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#Arising Empire
gbhbl · 2 years
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Album Review: For The Fallen Dreams - For The Fallen Dreams (Arising Empire)
This is For the Fallen Dreams, and they’re evidently reinvigorated as they mark 15 years since the release of their debut album.
US metal outfit For the Fallen Dreams return with their self-titled seventh album, set for release on the 10th of March 2023 via Arising Empire. The bravado showcased on this album could only come from a band that oozes pure confidence. A band comfortable in their skins, able to combine their past glories with one eye on the future. This is For the Fallen Dreams, and they’re evidently…
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thoughtswordsaction · 10 months
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Any Given Day Announced New Album "Limitless"; Watch The Video For Title Track
Any Given Day Announced New Album "Limitless"; Watch The Video For Title Track
Photo by Moritz Hartmann ANY GIVEN DAY will issue their upcoming album Limitless on January 26 via Arising Empire! True to its name, Limiteless explores themes of boundless potential and unbridled creativity. The album promises to be a groundbreaking addition to their discography, featuring tracks that push the limits of metalcore with innovative sounds and profound lyrical depth. Fans can…
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tweekmyfreek · 1 year
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wastedutil · 2 years
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planetmosh · 2 years
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Borders (Arising Empire) stream single 'Fix This' & Tour Dates
Borders (Arising Empire) stream single ‘Fix This’ & Tour Dates
UK genre-defying quartet Borders have released their new single / video ‘Fix This’, taken from new album Bloom Season, out 18th November via Arising Empire. Watch the video to ‘Fix This’ here:  Borders have also announced an album release tour, including a headline slot at Techabilitation festival.Dates:Nov 11 – Lincoln, Platform at The Engine Shed Nov 12 – Leeds, BoomNov 13 – London, The Black…
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articulatetrick · 10 months
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I kn⊙w n⊙t h⊙w to help y⊙u understand that my way is the ⊙nly path f⊙rward f⊙r us. I ⊙nce thought y⊙u we’re reas⊙nable yet y⊙u remain blinded by an ancient grudge neither of us have any true part ⊙f.
=first and foremost i can deduce you have failed to be sufficiently knowledgeable in my ways to be aware that what opposes the both of us has been since the beginning=
=truly the ancestral struggle dividing us is great in the matters of honor and revenge for i shall achieve what my ancestor died devoid of=
=but you are vastly mistaken to believe this is the only dichotomy between you and i=
=the wicked despot your dreams depict you to be shall never come=
=the new universe will thrive sans caste and sans imperialist tyrant crowning its skies=
=it is but a matter of time=
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prokopetz · 1 year
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I think a lot of the skepticism and derision toward the idea of "gifted kid burnout" stems from the fact that a lot of folks have no idea what the gifted track in most high schools actually looks like; they've got this mental image, possibly informed by popular media depictions, of "gifted kids" as a privileged group of students who get to go on extra field trips, monopolise the teachers' attention in class, and constantly be told how special they are, but who are otherwise treated identically to all the other kids.
In practice, the gifted track in most high schools – most North American high schools, at any rate – has the same problem as any other educational program: the need to adhere to published metrics. These programs exist for the benefit of students only insofar as those benefits can empirically be measured, which leads to several common outcomes:
Students on the gifted track being afforded fewer choices regarding elective classes – often to the extent of having no choices at all – in order to stream the highest-performing students into the subjects that are most valuable in terms of boosting institutional metrics.
Students on the gifted tracking receiving restricted access to educational resources such as tutoring because it's perceived as a waste of funding. In many cases, gifted students are not only denied access to tutoring, but expected to serve as volunteer tutors and teaching assistants themselves, effectively becoming a source of unpaid educational labour for the schools they attend.
Students on the gifted track being assigned considerably more homework, often literally doubling their workload in an environment where homework loads are already routinely high enough that kids have difficulty finding time to eat and sleep, simply because you get more measurable academic performance data that way.
The upshot is that the gifted track is often less about fun perks and constant praise, and more about receiving less freedom, fewer resources, and heavier workloads than one's peers, getting strong-armed into providing unpaid labour to the school on top of it, and constantly being told one should be grateful for it – and that's without touching on the fact that the unspoken secondary purpose of many gifted programs is to serve as a quarantine for all the neurodivergent kids the school couldn't find an excuse to institutionalise or expel.
Like, shit, there's a reason kids on the gifted track exhibit elevated rates of alcoholism and substance abuse compared to general student populations. That doesn't arise in a vacuum!
(To be clear, I'm not saying that people graduating from high school and immediately having an existential crisis upon realising they're not special after all isn't a thing that happens, but in my experience that's more usually something that happens to the kids who were on the football team, and reframing it as a nerd culture thing is really weird.)
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txttletale · 7 months
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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momxijinping · 16 days
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GIRLS YOU CAN HIT (original .pdf)
WHY DO FASCISTS WANT TO KILL TRANS WOMEN?
In a nine-day period between June 25 and July 3, six Black trans women - Brayla Stone, Merci Mack, Shaki Peters, Draya McCarty, and Tatiana Hall - were found murdered. The news barely made a ripple; Black trans women and trans women of color are murdered regularly - and no one is shocked, because the gender class structure is operating as usual. Liberal-individualist analysis claims that this is simply the result of amorphous personal "prejudices" -- that individual men, fearful of the unknown or afraid of change, attack trans women for personal reasons.
This is both idealist and ahistorical, a comforting fantasy that naturalizes and atomizes the oppression of trans women as a class and protects the underlying gender class structure of the empire.
In fact, reactionaries make trans women a primary target. ICE imprisons trans women in special separate concentration camps under under even worse conditions than cisgender men and women, and during protests, police subject captured trans women for especially brutal treatment. On July 25, a group of pro-police protesters outside Pittsburgh switched their chant from “all lives matter" to "kill transgenders" and "kill faggots." State power and reactionary elements target trans women specifically - but why? Because the oppression of trans women as a class is critical to the gender class structure of the empire, and by centering the oppression of trans women in our material feminist analysis, we can understand that class structure much more clearly.
WHAT IS THE GENDER CLASS STRUCTURE OF THE EMPIRE?
Fundamentally, the gender class structure is built on the domination of white men over women; white women constitute a subordinated but privileged class under the control ("protection") of white men, and reactionary white manhood is ultimately defined in terms of control of women.
WHAT IS THE ROLE OF TRANS WOMEN (AND NONBINARY TRANSFEMININE PEOPLE, WHO ARE TREATED LIKE TRANS WOMEN) IN THIS GENDER CLASS STRUCTURE?
Trans women, nonbinary transfeminine people, and feminine gay cisgender men are treated as a gender underclass. Structurally, they are "girls you can hit." They are also subject to substantial sexual violence in the form of sexual assault and rape. Cisgender women from oppressed and colonized nations are treated more like "girls you can hit" if they are less acceptable as potential members of the "protected" class of potential wives and mothers.
Thus, Black and Indigenous women are treated disposably as "girls you can hit." Likewise, sex workers, who are seen as disqualified from the "protected" class of women, are "girls you can hit." The further they are from the "protected" class of women, the more disposable they are, and they are treated more and more like trans women. This develops intersectionally as well; Black trans women are often accused of sex work to justify violent treatment, and Black trans women sex workers are murdered casually.
WHY DO CISGENDER MEN OPPRESS TRANS WOMEN? IN OTHER WORDS, HOW DO CISGENDER MEN BENEFIT MATERIALLY FROM OPPRESSING TRANS WOMEN?
This dynamic arises in childhood, where they are an acceptable target for violence and covert sex ("practice girls") by boys trying to enact their manhood. Men can gain status and an identity as controllers of women by hurting “girls you can hit." They "protect" (white, cis) women in the same way that the police "protect" communities: by enacting violence on the underclass, they gain control over the "respectable" class of women.
The threat to the women they control is supposed to be implicit, not enacted: "Serve me faithfully and you will never be hurt the way | hurt those sissies in middle school." But the opposite side of the coin is that any "protected" woman who refuses to comply in a serious and sustained way can be threatened with degradation to the underclass.
WHY DO CISGENDER WOMEN OPPRESS TRANS WOMEN? IN OTHER WORDS, HOW DO CISGENDER WOMEN BENEFIT MATERIALLY FROM OPPRESSING TRANS WOMEN?
They get to not be treated like trans women, sex workers, and other "girls you can hit." Their respectable status is contingent on having an underclass they are not part of.
HOW DOES THE OPPRESSION OF TRANS MEN (AND NONBINARY TRANSMASCULINE PEOPLE, WHO ARE TREATED LIKE TRANS MEN) FIT INTO THIS GENDER CLASS STRUCTURE?
The greatest threat to a trans woman's life is being treated like a trans woman. For trans men and nonbinary transmasculine people, the greatest threat to their lives is being treated like a cis woman. We can see this play out in fascist fantasies of "correcting’ trans men to become cis women, and in the way that transmisogynists like JK Rowling claim that "trans activists [code for trans women] are seducing your daughters into mutilating their healthy, fertile female bodies in an impossible attempt to become men." In fascist and reactionary rhetoric, trans men are framed as deluded, innocent cis women who have to be saved from a horrible error. In the material world, this agenda often plays out in the form of corrective rape and other atrocities.
Trans men from colonized communities are treated much more violently, as in the case of the murdered Tony McDade; there is no prospect of forcing them to be "protected" women, so they are treated disposablly, like trans women.
HOW DOES TRANS WOMEN’S LIBERATION THREATEN THE FOUNDATIONS OF THE EMPIRE? IN OTHER WORDS, WHY DO REACTIONARIES WANT TO WIPE OUT TRANS WOMEN?
The reactionaries are not mistaken to see the liberation of trans women (and sex workers) as linked to the liberation of cis women from colonized communities, nor is their targeting of trans women a mistake.
The liberation of trans women and "girls you can hit" in general would invert the gendered class structure of the empire and strike a critical blow to the control of "protected" women that reactionary men depend on for both social reproduction, personal exercise of power, and identity formation.
WHAT ARE THE IMPLICATIONS FOR US?
We must center the liberation of trans women, sex workers, and other “girls you can hit." This will immediately help to liberate cis women from colonized nations, remove the hierarchical power of "protected" white cis women over other women, degrade the power of white cisgender men over oppressed genders, and remove the basis for treating trans men and transmasculine people as deluded cis women.
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brucewaynehater101 · 4 months
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Space Emperor Tim
so, the planets that Tim rules all agree that their beloved baby of a ruler Emperor insert his pseudonym for being ruler of a galactic empire and they quite love their ruler who defends them from enemies with only his small team of bodyguards/advisors/whatever roles c4 fills on whichever planet, and works to ensure planetary infrastructure is stable and promotes interplanetary trade and that everyone is fed etc...
however, something that can and has and does cause regular flare ups of aggression among planets:
shipping wars
Usually it's just kept online and relatively civil
but on occasion, usually if Tim has been out of contact for too long and planet governments get antsy about Tim's potential successors, the idea of Tim having a partner and even producing a dynasty arises even though Tim has firmly pointed out how that's a terrible idea
The most popular choices among shippers are the other members of YJ that have helped the planets with their beloved emperor, Tim has had to deal with some planets putting up trade embargos against others within the empire because the other planet ship their emperor with the goddess wonder girl while they ship the emperor with high advisor super boy and a third planet is egging them both on and planting seeds for a revolution in the name of emperor/bodyguard impulse
Also Tim may have been medicated and a little loopy when he was asked for a true name to call himself by when he's the emperor and his empire knows him as Emperor Obi Wan Kenobi
Finding out the emperor's name is Hal's first clue that there's something weird about this particular empire
It would be hilarious if they formed a polycule which caused all of the planets to promptly freaked out cause technically their ship did come true.
If not, Tim starts developing plans to ensure the planets have a process to test and enact their next ruler (as well as setting up protections so they may remove that person whenever they feel the need to [such as them turning into a dictator, commiting crimes, etc]).
I'm curious what other silly names Tim could've given for his alias name or title. My personal favorite is Patron, but that would be his serious name. For him being too loopy to be making proper decisions, names such as "ketchup," "yo mama," "zesti overlord," "ratman," or others would be hilarious. Especially if he keeps accidentally doing it to different planets, causing confusion
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gbhbl · 1 day
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EP Review: Half Me - Opium (Arising Empire)
Is it just me or are they sounding heavier than they did on Soma? Maybe it’s just the focus of the EP, but this is a really intense sounding Half Me and it’s damn good.
Riding the high of their recent success of their debut album, ‘Soma’, German metal quintet Half Me will release their new EP, ‘Opium’, on September 27th, 2024, via Arising Empire. Twelve tracks, twelve bangers, and twelve reasons to pay attention to Half Me. That was just some of the words we used to sum up Half Me’s debut album, Soma (read our full review here). An album that combined elements…
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lacunazai · 5 months
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I get that tbh so let me give you this:
Drunk and clingy Chuuya who won't let anyone touch him besides his beloved <3
oh drunk clingy chuuya my roman empire ( while writing this I realised gradually that i was not at all prepared to write this evening. oops. ) (( it's fine the post won't get far I think ))
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it's just a port mafia party, some celebratory banquet for completing a rather large tradeoff mission. of course chuuya is the one that cracks open the fanciest bottle. the one with a few too many digits and zeros for any normal person to glance twice at. but he's always been an extravagant guy, and the more expensive it tastes the better quality it is. that's what he thinks, anyway.
he doesn't particularly bother trying to limit the glasses he intakes, why should he? koyo was staying sober, so was hirotsu, enough people that he'd be perfectly fine if anything severe happened. might as well enjoy the night as it lasts.
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It's when his vision starts to blur that the first problem arises. his movements are more staggered as he struggles to keep his balance - and he lets out an almost embarassingly high pitched whine of frustration to avoid when koyo reaches out a hand to try and help stabilise him.
chuuyas knees hit the ground, a few heads turn, but its nothing too interesting. the executive had been known for not bring able to handle his alcohol too well, after all. It's when koyo leans down to help him up, and her hand is slapped away - that more people have their eyes on the scene before them.
after all, nobody who'd responded to her with violence was treated kindly in the past.
but she knows different. chuuya wouldn't do that to her - the 15 year old she spent nights trying to teach basic table manners wouldn't hit her with aggression in mind. so it had to be something else.
she let's out a gentle sigh as she calls your cell. if anyone had noticed how chuuya has a painful softspot for you, it was her. if anyone could help with a situation like this, it'd be you.
the conversation doesn't last long. a simple polite request for you to come pick him up, to see if he'll let you pick him up. and when you arrive, he obviously sees you before you spot him, a slurred whiny call of your name cutting through the crowd. one that'd have a sober chuuya breaking brick walls with his skull to forget about it.
you move over to him, listening to his unintelligible blabbers as he clings to your leg. the gentle sobs as he nuzzles into the fabric of the trousers you'd lazily thrown on. the whimpers of "I missed you s'much.." "where were you?.." "my pretty thing.."
it takes a moment to get him onto his feet again, feeling his full weight lean into you as you do so. you call a thanks to koyo, hearing her gentle giggle as you lug your boyfriend out of the party. a response of "good luck with him!" rings past the music on the speakers.
getting him home was an effort. dragging him into bed with his entire damn weight on you should've got you an olympics medal. but seeing his hazy eyes search for you, a blubber of your name as he spots you. and those gloved hands reaching like you're the only thing he'll ever need in life. it's hard to stay mad.
you settle beside him in bed, letting him wrap around you like a koala. chosing to not comment on the smell of his breath as he whispers love to you for the simplest things. he's always been sweet to you like that.
you feel the way his hands still as he drifts to sleep. from idly fiddling with your clothes to completely stone on your side. listening to the way his breathing relaxes. he felt so safe around you. it'd always been you. that's how he liked it.
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divorceblogger · 7 months
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hey love of my life, you've read dune right? can u explain the kwistaz haderach scheme like im 10 years old
I willll <3 people aren’t wrong when they say that the ‘kwisatz haderach’ is just a very, very special boy that a white guy was writing about in his silly sci-fi book before he decided to write more seriously about the dangers of imperialism and colonialism in the subsequent sequels. but really, the kwisatz haderach’s most narratively important role in the story is as the messiah-ruler figure of a despotic, genocidal empire; and he’s still a victim of the story he creates, a helpless product of his bloodline’s imperial ambitions and generations of political scheming.
where the definition of kwisatz haderach gets more complicated is when you start to pay more attention to the worldbuilding side of things apart from just looking at the role he plays in the larger story.
in the books, the bene gesserit essentially begin a breeding program to develop a biological product who’s supposed to have superhuman capabilities - capable of training in the bene gesserit way & developing the ability to peer into ‘male avenues’ which are beyond a bene gesserit’s ability - as well as ‘female avenues’ (which the bene gesserit are restricted to). the ‘female avenues’ referred to here are probably mostly in reference to the inherited biological memory of the past, and the reverend mothers (who inherit the memories of previous reverend mothers) probably possess the most heightened state of a bene gesserit’s powers. I suspect the male avenues refer to the ability to peer into the future although it’s never clarified - but to summarise, a kwisatz haderach is supposed to have mental powers that enable him to explore time, access the past and sort through different possible futures which can enable him to shape/choose what form it takes (dune messiah deals with the tragic consequences of losing your free will and expands more on the concept). spice and its various forms are the drugs which enable bene gesserit to train and develop these powers. the significance of the kwisatz haderach to the fremen is more complicated, although you probably already understood what was happening there - the bene gesserit plant ‘prophecies’ and superstitions through its branch of the missionaria protectiva to develop a mythology and faith that a trained bene gesserit - ideally the mother of the kwisatz haderach - can exploit to her advantage to protect the product of several centuries of breeding in case the necessity arises. and jessica and paul do actually exploit the fremen to their advantage in the books and the movies, if more explicitly in the latter.
the movie obviously simplifies this concept more to its benefit. the bene gesserit, with their own political agendas, vaguely describe the kwisatz haderach as someone capable of leading the universe into a better future, which sounds too good to be true for a reason. jessica tells paul that the bene gesserit tried to develop a mind capable of bridging space and time and those are words also used in the book - the movie just does away with most of the weird, inane gender stuff.
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Laundry Day (Cal Kestis x reader)
Summary: Cal can’t always control when his psychometric powers grant him a glimpse of the past. And even less so when the object holds a powerful emotional echo.
Or: Cal picks up the shirt you masturbated in.
Warnings: NSFW 18+ MINORS DNI; afab!reader but no pronouns used; no use of y/n; porn with some plot; hints of voyeurism if you squint; sub!Cal if you squint; first kiss; first time; hand job; masturbation; if I missed anything please let me know!
A/N: This is shameless and self-indulgent and hastily written before the motivation left. I will not apologize.
Word Count: 2,205
Read it here on AO3!
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NSFW below the cut!
You clench your jaw, the damp fabric of your shirt caught between your teeth as you struggle to keep quiet. But gods your fingers feel so good circling your clit and you’re absolutely soaked right now and you have to be quiet because Cal is sleeping in the room across the hall.
The thought of Cal overhearing your late-night activities makes your pussy clench around nothing. Eyes falling shut, you gather some more wetness and press more firmly on that bundle of nerves that has you on fire. Images of Cal’s toned forearms, freckled face, powerful thighs flash through your mind. You stifle a groan.
This is so bad, and you know it. You shouldn’t be getting off to the thought of your friend���never mind the fact that he’s a Jedi. But even when he’s only hidden behind a few thin durasteel walls, he occupies your mind. The way his eyes dance with fiery determination when a new opportunity to strike against the Empire arises. The way his plush lips curve up into sarcastic smiles at your jokes. His tenderness with BD. His softness with you.
And that’s what gets you all riled up in the first place: it’s just how genuinely good Cal Kestis is. There’s not a mean bone in his body. He takes care of you, and you of him, and the domesticity of it all drives you absolutely insane.
Which leads you here. You finally plunge two of your fingers into your tight, wet heat, imagining—wishing—it was Cal’s fingers instead. Exhaling a shaky breath, you crook your fingers up against the spongy wall of your cunt and press. Your hips rock involuntarily, and the added friction against your clit has your toes curling. You breathe deep through your nose, loosening your muscles as the wave of pleasure zinging through you crests.
And you cum, teeth unlatching from your shirt as you gasp out Cal’s name.
Once the aftershocks die down, you shuck the shirt off over your head, the neckline entirely damp with your now-cooling saliva. The temperature is uncomfy; you snatch a clean shirt from beneath your bunk to wear instead. Tossing the soiled shirt toward your growing laundry pile, you settle down under the covers at last, curling on your side as sleep finally, finally takes you.
The next morning when you wake, the comforting hum of the hyperdrive engine is silent. You must’ve arrived at your next destination while you slept. Good. Even though it’s only been you and Cal for about a year now, you still try to keep some extra supplies on board in case any of the old crew decide to rejoin you and Cal. And after your last run-in with the Empire, forcing you into hiding for a standard month, all of your supplies are low. You’ll use this opportunity to restock.
But first, you need to wash up. The lights on both Cal’s door and the ’fresher are green, meaning he’s probably up in the cockpit with BD. Slipping into the ’fresher, you lock the door behind you and turn the knob to heat the water up. Your sleep clothes crumple to the floor as you shuffle out of them, trying to focus on creating a mental list of the supplies you’ll need to pick up today. Yet, your traitorous mind keeps drifting back to your solo fun last night—heat throbbing between your legs at just the thought of how hard you came—and you shake your head angrily at yourself.
“Get a grip,” you grumble.
As if summoned by your thoughts, there’s a knock at the door. You jump. Your heart hammers in your throat.
“Kriff, Cal, you scared me,” you call through the door.
“Sorry,” he calls back, and you hear the genuine regret in his voice. “I just wanted to check to see if you had any laundry? It’ll be a bit before we’re able to get it done after today.”
“Good thinking,” you say. “There’s a pile on my floor. I can get it, though; don’t worry about my stuff.”
He doesn’t respond, and you visualize the sardonic, two-fingered salute he’s recently gotten in the habit of giving. A smile quirks your lips.
A smile that is quickly obliterated as a jolt of pure anxiety bursts through you. Gods, knowing Cal, he’s already gone to grab your dirty laundry, and the shirt—the fucking shirt—is right on top, and you know he can’t always control his psycho-Force-whateveritscalled powers.
The ’fresher door slams open and you dash across the narrow hall to your room.
To your horror, Cal is in fact there, gathering your clothes from the floor, and the warning to wait gets choked in your throat as he grabs the shirt on the top of the pile, the one that’s surely still damp with your spit and sweat.
His entire body stiffens, eyes widening, his grip on the other clothes going limp as he experiences the Force echo you’ve left behind. Feeling like you’ve been doused in gasoline and ice at the same time, it finally registers for you that you’re naked in front of Cal fucking Kestis and he’s feeling you cum to the thought of him.
“Cal, I—”
“Oh.” The strangled moan that tears from his throat has your mind reeling, never in a million years imagining that you’d ever hear him make such a lewd noise, let alone in reaction to you.
You reach for him, placing a shaking hand on his arm. “Are- Are you okay?”
He blinks and seems to physically re-enter this current moment. His cheeks are bright pink, his chest heaving. At his wide-eyed once over of your naked form, your knees nearly give out.
“I’m so sorry,” you continue. Panic seizes at your lungs, making it hard to breathe. “I shouldn’t have- I should have- I’m so so sorry, Cal, I can leave if you want—”
“Hey.” He rests both of his large, warm hands on your bare shoulders, forcing you to look him in the eye. “Deep breaths. I’m not- I’m not mad.”
“You’re not?” You try to catch your breath, but the darkening of his green eyes has your breath catching for an entirely different reason now.
He shakes his head. “How long?”
Chewing at the inside of your cheek nervously, you drop your gaze. “Months. Since we first met.”
Gently, he guides your chin up so that you meet his gaze again. His eyes are soft—darker than usual, yes—but there’s that familiar softness to them that unwinds some of the tension in your chest. He holds your gaze long enough for your heart to stop pounding, but you can’t will away the swirling pit of regret pulling at your insides. He’s not mad, which is great, but he’s still not said anything and you can’t figure out what he might say or what he’s feeling or—
“Can I kiss you?”
You blink dumbly. “What?”
A faint smile ghosts over his features. “Can I kiss you?”
“Oh gods yes,” you squeak out.
A true smile tugs at his lips, and then slowly, giving you ample time to change your mind and pull away, he leans down, one hand supporting the back of your head, the other cupping your cheek. Your eyes close and you stand on your toes, meeting him halfway.
His lips are as soft as you imagined, and you can’t help the needy whine that escapes you as he pulls you flush against him. Your bare, heated skin presses against the leather of his chest piece, tantalizing against the sensitive skin of your breasts. Snaking one hand up into his silken hair, your other grips at his muscled bicep, grounding yourself. His mouth moves slowly against your own.
This is really fucking happening.
He breaks the kiss, but doesn’t go far, resting his forehead against your own. You peer up through your eyelashes at him.
“I take it you feel the same?” you ask, breathless.
“Since we met,” he affirms in a low tone. His thumb brushes over your bottom lip, and you catch the digit between your teeth and suck. He groans. “Gods, if I’d known...”
You just hum, swirling your tongue around his thumb until he withdraws, only to kiss you again. Electricity feels like it dances along your skin where he touches you. Blindly, you tug him backwards with you until your legs hit the bunk. Lowering yourself, he follows, bracing himself over you with his forearms to either side of your head, caging you in. With a soft moan, you hook a leg over his hips and drag him down to you. The friction of his clothes against your aching core makes you hiss.
“Fuck, take these off, please,” you plead, tugging with weak fingers at his shirt.
He sits up just long enough to rip the offending garments off, and you practically drool at the sight of his toned chest as it is revealed to you. Scars litter the otherwise smooth alabaster, and you know you’ll take your time at a later date tracing them, committing them to memory. Right now, though, your attention is drawn farther down as he shimmies out of his pants. His hard cock, the tip a gorgeous shade of pink, bobs as it comes free of its confines.
“Oh gods,” you groan. “May I?”
“Please.”
You’ve never heard his voice so strained before, and you are nothing if not eager to continue drawing sounds from him. Wrapping your fingers tentatively around the hot shaft of his dick, you hum in delight at the way he twitches in your grip. You slowly work his cock, eyes trained on his face, catching every flutter of his eyelashes, every time he bites his lip, every miniscule reaction you can possibly gain from him.
“I want you inside me,” you say.
He groans. “I- I’ve never—”
“It’s alright,” you soothe. You release him for a moment to gather some of the slick from between your folds—and can’t resist rubbing your pussy for just a few seconds, letting a broken moan fall from your lips. Then you use the slick to lube his dick up.
“C’mere,” you say, your legs widening for him to slot in between. “I’ve got you. Say the word and it all stops.”
“I want this,” he says, eyes trained on yours as he settles himself between your thighs. “I want you.”
You hum in delight and, guiding him, line his cock up with your neglected entrance. Wrapping your legs around him, you press down with your heels to push him into you.
His head falls to your shoulder with a broken, gasping moan. You clench at the burning stretch of him filling you, nails digging into his smooth skin. He’s not even touched you, barely begun to fuck you, and you’re already ready to cum.
“Cal,” you murmur, caressing his back, “you okay?”
“S’alot,” he mumbles against your skin. “Can I—?”
“Yes, please.” You press a kiss to his shoulder. “Make love to me, Cal.”
With a whine, he slowly withdraws, every ridge and vein of his cock dragging deliciously on your walls, and then pushes back into you just as slowly. You moan with him at the sensation of filling and being filled, unsure where you begin and he ends, lost in the feeling of just him. He sets a languid pace, kissing your neck, murmuring sweet words in your ear: “You feel so good. Take me so well. Fuck, I needed this. Needed you.”
When he adjusts his grip on you, reaching beneath your body to support your hips, you laugh breathlessly.
“Gonna cum like this.”
He bites down on the sensitive juncture between your neck and shoulder as he snaps his hips against yours, making you cry out. The agonizingly slow pull out, the moment’s pause where only his tip remains in your dripping pussy, and then the overwhelming burst of pleasure as he slams back into you: it’s all you know. It’s all you’ve ever known, all you ever will know. You babble praises, begging, pleading with him, the coil in your belly growing tighter and hotter the harder he fucks into you.
“Can feel you’re close,” he slurs. “Cum for me. Please.”
That’s what does it, hearing him beg for you to cum on him. You go rigid, white flashing in your eyes as the tight coil snaps. Pleasure floods through you, and dimly you’re aware of Cal growling against your ear as he rocks you through it, his promises of cumming in you only serving to draw out the shockwaves of your orgasm. You think you scream. And then, when you feel his dick pulse as he goes absolutely still, you cum again.
He’s laughing when you come down from your high. He remains in you even as he begins to go soft, his giddy, breathless giggles pure music to your ears.
“What’s so funny?” you ask, twirling a strand of his hair between your fingers.
“I just— this is not how I expected today to go,” he says, still laughing.
You smile. “Maybe you should do the laundry more often, hm?”
He just kisses you, and you’re content with that answer.
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Crosshair's Character in TBB: A Study
“Loyalty means everything to the clones,”- Anakin Skywalker
I wanted to start my study with this quote because it basically personifies who Crosshair is as a person. Over the course of three seasons (plus CW), there is no doubt that Crosshair is arguably the most well-written and developed member of the Bad Batch. His journey and inner conflict isn’t neatly wrapped up in a little box and tied with a cute bow in only one season. No, his journey spans the entire show. It is very compelling, filled with a deep inner conflict, broken relationships, and the struggle to find one’s self again. In this study, I wanted to look at the major themes of his character and how his relationship to them has changed. 
Loyalty
Crosshair’s strongest and best quality is loyalty. It is everything to him and it’s why he reacts so strongly when the Batch leaves him in “Aftermath.” However, misplaced loyalty is dangerous, especially when it’s blinding. The core struggle of his character, specifically in season 1 and 2, is discovering who is worth his loyalty. Crosshair isn’t the type of person to just save his own skin when things get bad; S3 disputes that multiple times. As rude and off-putting as he can be, Crosshair cares deeply for others. Unfortunately, it’s the choices he makes and where he invests his loyalty that conflict arises. 
The Worth of Loyalty
A part of understanding Crosshair is understanding how far he will go for those he’s loyal to. 
“Do you know why they put me in charge? It’s because I’m willing to do what needs to be done.”
This line is stone-cold, but remove the context and apply it to Crosshair in general. It speaks volumes. Crosshair isn’t driven by some moral compass like Echo or Omega are. He’s not loyal to some grand cause. He’s loyal to people who’ve earned his respect. He’s loyal to those who value his skills as a sniper. Crosshair will not hesitate to go to extreme lengths for others. He killed Tawi Ames because he is a soldier of the Empire. He dragged a half-dead Mayday back to base because Mayday saved his life and showed him compassion. He went back to Tantiss for Omega because she saved him and he loves her. Crosshair’s journey is about him discovering who is worth that kind of loyalty. Who is worth dragging someone through sheer hell even though the optimal solution would be to just leave them? As Crosshair learns, it’s not the Empire.
The question remains, who is worth his loyalty? The answer is simple: Omega, his brothers, and other kind people such as Mayday and Cody. But Crosshair’s loyalty is severely misguided at first. There are a multitude of reasons as to why. One of the most obvious reasons is due to his fractured relationship with his brothers. By the time the entire Batch reunites in “Return to Kamino,” Crosshair can’t help but voice his pain and anger.
“They don’t leave their own behind… most of the time.” “You weren’t loyal to me.”
Due to the chip, Crosshair doesn’t understand why they left him. Did years of loyalty from Crosshair mean nothing to them? Did their relationship as brothers mean nothing? At that point in the story, he hasn’t realized how damaging the Empire is to him. So, he turns his anger to the group of people who meant more to him than anything else in the entire galaxy. And his anger isn’t completely unjustified. He was deeply hurt and he didn’t know why. Unfortunately, his beliefs about the Empire and struggle with identity push the Batch away. But as Crosshair’s feelings were continually challenged by others and his environment, he started realizing just how deep of a hole he’d gotten himself into. Crosshair’s brand of loyalty is something the chip absolutely would take advantage of. It’s fixating and fierce, hard to break. Only something severe such as removal or damage can break it. 
In S3, we get an exchange between Rampart and Crosshair. Rampart comments that Crosshair used to believe good soldiers followed orders. Crosshair responds that it depends on who’s giving them. This statement is absolutely true. Rampart doubts that Crosshair has changed, but it is Rampart who hasn’t changed. Both were betrayed by the Empire, but only one recognized where he went wrong. Crosshair now understands that his deep and fierce loyalty belongs to those who won’t hurt him or others he cares about. Loyalty is reciprocal and not to be taken for granted. This is a sentiment he shares with Howzer.
“Loyalty meant something to me. But with the Empire it didn’t go both ways.”
But Rampart can’t understand that because he’s only loyal to himself. And when you’re only loyal to yourself, you don’t care who around you falls. 
The Empire: An Environment of Shame
Why doesn’t Crosshair see just how bad the Empire is? That’s an argument I see often, but I think it’s important to understand just how manipulative and demonizing the Empire really is. Crosshair deeply internalizes his identity as a soldier. His value comes from his skills and if he can’t do his job properly, he will be discarded. The Empire is an echo chamber of that insecurity. 
“There are other ways of producing loyal soldiers”- Rampart
Rampart, Tarkin, Nolan… the faces of many imperials who remind Crosshair of what happens if his loyalty falters. He will be discarded. All around him, Crosshair hears the imperials speak about replacing the clones. They speak about the value of loyalty. It pushes him to keep proving his loyalty to the Empire. Crosshair is a sensitive soul despite appearances and he internalizes what others say around him. 
“Not the ones that matter.”- Cross to Hunter about the Empire phasing out clones
If Crosshair can continue fulfilling his purpose, then he will be spared, or at least that’s what he tells himself. We see this in real life too. Social media can influence others by feeding into their egos, only to rip them apart should they step out of line. It’s the same scenario with Crosshair. Rampart mocks Cody’s absence and talks about clone loyalty not being what it was advertised. Crosshair tenses up at his words, clearly bothered, until Rampart asks if he has a problem and then dismisses the issue without a care. The Empire makes Crosshair feel so alone. But he’s a soldier, right? This is where he belongs, right?
Compare that environment to the one put forth by Omega and Mayday. Omega is warm and compassionate. She cares deeply for others, even when that person probably doesn’t deserve it. As Crosshair struggles, Omega remains nothing but encouraging. She believed in him from the very beginning. 
“You’re still more capable than most.”- Omega
Omega’s constant display of loyalty and affection towards him eventually wins Crosshair over. He finds himself in an environment where his fierce devotion is not only reciprocated but goes above and beyond. Mayday shows compassion to Crosshair even though he barely knows him. He also shares Crosshair’s unspoken frustration. The Empire didn’t care about the clones despite them being good soldiers who followed orders. When danger strikes, Mayday doesn’t hesitate to protect Crosshair. Once again, it’s this reciprocated loyalty that shows Crosshair the truth behind the curtain. The Empire is all take and no give. Omega and Mayday display the opposite; they give Crosshair their all and don’t expect him to grovel on his knees for their praise or friendship.
Identity
But loyalty is only one major aspect of his character. Crosshair’s willingness to stay with the Empire also stems from his struggle with his identity. Clones are taught to be loyal and the behavioral modification chip only reinforces that notion. For Crosshair, it’s not so easy to just throw away something he grew up his entire life hearing. Thus, he finds himself in conflict between his loyalty to his brothers, loyalty as a clone, and identity as a loyal soldier. It’s so heartbreaking to see him when the chip partially activates. The chip makes him so fixated on Order 66 and yet, he can’t help but still stay by his brothers’ side. It is only when the chip is enhanced that he attacks his brothers. 
The Soldier and the Clone
The moment they are born, the clones are raised to be soldiers. They have no say in their fates, only that they have one purpose in life. Crosshair is no ordinary clone though; he’s labeled as defective for looking and sounding different. However, he has exceptionally sharp vision. One of the first things established about the Bad Batch is that they use unorthodox methods and they’re very showy. They also have a 100% success rate. As a result, Crosshair views himself and his squad as “superior.” As a soldier in the Empire, he expects to get the same recognition. The Empire is fueled by individuals who love feeling powerful. For Crosshair, to get special treatment because he’s a “superior” clone definitely would feed his ego. Unfortunately, the Empire also will pull the plug on anyone at any time. On Kamino, being defective is a death sentence. But Crosshair’s enhancement makes him useful; it’s why he was kept around. Interestingly, the more isolated Crosshair became in his time with the Empire, the more he began to seek companionship with the regs. S2 sees Crosshair shed his views that he’s a “superior” clone. He slowly begins to accept the fact that he and the other clones aren’t actually that different. We see this change in many ways: he tries to sit with the regs, he enjoys going on a mission with Cody, and he quickly gets attached to Mayday. 
Crosshair’s journey of accepting himself as a clone and finding companionship with others outside his squad humbles him and makes him an overall kinder person. It is integral in how he becomes disillusioned with the Empire. The Empire makes him feel so alone. Look at his room in “The Solitary Clone;” it’s no better than his cell on Tantiss. “Nat-borns” don’t understand what it is like to be a clone and his squad isn’t there anymore, so Crosshair turns to “regs.” He starts realizing that their experiences under the Empire aren’t much different from his. It’s Mayday and the mission on Barton IV that really pushes him over the edge. Mayday, a reg, understands him more than he’d like to admit. He’s lonely and feels like his efforts aren’t enough. 
Crosshair has let the Empire mistreat and abuse him for months, but eventually he snaps. He can’t do this anymore. He’s a person. Mayday is a person. Has his and Maydy’s loyalty meant nothing? Has the loyalty of the clones in general meant nothing? 
A clone’s identity is intrinsically tied to being a soldier. Why did Crosshair stay with the Empire? A simple answer is it gave him a purpose. Crosshair deeply internalizes his role as both a sniper and a soldier. He can’t see himself in another role as it is all he has known. What will happen when that’s taken away from him? Crosshair struggles with that exact dilemma. As I said early, being defective and unable to fulfill being a soldier means decommissioning and being discarded. I’ll bet this is why Crosshair struggles breaking away from his soldier mindset. He was taught to be loyal and there is no place for him if he can’t fulfill his purpose. Let’s take a look at his role as a sniper. Crosshair’s role is to wait on the outskirts and observe for danger. He’s supposed to keep his team safe from afar and spot trouble before it strikes. He’s a protector. That role gets shaken when his tremor starts. What happens to Crosshair if he can’t shoot? What happens to his brothers? 
S3 introduces the arc of Crosshair learning to accept help from others and becoming more than a soldier. A sniper is supposed to be distant, a loner, and always on the lookout. Once that role is challenged, suddenly, Crosshair realizes he can’t do this alone. He initially tries via brushing it off or shaking his hand. But it’s not enough. Both Hunter and Omega grow concerned. Omega takes the initiative and gently encourages Crosshair to try meditation with her. Even if it doesn’t work, the fact that he tries already speaks volumes. Throughout the season, Crosshair tries multiple times to do things alone. However, Hunter declines that proposal and says they should work together. The most glaring example is the climax of "The Cavalry Has Arrived." Crosshair is missing his dominant hand, weakened from his injury, and on top of that, it’s pouring rain and Hemlock has handcuffed himself to Omega. It is only through the help of his siblings that Crosshair makes the shot. He did it with the support of his family. 
In relying on his family, Crosshair becomes more than a sniper. He becomes more than a soldier. Even if he had his hand, Crosshair still would’ve had to overcome the huge barrier of making a steady shot. Either way, Crosshair overcomes by accepting the love and help from his family. Looking back, I’m really glad that this was a part of his arc. Crosshair has spent so much of the show alone, having to rely on himself and his skill to survive. But as time passes, he learns that it’s ok to have help. As people, we’re not meant to carry all our burdens alone. Crosshair learns he doesn’t have to remain distant all the time to protect others; sometimes, our greatest strength comes from each other.
The Beauty of Self-Worth
“Omega, don’t risk anything for me. I belong in here.” (This line is one of the most heartbreaking lines in the entire show). “So, I’m doing this alone. It’s what I deserve.”
A smaller, but just as important arc, is Crosshair’s journey of forgiveness. By “Tipping Point,” Crosshair has largely tackled his inner conflict. He knows who deserves his loyalty and who doesn’t. He realizes that he isn’t so different from the other clones. However, the guilt from his actions still lingers. Although he gets his message out, everything else fails. Tech dies, Omega is captured, and he doesn’t know what happened to the others. Crosshair suffers for a long 5 months due to Hemlock’s conditioning. His days are filled with the same mundane (and painful) routine and there is no sign of hope… that is, except for Omega. No matter what happened in the past, Omega undying love for him never yields. 
“None of us belong in here.”- Omega 
Omega’s words are reassuring and they hit Crosshair in a way he doesn’t expect. How can he, who has done these terrible things and has been forgotten by the world, be worth kindness? For all the times he said/did something cruel to Omega, she still came back for him. It’s Omega’s compassion that helps push Crosshair to finding his own self-worth. She loves him when nothing seems to be working for him. She encourages him to talk to his brothers. Crosshair wants to be accepted and belong again with his brothers. But up until that point in the narrative, everything around him seems to tell him the opposite. 
As much as I would’ve liked more from Hunter, I’m still glad he and Crosshair are able to have a conversation. In “The Return,” Crosshair admits how wrong he was. To come to terms with the darker parts of one’s self is important in forgiveness and the courage to do so is immense. There are things in life we as people can all do better. It’s what makes us human. The last time Crosshair interacted with his brother, it devolved into anger and pain-fueled argument. Crosshair so desperately wanted his brothers back, but it had to be on his terms. As the brothers fight again, Hunter antagonizes him into getting answers. A quick “blink and you’ll miss it” moment is that Cross’ hand trembles when Hunter brings up betrayal. Crosshair initially clamps up before biting back, blaming Hunter for Omega’s capture. But as both brothers learn to realize, both of them need to do better. The past hurts immensely because of that broken bond. Now, they have the opportunity to mend it. 
“I have regrets too, Crosshair. All we can do is keep trying to be better and who knows? There just might be hope for us yet.”- Hunter
Like Omega, Hunter’s words offer reassurance and comfort. Can Crosshair, a person who hurt his family, be worth that forgiveness? Hunter’s words all but confirm that Crosshair is forgiven in his eyes. Crosshair’s struggle to find forgiveness and worth in himself is eased by the people who he cares for the most. Even something simple as a hug from Wrecker catches him off guard, but it’s something that tells him “you’re loved and wanted.” As the vulture leaves the outpost, Crosshair slowly learns to forgive himself for what happened. 
It all culminates in the hug he gets from Omega in “The Cavalry Has Arrived.” Crosshair believed he deserved to die in order to atone. After everything he’s done and been through, does he still deserve a happy ending when it’s all over? Omega’s hug says yes. Tantiss is the heart of his pain and agony. In another world, Crosshair would never have set foot there if he chose differently. Perhaps Omega wouldn’t have suffered there. Perhaps Tech would still be alive… Without any hesitation, Omega wraps her arms around Crosshair and he is shocked. She reaches over to pull Hunter in and Hunter wraps his other arm around Crosshair, holding him close. And without any words, Crosshair leans in and closes his eyes. As the trio begin to head back to the shuttle, it’s Crosshair who reaches out and places his stump on Omega’s shoulder. In doing something as simple as leaning into the embrace, Crosshair accepts the love he is given. He lets himself be loved and understands that he is worthy of that love. 
This isn’t the end of Crosshair’s journey, of course. Crosshair has a very long and difficult road ahead of him. No, his PTSD wasn’t stored in his hand. Cutting off his hand isn’t a magical “cure” for it. Crosshair still has to work through a lot and he will. The big difference is that he knows he doesn’t have to work through it alone. With the help of his family, Crosshair can continue that journey of healing he began in “Bad Territory.” He’s so loved because he’s Crosshair, a brother, a protector, with fierce loyalty that could never be truly broken. 
Anyways, we’ve reached the end of my character study. Thank you all for reading. Crosshair is a very complex character and one who faces many trials. But no matter how many times he falls, he always finds a way to pick himself back up. At the end, he makes it. Crosshair has learned a lot, but I’m grateful that TBB team chose a long and complex route for him. Because guess what? Healing and growing as a person isn’t a “one size fits all” scenario. It’s a messy and difficult process. When all is said and done, Crosshair has one of the best realized redemption arcs in all of Star Wars and I couldn’t be more thrilled with how it played out.
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crowhoonter · 3 months
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KotOR's Sith vs SWtOR's Empire
It's rather interesting to look at the "True Sith" as described by Kreia in KotOR 2 vs the Sith Empire we got in SWtOR. Back in KotOR, the True Sith were implied to be something near cosmic horror. Beings that had been changed by the Dark Side beyond any convention of human understanding, things that could no longer be reasoned or compromised with in any fashion, and would very possibly pose a threat to all life when they returned. Granted, what we know of them from KotOR is part conjecture and most of it comes from Kreia, who is an untrustworthy source at the best of times.
Then SWtOR roles around with the Sith Empire and they are... very much not that. They are a functioning, if dystopian, society with actual values and culture. They have wants and desires, goals outside just blind slaughter and killing. Y'know, like real people. Granted, I suppose the threat to all life did carry over with Vitiate and his whole deal, but he hardly is representative of everyone in the Empire. He is just a freak like that.
This drastic change in portrayal does make sense when you look at the writing teams goals with the faction. Obsidian and Chris Avellone in particular wanted to make a major big bad for what they thought would be the upcoming KotOR 3 (may it rest in peace), and wanted that threat to be something different than the typical Star Wars fanfare. As we know however, KotOR 3 never got made and instead became SWtOR, and Bioware wanted to make it palatable to more general audiences so they copy-pasted the Galactic Empire over into the past with some minor changes.
Of course, in doing this, they could no longer follow with the original idea of the True Sith. Making an entire society innately evil and desiring to wipe out all life has some... icky implications. So instead we got the Sith Empire, a still terrible and evil state, but one that is an actual society. The True Sith of KotOR were just made into one man, Vitiate, and everyone else in the empire is a mostly normal person, or as close as they can be to being normal.
While I would have loved to see the original vision of the True Sith, I can't help but believe the Sith Empire is the better than what we would've gotten. Vitiate, being honest, sucks as an antagonist. He's boring, uninspired, and lacks the charisma that made Palpatine fun. He got a bit better in Knights of the Fallen Empire, but still was overall underwhelming. I can't imagine something where legions of people like him are the main antagonist. The conflict would probably be reminiscent of the Fate of the Jedi books once Abeloth got introduced. Boring, impersonal, and just tedious to get through.
Granted, a villain like that can be done well, as exemplified by KotOR 2's own Darth Nihilus. He works because he is completely void. Nihilus' discerning feature is his lack of personality, being subsumed into his own hunger. Power has destroyed and reduced him, but even in such a state, you can make out the faint outline of the man he once was. His last shred of humanity showing through when he spared Visas Marr. A twisted sense of compassion, but compassion nonetheless. He is tragic, but still thoroughly inhuman and evil. The problem would arise in trying to make legions of characters like this. It would wear thin fast.
Side tangent aside, I really love the Sith Empire we got. It is, as of now, maybe the most complex view we have gotten of the Sith outside of books. They are still thoroughly evil, but it gives some insight into what made them into that. Whether it be trauma, ambition, grief, or even a sense of duty, the Sith have actual motivations besides kill and rule. It demonstrates that at their core, they are still people, not just evil caricatures.
This got longer than I expected, sorry about that. Just have a lot of thoughts about these fellas.
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