#CAD Tutorials
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#CADSkills #CareerGrowth #DesignEngineering #CADTutorials #YouTubeChannel CAD Foundations is more than a channel—it’s a community of learners, innovators, and professionals. Subscribe today to enhance your skills and take a step closer to your career goals.
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I’m learnin’ to draw the lanky blue weirdo, got any tips?
Tons and tons and tons of references from every angle possible. I often use screenshots from the clone wars episodes that Cad Bane is featured in. I've made a google drive where I store all my reference materials.
The sideshow sixth scale Cad Bane figure (Kinda pricey but worth it) is articulate and absolutely amazing for posing and referencing.
However, as an artist, my brain is trained to identify shapes and how to utilize that as a tool. (Years of practice helps too) I'll do my best to simplify my explanation.. bear with me, I've never made a guide before 😅
I hope this helps!
Tips
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I LOVE WOMEN!!!!!
#If u saw this before I fixed the typo then no u didn’t#cad comic#ctrl alt del#ctrl+alt+del#Player 4#i watched a shading tutorial for this
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19. November 2023
Weil es geht
Im Rahmen einer Curriculumsreform sollen „Praxis“ und „Theorie“ besser verknüpft werden. Zudem werden „Skills“ neu in so genannten selfpaced-learning-Formaten vermittelt und trainiert. Zu den „Skills“ gehört insbesondere das computergestützte Konstruieren.
Der Fachbereich nutzt dafür seit zwei oder drei Jahren nicht mehr Solid Works, sondern OnShape, eine Software, die sich auch kollaborativ nutzen lässt. Auf der Plattform von OnShape lassen sich Klassen, Kurse, Tutorials, Aufgaben und Abgabeordner einrichten, nicht nur zu OnShape selbst, sondern zu eigentlich allem.
Die Mittelbauleute haben für das Selfpaced-Learning nebst Unterlagen zum Kernthema CAD auch Tutorials zur Produktfotografie, zum Informationsdesign, zum Freihandzeichnen und zu Adobe Basics aufgearbeitet und mich um ein Tutorial zur Konzeption von Dokubroschüren gebeten.
Das Tutorial besteht im Wesentlichen aus ein paar Folien mit kurzen Angaben, ein paar Links, vielen Bildern und den Arbeitsanleitungen. Ein Youtube-Video wäre auch schön, sagt der Mittelbau, sei aber nicht zwingend. Die Studierenden sollen die Folien durcharbeiten und anschliessend die Skizze zu einem Seitenspiegel und zu den geplanten Textbausteinen hochladen. Im Stundenplan sind 90 Minuten dafür vorgesehen.
Heute, knapp drei Wochen später, sehe ich auf OnShape, dass 3 von 14 die Aufgabe erledigt haben, 8 sind „in progress“ und 3 haben das Tutorial noch nicht geöffnet. Vielleicht hätte ich doch ein Video machen sollen.
(Franziska Nyffenegger)
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¡Aprende a usar las poderosas Cotas Anotativas en AutoCAD y ahorra tiemp...
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#tutorial#howto#tutorials#education#solidworks#cad#youtube#learn solidworks#video#solidworks 2012#Youtube
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Part Design: Screw Modeling in CATIA V5 Practice
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Complex 3d Drawing in Autodesk Inventor || Inventor Tutorials || Autodes...
#youtube#Autodesk Inventor guide 3D modeling tutorial CAD design tips Beginner Inventor tutorial Inventor software walkthrough Step-by-step design in
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How To Make Pear Diamond Shape Jewelry Prong Head For Earing In Rhino 3D Tutorial.
How To Make Pear Diamond Shape Jewelry Prong Head For Earing In Rhino 3D Tutorial. Join Live Chat For Any Questions Want To Know About Techniques Or Tutorials. https://jewelry3dartist.locals.com/post/5009046/how-to-make-pear-diamond-shape-jewelry-prong-head-for-earing-in-rhino-3d-tutorial Be a Member of my Community For Exclusive Jewelry 3D CAD Modeling tutorial techniques To Learn And Get experience from My Jewelry Field Journey From 1991 until now. Benefits From My Locals Community Video Tutorials With Private Or Public Live Chat With Me For Ask Any Question Or Techniques, Same Time Share Your Works, Your Ideas, Your Experiences In Our Community. https://jewelry3dartist.locals.com Join Patreon for exclusive new jewelry designs per month, You can be a member and receive each month new creative designs in all file formats, for 3d print industrial use you will get STL file format, and for editing or for media use you will get 3DM Main Default file format. https://www.patreon.com/jewelry3dstudio Join Discord Community Jewelry 3D Tutorials https://discord.gg/VWf7uvfsPb Join Discord Community Jewelry 3D Models https://discord.gg/mKqU8mVQQH Join the Telegram Channel For New Topics https://t.me/jewelry3dstudio Website https://jewelry3dstudio.com https://jewelry3dshop.com
#jewelry tutorials#jewelry 3d tutorials#jewelry modeling#jewelry 3d modeling#jewelry cad tutorial#jewelry course#jewelry 3d course#jewelry training#jewelry 3d online course#online course#online tutorials#jewelry design making#jewelry students#jewelryteachers#rhino 3d#rhino 3d modeling#rhino 3d tutorials#rhino 3d software for modeling#jewelry maker#goldsmith#jewelry diamond settings#jewelry handmade#diamonds#3d print tutorials#3d print course#3d cad#3d#Youtube
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Small shoutout/promo to the app i now use for writing✨️ ✒️Lite Writer








Monthly: $3 (CAD)
One-time purchase: $15 (CAD)
*most of these features are premium, but you can still use the free version*
((Ignoring the fact you get a rare glimpse of one of my drafts before the x3 editing rounds, there's quite a few features I'm loving here- mainly in premium, but I appreciated the allowance of a time-senstive trial so I could get a sense of what the app offers. This is the only app I've found that is similar to one I used to rely on in my early days of digital writing.)
👏🏼My favourite features so far (in order of photos):
•The ability for a background/theme- what makes it better is every book can have a different one (a godsend)
•The ability to add book covers
•In "side panel" there's a web shortcut which allows you to browse the web without leaving the app- which I find handy & am loving it for using my main thesaurus!! I was surprised at the fact they offered this lol, really going the extra mile it seems
•Web server- havent tweaked it yet, but to my understanding it's for transferring.
•Continuing the point above, I find it cool that it allows for transfer in txt or PDF if you dont wanna use the web server
•It allows backups- I'm not fully versed in how it works and it seems a little finicky, but its there along with the web server. It offers it by Google drive and a couple other accounts.
•Fonts✨️✨️- a BLESSING. Just upload whatever ones you want.
•Quite a basic feature, but the book allows chapter separation.
•It has TTS and is very basic, definitely not ElevenLabs quality, but they offer it + allow you to export the audio file, which is really cool.
There are so many other features I'm yet to learn & this app is definitely a work in progress, but I personally am getting my $15 worth. Their development team seems very involved from what I've seen, which is good. The last update was March of this year, and they offer tutorials in certain aspects. The only thing I can't figure out is fucking markdown lol- i literally can't find it. But that's my only issue, everything else is great & im so glad I found this!!!!
#thewhumptextsupdates#writing#writing life#writing prompt#writing process#creative writing#whump writing#fic writing woes#writing woes#writer#writblr#ficblr#hp fic#hp au#wolfstar#marauders#marauders era#wolfstar au#whump#hp whump#fic prompt#y/n#harry potter#wolfstar fic#drarry#harry james potter#hp#fic writing things#writing resources#writing reference
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If you are going to make a game here’s some things that might be helpful!
Game engines:
Godot: very new dev friendly and it’s free. Has its own programming language (GDscript) but also supports C#. It’s best for 2D games but it can do 3D also.
Unity: I don’t even know if I should be recommending Unity. It has caused me much pain and the suffering. But Unity has an incredible amount of guides and tutorials. And once you get the hang of something it’s hard to get caught on the same thing again. It also has a great Visual Studio integration and uses C#. I will warn you the unity animator is where all dreams go to die. It’s a tedious process but you can probably get some plugins to help with that.
Unreal: Don’t use it unless you’re building a very large or very detailed 3D game. It also uses C++ which is hell.
Renpy: Made for visual novels but has support for small mini games. It only supports Python iirc. Basically if you’re making a VN it’s renpy all the way otherwise you should look elsewhere.
What to learn: Game design and how to act as your own game designer. As a designer you need to know if a part of your game isn’t meshing with the rest of it and be willing to give up that part if needed. Also sound design is very important as well. If you want to make your own sounds audacity is perfect for recording and cutting up your clips. If you want to find sound effects I recommend freesound.org and the YouTube royalty free music database.
Sadly I can’t recommend a lot of places to learn this stuff because I’m taking Game Development in Uni. So most of my info comes from my lectures and stuff. One of my game design textbooks is pretty good but it’s around $40 CAD. It’s called the game designers playbook by Samantha Stahlke and Pejman Mirza-Babaei if you’re interested (fun fact there’s a photo of Toriel in there)
Anyway sorry for dumping this large ask on you I’m just really passionate about game design and I like to see other people get into it.
please do not apologize I'd never heard half of this stuff so this is super useful!! I've seen some godot tutorials on YouTube although so far I've played around with RPG maker MV (it was on sale. very very fiddly interface, i had trouble getting around it) and gamemaker, which recently became free for non-commercial use (a lot more approachable on first impact but like i said, haven't really done anything substantial in either yet).
mostly, I'm still in the super vague stage. I've got an idea for the main story conflict, the protagonist and their foil, the general aesthetic i want to go for (likely 2D graphics, but it would be cool to make like. small cutscenes in low-poly 3D) but not much else. haven't exactly decided on the gameplay either! it's gonna necessarily be rpg-esque, but I'm not much of a fan of classic turn-based combat so. I'm gonna check out other games and see if i can frankenstein anything cooler :P
#like for example. if i were ever to make a daemo game (knock on wood) i was thinking that it would work out quite well#if i made it a PUZZLE rpg kind if game. since the player character is no longer frisk/chara/connected to the player#and daemo doesn't really have any reason to 1) be possessed or 2) go on murderous rampages#so with a base game like undertale where those ARE crucial parts of player-world interaction I'd have to redirect it elsewhere#it being player input in the story#but I'm not sure puzzles are quite the solutions for this other story....... we'll see#answered asks#SAVE point#thank you so much!
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Hello there!
I'd like to know your advice on drawing tablets?
As in, what do you use for your digital art? Is there any you suggest?
I'm planning on getting one, but there are so many options, and I'd like to know your opinion and preference.
Thank you ^^
hi anon! thanks for the question!
i draw with a samsung galaxy tab s7!
BUT if this is your first time drawing digitally, then it's a good idea to test out if you like it with cheaper options first (so you don't drop a whole lot of money on a hobby/medium of art you don't enjoy)
some suggestions:
if you have a smart phone, try drawing with your finger using free to use drawing apps like ibispaint X or HiPaint (i recommend HiPaint cuz the UI is a lot simpler and less overwhelming, but both have a good selection of tools. i wanna say ibispaint has better text tools tho and there's A LOT more tutorials and resources online) drawing digitally with your finger is different from drawing digitally with a pen AND drawing traditionally, but this is a good way to familiarize yourself with digital art tools. a very simple entry point if you already have a smart phone.
if you don't want to draw with your finger (understandable, i personally couldn't stand it) you can try simple drawing tablets, which are the tablets that you plug into your computer/laptop, come with a pen, but they don't have a screen you draw directly on. they're actually a lot more affordable nowadays (i saw some for under $50 CAD, which is WILD), so that’s a good starting option if you want to draw with a pen. with a pen, you have more control with line weights than you do with your finger, but it takes practice to get used to. it also takes some getting use to drawing on a tablet and looking at your monitor, but this is where i started haha. i still have my old bamboo wacom create drawing tablet. but nowadays, other brands like xp-pen and huion are very comparable to wacom, so definitely consider getting a cheaper one to try out first. of course, if you go with a drawing tablet, you'll need an art program on your computer. i've used photoshop and clip studio paint and they're very good, but probably overwhelming for people who are new to digital art (they are loaded with tools and you have to really familiarize yourself with the menus and everything). there are probably simpler options available... but i'm not as familiar with them. oh wait, i think there are some drawing tablets that can also connect with your smart phone too nowadays. man, that's so cool. that's probably a better option instead of purchasing photoshop or clip studio paint right off the bat.
if you REALLY want a screen display experience, try a cheaper general tablet. iPads are a popular option if you're comfortable with the Apple ecosystem (i'm not 😅) but they can be pricey PLUS you have to buy the Apple pen separately. for Android, I'm pretty sure even the Samsung Galaxy Tab S6 is a solid choice and it comes with a pen unlike an iPad. the SPen is built with Wacom tech, so you know it's quality. and while iPad has Procreate, HiPaint is available for Android and it's basically a Procreate clone (i explain more about HiPaint here) otherwise, ibisPaint X is also good and infinite painter is probably the most sophisticated free to use drawing app i've encountered (sophisticated as in it does a pretty good job at imitating traditional media in their brushes. it's cool, but the free version is very limited).
also if you like watching videos, Brad Colbow and Teoh on Tech on YouTube are great resources. they specifically review tech from an artist's perspective.
why i suggest testing it out is because if you're used to drawing traditionally, then switching to digital is a different experience. some artists can't get used to drawing digitally, and that's fine. that's why it's a good idea to test it out with a cheaper option first to see if you like it and to give yourself time to familiarize yourself with drawing apps/programs. i actually kinda hated drawing digitally at first. i didn't have the same level of control that i was used to with drawing traditionally. and overtime i made a lot of bad habits with my digital art that i had to unlearn by switching back to traditional art for a couple years (some bad habits like: relying on the Undo button to make "perfect" lines; trying to draw really fast because the pen glides over the screen unlike a pencil has friction against paper) so... give it a try and just let yourself have fun. don't worry about making anything perfect, just have fun!
#ask the crab#i hope you have fun!#i first got my bamboo wacom tablet in 2011#and it's still very good#i use my samsung tablet now because i really like the screen display experience#and the fact i can bring it with me on the go without my laptop#i like digital art#but i'll still occasionally switch to traditional art#that's how i deal with art block#i switch something up and just experiment with a different medium for a little while#that gets me out of the perfectionist mindset too#i can't spam the undo button if there's no undo button with pen and paper#the reason why i switched to digital art recently was because i was struggling with sketching with traditional art a little while back#i was designing a new DCA OC with a body type i am not familiar with drawing#and it was just getting frustrating trying to get the body shape right#so i took a break and switched to drawing chibis in digital art so i could give myself a refresh#i eventually was able to design that character#but i did it digitally#i'll share him soon#i haven't really decided on an outfit for him yet
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So you wanna sell your art on Redbubble but you don't know how?
(Or, I meant to write this months ago but better late than never lol)
OKAY okay. I have a bunch of friends as well as mutuals who have lovely lovely art and have considered selling it online (specifically on Redbubble lol that's what's being covered today anyways) but don't really have any clue how RB works, if it's right for them, or what to expect. SO I'M HERE TO GUIDE Y'ALL THROUGH ALL THE BASICS and hopefully, if I've done my job right, this tutorial will help you set up your RB shop and start selling your art online (or help you decide that RB isn't for you lol).
Table of Contents:
What the heck is RedBubble and should I use it?
How to make your account and set up payment
How to add a new work
Pricing? Markup?
Extra: Checking sales and payment history
Extra: Taxes and copyright, in case that scares you.
Extra: The Partner Program (or how to make "officially licensed" fanart)
What the heck is RedBubble and should I use it?
>> RedBubble is a site that allows you to upload your artwork and sell it on quite a variety of different products.
>> The main benefit of using RedBubble, aside from reach and visibility, is that RB handles *everything* when it comes to the manufacturing and shipment of your product. You are literally not responsible for anything other than making the art, uploading it, and deciding how you want it to look on different products. If there is any kind of problem with material quality or delivery (though in my experience they're pretty good with both of those things), it's not your responsibility to correct!
>> RedBubble does not charge you to sell on their site, but they do set a base price for all products to cover manufacturing and to ensure that they make some level of profit for each sale. We'll look into the specifics of this in a later section when discussing pricing and markup, but it would be considered pretty standard, for example, for an item to cost $20 and you to make $4-$5 upon making a sale.
>> At the end of the day, whether or not RB is right for you largely depends on whether or not you feel their pricing and payment is fair, and whether their available products correspond to what you wish to sell.
Okay, so how do I get started?
Well first you're gonna need an account!
>> Head over to the RedBubble main page and click "Sign Up"
>> Select "Artist Signup"
>> Fill in your email, shop name (this is your username also), and password
>> Click "Sign Up"
>> You will be brought to this dashboard page:
>> We will discuss creating products in the next section. Everything under "Set Up Shop" is optional and I'll let you explore that on your own so we can focus on the essentials. That just leaves... Getting paid!
>> First, check the email you used to confirm your email address. If you didn't receive an email to confirm your email address, don't worry, we can resend the form- keep going with the steps for now.
>> Then, under "Get Paid", click "Add your name & address". Note that all of the options in the "Get Paid" section actually lead to the same form, but selecting this option starts us near the top.
>> Fill out all the fields on this page. If you didn't receive the email to confirm your email address, click on this button:
Then check your email again.
>> Note when choosing your payment method: if you are from Canada, like me, then paypal is your only option. Same for parts of Europe that aren't in the UK. Otherwise, you also have bank transfer options:
>> Once you've finished filling in everything on this page, click "Save Changes" at the bottom and... That's it! Now you can get paid :)
**Note: I believe RB still requires you to make a minimum amount of money before they do a transfer (for me in Canada I believe it's $20 CAD?), so do keep that in mind!
>> Payments are made to your account monthly, generally on the same day every month (assuming you've made profits!).
How to add a new work
So you've made your account, fantastic. Now you're ready to actually add your works to RB and make them available for purchase to the wider public! To demonstrate the process, we're gonna use our pal Nicky here (who was a gift from my lovely friend @llumimoon) and pretend that we want to upload him:
Ain't he a doll? Anyways, let's begin.
>> Hover your mouse over your pfp in the top right corner to make this drop down menu appear:
>> Click on "Add New Work"
**On a new account with nothing uploaded, this will look a bit different. instead choose "Sell Your Art" from this dropdown menu, then "Add New Work" from the top right corner of the same dashboard page from earlier.
>> Click on "Upload New Work" (and note the file type and resolution requirements at the bottom. I always stick with PNGs, but in theory JPEG or GIF works as well.)
>> Select the file of the image you want to upload. In our case, that's Nicky.
>> Now write a title for your work, tags, and a description if you want. The tagging system is how people will actually find your work, it works a lot like Tumblr's! Try to choose things that are relevant to whatever your piece is. If you're uploading fandom-related art and aren't sure what tags are used for your fandom on RB, try looking some up and seeing what generates the most relevant results!
>> You may have noticed the "background color" section right below Nicky. This sets the default background color for your piece on different products. We're gonna keep this as the default white here, and I'll show you how to adjust this for individual products very soon.
>> Scroll down. This is where we decide what products we want this design to be available on and how we want Nicky to look on each thing we've enabled.
For example, if I were actually selling Nicky here (if that wasn't clear obviously I'm not actually selling my friend's art lol don't do that ofc) I would definitely want people to be able to buy him as a little sticker :]
>> In this case, "Stickers & Magnets" have been enabled by default. If you wanted to disable them, you would simply click that little "Enabled" button. Similarly, if we want to enable a product type that is disabled, just click that same button (which will be grey rather than green and say "disabled").
>> If a product is disabled and you are being prevented from enabling it, that's because the dimensions of your image are too small for the product in question! You'll wanna resize your image (preferably in a manner that retains its resolution of course) and come back.
>> Hm. Let's use the hats here as an example of how we might make edits to the layout of a specific product.
He's kind of cut off, as you can see actually that's pretty in-character, and I think I want this hat to be pink rather than this default beige-looking color.
>> Click on "Edit"
So, the first thing I'm gonna do here is use that "Scale Image" slider to scale him down a bit. I'm also gonna click the image and drag him up a bit to re-center him.
Next, I'm gonna pick from one of the default colors and choose the pink one.
>> Notice the two arrows beside the words "Bucket Hat"? This lets me go through the different types of hats available and change the background/base color for each of those, like the dad hat:
>> Before we apply our changes, click that little gear icon right under the pencil icon
>> This lets us adjust the markup price for each individual hat. It is 20% by default. Changing the markup percentage affects how much you will make off of a sale, as well as how much your product will cost. More on that in the next section!
>> Click "Apply Changes"
The "dad hat" was the last hat I had selected (when setting its color), so the display has changed to show that one in the preview. Here's our bucket hat from before:
Nice!
>> The specifics of how you can adjust your design will vary depending on the product. With pillows & totes, for example, the editing menu looks like this:
Using the "Choose pattern" option, I can make the Nicky image repeat as a pattern like so:
(note that I also scaled the image down a bit here too).
>> One last thing. See that "Replace Image" button near the top?
You can use this when you want to use a different version of your image altogether for a specific product.
>> That's the gist! Play around with the settings for each item as you see fit. You can always edit them again later.
>> Scroll down. Select up to 2 relevant media types.
I'm pretty sure this affects search results when users choose specific filters, but tbh otherwise I don't think it's all too important.
>> Let's look at what remains.
>> I have the "Who can view this work?" section set to "Only You"- THIS IS SO I CAN FINISH THE STEPS HERE AND SAVE THE WORK WITHOUT ACTUALLY MAKING IT AVAILABLE TO THE PUBLIC. In practice, you'd only use this option if you wanted to buy your own work on something but didn't want other people to be able to see or buy it. Otherwise, you're always gonna choose "Anybody (public)".
>> Collections can be created to organize the pieces in your shop (for example, by fandom), but we won't cover the specifics of how to do that here.
>> Set whether or not your work contains "mature content".
>> If you want, you can set which product shows up in the preview for your work when people view your shop. If you think your piece looks especially nice on a mug, for example, you can make sure that's what people see first.
>> Finally, agree to RedBubble's User Agreement (read that little blurble, since that's basically all you generally need to care about when it comes to what you can and can't sell on RB, but more on that later).
>> Click "Save Work" and voila! Your piece is now available in your shop, and can be found in the search results of whatever tags you left on it (this may take a few minutes to take effect).
>> If you want to check out your design in your shop, navigate to your pfp and click "View shop"
>> Don't fret if the design doesn't appear in your shop right away! Again, this can take several minutes.
>> To edit your design again (and to view/purchase privately uploaded designs like Nicky here), click the "Manage Portfolio" option instead:
>> Here is Nicky as he appears in my portfolio (again, your portfolio and your shop are different things- Nicky will not appear in my shop at all because he is set to "private")
>> You can click that little gear icon to do a variety of things, like return to the editing menu from earlier. The three icons below Nicky refer to the amount of comments, sales, and likes your design has received in total.
>> Click on your design either from your shop page or your portfolio page. Wow! Your cool art is now available on all the products you enabled. Be sure to look through them and make sure that everything is to your liking!
Pricing? Markup? What's that about?
Well good tumblr user, RB handles everything regarding the production (and shipping) of your product, which means that they set a base (minimum) price for every kind of product to account for materials and production, and of course make some amount of profit themselves. The *markup* is a percentage that you the artist set (see the previous section on how to do so), and will determine how much you actually make off of a sale. Note that increasing the markup price means that your product will increase in price as well!
>> An Example (using hypothetical but more or less realistic numbers):
Let's say that the base price (0% markup, i.e. no profit for you) of a phone case on RB is $15. You set the markup to 30%. 30% of 15 is 4.5, so the public price is increased to $19.5, and if anyone purchases this phone case with your design on it, you will make $4.5.
And that's really the gist! Ultimately the markup price is up to you and what you feel is reasonable, though RB sets it to 20% by default.
Extra: Checking sales and payment history
Eheh, unfortunately I've reached the image limit for this post but:
To check your sales:
>> Click on your pfp
>> Click "Account Settings"
>> Under "Artist Tools" (on the left side), click "Sales History"
To check your payment history:
>> From the same "Artist Tools" menu (see above), click "Payment History"
Extra: Taxes and copyright, in case that scares you.
>> Do I need to report the income I make on RB when I do my taxes?
Yup! But dw, it isn't anything special. I mean, I'm not here to do your taxes for you, but money you make on Redbubble counts as "Self-Employment Income", same as if you sold your art just about anywhere else really!
>> So what am I actually allowed to sell on Redbubble? Is fanart okay?
Generally speaking... Yes! Obviously work should be your own, and it should not contain any company logos or names that you don't have the right to, nor photos of actual people unless you have their explicit permission.
>> Hm, okay, but what if I *do* accidentally sell something that isn't allowed?
In most cases, it'll just get taken down 👍. And no, you won't be asked to pay back any profits you made off the work in the meantime.
**A more extreme case: Story time. So, years ago a friend of mine uploaded some official Rick and Morty art that he forgot to set to "private". Overnight he made... Let's just say he made quite a bit of money. RB responded by taking down the work and banning his IP address, effectively preventing him from ever selling on the site again. But they still let him keep the money he made, and he didn't get into any actual trouble outside of that. What I'm saying is, even if you really fuck up, it'll be alright. And again, this was a pretty extreme scenario.
***Note: if your work falls under one of the brands in Redbubble's "Partner Program" (see the next section), it will be temporarily removed from the search results and your shop while it undergoes review. So don't panic if you see your fanart suddenly disappear from your shop!
Extra: The Partner Program (or how to make "officially licensed" fanart)
Very briefly, Redbubble has their partner program, which I won't explain in full detail here, but basically it means that if you upload a work and tag it as one of these brands, it will be inspected for review and, upon passing that brand's guidelines, will be considered "officially licensed" merch for that brand. Just felt worth mentioning!
So that's really the gist folks! There's certainly much more to play around with when it comes to RB, but that's all you need to know to get started! Hopefully this was useful? Hopefully lol. In any case, good luck out there!
#*breathes* OKAY#gee I sure do hope this is actually useful lol#artists on tumblr#redbubble#selling art#idk what to tag this as lmao#baba's tutorials#<- new tag ig lmao#if y'all have other questions (especially friends and mutuals and followers) feel free to reach out and I'll answer what I can!#so if you're wondering. yes I've sold on the site before. no you don't get to know what haha.#bought a lot from RB too- their shit's good quality!#but to be completely clear ofc I don't speak on their behalf haha this tutorial exists so that I can buy more of my friends' cool art lmao
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Hello, sorry to bother you, but you seem like one of the few around tumblr that has fun with CAD. Do you have any suggestions for us who'd love to learn CAD but pretty much has no schooling around us that teach these things? Thank you, love your blog!
I didn't have proper schooling I just learned through trial and error and tutorial videos (youtube is your best friend) and lots of googling/looking at forums. I also have the implicit requirement that I want to own my own tools so I don't tend to use the two largest 3d modeling softwares. The two main ones are Fusion360 (the most popular, but I don't know a good tutorial series for this) and OnShape. OnShape is browser based, Fusion360 is a windows application (get used to that if you want to do CAD work). I personally do 3d printing, and there are loads of youtubers who go into designing for 3d printing. I personally trust TeachingTech. This one uses OnShape.
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I currently do my Modeling in FreeCAD, specifically the realthunder/link branch. which i believe is getting merged back into the proper "FreeCAD" soon(tm). I used this tutorial series by keep making.
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I personally think he is a bit of a tool. but he showed me enough that I could learn either by trial and error or googling things I wanted to do. Just to avoid headaches, if you want to try FreeCAD i would recommend Ondsel instead, because its built from FreeCAD and includes a lot of things not currently in the stable release of FreeCAD (including the Link Branch I use). I'm simply familiar with the current UI and can't be assed to change.
#i hope this makes sense#i do want people to enjoy CAD work esp in the context of 3d printing#i find it fulfilling#invisibletripwire
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[NEWS] Extended demo released! Download & Play now!
Hello! Today's update is super exciting because as the title says...
The extended demo of MY DEAR☆LOVE has been released!!! (Windows only)
After two long weeks of hard work (and many cups of coffee), we are happy to finally share what we have been working on!
We apologize for the delay. The development of this extended demo had taken longer than expected due to us working more hours for our day jobs, but it was our goal to release it this weekend, and we are glad that we were able to achieve it despite the setbacks.
Extended Demo features:
Estimated 1 hour play time. The full version, MY DEAR☆LOVE PLUS+, has an estimated play time of 8-15 hours.
Meet the male love interest Atsuya and side character Hayato Arihara.
Stat-raising simulation mode is now playable! It can be accessed from the title screen.
Cooking mini game is now playable! You can make curry in the story mode, or make omurice in the mini game mode (accessible from the title screen).
Visual novel mode that extends to the end of the prologue.
1 full colour CG featuring the male love interest Atsuya.
Save/load feature and general settings menu with a toggle for Main Character portrait.
Keyboard input is available; please refer to the "Read Me" text file included in the demo file.
Japanese or English language option available in settings from the title screen only.
We apologize there is a bug in the cooking mini game: In the part where you cut the ingredients, the knife will not be aligned with your cursor in fullscreen mode. To avoid this, at the tutorial screen, switch to window mode by pressing the F key or F4 key on your keyboard. We are working on resolving this and will provide a fix as soon as possible.
*The game is in development. The demo does not represent the final game. CG gallery is not available in this demo. Please email us at [email protected] if you encounter any errors when playing the demo.
Due to time constraints, we have had to prioritize certain functions and omit other aspects. However, we plan to release a version 2.2 update that will further enhance the player experience and provide fixes.
Plans for the version 2.2 update:
Enhanced functions of the stat-raising simulation mode
More character sprite expression
More "cut-ins" which are in-game visuals that complement text
Enhanced graphics and staging effects, camerawork, etc.
Fixes to the GUI and other minor fixes
With the release of this extended demo, the mini demo will be removed from our game page on itch.io. Thank you to everyone who gave it a try! This week we will be progressively updating our Kickstarter campaign with new screenshots, Epilogue DLC story reveal, samples of the digital artbook, a teaser video, and possibly a teaser of our next game (a double-protagonist dating sim with optional GxG/BxB content!).
MY DEAR☆LOVE is set to release as a free game in early 2025. Our Kickstarter campaign, at a funding goal of $6,500 CAD (approximately $4,720 USD), is to fund the development of an extended version that will feature more upgrades, including new gameplay, more mini games, more CGs and story endings. We are dedicated to making this game a reality, and if we could have your support, we believe we can deliver it at its full creative potential and provide a even more enjoyable player experience. If we manage to reach the corresponding stretch goal of $11,000 CAD (approximately $7,987 USD), a MacOS port will be developed.
In closing, we would like to take a moment to show our appreciation for the support we have received. H9O6 is a small indie studio consisting of two creative minds (and a cat!) with big dreams. We hope this extended demo will show you our dedication to game-making and other creative pursuits. Your support means the world to us and motivates us to strive for the best we can.
Thank you for reading and enjoy the new extended demo! ❤
#my dear love#indie dev#indie game dev#indie games#otome#otome game#otome games#simulation game#crowdfunding#kickstarter#vn#visual novel#interactive fiction
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╰╮(l.hs) and we're live ﹗゛
04 — rizzphobic







pre. nxt. m.list.
## summary : ever since your freshman year of high school, you’ve been eagerly anticipating the day that you finally take over the leading position within your school’s broadcasting club. now that you’re a junior, your dream is finally within reach — well, until you learn that you have a fellow contender for the role. enter lee heeseung, the tall (and, unfortunately, pretty attractive) hurdle standing in the way of your success. will the two of you manage to settle your differences off-air, or is there only room for one mic? alternatively, lee heeseung has a crush on yn and is only competing for broadcasting club manager because he wants an excuse to talk to her.
## taglist : @luvistqrzzz @haknom @yenqa @felixinameadowandthesuniswarm @kjrcrz @hanjisunglover @lunavixia @xrvrqs @aeminju @beeeb05 @rikisly @vizstars @ashy1um @flwrshee @enhaz1 @sparklingsjy @haechology @jhopesucker (open)
## lin's love note : if anyone would like to eventually proofread my one-shot (IF and if i ever decide to finish it), pls lmk !! anyways, someone tell me why the enhypen lightstick (or js lightsticks in generals tbh) is so expensive ??? $108 cad for a fancy flashlight is crazy.. ts better file my taxes and go to my tutorials for me or sum
#⸃⠀and we're live !!⠀☆#enhypen smau#enhypen#enha#enhypen fluff#enhypen timestamps#enhypen blurbs#enhypen fanfiction#enha smau#enhypen headcanons#enhypen imagines#enhypen scenarios#enha imagines#enha scenarios#kpop smau#heeseung imagines#heeseung drabbles#heeseung x yn#heeseung x reader#enhypen fic#heeseung scenarios#heeseung social media au#heeseung soft hours#heeseung headcanons#enhypen x reader#enhypen social media au
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