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#DnD campaign
martyrigzart · 11 hours
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Elsie my new astral elf artificer gal I'm playing at the moment.
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god I laughed so hard while I was reading the Yester Hill chapter because when I read the description of the giant twig statue for some reason I imagined it having a round head and then two stupid little twig fangs and the cape and suddenly in my mind it was just a 50-foot statue of the Count from Sesame Street
just imagine Strahd showing up and these druids being like "LOOK WE MADE YOU A STATUE :D" and him like, "........................ (deception check) yeah thanks looks great guys."
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comrade-shrimp · 2 days
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With the heart of a warlock, the brain of a paladin, the hand of a bard and various other parts stolen from freshly dug graves- Helena Godwin was the frankensteins monster of a necromancer, looking to ensure their legacy would carry on past their death. Unfortunate for them, Helena did the exact opposite. She ventured out into the world, looking for herself. She did not want to be famous, or rich, but rather find an identity she could call her own. The various people her body is comprised of are constantly following her (literally, as specters) and they sit on her shoulders and whisper into her ear- to say this, to do this, to react this way, to steal this, to save this person, to make this decision. She is constantly fraught with every emotion any person before her has felt, and none of them her own. Helena is herself, but she is also all those who have (non-voluntarily) given up bits of themselves to make her who she is.
Why is Helena Godwin doing this?
For answers. For an answer. Any answer that could possibly put her mind at ease, and the souls following her- to rest. An answer that would allow her to sit in complete silence without the constant whispers and judgements of those who make up her forsaken body.
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yoibat-art · 2 days
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CoS Pre-Order keychains Open!!
If you want to get any of these keychains, here is where to fill out to participate in the pre-order ⋆⭒˚.⋆
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zihua-art · 2 days
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5 of 6 Origins Companions - the Gith 🐸
Ngl, Lae’zel’s kinda grown on me from my first impression of her - she’s actually kinda cute when she’s not scowling wrinkles 😬🤣
FREE ART giveaway on my IG - 3 more days to enter!
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creamiestsoda · 1 year
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Dnd party
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gorjee-art · 3 months
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quick doodles of the weirdo
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theplotmage · 14 days
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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deemaalawa · 8 months
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Miss MA’AM for all my karlach simps 🤭🤭
I think i should! get started on some astarion + shadowheart illos to complete the trinity :))
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drowsyana · 2 years
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Getting into D&D be like:
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jonflint303 · 2 years
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klimtsonian · 2 months
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press your nose up to the glass around my heart 🏹💛
my artificer-surgeon, valentin, and his paladin bestie/situationship/maybe ex??, landry, played by my lovely dm, @gildedruin 💘
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Oh right... The curse. The curse of Strahd. The curse chosen specially to torture Strahd, Strahd’s curse.
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etherealfeature · 2 months
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Rat Snacks 🐀
Finally the main 4 is complete now that Gricko (+ Hootsie) is complete!
Gonna do more catching up for OUAW, but let me know who you wanna see next!
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jeiku233 · 2 months
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My dnd players have no idea what I have planned for them
Because I too, have no idea what I have planned for them
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zihua-art · 14 hours
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6 of 6 Origins Companions - the Blade ⚔️✨
Last but certainly not least - Prince Rizz himself~ 👑 haha I love his personality, he’s such a sweetheart
⚔️FREE ART⚔️ giveaway - last day to enter!
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