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Some Worldbuilding Vocabulary
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Abeyance:  When the audience temporarily suspends their questions about made-up words or worldbuilding details with the implicit understanding that they will be answered later in the story.
Absorption:  The two-way street wherein the audience is immersed in the created world and is picking up the author’s metaphoric building blocks to recreate the concept in their head.
Acculturation:  When an adult assimilates into another culture.
Additive:  When something has been added to a secondary world, usually in the form of magic or fantasy species.
Affinity:  A kinship pattern wherein the familial bond is based upon marriage.
Aggregate Inconsistencies:  When audiences pick up internal inconsistencies not within the same story but from multiple sources within the shared universe.
Anachronism:  Details that do not conform to their time period or culture.
Analogue Culture: Real-life cultures that the creator emulates in their work and then applies their fantasy conceits to.
Ancestor Worship:  The belief that deceased ancestors still exist, are still a part of the family, and can intervene within the living world on their descendants’ behalf.
Animism:  The belief that all objects, creatures, and places are imbued with a spiritual essence.
Apex Predator:  The predator at the top of a food web that no other creature naturally feeds upon. Two apex predators cannot exist in the same niche.
Apologetics:  In worldbuilding, the attempt to explain inconsistencies in terms of existing canon.
Appropriated Culture:  Using a culture as a whole that the creator is not a member of. Different from an analogue culture in that the analogue is changed by the creator and used respectfully.
Artifacts:  In worldbuilding, the observable ways a culture behaves due to their cultural worldview. This can include politics, economics, religion, education, arts, humanities, and linguistics, along with many other cultural norms.
Ascendant:  In worldbuilding, a world that the magic is increasing in power and influence.
Assimilation:  When an individual rejects their original culture and adopts the cultural norms and beliefs of the dominant culture.
Author Authority:  When an author demonstrates expert-level knowledge in a field to their audience.
Author Worldview:  What Mark J. P. Wolf calls “not only the ideas and ideologies of the world’s inhabitants, but also those which the author is expressing through the world’s structure of events.”
Autocracy:  A government in which supreme power concentrates in the hands of one individual or polity.
Avatar:  The embodiment of a deity in another form, usually humanoid.
B-C
Bible:  In the field of television writing, a series guidebook that usually includes the pitch, character descriptions, a synopsis, as well as worldbuilding details.
Biome:  The vegetation and animals that exists within a region. Terrestrial biomes include: forest (tropical, temperate, or boreal), grassland, desert, and tundra.
Black Box:  In information processing, when a system is viewed in terms of its inputs and outputs without any understanding as to its internal workings.
Bottom-Up:  In design, where the granular, base elements of the system are created first, then grouping them together into larger constructs over and over until a pattern forms. Also known as “pantsing” in writing and worldbuilding because the creator is building by the seat of their pants.
Callback:  From standup comedy where the punchline in a joke used earlier in the set is alluded to again, eliciting another laugh from the reframing of what was already familiar.
Canon:  The core doctrine for the world when conflicting information arises. Usually what the original creator made takes canonical precedence over subsequent additions. 
Capitalism:  The economic system wherein individuals own the means of production.
Chekhov's Gun:  Often understood to mean that something must be introduced previously if it will have significance later in a narrative, but meant by the playwright that nothing should be included in the story that is not completely necessary. 
Climate:  The temperature and rainfall in regions over approximately 30 years. Classified as tropical (high temperature and high precipitation), dry (high temperature and low precipitation), temperate (mid temperature and mid precipitation), continental (in the center of large continents with warm summers and cold winters), and polar (low temperatures and low precipitation).
Commercial Fiction:  The style of fiction that includes all genre fiction, the aim of which is entertainment. Often fast-paced and plot-driven.
Compelling:  One of the four Cs of worldbuilding, which deals with how well the core concept and subsequent details maintain audience interest.
Complete:  One of the four Cs of worldbuilding, which deals with the sense that the world is lived in, has a sense of history, and continues on even when the story ends.
Complexity Creep:  When material gradually grows in complexity over its lifetime, raising the bar of entry for new people experiencing the material for the first time.
Conceits:  Where a story deviates from reality. Usually the focus of the fiction by being what the author intends on exploring in their works.
Conlanguage:  A constructed language created specifically for a story world.
Consanguinity:  A kinship pattern wherein the familial bond is based upon a shared genetic lineage.
Consistent:  One of the four Cs of worldbuilding, which deals with how well the material maintains its own internal logic as established by the fantasy conceits.
Constructed World:  A fictional world that does not exist but was created by someone.
Continuity:  A gestalt term for perception where the mind fills in obvious blanks to make a unified whole.
Convergent Evolution:  When two or more species develop analogous features to deal with their environment.
Co-Residency:  A kinship pattern wherein the familial bond is based upon shared space.
Cosmology:  The study of mapping the universe and our place in it.
Cost:  In worldbuilding, when a character must risk or sacrifice something for magic to take effect.
Creative:  One of the four Cs of worldbuilding, which deals with how and to what extent the constructed world deviates from the real world.
Credibility Threshold:  Where worldbuilding details must only appear plausible to a general audience rather than demonstrating expert-level knowledge.
Cultural Identity:  An individual’s self-concept as distinct from others based upon nationality, ethnicity, social class, generation, and locality.
Cultural Universals:  Traits, patterns, and institutions prevalent throughout humankind.
Customs:  Informal rules of behavior that people take part in without thinking about it.
D-F
Deity:  The most powerful of metaphysical entities, deities often exist in pantheons, have thematic powers based upon their roles, and few weaknesses or limitations.
Descendent:  In terms of magic, the idea that the most powerful magics are from ages past and that magic is on the decline in terms of power and influence.
Despotism:  An economic system wherein an individual or institution controls the laws and resources of an area.
Deus Ex Machina:  A plot device in which an unexpected power, event, or deity intervenes to save a hopeless situation. 
Differentiation:  When one culture forms part of their identity by contrasting themselves with another nearby culture.
Divergent:  When the creator alters something in the development of the world but it remains very similar to the real world in every detail but this fantasy conceit. For instance, a world that resembles our own but made up of anthropomorphic animals instead of humans.
Divine:  The belief that something is of, from, or like a god.
Democracy:  A government in which the people elect a governing body in some fashion.
Early Adoption:  When an inventor or culture creates a technology long before their analogue culture did in the real world.
Easter Egg:  A hidden message, image, or feature that is meant to be hunted for within the material.
Economics:  The study of production, distribution, and consumption of goods and services.
Education:  A form of socialization in which we teach the youth what they need to know to become functioning members of society.
Effective Worldbuilding:  When (a) the immersive state is never disrupted for the audience, or when (b) the immersive state is disrupted with a positive result.
Element X:  N. K. Jemisin’s concept of when fantasy elements diverge from the real world. Similar to fantasy conceits.
Emic:  An account of a cultural idea, concept, behavior, or belief documented as if from within the culture.
Empires:  Multinational states with political hegemony over other ethnicities, cultures, or nations.
Encyclopedic Impulse:  The consumer’s desire to know everything about the world or the author’s desire to expound upon all the worldbuilding details.
Ephemera:  Transitionary materials that are not meant to exist for long term, such as advertisements, diary entries, letters, posters, and the like.
Ethnicity:  A group that identifies with each other based on presumed similarities such as a shared language, ancestry, history, society, or social treatment within an area. Ethnicities are not dependent upon, but are often associated with, certain taxonomic traits or physiological similarities within those groups.
Etic:  When cultural ideas, concepts, behaviors, or beliefs are documented from outside the cultural milieu as a passive observer with an eye for similarities between all cultures
Exsecting:  When the creator removes something that exists in the real world from the created world.
Extrapolation:  In worldbuilding, the belief that any fantasy conceit should be followed to its natural conclusion.
Face Validity:  When worldbuilding detail appears believable upon immediate examination. See Credibility Threshold.
Fan Service:  Material included in a story that serves no narrative purpose other than to please fans.
Fantasy Conceit:  What the creator intends to explore in the world, it is where the constructed world deviates from the real world, usually in the form of geography, biology, physics, metaphysics, technology, or culture.
Fantasy Function:  When analogue cultures are filtered through fantasy conceits to populate the created world with its output details.
Fetishes:  Items imbued with cultural significance and power.
First Principles:  Core belief and value systems within a culture that are often unconscious until confronted.
Flavor Text:  Texts within stories, video games, role-playing games, and action figures that add depth by providing a sense of history but do not alter the game mechanics or story in a substantial way.
Feudalism:  An economic system wherein there is a division between the lords that protect the vassals that work the land in exchange for protection.
Four Cs of Worldbuilding:  See Creative, Complete, Consistent, and Compelling.
G-L
Gender:  A social construct of how cultures differentiate the sexes.
Generalist:  When every individual in a society has the same basic job, which is providing their daily caloric intake. A staple of hunter and gatherers and in contrast to specialists.
Generation:  A social cohort group based around the period in which children grow up, become adults, and bear children of their own. Because of this shared timeframe and significant events in their lives, generations often share a similar worldview within the general culture.
Genre Expectation:  The qualities audiences expect of their genres to be considered successful, i.e. is the thriller thrilling or the romance romantic. For fantasy and science fiction, the genre expectation is worldbuilding.
Goldilocks Zone:  The habitable zone around a star where the temperature is right for water to exist in liquid form. 
Group:  Two or more individuals who share a collective sense of unity via interacting with each other because of shared similar characteristics.
Habitat:  The ecosystem or ecological community creatures exist in.
Handwave:  A writing term for explaining crucial events dismissively with minimal details.
Handwavium:  As opposed to the handwave, when everything else in the imagined world fits logically together with the exception of the fantasy conceit, which the audience must then accept to continue on with the story.
Hard Deduction:  When there is no narrator and no character bringing the worldbuilding details to the audience’s attention, who must then piece together the world rules based upon the provided details alone.
Hard Impart:  When information is imparted to the audience through narrative text, usually through the narrator or the internal thoughts of characters.
Hero Props:  Items that are necessary for a scene to take place, making them integral to the story.
Heroic Theory of Invention:  When inventors and discoverers of scientific developments are treated as solitary geniuses rather than products of good luck or a part of a team.
High-Concept:  A term from the film industry meaning an idea needs lots of background details, usually compiled from the worldbuilding, to be explained for the core concept to be compelling.
Hybrid:  (a) In biology, a living thing bred together from two different species, which is not able to produce its own viable offspring. (b) A method the author can employ to get details across to the audience in which it appears they are using a hard or soft impart, but the audience deduces are not correct, which then casts provided information into doubt and adds new nuance.
Iceberg Theory:  The theory proffered by Hemingway that so long as the author is aware of the underlying ideas, they can cut away anything from the story and it will still make sense. Usually interpreted to mean one only needs to reveal 10% of worldbuilding details or backstory.
Illusion of Completeness:  The sense that the world is complete and that all questions can be answered within it rather than the creator explicitly spelling out all the details.
Immersion:  The altered state in which the audience feels they are physically present in a non-physical world.
Ineffective Worldbuilding:  When worldbuilding details become obvious to the consumer, thus breaking the sense of immersion and reminding them of the real world. This can be caused by internal inconsistencies or from reality incursions.
Info Dump:  A sudden overwhelming quantity of backstory or background information supplied in a short timeframe.
Info Dump Equity:  The idea that an author should not reveal worldbuilding information until the audience craves it, thus being able to deliver an info dump without anyone complaining.
In-Group:  The other people an individual identifies with. While they may not share the exact worldview, they share the same first principles in understanding the world around them.
Innovation:  The drive for change, usually technological, but also socially.
Inside-Out:  How audiences process worldbuilding details, in that they pertain to the immediate understanding of the scene, which are then pieced together into an understanding of the world.
Inspired Worldbuilding:  The top form of worldbuilding, which invites additional audience interaction via their imagination after the story has concluded.
Institutions:  Stable organizations of individuals formed for a shared purpose, usually by performing specific, reoccurring patterns of behavior.
Integration:  When an individual adopts the cultural norms and beliefs of the dominant culture while still retaining their original culture.
Interconnection:  When the threads of worldbuilding are tied together cohesively. Part of Sanderson’s third law of magic systems.
Interquel:  Stories set in an existing world but that do not connect with the original story.
Intraquel:  Stories set in an existing world that fill in gaps in the existing story.
Kinship:  How social relationships organize into groups, roles, and families. Usually consisting of consanguinity, affinity, or co-residency.
Limitations:  Checks put upon magical powers, usually in the form of weaknesses and costs. Sanderson maintains in his second law that limitations are more dramatically important than powers.
Linguistics:  The study of languages.
Literary Fiction:  The style of fiction that aims for awards, considers itself art, focuses on the prose, and is usually slowly paced.
Locality:  The small-scale community in which the individuals in a group grew up, usually comprising of a town, neighborhood, or block, which differentiates them from others in the surrounding area.
M-O
Macroworldbuilding:  The first of the stages N. K. Jemisin breaks her worldbuilding process into, which consists of planet, continents, climate, and ecology.
Magic:  Change wrought through unnatural means.
Magic Point Systems:  Magic systems where the casters have a set amount of energy, usually referred to as mana, to spend on their effects.
Magical Thinking:  The belief people can affect change the world around them through thoughts and behaviors.
Mana:  A frequent generalized term for the finite resource magic users spend on their magical effects.
Marginalization:  When an individual rejects both their original culture and the dominant culture.
Mary Sue/ Marty Sue:  Originally a created character for fanfic who has no flaws and is inserted into interactions with the canonical characters. Now an insult leveled at characters consumers don’t like, usually claiming they are overly capable and without flaws.
Masquerade:  A term taking from the World of Darkness RPG wherein the existence of magic is hidden from the general populous.
Metaphysics:  In worldbuilding, dealing with deities, spirits, cosmology, and the afterlife. In essence, creatures and locations that do not abide by understandings of biology or physics.
Microworldbuilding:  The second of the stages N. K. Jemisin breaks her worldbuilding process into, which consists of species, morphology, raciation, acculturation, power, and role.
Monotheism:  The belief in a single deity only.
Mystery Box:  The theory proffered by JJ Abrams that mystery drives audience interest, which will keep them invested in a story so long as they are promised elucidation later.
Mythopeia:  Constructed mythologies, lores, and histories within created worlds.
Nationality:  How an individual relates to their state. A component of cultural identity.
Nominal Change:  A superficial change in the secondary world that contributes nothing to the worldbuilding.
Norms:  What is considered acceptable group behavior and what people should and should not do in their social surroundings.
Oligarchy:  A government in which power rests in a small group of people like the nobility, wealthy, or religious leaders.
One-Off:  An intentional inconsistency meant to highlight the aberration as separate from the established worldbuilding.
Out-Group:  Those that do not share the same collective worldview, which are often mistrusted or viewed with outright hostility.
Overlaid Worlds:  Constructed worlds with real-world locations but with the addition of fantasy elements.
P-R
Pantheon:  A categorization of collected deities based upon the culture that worships them
Pantsers:  Creators who build or write without a clear outcome in mind. See Bottom-Up.
Pidgin Language:  A grammatically simplified language used for trade that comprises vocabularies drawn from numerous languages.
Planet of Hats:  The trope of treating a species or world as monolithic and with one defining trait.
Planners:  Worldbuilders or writers who have a clear plan once they start creating. See Top-Down.
Politics:  The decision-making process within groups and individuals involving power structures.
Polytheism:  The belief of multiple gods, usually inhabiting a pantheon.
Porcelain Argument:  In worldbuilding, the belief that technology stagnates at the level at which magic or a fantasy conceit is introduced.
Portal Fantasy:  A subgenre in which the characters from the real world travel to a secondary world.
Prequel:  Stories set in an existing world that precede the original story. They do not need to connect to the original story but often do.
Primary Sexual Characteristics:  The sex organs used in reproduction.
Primary World:  The real world in which we all reside and draw our experience from.
Prime Mover:  A conceit that cannot be removed without the story world falling apart.
Profane:  Something that is religiously blasphemous or obscene.
Prologue:  An opening sequence in a narrative that establishes background details to create context, clarification, and miscellaneous information for the audience
Promise of the Premise:  The term coined by Blake Snyder for the point in the story when the setup is complete and it examines its core conceits. An author breaks the promise of the premise when the story is not about the promised core concepts.
Pull Factors:  Factors that draw immigrants to an area.
Purple Prose:  Descriptions that becomes overly ornate and extravagant, to the point they break the sense of immersion by drawing attention to themselves.
Push Factors:  Factors that drive immigrants out of an area.
Race:  (a) In biology, a grouping of populations below the level of subspecies, and is rather imprecise in distinguishing the differences between them. (b) In the fantasy genre, usually understood to mean “species.”
Racial Attributes:  The assumption that any one fantasy race shares not only certain abilities like flight or the capacity to speak with animals, but certain demeanors, temperaments, and biases.
Reality Incursions:  When the outside world interjects itself into the created fantasy experience to remind the consumer that this is indeed a made-up world. They usually occur when the consumer has expert knowledge in a field that is not depicted correctly in the narrative.
Reciprocity:  When people respond to actions with similar actions. This can be positive, as in the exchanging of gifts, or negative, as with punitive eye-for-an-eye punishments for crimes.
Relativism:  The belief there is no real objective universal truth and that we base all understanding upon perception and consideration.
Religion:  The cultural system of behaviors, morals, ethics, and worldview in which humans deal with supernatural, metaphysical, and spiritual conceptions.
Retcon:  Short for “retroactive continuity,” the term comes from comic books when previous canon or facts are ignored or contradicted so as to assimilate new stories or understandings in current storylines.
Reverberations and Repercussions:  The understanding that any change within a world creates many expected and unexpected changes to the whole.
Rituals:  Formal customs often involving gestures, words, and objects performed in a traditional sequence.
Rule of Cool:  The understanding that the audience’s willing suspension of disbelief for a given element is directly proportional to its level of “coolness.”
Rule of Law:  The idea that laws extend to the lawmakers as well as the general populous.
Rule of Three:  In worldbuilding, the concept coined by Randy Ellefson in which an author should alter at least three components of a trope to make it their own.
S
Saturation:  Mark J. P. Wolf’s term for when there are simply too many details for the audience to fully absorb, which he maintains makes the world stronger since it invites the audience to reexperience the material again and again to glean something new each time.
Scarcity:  When people put higher value on rare things and assign lesser value to things in abundance.
Secondary Sexual Characteristics:  The distinguishing traits that distinguish the sexes, such as human males’ facial hair or females’ breasts.
Secondary World:  A created world that does not exist.
Selection:  In biology, the preferential survival and reproduction or elimination of individuals with certain traits. Can be either artificial, natural, positive, or negative.
Separation:  When an individual rejects the dominant culture in favor of preserving their original culture, which often leads to minority enclaves within the dominant culture
Sequel:  Stories set in an existing world that follow the original story. They do not need to connect to the original story but often do.
Set Piece:  An iconic scene that exemplifies the story even though it might not actually be necessary to the story itself.
Shamanism:  The belief that specific individuals have access to and influence over the spiritual realm, usually derived by ritual and entering altered states.
Show Don't Tell:  The understanding that the audience prefers to experience the worldbuilding details and storytelling events in action rather than having them explained.
Smeerp:  Unnecessarily renaming something to make it seem exotic. Derived from James Blish’s sarcastic use of the term when describing rabbits.
Smeerp Hole:  When one seemingly minor change contributes to a whole slew of other changes on the author’s part that add little to the audience experience as a whole.
Social Class:  The hierarchal social stratification of groups, usually manifesting as upper, middle, and lower classes.
Socialism:  The economic system in which the workers or government own and manage the means of production.
Socialization:  The process in which a group passes on the worldviews, norms, and customs to their children.
Soft Deduction:  When a character with knowledge of the worldbuilding takes action based upon specific information to get the worldbuilding rules across to the audience.
Soft Impart:  Information presented to the audience not through narrative text but through a trustworthy side character or source. Can often come about from an overheard conversation or explanation from another character.
Specialization:  The divisions of labor and creation of occupations when the population does not individually have to account for their daily caloric intake. As opposed to generalist.
Species:  A group of living creatures capable of exchanging genetic material and producing viable offspring.
Speculative Fiction:  An umbrella term for fiction that inject elements into the story that do not exist in the real world. Fantasy, science fiction, horror, historical fiction, alternative history, and dystopian and utopian fiction are just a few genres that qualify as speculative fiction.
Spotlighted/Lampshaded:  A potentially troublesome concept or idea that is intentionally brought to the audience’s attention before it becomes problematic to highlight that it is intended as a fantasy conceit rather than an accidental anachronism.
Stasis:  The drive to maintain the current order, be it social, political, or technological.
States:  Organized governments overseeing a specific territory that can interact with other states.
Streamlining:  Part of Sanderson’s third law of magic in which worldbuilding details should be accounted for by already existing fantasy conceits instead of creating whole new conceits.
Suspension of Disbelief:  When an audience makes a choice to suspend their critical faculties to allow for a patently unreal concept to be considered logical for the sake of entertainment.
T-W
Taming:  When an animal has been taught to tolerate human presence. As opposed to domestication.
Technobabble:  When a character spouts a number of details to establish their expert credentials in the field. Technobabble is not meant to be understood by either the audience or the other characters, only to establish the character’s authority on the subject.
Terra De Facto:  The implicit understanding that anything that is not accounted for by a fantasy conceit must therefore abide by the rules of the primary world.
Terrain:  The vertical and horizontal proportions of land masses, which includes how high it is above sea level and at what slope.
Theocracy:  A government where the religious leaders and practices control the laws in addition to the religious norms and rituals.
Toehold Details:  Descriptors that specifically trigger the assumption of an analogue culture and time period, and therefore help the audience to mentally populate the scene.
Top-Down:  In design, when the underlying idea or system is formed on a grand scale, then with all subsequent subsystems being added and refined until everything is mapped out. Also referred to as “planner” or “engineer” when it comes to writing or worldbuilding. 
Totems:  Imbued emblems representing a group of people tied to a specific spirit.
Transmedial:  When a story or world exists in multiple mediums.  
Tropes:  Reoccurring motifs, images, plots, and characterization that exist within a genre.
Unchanged:  When the creator does not use a particular fantasy conceit and leaves their created world the same as the real world in regards to this fantasy conceit. See Terra De Facto.
Unobtanium:  In engineering, the term used for materials or technologies that do not yet exist but will one day solve current problems. Frequently used in science fiction worldbuilding.
Upmarket Fiction:  The style of fiction that aims for creating discussion. It often blends literary and commercial fiction, deals with universal themes, has accessible language, and is character-driven.
Weakness:  Limiting factors that diminish the power or the person using it. Part of Sanderson’s second law of magic.
Worldbuilding Capital:  Time and mental energy sunk into a world, which is why authors frequently reuse the existing world instead of forming a new one for subsequent stories.
Worldbuilding Kudzu:  When too many worldbuilding choke out the pertinent information by sheer volume, thus disrupting immersion.
Worldview:   How a society or individual orients their knowledge and point of view towards the world. This includes philosophy, fundamentals, existential postulates, values and ethics, ideology, and attitude. It encompasses the concept of why the world works the way it does and the “correct” way to act within it.
Worship:  The act of religious devotion towards a deity or ideal.
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fictionadventurer · 15 hours
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Top five time travel movies/books! :D
See, the trouble is that while I love time travel as a concept, I haven't actually explored the genre that much. I haven't watched/read most of the time travel stories out there, sometimes because I just haven't gotten to it, other times because I'm very picky about content, other times because most of the time travel stories I run across are either "we're a bureaucratic agency dedicated to policing time travel" or "oh, no, what if we change history?" or "I fell in love with a hunky Highlander", none of which are the parts of time travel stories that interest me.
The most accurate version of this list would be a list of Doctor Who episodes (and maybe some Star Trek ones), but you specified movies and books, which is going to make this a much more difficult list to create.
The Day of the Doctor: Haha, I cheated, because Day of the Doctor was released in theaters, which makes it a movie! (So I can use it as a stand-in for all the Doctor Who episodes that are my favorite time travel stories). Thankfully, it's a fantastic time travel story and one of my favorites. It's a genius blend of both "stable timeline" and "changeable timeline" mechanics. Three different interweaving timelines. References to A Christmas Carol. Changing major events in the show's past without changing the timeline that resulted from them at all. A rejection once and for all of the "ends justify the means" mindset that had lingered over the reboot for too long. A masterpiece.
A Christmas Carol by Charles Dickens: It's the classic Christmas story for a reason--and one of those reasons is the time travel. Going with Scrooge across decades of his own life and watching him undergo character development from that is a great use of time travel. (And there happens to be a great Doctor Who version, too!)
Star Trek: First Contact: It's fun when you get characters traveling from the future to a different time that's also in the future. Love all the worldbuilding details of these characters interacting with their past/our fictional future, and it's a pretty good story.
Shadowhand by Anne Elisabeth Stengl: The Tales of Goldstone Wood series has a structure unlike any I've ever seen in fantasy, and this book is the reason. The first three books in the series are in chronological order. The next two books are prequels that take place like a thousand years earlier. This book, the sixth, involves characters from the later time period time-traveling to meet characters from the earlier time period, and getting swept up in a legend that they've known since childhood. I remember very little about the book beyond that, but it's such a cool concept (with an unforgettable ending moment) that I have to put it on the list.
Love Strikes Twice: It's one of the very rare Hallmark movies that's actually a decent movie by normal movie standards, so I have to give it credit. Instead of the usual boring time travel plot of "oh no, what if we change history?", we get someone who's trying to change history, who does change history, and it's a good thing. The time travel mechanics surrounding that make no sense, but who cares? It's a fun story with an engaging cast, legitimately funny jokes, a sweet romance, and a solid plot.
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canisalbus · 1 year
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What if I told you that RoobrickMarine went and wrote an entire novella starring my 16th century dog couple? It's very canon-adjacent, well researched and thoughtfully put together, has inspired me a ton during these past months and it's now publicly available at AO3. I highly recommend it.
✦ Separation ✦
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dizzybizz · 1 year
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tbna witch ideas:
detective witches, imagine the cool magical tools you could come up with for investigation?? waaaah,,, maybe they're usually brought onto complicated cases among unknowings??
seaside town with a bunch of water magic specialists,,, i just enjoy the aesthetic tbh
going off of that, a lighthouse keeper or some sort of invention equivalent to a lighthouse
you could have fisher witches,,, who fish by just manipulating the water with magic lol
a witch who tries to figure out where magic came from and how it works exactly
librarian witch,,,,,,,, for books on magic and all that,,
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maideninorange · 1 year
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Something I occasionally think about is why the spacesuits throughout the Pikmin series are Designed like that (in-universe I mean). Like, what features do a whistle and a glowing antenna like that have as something apparently part of the standard design? So here's my silly headcanon: mainly, they are intended to be safety features.
The antenna? It's meant to be a bright beacon that alerts potential rescuers right to someone in distress, especially when it's somewhere dark like a cave or the dark vacuum of space. It's this latter, probably very common, scenario that would inspire such a design feature. Especially considering how common place space travel is.
And as for the whistle? If the antenna is a distress beacon for the eyes, than the whistle is that for the ears. It's a built-in way to, assuming you are still conscious, let people know where you are. After all, what good will screaming do when you are drifting through space? No one can hear you scream in space...but they can hear a loud, sharp whistle! Also, assuming you are with a group of people, a great way to let them know where you are if you were to get separated during a worst case scenario. Especially since those helmets probably muffle your voice if you're far enough away. It's an easy way to play the hot-cold game of finding a sound's source going in places where such is usually perilous.
It just so happens that these safety features come quite in handy when you get stranded on a planet full of carrot creatures with tall, similarly built stems and respond well to the aforementioned whistle.
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lowqualitygarbage · 6 months
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Hey I love your idea and yeah you’re right it was always stupid how the west coast had for example the NCR while the east was fucking one town countries if that. At least the Jesus freaks as you call them justify it. Honestly hoping you do a fic for this. Wondering if something like the brotherhood of steel might appear. I also just thought it’d be cool if Vaggie and the other foot soldiers were created like synths made as adults to follow orders with increased speed and reflexes to make them even deadlier. Or at the least genetically or cybernetically enhanced.
<3 <3 <3 (っᵔ◡ᵔ)っ(˶ᵔ ᵕ ᵔ˶) <3 <3 <3
Oh thank you! I have all sorts of little shorts and tidbits written down here and there, but I'm not really a good writer, so if I did post a whole fic it would probably be a pain to read.
The Army of the Righteous (the Jesus freaks, as sharkrad08222222 coined them ;) ) are basically the Enclave in this setting, being a military-focused organization with massive science divisions. Part of their obsession with purity and narrow concepts of "worthy" humans means they actually have a eugenics program. They run genetic compatibility tests between all their people to 1. Avoid inbreeding in a limited population, and 2. Select for "desirable" traits. If a pair are found to be a good match, they're basically forced into an arranged marriage, dressed up in all of the 1950s nuclear family religious bullshit.
So theoretically because of this, plus a steady source of good nutrition and training, all of their members start off at a baseline well above the common Wastelander. Some high-ranking members do have cybernetic implants, but like the tesla armor, it's limited. they also share the CIA's obsession with psychic bullshit so they do have a whole program dedicated to experimenting with psykers and trying to breed their own forces. Some really rich/powerful Wastelanders have implants too - Vox has bragged about having several. Meanwhile Vaggie has been known to be ridiculously agile while swinging around a crazy chainsaw polearm with ease...
Even though I normally hate ridiculously human robots, I do like synths despite also thinking the Institute is dumb as hell, so there are synths in this setting. Maybe the Institute and the Army of the Righteous have like, evil technofascist teaparties or whatever where they trade inventions or something.
As for the Brotherhood, I feel contractually obligated to include them since it's a Fallout story, but at the same time I feel like they wouldn't be able to out-compete the Army as a tech powerhouse. Maybe it'll be like New Vegas, where there's a few stragglers left after their seat of power in the area got decimated.
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terpia · 1 year
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What’s up with Fear and Hunger? You’re the second person I’ve seen blogging about it and I’m curious. It’s a video game - is it difficult or scary?
It's both!
Fear and Hunger is a survival horror game masking itself as an RPG. It kind of has a similar vibe to Pathologic, if you're familiar with it? Both games gained cult following due to how difficult and unforgiving they are, although to be honest, a lot of the difficulty in Fear and Hunger comes from not knowing what you're doing when you first start playing. That's very much on purpose - the game doesn't explain shit. As a result, you die a lot (especially if you try to play the game like a normal RPG), but each run helps you to gain a bit more knowledge of how the game, its world and the enemies operate, making each successive run slightly easier and more efficient.
The first game in the series is a dungeon crawler heavily inspired by Berserk, while the second game is a weird mix of a post-WWII setting, a battle royale premise, and eldritch horror (although that last one is also very much present in the first game). Both games are very brutal and come with a ton of content warnings, but they're also made in the RPGMaker, so you know. Personally, I found that due to the weird stylised look of RPGMaker games, the graphic violence never felt like too much, even if the acts being depicted were in themselves brutal/disturbing.
If you'd like to find out more and enjoy long video essays, I'd recommend Super Eyepatch Wolf's video on the game! It's what made me fall into a rabbit hole of watching playthroughs/videos about the lore of Fear and Hunger, which in turn really got me into the game's story and made me want to play it myself. I'm currently playing the second game in the series and having a lot of fun with it!
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nerosdayinanime · 2 years
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ok wait i realized i can just use my gallery's text & draw thing this is great
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this is what i mean by 'the clan au doesnt have a set story'. theres all these places that it can branch off of and the possibilities r endless and i have *counting* ..14 scenarios/storylines so far and every time i think of a new scenerio another gets added<3
[slight bit more info for all the branches so far]
i havent done much with the kny-canon leaning ones they're more just like if i did follow canon thats how it'd be done ykno? im thinking they get raided by the shinazugawas for control of the trade routes and either they both survive like that one post or only giyu survives, either way Sakonji takes in the living tomioka(s)
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most of the stories arent tied down to canon theyre more whatever worldbuilding i have and stories pop up from them- one of the first ones was the shina-tomi failed peacetalks bc i wanted to draw sanemi & giyuu fighting (i just realized i placed the branches perfectly bc thats closer to canon than the others lol)
if the peacetalks worked(wouldve been later/after sanemi took over) then it kinda snowballed into a few nearby/allied clans forming a village, then from that theres the Tomi-Daki diplomat/trade envoy w the fox trio(giyu makomo & sabito)
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the rescues are like. little to no formal interactions between any of the three clans(shina-kumeno is always allied), in the first one its winter and giyu's on his way home when he catches the trail of bloodline hunters and saves Genya & Masachika.
in the other one giyu's pinned by a rogue shinobi and sanemi & sabito both find him at the same time and they make a lil truce bc giyu has severe chakra exhastion and cant make it home
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undercover mission has one thats purely sanegiyu; sanemi is disguised as Kazura & giyu as Gikuro and actually i looked back at my notes and this ones like. in the past before the village branch. so it connects to that one but it can also be a standalone. the other undercover mission is sabisanegiyu where sabito & giyuu went undercover as a master/servant thing and sanemi was disgusted by it and didnt know that it wasnt Real so he tried to 'save' giyuu and got invited to the polycule<3
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the lil unnamed branches inbetween is that one where giyu got chased out the clan by tsutako for killing their mom, there was a spy who had taken her place and giyu noticed and killed the spy but tsutako only saw him killing their mom and she lost her shit in dispair & heartbreak. theres a branch for Giyu staying alone, Sabito ditching the urokodakis for his packmate while makomo stays behind to fix things with tsutako, and both Sabito & Makomo ditching the urokodakis for their packmate
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the arranged marriages are sanegiyu with the first branch being after sanemi takes over and giyu asking for it ot of goodwill & he likes him(his pack gets to stay w him). other two Kyogo requested(demanded) it for trade routes, he doesnt allow the urokodakis to go with bc theyre Not Tomiokas and these routes more heavily portray the different biology of the southerners/mountain-pass(a/b/o)
ones angsty bc sanemi is like. CRUSHED that he cant find love on his own. his father takes literally everything away from him. while sanemi is kind & respects giyu he doesnt really care for him. and for giyu to go from a very close-knit family-oriented culture to the stone cold-cutthroat/conservative/severely traumatized/individualist culture of the shinazigawas with literally No One there for him he gets pretty fucked up w the emotional neglect
the other ones less angsty bc sanemi actually Tries in their relationship and finds that he actually enjoys giyu's company- and cuddles. the cuddles r fuckin great. but kyogo's still a cunt and a massive hindrance to emotional and mental healing of everyone around him. but sanemi's not alone now so its Better
#kny clan au#im Hoping that by posting this ppl will ask abt some of them n add their own two cents for ideas to flesh them out more#actually im realizing now that this is. probably incredibly niche and self indulgent. its naruto systems x kny characters#+ giyuu-centric as fuck w a lot of sabigiyu & sanegiyu#i swear its not all about giyu im making a better map of the world & it has so many other clans & fandoms to play with#i just havent focused on anything other than giyu bc hes my lil guy. my lil loserboy beloved. u understand right????#i wanna explore more shit with other people i have an entire continent of political shit to figure out#all i got so far is that w the bigass mountain straight thru the middle the tomi-daki pass is the safest for traders so a lot go thru there#and they specifically run like. protection details for passer-bys so people dont die from the elements. which means they get access to#literally every trader that goes through. theyre fucking GOLDEN and other clans either want to ally w them or attack them for their own#control. but theyre mostly safe from that bc their compounds r way up in the mountains & theyre used to the rough terrain.#its like people invading russia in winter- its just not on your side dude.. go back home..#theres also the Inarizaki from land of water trying to stake a post on the mainland near the kochos. so they went to the shinazugawas for#Reputation & actually really good firepower against attackers. even if theyre on the other end of that half of the continent.#i love worldbuilding#i did it for ocs but it started as a kid so its like. all over the place. i cant make sense of it & my ocs kinda bore me & i ended up Here#using my anime characters as lil dolls w a vague sense of their original character/personality bc i changed So Much-#if anyone inquires or not i Will be posting more about any and all of the branches Eventually#hhh stop typing Send Post#oh wait fuck i have to put it in the maintaga for people to see#fuck. shit. post be upon ye#kny#kimetsu no yaiba#demon slayer#giyuu#sabito#makomo#sanemi
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tyrannuspitch · 1 year
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musing on jotunheim again. as much as i like to talk about the thor movies as self-subverting and critical of imperialism from the beginning (which i stand by, on a thematic level!), the way the jotuns are actually portrayed is uhhh Not Great.
like. recap: they wear very little clothing, they are presented as extremely physically strong and menacing, they have very deep voices and express themselves nonverbally more than asgardians (ie they growl :/), they use ~nature magic~ and blend in with their landscape, they have very strongly distinct facial features from asgardians, and their skin is a bright colour not found among asgardians. this is... looking uncomfortable close to a racial caricature. like if you made the small but vital change of making their skin red instead of blue it would be undeniable. as it stands, it's not quite literally there, but it's got Coding for days.
and on top of that, loki, while he is a twist villain, is definitely portrayed as more sympathetic for having more human features. like... yes, he has fantasy-dwarfism or something like it and is therefore in some ways inherently vulnerable... but his vulnerability is still visually represented through less othered features, which kind of frames the other jotuns as INvulnerable - in comparison to the average asgardian, not just loki himself.
(which is also just... not true. asgardians and jotuns seem to be evenly matched on a physical level. and also the idea that physical strength is the be-all and end-all of power and vulnerability to begin with is Bad. i guess the end corrects this a little: we see jotuns screaming and fleeing the bifrost, frightened, powerless, victimised! but we still only see adult men. loki is the only jotun we see as a child, and we never see a jotun woman. where are the jotuns who aren't warriors or kings?)
also. less important. but. the jotuns do not reflect any existing culture. which, on one hand, is like. great thanks for only putting in a vague racial caricature and not a specific one 👍. but on the other hand. what are you meant to Do. with a human AU loki.
like obviously step one is dialling down the formerly-space racism by a factor of about a hundred lmao. but like even if you do somehow manage to handle his whole deal sensitively... if asgard = scandinavia, what is jotunheim. what IS loki's culture. is he sami? is he white-passing mixed inuit? it's pretty damn significant that jotunheim has its own monarchist + imperialist past and was originally a competitor to asgard, so should he just be, like, a different scandinavian nationality from odin? or maybe russian or something? but then there isn't racism to deal with. potentially some level of linguistic/cultural shame, sure, but no accusations of devil worship, no dehumanisation via race science, etc. nothing quite fits.
or even disregarding AUs, what real-world culture can/should you draw on to flesh out jotunheim, if any? is it inappropriate to do so at all when they're treated SO horrifically and they're also, you know, Blue Fantasy Aliens. or is it erasive to act like scandinavian colonialism is pure fantasy with no real-world implications. OR is it inappropriate to draw on real-world indigenous peoples for a fantasy history that doesn't reflect their actual history very well at all (see above: nothing fits.)
a thought i had recently was that the combination of blue skin, gold body jewellery, and warriors wearing very little clothing actually resembles descriptions of ancient celts (with either tattoos or body paint). and i feel like having some historical basis for jotun warriors, even if it's centuries apart from the viking inspiration of asgard, can maybe slightly improve on what's currently there. but equally, that's still a description from an imperialist (roman) perspective and i'm pretty sure its accuracy is... controversial?
yeah. a conundrum! i have no solutions at present i'm just thinking about it all. ¯\_(ツ)_/¯
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Realtian Effect
Realtians valued individuality a lot within their history from their origins to their end. This has led to them having very drastic changes as they would become trendsetters and dominate global influence, especially as their technology advanced.
Below will detail the history that Realtian nobility made within their own nation and how it affected the general populace. It will also detail some traditions and general societal things among Realtis.
For the most part, Realtian nobility was considered to have a very busy life. There are records in almost every noble house (Except for Ninomae) of papers detailing trades and general commerce within their region.
On the outside, there was general piece, but multiple of the houses, including the royal family, did take part in the black market and some form of economy regulation there. I will most likely go into the underworld of Realtis another day as we are still researching and struggling to find out how it worked.
Realtians generally had very little wars within their long span of history and thus the noble houses would be idle. This would lead to them taking charge in creating new trends or bringing more extravagant shows to current and past trends.
Fashion
This is most evident with their fashion as they modernized their clothing very quickly while making extreme designs that took inspiration from their folk tales. Realtis would come to be known for looking the part of every other nations’ villains and would standardize dark dyes as a common ground.
The nobility would often travel to other nations and hire seamstresses and steamsters to design eccentric outfits. Realtians look to have a history of disrupting expectations especially when it comes to appearances. Androgynous fashion became especially popular within the Middle Years of the nation as cross dressing and drag shows rose in favor.
The most notable leaders in the fashion industry would be House Myv and House Opilant. Both houses worked in the textile industry and thus would create the fabrics that would be used to set the new standards within fashion.
Technology
For the most part, House Calvert were in charge of technological advancements with the purpose of keeping the nation’s capabilities as magical prowess decreased over time.
At the beginning the the Fernan era, Abel Calvert was born and would be considered a genius after being blessed by the Great Beast, Vanor. Alongside his sister, Cain, they would use their capabilities to make greater strides such as teleportation and communication devices.
This, in turn, would be given to those who could afford such items and create an increase in trade and relations with foreign nations as it became easier to travel and communicate with distant nations.
The nobility would use these items to host elaborate parties within a much shorter amount of time. With trade among the houses becoming easier, the economy began to blossom one more and spread to their outer influence on other nations.
Traditions
For major holidays that were celebrated by the whole nation, the Royal Palace would be in charge and host the numerous festivals. These festivals often included traditional dancing and games.
There were also many different regional holidays as certain areas had more contact with other nations and immigrants. Noble Houses within these areas would be in charge of hosting celebrations for the common folk.
(Holidays will be detailed later on.)
Instead of medals or physical rewards, titles would often be handed out to those of noble nature and achievement. One such example would be weddings where the two to be wedded are granted the title of ‘siveränni’ or the Realtian word for ‘sovereign‘.
Honesty was also a highly valued trait among society which is ironic, given the nature of noble society. This would most often lead to nobles being very brutally honest with those outside their nation which led to immediate culture shock which I can imagine to be quite funny. Either way, it became known as a saying, ‘Always ask a Realtian before you leave the home.’
Duels would be done with the weapon of choice for the duel. For most duels, it was customary for the weapons to be the same. Casual duels would be done with one hand on the weapon while it is stabbed in the ground, while formal duels would be done with both hands.
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thetruearchmagos · 1 month
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I wonder if my deep affection for animation is leaking into my decision to make said medium a highly respected and regarded form of artistic expression across the United Commonwealth and 12 Worlds at large...
Nah, can't be it
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okok i’m doing prep for d&d later and they’re arriving in a new town so i’m working on that community and ohhhhhh my god i think this is my favourite npc i’ve ever created i hope they dont ignore her or kill her bcus i want 2 be her more than once pleaase
#if they do ignore her or kill her then. well. that’s their choice and i will accept it. but i will be sad about it.#and if that happens then maybe one day i’ll pull her out as a player character when i’m not GMing#BUTTT i really like her AS an npc so 🤞#my starting point with her was. enthusiastic local historian/journalist/record keeper who really WANTS to know everything there is to know#about her town and community#BUT (because of other worldbuilding stuff) there is very very little info about the actual history of the place#so she is piecing together what she can but the details are so hard to pin down that all her info is really only…. half-right#I want the party to like. go to ask her for info because she’s the person you’d expect to know what’s going on.#and she presents them with facts but some of those facts aren’t true and some are kinda just assumptions she’s made based on dodgy info#so the players can use it as a guide/starting point but can’t ever truuuuully take it word-for-word. it’s not the gospel truth it’s like….#missing a lot of important pieces.#like she can probably tell you WHERE something is pretty accurately. But she could not prepare you properly for what that thing IS.#and she’s come to some conclusions that are just plain wrong because she doesn’t have all the facts#and CRUCIALLY!!!! she is perfectly happy to be proven wrong. if the players find out any of this extra info/context that changes things#she will happily take that new detail on board and change her perspective#she WANTS all the info she just doesn’t have it#i like the idea that the party might start working for her a bit#probably not formally but just like…#if they uncover some local secrets they’d pass that on to her#and over time if they do that enough she probably WILL be able to put some important clues together#and help them figure out big-picture stuff that is important to the campaign#their reward for helping her build up her archives will be their own personal mystery solver who can tie all the threads of plot together#WHICH!!! is why i like her more as an npc than as an actual player character#she’s MEANT to be like… a collector of information who can eventually be a really useful resource for the party to turn to for information#but they have to work to get her there
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esoteric-goblin · 9 months
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on worldbuilding, and what people think is going on
there is one facet of fantasy worldbuilding that is, to me, the most interesting and essential but i don't see it come up in worldbuilding guides or writing prompts or anything, and that is the question of:
what do the inhabitants of your world believe about how the world works, and how are they wrong? a lot of fantasy media will set up their cosmology, gods, magic systems, planar systems, concepts of the afterlife, &c., and proceed as though the inhabitants of the world know and understand them.
from someone whose entire academic career is focused on studying human culture in various regions and time periods, with a focus on belief systems (religion, occultism, mythology, folklore): that sort of worldbuilding is unrealistic and missing out on so much fun.
people are always seeking new understanding about how the world works, and they are mostly wrong. how many models of the solar system were proposed before we reached our current one? look at the long, turbulent history of medicine and our various bizarre models for understanding the human body and how to fix it. so many religions and occult/magical traditions arise from people disagreeing with or adapting various models of the world based on new ideas, methods, technologies. many of them are wrong, but all of them are interesting and reflect a lot about the culture, beliefs, values, and fears of the people creating/practising them.
there is so much more to the story of what people believe about the world than just what is true.
to be clear: i think it's fine and important for the author to have a coherent explanation for where magic comes from or who the gods are, so they can maintain consistency in their story. but they should also be asking what people in the world (especially different people, in different regions/nations and different times) think is happening when they do magic, or say a prayer, or practise medicine, or grieve their dead. it is a rich vein for conflict between individuals and nations alike when two models of the world disagree. it is fascinating how different magic systems might develop according to different underlying beliefs.
personally, i think it is the most fun to spawn many diverse models of the world, but give none of them the 'right' answer.
(bonus points if you also have a thriving academic system in the world with its own theory, research, and discourse between factions! as an academic, it is very fun to imagine fictional academic debate over the topics i'm worldbuilding. sometimes i will be working out details for some underlying mechanic of the world and start imagining the papers being written by scholars researching it)
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robo-bud · 1 year
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the woes of still liking something from your younger years that just sucks.
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dunmeshistash · 4 months
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Dungeon Meshi Information Sources
Dungeon Meshi has several worldbuilding details and extra comics in different publications and I think they get pretty hard to keep track of so I wanted to make a guide and explain what is what for people that maybe want to look into it themselves!
The Main Information sources are:
Daydream Hour 2-5: Sketch compilations and extra comics by Ryoko Kui with commentary, which can be found on EH Scans blog translated, and also in mangadex in between the manga chapters (The first daydream hour isn't dungeon meshi related)
The Complete Daydream Hour: Or more specifically "Ryoko Kui Doodle Book Daydream Hour" Released in january 2024 it still hasn't been fully translated into english. This version compiles extras and sketches from daydream hour 1-5 along with new content. Some of the exclusive comics have been translated and can be found on reddit and bato.to but the full thing is yet to be translated.
Delicious in Dungeon World Guide: The Adventurer's Bible (2021): A guide by Ryoko Kui that compiles information about the characters, monsters and the world. An official english version is available. It was released in february 2021 and has information pertinent for up to chapter 71 from the manga. It contains extra comics for all the main characters and for all the human/demi human races. The extras that talk about side character's backstories are from this book and the characters section has been translated by EH Scans (Also on mangadex)
Delicious in Dungeon World Guide: Adventurer's Bible Complete Edition (2024): Released in february 2024 and still untranslated, this version of the Adventurer's Bible has information updated for the end of the manga, there's even more extras and lots of comics about post-canon. Some of them are being translated and posted into reddit but I haven't seen them anywhere else. The raw is available on bato.to
Manga and Ryoko Kui's Blog: Some of it are from the manga itself, like Monster Tidbits and other Harta Magazine Extras (Where dungeon meshi is published) and also from the author's own personal blog. Lots of the drawings in her blog were deleted with the publishing of the complete daydream hour but you can still see what was unpublished using the wayback machine.
Blu-ray: With the release of the second bluray its clear that there will be extra content with each new one, there's "what if" extras and cover art by Ryoko Kui, you can check it the cover and info in the tag here.
I hope this helps somehow! It was pretty confusing for myself when I first started looking for more extras after finishing the manga.
The things I post here are all based on one of these and I try to put in the tags what the source is!
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gffa · 6 months
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Jedi culture & community fics, my beloved! They're a bit of a rare breed for what you're specifically looking for, specifically focusing on positive Jedi worldbuilding, so if anyone has genfic recs outside of the ones I know, please feel free to add them! But these should help scratch that itch for you, each of them has at least some focus on Jedi philosophy or how Jedi interact with each other or the lessons they teach! It's been awhile since I've read some of them, so there might be some that aren't quite as in-line with how I see the Jedi these days, but they're all ones I felt portrayed them pretty positively and they're all genfic (except one that I made an exception for) and all really lovely fics I remember enjoying for the Jedi worldbuilding aspects! And there are some that will make you absolutely melt with how much you love these characters and their beautiful culture, because by god if canon's not going to give us as much detail as we want, fandom will step up. And fandom made sure to not just focus on the disaster lineage--we love Obi-Wan, Anakin, and Ahsoka, we always want more of them, please don't stop writing Jedi worldbuilding with them!--but also Mace and Yoda and Quinlan and Qui-Gon and even some Jedi OCs get some love in these fics, which makes me want to explode with joy to see! So, come cry about how much we love the Jedi with me, I WILL GIVE YOU A CRAPLOAD OF FIC TO READ. STAR WARS & JEDI CULTURE & WORLDBULDING RECS YOU'LL FIND HERE:
NOVEL AND NOVELLA LENGTH
MID-LENGTH
SHORT AND YET SO GOOD-LENGTH
NOVEL AND NOVELLA LENGTH: ✦ Remedial Jedi Theology by MarbleGlove, obi-wan & anakin & jedi & cast, 51.3k     Let us consider the fact that the Jedi Order is a monastic religious organization based out of a temple, with five basic tenets of faith. ✦ Festival of Light by dendral, obi-wan & anakin & ahsoka, 8.7k     During his first year at the Jedi Temple, Anakin learns that even the Jedi celebrate holidays. ✦ Out with Lanterns by SkyeBean, ahsoka & mace & jedi & clones & cast, 312.5k     In another universe, Jedi Masters Plo Koon and Depa Billaba decide a Padawan could do Mace some good. It takes a while, but he eventually agrees. When he takes Ahsoka Tano as his Padawan, Mace knows that he's broken through a Shatterpoint and changed the course of a life. How, he doesn't know. ✦ eat well; be well by gingerbeer, rainsoaked_benevolence (oceans_bluem), obi-wan & anakin & ahsoka & yoda & depa & shaak & quinlan & aayla & cast, 18.6k     Or, (almost) all of the Jedi High Councilors (plus Ahsoka) gather to eat dinner together. ✦ Supreme Chancellor Obi-Wan Kenobi by stonefreak, obi-wan & anakin & padme & ahsoka & palpatine & yoda & quinlan & cody & cast, 126.3k wip     By an old Republic law, all members of the Jedi High Council are senators in the Galactic Senate, and can thus be voted in as chancellor. A Senator from a less prominent planet has had enough of Chancellor Palpatine's incompetence and calls for a Vote of No-Confidence and the installation of Jedi Master Obi-Wan Kenobi as Supreme Chancellor of the Galactic Republic. This one action becomes the catalyst that changes the direction of the galaxy. ✦ Pragmatics of the Jedi by aroacejoot, ghostwriterofthemachine, loosingletters, obi-wan & anakin & ahsoka & jedi, 31.3k     A series of fanfiction exploring the consequences and results of the Jedi having their own language, and speaking it still. ✦ light by loosingletters, obi-wan & anakin & ahsoka & mace & jedi, 56.1k     Anakin Skywalker is a Jedi and being a part of their Order means that he is protected and accepted. The war is over and the Republic has to recover from the crimes of the Sith Lord, the Jedi have to figure out what it means to be peacekeepers again and the Clones have to learn how to be more than expendable soldiers. ✦ When Darkness Seems to Hide This Place by IllyanaA, obi-wan & anakin & ahsoka & kanan & ocs & cast, 94.9k wip     After killing three of the Jedi Order's best and brightest, Palpatine's fight with Jedi Master Mace Windu goes shorter than expected. Afraid he's lost his chance at recruiting a new apprentice, Sidious unleashes Order 66 across the galaxy, but, per their programming, the Clone Army is not to harm Anakin Skywalker. After witnessing the most painful loss he's ever experienced and injured at the hands of his captors, Anakin is ready to die like the rest of the Jedi, though not before getting his vengeance.
✦ Knightrise by Deviant_Accumulation, obi-wan & yoda & satine & ahsoka & asajj & cast, 89.4k wip     "Strong enough to fight the Sith Lord, you are not.“ And just like that the fight drained out of Obi-Wan, the barely scraped together agitation running out of him like water from a broken glass. He looked at Yoda, the other Master already hobbling towards one of the back exits, his presence burning with focus, obviously expecting Obi-Wan to follow. ✦ Make a Brand New End by Batsutousai, obi-wan & anakin & feemor & qui-gon & yoda & mace & dooku & jedi, 118.6k     Feemor, Qui-Gon Jinn's first padawan, did not survive Order 66, but the Force granted him a boon: A chance to go back to days before Qui-Gon's death. He doesn't know why the Force picked him to remember that terrible future, but he's going to do what he can to change it. And if he can heal the rift fallen between himself and Qui-Gon, and finally get the chance to know Obi-Wan, well, he's not about to turn that down. ✦ Unexpected Awakening (The Rewrite) by Rhiw, obi-wan & qui-gon & bruck & feemor & cast, time travel, 135.1k wip     The life of General Kenobi is cut short at the hands of his Padawan, but the sight that greets his eyes upon awakening is not that of blinding light of the Force, but the Jedi Temple he knew when he was still a youth. As he struggles to understand the path laid out before him, Obi-Wan unwittingly captures the attention of a singularly unusual Temple Guard, and that of a reluctant Qui-Gon Jinn. ✦ No Rest for the Weary by orphan_account, obi-wan & anakin & jedi, 61k     Needing a break from life at the Jedi Temple, Obi-Wan Kenobi and his apprentice, Anakin Skywalker, visit a Jedi AgriCorps settlement on the Midrim planet of Helia. There they encounter new friends, new enemies and have new adventures, all while attempting to navigate their sometimes turbulent relationship as Master and Padawan. ✦ The Moments That Time Remembered by CallToMuster, obi-wan & mace & vokara & bant & quinlan & garen & depa & jedi, 82.4k     Obi-Wan’s first memory was not his own. Rather, it was a vision steeped in darkness and flashes of red and choking heat and you were my brother and the harsh crash of lightsabers striking one another. He woke up sobbing in the arms of the crèchemaster, Master Kitaddik, who was hushing him and gently stroking the top of his head with her furry hands. Obi-Wan hid his face in the soft folds of her tunic and, still crying, fell back asleep. The first time Obi-Wan collapsed due to a vision was not long after that. [Or: in all the various iterations of Obi-Wan Kenobi’s life, the Force spoke to him. But in this one, it never stopped.] ✦ Starrunner by orpheus_under_starlight, obi-wan & jedi & oc, 80.2k wip     In what would have been the year 17 BBY, Supreme Chancellor Sheev Palpatine is found slumped over his desk, dead to rights and emitting a foul odor. The coroners declare the body victim to a heart attack and the smell a result of a lack of a timely embalming—a bit of bowels humor, the head coroner says with a nervous laugh when interviewed by the Galactic Enquirer.
MID-LENGTH: ✦ 飽了嗎? | Have you eaten your fill? by virdant, obi-wan & anakin & ahsoka & qui-gon & quinlan & yoda & dooku & mace & bant & jedi, 13k     The Force is the first language that Obi-Wan learned to speak, the brush of one mind against another. But food is the second language that Obi-Wan learned to speak with, and he talks, he talks, he talks. A collection of fics about food and how food is an articulation of love. ✦ We Will Abide by naberiie, plo & shaak, 10.3k     Light. Dark. Balance. Beneath the Jedi Temple, far below the chaos of Coruscant's Galactic City, ancient halls and corridors sleep in silent darkness. Padawans Shaak Ti and Plo Koon are determined to explore them. ✦ What Is My Heritage? by Marnie, qui-gon & yoda, 7.7k     Qui-Gon, age 13, tries to find a place to belong. ✦ Coming Home by Marnie, qui-gon & yoda & dooku, 18.1k     A story telling how Qui-Gon comes to be Dooku's apprentice. ✦ Master by CJinn, obi-wan & anakin, 27.5k     Obi-Wan Kenobi had always wanted to become a Jedi Knight. What he didn't expect was to become a Master merely days after his own Master died. Adapting to his new role as the mentor and Master of the quite unusual Padawan Anakin Skywalker became a bumpy road.
✦ into the statue that breathes by spoonks, obi-wan & feemor & cin & cast, 8.5k     The night watch in the garden was supposed to be the calmest of them all. No mischievous Padawans “sneaking” in or out, or ne’er-do-well civilians conducting “business” around the lower-level entrances that they didn’t know existed. No the gardens was still, and it was like time was frozen in ice that slowly melted away with the rising of the sun. A slow drip, drip— Drip. Immediately Feemor turned towards the central waterfall. Someone was standing there. Whoever they were, they were small and moved through katas with their hands open like a greeting. ✦ The Cave by Ria Talla (ronia), anakin & ahsoka & cast, time travel, 10k     Ahsoka Tano, post-Star Wars Rebels/? And there was something else, more important, though Ahsoka found herself loath to do it. Her lightsabers drawn, deep in the labyrinth formed by the stone warriors and the crumbled temple. Yet the words broke certain into her mind. Your eyes can deceive you. Her heart pounded, as though warning her otherwise. But Ahsoka withdrew her sabers, and closed her eyes. Rather than her weapons, she let the Force be her light. ✦ A Candle in the Night by phoenixyfriend, anakin/luminara & obi-wan, time travel, 12k     In which Luminara finds a heavily injured Jedi, nurses him back to health, and falls in love. Then they get back to the real world, and she just can't figure him out... ✦ Found Clan by silvergryphon, boba & ocs & obi-wan & anakin & cast, 25.3k wip     After the Battle of Geonosis, a Jedi Healer discovers young Boba Fett mourning the loss of his father. Not about to leave a ten-year-old boy on his own, she promptly adopts him with the full collusion of her Padawan. ✦ the heart of kyber by outpastthemoat, obi-wan & anakin & qui-gon & depa & kanan & jedi, 32.7k     Tales of the Jedi: Stories about lightsabers, masters, and apprentices. ✦ Stars of Tatooine by Be_Right_Back, ahsoka & mace & kanan & obi-wan & rex & cast, 10.5k     After the end of the world, Ahsoka more or less kidnaps a child, has to air some old grievances, and tries to find whatever peace the universe can still offer. All paths in the Force lead home, eventually. ✦ The Uses of a Sandwich by Laura Kaye (laurakaye), obi-wan & qui-gon & yoda & cast, 17.6k     A few months after being taken as a Padawan, Obi-Wan Kenobi faces a challenge: meeting his Master's first apprentice. ✦ Familes Found by fyrefly, obi-wan & anakin & ahsoka & padme & mace & plo, 8.2k     In a universe where "The Wrong Jedi" never happened, the war ends under different circumstances and perhaps everyone will get a chance at a happy ending after all.
SHORT AND YET SO GOOD-LENGTH: ✦ The Mathematics of Repair by panharmonium, obi-wan & anakin & cast, 4.6k     For raw teachers and rough-edged students building in the rubble: tiny steps are enough, provided they carry you in the right direction. Immediately post TPM, in short snippets. ✦ The Living Force; Parables for Padawans by glorious_clio, obi-wan & cast, 6.1k     Since infancy, younglings are taught the Jedi Code, “Emotion, yet peace. Ignorance, yet knowledge. Passion, yet serenity. Chaos, yet harmony. Death, yet the Force.” Obi-Wan Kenobi learns these tenets backwards and forwards again. But even as a child, he is interested in nuance. And so his teachers tell him parables. ✦ A Jedi's Cloak ImperialKatwala, obi-wan & anakin & qui-gon & cody & rex, 6.4k Jedi cloaks are made for children. Obi-Wan Kenobi is a year and a half old when he first sees this principle in action. He is fourteen, twenty-five, twenty-nine, and thirty-six when he gets a reminder.     Or: Jedi cloaks are weird. Here's a series of events showing why they're made that way. ✦ the master, the padawan, the Force by skatzaa, kanan & depa. 1.4k     Caleb expects things to be different after Master Depa takes him as her padawan, but really, it feels like nothing really changes. ✦ For the Future of the Order by thetorontokid, obi-wan & qui-gon & cast, 3.9k     There are important lessons to be found in the Jedi Temple creche.
✦ Memories of Peace by Margan, obi-wan & clones, 2k     It's not quite flash training, but the Clones are used to learning fast. It helps that this is something that they actually look forward to learning, to putting into practice. Obi-Wan teaches the Clones how to make dumplings in the middle of war. ✦ Liberosis by Be_Right_Back, anakin & mace & yoda & jedi, 2.2k     The war is over, the Sith are gone, and there is now Anakin Skywalker's secret marriage to deal with. While love is a wonderful thing, some truths are hard to face, and letting go is the destiny of all Jedi. Or: the Council and Anakin clash. It doesn't go as terribly as it could have. ✦ Accepting Emotion by LazarusII, obi-wan & ahsoka, 1.1k     Dealing with the stress and anxiety of being a prospective Padawan, Ahsoka Tano struggles to manage her emotions. Obi-Wan Kenobi finds her practicing in the dojo, confidence in tatters. His words make all the difference. ✦ A Long, Long Time Ago by ruth baulding, dooku & qui-gon + qui-gon & obi-wan + obi-wan & anakin + anakin & ahsoka, 5.8k     A wisdom tale handed passed down through the generations poses troublesome questions for a line of masters and Padawans, from Dooku to Ahsoka Tano.
✦ Duet by Silver Sky 1138, oc & cin, 2.3k     Asha Scarsi, the Jedi Padawan who feels the Force through music, isn't half as good at lightsaber combat as she is at singing and mindtricks. So she's a little nervous when Battlemaster Cin Drallig calls her to the training room after class. ✦ The One Where Anakin Tries to Be Serious by GirlwithCurls98, anakin & ahsoka, 1k     Even though they're fighting a war, Anakin finds the time to lead his apprentice through one of the Jedi's sacred ceremonies. ✦ Obi-Wan and the Force by AwayOHumanChild, obi-wan & cast, ~1k     One of the first things Jedi Initiates learn is that everyone experiences the Force differently.
✦ Night Shift at the Temple by ReneeoftheStars, oc jedi & cast, 1.8k     A Jedi Temple Guard sees all, speaks to few, and has attachments to no one. One must be prepared for any threats that may arise, especially at night, while most of the Temple sleeps. ✦ The Orchards by Raven_Knight, obi-wan & qui-gon & cast, 3.6k     When young Obi-Wan Kenobi is injured on a previous mission, Qui-Gon Jinn refuses to accept further off-planet missions until his Padawan's recovery. Yoda assigns the pair an in-Temple mission of utmost importance while Obi-Wan heals. Master and Padawan welcome the change of pace. ✦ Tipping Point by Ria Talla (ronia), adi gallia & finis valorum & eeth koth, 3.3k     "I believe that if what's happening on Naboo is allowed to continue, the other member systems will wonder what they owe to a Republic that can no longer protect them." ✦ A Personal Touch by DragonHoardsBooks, obi-wan & anakin, 6.2k     New jedi padawan Anakin Skywalker realizes that there is more to being a jedi then he tought. Discovering a completely new culture will take time and effort, but maybe he'll make some friends along the way.
✦ Jedi Parables by Peppermint_Shamrock, jedi, 5.8k     Values are often passed down generation to generation through stories, parables, and fables. What stories might the Jedi teach their children? ✦ Songs for Little Jedi by soft_but_gremlin, mace & jedi, ~1k     The initiates are having nightmares, so Mace sings a lullaby to comfort them. ✦ a thin thread of hope by wrennette, shaak & clones, ~1k     Shaak Ti introduces some cadets to one of her favourite crafts, under the guise of training. ✦ rah kat by js71, obi-wan & anakin & aayla, 1.6k     "Aay’shee," Obi-Wan murmurs into her ear, rocking her gently, like when jaieh was off on a mission she couldn’t go on, so her jaieh-raheniel would take turns having her over at their apartments. ✦ Lessons on Attachment by Siri_Kenobi12, obi-wan & anakin/padme & cast, 2.7k     "Anakin once told me that a Jedi is actually encouraged to love." She said after Obi-Wan had settled. ✦ Straw Dogs by Cymbidia, obi-wan & jedi & cast, 2.9k     An old Jedi Master imparts some wisdom concerning Mercy, Balance, and the Will of the Force to young Padawan Obi-wan Kenobi and a gaggle of other younglings. It is a lesson that haunts Obi-wan for the rest of his life. ✦ Refractions of Light by Independence1776, ezra & kanan, 1.3k     Kanan celebrates a Jedi holiday with Ezra.
✦ The grand outing by Ingata, dooku & sifo-dyas & obi-wan & bant & garen & reeft & yoda & cast, 4.5k     Eight younglings and two Jedi masters on a field trip. What could possibly go wrong? ✦ A Short Break by Peppermint_Shamrock, luke & yoda, ~1k     Luke complains about his training, and asks about Jedi training of old. ✦ we are made of our longest days by bereft_of_frogs, obi-wan & anakin & cast, 4.4k     Two years after the events of The Phantom Menace, Obi-Wan and his new apprentice are called to a remote moon to fetch a baby who’s showing signs of a rare, unique power. On their journey home, Obi-Wan reflects on the last child he brought to the Temple and catches a faint glimpse of three possibly entwining futures. ✦ yellow, you're a dreamer by nightdotlight, jocasta & anakin (& obi-wan), 2.6k     Normally, it wouldn’t be unusual, but— Jocasta did not earn her post without listening, and from where she stands in the aisle, gaze fixed upon the back of the young child’s shaking shoulders, she can hear a sniffle reverberate around the space. There’s a child curled up in the corner of the Archives— and they’re crying. ✦ once upon a time (a long, long time ago) by thebitterbeast, barriss & mace & shaak & ki-adi & bacara & trilla & cere, 2.3k     The Jedi love children. Children love stories. This changes some things. ✦ not the place that I was born in (doesn't mean it's not the place where I belong) by ghostwriterofthemachine, obi-wan & anakin, 5k     “What were you consulting Master Obi-Wan about?” “Tea!” says the other Padawan brightly. “I’m performing a tea ceremony for my Master, one that originates from her home world. It’ll be the first time I sit foveo with her!” She says that word— foveo— as if it should mean something to Anakin. It does not. ✦ A Friend Indeed by ExtraPenguin, plo & ahsoka, 3.3k     After their rescue of the colonists of Kiros, Ahsoka Tano's Master asks for her to be sent on a mission away from the front. She ends up being sent to the Deep Core with Master Plo Koon to investigate one of the first known locations of the Jedi Order, since abandoned. ✦ In which we burn bodies as bridges by GraceEliz, obi-wan & ahsoka & depa & kanan & ezra, 1.4k     Lineage mantras, and the processing of grief. ✦ Five Times Mace was There for Obi-Wan, and One Time Obi-Wan Returned the Favour by wrennette, obi-wan & mace, 4k     five of the many times Mace Windu offered Obi-Wan comfort over the years, and one of the many times Obi-Wan returned the favour
✦ as the dust settled around us by thebitterbeast, finn & jedi, 5.2k     Bravery has never been the absence of fear. Prompt: There is no emotion, there is peace. ✦ Adi Gallia, Master of the Order by Perspicacia, adi & jedi, 7.2k wip     Palpatine didn't expect it. It was too soon for that in his plans: which Jedi would have left the Temple under assault? But Adi had. Ashes in her heart, she had left the younglings and the elders and the wounded for her duty to the galaxy, choosing to stop the Sith instead of protecting her people. ✦ “The Padawan Chooses The Master” by lurkingcrow, obi-wan & anakin & cast, 3.6k     prompt: AU - The Jedi say “The Padawan Chooses The Master” Qui Gon lives, Obi Wan is very preoccupied, and Anakin is put into the creche as an Initiate to learn what he can until Qui Gon wakes up from his coma and gets yelled at by the Council. In the meantime, Anakin meets other Jedi Masters and when the Council asks him who he wants to be his teacher, his answer isn’t Qui Gon. Instead it’s *insert your fav Jedi here* ✦ The Only Home We Know by ReneeoftheStars, katooni & petro & ganodi & byph & gungi & zaft & cast, character death, child death, 2.4k     The Jedi Temple is under attack. Determined to fight for their home, younglings Katooni, Petro, Zatt, Ganodi, Byph, and Gungi make their way to aid the Jedi Masters in defense of the Temple. But the situation is far graver than they expected. ✦ Obi-Wan and the Force by AwayOHumanChild, obi-wan & cast, ~1k     One of the first things Jedi Initiates learn is that everyone experiences the Force differently. ✦ The One Where Anakin Tries to Be Serious by Mini_and_Might, anakin & ahsoka, 1k     Even though they're fighting a war, Anakin finds the time to lead his apprentice through one of the Jedi's sacred ceremonies. Might become part of a series of missing scenes from the Clone Wars. ✦ Markings by wabbajack, ahsoka & plo, 1.6k     In which it is revealed that Master Plo Koon has always had a difficult time putting his foot down when faced with his Little 'Soka. ✦ The First Trial by Raven_Knigh, obi-wan & qui-gon, 2k     Accompanied by his Master, Qui-Gon Jinn, young Obi-Wan Kenobi undergoes his first trial and rite as a Padawan Learner on the frozen planet of Ilum.
✦ Arrival by CJinn, obi-wan & yoda & jedi, 2.6k     Little Obi-Wan was only a few days old when he was brought to the Jedi Temple. His arrival caused some confusion among the Jedi. ✦ The Spire by skatzaa, obi-wan & jedi, 2.4k     The galaxy was on the brink of war, and Obi-Wan Kenobi had been assigned a new room. ✦ Room Arrangements by skatzaa, obi-wan & anakin, 2.2k     Anakin has some concerns about room arrangements at the Temple. Obi-Wan does his best to reassure him. ✦ Lineage by virdant, obi-wan & anakin & yoda & jedi, 1.5k     Anakin is new to the temple, and he does not yet understand that these are his brothers and sisters, his cousins, his uncles and aunts. He does not know yet, but he will learn, Obi-Wan thinks. ✦ A Discussion of Choices by Peppermint_Shamrock, luke & mace, 2k     Mace Windu has traveled the galaxy since the fall of the Republic, keeping out of the Empire's sight and teaching where he can. Upon the request of a ghost of an old friend, Mace finds himself instructing Luke Skywalker, who is still reeling from the truth of Vader's identity. ✦ Emotion is our Shared Tongue by virdant, obi-wan & anakin & qui-gon & quinlan & jedi, 2.1k     There are thousands of different species, with different languages and voices and hands, but what all Jedi have in common is the Force, and with the Force, they have language. ✦ To Know by Armin_05, obi-wan & anakin & shmi & kitster & fives & cast, 4.8k     Nearly all Jedi love learning. Anakin Skywalker is no different. Or, how Anakin found a love of learning and shared it with others. ✦ Shatterpoints and Students by soft_but_gremlin, mace & depa, ~1k     Depa always has shatterpoints hovering around her.
✦ Home-onym by virdant, jedi, 1.1k     Jedi younglings, like any other children, enjoy playing. Playing with lightsabers and playing with words. ✦ Threaded Lineage by Pandora151, obi-wan & anakin & ahsoka & kanan & ezra & luke & rey, 2.9k     The journey of a single river stone through many generations of Jedi, allowing the Jedi of the old and the Jedi of the future to be threaded together. ✦ the river and the rock by nightdotlight, anakin & luminara, 1.8k     Lightsabers clash, and Luminara Unduli holds her ground. She doesn’t move, doesn’t lock her muscles, just makes herself an immovable object and lets her opponent strain against the lock. ✦ Five Meditations of Jedi Depa Billaba by skatzaa, depa & mace & yoda & kanan & kit, 5.3k     What is says on the tin. (Plus one more, for good measure.)
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