#Core Set 2014
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Grim Return by Seb McKinnon
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beatsandskies · 1 year ago
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(p)Reconstructed: Fate and Fury and Fate and Fury
I feel like I’ve been a bit slack here recently, though in reality it’s probably fine. I purposely don’t really set a schedule, it’s an inspiration stikes and/or therapeutic type thing for me. Long story short: the usual work and family stuff, but my Magic time has been going to trying to better organise my collection, or organising Premodern events both in person and webcam. This post is going…
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findher-ogg · 7 months ago
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I think Piper Wright Fallout 4 is one of those characters who's good in theory but not in practice. I was thinking about her as a character in relation to her setting and I genuinely think her archetype would be better suited to the NCR than it is to the Commonwealth.
Which I think comes down to how Bethesda handles their games, environment and attitude wise, as opposed to Black Isle and Obsidian. The West coast has basically recovered. New Vegas is a tourist attraction. The NCR are on a rapid tirade of imperialist expansion that's only achievable because they, as a nation, have recovered from the war and grown from it. If you compare Shady Sands in Fallout 1 to Diamond City in Fallout 4, its kind of funny. Shady Sands started out with decent houses made from dirt, with solid foundation and some of them having actual windows. The average settlement in Bethesda Fallout (like Diamond City or Megaton), meanwhile, are just shanty towns made from tin.
In the Commonwealth's case this is made even more insane by the fact that Fenway Park (where Diamond City is located) is surrounded by mostly intact houses that, with a bit of fixer-uppering, could be lived in relatively normally compared to the tin shacks of Diamond City. I think Megaton gets more of a pass because the Capital Wasteland got nuked to shit, but you get me.
Returning to Piper for a second, let's take a look at her character: she's a spunky, somewhat annoying character who's very invested in the freedom of the press and so forth. She's got a working printing press and everything, which is super impressive considering how run-down the rest of Diamond City is aside from the Valentine Detective Agency signs (seriously, where did they find the materials for those). She runs Publick Occurences solo with her sister, and it's all well and good. Ignoring the witch hunts she sends people on about synths.
And I get it. I think this specific gripe with Piper as a character comes from having played this game for the first time in 2024. The synths don't really hold up as an allegory for anything, and the entire story surrounding them is very "trying to be progressive in 2014". Which is fine, I think it is just a symptom of the era the game came out in, but still.
Piper's character, as a spunky yet annoying journalist who believes the people deserve to know what's going on, would be far better suited in a more developed location on the West coast -- specifically, Freeside or somewhere within the NCR.
I think Piper would suit the Followers of the Apocalypse, for example, serving as an informant to keep them in the know about what's going on between the Strip, the NCR and the regular Freesiders. Plus, having a funny, anarchist-themed newspaper you can receive in-game where she touts her hatred for the Securitron police force is a funny mental image. Equally, I think she'd suit living in Shady Sands -- right at the heart of the NCR's seediest political manouvres as the decisions are made. Imagine her as a journalist who frequently pushes back against the Mojave expansion, for example, and how the NCR is putting too many resources into a lost cause instead of more important things like healthcare or housing. That way, you could still keep her extreme hatred for the upper class in The Stands while making it make more sense within the setting.
Leading on from this, this made me realise how Bethesda also just aren't very deliberate with how they utilise history in their games. Which makes sense, to a certain extent, given how destroyed absolutely everything on the East coast is. But still. It's a little stupid.
The core conflict of New Vegas -- the Legion vs the NCR -- is actually a really deep-cut history reference at its core. The NCR is the Bear, the Legion is the Bull. In mid-19th century California, people watched bears and bulls fight for fun.
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There are other, better examples, I'm sure. But I'm British and this is my personal favourite example, so this is what I'm using. History plays such an important part of New Vegas' themes and messaging -- it's a story about how, when, and why humanity needs to move on from the past and look towards the future.
Bethesda Fallout, by comparison, will frequently and shallowly tout "nukes bad" while letting Liberty Prime lob them at Super Mutants, or encouraging players to nuke each other's houses in Fallout 76.
Piper exists partially as a nod to the Boston Herald, and how it's one of the longest-running/most influential newspapers in America. A lot of publishing has its roots within Boston, and I think it's an interesting reference to take.
And I think this is a part of Fallout that Bethesda does get -- a lot of what people do in the post-war world is inspired by what came before. Caesar's Legion and its ideologies come from Edward Sallow not understanding basic Roman history properly and using it to fuel his agenda because it looks cool. The Minutemen are exactly that. The New California Republic are the new US government, right down to the borderline facist intentions and ideologies. I could go on.
And this comes from Fallout being a series about the cyclical nature of violence. "War never changes, but men do through the roads they walk" is the story here. War cannot change if men do not change, because war exists in an endless cycle of violence that can only be broken if man chooses to break it. And they've failed at it so far, right?
And this is where I go back to Piper. Her nod to history isn't as intentional as anything in New Vegas, and I feel like she would have been better served as a character if she was in New Vegas instead. Because her entire character would make more sense if she was living in the more developed and rebuilt towns of the West coast as opposed to a dilapidated shanty town on the East.
I have more thoughts about this but tl;dr Bethesda should really put more effort into making sure their history references and homages make sense to the setting contextually, in the same way that New Vegas does. That game was developed in 18 months and still has far more care put into its historical references than Fallout 4 does. And I love Fallout 4.
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youryurigoddess · 3 months ago
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Anyone has £260,000 to spare?
Looks like Mary, better known to general public as Crowley’s Bentley from Good Omens, was put on sale — this time for real.
And the advertisement is full of anecdotes up to December 2024, including the filming of the show, as well as interior and exterior photos that might be helpful for artists and writers; definitely worth reading if you’re a Good Omens fan!
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Vehicle description and photo gallery
(As published by the seller, Jeremy Marshall-Roberts)
“Mary is a 1934 Derby Bentley Thrupp & Maberley bodied Coupe. BLE 430 – B 96 BN. Two were made but the other one has not been seen since WW11, so she is unique. She is also the only Bentley in the world to have been blown up twice on screen. She was owned by Speed King Donald Campbell in the early fifties.
I acquired her in 2009, to go with my 1947 Mark VI. Since then the engine has been completely re-built, including a new head and block, with a new clutch put in at the same time. She has also been re-wired, new kingpins, total brake overhaul, new radiator and fuel pump with suspension and one shot lubrication system overhauled. Also had the speedometer and rev.counter serviced in 2018. She runs superbly and has just had her annual service at AB Classics, who specialise in pre-war Bentleys & Rolls Royces. (He also looks after my 1936 25/30 RR.
She is currently insured for £295,000 and I will be looking for an offer around £265,000.”
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History
“Ordered for Jack Odling in September 1934. One of two 3 ½ lt Coupes made by Thrupp & Maberley. The other one has not been seen for several decades and presumed lost during World War 2. Not much early history but owned by Speed King Donald Campbell in the early 1950’s. We have a photograph of the car at that time being offered for sale, with silver wheel discs. His ownership is acknowledged by all the relevant history available in various publications and agreed with both Bentley Drivers Club & Rolls Royce Enthusiasts Club records.
She went through three owners from October 1954 to October 1961. Next piece of history is she was acquired by a Mr Silk of Romford in 1973 and underwent extensive professional restoration up to 1994, with a mechanical overhaul in 1994. She was back on the road in 1998. She was then purchased from P & A Wood by Andrew Smith in August 2001. He kept her until early 2008 when he sold her to Brian Classic as he did not wish to re-wire her. I bought her from Brian Classic in April 2009 with money left to me by my late Mother, Mary. We only just made the 100 miles home with many electrical problems. I am glad to say that Brian Classic eventually made a substantial contribution to the re-wiring by Jeremy Padgett.
The following year going into the RREC Concours the heating nearly went into the red so back to Jeremy Padgett to sort out. Result was a complete engine re-build by Ristes, also replaced the radiator core and new clutch plate. Finally back on the road in May 2012. Very expensive period. However, she is now in superb condition, being regularly serviced by AB Classics. More recently the carburettors have been re-built. Following an accident on set in 2017 she was sent to Steve Penny at Penny Vintage to restore the damaged door. Sadly this was one of his last jobs before retiring. What a superb craftsman he is, he made a fabulous job of restoring her. Needless to say she still looks superb. I have owned and enjoyed classic cars since 1969 and Mary must be my ultimate car.”
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TV & Film work
“Whilst paying the engine re-build bills, I asked my accountant if I could offset costs against my regular income as a Wine & Hamper merchant. I then started www.classicbentleycarhire.co.uk as I was already doing the occasional wedding with Mabel, my 1947 Mark VI. In January 2014 I received a phone call from a TV film service company, TLO Film Services. Would I be interested in bringing Mary down to Taplow near Maidenhead to appear in the Endeavour series of Inspector Morse on Saturday and Sunday in early February. I duly arrived at an old warehouse complex by the Thames where this episode was being made. I was shown where to park and told to go and have lunch. Having been shown where to go I sat down and found the running order for the day’s scenes. Half way down was a scene called ‘Bang goes the Bentley’. Quite put me off my lunch. I found the TLO guy fairly shortly afterwards who explained that my car would be put somewhere near a series of pyrotechnic effects and no, they could not afford to really blow it up. I then went for a ride in Morse’s black Jaguar.
As soon as it got dark, I was asked to position Mary near a set of what can only be described as bamboo firework gadgets. Just managed to get into place, despite the heavy mud. The storyline is that a schoolboy drops a match into the fuel tank and up she goes. The young actor pretended to light a match having opened the outer fuel flap. CGI provided the spark and the pyrotecnic machines burst into life. There was a shot of the boy running to join the others with a big burst of flames in the background lighting up the quadrangle. All done in one shot. The next day the boys were being driven down the street by the ‘baddie’. Mary was stationery with lights going round 360o and a certain amount of pushing up and down on the bumper to simulate movement. The schoolboy actors, who were heavily chaperoned, were thrilled to discover they were in an 80 year old car. And that was it. Drove home the 120 miles to Lincolnshire. Kept in touch with TLO and used Mabel in another episode of Endeavour and a friends XK140 in the Outcast in 2015.
I had sold our business in 2014 to a very nice Italian couple to take it on to the next stage. Apart from old age creeping up, we had run out of space. The business struggled on that year and then I found a near perfect industrial building in Bourne. It moved in August 2015, leaving me with my old premises where I can, if everything was perfect, stash up to 17 cars. Should explain that our old premises are in the back garden of our home. I had bought a little 18’ cruiser to do up when the call came. ‘Jeremy, I am looking for a 1926 Derby Bentley, preferably black. Can you find me one please.’ I explained that they were not invented until 1933 and that mine was made in 1934 and is grey and black and has not changed since Endeavour three years earlier. Half an hour later phone goes again, ‘Can you bring your car down for production to have a look at in Ealing early next week’.
Production were delighted with Mary, especially after a bit of a run round Ealing. At this point no-one would tell me what it was all about, apart from the fact that this was ‘The Big One’. Two days later phone goes again, she is going to be Crowley’s Bentley in ‘Good Omens’ by Terry Pratchett and Neil Gaiman. My wife quickly ordered the book and read it. The Bentley was mentioned almost 80 times. Can I please take her to a specialist body maker for her cab to be replicated for studio scenes. Can I find an interior etc. I phoned Hew at The Real Car Company, who was a tremend ous help. A complete set of instruments and a steering wheel duly arrived.
Next, I was asked if I could take the car to Wokingham to be copied. Absolutely staggered to discover they wanted the car at Rushton’s Farm, where I lived from 1957 to 1963. Father’s chicken sheds had been converted into industrial units. A half hour drop off turned into four hours, as I took an old photograph album to show the current owners. The farmhouse had been separated from the rest of the farm by this time. A real trip down memory lane for me. Looking for a Derby body, seats etc., Hew recommended talking to Bob Petersen. He was stripping down a Thrupp & Maberley saloon to make one of his famous specials, so that was purchased complete with dash, seats etc., so Mary could be well and truly replicated. Even changed the indicator switch, so that both were identical. By this time the cast list had leaked out on the Internet. David Tennant and Michael Sheen are the main stars with others being added on a daily basis. I met many people, but mainly worked with these two, especially David. He is one of the nicest guys you could ever wish to meet. Very hardworking, but happily chats to everyone. I got Mary back from the farm in September, ready to start filming. The first scene was near Marlow for a two day shoot where I started to meet the cast and crew.
Trying to teach David how to drive Mary was a bit of a struggle. Most people in their forties haven’t a clue about cars without syncromesh on all gears, and David normally drives an automatic! However, Rob, the stunt driver, did know how to drive Mary and quickly picked up the fact that the clutch cannot be depressed for any length of time. The main problem with David and Rob changing over was about six inches in height. Don’t think the seat had been moved so much for years, with a gentle application of oil on the runners and avoidance of catching the carpet. During this period Mary used the registration NIATRUC, Curtain spelt backwards (the subject is the end of the world). The Morris Minor had SID RAT, TARDIS spelt backwards. David was an earlier Dr Who! Being the grandad on set meant that I was well looked after by everyone, who made sure I had Mary in the right place and usually a radio as well. There is a lot of hanging about on set then a burst of activity. Some shots are repeated over a dozen times to get differing angles and eventually sort out which take will be used. Within a few days I was getting the hang of it, meeting the directors, the camera guys, the sound technicians, moving from location to location, usually in or around the M 25 then in central London. Naturally you can watch Good Omens on BBC iPlayer and see how much Mary appeared. There are a few pictures of what it is like on set.
The second ‘Blowing Up’. As mentioned earlier we had purchased a rotten Thrupp & Maberley four door body and this was jury rigged onto a frame with wheels. Crowley drove his on fire Bentley on to the USAF base where it was spectacularly blown up by the pyrotechnic guys. I must admit that I was rather sad to see this happening but as one of the guys said to me ‘It’s either this one or yours’. I have my video of this happening which we will try to put on the BDC website. We should have finished by Christmas, but pushing snow and ice out of the way, rather delayed things especially whilst the extras wandered about in their summer clothes before diving into thick coats etc at the end of the shot. We returned for the final ten days shooting on 8 th January 2018. Rob, Mary’s stunt driver, was on holiday so someone else was brought in. I showed him how to drive Mary, but he was not used to old cars. Unfortunately the passenger door was not closed properly and in a scene with Mary coming down the street from an angle the suicide door flew open and hit another car, writing that off and Mary’s passenger door at right angles. If he had reacted quickly and slammed on the brakes the accident would not have happened. It took an hour to dismantle the door and jury rig it back onto the main body then tape it up, and paint it. Obviously the door could not be used again so had to change a few shots. The day after the accident, Mary had a different stunt driver, who know exactly how to drive her. He had been driving Rowan Atkinson’s Aston Martin round the Alps the week before for Johnny English 3. The final day loomed, very cold and Mary was in the last UK shot at 8.00pm. Suddenly it was all over, no time to say goodbye, as we had to get everything off site by midnight.
Fast forward to April 2019 and there was a request from Amazon for Mary to be used for the launching of Good Omens. First she appeared on the ‘Green Carpet’ in Leicester Square. The event was organised chaos with the stars appearing from all over the place, and the fans behind barricades. The next five days saw us in Greek Steet, Soho on the opposite side of the road from a mock up of Aziriphale’s (Michael Sheen’s Angel) book shop. Wonderful to meet all the directors and main stars again and properly say goodbye. The fans were queuing round the block to see the Book Shop and Mary.
Now back to normality. Mary was amongst the 1321 Bentley’s at Blenheim, as well as appearing at the RREC Concours event for Derbys in June. Now in my heated warehouse under cover for the winter. In 2023, seven of us ran the 90 th Anniversay weekend of the launch of Derby Bentleys, where 104 of these cars turned up at some part over this period. Final part of the weekend was at Chatsworth House on the Sunday. Prior to this five of us met with Simon Taylor of Classic and Sports Car Magazine so that he could do an article about these wonderful cars. His article finally appeared in the December 2024 edition. Naturally Mary is one of these five.”
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hollowed-theory-hall · 3 months ago
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Since you've already talked about ships, what are your thoughts on the whole top/bottom debates here? Tbh I’m over this bottom tom/top harry trend these weeks. It doesn’t make sense for their dynamic and feels like pp are doing it just to be edgy or different. Flipping roles doesn’t make it unique, it just feels like flat ooc discourse. I don't think Tom’s pride and emotional repression fit a submissive role.
Holy shit, this is like a blast from the past since I haven't engaged with top/bottom discourse since 2014 (I had a different blog then) and I hoped I was past these days.
See, fictional characters, when it comes to this sort of stuff, are very flexible. You can write yourself into almost anything and make it realistic. Even if a character is a certain way, circumstances and conditions in a specific story will force the character to change to accommodate. It's how fictional characters work. Yes, they have their set traits, but they can still be pushed to do quite a bit. Especially when it comes to smut.
So personally, I don't have a fixed top/bottom designation for any of my ships. All of them switch depending on the situation, preferences, and the specific story being told with them. Becouse, contrary to what you think, the bottom position isn't always submissive and the top one isn't always dominant, and whatever sex position you prefer doesn't necessarily indicate anything regarding how submissive/dominant you are. These are not the same thing.
But if we talk about Tomarry/Harrymort specifically (I haven't really interacted with this pairing in some time, and I wrote my thoughts about them in general here), I only like them when they switch. "Mark him as his equal" and all that. My preferred Tomarry dynamic (back when I read it) was a constant push and pull, neither of them was ever the person in power/dominance in the relationship because they're equals — that's the point.
Harry isn't a submissive character either. Harry would never submit to Tom. Saying he is more likely to be submissive than Tom is OOC and a misunderstanding of his character. Harry doesn't bow down to others, so even when he is written as a bottom, he wouldn't be submissive about it.
Similarly, Tom can be written as a bottom without submitting control over to Harry. It can be done, and can be done interestingly (which is the most important thing when it comes to fanfiction and storytelling as a whole).
Tom is also weird and contradictory as a character. He's a control freak, so whatever position he's in, he'd have demands on how exactly things should go (he can do so both as a top or a bottom). But he's also so thirsty for validation and praise. I'm an advocate of Voldemrot having a praise kink, like, when I was writing my giant Voldemort psychoanalysis essays series from about a year ago the way I summarized it to my irl friends was "Voldemort has a praise kink" since his desire for praise is at the core of a lot of his important decisions.
Tom isn't some super dom who could never be vulnerable and doesn't have insecurities about anything — the guy literally tore his soul apart, what can be more self-hating than that!
Writing him as incapable of vulnerability and trust (eventually) feels like a boring and hollow character that is more cardboard than a person. Like, I have no interest in this sort of Voldemort because there is no spice to a character like that. No meat to chew on. And Voldemort in the books doesn't appear that way at all. He likes silly puns, and he forces others into his proximity when it seems he is vulnerable to make them uncomfortable; he doesn't like being vulnerable, but he's aware he has these vulnerabilities (imperfections he despises about himself). He talks at length about his muggle father because he's a sentimental loser who likes to monolog. He, somehow, still loves his mom. He wants to have a real human connection so badly that he completely missed what friendship means. He is a lonely nerd. He is impulsive and emotional. He likes to gossip about other people's relationships (yes, he does this in the books). He is a complex character you can have fun with, why limit yourself?
I used to like Tomarrymort becouse of the changes Tom's character would have to go through to be in a relationship with Harry. I read it because I love the idea of a character who got so used to hate and distrust, learning to be vulnerable. That was a huge part of what I found fun in these stories.
And Harry learned just as much from Tom in turn. He learned to like himself more, be confident in his abilities and cabalities. Learned that he has strengths beyond just Quidditch.
The fun is in this arc for both of them. Where they both become better (or, sometimes worse, depending on the story, but I usually preferred the ones where they got better) through their very explosive dynamic. They are foils and narrative mirrors, and pushing them together forces growth. And sex scenes in Tommarymort stories are an opportunity to explore that vulnerability, for both Tom and Harry. That's part of the appeal (at least for me).
For that kind of explosive dynamic that is inherently vulnerable for both of them, in my preferred Tomarrymort dynamic, they switch. (But so do all my ships. I'm against fixed top/bottom dynamics since the answer is it would be what serves the story/scene/themes/character arcs best)
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canmom · 9 months ago
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Animation Night 189: Nonphotorealistic
There is a funny trend in animation-related terminology to define things by what they aren't. Animation is any technique for creating film that isn't live action. Limited animation is any style of 2D animation that doesn't follow the conventions of Disney's 'full animation' on 1s and 2s - a category that includes a wildly diverse range of approaches and techniques, as this wonderful history by Animation Obsessive describes.
In 3DCG circles, there is a similar term: nonphotorealistic. Which describes, naturally, anything that isn't trying to look like a photograph of a real scene. There has been a real boom in this of late, and just like the other terms, it really doesn't narrow it down very much. Other terms like 'hybrid animation' add a bit more hints.
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Of course, if you've been anywhere near animation in the last few years, you'll probably know another term: 'Spiderverse style'.
There is no denying that Spider-Man: Into the Spiderverse (2018) by Sony Pictures Animation was an absolute landmark for animation. (I wrote about it way back on AN21, focusing more on the cultural angle.) The ludicrously stylish film pretty much set the direction for animation in the 2020s - making a bunch of money and awards and thus finally throwing open the door to 3DCG animation that doesn't look like the style set by Pixar/Dreamworks in the 2000s. Its sequel, Across the Spiderverse (2023), was even more ambitious and successful (despite a troubled production involving a lot of needless crunch). We'll be showing that soon in a Spiderverse double bill so look forward to it!
So perhaps not surprising that when people see the use of graphical styles, 2D elements, limited framerates and the like in 3DCG these days, Spiderverse comes to mind. In its wake have come various films and series that apply these and related techniques: 3DCG animation is more varied than ever, and it's cool.
It isn't really a style, tho.
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Here I'm indebted to youtuber Camwing who has made a nice video overview breaking down the animation of recent movies in this vaguely defined paradigm. Among them we have The Mitchells vs the Machines (2021, also Sony), Puss in Boots: The Last Wish (2022, Dreamworks), and Teenage Mutant Ninja Turtles: Mutant Mayhem (2023, animated at the French/Canadian studio Mikros animation), and of course over on Netflix you got the wildly popular League of Legends spinoff series Arcane (2021, Fortiche Productions), and the romance film Entergalactic (2022, DNEG), tying in with an album of the same name.
None of these films has exactly the same style, but they all pull from a related bag of tricks. The core techniques are animating on reduced framerates for a 'snappy', high-clarity feeling, the combination of 2D and 3D elements in some fashion, and taking inspiration from traditional media such as paintings or comic books.
For example, Arcane and Entergalactic both use the trick of 2D backgrounds/projecting paintings onto 3D geometry, inhabited by 3D characters with a stylised shader. Arcane is dripping with 2D visual effects. Puss in Boots drops the framerate during its action scenes - the opposite of the old paradigm of full animation, where fast actions would get more frames. Spiderverse draws 2D expressions onto its 3D models to push them further, and is full of all kinds of colourful stylised rendering - screentone effects, kirby dots, outlines, the works.
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It's tempting to link this to 2D-in-3D animation, and certainly many of these films apply this technique - this is the major niche where Blender has found its way into industry pipelines. But using 2D isn't mandatory to count here. For example, TMNT Mutant Mayhem has an incredibly striking storybook-painting style, accomplished largely by clever shader work and a strong sense of graphic design. Genndy Tartakovsky's canned 2014 Popeye project was planning to use a ton of 2D-style posing and squash-and-stretch, accomplished largely with rigged 3D models. There are many paths to take!
And mind you, I haven't even covered one of the biggest angles here. Search for nonphotorealistic 3DCG on Youtube and what you'll probably find most is information about cel-shading - aka 'anime style'. This has also advanced considerably in the last few years, with the techniques pioneered by Arc System Works in Guilty Gear such as editing the normals of characters for more precise control over shading, and minute adjustments to break up the mechanical feeling of 3D, becoming widely copied in both games and films. (And particularly, animated porn.)
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Vtubers in particular have really run with this technique, generally speaking using cel-shaded models with edited normals, inverted eyes, etc. etc. to try and get the feeling of an anime character come to life. [You can see a lot of these state of the art techniques if you download Pixiv's free VRoid Studio software and import the model into Blender using the VRM plugin.]
Naturally this kind of cel-shaded approach has found a particular home in Japan. In anime, the biggest champions of it are certainly Studio Orange, whose hybrid approach involves planning out shots with 2D animation before matching them with the rigs. We've covered their adaptation of Houseki no Kuni in great detail on Animation Night 97; their Trigun reboot was perhaps even more popular. But cel-shaded techniques, 3D previs and the like have also made their way into big films like Eva 3.0+1.0 (AN66).
Although this type of rendering aims to recreate the look and feel of 2D animation as much as possible, it always ends up being something new: character models that would be too complex to draw, an ease to 3D movements and camerawork that would be challenging in 2D, and generally a new hybrid style. This is good! 2D animation is already very good at being 2D animation - it's fascinating to see what 3DCG becomes with that inspiration.
So with that brief overview, where does that take us tonight?
I'm not quite ready to do a Spiderverse double bill tonight, so instead the plan is to check out a couple of recent American franchise films that are taking on the new suite of techniques. I've mentioned them up above, but let me introduce them more fully here.
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Puss in Boots: The Last Wish is a sequel to a fairly unpopular spinoff about a side character of the Shrek franchise (AN75). Not, on its face, very promising - which is why it is all the more striking that I was told on all sorts of sides that I must watch this movie. I'm finally going to make good on that.
The title character is a kind of feline musketeer type, now facing the end of his swashbuckling career as he's lost 8 of his 9 lives. Not wanting to hang up his hat, he goes on a quest to restore them. What makes it stand out its the action scenes, which go all in on the anime-influenced, extreme perspective and lighting, limited framerate style that we're discussing above. Apparently it looks sick as shit.
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Teenage Mutant Ninja Turtles: Mutant Mayhem is a fresh reboot of the venerable TMNT franchise, which pretty much describes itself in the title: four turtles (named after Renaissance painters, of course!) live in a sewer as ninjas, led by their aging master who is a rat. Starting as a comic book, it became one of the iconic toyline-driven TV shows of the 80s - but it's still going! Indeed, Turtles has been on a roll of late (at least going by animator scuttlebutt), with Australian studio Flying Bark Productions turning a lot of heads with their neo-Kanada School style (and for really stretching the definition of 'storyboard').
This new film takes a different approach to the bombastic action of Rise. It focuses on a new origin story for the turtles, telling a kind of coming of age story - but what makes it unique is the animation style and cinematography. Cinéma vérité is not a phrase you really expect to be associated with ninja turtles, but the film seems to really go all out in a way you wouldn't really expect from a franchise movie, shooting the young turtles in a handheld style and focus heavily on character. Marcel Reinhard's shader work, allowing the animators to isolate lights to specific objects and characters and introducing graphical elements of cross-hatching, stippling, etc. etc. to the lighting, gives it a uniquely painting-like feeling, augmented by a lot of 2D creativity in lighting and effects.
Turtles has never really been my thing, but this film looks unique enough that I really want to see it - and I hear it's a good film too.
So that's our bill for tonight! Puss and Turtles. Let's see what the big studios have been cooking of late...
Animation Night 189 will be starting around 10pm UK time (roughly three hours hence) and carrying on til about 2-3am same! We'll be on twitch.tv/canmom as usual. Hope to see you there!
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probablyasocialecologist · 1 year ago
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After nearly 15 years, Uber claims it’s finally turned an annual profit. Between 2014 and 2023, the company set over $31 billion on fire in its quest to drive taxi companies out of business and build a global monopoly. It failed on both fronts, but in the meantime it built an organization that can wield significant power over transportation — and that’s exactly how it got to last week’s milestone. Uber turned a net profit of nearly $1.9 billion in 2023, but what few of the headlines will tell you is that over $1.6 billion of it came from unrealized gains from its holdings in companies like Aurora and Didi. Basically, the value of those shares are up, so on paper it looks like Uber’s core business made a lot more money than it actually did. Whether the companies are really worth that much is another question entirely — but that doesn’t matter to Uber. At least it’s not using the much more deceptive “adjusted EBITDA” metric it spent years getting the media to treat as an accurate picture of its finances. Don’t be fooled into thinking the supposed innovation Uber was meant to deliver is finally bearing fruit. The profit it’s reporting is purely due to exploitative business practices where the worker and consumer are squeezed to serve investors — and technology is the tool to do it. This is the moment CEO Dara Khosrowshahi has been working toward for years, and the plan he’s trying to implement to cement the company’s position should have us all concerned about the future of how we get around and how we work.
[...]
Uber didn’t become a global player in transportation because it wielded technology to more efficiently deliver services to the public. The tens of billions of dollars it lost over the past decade went into undercutting taxis on price and drawing drivers to its service — including some taxi drivers — by promising good wages, only to cut them once the competition posed by taxis had been eroded and consumers had gotten used to turning to the Uber app instead of calling or hailing a cab. As transport analyst Hubert Horan outlined, for-hire rides are not a service that can take advantage of economies of scale like a software or logistics company, meaning just because you deliver more rides doesn’t mean the per-ride cost gets significantly cheaper. Uber actually created a less cost-efficient model because it forces drivers to use their own vehicles and buy their own insurance instead of having a fleet of similar vehicles covered by fleet insurance. Plus, it has a ton of costs your average taxi company doesn’t: a high-paid tech workforce, expensive headquarters scattered around the world, and outrageously compensated executive management like Khosrowshahi, just to name a few. How did Uber cut costs then? By systematically going after the workers that deliver its service. More recently, it took advantage of the cost-of-living crisis to keep them on board in the same way it exploited workers left behind by the financial crisis in the years after its initial launch. Its only real innovation is finding new ways to exploit labor.
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mishim0 · 3 months ago
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hope u dont mind me asking but aside form the vampire stuff....what changes?
dose J not get killed in this?
where dose cyn get her powers?
dose doll get off screened?
or will u giving them more? doing something more interesting?
A Lot of things changes!
Things like character development and writing change in the AU, as do the events of the story. Everything has a more humanized, gothic, or religious feel, rather than a scientific one.
The events that happen start from the 80s to 2014, which is why the more vintage or nostalgic setting in some drawings heh
Most of the characters live until the end (including Doll) But I think I'll give you a couple more interesting things throughout the comic.
J isn't exactly killed But she does go away for a while, and the origin of sin cyn It's like the core of the story.
Thank you so much for asking!! 🫶
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Charging Griffin by Erica Yang
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graysoncritic · 6 months ago
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He Walks: Dick Grayson, the Survivor
This is a meta written for the ten year celebration of Grayson. For @grayson10yearslater.
From it’s prologue in Nightwing #30, Grayson by Tom King and Tim Seeley, boldly poses its readers with the question of how to describe one of DC’s oldest and most iconic characters when he is stripped of his familiar superhero identities. Who is Dick Grayson when he can’t hide behind Robin? Nightwing? Batman?
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[King, Tom; Seeley, Tim; Tynion IV, James, writers. Janin, Mikel; Hetrick, Meghan; Garron, Javier; Lucas Jorge, illustrators. Setting Son. Nightwing. 30, e-book ed. DC Comics, 2014. Page 30]
Divided into twenty issues and three annuals, the story explores the theme of identity from all angles, pushing Dick away from his comforts to dissect the different layers of his character. A hero, the end of the last issue seems to say, is the true answer to this difficult question.
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[King, Tom; Seeley, Tim, writers. Antonio, Roge, illustrator. Spiral’s End. Grayson. 20, e-book ed. DC Comics, 2016. Page 23]
And while that is undoubtedly true, each of the preceding nineteen issues elaborate on what traits can folded into a hero.
Dick is a storytelling, the first annual says;
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[King, Tom; Seeley, Tim, writers. Mooney, Stephen, illustrator. A Story of Giants Big and Small. Grayson. Annual 01, e-book ed. DC Comics, 2014. Page 11]
Dick is compassionate, the finale of Act I with the Paragon Brain proves;
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[King, Tom; Seeley, Tim, writers. Mooney, Stephen, illustrator. Sin by Silence. Grayson. 07, e-book ed. DC Comics, 2014. Page 19]
Dick is a partner.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. Nemesis Part Two. Grayson. 10, e-book ed. DC Comics, 2014. Pages 23 to 24]
I want to focus a little bit on that last one. Dick, after all, was created to be the perfect partner. In 1940, he was the sensational character find that became Batman’s other half, the missing element to his mythos. Move further along his history, and a diverse number of writers were compelled to team Dick with other characters — he’s the Titans’ leader, the missing third piece of the World’s Finest, Batgirl’s love interest.
Grayson, too, is interested in exploring this aspect of Dick Grayson. In its first act, it pairs him up with Helena Bertinelli, whose more experience, tragic background, and darker personality is meant to mirror Batman.
Tom King: For me, it seems to make so much sense because basically she almost has that Batman female origin. She shares that origin that Batman and Dick have of having gone through this violent period when she was young and coming out of that a hero. We wanted to play with that. We wanted to play with the dichotomy of what Barbara is in Dick's life versus what Helena is in Dick's life. Helena's much closer to what Batman is and much closer to the father figure Dick was related to, so I think that creates immediate tension and fun stuff we can play with.
[Katzman, Gregg. "Interview: Tom King & Tim Seeley Talk GRAYSON." Yahoo! News, 4 Jan. 2015. Accessed 8 Dec. 2024.]
In act two, he is paired up with Tiger King of Kandahar. In fact, there is a theme of duality and partnerships throughout Grayson, showing that this is a critical aspect of who is Dick Grayson.
The exception to this is Grayson #05.
A self-contained story, Grayson #05 isolates Dick to get to the core of who he is. By contrasting Dick with Helena and Midnighter, placing him in the unforgiving vastness of an infernal desert, and calling forth the tale of Robin Dies at Dawn, Grayson #05 presents us with a man who does not give up and does not give in. Dick walks, even if he must walk, at times, alone. When laid bare, without the trappings of a superhero identity or of a partner, Dick Grayson, Grayson #05 says, is, at the core of his being, a survivor.
In this meta, I want to see just exactly how Grayson #05 does that through a close reading of the issue.
Now, without any further delay, let’s get started.
Let’s start with the cover.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014]
Everything about this cover radiates heat. The sun is beaming down mercilessly, the spirals mimicking the sun rays, the color palette a strong orange that is highly saturated but not bright. The reader can feel how hot it is in this desert, and all around there's nothing but sand. Sand, sand everywhere the eyes can see, and in the center of the image, a lone black figure braving this infernal bare landscape.
This cover tells us not just the location of where the issue will be set, but it also shows that Dick will be alone out there. It tells us this will not be an action-filled story, but it will be one of survival. Man vs Nature, and nature does not discriminates with her ruthlessness. Dick stands alone facing the elements, but he stands. He is walking, he is not giving up. It would be so easy for this cover to have a close up of Dick's, Helena's, and Midnighter's exhausted expression as they each try to survive, but instead we just see Dick by himself, alone, walking. He does not give up, he does not give in. He survives.
The issue then opens in medias res, immediately presenting the readers with that main conflict: survival. It does not waste any time with unneeded exposition — after all, though Dick would hate this fact, we as readers do not need to know the name of the mother who is dying; we do not need to know the details of Minos’ mission before it all went wrong; we don’t even need to know how Midnighter managed to track Dick and Helena. All we need to know is that Dick and Helena, and Midnighter are all after the Paragon Heart, which belongs to the, as of this page, unborn baby; that ARGUS somehow tracked Midnighter who was fighting Dick for the Heart; and that mid-fight the mother went into labor.
There's an elegance in the way everything is conveyed so well and so quickly in this one page. It's brilliant storytelling from both a writing and a visual stand point.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Page 01]
As they crash into the desert, the mother passes away. ARGUS is gone, but our trio and the newborn baby girl are faced with a mightier enemy: The desert. The nearest town is days away, they do not have a lot of supplies, they do not have how to call for help. Here, we’re faced with this issue’s main question: Can they survive this? The answer seems to be resounding “no.”
Let’s take a look at how each of the characters approach this situation.
Helena is pragmatic. She is thinking of the mission, but her expression is troubled. She doesn't see a way out of this. She knows they have to survive long enough for Spyral to eventually find them, but the odds are against them. Given the fact she’s injured, it’s unlikely she’ll ever make it out of this desert. Still, that does not mean she’ll fall into despair. She'll do what needs to be done, but she knows this is not something they can easily get out of. If she goes down, she'll go down fighting. Like I said, she’s pragmatic.
Midnighter, on the other hand, is a pessimist. He is jaded. Why bother trying? Midnighter is a nihilist. “We’re dead,” he says not once, but twice.
Then we have Dick. Beautiful Dick, he holds the baby in his arm like she's the most precious thing in the world. And in this moment, she is. His reply to Midnighter is telling. They aren’t dead. They can't be, because if they are dead, then so is she, so death is not an option. It's not a question of what is practical, of what the mission is, of what the odds are. It's not about being an optimist, either. It's simply about her. She is all that matters and she is entirely dependent on them, so they can't be dead. They cannot let her die, this little innocent child who is not even an hour old. So what will they do instead? They’ll walk. They’ll survive.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014 Page 02-03]
The next page displays what will become the brilliant standard for this issue — open skies, sand, and small figures walking. Everything about it conveys this vastness that is so oppressive in its openness. It's the majesty of Mother Nature.
Note how tiny the figures are. Note how Dick leads the other two, not by a little, but by a lot. In his arms Dick holds the baby, nurses her with the formula from the mother’s bag. In the pages we see Helena struggling, Midnighter drinking water and shedding away his clothes, but Dick remains stoic. He leads, separated — isolated, distant — from the rest, determined, disappearing into the far orange of the page.
In this, we see Dick’s silent determination. It’s notable that he is not trying to make light of the situation through humor. Instead, he is silent. And he walks.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 04-05]
As the story continues, Midnighter’s pessimism deepens. It is notable that this issue is the first time Dick and Midnighter have seen each other since Grayson #01. And what does Midnighter do? He lashes out at Dick by revealing he knows who Dick is. This calls back to Forever Evil, where Dick’s identity was revealed to the world. Midnighter is weaponizing Dick’s trauma against him, trying to draw a reaction out of Dick. Not only that, he says that they only way to survive is to kill the baby and use the Paragon Heart. Otherwise, the odds are not in their favor, and he deems this "just walk" strategy is pointless. This is how Midnighter copes with the hopelessness of their situation — he dwells on the negative and lashes out.
Helena reacts to Midnighter by subduing the threat, but she doesn’t comment on his defeatist attitude. Nor on his plan. She is, again, practical. She won’t say they’ll make it, but she won’t allow Midnighter to pose a threat to the mission.
Dick, though… Not once does Dick acknowledge Midnighter’s taunting. Not once, not even to defend the baby. A weaker writer would have tried to get Dick to empathize with Midnighter, to tell him again that they're not dead yet, that they just need to keep trying. Instead, Dick’s refusal to even look at Midnighter shows how he won't even acknowledge the possibility of not surviving. His focus, instead, is all on her. That is what is driving him so that is what has his entire attention. Midnighter's temper tantrum is not even worth his time. Not when her survival is at stake.
I also want to take a moment to take in the environment. In this scene, the first panel shows how tiny the three of them are in the vast desert, the beautiful sky expanding above them. Mother Nature, the issue seems to say, is beautiful, worthy of awe. It is big, bigger than any human. More powerful, too. It is a challenge unlike any Dick has ever or will ever face. It cannot be charmed by him, it cannot be fought against, it cannot be conquered. It is not cruel or evil, either. It simply is, bare and uncomplicated, honest at all times. To survive her, Dick must also be the barest, least complicated version of his self.
While writing this, I often felt myself hesitating when writing about the conflict between Dick and desert. Phrases like “go against the desert,” often came to my tongue, and I had to swallow them back due to how wrong they felt. To “go against” someone (or something) is to have an antagonistic, adversarial relationship, and I’m not sure that is incredibly accurate to this scenario. The desert is indifferent towards Dick and the others. Midnighter speaks of fighting, of winning, of conquering this challenge, but Dick, by contrast, is quiet. He is not trying to “win” against the desert. That is not the right frame of mind. Rather, he is simply trying to survive.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 06 - 07]
As time passes, Midnighter continues to talk. To taunt. His negative attitude doesn’t light up, and he is still trying to get a reaction out of Dick. Here we see that Midnighter is perhaps not fully comfortable with his enhancements, like he doesn't see himself as fully human because of them. He resents them even as he trusts his enhancements more than he trusts his own abilities. He says he sees all outcomes and there are none where they survive this. Not as humans. Not without the Heart.
Note how Midnighter presents their situation as not about being tough, but about how much energy you have. This framing seems to reject the idea of survival — of “toughing it out” — and instead looks at their situation as one of victory and defeat — you have to have enough energy to make it out of the desert, and in doing so, you’ll be victorious.
Yet, Midnighter predicts himself to outlast Dick, but in reality, he falls before Dick does. This begs the question: Was Midnighter right? Must you defeat the desert and win against it in order to win?
Personally, I believe the story is saying “no.” This is not about victory and defeat, but about survival. And to survive, one must lay themselves bare of foolish things such as pride and ego. To survive, you must dig deeper within yourself, and find something that will allow you to not go against mother nature, but to continue walking along side her.
Dick has found his something deep within himself. That something is his compassion. Helena collapses, and Dick leaves with her his shirt, laying himself bare. Yet, despite his fallen partner, his priority is still the baby girl. He will survive for her, and in this action we see the depths of Dick’s compassion for others. He continues to walk. He continues to survive.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 08-10]
Finally, after days, Midnighter is confronted with the true force that is Dick Grayson. He was so certain he was going to outlast Dick. “I have… My… Enhancements. I have powers,” he struggles to say. But what does Dick have? How can a simple man continue to go against these conditions?
This page shows how deeply Midnighter underestimated Dick’s humanity and his compassion. Dick is not a superpowered individual, no, but Dick’s determination is unlike at other. This is who he is… Someone who walks.
Dick is a survivor. When Dick was a small boy, he lost his entire world in a traumatic act of violence. From the moment those ropes snapped and the Flying Graysons plunged to their deaths, Dick became a survivor — someone who had to figure out how to walk forward when everything seemed lost. And Dick did it.
If I can go on a bit of a tangent here, I’ll say that I really dislike whenever child heroes are characterized as child soldiers, be it by fans or by canon writers. This reading is, in my opinion, incredibly lazy and displays a lack of understanding of what superhero identities are meant to stand for. We can discuss the traumas that come along with being a child hero, but to dismiss it as a universally bad thing and equating to the real world horror of child soldiers ignores the fact that this is a fictional world in which the fantastical concepts act as metaphors for larger ideas.
Robin is not a child soldier. Robin, much like Batman, is a response to trauma. Specifically, Dick’s Robin is a response to the trauma of being a survivor of violent crime, and Robin demonstrates how a victim can regain agency and transform their tragedy into an empowering narrative. As Steve Braxi points out in his On Superman, Shootings, and the Reality of Superheroes essay, Batman “transform[s] trauma into will power,” and Dick, whose story is meant to mirror that of Bruce’s, does the exact same through Robin. Through Robin, Dick is able to not only find justice for his parents, but he is also to help other survivors like him. And that is what allows him to keep on walking.
This is what Grayson #05 demonstrates. It strips away the metaphor of the hero identities and the distraction of partnerships, laying Dick out bare and showing that as long as he can help someone, as long as he has his compassion, Dick Grayson can survive anything.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 12 - 13]
In the following page, the vastness of the desert is contrasted with close up shots of the baby. We see Dick, so impossibly small standing against a large desert that disappears into the horizon, and ocean of sand and oranges, and we see the whole reason why Dick is still alive. The environment that may kill him is contrasted with the reason why he will survive.
“I’m here. I’m here,” Dick tells the baby girl as she ceases her cries. “I’m still here.”
He gets up… And he walks. The repetitiveness of the action throughout the issue emphasizes the slog of the immediate aftermath of a traumatic event, those moments when you realize time is progressing forward as it always had, but your mind and heart are still stuck in that one moment that changed your life forever. All Dick can do is walk, walk, walk, yet he is still lost in this vast desert, the trauma is still overwhelming him, there’s no end in sight… But he does have his reason for not giving up — his compassion allows him to continue onward.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 14 - 15]
Robin Dies at Dawn is the title of Batman #156. In this two part story Batman finds himself in an alien planet filled with threats. Robin saves him from sentient, walking plants, and after escaping, they find a giant stone idol that comes to life and begins chasing them. They manage to leap over a deep fissure and realize that if the stone idol were to do the same, the unstable down would crumble and the stone idol would fall, securing their safety. As they wait for the idol, they see that it, too, realized the ground was unstable and it tries to figure out a safer passage to the other side. That’s when Robin provokes the stone idol, who, in fury, grabs a boulder to throw at Robin. Before it can do it, the floor crumbles and it falls, but boulder still hits Robin and kills him. Later, it is revealed that this was a hallucination induced by an experiment Batman subjected himself to meant to study the effects of loneliness in astronauts. Through the following days, Bruce has occasional hallucinations of alien creatures putting Dick in danger. It isn’t until Dick’s life is threatened by the Gorilla Gang that Bruce is able to “overcome” the lingering effects of the experiment, the threat to Dick’s life being enough to “shock” him back to normal.
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[Finger, Bill; Boltinoff, Henry; Schiff, Jack, writers. Moldoff, Sheldon; Boltinoff, Henry, illustrators. Robin Dies at Dawn. Batman. 156, e-book ed. DC Comics, 1963. Page]
To the baby girl, Dick recounts this Golden Age story as if it were a dream, focusing on the part where the stone idol kills him with the boulder. In this tale, we go back to Robin, Dick’s first survival mechanism, and to the first person who first showed him compassion and to whom his survival was paramount — Batman.
Though so far Dick has rejected the idea of victory vs defeat, he presents the baby with a scenario where he is faced with such a conflict. Yet, in this case, to “go up against” the enemy is to call them forward so they will fall. Dick’s taunting leads the stone idol to it’s defeat, and this is the point which Dick says he wants the baby girl to focus on. You must welcome danger, he seems to say, and face it head on. You must walk forward instead of running away.
Yet, it is notable that the enemy is not the only one who is defeated in this story. After all, Dick “dies” at dawn. This is what Dick doesn’t want the baby to focus on, but I think it’s important in understanding this idea of survival. In the story, Dick sacrifices himself so Batman can escape. He goes up against an enemy, he achieves victory, but he does not survive. But, crucially important, Batman does.
This paints a picture where Dick's survival and his victory are not one and the same. Not the way Midnighter seemed to have believed. While Dick’s compassion is intrinsically tied to his status as a survivor of violence, this story seems to indicate that Dick will readily relinquish his own survival for the sake of someone else. In the framing of victories and defeats, other people’s safety -- other people's survival -- is Dick’s “win” condition.
This, I believe, demonstrates how Dick's compassion allows him to pass own his survivor status to others, even at the cost of his own life. By shielding them and giving them the opportunity to move past a trauma, Dick creates other survivors. He becomes their protector, their patron saint.
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[King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014. Pages 16 - 18]
Dick Grayson is a lot of things, and he has numerous qualities. He is a partner, a hero, and a friend; he’s good, he’s funny, and he’s brave. While all of those are important aspects of his character, they can also distract from one characteristic that is crucial to Dick’s genesis.
Before he was Agent 37, before he was Nightwing, before he was Robin, Dick was a survivor. Having survived violence, Dick used his compassion to transform his trauma into power. Grayson #05 isolates Dick from the world, putting him in a dangerous and revealing desert to expose his ability to survive through his compassion. This, the story says, is who Dick at the core of his being, when stripped away from the distractions of partnerships and superhero metaphors. This is who Dick Grayson is: He is a man who walks.
Bibliography:
Braxi, Steve, “On Superman, Shootings, and the Reality of Superheroes” Comics Bookcase, September 2021
Finger, Bill; Boltinoff, Henry; Schiff, Jack, writers. Moldoff, Sheldon; Boltinoff, Henry, illustrators. Robin Dies at Dawn. Batman. 156, e-book ed. DC Comics, 1963
Katzman, Gregg. "Interview: Tom King & Tim Seeley Talk GRAYSON." Yahoo! News, 4 Jan. 2015. Accessed 8 Dec. 2024
King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. We All Die at Dawn. Grayson. 05, e-book ed. DC Comics, 2014
King, Tom; Seeley, Tim, writers. Mooney, Stephen, illustrator. A Story of Giants Big and Small. Grayson. Annual 01, e-book ed. DC Comics, 2014
King, Tom; Seeley, Tim, writers. Mooney, Stephen, illustrator. Sin by Silence. Grayson. 07, e-book ed. DC Comics, 2014
King, Tom; Seeley, Tim, writers. Janin, Mikel, illustrator. Nemesis Part Two. Grayson. 10, e-book ed. DC Comics, 2014
King, Tom; Seeley, Tim, writers. Antonio, Roge, illustrator. Spiral’s End. Grayson. 20, e-book ed. DC Comics, 2016
King, Tom; Seeley, Tim; Tynion IV, James, writers. Janin, Mikel; Hetrick, Meghan; Garron, Javier; Lucas Jorge, illustrators. Setting Son. Nightwing. 30, e-book ed. DC Comics, 2014
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mostlysignssomeportents · 8 months ago
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Neal Stephenson’s “Polostan”
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NEXT WEEKEND (Novem<p>placeholder </p>ber 8-10), I'll be in TUCSON, AZ: I'm the GUEST OF HONOR at the TUSCON SCIENCE FICTION CONVENTION.
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Science fiction isn't collection of tropes, nor is it a literary style, nor is it a marketing category. It can encompass all of these, but what sf really is, is an outlook.
At the core of sf is an approach to technology (and, sometimes, science): sf treats technology as a kind of crux that the rest of the tale revolves around. The Bechdel test invites us to notice that in most fiction, stories revolve around men – that it's rare for two or more non-male characters to interact with one another, and if they do, that interaction is triggered by a man.
The sftnal version of this would go something like this: "a story gets increasingly stfnal to the extent that interactions among characters either directly relate to a technology, or are triggered by the consequences of such a relation, or fears, plans or aspirations for same."
(Note that this implies that science fiction is a spectrum: things can be more or less science fictional, and that gradient reflects the centrality of a technology to the narrative.)
No one's work demonstrates this better than Neal Stephenson. Stephenson's work covers a lot of settings and storytelling modes. His debut, The Big U, was a contemporary novel lampooning academic life. Then came Zodiac, another contemporary novel, but one where science – in this case, extremely toxic polychlorinated biphenyls – take center stage. Then came his cyberpunk classic, Snow Crash, which was unambiguously (and gloriously) science fiction.
A couple of books later, we got Cryptonomicon, a finance novel that treated money as a technology, and, notably, did so across both a near-future setting and the historic setting of WWII. In addition to being a cracking novel, Cryptonomicon is exciting in that it treats the technological endeavors of the past in exactly the same way as it does the imaginary technological endeavors of the future. Here's Stephenson fusing his contemporary sensibilities with his deep interests in history, and approaching historical fiction as an sf writer, doing the sftnal thing to gadgets and ideas that have been around for more than two generations.
Stephenson's next novel was Quicksilver, the first book of the massive "System of the World" trilogy, in which the extremely historical events of Newton and Leibniz's quest to discover "the calculus" are given a sweeping, world-spanning sftnal treatment. As "system of the world" suggests, Stephenson uses this sftnal trick to situate a scientific advancement in the context of a global, contingent, complex system that it both grows out of an defines. This is the pure water of science fiction, applied entirely to real seventeenth century events, and it's definitive proof that sf isn't a trope, a style or a category – but rather, it is a way of framing and understanding the world.
You can think of Stephenson's career up to this point as a series of experiments in applying the stfnal lens to events that are progressively less historical (and, with The Diamond Age, events that are atemporal inasmuch as the book is set in a futuristic revival of the Victorian Age). Experiments that range over contemporary settings, and then contemporary settings blended with historical settings, then a deep historical sf trilogy.
(It's rather exciting that these books came out right as William Gibson was entering his own "predicting the present" decade, where he exclusively published sf about the recent past, a prelude to a series of sf novels set in a future so far from our present that the characters literally have no record of which events led up to their own circumstances):
https://memex.craphound.com/2014/10/28/the-peripheral-william-gibson-vs-william-gibson/
Having proved how successful an historical sf novel could be, Stephenson then bopped around with a lot of stfnal historical ideas, from the "transmedia" 12th century setting of the Mongoliad to a madcap time-travel book (The Rise and Fall of DODO). Stephenson's work since then have been pretty straightforwardly sftnal, which means that he's a little overdue for a return to historical sf.
That's where Polostan comes in, the just-published inaugural volume of a new interwar series about the birth of atomic science:
https://www.harpercollins.com/products/polostan-neal-stephenson
Critics and even the publisher have called this a "spy novel" or a "historical novel" but it is neither of those. What Polostan is, is a science fiction novel, about spies in an historical setting. This isn't to say that Stephenson tramples on, or ignores spy tropes: this is absolutely a first-rate spy novel. Nor does Stephenson skimp on the lush, gorgeously realized and painstakingly researched detail you'd want from an historical novel (Stephenson has long enjoyed a fruitful collaboration with the brilliant researcher Lisa Gold, whom we can thank for much of the historical detail across his body of work).
But the overarching sensibility of this work is a world full of people who revolve around technology. You'd be hard-pressed to list more than a handful of actions taken by the characters that aren't driven by technology, and most of the dialog either concerns technology, or the actions that characters have taken in relation to technology. It's unmistakably and indelibly a science fiction novel.
It's great.
Polostan raises the curtain on the story of Dawn Rae Bjornberg, AKA Aurora Maximovna Artemyeva, whose upbringing is split between the American West in the early 20th century and the Leningrad of revolutionary Russia (her parents are an American anarchist and a Ukrainian Communist who meet when her father travels to America as a Communist agitator). Aurora's parents' marriage does not survive their sojourn to the USSR, and eventually Aurora and her father end up back in the States, after her father is tasked with radicalizing the veterans of the Bonus Army that occupied DC, demanding the military benefits they'd been promised:
https://en.wikipedia.org/wiki/Bonus_Army
After the efforts of Communist organizers in the Bonus Army were mercilessly crushed by George S Patton, Aurora ends up living in a Communist commune in Chicago, where she falls into a job selling comfortable shoes to the footsore women who visit the Century of Progress, as the 1933 World's Fair was known:
https://en.wikipedia.org/wiki/Century_of_Progress
At the Century of Progress, Aurora sits at the junction where many global currents are mixing: she is there when Mussolini's air armada lands on Lake Michigan to the cheers of thronged fascist sympathizers; and also when Neils Bohr lectures on the newly discovered – and still controversial – neutron. She is also exposed to her first boyfriend, a young physicist from New York, who greatly expands her interest in nuclear physics and also impregnates her.
This latter turn in her life sends Aurora back into the American west, where, after a complex series of misadventures and derring-do, she embarks on a career as a tommy gun-toting bank robber, part of an armed gang of her cowboy shirttail cousins.
All of this culminates in her return sojourn to the Soviet Union, where she first falls under suspicion of being an American spy, and then her recruitment as a Soviet spy.
Also: she plays a lot of polo. Like, on a horse.
This isn't just an unmistakably sftnal novel, it's also an unmistakably Stephensonian novel: embroidered, discursive, and brilliantly expositional:
https://maryrobinettekowal.com/journal/my-favorite-bit/my-favorite-bit-cory-doctorow-talks-about-the-bezzle/
It is funny, it is interesting, it is even daffy in places. It's sometimes absolutely horrifying. It skips around in time like a subatomic particle bouncing around in a theoretical physics model. It creates and resolves all manner of little subplots in most satisfying ways, but also ultimately exists just to tee up the main action, which will come in future volumes. It's a curtain raiser, and like any good opening number, it hooks you for what is to come.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/11/04/bomb-light/#nukular
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twopoppies · 11 days ago
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Hi Gina, lately I’ve been thinking about how I first joined the fandom and my origins as a larrie, and I wanted to share it:
I joined the fandom at the end of 2014 (I was like 13/14), right when the rumors about a possible split were going around because of Zayn missing some public appearances with 1D. I don’t remember the exact moment my interest started, but I do remember following a bunch of UAs and fan accounts on tw. During that time, I didn’t really pay attention to what the media said about the boys. I just didn’t care. My main source of info was always content directly from them:interviews, youtube videos titled “1D funniest moments,” and of course, I followed every one of their concerts through tw. And I think that’s the main reason why larry seemed so obvious to me. Like, my perception wasn’t “influenced” by outside noise—I was just watching them in settings where they had a bit more freedom. From the beginning, it was super clear to me that they were together. I remember it actually took a while before I even did any real research because it just felt so obvious that I didn’t need further confirmation.
Later on, when I wanted to dig deeper (especially around the time BBG started and the hiatus was announced), I created a tumblr blog and the first blogs I followed were Amy’s (lesbianlouis) and Lorna’s. I know Lorna’s not around anymore, and I’m not sure if Amy is still here or if her views on the boys have changed. But both of them were such great sources of information and helped me understand more of the complex situation with H and L. That’s when I started understanding what it means to be closeted and learning just how awful the music industry is. I also started to notice how the version of H and L I knew didn’t line up at all with how the general public saw them. It was kinda shocking. And of course, fimq’s videos helped me navigate all of that too. I’ll always be thankful to them.
Continuing with the story, after 1D ended and their solo careers started, I was in and out of the fandom. I wish I’d been more consistent and had followed them through all of it, but stuff happened. Then, I basically left completely when the whole dwd promo started (like from the first official appearance of ow). And apparently, I wasn’t the only one who left around that time 😅.
Fast forward to the end of 2024, I came back when Liam passed. At first, it was all nostalgia. Then I started catching up. I was surprised by how much info and how many resources there are now. And obviously, that content comes from all over the fandom: larries, ex-Larries, solos, etc.—and some people write their arguments so well that if you didn’t have context, you’d totally believe them.
Things are definitely different now. One thing that surprised me was that when I first came back, I struggled a bit to reconnect with Harry, because his public image seems really polished. But then I started listening to his songs again, opened myself up to different interpretations of his art, listened to him speak, the symbolism he uses, watched him on stage… and after all that, I reconnected with him—just in a different and more meaningful way than before. Like, on the surface you might think “he’s gotten a bit full of himself” or whatever, but then you realize he’s still that quirky guy from before, just more emotionally mature. And I feel like that consistency in who he is really comes through in his songwriting and how he talks about certain things. He’s evolved for sure, but the core of who he is hasn’t changed. I don’t know if that makes sense, but that consistency in his character is really clear to me.
I know that with all the opinions and info flying around, it’s easy to feel overwhelmed or start doubting everything—whether you’re new or just coming back after a long time. But my recommendation would be: before diving into opinions, take the time to watch and listen to them directly—from the 1D days until now. It’ll give you a pretty clear sense of who they are as people. And that helps you recognize all the inconsistencies in what the media says about them. For me, it’s kind of wild how H and L are the only public figures I’ve seen where there’s such a clear disconnect between their public image and who they actually are—and that says a lot.
I think that’s why for most larries who’ve been around since the 1D days, some things just are. Like, they don’t even need to be explained, because we were there when it was all way more transparent. It’s like we’ve already got this established sense of who they are, how the industry works, and the patterns in all the inconsistencies.
Anyway, I just wanted to share that. I know it’s long, sorry lol. Thanks for reading and for still being around after all this time!
Hi, sugar. I wish all newer fans would read this and take it in because you’ve really hit the nail on the head. There’s so much nonsense cluttering this fandom that it’s very hard to see through and understand context.
And yes, some people sound like they’re making very sound arguments against Larry or against one or the other of them being a good person. But if you are able to clear that out and really watch and listen to both Harry and Louis, you can see there’s so much more than their public images.
Amy is still around. She just just got fed up with being jerked around and doesn’t talk about fandom stuff anymore. As far as I’m aware. And I still speak to Lorna. She only left for mental health reasons. I wish their blogs were still up because you’re right, they were extremely helpful when it came to navigating the chaos.
I’m glad you came back and that you were able to push through all of that. ❤️
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7grandmel · 9 months ago
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Character Archives - [FILE-07]
Grand Dad
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"Mario seven, uh, was that the one I played? Oh, let's check it out..."
For Walt Disney, it all began with a mouse. But for SiIvaGunner, it all began with a bootleg game, a streamer, and a pinch of insanity. Many have come after him, and many can claim to be funnier - but Grand Dad will forever hold the title as the first ever figment of imagination to come out of the bubbling mind of SiIvaGunner [FILE-01]. As a result, he has come to be a symbol for the channel in its entirety, the very embodiment of the SiIvaGunner ethos, and something of a dear friend in the eyes of its creator.
In 2014, a certain streamer under the name of Vinesauce Joel was going through the motions of his typical streaming routine - playing games of the oddest variety, and bellylaughing at the absurd results they'd deliver. Even as part of this greater whole, however, Joel's reaction to 7 GRAND DAD immediately became a standout moment, a series of events so perfect that the comedic timing couldn't have been coordinated to be any better. A mumbling Joel clicks on the game bizarrely labeled as "Mario 7", and is to his great shock met with the imagery of a garishly discolored Mario, placed onto an equally garish blue background, as bold letters declare the game's name to be "7 GRAND DAD". Before Joel can even properly process the twist he's been subjected to, only letting out a reading of the game's name, the game twists all expectations once again: An 8-bit rendition of The Flintstones theme, originally from The Flintstones: The Rescue of Dino & Hoppy, kicks in - prompting a bewildered reaction of "FLINTSTONES?!" from the thoroughly befuddled streamer.
This is a sequence of events you're all too familiar with if you're a fan of the SiIvaGunner channel, yet nevertheless a necessary one to properly recount to understand just how core Grand Dad is to SiIvaGunner: Through this one 15-second clip of one streamer's reaction to the unpredictable world of bootleg video games, a small subset of internet dwellers on the platform SoundCloud realized that they'd uncovered a whole new genre of derivative audio work. Mashups and arrangements were always alive and well on the internet, yet always delivered with upfront honesty: To play into their derivative nature as part of the reaction, to present these edits as if they were the nostalgic, authentic real-deal video game music that you grew up loving, only to have the edit serve as an unexpected punchline, was the kind of brilliant idea that just had to be capitalized on. Thus, in January 2016, one lone internet dweller by the name Chaze the Chat started the SiIvaGunner (then GiIvaSunner) channel, and uploaded "Wild Pokémon Battle - Pokémon Ruby & Sapphire". The bait-and-switch foundation that laid the groundwork for all of SiIvaGunner, all built upon the concept of a bootleg Flintstones game pretending to be the seventh entry in the Super Mario franchise.
In our world, Grand Dad's debut to the online world is now over ten years old, his legacy on the SiIvaGunner channel being that of a figurehead mainly representative of the simpler times that the channel has long since grown up from. Yet in the SiIvaGunner universe, to SiIvaGunner himself, Grand Dad is the beating heart of the entire channel, the first spark of imagination which binds his whole universe together. Every figment made since the channel's inception owes its existence to Grand Dad, and with every step SiIvaGunner underwent across his original 2016 run, Grand Dad was right there alongside him, an enduring voice in his head steering the channel onward. And even as his creator fell into a deep slumber, as The Voice Inside Your Head [FILE-03] set his plans into motion to extract SiIvaGunner's figments into the real world, Grand Dad was at the front lines of the resistance fighting in his name - and remains a symbol of hope for all figments caught in The Voice's tyrannical reign.
Across eight years of the channel's life, Grand Dad has gone through so many phases in reception: As a novel joke, as a beacon of hope, as a redundant and played-out bit, looping around into being used ironically, followed by a loop-back-around into being genuinely appreciated. Event after event, album after album, Grand Dad has become a genuine symbol of everything the channel does, and continues to appear to represent it across all of its twists and turns. It's no small feat for a figment to have endured in relevancy for as long as Grand Dad has, and no matter where the channel is headed, you can sure that he's here to stay.
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luciacaminoz · 1 month ago
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GIVE US DA RYAN DEETZ!!!!!!! pls and thank u <3
i went crazy w this forgive me but it was so fun once i started LMAO
CODEX ENTRY:
Ryan Donahue
Bail Bond Enforcer
Name: Ryan Michael Donahue
Aliases: “Montana” (Cartel & Bounty Hunter associates), “Sharkbait” (Miami repo circuit), “Saint Gringo” (affectionately—Mrs. Gutierrez, 68, his widowed hallway neighbor and pseudo-abuela that he’ll repair anything and everything for, free of charge and at the drop of her oversized sunhat)
Birthdate: March 14th, 1990 (Pisces sun, Taurus moon, Sagittarius rising) | (meets Sol in 2017 at the bar Cactus Moon, the AU is set 8 months later in 2018 so he’s just turned 28 when they reunite at Club E11EVEN.)
Height: 6’3 | Weight: 210 lbs (8% body fat)
Nationality: American (Montana-born, Florida-raised)
Affiliation: Independent Contractor (bail bonds, repossession, occasional problem-solving for organized-crime-adjacent clients)
PHYSICAL PROFILE:
Appearance: Caucasian, eternal tan-lines, dirty blond hair (buzzcut fade in 2017, grown-out more by 2018), light stubble, dark blue/gray eyes
Build: NFL Tight End meets Carpentry Jesus — broad shoulders, tapered waist, legs thick from hauling ass.
Maintains physique via manual labor and gym rat habits, dawn weightlifting (235lb bench, 485lb deadlift), weekend MMA sparring with The Boys, and dragging dickheads out of McMansions and meth labs.
Distinguishing Marks/Features:
Medium-sized birthmark on his right shoulder blade
Prowling Tiger backpiece (Japanese traditional/irezumi, 18hrs, Miami Ink, 25th Birthday)
“LIVE FREE” knuckle tattoos (at 20, just ‘cause)
Regrettable star tramp stamp (blackout during Spring Break, Key West ‘07). (Also almost got his grandad’s rodeo belt buckle tattooed: “Giddy Up or Giddy Gone”.)
Scars:
Faint knife slash along ribs on his left side (bar fight)
Burn mark on his left palm (welding accident at 16)
Faded .22 graze above his right knee from Miami PD ‘friendly fire’
Scent: Coppertone sunscreen, Dial Spring Water soap, Cuban espresso; sawdust and gun oil occasionally.
Blood Profile: tastes like sea salt, cedar smoke, a 90-proof shot, the tiniest hint of caramel
Style: Just Some Guy ™️ mixed with Florida Man Drip ™️ and a little athleisure — tank tops, unbuttoned tropical camp shirts, slim-fit henleys with the sleeves rolled. Jeans, sweatpants, board shorts. Dressed up: short-sleeved dress shirts and Cuban-collar linen in solid-colors (creams, bourbons, navies, as well as pastels), silver pinky ring (grandad’s)—he has literally never gotten more formal than that…
Voice: Baritone drawl (Montana gravel honeyed with half a life spent in Miami), laughs like a diesel engine turning over
Language(s): English, kitchen-table Spanish (bad pronunciation always to Mrs. G’s and Sol’s amusements)
BACKGROUND (Lite):
Born in Butte, MT, to a roofer dad and ER nurse mom. Has a sister 4 years older, Lisa. Spent summers on grandad Frank’s ranch mending fences, tracking elk, learning to spot rattlesnakes by sound. Family moved to Miami after dad’s death (‘99) and mom remarried (‘01). HATED the city until he discovered his love for the ocean.
Dropped out of FSU Marine Bio program when mom got sick after her divorce. Fell into repo work to help pay chemo bills, found he had a knack for persuasion. Has twin nieces—Lisa had baby girls Elle and Frankie in 2014.
Collects vintage bottle openers and plays Animal Crossing: New Horizons to unwind
PERSONALITY & PSYCHOLOGICAL ASSESSMENT (Lite):
Enneagram: Type 8, bounces between 8w7 and 8w9
Symptoms of Mild OCD
Core Fear: Helplessness
Core Desire: Autonomy
Fatal Flaw: Assuming everyone is as straightforward as him
MBTI: ISTP (The Virtuoso). Tries to fix what’s broken while ignoring what’s making things complicated
Defining Traits:
Preternatural Calm (BP stays 120/80 even evading gunfire)
Moral Flexibility (steals from criminals, lies to cops… repos yachts, not souls—but hey, if the cash is REALLY good…)
Protective Without Paternalism (you’re a grown ass woman Sol for fuck’s sake act like it)
Sunset Nostalgia (prone to unprompted childhood stories, buying overpriced cowboy boots and expensive artisanal coffee grounds for Mrs. G, FaceTiming his sister’s kids)
Resilience (survives Sol accidentally over-feeding with only mild anemia and a request for Waffle House)
Sunburn (Celtic genes + Miami UV = often in Lobster-mode)
SKILLSET & MISC:
Combat: Krav Maga basics, Dirty Boxing (street rules), Expert Marksman (Glock 19, sawed-off Mossberg)
Mechanical: Rudimentary engine repair and maintenance, hotwiring (down to 13.2 secs avg) (Sol is 8.3 when he tests her. Girl was born in the garage what do you expect)
Wilderness: Tracking, decent survivalist camping (though would be incredibly rusty), fly-fishing (GRAMPS)
Digital Footprint: Instagram (@ryan.donahue, 3,284 followers. Posts: sunsets over Biscayne Bay, his nights out with The Boys, an octopus called Dale that was found in the glove compartment of a repo’d Lamborghini Aventador in 2016.)
Safehouse: 1 bed condo in Little Havana. Bachelor pad IKEA minimalism, some nautical kitsch.
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greyplainsttrpg · 3 months ago
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A really critical moment happened at my last play session that I want to talk about.
This blog has largely been focused on tackling the ubiquitous shitness of Hasbro's: Wizards of the Coast's: Dungeons and Dragons (2014 & 2024), however I do have a series of game systems that I think are quite good. This is a post about Greyplains (Simplains, specifically).
This was a pseudo one-shot held at a bar in Milwaukee (where I currently live). The party is fighting a stone golem that used to be an obelisk at the center of this abandoned community square. The obelisk (and thus the golem) is covered in "graffiti" that is etched into its surface. The whole city is like this because paper is extremely rare in this part of the world, but stone and iron are pretty common, so all business ledgers are just written into the stone of the buildings. This is all in the abandoned under-city which is an ultra-mega-dungeon (that party is not fully navigating).
Anyway, one of the core mechanics of my systems is Luck. I give the players a crude map of the terrain, but I haven't planned out the details of what the lines really mean, what is in the buildings, etc. It is up to the players to rummage through the terrain and use their Character's luck to divine objects into the scene. For example, they might ask, "is there a door here." And I say "pretty likely, yes." I set an incremental challenge for a) if a door is there b) if it locked and c) how securely. The better the luck roll, the fewer obstacles for interacting with this door (if it is there at all). Then will ask them, "what's inside?" This isn't solely for the fun of it. The players cannot fight the golem with conventional weapons, so they need to use their exploration to advance combat in such a way as to figure out how to defeat the golem and to give themselves the tools to do it.
One of the rooms in one of the buildings that gets generated is a bedroom. The player asks me, "is there anything out of place in this room?" That's when it hit me.
"You should be looking for things that are SUPPOSED to be in this room that could be helpful to you."
I think this is the fundamental gap in perspective between Greyplains and other fantasy games it shares a space. I, as a writer, designer, and GM, am interested in exploring the relationship between the mundane and the fantastical. I want people to really experience reality and apply what they know to solve fantasy problems. I want people to see the world they live in with new possibilities. I want them to appreciate "stuff" a little more. Through the vector of fantasy, Greyplains tries to make the real world feel fantastic.
Also, as a GM aide, it means that I don't constantly have to think of subversive shit for the sole purpose of being surprising. I create the situation with surprises to begin with. Now it is up to you to compile resources to stop it. If you want something surprising, ask for it yourself. If you (and your character) are lucky, then it will be there.
It also allows the gameplay to, ironically, feel more narrative in a tongue-and-cheeck sort of way. For example, on the floor above the apothecary shop they generated, they decided that there would be various study rooms. In one of the study rooms, there was a small library. At this point, one of the players asks, "okay, are there any books, say, about golems?" Given that there is a golem here and a study right next to it, sure... there is a reasonable chance for there to be a book about golems. Roll for it. They did, and so they got the convenient book, "All About Golems and What Powers Them." This is something that I could have planned, but if I had done that it would feel like a contrived way to force my players to engage with the lore. But because it was their idea, the book becomes funnier. Now they WANT to engage with the world I've created because it was their idea. They then started coming with reasons why the book was there, why the golem was there, etc. etc. that was far more in depth than anything the players would have been interested in had I just done a lore dump at the beginning. The players were engaged with the world because they needed it.
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solefae · 1 year ago
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THE NEW DIVA. jimmy uso
SUMMARY ── jimmy can’t keep his eyes off the new diva
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It was 2014 and Monday Night RAW was electric as always in the Allstate Arena near Chicago. Backstage, Zahra was buzzing with nerves in her debut match against AJ Lee later on. As the newest signee to WWE's roster of Divas, she was determined to show all the haters doubting the biracial beauty.
Of course, having the entire locker room behind her certainly helped calm the jitters. Well, almost the entire room - as Zahra stretched in the corner warming up, she couldn't help notice a certain blue chipper Samoan's lingering gaze from across the way.
Jimmy Uso had been in the company for a couple years now tearing it up alongside his brother Jey, and Zahra had admired him from afar since her FCW days. But this was the first time they were really interacting beyond friendly hellos in passing.
Her heart fluttered when he finally sauntered over, checking out her toned physique on display in her tiny wrestling gear unabashedly. "Aye girl you look ready to kill it out there. Mind if I spot ya?" Jimmy offered in that addictive baritone, already leading her over to the weights.
"Appreciate it, could always use an extra set of eyes. Especially from a pro like you," Zahra replied coyly, laying back on the bench to start pumping out reps under his watchful gaze. His large hands guided the bar smoothly, lingering a few extra beats each time she brought it down to brush her ample chest teasingly.
"Damn you strong too, know you gon hold that gold belt one day for sure ma. And definitely got them looks to match, bet all the fellas tryna holla," Jimmy flirted smoothly in return, leaning down to murmur the compliment lowly in her ear. Zahra shivered despite the sweltering heat coursing through her veins, equal parts nerves and want now.
"Maybe. But only got eyes for one man out here if he's interested too," she shot back playfully once he helped sit her up, unable to resist brushing her fingers along his bulging arm tantalizingly. The look Jimmy gave her in return had Zahra practically melting like putty in his strong hands already.
"Guess we'll have to continue this conversation after your match shawty. Break a leg out there - I'll be watchin extra close," he promised darkly, punctuating the offer with a lingering kiss to the back of her hand that had her head spinning the rest of prep. This match was about to be way more fun than anticipated now.
Sure enough, Zahra felt Jimmy's intense gaze burning into her the entire time in the ring against AJ. She flew around that canvas like the veteran she was training to be, putting on a clinic and thrillng the packed stadium. When she locked AJ into thesubmission for the clean pin, the roar was deafening as confetti rained down celebrating the new princess of WWE officially.
After a crushing hug from all her girls backstage in congratulations, Zahra began searching the crowded hallway eagerly for Jimmy, needing that follow up chat more than ever buzzing off her high. Spotting his towering frame leaned casually outside the showers, she sauntered over confidently, heart bursting.
"So you liked what you saw out there big boy?" Zahra purred brazenly, fisting her tiny hands in his open shirt to drag him into the empty locker room teasingly. Jimmy couldn't resist cupping her supple cheeks, eyes already lidded and dark like a starving man shown an endless buffet.
"Goddamn ma you know you take my breath away. Can't stop thinkin bout gettin my hands all over that sexy lil body," he groaned hungrily, backing her into the locker to hike her leg high around his muscular hips. Zahra whimpered helplessly feeling his thick manhood straining against her throbbing core through their thin barriers, lips locking desperately.
"Then take me already daddy, been wanting you forever," she urged breathlessly, tugging his jersey over his head eagerly. Their clothing disappeared in a flurry, lips and tongues mapping out every new inch of glistening skin fervently. Jimmy lifted her with ease, sinking home between her folds in one smooth glide that had them both crying out at the sensation.
"You feel so damn good n tight on this dick, fuck!" he grunted already, setting a blissful punishing pace in and out of her quivering heat. Zahra could only sob and beg shamelessly for more, hands clawing down his sculpted back as her first orgasm approached fast and mercilessly under his skilled ministrations.
Jimmy was determined to test her stamina after that electrifying showing, pounding into her greedy pussy relentlessly against the metallic lockers. Zahra came again and again, gushing around his thick member each time with increasing intensity until Jimmy finally spilled deep inside her with an animalistic growl of completion.
Collapsing in a sweaty euphoric tangle afterwards, neither could find it in themselves to regret giving into temptation so thoroughly. "Damn ma was worth the wait," Jimmy eventually mumbled against her hair softly, pressing sweet kisses along her heaving collarbones adoringly.
Zahra only smiled dreamily, tracing the lines of his handsome face tenderly as her heart swelled bursting with joy and belonging. "This is just the beginning for us. Who knows what we'll accomplish together," she whispered back confidently, knowing in her soul their story had only just begun unfolding...
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taglist aka my loves! ⇩
@kumapassion @truefant4sy
@yeaiamme2 @cody-uso
@riverina69 @shantinextdoor
@christinabae @empressdede
(lemme know if you want to be added/removed!) 🤍✨
©solefae.
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