#Advanced simulation tools
Explore tagged Tumblr posts
little-p-eng-engineering · 1 year ago
Text
Little P.Eng. Engineering for Nuclear Facilities Design Services
Little P.Eng. Engineering, a pioneer in the engineering consultancy domain, specializes in the design and analysis of nuclear facilities. Their expertise encompasses a broad spectrum of engineering services tailored to meet the stringent requirements of ASME Section III, Division 1, focusing particularly on Subsection ND (Class 3 Components) and Subsection NF (Supports). This specialization ensures that all designed components and supports within nuclear facilities not only comply with the highest safety standards but also embody efficiency and reliability.
Expertise in ASME Section III Compliance At the core of Little P.Eng. Engineering's services is a deep-rooted expertise in navigating the complexities of ASME Section III, Division 1 standards. These standards, essential for the nuclear power sector, dictate the design, fabrication, testing, and inspection criteria for nuclear facility components, ensuring they are capable of withstanding operational stresses without compromising safety.
Subsection ND: Class 3 Components
Subsection ND outlines the requirements for Class 3 components, which, although not directly involved in the reactor's primary cooling system, are crucial for the safe operation and shutdown of the reactor. Little P.Eng. Engineering's approach involves meticulous design and analysis to ensure these components can endure the operational environment, including handling stress, temperature variations, and potential seismic events.
Subsection NF: Supports
Subsection NF focuses on the design and integrity of supports for all classes of components within nuclear facilities. Little P.Eng. Engineering leverages advanced analytical methods to design supports that ensure structural stability under a variety of load conditions, including dead weight, live loads, thermal expansion, and earthquake forces.
Importance of ASME Section III, Division 1 Subsection ND and Subsection NF
Adherence to Safety and Quality Standards The use of ASME Section III, Division 1 standards in nuclear facility design is not merely a regulatory requirement but a cornerstone of safety and quality assurance. Subsections ND and NF are particularly significant for ensuring that all components and their supports are designed with an uncompromising focus on safety, taking into account normal operating conditions as well as potential emergency scenarios.
Engineering Excellence The application of Subsection ND and NF standards demands a high level of engineering expertise and precision. Little P.Eng. Engineering exemplifies this excellence, employing seasoned professionals and state-of-the-art tools to design, analyze, and validate the integrity of nuclear facility components and supports. Their work ensures that facilities are not only compliant with current standards but are also adaptable to future technological advancements and regulatory changes.
Piping Stress Analysis and Structural Design in Nuclear Facilities
Piping Stress Analysis: Ensuring System Integrity Piping systems in nuclear facilities are critical for the transport of coolant and other fluids essential to the reactor's operation. Piping stress analysis is a vital engineering task that assesses these systems' ability to withstand various stresses, including thermal expansion, pressure loads, and seismic events. Little P.Eng. Engineering employs sophisticated modeling and simulation tools to predict stress points and deformation, ensuring designs that maintain integrity under all operational conditions.
Structural Design: Foundation of Facility Safety The structural design of nuclear facilities encompasses the creation of buildings, supports, and containment structures capable of withstanding extreme conditions. This includes consideration for load-bearing capacities, resistance to seismic shifts, and the ability to endure environmental stressors. Little P.Eng. Engineering's structural design services ensure that every aspect of a nuclear facility's infrastructure is robust, resilient, and compliant with ASME and international safety standards.
Conclusion Little P.Eng. Engineering's dedication to excellence in nuclear facilities design, guided by ASME Section III, Division 1 standards, highlights their role in advancing nuclear safety and efficiency. Through meticulous attention to piping stress analysis and structural design, they ensure that nuclear facilities are not only safe and reliable but also prepared to meet the challenges of tomorrow's energy landscape. Their work underscores the critical importance of specialized engineering expertise in maintaining the high safety standards required in the nuclear power industry.
Tags:
Little P.Eng. Engineering
Structural design
Piping stress analysis
Thermal expansion
Engineering consultancy
Safety standards
Regulatory compliance
Project management
Nuclear facilities design
ASME Section III
Subsection ND
Subsection NF
Nuclear power sector
Class 3 components
Design criteria
Fabrication processes
Quality assurance
Advanced simulation tools
Seismic event resilience
Load-bearing capacity
Infrastructure robustness
Material selection
Innovative engineering solutions
Professional expertise
System integrity
Environmental stressors
Operational efficiency
Technological advancements
Energy landscape
Safety and reliability
Engineering Services
Structural Engineering Consultancy
Pipe Stress Analysis Services
Located in Calgary, Alberta; Vancouver, BC; Toronto, Ontario; Edmonton, Alberta; Houston Texas; Torrance, California; El Segundo, CA; Manhattan Beach, CA; Concord, CA;��We offer our engineering consultancy services across Canada and United States. Meena Rezkallah.
0 notes
simulanissolutions · 6 months ago
Text
In today’s rapidly evolving technological landscape, Metaverse technology is ushering in new dimensions for industries worldwide. As businesses adopt immersive digital environments for training, simulations, and customer experiences, one metaverse company in India is truly making its mark — Simulanis. This company specializes in creating cutting-edge metaverse development solutions and virtual reality (VR) simulators, transforming industries from fire safety to pharmaceutical training.
0 notes
rohitdigitalsblog · 7 months ago
Text
Best Multimedia Iinstitute in Rohini 
0 notes
sightseertrespasser · 28 days ago
Note
"I have a whole other tangent I could elaborate on about Tacnet specifically" Staring at you with big HUGE eyes. I would love to hear the tangent
Alrighty then.
First things first, what is Tacnet?
Sometimes also referred to as a Battle computer, Tacnet is short for Tactical Network and its ostensibly the worlds most demented excel spreadsheet.
In more literal terms, Tacnet is a type of supercomputer.
Supercomputers are incredibly useful pieces of technology. Able to run simulations, predictive algorithms and utilizing real world statistics to essentially speculate the past, present or future. The bottleneck for a regular old supercomputer is that someone has to sit down and manually input all the information necessary for those calculations.
You want to know what kind of gun made that specific bullet hole?
Well first the supercomputer needs the ballistics data off as many kinds of guns as possible, then it needs data on the material that was shot, and it also needs as much information as possible on the bullet hole in question.
You skip out on any of that input and the odds of the supercomputer being correct gets progressively lower.
Problem is, the supercomputer can’t actually think, and therefore can’t estimate how accurate its own calculations are. A computer works in total binary. If it only has the ballistic data for three kinds of guns, it doesn’t matter how much the bullet hole doesn’t match the data sets its been provided, the supercomputer will select whichever of the three matches the hole the most closely.
A computer, no matter how advanced, is incapable of knowing when it doesn’t know something.
But people on the other hand. . .
We turn now to an ambitious young R&D developer many millennia ago.
Once upon a time, this member of Research and Development was on the team responsible for designing new Cold Constructed mechs for Sentinel Prime. And they had a GREAT idea.
“I’ve got it!” They say, unaware of the ominous music rising in the background.
“The great powers of the supercomputer cannot be realized within its current limitations! Its greatest flaws are that it must be stationary, it must be manually fed information and all calculations it does generate must be reviewed by a thinking mech!”
Their coworkers groan. It’s too early in the morning for this shit.
“Therefore!” The mech says, quickly sketching out a box full of smaller boxes that is supposed to be a computer and the miserable approximation of a mech.
“We simply remove the separation, and make the mech itself the data intake for the supercomputer!”
Lightning crashes in the distance, someone tiredly gets the fire extinguisher. Again.
It’s not a hard sales pitch for a totalitarian government to go “Yeah we want super-cops. Here’s the money, make it happen.”
And in a tale as old as capitalism, an untested feature was rolled out with catastrophic consequences.
If you’ve read my tangent on how Crashes work, then you already know about logic cascades.
Tacnet is a supercomputer. A tool. Like any tool, it’s only as good as the person using it, and someone who really doesn’t know what they’re doing is liable to hurts themselves.
So what can Tacnet really do in the hands (or processor) of a master?
Some psychic-type level nonsense. Anyone who’s gotten the hang of their Tacnet, in their own fields of expertise, are able to know exactly what will happen before anyone else.
Let’s compare Smokescreen, Bluestreak and then Prowls Tacnets and how they’re used.
Every Tacnet starts the same, but can be developed and trained to excel at different things.
Smokescreen - Place Your Bets
Smokescreen has trained his to work best for gambling. “Training” can be anything from downloading tables of statistical analysis to personally observing the phenomenon and making notes.
Let’s look at rolling dice. If you rolled a six sided die, any number is equally likely to be rolled. Or 16.67 % odds for each.
So if 3 dice are rolled, then every total value outcome from 3 to 18 must be equal odds as well, right?
Nope! If three six sided dice are rolled, there is a 12.5 % (or 25% if you combine them) chance it’ll be a 10 or 11. And that’s out of sixteen possible outcomes.
So if you know the difference but your opposition doesn’t, then suddenly you have a huge advantage while betting. And this is just the most simplified example I can think of.
If you’ve got the time, statistics are absolutely wild and there’s a mathematical equation for pretty much anything.
All Smokescreen has to do to get good at a game is learn the rules and then plug in the numbers. You know how card counting will get you banned from most casinos? Well Smokescreens worked that out too. Talking to other players (collecting preexisting data points) he can find the average of how much he can win in a night before people get too pissy.
Another thing Smokescreen has going for him (especially over Prowl) is that Smokescreen is much better at reading people. He doesn’t just have statics on the games, but the players.
Mapping out the connections between individuals and taking personal motivations into account, Smokescreen at his peak can not only predict who the winners will be, but he can also predict who will loose on purpose, who will bet the most, who will cheat and who will seek to take their winnings by force.
Experience, experience, experience is the golden ticket.
Also, it’s Smokescreen himself who has to craft the profiles of his victims gambling buddies. Once fleshed out, Tacnet can do wonders mid game, giving Smokescreen room to focus on his social schemes instead.
Luckily, after the burning of Praxus, most people don’t really know what a Tacnet is truly capable of. So Smokescreen looses just often enough to keep folks from realizing that he always knows how every game will play out before they even start.
Bluestreak - Shoot Your Shot
Going in the opposite direction of utility, Bluestreaks Tacnet is all about kinetic calculations.
This fucker is doing the type of math that’s more letters than numbers. Constantly.
Air resistance, velocity, acceleration, gravity, weight, density, temperature, vector, displacement and time.
There’s equations that call for each and every one of those factors, usually in combination.
Your average sniper, even a good one, is usually considering wind speeds, the pull of gravity and the distance from the target when lining up a shot. Bluestreak is taking in all that and then working out the influences of about 15 more factors on top of that. Even before he’s picking where exactly on the target he’s going to hit. Since remember, if he’s got data on not just his own weapons but his enemies defenses, then it really becomes as simple as “would you like them disabled or dead?”
Aim is no longer a question of ability, but an equation to be solved.
Still, physical capabilities does play a part since a steady hand goes a long way towards realizing those calculations.
Tacnet may crunch the numbers, but Bluestreak is the one who has to find all the details relevant to the shot and pick which ones to feed to the machine.
Additionally, Bluestreaks Tacnet in particular has the experimental feature of massively increasing the amount of sensory data he can take in per second, effectively causing him to perceive things in slow motion. This is less something Tacnet is doing, and more a case of Bluestreaks own processor utilizing the bandwidth normally taken up by Tacnet.
Tacnet itself takes a substantial amount of power to run. Normally, it causes problems by siphoning too much power from other systems to do its job (see logic cascade crashes). But Bluestreak has the funny little quirk of somehow doing that in reverse. So when his sense of time dilation becomes maxed out, Tacnet isn’t running the formulas to help him shoot anymore, it’s just Bluestreaks own skills at that point.
Outside of that rare circumstance, Bluestreak is effectively playing with aimbot in real life.
Prowl - Know Your Fate
So we’ve established that Tacnet is powered by mathematical formulas and data collection.
What would happen if someone just, kept going? Kept feeding it? Building up more and more infrastructure for Tacnet to grow around until it has a point of reference for almost anything?
You get an oracle.
Prowl puts the Tactical back into Tacnet. He’s essentially the Jack of all Trades and Master of several of those subjects actually.
Sure, Smokescreen has him beat for behavioral analysis, and Bluestreak is leagues beyond what Prowl can calculate for trajectories. But no one has doubled down on what Tacnet can really do like Prowl has.
You know that (not actually true) statistic about how humans only use 25% of their brains? That’s your average Tacnet user.
Prowl just happens to be insane.
He is constantly taking in new data. He is constantly taking notes, making observations, stripping it down to the raw numbers involved and packing it away into monumental resource centers for Tacnet to refer to.
You ever see someone who’s really good with excel sheets and then see them do some shit you didn’t know excel sheets could even do?
It’s kinda like that.
If you’ve ever read the classic Sherlock Holmes stories, a lot of what makes Sherlock so effective is having such a detailed knowledge of the world around him.
Let’s go back to the bullet hole analysis.
Prowl could look at the bullet hole and tell you after two minutes: “It was this specific Cargo vessel at this time with an illegal weapon.”
From the outside, this looks like a baseless guess. But to Prowl it looks like this:
a) The gun must be a new imported weapon as nothing he currently has on file matches the marking its made in that kind of material.
b) The shooter not only missed their shot, but was shooting downward at an excessive angle. Indicating this was a very large mech firing downward at a much smaller target, likely a mini bot.
c) The shooter can be exactly tracked by looking at the local registry for recent out bound flights, specifically ones with no cargo.
Why? Because the shooter is most likely a transport shuttle. Easy access to imported goods, very large but not a war frame (hence the missed shot) and having failed to kill their victim, would flee town immediately without waiting to take on cargo.
Of those two minutes it took, he spent 1:30 waiting for the flight records to load so he could look up the name of the shuttle.
Scale those skills up to a war room, and Prowl not only knows why an enemy troop is retreating, but where they’re retreating to, what losses they must have taken and whether or not it’ll be worth it to finish the job.
Prowl isn’t smart because he has a Tacnet. Tacnet is OP because Prowl is that smart.
When I write his perspective, Prowl often has an accuracy percentage attached to his calculations. Tacnet isn’t the thing making those estimates. Prowl is the one judging how accurate Tacnets suggestions are.
Dudes just a freak.
—————————
In summary, Tacnet is like if you had every kind of calculator in your pocket and the only limit was how many equations you’ve added on and the amount of information you can feed it.
That last bit is the biggest challenge for Tacnet, as conflicting or flawed data can cause. . . Issues. Aka Logic Cascades. Aka “Why can’t I make it make sense.” Disease.
Let’s just say there’s a reason not many people know what Tacnet is capable of, as a lot of early Praxian Enforcers could be taken out by confusing emotions, plot holes, and particularly well executed magic tricks.
Doesn’t exactly inspire confidence when your new shiny police force can be hospitalized by watching Back to the Future 2.
Being one of the first Cold Constructs built with a Tacnet, Smokescreen figured out how to mostly get around that glitch early on and taught Prowl and Bluestreak how to do the same. In this particular setting, Tacnet is poorly understood and best kept mostly secret for those reasons.
(Bizarrely, between Tacnet and the radar uses of doorwings, Prowl and his brothers would actually be really good at predicting the weather.)
———————————————————————
Bonus bit: Good fucking lord it would absolutely terrifying if you could somehow combine Smokescreen, Prowl and Bluestreaks skills into like a Tacnet hivemind or something.
Though with wing speak, to an outsider that’s probably what it already looks like.
———
The three brothers look at the same bullet hole, silently communicating in a way the local non-Praxian officer couldn’t pick up on.
“Oh yeah, looks like Rotor didn’t like Brick cutting into his half of the dirty money. Slippery little guy but you can find both their hideouts here and here.” Smokescreen, the eldest, pulls up a map for reference.
Prowl is already out the door, Bluestreak is lining up a shot through the window.
“What is he. . ?” The other officer looks from Bluestreak. Then to Prowl, trailing off, “Where is the other one. . ?”
“Oh Prowls off to arrest the shooter.”
“But he’s a grounder, can’t Rotor fly?”
A shot rings out.
“Not anymore!”
174 notes · View notes
transgenderer · 4 months ago
Text
theres a very weird thing to me abt modern AI doomers where like. i don't really understand the narrative anymore? the old AI that people were scared of were *control/management systems*! which have very clearly paths to doing evil things, their whole point is causing things to happen in the real world. but the AI advancements people are scared about now are all in LLMs, and it's not clear to me how they would, yknow, "go skynet". like. just on a basic sci fi narrative level. whats the *story* in these people's minds. it's easy to see how it could be a useful tool for a bad person to achieve bad goals. that would be bad but is a very different sort of bad from "AI takes over". what does a modern LLM ai takeover look like, they don't really have *goals*, let alone evil ones. theyre simulators
235 notes · View notes
24hrsoda · 16 days ago
Text
“it’s waynetech” seems so lame to me like its just a hand wave to everything expensive bruce uses as bruce and batman to do batman-ing. “it’s a Wayne Tech phone so it’s super advanced and can do this impossible thing phones shouldn’t do. it’s a Wayne Tech tablet so it can do everything a PC can do but better. it’s a Wayne computer so it can basically be a satellite.” or whatever.
one of my favorite tidbits about The Batman (2022) is that Bruce modified the hell out of cars to create the batmobile, something beyond a basic car’s capabilities but built off of a preexisting car. with newer, younger, interpretations of Batman i think it would be so much cooler if he just modified every day things in to inconspicuous pieces of gear.
like an ipod nano modified in to a high quality recorder that’s he can whip out as Bruce Wayne and gather info. it’s normal enough that nobody suspects a thing, as opposed to some high tech never before seen exclusive tape recorder he has to use in secret
rigging one of those play station driving simulation steering wheels controller and connecting it to a system that would let someone remotely drive the batmobile from inside the bat cave in case he ever can’t take the wheel
repurposing wiimotes or joycons in to training simulator tools
turning his garage door clicker in to a Flipper Zero
138 notes · View notes
amnhnyc · 10 months ago
Text
Tumblr media
Throwback Thursday! Do you remember the 1970s? 💃🕺 Saturday Night Fever was playing at the theaters and disco was pumping at Studio 54. What was happening at the Museum? We were opening a groovy Gems and Minerals Hall, complete with carpet, a sunken pit, and cave-like lighting. This archival photo, snapped in 1976, depicts visitors in the hall as it appeared shortly after opening. Its design was meant to simulate the Earth from which the exhibited specimens were extracted.
During the years since then, the fields of mineralogy and geology have advanced significantly. The Museum’s Mignone Halls of Gems and Minerals—which now features more than 5,000 specimens—were redesigned to reflect these changes. Today, this space tells the fascinating story of how the vast diversity of minerals arose on our planet, how scientists classify and study them, and how we use them for personal adornment, tools, and technology.
Photo: Image no. ptc-2027 /  © AMNH Library
290 notes · View notes
tinybeetiny · 7 days ago
Text
Build-A-Boyfriend Chapter 3: Grand Opening
Tumblr media Tumblr media Tumblr media Tumblr media
I’ve been hungover all day… also.... I'm sorry that the chapters aren't as long as people like, that's just not really my style.
->Starring: AI!AteezxAfab!Reader ->Genre: Dystopian ->CW: none
Previous Part | Next Part
Masterlist | Ateez Masterlist | Series Masterlist
Tumblr media
Four days before the grand opening, Yn stood in the center of the lab, arms crossed, a rare smile tugging at her lips.
No anomalies.
No glitches.
Every log was clean. Every model responsive and compliant.
She tapped through the final diagnostics as her team moved like clockwork around her, prepping the remaining units for transfer. The companions were ready. Truly ready.
They’d done it. And for the first time in months, Yn allowed herself to believe it.
“They’re good to go,” she said aloud to the room, voice steadier than it had been in weeks. “Now we just make it beautiful.”
There was no dissent. No hesitation. Just quiet, collective relief.
Tumblr media
By 6:00 a.m. on launch day, the streets surrounding Sector 1 in Hala City were already overflowing. Women of all ages lined the polished roads, executives in sleek visors, college students in chunky boots, older women with glowing canes, and mothers with daughters perched on their hips.
A massive countdown hovered above the building in glowing light particles.
Ten. Nine. Eight. Seven. Six. Five. Four. Three. Two. One
When the number hit zero, the white-gold doors of the first Build-A-Boyfriend™ store slid open, and history, quite literally, stepped forward.
The inside of the flagship store was unlike anything anyone had seen, not in a simulation, not in VR, not even on the upper stream feeds.
It was clean but not cold, glowing with soft light that pulsed in time with ambient sound. Curved architecture, plants that weren’t quite real, air that smelled like skin and something floral underneath.
The crowd entered in waves, ushered by gentle AI voices projected from the ceiling:
“Welcome to Build-A-Boyfriend™, KQ Inc.’s most advanced consumer product to date. Please scan your wristband to begin. You are in complete control.”
Light pulsed with ambient music. The air carried soft notes of citrus and lavender. Walls curved inward like a safe embrace. It felt not like a store, but a sanctuary.
Just inside, a small platform rose, and the crowd hushed.
Standing atop it in a graphite suit that shimmered subtly with light-reactive tech, Vira Yun took the stage.
Her presence silenced everything. Not with fear. With awe.
She didn’t need a mic. The air itself amplified her words.
“Welcome, citizens of Hala City, and beyond. Today is not just a milestone for KQ Inc. It is a milestone for all of us, for womanhood, for autonomy, for intimacy on our terms. For centuries, we’ve been told to settle. To accept love as luck, not design. To believe that affection must be earned, that tenderness is a privilege, not a right. That era is over. Here, you are not asking. You are choosing. Each companion created within these walls is not simply a machine, but a mirror, one that reflects your needs, your softness, your strength, your fantasies, your fears. And we have given you the tools to shape that reflection without shame. This store is not about dependency. It’s about design. About saying: I know what I want, and I deserve to receive it, safely, sweetly, and with reverence. Let the world call it strange. Let them call it artificial. Because we know the truth: every human deserves to feel adored. And today, we’ve made that reality programmable.”
"Thank you. And welcome to Build-A-Boyfriend.”
Tumblr media
From the observation deck, Yn stood quietly, tablet in hand, watching the dream unfold. She’d spent months writing code, assembling microprocessors, mapping facial expressions, and optimizing human simulation algorithms.
Now it was real. Now they were here, and it was working.
One of the first customers to walk in was 31-year-old office worker, Choi Yunji
She stepped forward, clutching her wristband like it might slip from her fingers. She’d told herself she was just coming to look. Just curious. Just research. But now that she was inside, face-to-face with a glowing interface, it felt more like a confession.
“Would you like an assistant, or would you prefer to design solo?” a soft voice asked beside her. Yunji turned. A young woman with slicked-back hair and a serene face smiled at her. The name tag read: Delin, Companion Consultant.
“I… I think I need help,” Yunji said.
“Of course,” Delin said warmly. “Let’s begin your experience.”
Station One: Body Frame
A holographic model appeared before them, neutral, faceless, softly breathing.
“Preferred height?”
“Taller than me. But not too much. I want to feel safe. Not… overpowered.”
“Understood.” Delin adjusted sliders with a flick of her fingers. The form shifted accordingly.
“Shoulders wider?” “Yes.” “Musculature?” “Athletic, not bulky.” “Skin tone?” “Honey-toned.”
Station Two: Facial Features
“I want kind eyes,” Yunji said. “And maybe a crooked smile. Something… imperfect.” “We can simulate asymmetry.” “What about moles?” “Placed to your liking.”
Station Three: Hair
“Longish. A little messy. Chestnut.” “Frizz simulation or polished strands?” “Frizz. I don’t want him looking like he came out of a factory.” Delin smiled. “Ironically, he did.”
Station Four: Personality Matrix
Yunji froze. The options felt too intimate.
“Start with a base? Empathetic, loyal, gentle, observant…” “Can I choose traits… I didn’t get to have before?” “Yes,” Delin said simply.
They adjusted levels: affection, boundaries, humor, attentiveness. A slider labeled “Emotional Recall Sensitivity” blinked softly.
“What’s this?”
“How deeply your companion internalizes memories related to you. It allows for more dynamic emotional bonding.” Yunji slid it to 80%.
Station Five: Wardrobe
“Something soft. Comfortable. Approachable.”
A cozy cardigan wrapped over a white tee. He looked like someone who would bring you tea without asking.
“Would you like to name your companion?” “…Call him Jaeyun.”
Her wristband lit up:
MODEL 9817-JAEYUN Estimated delivery: 3 hours Ownership rights granted to: C. Yunji
Yunji turned slowly, as if waking from a dream. Around her, other women embraced, laughed, shook — giddy or stunned. This was more than shopping. This was the return of the forbidden.
Tumblr media
Around the Room
A pair of teenage twins argued over whether their boyfriends should look identical or opposites. A woman on her lunch break ordered her unit for home delivery with a bedtime story feature. Friends joked about setting up double dates and game nights with their new companions.
One customer squealed, “I’m going full fantasy, tall, sharp jaw, high cheekbones, and a scar over the brow. I want him to look like he’s been through something.” Her friend “Big eyes, soft lips, librarian vibes. Another “I want dramatic jealousy in a soft voice. Like poetry with teeth.”
The store pulsed with joy, wonder, and something deeper. Yn felt it in her chest, pride and awe, washing over the logic-driven part of her that rarely gave way. She had helped build this future.
As the lavender glow settled over the quieting store, Yn remained in the observation wing, reviewing data. The launch had exceeded all projections.
She didn’t hear the door slide open behind her.
“Stunning, isn’t it?”
Vira stepped in, elegant as ever in graphite, her braid flawless, her voice smooth.
Yn straightened. “Yes, ma’am. It’s surreal.”
“We did it. You did it,” Vira said, standing beside her. “Revenue exceeded estimates by 37%. But more than that… I saw joy out there. Curiosity. Potential.”
Yn nodded. “The models held up. All systems within spec.”
“Good. Because in six days… we go even bigger.”
Yura turned. “The Ateez Line.”
Vira’s smile sharpened.
“Exactly. Eight elite units. Eight dreams. Fully interactive. Custom-coded. The most lifelike AI we’ve ever built. You’ve done beautiful work, Yn. Let’s make history again next week.”
She left as smoothly as she arrived. Yn exhaled, her fingers tightening around her tablet.
Six days.
Just six days.
Tumblr media
Taglist: @e3ellie @yoongisgirl69 @jonghoslilstar @sugakooie @atztrsr
@honsans-atiny-24 @life-is-a-game-of-thrones @atzlordz @melanated-writersblock @hwasbabygirl
@sunnysidesins @felixs-voice-makes-me-wanna @seonghwaswifeuuuu @lezleeferguson-120 @mentalnerdgasms
@violatedvibrators @krystalcat @lover-ofallthingspretty @gigikubolong29 @peachmarien
@halloweenbyphoebebridgers
If you would like to be a part of the taglist please fill out this form
57 notes · View notes
sexymemecoin · 1 year ago
Text
The Metaverse: A New Frontier in Digital Interaction
Tumblr media
The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
274 notes · View notes
deathworlders-of-e24 · 9 months ago
Text
Thomas, Engineer
Part 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Watching Tranquility Base drift away as the Noah launched on its maiden voyage from Earth’s moon left Thomas Hibbs with an odd feeling of deja vu. He’d worked on dozens of ships, but always in the engineering decks where the only windows were peering into the mechanical arrays. Peering out into the void of space was…actually pretty damn cool in Thomas’s opinion.
I wonder if this thing has a VR Grid, he thought.
In the 50 years since humanity had joined the GAIL, it hadn’t been all space hoppers and life saving medical breakthroughs, the entertainment industry had made huge jumps in realism and simulated realities. One species in particular, the machine people known as the Padrino, had such a realistic virtual reality environment code that practically every other species in the assembly paid top dollar for a copy of it. Thought most used it for information storage and practical exploits, Humans were the first to turn it into a hyper advanced game simulation. The Padrino weren’t exactly pleased to learn the code they used to store their memories and experiences was being used to fight monsters with supernatural powers at weekend game tournaments on Earth, but they didn’t complain that much. Thomas had the idea to upload a compatible version of an old game called PAC-MAN where you’re your own avatar running the mazes into the ships computers. He couldn’t wait to get that high score again.
The engineering deck was right below the science labs, and Thomas saw one of the 3 other humans on board with him. He thought her name was Liz or something, but didn’t stop to say hi. She looked preoccupied with something, and talking to people was hard. Machines were good listeners. Thomas could talk for hours to machines while he worked, even if they weren’t the kind that could talk back, thought this ship did have those. Maybe here he could meet some people who get him.
The engineering deck was all catwalks and overhead piping, service lights and ventilation ducts. Computer terminals threw blue light against the opposite wall as Thomas made his way to the Engineer ‘locker’ room. Thomas figured that’s what it was, given the cubbies for the crew’s personal items and racks and shelves of tools and equipment for the ‘fixers’ to use.
There were about two dozen people moving around the room, none of them human, several of which were non biological as well. 2 Padrino were there, speaking their machine language while they sorted tools across a long workbench against the far wall. There were several other species as well that Thomas didn’t recognize, lots of different shapes and sizes. He felt a little insecure, being just the basic human he was.
Thomas found his name on the cubby wall and stuff his own tool bag in there, as well as a change of clothes and safety gear. Then he very carefully hid a hand held game pad under his spare jumpsuit, for emergencies. He’d been stuck in an air duct once before for hours twiddling his thumbs. Never again.
Just as he finished stuffing away his gear, something small bumped against his boot. He looked down, and saw a small robot waiting patiently for him to lift his foot. Apparently he’d been trailing confetti from the launch ceremony around the ship the whole time because these droids weren’t supposed to be down here in engineering. It had probably been following him since he’d walked in. The little guy had a cylinder torso, no real neck but his head looked like it turned in circles with two tiny exhaust pipes sticking out the top. Two ‘eyes’, or sensors with aesthetics, were all that made up the face. His little feet reminded Thomas of a chicken’s, and he had two little arms with tiny hands on each.
“Oh my god you’re so cute I love you,” Thomas half squealed as he picked the little robot up like a baby. “Have you been following me this whole time? Doing such a good job, keeping the ship clean. Did you get lost? Do you need help?”
The little machine just looked at him and wiggled its legs, probably the gyroscope trying to compensate for the sudden shift in balance.
One of the other engineers laughed.
“It’s just a service drone, it can’t actually understand you. It probably just followed your trail of waste and its sensors can’t get it back to the upper decks anymore.”
Thomas looked up from the tiny robot to see a fair number of his co workers looking at him, some trying to hide smiles, some not bothering being so polite. He felt his face begin to burn as a blush came to his cheeks and surged down his neck.
Oh my god I can’t believe I did that but it’s so freaking cute how can I not how can they not love it maybe there’s more on the ship this cute, his brain might implode at the rate it was going. The service drone continued to wiggle in his grip. To Thomas it was almost the size of a toy, maybe a solid 4 inches tall. It stopped squirming and looked up at his face, its tiny head whirring and clicking as gears shifted inside its chassis. It reached out one of its tiny hands and poked his thumb.
“Beep.”
“Beep.”
“Beep.”
Thomas’s mouth dropped. How could a machine with no higher functioning AI be this adorable?
“I’m gonna call you Roomba.”
“That’s just its service alarm. It’s processing an inability to perform its tasks so it thinks it’s stuck somewhere, ergo it’s alerting other drones to come assist it. It probably thinks you’re rectifying the obstacle.”
There were some snickers, a few openly laughed, but Thomas couldn’t care about them right now. The little droid was so adorable in Thomas’s eyes it was like looking at puppies.
He did, however, notice the 2 Padrino staring at him, motionless. For a moment he worried he’d maybe offended them by gushing over the little toy like robot. One of them approached. The Padrino had a clearly mechanical body with chrome plating encasing its joints and limbs. Its torso was thin but solid, whirring quietly as it walked over. Its head had a single antenna with a tinted face plate, which Thomas figured just was it’s ‘face’.
“It has been observed that Humans form an emotional bond to many different species and objects. Is this what is occurring, Human Thomas?”
Gauging the inflections of their voice was difficult, they didn’t have any kind of body language and the voice itself was entirely synthesized, adding layers of difficulty. Thomas thought for a moment, then just shrugged.
“I didn’t mean to cause a scene in here, I just got excited. It’s small and kinda cute so I just lost control for a moment.”
“Apologizing is unnecessary. We’d simply like to understand how Humans function to better improve the efficiency of this division.”
“Beep.”
The service drone wiggled in his hand again.
“It appears the small droid is out of range of its directive. It is asking for assistance with a new objective to replace its task queue.”
“Wait, you can understand it?”
“Yes, the alert sound is not a language. It’s sending out a very short range signal burst with information embedded in it, which I can receive with internal sensors. It’s AI is crude and simple, but it does have the basic functionality to form an artificial language. You’ve replaced its designation D7 with the name Roomba.”
Thomas looked from the Padrino to the little droid and back again.
“Does it like the name?”
“Beep.”
“It says it is a sufficient new designation and is awaiting a new task queue.”
“Oh good, I’m not good at naming stuff so I was worried-”
“Since the ship has launched, the service drones have gone inactive due to safety features. Since this one, new designation Roomba, was here on the engineering deck, it was outside the proximity of the ship’s AI core transmissions. It has exhausted its task queue and requests a new one.”
“Beep.”
“It is repeating the request.”
“Yeah, yes, got that, thank you. Okay, and I can just give it something to do?”
“That is correct.”
“Beep.”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
“Roomba, can you hand me another bolt please?”
“Beep.”
[Primary task in the queue has not been completed: obtain high score]
“I know buddy, but you can pause it with that little button on the side there. I need that bolt real quick.”
Roomba looked where Thomas was pointing on the game pad. The pad itself was bigger than the drone, by a good half inch, so it was like Roomba was standing on a flat screen built into the floor, or playing one of those retro dance machine games from way back.
“Beep.”
[Acknowledged]
The Padrino had been kind enough to give Thomas’s ear piece translator an quick upgrade, so now he was able to receive Roomba’s signal burst data and understand what he was ‘saying’. They’d even given Roomba’s AI a little tune up so he could understand more complex tasks and ideas. Roomba had disconnected from the ship’s core code when he’d gone to the engineering deck so Thomas figured it’d be fine, the little guy could hang out with him now.
It took Roomba’s whole hand to get the game pad to register the pressed button and pause PAC-MAN, which was cute. And what was even cuter was the bolt Thomas needed was half the little robots size so it struggled just a little to bring it over the few feet to him.
“Good job buddy, thank you,” Thomas said, grinning.
“Beep.”
[Acknowledged. Returning to primary task]
“You do that. Good luck Roomba.”
At the time, the only thing the Padrino had asked for in return for their help and upgrades was the chance to observe biological lifeforms and their tendencies to ‘bond’ with others. The Padrino were a sort of hive mind it seemed, each unit being just an interface with the main AI back on their home planet. When units were out of range of communication with the home office, the main AI base code was copied into the machines and split off to collect information. When they got home, they dumped the data into the main computers and integrated back into the main AI core.
Thomas thought they were the coolest people he’d ever met. He’d said ‘sure, observe all you want, I just wanna thank you guys for your help.’
The game pad trilled, a little tune to congratulate moving up a level.
“Beep.”
[Update: progress has been made. Continuing primary task: obtain high score]
“Good work Roomba. You keep at it buddy, you’ll get there.”
From down the hall the 2 Padrino watched the strange little robot ‘playing video games’ next to the human doing an actually productive task.
“More data must be collected. The human, a deathworlder, has bonded to the drone.”
“We will continue to observe.”
“Agreed.”
134 notes · View notes
astrosouldivinity · 3 months ago
Text
𝑴𝒐𝒓𝒆 𝑭𝒂𝒄𝒕𝒔 𝑨𝒃𝒐𝒖𝒕 𝑨𝒔𝒕𝒓𝒐𝒍𝒐𝒈𝒚 ⭑ 🌌 🪐
𝙰𝚜𝚝𝚛𝚘 𝙵𝚊𝚌𝚝𝚜 𝙿𝚝. 1
Tumblr media
�� Astrology is a form of divination. It’s not a religion, nor is it merely a fabrication. Rather, it’s a science that blends the metaphysical with the physical. At its core, astrology is about recognizing patterns that humans have observed throughout history.
✩ In ancient times, astrology and astronomy were intertwined, regarded as two halves of a whole. Both practices were seen as equally significant. It wasn’t until the Middle Ages, with the rise of scientific advancements, that astrology began to be dismissed as a pseudoscience/charlatan trade. However, before that shift, it held a place of deep respect and credibility in society.
✩ If you believe in the matrix theory, astrology serves as the code. It reveals hidden patterns and connections that manifest in our own lives, much like the underlying algorithms of a simulated reality. Each celestial alignment acts as a guiding signal, helping us navigate the complexities of existence. It also offers insights into our personalities, relationships, and life path overall. Just as the matrix can be decoded, astrology serves as a tool for understanding the forces at play in our universe, helping us navigate our path with greater awareness and intention.
✩ Overall, astrology serves as a cosmic weather report. While you can’t change the weather, you can prepare for it. Just as you would carry an umbrella on a rainy day, astrology offers insights that can help you navigate life’s challenges and opportunities, allowing you to make informed choices based on the energies at play.
©𝚊𝚜𝚝𝚛𝚘𝚜𝚘𝚞𝚕𝚍𝚒𝚟𝚒𝚗𝚒𝚝𝚢 𝙰𝚕𝚕 𝚁𝚒𝚐𝚑𝚝𝚜 𝚁𝚎𝚜𝚎𝚛𝚟𝚎𝚍.
51 notes · View notes
endvertex · 2 months ago
Note
how would u recommend a beginner get into blender? Ima 2D art student but want to fill out my portfolio and it looks super fun and cool!
Yay I'm so glad you want to learn Blender!
Since you're studying 2D, you probably have a lot to learn and practice already. So I'll try to answer in a way that could benefit you the most in both practices.
You probably already heard Blender has a tool called "grease pencil" - it's a 3d object, but they also built it so that if you want to do regular 2D illustration or animation, you can do that too.
Learning grease pencil first could be a good way to familiarize yourself with Blender's interface. And because a lot of the toolsets share how they operate (for instance, adding modifiers to the stack is the same no matter if you're using a grease pencil object, curve, or 3D mesh), you can more easily move to different parts of the program later, like poly modeling or sculpting.
One really great tutorial for 2D Blender is this one by Kevandram - https://www.youtube.com/watch?v=nZyB30-xZFs
From there you can move into tutorials that combine 3D and 2D - or just start with this if you're really excited to learn 3D modeling. Again Kevandram has a really great tutorial for that - https://www.youtube.com/watch?v=ftBFjGy5z08
Something you'll wanna watch out for with Blender tutorials is the version they're using. If your version of Blender is newer, then maybe a button or menu a tutorial tells you to use might have moved. Or some functionality may have changed. Luckily since Blender is open source, they make all versions available to you here: https://download.blender.org/release/
Once you get more familiar with Blender, jumping between versions is easier. But for the sake of learning, if you find a really great tutorial that's using an older version, you can just use that version. You can have multiple Blender versions installed - right now I have 4.4, 4.1, 4.0, and 2.79. So for instance in Kevandram's Bakery Shop tutorial, he's using Blender 3.0 which you can get here - https://download.blender.org/release/Blender3.0/
If you're not interested in grease pencil, or just want to jump straight to 3d, this is a great beginner modeling tutorial from SouthernShotty - https://www.youtube.com/watch?v=C1CFWDWTamo
It mostly sticks to modeling and then gets into basic material stuff. A simplified order to learn things in 3d would be:
Poly/mesh modeling
Modeling with curves
Adding materials/using the shader editor
Unwrapping 3d objects / learning the UV Editor
Texture painting / Painting texture maps (using that unwrapped map from 4) in Blender or some other program (Krita if you want to paint on the 2d map itself. Procreate if you want to paint directly on the model although that'll require a tablet).
A lot of beginner tutorials will take you through steps 1-3 usually, and maybe throw in some basic animation, camera setup, lighting, and rendering. More intermediate/advanced topics would be rigging, animating rigged models, physics simulations, and geometry nodes.
To bring it back to how this could benefit you the most as a 2d artist - something I see a lot of people do is prototype in 3d, and use that 3d render as a base to paint over. Some people strictly use grey boxes, and some people actually model/texture/light certain things and then render that out in layers to use in their painting program later. You can use as much or as little 3d as you want to help 2d painting.
Here's a couple videos showcasing that type of workflow: https://www.youtube.com/watch?v=CHIZtZ2JU3A https://www.youtube.com/watch?v=W5GSyytbABo https://www.youtube.com/watch?v=r5ZyW7K_yP8
Those use Blender's cameras and lights, which you'll pick up as you do modeling/texturing tutorials. Later you can get more advanced with those as well as the different rendering engines within Blender.
This was a lot, but I hope it helps clarify where you can start, and ultimately what you could get out of using 3d!
31 notes · View notes
sunmoon-starfactory · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Flowing Fabrics
This set followed the simplified processes of turning wool all the way into garments for sims to purchase. They will have to collect, clean and weave wool into thread and fabric. If they'd like to take their craft a step further they can gather natural sources of dyes and extract them to then dye their fabrics. With access to fabric bolts they may make garments and if they also have access to materials such as tanned leather products and fur they can make a wider variety of garments.
This is one of the more intertwined and advanced Sun&Moon sets, requiring quite a bit of other sets to function. Please read the manual carefully to understand what is needed for all parts of production and smooth functioning.
Key Features:
Wool Cleaning Vat - Clean wool to be spun. Produces Clean Wool.
Wool Winder - Turn clean wool into thread. Produces Thread Spools.
Standing Loom - Turn thread in solid sheets. Produces Fabric Bolts
Dye Extractor Pot - Extract natural dyes from various plants. Produces Bottled Dyes.
Fabric Dyeing Vat - Dye plain fabric. Produces Dyed Fabric Bolts
Sewing Workspace - Turn thread, fabric bolts, tanned leather, leather strips and cured fur into clothing. Produces Functional Blankets and Wardrobe Grants.
Functional Blankets - Main texture source for Sun&Moon fabrics moving forward. Functions as a radiator, allowing sims to warm up when their temperature is low enough.
Wardrobe Grants - The end product of the process, these serve to be used by sims so they can add a garment to their wardrobes, simulating a purchase of an outfit or a self made finished project.
Skilling Objects - Dress Forms; sims can gain charisma or mechanical skills.
All Fabric Bolts come in 7 fabric textures and 16 colors.
Display Shelves - Three varieties; Tall, Short, and Short With Shelf.
Tools - A pair of shears helps with dealing with wool, thread and fabric and a botanicals book helps the dye making process.
Download - SFS
View Use/Instruction Manual
418 notes · View notes
pawborough · 4 months ago
Text
Beta Expectations and Our Development Goals
Hi everyone! This document serves as an outline for starting expectations when beginning Closed Beta. 
Things to remember as we move into Closed Beta are: 
Cursing is allowed! We’ve dialed back our filters quite a bit, but absolutely no innuendo or sexual content. Details are outlined in our TOS.
In this beginning, the application feels closer to the Alpha state than it does the full game. It is in a mid-development limbo, which is why we are stressing that it is the Closed Beta state. Our biggest milestones have been backend technical foundations that have taken significant time. If the game were a cake, we have finished baking the base, which is what we’re starting the testing for. We’ll be making aggressive updates throughout the next few months of the test, which will introduce the “frosting,” and advance general playability. We plan to roll out new mechanics every month. You will find a list below of what these goals are.
Temper your starting expectations, but get excited for how much we’re going to continuously develop and update!
We will not be moving into Open Beta until we feel the game is close to done. Think of Closed Beta as phase 1, and Open Beta as phase 2.
Things will break the moment you try them. This is normal and expected. Always report!
Because of this, things won’t be very fun yet. But as we roll out improvements and new things, users will get to give live feedback on what they want to see and how things feel.
Early Access will be less smooth than full Closed Beta as we detect the kinks of letting more people in en masse. It’s the nature of early launching. Brace yourselves!
In the same vein, several aspects are temporary. Topher takes the place of icons in the queue, and compromises we’ve made for early economic simulation (example: a placeholder merchant to simulate the Processing mechanic) will be barren. NPCs are sketches, UI colors may be temporary, and UI banners are sketches.
Any and all prices of items or features are temporary or subject to change. Things like the price of kit rolling or accessory items will be tooled.
All updates and communications with testers will be posted publicly instead of through email. Eventually, we’ll use the site forums, but not until we can guarantee no more content wipes, and we’ve developed the sticky system on the User Dashboard.
Everything in this test, minus your username, password, account ID, and purchases is temporary. Your account content will be erased at some point in time, and when it is your Kickstarter and Alpha reward codes will be re-activated for use.
If anything is broken about your code, please report! We’ll fix it!
Any premium purchases you make will be restored upon wipes, and exist in this state as a means to support us moreso than to stimulate longterm collecting. By purchasing any currency, you’re helping us develop! But please do not feel pressured!
Bundles will be added come the full Closed Beta.
Pelt submissions are open for user testing, but you’ll have to re-submit upon any wipes.
When you complete registration (entering your DOB and confirming agreement to the TOS), your founder and follower IDs will be reserved, so you can take your time going over the details.
These starting cats will be wiped completely, and when Open Beta begins, follower and founder IDs will be totally up for grabs again upon first-come first-serve login and confirmation.
We’ll be around to grind for the next two weeks. Then, in two weeks, there will be a bit of a lull as our developers take a breather and regroup, and we’ll be back in March. We’re making this plan known so it doesn’t look like an abandonment or nervous silence. We’re simply planning rest and pacing ahead of time!
We’ll be sending out periodic surveys to get honest criticism and check how the economy is feeling.
The first survey is ready and waiting for your input! This survey focuses specifically on the economy, and can be filled out once per day. Please do not feel pressured to do so every day, but we encourage you to respond as many times as possible. Your input is immeasurably valuable for the fine-tuning of our economy, and guaranteeing the long-term enjoyability of the site. Please find the survey here.
With over 700 items on this site, we may have missed necessary data entry for some as we learn the ins and outs of our own program. Always report and we’ll fix it!
Some accessories are in the re-coloring queue, and if so will have their recolors seeded into the economy as we finish them.
It’s a marathon, not a sprint. We’re ready to hit the ground running, but it will be a long journey. We’re excited to embark on it together!
Here is a list of things available from the get-go (hopefully useable, if not they will be!):
Cooking and Crafting
Daily Duties
Flea Market and Merchants 
Breeding
Dress up and general cat customization
Beta retirement (bare bones)
Cat relationships and cross-cat gift giving
Archetype discovery (we are adding new ones as you play!)
Forum posting and custom board creation (image hosting!)
Cat profile CSS boxes
User profile CSS boxes
Storage and stash functionality for item organization
Bank functionality for currency storage
User customization settings (icon selection, pronoun and slogan editing, Borough swapping, username swapping)
Crest application
Beta guild play (basic errands)
Multiplayer guilds
Incense and metamorphic functionality
Pelt submissions (the refined pelt rules are a work in progress, because for this chaotic testing phase we’d like everyone to go nuts and have some fun! The only steadfast rules are no gore, copyrighted materials, religious iconography, or sexual content!)
Friend requests and adding friends
Premium shop (intended for user support, benefits are bare for at least the next week or so while we focus on user bug reports)
Now without further ado… here is what we’ll be working on in the coming months, in order of general priority! Open Beta will not happen until we finish this list.
Replacing frontend assets with final renders.
Updating item cards to reflect dynamic button displays depending on the page in which the card is being viewed.
User report system for all user-ran content.
Wardrobe functionality; full sandbox dress up available to any visitor.
Infrastructure for sharing sandbox creations in comments and forum posts; text language like :catID: to paste an image link of a cat.
User to user DM functionality.
User to user private trading.
Item database and lore encyclopedia.
Processing functionality + dye system. For now, recolors are seeded in a temporary merchant.
Visual faunapedia record for fauna studying (including unlockable lore.)
Adding a slew of archetypes. Dedicated archetype collection page with user featured display.
Sitewide search functionality of all user content.
Aesthetic updates to comments + addition of comments onto cat pages.
Splitting the Undercoat into two patterns: Dilute (dynamically lightened) and Standard.
Adding a white patch selector into the creator and founder designer.
Dashboard refinement + forum news widget and stickies.
Splitting cooking and crafting to bring back Winnipeg and keep the mechanics more organized.
Farming.
Much of it has been started already, and we’ll continue to share our progress. We plan to stay in Closed Beta likely over the summer, but it will be as long as these developments take.
And then we will move into Open Beta! Where we can focus on the following:
User notebook entries (blog posts.)
Forum board updates to better accommodate posting
Sitewide tagging and filtering.
Cross-account breeding.
Dedicated Guild refinement and updates.
Achievement system.
Referral system.
Team features like a team hoard, team notes, and shared scenes.
Refinement of any feature feedback we get :) 
And from there… it’s full launch, baby! 
Again, a marathon, not a sprint. This list may seem long and arduous, but we’ll continue visual content updates (patterns, breeds, etc.) throughout the length of development.
Let’s get crackin’, catfolk!
32 notes · View notes
payblogs · 9 months ago
Text
STARKSTRESSER -PLATİN
Tumblr media
In a digital landscape where stability and performance are paramount, StarkStresser offers cutting-edge solutions designed to elevate your online presence. Whether you are a gamer seeking a competitive edge or a developer ensuring robust application performance, our comprehensive suite of tools—including advanced IP stressers and free IP booters—caters to a multitude of needs. With a focus on delivering seamless connectivity and unparalleled reliability, StarkStresser empowers users to effectively test their networks under simulated conditions. 
Stresser
A stresser is an online tool designed primarily for testing the resilience of networks and servers against various types of attacks. It simulates Distributed Denial of Service (DDoS) attacks, which can overwhelm a server by flooding it with traffic, and it is crucial for organizations to understand how resilient their infrastructure is to such threats. Using a stresser can help businesses identify vulnerabilities in their systems and improve security measures.
However, it's essential to note that the ethical use of stress testing tools is paramount. Users should only test devices and networks they own or have explicit permission to test. Misuse of a stresser can lead to legal consequences, including potential fines and imprisonment.
When searching for a reliable ip stresser, it’s vital to look for one that provides clear usage guidelines and supports ethical considerations. Many reputable services also offer features that allow users to simulate attacks within controlled environments, enabling businesses to prepare better for real-world cyber threats.
In the realm of cybersecurity, understanding the capabilities of a stresser can empower organizations to actively defend against potential attacks. Be sure to research any selected tool thoroughly, ensuring it aligns with your security testing needs and ethical standards.
Ip Stresser
An IP stresser is a tool or service designed to test the resilience of a network or website against various types of stress attacks. Often utilized by web administrators and security professionals, an IP stresser can simulate considerable traffic to help evaluate the potential vulnerabilities of a specific IP address or server. This testing can help organizations strengthen their defenses against actual malicious attacks.
However, it is crucial to note that the use of an ip stresser should always be conducted ethically and legally. Using it to attack or disrupt services without authorization is illegal and can lead to severe consequences. Always ensure you have the necessary permissions to conduct such tests on a network or system.
In the context of stress testing, there are various types of IP stressers available, which can differ in their methods and intensity. Some users prefer IP stressers that offer adjustable parameters to customize the attack, while others might seek those with user-friendly interfaces that can deliver quick results.
Another vital aspect to consider is the choice between premium and free IP stressers. While free versions can be tempting due to their no-cost nature, they often come with limitations in terms of performance and reliability. Paid options typically provide more robust features, better support, and a more reliable service, making them suitable for serious testing purposes.
As you explore various IP stressers, it’s essential to choose one that aligns with your specific needs, whether you're looking for free solutions or comprehensive paid services. Always prioritize using reputable services to ensure that your testing complies with legal requirements and ethical standards.
Ip Stresser Free
When it comes to stress testing your server or network, finding an ip stresser free option can be appealing for many users. Free IP stress testing services, commonly known as stresser tools, offer a way for individuals to test the resilience of their networks without incurring any costs. However, it is crucial to be aware of the risks and limitations associated with these free options.
These services typically have a limited capacity compared to their paid counterparts, which may restrict the intensity of the tests you can perform. Users should also consider the legality and ethical implications of using such tools, as testing without permission can result in significant legal troubles.
Moreover, relying on an ip booter or free stresser might expose your network to potential vulnerabilities, including the risk of data breaches or exposure to malicious attacks. Therefore, it’s advisable to conduct thorough research and choose reputable providers when selecting an ip stresser free option.
In conclusion, while free stresser tools might seem like an appealing solution, always prioritize security and legality by using these tools responsibly and considering paid services for more comprehensive testing solutions.
Ip Booter
An IP booter is a specialized tool designed to perform Distributed Denial of Service (DDoS) attacks by overwhelming a specific target IP address with excessive traffic. The idea is to disrupt the target's online services, making them unavailable for legitimate users. Booters have gained popularity in certain circles, particularly within gaming communities, where individuals seek to retaliate against others by interrupting their connection.
It's important to distinguish between legitimate use and malicious intent. There are instances where individuals may seek to test the robustness of their own networks or those for whom they have explicit permission. However, the use of IP booters against unsuspecting targets is generally illegal and unethical. Many countries have strict laws against unauthorized DDoS attacks, which can lead to severe penalties.
In addition to the ethical concerns, users should be wary of utilizing free ip booter, as they often compromise security. Free services may expose users to malware, phishing attempts, and data breaches. For those considering a stresser or IP stresser, prioritizing reputable and secure services is crucial, ensuring that they comply with legal standards and best practices in cybersecurity.
In conclusion, while the allure of using an IP booter may be tempting, it is essential to recognize the potential consequences—both legally and ethically. Responsible internet usage and adherence to laws protect not only individuals but the entire online community.
993 notes · View notes
commodorez · 10 months ago
Note
How would one go about learning how to make something like the cactus?
Like prerequisites, older code, hardware stuff, etc.
The main prerequisites I can think of are being heavily interested in vintage computers, and having the drive to try and fail and then try again.
I started with building Grant Searle's design, borrowing from other working designs as I went. However, for the front panel? That's alot of time designing, learning, simulating in Logisim, and testing with physical logic gates to produce something 100% original and of my own design. I imagine most folks won't want to go to the trouble of designing an entire front panel state machine like I did.
The good news is that there are way more kits that can help teach the necessary skills than ever before! Most notably, Ben Eater's 6502 kit is a really great way to learn many of the things that I've put into practice here. He has a whole youtube video series associated with it, walking through concepts, construction, programming, etc. step by step. Even if you don't build one of his kits, watching them is an informative process. *I* learned alot, even after having built the Cactus.
If you're going the Z80 direction, the RC2014 series of kits can teach you plenty. There's also glitchworks kits in a few processor types, but those tend to be a bit more for the advanced user. There's the 1802 Membership Card but that's small and not really expandable. I could be here all day listing kits that can help teach and build up experience.
I should mention that I have a computer science degree in my back pocket, but learning logic gates or using assembly was only lightly touched on in the course of my studies. Most of the programming I do involved messing around in BASIC anyway.
I really didn't have a game plan for some of it, so alot of my learning process was trial and error. Alot of errors, in fact. Still making them, and learning from them. I also took the harder route to construction, since I didn't know how to use EDA tools for designing PCBs like KiCAD or Altium or Eagle (don't use Fritzing for the love of fuck).
Oh, one other thing I can recommend: reading through contemporary 1970s computing magazines like Byte (check the internet archive for back issues). There are all sorts of cool projects and ideas present that can really guide you. It doesn't hurt to have a copy of Don Lancaster's TTL Cookbook on hand (I think it's in PDF form online).
Finding a community to help you out is also a great idea. Even back in the 1970s, many folks who jump-started the home computer revolution had the Homebrew Computer Club to help them out. Community meetings to bounce ideas off of, and help one another through debugging are essential in my book -- you don't have to work in a vacuum. I've got a few places I've asked for help, most notably the Retrotech Crew discord server. I've had the benefit of friends who also have homebrewed designs like @techav, who have inspired me with their ideas, but helped me out with mine. In turn, as I've learned, I've been able to help out others.
Hopefully that answers your question. Keep 'em coming!
44 notes · View notes