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#(but I’m still excited y’know)
goldensunset · 8 months
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now that my sisters are hooked on playstation gaming bc they got to try it for a bit i’m like guuuuys if we all pool our money we could invest in a ps5 together… (they want to play the fanciest most realistic games from this decade and i want to play a clunky series that’s older than me)
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peaches2217 · 14 hours
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Unexpected positive consequence of HRT: for the first time in many, many years, I’m falling back in love with singing.
Ramble under the cut! No TWs, just lengthy and sentimental.
I used to love singing. I was raised in a family of singers; a common activity at family events is for someone to kick off on an old hymn and the rest of us join in with multi-part harmonies, all by ear. I was in musical theatre in my younger-to-mid teens and flourished there. What I lacked in range I made up for in power. I was deeply proud of my alto, and I was eager to train to sing even lower. My middle school choir teacher eventually learned to just ignore me when I asked to be put in the boy’s choir as a tenor because I asked so many times, and, of course, it wasn’t going to happen. 😆
But I stopped singing in high school because I got so frustrated. I wasn’t given any opportunities to expand my low range. All efforts were focused on turning me into an alto that could sing mezzo-soprano as needed, because I was a girl, and girls should be able to sing higher. The theatre company I was in split and became a pay-to-play group, and since my mom wasn’t willing to fork out an extra $300 on top of registration fees just for me to show up, I got stuck with roles with one or two singing lines (all out of my range, of course) and maybe a spoken line or two. I tried going with it for a little while, but I entered a singing competition with my (significantly better anyway) brother, and when I tried hitting a high note near the end of my song, an entire row of the audience burst into laughter; I was 16 then, and after I got off the stage, I didn’t sing again until I was 23.
Even then, my relationship with singing has remained strained the past four years. I let myself start singing again, but I didn’t love it, nor did I seek it out. Just “If I feel like singing I won’t stop myself and anyone who hears can hear if they want” sorta thing.
I’ve sang more in the past five months than I’ve sang in the past eleven years combined. About two months into HRT, I was able to belt out Who I’d Be, and I did so at every opportunity. I joked pre-T that, if I ever got to transition, my goal was to be able to sing the beginning of The Reincarnation of Benjamin Breeg. I remembered that comment the other day, gave it a shot… and sang it perfectly, fully, and confidently, hitting notes I’ve only ever dreamed of hitting.
My favorite musical was The Music Man, and it was my dream, from the age of 13, to one day perform as Harold Hill. I knew it would never happen because the role is written for a baritone, and I was an alto forced into being a mezzo-soprano and longing to be a tenor. And now, in a twist of irony, I can’t sing alto anymore and can barely reach tenor because my singing range is settling into an upper baritone. My voice will remain unpredictable until it settles since I’m effectively going through puberty, but once it does, I can start training my range some more. I can sing the songs I always wanted to sing!
And maybe, juuuuuust maybe, I could be the world’s first trans Harold Hill.
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FIRST SHOW IS TOMORROW Y’ALL!! LET’S GET SOME THLEEP CAUSE I GOTTA BE AT THE THEATER AT 8:00 WITH MAKEUP AND HAIR DONE ALRIGHT YALL GOODNIGHT!!!
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gaylotusthatexists · 6 months
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wait omg one week until i see hadestown :D guys :D :D eeeeeeeeeeeee
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akkivee · 6 months
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we going!!!!!! いってきま~~~す!!!
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seventh-district · 1 year
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IT’S FISH DAY IT’S FISH DAY IT’S FISH DAY
#Seven.txt#fish stuff#vibrating with excitement#and also nervous energy and sleep deprivation but it’s fine cause ITS FISH DAY BABEY#i’m sitting outside waiting on them and i /had/ another package with snails coming today as well#and i was typing up a post like ‘let’s see which one gets here first. the snails or the fish?’#cause they’re coming from two different carriers y’know#but the snails literally got here while i was typing that post so uh. the snails won the race lmao#anyways i am exhausted and anxious out of my mind cause the stakes are pretty high with these fish#and i’ve averaged about 4hrs of sleep this week#and you’d know how bad that is if u knew that my depressed ass can easily sleep for 12-16 hrs if i’m allowed to#not that that’s good either but. 4hrs is NOT enough for me friends#i am. running on pure distilled nervous energy rn#but i’m still excited don’t get me wrong. i just hope everything goes well and they aren’t too stressed or beat up from the shipping#wish me well that i don’t fuck things up!!!#i have like. a number of years of experience to fall back on but i am still always learning and i’m nervous every time i get new fish#anyways. the guilt of all the messages and comments i’ve gotten lately that i haven’t replied to is eating me alive :)#and it makes me feel bad for posting things on my socials whenever i have any un-replied to messages#cause i don’t want people to think i’m ignoring them!!! i’m just so busy rn!!! and it’s less effort to type out a lil post like this#versus sitting down and thinking of the good genuine thoughtful responses that i wanna give to people#especially when i like. can’t think straight rn. about anything other than keeping these fish alive#so. that will be my full day today but once things calm down and everyone’s hopefully settled in tomorrow#i can finally start working on replying to everything#okay enough rambling. back to staring at the fields and waiting#at least the weather’s nice. and i’m sitting in the golf cart so i’m in the shade#which is good cause i’m wearing a hoodie over a shirt and long pants#and i’ve got a coffee and music playing. now if i could just chill out everything would be great#but knowing myself I Will Not
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world building is my favourite part of writing a book and what i’ll do is create these intense and detailed political settings and when i get to the actual plot i realise i have made the main character absolute milk toast in comparison to everyone else in the story so anyway meet the first few batches of political families of the faerie courts (plus uncle coria meme bc i was told she is serving dad on vacation energy)
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sodacowboy · 2 months
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slowly but surely I’m working my way towards the final draft of this crochet pattern
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Goodnight everyone!! I love you!! 💕
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I know you're finishing up the last of these and you've probably technically already answered all of them but time got away from me and I meant to send an ask. So only if you feel like answering:
🌀❄️🌤️🌧️💧☔🌪️
No worries! If I have an ask game pinned, that means I’m still doing it (and it was pinned when you sent this) :D
Post the fic summary for a fic you haven't written/published yet. It can be hypothetical or something you really plan on releasing...
OOOOOOH! HMM.
This is gonna be a short summary because it’s a very new idea lol, but basically, it’s a modern AU! Tommy has just run away from an abusive situation, and he’s waiting for a train in an underground train station. He’s got a friend in the area that he’s trying to get to, hoping that friend will let him stay at his house for a bit :’0
While waiting… well, long story short, Tommy discovers that a ghost haunts the train station! But he’s actually a quite friendly—and very weird—ghost! He and Tommy become friends :)
The ghost is Ghostbur, by the way. Kinda obvious lol
Share a snippet from a WIP of your choosing
Wilbur feels really stupid right now—which, he supposes, makes sense. Anyone would feel stupid standing in a…
Well… maybe not everyone would feel stupid? Some people, at least, wouldn’t. Some people do things like this, come to places like this, all the time. Or at least once a week. It’s once a week, right? Something like that. 
Wilbur huffs out a breath, hands in the pockets of his long brown coat and smudged glasses sat atop his nose. People usually dress nicer when they go to a church, don’t they? They wear suits, and ties, and shiny black shoes. 
Wilbur glances down at his own worn footwear, gently lifting one leg. Dirt falls onto the floor, carried by the soles of his shoe from outside. 
Wilbur sighs, setting it back down. He is not fit to be in a church right now. He is most definitely not fit to be in a church right now. 
Hence, the reason he’s feeling stupid. One of the reasons, at least. 
Wilbur slowly lifts his head, dragging his eyes up the purple carpet and onto the stained glass set behind a wooden podium. He can’t really tell what the glass depicts; too many colors and shapes for that. He thinks that someone is kneeling, though. Bent down, head lowered. 
Should I be doing that?
Wilbur clears his throat. The sound seems to echo throughout the (quite small) building, bouncing around the white walls and black pews and all the other stained glass windows that stretch to the ceiling. It makes Wilbur feel small—smaller than the church.
Which makes sense, he thinks with slightly furrowed brows. He is smaller than the church. Obviously. Obviously, he’s smaller than the church. 
But still.
Wilbur closes his eyes, taking a very deep and very long breath. He feels his chest expand, his body rising ever so slightly taller, before the air is let out and his chest gets small and his body goes back to its usual height. He opens his eyes.
Wilbur feels really stupid right now. 
And he’s about to feel a little more stupid. 
“Hello.” The sound of his voice swims around the building, just like his cleared throat from earlier—except this time, the sound is louder. Almost startling, if Wilbur hadn’t known that it was his very own voice and not a stranger’s. 
But Wilbur does know. He does know that it’s his own voice. So it’s not startling. 
Wilbur swallows. “I um… wanted…”
Wanted? That’s not very true, is it? No. No, he never wanted to come here. He was told to come here.
Wilbur swallows again. “I came here, because… I think… it’ll help?”
Help. Help with what? 
“Y’know, just… it’ll help me get better, or something.” Wilbur says this with an almost-smile, gently bending forward before straightening. “I was told it would, at least. Help me. By um… someone.”
He clears his throat again, and wonders how many times someone can clear their throat before it starts hurting, or causes damage. 
He flicks his eyes to the podium. “Do you ever come inside this place, and listen? Or do you just…” He makes a gesture with one hand, pulling it out of his coat pocket. “Stay up there, all the time? Or wherever you reside.”
Silence is his answer.
Wilbur looks away, nodding his head and clucking his tongue. “Yeah, that’s what I thought you’d say. That’s what I thought.”
He blinks. You’re probably being too blunt. Too on the nose. 
“I’m- gosh, what am I even doing?” Wilbur takes a tiny step backwards, looking around. “I don’t- y’know, I haven’t been in a building like this in ages. Not since I was a kid, I don’t think.
“Oh.” Wilbur’s eyes brighten, slightly, and he turns back to the stained glass at the front. “I should talk about that, probably. I probably should. My history, with places like these, I mean.”
~~~
Share your favorite piece of dialogue from your WIP
“Yes!” The man answered eagerly, nodding. “Yesterday! Yesterday was a very eventful day for me—for everyone, judging by the massive hole in L’manburg and how sad everyone looks.”
He said that with a happy lilt in his voice, like he was discussing a new pet. 
Phil began to notice how the man’s voice sounded; high-pitched and scratchy. Not smooth and deep-toned. 
The icy burn in Phil’s chest flickered again. “It, uh… eventful. Yes. It was… it was very eventful. That’s one word for it.”
The man brightened, opening his mouth and beginning to chatter about something Phil had no interest in listening to.
All Phil heard was high-pitched, scratchy. 
All he heard was the sound of something wrong. 
All he heard was someone who didn’t sound like his son.
And yet: 
“Wil?” Phil said it in a whisper, in a breath, the words leaving his chest and taking with it his supply of oxygen. His throat tightened. 
The man went quiet, the smile finally leaving his face in a soft drop, like a curtain closing. He tilted his head slightly. “Hello. Philza, I am very dead.”
The bluntness was enough to shock some air back into Phil’s lungs, and he gulped shakily. “W-what?”
“I’m dead!” The man repeated, tinged with something bright and sharp and almost searing. “You killed me yesterday, remember? That was why- that was why I said yesterday was eventful! That was why!” In a bubbly chuckle, he’d added, “It’s not everyday that someone dies—in this server, I mean. I’m not sure about other servers. Phil, you’ve been to other servers, haven’t you? Do lots of people die in those servers?”
“You- you’re-“ 
The man—dead man, not alive, not alive. Not alive?—watched with wide eyes as Phil stuttered, licked his lips, tried to speak. “You’re… you said you… died?”
“Oh yes! I died, and now I’m dead but still here, but I think I sound different and everyone looks at me like I did something horrible and some of them look like they hate me.” The man blinked, putting on a smile at once. “I’m a ghost!”
And that was when Phil realized; the voice, the skin, the sweater, the smile. The way the man—ghost—stood just a little taller than Phil, and Phil didn’t have to turn his head up to make eye contact. Phil could just turn his eyes up, and not his head. 
That wasn’t right. His son was much taller than this. 
Phil swallowed, and the icy burn in his chest went out in a horrible painless snuff. “What’s your name?”
The dead man stared at him, and he smiled again. “My name is Ghostbur!”
Phil should not have let himself hope.
~~~
Share something angsty from your WIP
"You just shot a tree instead of the target, Tommy!" Wilbur's voice turns sharp like saltwater, and Tommy shuts his mouth. 
Wilbur takes a deep breath through his nose—it's loud, and that's how Tommy can tell it's from his nose and not from his mouth—and comes to a stop. He's right in front of Tommy, several feet away, and the wind is blowing at his coat and making his hair dance a little bit, across his forehead. "You're not good with a bow. That's the simple truth, Tommy. You're not."
Wilbur's voice isn't saltwater anymore; it's back to being river water, all smooth and cold and filled with weird things like wet leaves and mud. Tommy prefers this to the saltwater, but he thinks that Wilbur's voice used to be different, still. Maybe not like water at all. Maybe just like Wilbur, and nothing else. 
Tommy realizes he’s been standing still for several seconds, so he shifts his feet, sniffing. “Well. What do you want me to do about it?”
Wilbur blinks, eyes narrowed just a little bit. “Get better. That’s what I’m helping you with. Now,” Wilbur takes a few backwards steps, back to where he’d been standing before Tommy shot an arrow into a tree. “Try again.”
~~~
Share something romantic/hot from your WIP, or just something sweet if it's gen
I'll do you one better and share both >:)
~~~
When he steps forward and presses his lips to hers, the sun shines directly into his eyes, and he closes them. He wants to stay like this forever. Even if he can't see. 
Like Eurydice and Orpheus, he thinks. 
When Sally pulls away, Wilbur feels a weight in his arms. When he looks down, he sees Fundy settled in them. The baby is nearly asleep, limp with eyes mostly-closed. He's wearing a light blue onesie. He's adorable. 
When Wilbur looks back up, Sally has taken several steps back. He opens his mouth to call her back, but closes it. 
Sally shakes her head, smiling through tears. "If I stay any longer, I'll never leave."
If you stay any longer, I won't let you.
Wilbur doesn't say that. He merely presses his lips together and tries to smile. Fundy is feather-light in his arms. 
~~~
Ghostbur begins to hum, quietly, as he works on bandaging Tommy’s arm. Tommy can’t tell what song Ghostbur is humming, but it sounds nice; soft and gentle and all that. Maybe Ghostbur made it up. 
“Tommy?”
Tommy takes a breath, straightening his back a little bit (it’s starting to get sore). “Yeah?”
“How did you hurt yourself?”
“I already told you, Ghostbur.”
Ghostbur is quiet for a few moments. 
Tommy turns his head, just a little bit, so he can see his friend. “You forgot?”
“Don’t- don’t look.” Ghostbur quickly pulls one hand away from the bandage, pushing it into Tommy’s face and forcing his head away. “I don’t want you to look.”
“Fine, fine.” Tommy breathes in, deep. “I fell.”
“Fell from what?” Ghostbur’s voice is friendly, conversational. Not a bit of malice or that wrinkled-lip-ness that sometimes makes it’s way through voices. 
Come to think of it, Tommy doesn’t think that Ghostbur has ever sounded like that. Mean, that is. 
“A little, y’know. A tower.”
“Oh.” Ghostbur’s fingers prod along Tommy’s arm, but it’s gentle, so Tommy doesn’t yelp or anything. “Why did you jump off a tower?”
At this, Tommy feels his face burn. “I was… I was trying to do something.”
“Trying to do what?”
“Quit asking so many questions, man! Jeez! You’re proper annoying me right now.”
“Were you trying to do a water bucket clutch?”
Tommy opens and closes his mouth. He doesn’t say anything—can’t say anything, really. How did he-
“Tommy, that was not a very smart thing to do.”
“Oh, shut up! You’re just saying that because-“
“Hold still.”
Tommy grumbles, holding himself steady even though he desperately wants to stand up and smack Ghostbur on the face.
~~~
Is there a fic concept you have that you'd like to just explain and share because you're not sure you'll ever write it? If so, what is it?
Mmm… I’d really want to write a super long one-shot about Wilbur and Phil, and how they slowly and painstakingly heal after Wilbur is revived… but that’s a very Big Project, and I’m not sure if I’ll get around to it :’(
But I do have ideas for a few scenes!!
Sum up a WIP with a few fic tropes/Ao3 tags
I’ll go with my chicken au (I will not elaborate)
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(I messed up on one of the tags lol)
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k9wa · 3 months
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⟁ SENSITIVE ft. BOOTHILL.
⠀ — “you get all excited for me to fix you up and call you a good boy.”
⠀ OR
⠀ — a sensitive spot during a repair leaves him melting into your callused little hands.
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⚠︎ mechanic!reader, so much flirting im kind of sick, he whimpers i have an agenda, this is like 90% dialogue sorry, he wants u sooo bad. wc 1k, from this req.
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“y’know darlin,” boothill managed to breathe out through a taut jaw and clenched teeth. “you bein’ this close ain’t exactly helpin’ me focus none.”
your fingers were slow, careful, precise as they pushed a few tiny wires apart, giving view deeper inside the little panel on boothill’s throat.
the position you two stood in was one all too familiar, boothill perched on your workbench with you between his thighs— the only new variables being your face way closer than he’s used to and your fingers proding around in his surprisingly sensitive wires.
it was an…odd sensation, to say the least. a small unpleasant stinging that simultaneously stimulated a rather pleasant shiver up his back with every small poke.
“time and place, cowboy.”
you responded quietly, tone a little flat with your tease from concentration.
“can’t help lettin’ my mind— wander, can i now?” his breath hitched a bit as you nicked a particularly touchy wire.
“if you let me finish this,” you lifted your head enough to meet his eyes, free hand gently smoothing out the crease in his brow. “i’ll let you show me just how wild your imagination can get.”
boothill bit back a scruff chuckle at that. 
“that enough incentive for you to sit still?”
“well, i reckon that’s plent— mmgh!”
a pair of mechanical hands tightly grab onto your hips as his shoulders tense, a knee-jerk result of your tweezers finding the out of place wire you’d been looking around for.
your hands paused, opting to ignore the way he audibly whimpered for raising your gaze a second time to check on him.
“you hangin’ in there?”
boothill’s fingers flexed as they held onto you, relaxing from squeezing your pants to a more gentle cradle of your hips.
“you know,” he swallowed thickly— as if his throat could even dry out, likely just a natural reflex— “you got a way of makin’ fixin’ me up feel real special.”
the slight waver to his voice isn’t lost on your ears— it was quite loud in them, actually.
“i’m hangin’ in fine, don’t worry your pretty head none.”
carefully retracting your tweezers, you stood up straight enough to lightly push his hat up, giving view to his face and cupping your hand over a blue-hued cheek.
“wanna take a break?” 
he nearly had to clutch his chest with the gentle concern that laced your tone.
boothill knew he was flushed, was purposefully avoiding looking you in the eye because a few pokes to some sensitive spots had him sliding his hands to your waist like a lifeline— not that what he could distantly feel of your skin against the synthesised nerves of his palms weren’t doing much to cool him off anyway. but he did…relax, somewhat. 
he always enjoyed when you’d touch his face, getting to feel all the unique little details of you; the gentle drum of your pulse and the little calluses from your tools. it somehow always manages to make the tension in his body ebb away, draining with an exhale that lightly fans against your wrist.
he shook his head with a quiet clear of his throat— another unnecessary function that served more as a tick than anything.
“nah, nah i’m alright.” he assured. it didn’t make him any less embarrassed to be having such a reaction. 
big bad criminal until you get a little too fudgin’ touchy, apparently.
“let’s just get this finished up, yeah? maybe we can move onto somethin’ more pleasant.”
your thumb gave two gentle taps to his cheekbone before it pulled away, reaching for your tweezers for the nth time.
“that’s my boy.”
oh how boothill’s chest bloomed at the simple praise, the endearing ‘my’ that slipped in with it licking up his ribs and curling to rest along where a drumming heart should have been.
“jus’ be gentle with me, will ya sugar plum?”
“you know i've always got ya.”
each plug or untangle of a little yellow or red cable had his systems humming, fingers occasionally curling into your hips every time a little surge left him biting his cheek a little harder.
“we’re almost done,” your voice is icing on an already cavity-inducing cake, though he’ll gladly take a toothache if it’s for you. “just a little longer.”
boothill was going fist to fist and losing with the urge to completely melt under your deft fingers.
“…keep talkin’ to me,” he requested with a murmurmurmur, cautious not to move too much. “helps me stay on t—” he had to bite back another whimper, cheek going between his teeth and eyes going to the ceiling. “—task.”
boothill didn’t miss the little tug of your lips.
“you know, you do this thing when you get shy.” you mused quietly, breath meeting the shell of his ear. “you bite your cheek ‘n look away. it’s cute.”
boothill couldn’t help but let out a breathy chuckle at your deduction. he tried to regain some of his composure, though the colour in his cheeks continued to betray him.
“i don’t know ‘bout shy,” he rumbled, keeping his voice steady as he could. “but i’ll take cute if it means i get to hear you keep sweet talkin’ me. keep this up and i might start enjoyin’ these repairs a lil too much.”
his voice was a little strained, though still held his usual humour.
“like you don’t love em already.” you teased back, gently closing the panel on his neck as it re-sealed with a small hiss. “you get all excited for me to fix you up, call you a good boy and send you on your merry way.”
“i’m still waitin’ on that last bit, y’know?”
you shook your head, popping his hat off his head and placing it on your own.
“good boy,” you pinched his cheek endearingly. “you’re all done. do you want a lolipop too?”
“think i deserve somethin’ a lil sweeter than a lolipop, don’t you sugar?” boothill’s face unknowingly deepens at the sight of you in his hat, brave words betrayed by a nervous tap in his finger and more blue to the apples of his cheeks.
“we’ll save it for when you’ve got a real booboo,” you took his hat off, using the brim to lightly tilt his chin up and give him a tender kiss on the cheek. for such a heavy hunk of metal, he nearly began to float.
“but there’s something to hold your sweet tooth for now.”
“boothill?”
“y..yeah, sweet pea?”
“you’re overheating.”
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⠀ MASTERLIST / GOT A REQUEST ?
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echoedvoice · 1 year
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Ohhh so they’re not including FES content. ohhhhhh okay so that’s what we’re doing now. okah. we all already suspected no feMC but this is like. huh
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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wolvietxt · 20 days
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💭 thinking about…
𝗅𝗈𝗀𝖺𝗇 𝗁𝗈𝗐𝗅𝖾𝗍𝗍 𝗑 𝗉𝗋𝖾𝗀𝗇𝖺𝗇𝗍 𝗋𝖾𝖺𝖽𝖾𝗋!
pairing : logan howlett x afab!reader warnings : pregnancy, kissing, food mentions, fluff word count : 1k
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you’re curled up on the couch, hand resting on your belly, when logan walks in. he’s sporting his usual tough exterior, but there’s a softness in his eyes when he sees you. he drops his keys on the table and makes his way over, sitting beside you, closer than usual.
“how’re you feeling?” he asks, voice low, almost gruff, like he’s trying not to let too much concern show. but you know him well enough to catch it.
you smile, leaning your head against his shoulder. “a bit tired. baby’s been kicking a lot today.”
he reaches out, hesitating for just a second before resting his hand on your belly, his fingers splayed out. he’s not one for grand gestures, but this small one speaks volumes. “this little one’s got some fight in ‘em,” he says, a hint of pride in his tone.
“just like their dad,” you tease, nudging him gently. you feel the warmth of his hand through your shirt, grounding you in a way that words never could.
he huffs a quiet laugh, but his eyes are serious when he looks at you. “you’re okay, though? really?”
you nod, reaching up to touch his cheek. “i’m okay, logan. really.”
there’s a moment of silence, the kind that’s comfortable, where neither of you feel the need to fill it with words. logan’s thumb strokes your belly absentmindedly, and you can tell he’s lost in thought.
“you ever… think about what it’s gonna be like?” he finally asks, his voice barely above a whisper.
“all the time,” you admit. “sometimes it’s scary, but mostly… i’m excited.”
he shifts a little, like he’s trying to find the right words. “i don’t… i mean, i know i’m not the best at this stuff. i’m not good with, y’know, talking about… feelings. but i’m here. for you. for both of you.”
his words are clumsy, but they hit you straight in the heart. you know how hard it is for him to open up like this, and it means more to you than anything. you take his hand in yours, squeezing it gently.
“you’re already doing great, logan,” you say softly. “we’re in this together, remember?”
he nods, his grip on your hand tightening just a bit. “yeah. together.”
another kick makes you both jump a little, and logan’s eyes widen in surprise. “was that…?”
you laugh, nodding. “yeah, i think they’re trying to say hi.”
logan’s expression softens in a way that makes your heart melt. he leans down, pressing his forehead against your belly. “hey, kiddo,” he murmurs, his voice low and rough but filled with an emotion that makes your throat tighten. “can’t wait to meet you.”
he stays like that for a while, his breath warm against your skin, and you run your fingers through his hair, feeling a sense of peace settle over you. this is your life now, and it’s more than you ever hoped for.
when he finally sits back up, there’s a small, almost shy smile on his face. “you hungry? i could make something… or we could order in, whatever you want.”
“you cooking?” you raise an eyebrow playfully. “now that’s something i’d like to see.”
“hey, ‘m not that bad,” he grumbles, but there’s a playful glint in his eye. “but seriously, you gotta eat. it’s important.”
“you’re right,” you agree, feeling a wave of affection for him. “how about we order in? and maybe we can try cooking together later. it could be fun.”
logan seems to consider this, then nods. “yeah, bub. that sounds good.”
you pick up your phone, scrolling through options while logan watches, still keeping one hand on your belly, as if he needs that connection to both of you. you glance at him, catching the way his eyes soften whenever he looks at you, the tension in his shoulders easing just a little.
“what?” he asks when he notices you staring.
“nothing,” you say, smiling. “just… i’m really glad it’s you, logan. that ‘m doing all this with you.”
he looks like he wants to say something, but instead, he just leans in, kissing your forehead. it’s a simple gesture, but it’s filled with everything he’s not saying, everything he’s not good at putting into words.
“me too,” he finally whispers against your skin.
logan’s arm tightens around you as you settle against him, your head resting on his shoulder. the quiet between you is filled with a kind of warmth that makes you feel safe, like nothing in the world could touch you here. you tilt your head up, catching his gaze.
“logan,” you whisper, your voice soft, almost hesitant.
he looks down at you, his expression unreadable but his eyes so full of something deep, something that you know is hard for him to show. without a word, he reaches up, brushing a strand of hair behind your ear, his fingers lingering on your cheek. you can feel his rough calluses against your skin, a reminder of just how strong and steady he is.
his eyes search yours, and for a moment, you think he might say something, but then he just dips his head, closing the small gap between you. his lips meet yours, gentle at first, almost like he’s afraid of breaking you, but when you kiss him back, he deepens it, his hand sliding to the back of your neck, holding you in place.
it’s not a desperate kiss, not rushed or frantic. it’s slow, deliberate, like he’s pouring everything he can’t say into this one moment. you can feel the warmth of him, the way his breath mingles with yours, and it makes you feel more connected to him than ever.
when you finally pull away, you’re both breathless, but neither of you moves far. his forehead rests against yours, and you can feel the rise and fall of his chest as he tries to steady his breathing.
“i’m not going anywhere,” he murmurs, his voice rough with emotion. “you and the baby… you’re my everything.”
you smile, your fingers tracing the line of his jaw. “i know. and you’re ours.”
he leans in for one more quick kiss, a soft brush of his lips against yours, before he pulls back, his hand finding its place on your belly again. the world outside feels distant, unimportant. right here, with him, is where you’re meant to be.
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obsesssedblerd · 3 months
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oh, the idea of satoru attempting to get his hands on you numerous times throughout the day but keeps getting interrupted (bc y’know, he’s a busy sorcerer) and then finally snapping because he’s so pent up that he can’t think about anything other than fucking you makes me giggle. 
smut under the cut. MDNI. also, barely proof-read so sorry for mistakes lol.
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You squeal with excitement when you hear the door to the apartment unlock. Satoru was home. Finally, he was back after spending two weeks away on business. The moment you see just a glimpse of his white hair, you rush towards him and wrap him in a tight hug, him lowering his Infinity just in time to scoop you off of your feet. You're hit with the scent of his cologne, the feel of his soft hair underneath your fingers, and you sigh in relief. Finally.
“Hey, pretty girl,” he greets with his usual smirk as your legs wrap around his waist. “Miss me?” 
He kisses you before you can respond, so you settle for humming into his mouth. He walks you both over to the living room, gently setting you on the couch before climbing on top of you. Your hands fumble with his jacket, and he helps you out by taking it off. He breaks away from your mouth to start doting messy kisses down your neck and collarbone. “Mmm, fuck. Missed you too,” he says, his voice deep with lust. “Been wanting this for so long, baby.” 
His phone vibrates, and he ignores it, deciding to focus on pulling your shirt up instead. When it continuously vibrates with multiple calls, he sighs irritatedly and pulls it from his pocket to see Yaga’s name on the screen.  
You giggle from underneath him, pulling your shirt back down and sitting up. “I think you should get that.” 
“This isn’t over,” he promises. He gets up and answers the phone, holding it up to his ear. “This better be important. …Huh?! I just got back from a mission, what the hell do you mean the higher-ups want to talk?!” 
— — — — 
“Alright, you all. That’s it for today,” you conclude your lesson with a clap, and the second years begin to gather their things. “Geto will meet you all in the field so you can have a lesson that’s a bit more active. Have fun!” 
They all express their excitement, then make their way outside of the classroom. They pass Satoru on the way out, who had just arrived only a few minutes before the end of your lesson. “Yeah, yeah, what she said. Hey, Okkotsu!” 
“Yes?” Yuta calls back. 
“Remember to—” 
“Work on that cursed energy control. Yeah, I got it,” the boy groans. 
You shake your head with a tiny laugh as Satoru shuts the door to the classroom. “I swear, Yuta is trying his best. He’s— Whoa!” 
Your back suddenly hits the wall, and Satoru is in front of you. His blindfold is raised, and you see the utter hunger pooling in his blue eyes before he’s kissing you, similar to the way he did that morning. You moan into his mouth, and your arms come up to wrap around his neck. “Mmm, fuck. T-Toru, we’re—” 
“Shhhhh,” he hushes against your lips. “Didn’t I tell you that this wasn’t over?” His hand begins to trail further down your body, eager fingers hurriedly unbuttoning your jeans. “Just try to be as quiet as possible, baby. I’ll be quick. Gonna make you feel so good—” 
He’s cut off with a knock at the door. “Gojo, are you in here?” 
Nanami.
“Busy!” He yells, a bit on the harsher side. 
“You’re with [Y/L/N] right now. Her lesson with the second years just ended. You do know that around this time, you’re supposed to be training the first years, right?” 
Satoru looks at the clock at the wall, then winces. It’s true, but still, he desperately needed you, otherwise he thought that he’d explode. “Just tell them I’m—” 
“Can’t. They’re right here with me,” Kento says flatly. “They’ve been waiting for at least half an hour.”
You hear Yuuji’s excited voice next. “Hey, Gojo-sensei! How was your mission?!” 
“Itadori, no need to shout. Seriously, we’re all right here,” Megumi grumbles.
“I’m with Fushiguro on this one,” Nobara comments. 
Satoru groans into your shoulder, and his fist hits the wall. Unable to take his strength, it caves, leaving a nice-sized hole next to the chalkboard. You stifle a laugh. Thank goodness that this wasn’t your classroom and you were only borrowing it.
He inhales sharply, then masks his annoyance and sexual frustration with a smile. “Alright! Be out in a second!” He calls out to them.
He sees you laughing into your hand, and he leans forward to whisper in your ear, “Just wait ‘till later.”
— — — — 
‘Later’ was far later than Satoru had hoped. After training the first years, Yaga talked to him about the next exchange event and how they were behind on planning, and then he had to shadow the second years on a mission that lasted what felt like forever.
You’re back in the apartment, humming as you finish tidying up the living room. You grab the basket of laundry, sit down, and begin folding towels. It was close to eight in the evening. You’re about to grab your phone to check on Satoru when you hear the door opening. 
“Ah, there you are. I was beginning to think that I’d have to come and help out,” you say without looking up. “I mean, yeah, the curse was lower-ranked, but sometimes the second years—” You cut yourself off with a surprised scream as Satoru effortlessly hoists you with one arm, puts you over his shoulder and walks in the direction of your bedroom. Once you’re in there, he lightly tosses you on the bed, then yanks off his blindfold. His eyes are dark with a mixture of the hunger you saw earlier, and frustration.
“No more bullshit,” he says as he climbs over you, gathering your wrists and pinning them above your head. “If someone else interrupts, I might just hollow purple them.” When he kisses you, it’s far more intense than he’s ever kissed you today. His tongue explores your mouth, and you moan from the dizzying, yet pleasurable sensation. It’s not long before you’re both panting. His hands grip your shirt, and the sound of fabric tearing fills your ears. You gasp, your mouth falling open in shock when the scraps of your shirt as well as your bra are tossed aside. 
Satoru is breathing hard above you, nearly drooling as he stares at your upper body, his white hair beautifully framing his face. He dives in and sucks one of your nipples into his mouth. Your back arches off of the bed when you feel his tongue swirl around the sensitive bud, and you whine his name needily. He moans, alternating between using his teeth to leave gentle love bites on your tits and using his tongue on your nipples. It’s messy, greedy, and you don’t ever want it to stop.
Finally, he kisses further down your stomach, pulling down your leggings along with your panties and tossing them to the bedroom floor. He spreads your thighs, then licks a long stripe up your pussy, a loud, shameless groan of relief escaping him when he finally tastes you. “Oh, fuck, I’ve missed you so much, baby,” he sighs, and he smiles devilishly up at you as he readjusts his hold on your thighs. “Think this pussy missed me just as much, if not more. She’s fucking soaked.” 
He only gives you a split second to take a breath to prepare yourself, then he’s devouring you as if he were poisoned and the antidote was inside of your pussy. His tongue swipes expertly across your folds, then it flicks against your clit. You bury your hands into your hair as pleasure zips through your body, the rest of the world fading away until all that’s left is you and Satoru. “Toru- Ohhhhh shit, baby. Fuck-” You gasp desperately when he gently sucks your clit into his mouth. He’s moaning loudly, drunk off of the taste of your pussy and from the feeling of you pulling his hair. 
You grind your hips against his face when you feel a knot beginning to form in your lower stomach, your breath stuttering as it tightens. You knew that this orgasm was going to blow any orgasm you gave yourself during the last two weeks while he was away on business completely out of the water. “Fuck, ‘m gonna cum,” you manage to tell him in between pants. “Oh, god, Toru, right there, right there, right there-” You feel your body begin to clench, ready to release. 
But then, Satoru stops. 
You whine frustratedly as your orgasm fades away before you could reach it, looking down at your boyfriend in between your thighs, who’s smiling deviously. “That was for laughing at me earlier,” he says after licking the rest of your juices off of his lips. “Not so funny now, is it?””
On a normal day, you’d be stubborn and attempt to piss him off, but today was different. Your head rests on the pillow, and your chest rises and falls with every pant, groaning in defeat. “Satoru, please,” you beg, keeping your voice as low as possible so he doesn’t hear the utter desperation. 
Satoru feigns confusion, and you see the pure delight in his eyes. Little shit. “Sorry, baby, what was that?” he asks. 
“Please,” you repeat louder. “Make me cum.” 
He hums as he pulls off his shirt. “I’ll think about it.” He stands up, and you sit up to help him with his pants, eager to taste him and take his cock down your throat. You pull his underwear down, and he stops you when he catches onto what you’re doing. “Another time, baby. Right now, I just really need to fuck you.” He kisses you once, and you moan at the taste of yourself on his lips. “It’s been too long. Lay back.” 
You lie back on the mattress, and he grabs your legs to gently pull you towards the edge of the bed, then places them on his shoulders. He slides his cock in, and the both of you moan in relief. Satoru doesn’t waste any time and starts fucking you fast, which you two needed. Being separated for two weeks on top of the usual stress of missions and teaching was horrible for you both. “Ohhhh, fuck,” Satoru moans loudly, not caring if anyone else heard, his eyes practically rolling into his head from the pleasure. “Shit, baby, you feel so fucking good.” 
He slows the speed of his thrusts, but intensifies them by going harder, the salacious sounds of his hips meeting yours filling the room. Satoru looks down at you, taking in the o-shape of your mouth, your closed eyes and the way you're gripping the bedsheets as you whimper his name. He has to bite the inside of his mouth so he doesn’t cum too quickly. 
“Sat- Satoru,” you moan out deliriously as you open your eyes, gasping when his cock perfectly hits your g-spot. “Fuck, you’re- Ah- so deep.” Tears blur your vision, and your boyfriend chuckles as he leans down closer to you, his thrusts relentless. Satoru kisses your cheek, then uses a thumb to wipe away a tear. 
“Aw,” he coos condescendingly into your ear. “You cryin’?” 
Your nails drag down his back, and he reaches in between where your bodies are connected to rub gentle circles on your clit. You feel that knot begin to form again, far more intense than before since you were edged earlier. “F-Fuck, Toru, I-” You’re cut off when his mouth meets yours for another messy kiss. He continues rubbing your clit, and you whimper behind his lips. He groans when your pussy begins to tighten around his cock. You grip his shoulders to steady yourself as your breathing begins to come out in short bursts. 
“Let go, baby, it’s okay,” Satoru purrs into your ear. “Cum for me. Let me feel you.” 
Your legs tense, your toes curl, and stars fill your vision as your orgasm takes you by force. You’re screaming his name as your body trembles, and Satoru murmurs encouragement into your ear as he fucks you through it. “Thaaaat’s it, pretty girl,” you hear, then he groans, also so close to finishing, his thrusts growing sloppy. “Fuck, baby...”
Though you’re dizzy from your orgasm, you muster enough focus to kiss him. You stroke his face, lovingly run a hand through his hair, then wrap your legs around his waist to bring him in even closer, encouraging him to give everything to you. You wanted him to cum—needed him to. The kiss and the faint pulsing of your pussy pushes him over the edge, and Satoru moans loudly into your mouth as he stills, spilling his thick load deep within you and coating your walls. He cums hard, his grip on you tightening as he breathes heavily. Finally, he collapses, but is careful not to crush you with his weight. 
Both of you are silent for a moment, remaining with each other as you mellow in the aftershocks of your orgasms. “Shit,” Satoru breathes out with a small laugh. “I don’t think I’ve ever cum that hard before. I thought I blacked out for a second.” 
You laugh with him, then press a kiss to his forehead. “Welcome home.” 
“Happy to be back. Missed you like crazy. Can’t believe I had to wait all day for that.” 
“Missed you too, and same here, but you gotta admit, it was funny.” 
Satoru tenderly smiles down at you, and your heart stutters at the sight of it. You were always weak for that specific smile. “It was, but, uh… you wanna know something else that might be funny?” 
“Hm?” 
“We broke the bed.” 
“....What?”
----
a/n: I just had to add "the" line lol. I couldn't resist.
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kisskuni · 3 months
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pet names
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↳ pet names that the demon brothers like to call you by. [all brothers x gn!reader]
tags: just fluff! + pet names lol. ‘doll’ is used once, i wouldn’t consider it feminine but take it as you will. otherwise gn :)
notes: first fic on this blog heheh. reblogs are super appreciated, please and thank you <3
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lucifer ━━━
a gloved hand runs through black hair, the eldest brother glaring at the paperwork covering his desk. you wonder for a brief moment if he thinks the look he’s giving it will force it away.
“stressed?” you ask him, a teasing tone to your voice.
he hums in discontent. “something like that.”
you straighten from your spot leaned against the door frame and walk over to him. your hands come up to his shoulders and rub at the muscles there, hoping to bring him some sore of relief.
“need any help?” you ask.
“i’m alright, darling, but thank you.” though still clearly stressed, he offers you a small smile.
mammon ━━━
“you will not believe what i just got!”
mammon walks into your room previously unannounced, dorky smile painting his face. he holds up two slips of paper, waving them in front of your face. it takes you a moment to read the writing.
“ooh, are those tickets? for that movie i wanted to see?”
he beams at your excitement. “i’m the best.”
“yeah, you are,” you smile and reach for the tickets in his hands. “thank you so much.��
“anything for you, doll.”
leviathan ━━━
“hey, can you—“ levi speaks to you, but frowns at his game. “no, i can’t heal you. there are two other characters who can.”
you watch him curiously, watch as he rolls his eyes at the person he’s playing with. “what’s up?”
he takes one side of his headset off. “i’m sorry. can you grab me my water? it’s on my nightstand.”
“oh, sure.” you reach over from where you’re tucked comfortably into his bedsheets and grab the water bottle on his nightstand. “here.”
he turns around him his chair to grab the water bottle you toss at him. he catches it easily and smiles at you. “thank you, honey.”
satan ━━━
“are you comfy?”
you sit upright with a small yelp. you look around, gathering your thoughts back. what was supposed to be a quick lie-down on the couch in satan’s room turned into a nap, apparently.
“i- uhm. yeah.” you answer quickly. one hand comes up to rub the sleep from your eyes.
“you can rest if you’re tired, my love. i have some reading i wanted to catch up on anyway.” satan says, moving to sit beside you.
you take a deep breath and ponder the offer for a moment. instead of responding, you simply lay back down and use his lap as a pillow. he’ll get the idea eventually.
asmodeus ━━━
the squeal asmo let out was beyond exstatic. he clasped his hands together, smiling ear to ear.
“ah, i’m so excited.” he said, running off to some corner of his room.
“is it really that exciting?”
asmo frowns at you rather dramatically. he feigns a look of offense and continues to his closet, you following a few steps behind.
“oh, i love how this would look on you, cutie.”
you smile fondly at the nickname and continue to watch as he picks out various clothes for you to try on.
beelzebub ━━━
“y’know… doesn’t matter how strong i am, you’re a demon and i really don’t think i’m capable of spotting you at the gym.” you say.
you know he likes to work out, but him lifting weights worried you sometimes.
“it’s alright. i promise i’ll be fine, sweetheart.”
you glare at him. you know he will be, but a little voice in the back of your head won’t let you stop worrying about him. you suppose its a good thing.
belphegor ━━━
“good morning,” you tease, nodding toward the alarm clock that read 4:38 PM. “nice of you to rise so early.”
he grumbles at you, wiping sleep from his eye. he takes one of the pillows he’s been snuggled up with and tosses it at you, playful smile making its way onto his face.
you bat the pillow away, smiling back at him.
“you are so mean.” you claim, though still smiling.
“mhm. whatever you say, lovely.”
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