joke about Thedas constantly being in Apocalypse mode, but this time it really feels like some massive change is approaching.
But to be specific, I am pretty confident in that this is referring to both the destruction of the Veil, as well as the freed Evanuris dooming the world through some kind of mega Blight.
When I first read the word "revelation", it immediately made me think of Solas' Tower tarot card. The Tower literally represents sudden, disruptive revelation and potentially destructive change. While "damnation" is the concept of a divine punishment, to be "doomed to suffer in hell forever".
And as felassan theorized, if the last person in the teaser speaking is Elgar'nan, and if he is in fact connected to the Old God Lusacan, who is the God of Night, bringing about the "eternal night" and darkness…
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it." "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." “A night that will never end”
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...Whereas the "revelation"/Solas tearing down the Veil, to me at least, always seemed to be associated with light or "purification" (for lack of a better word), with how it was described in Sandal’s prophecy and the way the destruction of the Veil was portrayed in the 2022 cinematic, almost blindlingly bright. (Also, "Solas" literally means "light" in Irish. lol)
„One day the magic will come back. All of it. Everyone will be just as they were. The shadows will part. And the skies will open wide. When he rises, everyone will see.“
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So I think, like this "revelation" contrasts the "damnation", like Light and Darkness, at least in terms of visual language, there could be a hint of a figurative, as well as a literal "clashing" of two opposing forces? Like, both are destructive, but like The Tower represents destruction in order to rebuild/to enforce new growth/for the soul to evolve, while the damnation is nothing but irreparable corruption?
Anyway! So generally speaking, the teaser highlights yet again three of the factions/places we've seen in all the 2020 teaser/concept art/books/comics. It looked absolutely gorgeous and the voice over gave me goosebumps, as well as the amazing score again (that may or may not be composed by Hans Zimmer and/or Lorne Balfe lol I wonder) and the sound design! <3333 Though what’s curious to me, is that neither the Shadow Dragons of Tevinter or the Veil Jumpers from the Arlathan Forest were mentioned this time around…
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So, I think this time the teaser might be more about the main plot beats/quests in the game than about the protagonist's potential origins, like how in DAO and DAI, you travelled to various places gathering allies and completed their respective narratives first before facing the main threat. Each of the places shown is coupled with a voice over from what is most likely gonna be an important character in each of these plot beats.
The fact that they changed the word "hero" in the plot blurb on the official DA website to "leader" is also.. interesting. It kinda reminds me of when Mark Darrah mentioned that the "vision statement" for Joplin was gonna be "We would be heroes, but the records are sealed". 👀 Or maybe the new protagonist might not be so heroic after all and more on the morally grey spectrum, which is always nice to explore. lol Makes me also yet again wonder about the "They call me the Dread Wolf. What will they call you when this is over?" line, meaning that, no matter how heroic our actions might be, in the end history might still remember us as the villain.
Antiva
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This looks phenomenal and if they actually manage to realize a city as big as what this suggests AND fill it with meaningful content and people (side-eyeing you, Val Royeaux lol), it will blow my mind! lol Like felassan said, I'm very curious if we're gonna do some Assassin's Creed style "parkour" here, like what was kinda described in the short story "As We Fly" from last year! The Crows as the only real military defense of Antiva, particularly in Treviso, seem to be in deep trouble now, having been invaded by the Antaam and if you look closely, you can actually see the banner of the Qunari being displayed in the city!
"We fight for everyone. And we always will. The Crows rule Antiva."
My first thought hearing the voice here was actually Caterina Dellamorte. The lines express authority or leadership and it's also a more elderly sounding voice (to me at least), so Caterina as the First Talon would make a lot of sense to me! There have also been lots of speculation about her grandson, Lucanis, being a potential companion as well.
Rivain
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(Oh no, all of Rivain got eaten by a squid. lol)
I've been hoping to go there ever since I first saw concept art of Rivain, and this is still giving me huge Pirates of the Caribbean (but with magic) vibes. 😂 As someone who thoroughly enjoyed playing AC Black Flag like ten years ago, this looks VERY promising! Though please, if we're getting any kind of underwater combat (like with the Vinsomer mentioned in the codex entry from last year), just don't make me fight dragons underwater, I'm still traumatized by the Lagiacrus in Monster Hunter Tri. 💀
"Glory to the risen gods. They come to deliver this world."
As to who is saying this, honestly, no idea. 😂 The blurb on the website mentions dragons in this place acting up for some reason, and the line sounds very cultist. lol But I'm definitely with felassan here, too, that this has to be connected to the Evanuris as well, given this GIANT squid thing on the map and all of the horrifying ocean related stuff linked to Ghilan'nain and her monstrosities, my money is also on her being one of these "risen gods".
And honestly… If I was a simple sailor or pirate and then one day I would see this emerge from the ocean…
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….I'd probably start believing in these "gods", too. lmao
Anderfels
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Next up, we're going to the Anderfels and Weisshaupt and I don't really have anything to add to what has already been said, other than "Shit is definitely Going Down Here". lol Lorewise, it would be crazy to go there and learn more about the very beginnings of the Wardens at their headquarters, so.. given the lines, the ominous sound of battle in the background here and some *things* from those reddit leaks earlier this year (felassan made a great post about this too, but spoiler warning of course!).. I just hope there will be enough left of Weisshaupt to explore after all this. lol
"Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run."
My first guess was the First Warden as well, but felassan actually made a few very good points here that make me question it… 🤔
I was also wondering what these "pillar ring" things are and while I first thought some kind of magical defense mechanism, I saw a reddit user suggesting that these rings could be part of a griffon training flight path?? Hell YEAH. #BringBackGriffonsInDA4
"Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies."
That is a very interesting description, given that the sky in *this* concept art (which is definitely also showing Weisshaupt), is quite clearly the opposite of "dark". lol
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(*looking suspiciously at the things I mentioned at the beginning here about "Light and Darkness" clashing* 👀👀👀 Maybe Solas came to visit here, too, because he just loves the Wardens, right? lol)
You know, if I read the words "tremors" and "Grey Wardens", my natural conclusion is "Something something Old Gods Underground + Grey Wardens Trying to Kill Them Before They Awake = Nothing Good" (and let's not forget about the eleven(!!) mountains/Ghilan'nain's ancient pools underground mentioned in Tevinter Nights as well), keeping in mind that Solas gets furious about the Wardens deliberately searching them out and slaying them (because he obviously knows what's gonna happen if all of them are slayed(!)), and in DAI there was already something ominous going on at Weisshaupt...
And all of this coupled with the new vinyl artwork and all the promotional stuff for DA4 so far, makes me feel like the Wardens will be busier than ever before...
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Seven semi-circles with two of them still "lit" and the "tambourine"/Veil looking more broken with each new update....
Seven Old Gods/Evanuris that were banished when Solas created the Veil.....
Seven mirrors shattering....
Seven gates of the Black City, which Kordillus Drakon prophesied will someday shatter and cover both the mortal and spirit realms in darkness....
And speaking of "DARKNESS COVERING BOTH REALMS".....
Tevinter
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One word: TENDRILS. lmao
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So the last shot shows a big part of Tevinter on the map, most of it covered in purple clouds and tendrils...
Followed by a voice that had me like
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"All the world will soon share the peace and comfort of my reign."
First off, that voice actor sounds SO familiar, omg, who IS that?? Someone suggested Joseph Capp, the voice of the Shadow Prince from Divinity 2 and that fits perfectly (DOS2 has quite a few VAs from DA actually and funnily enough, the Shadow Prince is part of Sebille's main quest, who's voiced by Alix Wilton Regan lol) Whoever it is, they're doing a great job at sending a shiver down my spine. lol Like, you can just TELL, he's the Real Deal. "Peace and Comfort" never sounded more menacing. 👀
Alright, so I'll make this short, and say that I'm also very very confident that this is Elgar'nan speaking.
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People have suggested the Archon, the Black Divine, some Venatori or Qunari leader, but honestly guys, none of these make much sense to me when looking at the bigger picture here (aside from the visual hints I've talked about earlier). Like, this teaser is obviously trying to set this person up as a serious threat to *the whole world*, and the only way I can see this work would be if this person held just as much or more power than Solas, because if they don't, they would just end up being a secondary concern, like another Corypheus…
You just don't market a game by suddenly introducing a new smaller threat to *"AAALL THE WORLD"* less powerful than the one we already have, you know. 😂 And imo, the only one "outmatching" Solas in terms of power, at this point, would be Elgar'nan or any of the elven gods. Or literally the Blight itself/the Titans.
And then there's this
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"Hundreds of years in the making."
We know who has been directing the course of history for ages behind the curtains… I mean, the entire series has been building towards Mythal getting her vengeance.. and what better way to finally get to that point than to bring her husband into the narrative, the one who was potentially the main instigator of the Evanuris's betrayal and Mythal's murder. 👀
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(There's one thing I need to say though, and I know this is the silliest of nitpicks, but.. if that guy really does turn out to be Elgar'nan, am I the only one who thinks it's really funny how he's just… talking British English/the common tongue like that? 😂 I mean, I 100% get why they cannot make the actors talk in ancient elven with subtitles for the whole game (something I personally really appreciated when they did it for some of the ancient elves and spirits in DAI), like Corypheus wasn't talking in the old tongue either, and I feel like there are multiple reasons for why this just wouldn't work. And if we're looking for a lore reason, I guess even the imprisoned Evanuris had somehow enough access to people's dreams over the course of thousand years to learn the languages of present Thedas as much as Solas or any other ancient elf like Abelas or Felassan did, but it's still funny to me nonetheless. lol)
Anyway, the teaser ends with a dragon's growling sound and then another wolf howling in the back, which I interpreted as Solas giving Elgar'nan a fair warning here that he's indeed still the title-giving DAD character. lol If we get to see these guys battling it out for real, like Giant Demon Wolf vs Black City Sized Blighted Dragon, it's already the best game in my book. lol
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You just know someone at BioWare is having a blast at coming up with as many references to Solas' Trespasser dialogue to put in these blog posts as possible. 😂 I just hope they can keep this promise, cuz I have a LOT of questions (and I need Solas to answer ALL of them lol).
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Hmmm... You "hope so", yes? Well, after *this* teaser I sure *hope* that the sentiment of "the enemy of my enemy is my friend" still holds true in this particular situation, because I'd rather still be on Team Solas if I have to choose between "revelation" and "damnation". 👀
I guess we'll see next summer... 😁
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Why Tang Shen is soo interesting to me
Okay with all the Nameless Trio content I’ve been posting I feel the need to let you guys know why I find Shen so interesting. This may be a long one but I have LOTS of thoughts so please hang tight.
“If we interfere Splinter will never move to New York and buy four baby turtles”
Donnie in Teenage Mutant Ninja Turtles (2012) S3 E19
First of all Shen is literally the reason the story happens in most iterations. If it weren’t for her death, Hamato Yoshi likely never would’ve moved to New York, never bought the turtles, and they never would’ve gotten mutated. Without her there’d be no story. And yet she’s barely ever mentioned in canon.
Now I could talk for ages about fridging women and why it’s a stupid out-dated, over-used, misogynistic trope. And I’m not even going to pretend that’s not what happened to her. But one of the main problems with fridging is the fact that after the woman’s death sets the plot into motion (usually for some sort of love interest) she’s eventually forgotten by the plot. Women in fiction deserve better treatment than that. Real women deserve better representation than that.
However there’s another way that characters who die before the story starts can be utilized. One that I’m absolutely OBSESSED with. And that is the idea of haunting the narrative. Two of the best examples that I can think of are Mara from She-Ra and Caleb Wittenbane from the Owl House. Both characters are dead before the series begins. For a while the only way that we know about them is through what the other characters tell us. And, of course, this is a very biased view of the person. Sometimes it’s very one dimensional. 
But even though we know almost nothing about them, they linger. They are everywhere in the story. So many things only happen because of them. Memories of Caleb are everywhere in Phillip’s mindscape. Hunter’s entire life is dictated by the memory of a man who died hundreds of years ago. And even the door, the things that brings Luz the the Boiling Isles and sets the whole story into motion only is opened for her because Caleb stole it from Belos and buried it in the backyard of his family home. We don’t know much about Mara but we know that Adora is in a way doomed to follow in her footsteps. 
“In every other universe Gwen Stacy falls for Spider-Man. And in every other universe…it doesn’t end well.”
Spider-Gwen in Across the Spider-Verse (2023)
So we’ve talked about out-of-universe stuff. But what about what’s in the actual story? Due to the crossovers we know that all the iterations of TMNT sort of exist in the same way all the universes exist in the Spider-Verse world. They all have their own dimension. I can’t help but think of the parallels not only between the worlds but the characters who live within them. Gwen Stacy dies in every universe but one. She knows this. Unfortunately, the universe where she survives isn’t exactly kind to her. She loses her best friend. She loses Miles. She loses her father. She loses any chance at having a normal life. 
In 2012 the turtles have a conversation with Shen where she is trying to pick between Oroku Saki and Hamato Yoshi. Of course they don’t know this at the time, but one of the choices will lead to her death. However, it will also lead to the world being saved from a variety of threats. But what if she did know? What if Shen knew that she would be sacrificing herself? What if she knew that in every other universe she was doomed to die? In every universe but one, that is.
Tang Shen is never said to be dead in ROTTMNT. But we only see her once in a movie poster. We know she exists but she has no relevance. As far as we know, she’s out there living her best life. So what is she like? What would a person be like in the one universe where she gets to live?
I really hope this wasn’t too long but thank you so much for reading this whole thing! If you want some content about Rise!Shen then visit the Nameless Trio tag on my blog, she’s one of the three main characters in that au.
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bananasfosterparent · 10 months
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@thewillowbends Hope it's okay I moved to text post, it seemed like a better idea.
First, let me be clear: People can write whatever they want and I'm not saying they can't or shouldn't.
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"If Tav is happily evil, then we’re back to the issue of limits in the narrative functionality beyond shorter works."
If Tav HAS to be a meek, regretful abuse victim in order for a story to be lengthy and meaningful, then that is 100% a skill and creativity issue of the writer. Either them not having the ability to see the story from another perspective, or them not having the creativity level to consider other canon-friendly manifestations of the Evil Tav x Asc Astarion relationship. Those "limits" you speak of are only limits if you allow them to be and don't let yourself grow as a writer.
"As it is, game is pretty blunt about how the story of spawn Tav ends"
The game is not blunt at all. The game gives us NO ending to that. It's up to the player. The closest we have to an idea of an ending for "spawn" Tav, is this datamined title card:
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(read image description for transcription)
While this was cut from the official release of the game (like all the epilogue content), it still shows what Larian had/has in mind for the direction of the Asc ending. And it's got no hints about abuse.
Astarion tells you as much if you break up with him — “I would’ve ruined your love, used your trust.”
This is called metagaming. BG3 is not like a tv show where all the little dots connect and line up. BG3 is a "choose your own adventure" novel in video game form. It works just the same. So any choices or options you DO NOT select are NOT TRUE for your character in that playthrough. So nothing Spawn Astarion says in that ending matters in regards to a playthrough with the Ascended ending. Nothing Asc Astarion says matters in regards to a playthrough with the Spawn ending. In BOTH endings, he thanks Tav genuinely, fully appreciates the choice, is glad the opposite choice wasn't made, and wants Tav to choose what their next adventure will be. Both endings have to be worthwhile and feel satisfying for the player, and the best way to do that is to have Astarion genuinely appreciate what Tav has done, in BOTH endings. And he does.
"it’s a story about cycles and the destruction of life. It’s telling you what Astarion will become because Cazador used to be in his position."
It's telling who Cazedor was and his story. That doesn't mean Astarion is doomed to repeat it. Or that a specific ending IS him repeating it. There is no warning of such. It CAN go that way, but nothing in-game says it has to. Because breaking "the cycle" isn't one specific thing. And he breaks cycles in BOTH endings.
Astarion's story is about corruption and choosing to either become more corrupt (than he already is) or try to live by the rules of society and just accept how things are. In the Spawn ending he talks about the "cycle of power", meaning the cycle of vampire culture that thrives on a pyramid of power. He is free of that headache and appreciates that. As to the quote you mention, Astarion is speculating about ascension. He has no idea what would have actually happened, he can only guess. He is an opportunistic optimist so he'd more likely see the path he couldn't take as one he shouldn't have anyway. And having him say that in-game for that ending, makes that ending feel worth it for the player.
In the Asc ending, he breaks the cycles of loneliness, living in darkness, selfishness, hunger, and wants to treat his own spawn better than Cazedor ever did. Astarion hates the word spawn and chooses to call his future ones his "children" instead. He loves the sun, it's symbolic for him. Yet, he is fully willing, without hesitation, to give up something he loves so much, so that his "children" can thrive in a world that is shrouded in fog. He also takes on a consort (vampire bride/groom) and wants to share that power, something Cazedor did not do (as far as we know).
You can break away from Larian’s story, certainly, but a lot of fanfic writers are trying to stick to what was extant within the media itself. At some point, if you pull too far away from it, you’re just writing an original story, and the issue most writers then run into is…why not turn it fully original and publish it then?
Here's the problem with this: Larian's story IS BOTH endings. There is no metaphorical build up in the game that sets up *only* the Spawn ending as his "real" or "true" ending. It's a metaphorical build up that can have TWO different solutions. One being reject the power and accept life as it is. The other being usurp power and rewrite the rules. Ascension is never shown to be a truly evil or bad thing. The worst part of it is sacrificing the 7000 spawn. But if Tav/Durge rationalizes this, there are no real negatives. The only negatives may be if one does not vibe with his confidence boost and prefers him more docile. The whole last statement you've made and way of thinking makes it seem like his Spawn ending is the real one and his Ascended ending is just some "fun and sexy" alternative but invalid thing you can do.
His story arc is BOTH endings. They are both just as bad and as good as the other, it's just a matter of what works for your Tav/Durge and for you as the player. He does not have ONE TRUE ENDING. You choose the lesser of two evils. Which one is "lesser" depends entirely on the player and Tav/Durge as individuals.
If ANYTHING, writing Ascended Astarion as an abusive, uncaring, unloving monster is just writing an original story and not sticking to what is within the game itself. Not the other way around.
Also, as a last comment... a fanfiction does not have to be a 70 chapter epic. It can be 1-3 chapters and be a complete work. Or just one chapter. Or a few paragraphs. But Tav and Astarion being happily evil together shouldn't be a reason you can't write a lengthy and fleshed out story. That's just lack of creativity. Spawn ending fans outnumber Asc ending fans, and most Spawn fans have a negative view of Asc Astarion. So that's more likely the reason why we never see many happily evil Tav x Astarion fics.
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