Thinking about Robin and Sunday's halos.
About how Robin's halo isn't a closed circle, but more like a branch forming a circular shape, where the start and stem don't touch. It's also uneven in shape and splits into three flowers, like it's allowed to grow freely, unobstructed. Something about Robin having left Penacony and having escaped the confines of her cage, being able to flourish. About her being able to let people in, and connect to them.
Meanwhile Sunday stayed behind to be the head of the Oak family and conform to the strict role that's expected of him, and his halo is a perfectly symmetrical shape that's practically fully closed off. It's sharp, almost more like a crown of thorns than a halo. And it almost doesn't have any openings to let anything, or anyone, in easily. It actively discourages getting close to it.
And then if you want to get sappy about, which I will - Sunday doesn't let anyone in, with that almost completely sealed, thorny halo of his... But there's an opening in Robin's halo, and so it can fit around Sunday's. Something about him always being able to find solace in her, because there's room for him in her (halo) heart always, by design.
Anyway I'm not normal about them.
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"I have worked selflessly for 1,000 years to find the means of shattering these chains of fate and oppression." // "We walk now on the path of the Luxon, progenitor of all light and life." // "Let me be your villain, if it means liberation for all and forever." // "What Ludinus, sworn enemy of the Dynasty, wishes to do, would send echoes that spiral out, leaving us in the most dangerous places of despair."
Ludinus in Critical Role Campaign 3, Episode 98, "The Nox Engine" // Leylas in Critical Role Campaign 3, Episode 104, "The Cradle’s Convocation"
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so im not sure if anyones interested, but, i went through quite a bunch of totk critiques by people who were also very disappointed with it and thought id share my favorite videos i found (granted, i only really wachted those that youtube recommened and its mostly .. white men... things like the orientalism problem are not mentioned at all for example, maybe ill update this post if i find any more diverse voices)
i dont agree with every single point and also dont know most of the channels (aside from the big zelda theory guys) so i judged solely by what they mentioned in those videos and the quality of it (like the audio .. bc i cant listen to bad audio)
in no particular order, also they talk about or use footage of the literal ending stuff so if you arent done with the game yet, better leave these for now
(the following one is a podcast thing by multiple zelda theory guys, there some stuff you can skip at the start thats just kidna random things, but the video is marked with chapters)
(theres some mention of some things not making sense, like the sonau only being two, and ithink thats kinda bc the english translation was weirdly vague about that, in the german version its much more directly said that they all died out and only rauru and mineru were left of them;
also mentions of how unfitting it is to call the enigma stones "secret"stones in english might come from a similar thing; in german they where called "Mysterienstein" which would be translated as mystic/mysterious/enigma- stone
just wanted to mention that since the vast majority are gonna play it in english only and the stuff online is also dominated by english)
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Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
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