#Blender Game Engine
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cy-cyborg · 2 years ago
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Ok so the saga with my old PC continues and is only fueling my desire to get back into fanfiction lol because I found all of the files from my attempt at making a legend of spyro fan-game! I honestly thought they were lost, I'm so excited to see all this stuff again! This was the "logo" for the game (I know its nearly unreadable lol, so it says "The Legend of Cynder, Shadows of The Past". 14/15 year old me didn't seem to care much for readability, I think I'd just discovered photoshop's layer effects lol)
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Here's a bunch of random stuff I found.
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I'm defiantly going to do a redraw of that last one at some point. That was like, THE thing I remember being super proud of when I first did it. I think it was going to be part of the trailer my now-partner was putting together for the game lol.
Actually, a lot of these were actually just frames from animations, but either the files are either just corrupted, or high school me didn't know how to set fps and resolution properly in the output so I got a headache trying to watch them lol. It's probably the second one honestly. Also I remember my old laptop wasn't able to play back the animation because it would lag so much, so I just had to kind of...guess at timing, and that went about as well as you'd expect. It didn't help that blender used to have this bug where your audio would move around your timeline so it really was just random guessing. I'm amazed anything got done at all, let alone how far we actually got (that is to say, not far at all but we had something playable at least).
I also found the demo files and footage of the "game" running (running at 12fps but running)! I'm curious if they still work, I'll have to download an older version of blender to test them out!
There's actually a lot more but actually finding it is proving to be quite a challenge since this laptop seems to be the digital equivalent of an ADHD "doom box" - meaning nothing is sorted into folders that make even a remote lick of sense to me, it's all just kind of thrown in together lmao.
I wanted to post these though because even though I don't really do 3D stuff anymore, It still made me really happy to see how much progress I've made over the years and how far I've come. Also a few folks who worked on this project with me back on Deviantart have started finding me lol, so in case there's anyone else out there, hello! I'm not dead, I'm still around, I'm just a lot more (openly) queer now lmao.
Image descriptions:
[ID 1: A game title that reads "The Legend of Cynder, Shadows of the Past". The two lines, "the legend of" and "shadows of the past" are written in dark purple text. The purple material is supposed to look like liquid, but instead just looks hard to read. "Cynder" is writen in black, 3D text with red outlines, with the exception of the C. The "c" is modeled as a black tube instead of in a blocky style like the rest of the letters. The inside of the C has a red underbelly, and the bottom of the C ends in a tail, resembling Cynder's from the Legend of Spyro Series. There are 3 white spikes at the top of the C. /end ID]
[ID 2: a 3d render of 4 dragons around a christmas tree. A black dragon at the front, Cynder, is using her tail to hang tinsel, a pruple dragon, Spyro, on the left is reaching up into the branches of the tree. A blue dragon, Ignitus, is hovering behind the tree, his paws outstretched, implying he is placing the glowing star at the top. On his head is a silver dragon, Zerali, balancing on his horns. behind them is a series of floating islands. /End ID]
[ID 3: A render of Cynder with a darker colour pallet than the previous image and glowing yellow eyes, snarling at the camera, guarding a black gem. The sky in the background is blood red and the terrain is flat and barren. /End ID]
[ID 4: A render of an incomplete model of Terrador, a green dragon with brown horns and rocky shoulder decorations. He has no underbelly or wings. /end ID]
[ID 5: A render of a fan character named ekkosel, a blue, anthropomorphic dragonfly with an unsettling, uncanny face and green wings, T-posing. Her green wings are a blur /End ID]
[ID 6: two sketches of a anthropomorphic cheetah heads. One has long ears like a lynx and is labeled DotD design, the other has small, rounded ears like a cheetah usually has, labled TLoC design. /end ID]
[ID 7: A render of Zerali, the silver dragon from the second image, and ekkosel, from the 5th, playing together. In this image, we can see Zerali has a pinky-purple underbelly and shiny gold horns.]
[ID 8: A rendered scene showing a close up of blue ignitus with his eyes closed. He appears to be talking to Cynder, who is in the background, but blurry. The game's logo is visible in the bottom left of the image. /end ID]
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loewenmaulthings · 24 days ago
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I'm almost done with my Spamton NEO fight fangame. Available this Wednesday!
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thylazine · 1 month ago
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ed3en · 7 days ago
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♰ 𝕲𝖆𝖒𝖊 𝖒𝖆𝖕 𝖎𝖓 𝖌𝖔𝖉𝖔𝖙 ♰
WIP
I've been working on this map for a while and it's practically done! (including the playable part) I still have to add a bunch of things +_+
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The player doesn't get to stay here for much but whatever.
♰ What am i gonna add u may ask? (if u do)
--Lantern for the player that has a warm orange color matching the one in the windows (which u cant see rn)
-dust particles +_+
-Fixing a bunch of crappy details
LMK what u think of it so far! (⊙_(⊙_⊙)_⊙)
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ggibby · 20 days ago
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I have been told that videogames should have trailers.
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sketchysphinx · 10 months ago
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Testing rough pixelart normal maps, no idea how I would achieve these specific results without Laigter, it's amazing developer is super talented and deserves all the world 😭
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happybirthdaymrbaskets · 1 year ago
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So y'all still wanna do the broom racing thing?
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jozefeenie · 23 days ago
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so the gnome was for a game jam, and i got the submission in in time! this is my first game jam, and i've only got about a year of godot under my belt for this. i'm exhausted! the game kinda sucks! but i'm proud of it anyways! go play no place like gnome!
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anodizedangel · 1 month ago
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Messing with Overwatch assets for a new model soon =]
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eden-west · 11 months ago
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Here's another scene for my 3D art test I worked on. Got some extra help with those cool smooth painterly effects for the background. It had to have a bit of a watercolor effect to it. 🤔
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somerandev · 6 months ago
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📺 Day 66 of Game Dev for 🫱Teleport Man🫲
On a whim I decided to slap on a CRT shader (you know.. cause this is supposed to be a horror game or something) and I must say HOLY FRICK WAIT A SECOND THIS SHIT EATS SO HARD???
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angrygonk · 12 days ago
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I love when my game breaks in a funny and not an annoying way
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fantasiadodev · 3 months ago
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Cozy Weather Station
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FINALLY finished modelling this, this is gonna be one of the more important POIS that you walk across as you play the game, being a "stable point" of sorts across the dream planes.
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With proper interiors, windows and lights, Now is just a matter of updating the weather stations I have to use this new model.
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Heres some more pics just cuz :3
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pixel-maytch · 2 years ago
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Memora Wanderer progress :)
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ed3en · 1 month ago
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𝖔𝖑𝖉 𝖈𝖍𝖆𝖕𝖊𝖑 𝖜𝖎𝖓𝖉𝖔𝖜𝖘
Hey everyone +_+ I've been working on some broken windows for my game Via Cruxit: Beyond Altar (demo soon this month, May, on itch.io)
I'm almost done with the whole map but I won't show it yet O_O It's an old chapel btw. You don't get to stay there for long but it is quite an importan place.
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Lmk what u think :P
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fencerdevlog · 4 months ago
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Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an older device that only supported, say, 256 colors, and similar scenarios.
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