#Dresden Files RPG
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Had a player in an RPG with this as his backstory. He was the single dad of a half-sphinx teenager with eidetic memory, authority problems, and illusions of grandeur ('cuz she could make glamours).
She was everyone's favorite NPC, myself included. Shelerandia (Shelly) became a staple character in the game.
She let me hit it because I solved her riddles three
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How much was the Dresden Files an inspiration for this game?
Literally 0! I've actually never read it, though Eureka: Investigative Urban Fantasy does get compared to Desden Files a lot!
Probably our biggest inspiration is an old 1970s ‘monster of the week’ show called Kolchak: The Night Stalker, and my own personal fascination with historical folkloric monsters. This is one of the reasons/ways that Eureka really splits from most other “urban fantasy” like Dresden Files, Vampire: The Masquerade, etc. A vampire isn’t a member of a secret blood-drinking society-controlling sect that is kept top-secret by every world government, they’re a thing that happens, and a person. Supernatural mysteries aren’t something that’s up to an elite Vatican paramilitary task force or specialized vigilante monster hunters that keep society safe by sniffing and snuffing out all the abnormal dangerous people, they’re up to some nosy guy who might not even be able to prove they’re supernatural.
And that because a vampire is a person, they might be the nosy guy who can’t prove that what they’re pursuing is supernatural either. This gives us so much more space to explore particular themes like abnormality, disability, religion, mental illness, poverty, how badass vampires are, etc.. Things which affect people who live within society rather than being some otherworldly force invading from outside it.
Since it’s late and I’m not supposed to still be working, here’s a few other posts I’ve written on some of these themes.
#dresden files#vampire the requiem#vampire the masquerade#vtm#v:tm#vampire#ttrpgs#ttrpg#ttrpg tumblr#indie ttrpgs#indie ttrpg#ttrpg community#supernatural rpg#urban fantasy#rpg#tabletop#monsters#folklore#monster#vampires#eureka#eureka: investigative urban fantasy
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Using Rules From Other TTRPGS
As a game runner and player experienced in over 75 game systems, I can let you in on a big secret.
No rule is as important as the experience your players are having at the table.
This doesn't mean the rule of cool gets to take over all at times, in fact for many if not most players, consistency matters. It is nearly impossible for a game group to be able to find a single system containing all of the rules your players will like, and even more importantly doesn't contain any rules your players hate. Rules can be built very well for the theme but maybe a certain subsystem doesn't gel well with each player.
Generally, I would not suggest changing the core concepts of a game, without completely changing which game you're using, but I will actually address that in a later post called, Porting a Game to a Different System.
Instead, I want to talk about rules that exist within certain games that are able to be pulled across and either subtly added to the game, or used to change an inherent aspect of the game that doesn't work for your group.
My first major addition that I would suggest using in almost any game is the concept of Advantage and Disadvantage. For those that don't know, the most common version of this is rolling an extra die and taking either the best of the pile or the worst of the pile. The math on a D20 for example is something like a +4 to the die roll. The importance to the game is beyond the simple math. Rather than this just being something that can allow the party to succeed or give them greater challenge, I've always found that succeeding at a disadvantaged role or failing at an advantage role creates the drama with just the dice, which is often hard to do.
When someone has all the odds stacked against them and still managed to succeed, your party will celebrate the hardest. By the same metric when everything is set up for success, and failure still happens, the resulting consequences often define a game session, and can be memorable than a simple success would ever would be. I really suggest adding these as part of the game, but only after negotiation with your group to understand when and where they will apply, as they create a simple mechanical lever to pull on to increase the tension within a session.
I played Brindlewood Bay for the first time recently and it has a wonderful way to resolve mysteries. Even if you're not specifically running a mystery game, the idea that the players build the story with you, is one that I strongly advise. In Brindlewood Bay, the players collect clues during play which make the final “solving the mystery roll” possible. The player who chooses to make the roll asserts what they think to be true, and if the roll succeeds then that becomes the solution to the mystery. Now ideally a player won't attempt this roll without discussing how they would like the story to end with the whole group. A fun twist can happen when a great theory, and a decent chance at the roll, still ends up with a failed result. They will have to pivot to a twist ending that no one expected, but that still aligns the clues to point to the new suspect.
I actually have an example of this from the year prior to playing Brindlewood Bay for the first time. I knew generally of the mechanics, so when a player interrogated a NPC and layed out a better, more well thought out explanation to the events that were unfolding, I just went with it. I had fed them clues that I thought were pointing them to a certain direction. The way he had interpreted them and explained it to our group via the interrogation was bette. He set up a scenario with better stakes than I had put in place. He then went on to create a magic spell from scratch because of this information, a mechanic both in that game of Warhammer Fantasy Roleplaying 2e as well as the Dresden Files RPG, but I will go into greater detail about that in a future post called “Making Magic: Custom Spell Creation”.
The last rule I would love to include for you to consider is giving away some of the narrative control. Most games limit this to a Meta Currency such as the Fate Points in Fate, or the Bennies from Savage Worlds. These allow small changes like an open window to sneak into, or maybe the bouncer at the club is an old friend.
Alternatively you can use the Flashback mechanic from Blades in the Dark, and its derivatives. In this a player doesn’t just speak something into existence, but takes a hit to their main character resource to activate it. Once they do they get to have a flash back to how this change to the narrative was really part of the story we just hadn’t seen yet. That might be a similar result to those above but the vibes can be quite different so I would suggest grabbing the version that speaks to you.
There are so many more rules I would love to highlight, so this might end up just being the first in a series of posts with the same theme. If you read this and feel like there are rules you can’t help but use in all you games let me know and I can try them out as well!
#dnd 5e#osr#ttrpg#ttrpg community#indie ttrpg#fate rpg#pathfinder#dresden files#warhammer fantasy#carved from brindlewood
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The team is recovering from a car accident as they're being pursued by the dullahan. The sorceress looks around as the rest of the party takes their turns.
WWII-era pineapple style fragmentation grenades all over the place. Crashed cars, and a construction zone with ibeams scattered by the wreck.
The sorceress is panicking as her turn comes up and she still hasn't figured out what she's going to do to stop an immortal fae grim reaper.
Sorceress stops as she considers the word "fae" and remembers the description of the crash scene.
She has an epiphany.
GM: Sorceress, what are you doing?
Sorceress: I magnetize the fae.
The entire table stops and stares at her.
GM: What are you doing again?
Sorceress: *did I stutter voice* I. Magnetize. The. Fae.
GM: So...
Sorceress: Let him have All the iron.
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Hey Dresden Files fans
Were you aware that there is a Dresden Files style RPG? The setup lore is that Billy the Werewolf wrote the actual game in order to explain to the Alphas, as well as any mortals who might find it, in order to explain how magic and the supernatural beings that inhabit it. In the same way that the White Court published Dracula in order to expose the weaknesses of the Black Court and make it easier for them to be wiped out. Apparently there's stuff "written" in the margins and on sticky notes that are from Billy, Harry, and Bob.
If I were to purchase the core and learn how to play, how many people could I get to join? It would probably be on a Friday evening. Maybe every other week on a Discord server.
It sounds like fun, but I don't want to waste money buying a core rulebook if I can't get enough players. Reblog, comment, or direct message me if you're interested.
This is posted on December 2nd, 2024.
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ok. I don't know what the ACTUAL FUCK! That weird vine eldritch horror was but I shit myself. And now I have to do research and I asked The Scribe. So.... 2 more favors owed. It's better than going home. Turns out these murdered people had some Harry Potter parents and Severus Snape Bully love triangle thing but the mom was awful too because she let her friends bully her younger step sister. Like I get it you ain't blood but you ain't shit.
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Is this what happened to me? Have I gone so far that I'm godless?
Me, on the welcome desk in the library: Good morning, how are you today?
Customer: I have welcomed Jesus into my heart and so I am well today and every day.
Me, a little unnerved: Okay then! Is there something I can help you with?
Customer, digging around in his bag and pulling out an iPhone in a box: Unfortunately, Jesus can't help me with this fucking phone, so I came to the library.
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Have you played EUREKA : Investigative Urban Fantasy ?
By A.N.I.M @anim-ttrpgs

Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a paranormal twist. Eureka fills several voids we have noticed in the TTRPG space. Leave behind the days of "We walk into the room and roll Investigate." Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check, without the GM having to drop any extra hints.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, Delta Green, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
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Eureka: Investigative Urban Fantasy is like if someone looked at the Dresden Files rpg and made it easier to run. If anyone is interested in running something similar to those books (or any book in the mystery genre) they should seriously check it out.
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The Blake Cinematic Universe
I decided that I need a guide to the BCU that I can refer people to when I mention the various Blakes and no one knows what I'm talking about.
Blake Guns
Blake "Smoothbore" Whitaker, the protagonist of Supposed To Be, by Kaiya: a Worm fanfic set in Baltimore, co-starring the one and only Kenzie "Optics" Martin. Blake is a guns tinker who was kidnapped by a gang, then rescued and put in the Baltimore Wards.
Blake Dartguns
An alternate version of Blake Guns from an AU of Supposed To Be in which she is rescued by Haven, rather than the Protectorate. She joins Haven, goes by Cherub, and ends up in Jackson, Mississippi instead of Baltimore. In this AU, in the wake of the various disasters in Brockton Bay, Lily also transfers to Jackson, rather than quitting the Wards, where she meets Blake.
Blake Magnets
Blake Whitaker, the character Kaiya plays in Lawbreakers, a Dresden Files RPG game. It stars: Blake, a warlock and breaker of the First Law; Verity, a necromancer and breaker of the Fifth Law (maybe? She might technically have only flirted with breaking it); Asella, the chosen one [citation needed] and breaker of the Seventh Law; and Crane, a vampire, therapist, and token normal one in the group (except when she isn't).
Blake's specialty is Earth magic, and electromagnetism in particular, hence her moniker.
Blake Comma Heather
Heather Blake, the character Kaiya plays in a different DFRPG game, Providence, starring Heather (a Knight of the Cross) and Samantha (a minister and wizard).
Blake Comma Helen
Helen Blake, Heather's [REDACTED] who gets [REDACTED] by [REDACTED] to fix [REDACTED] after Sam's [REDACTED] who [REDACTED] Among Us [REDACTED] gets [REDACTED] and needs to be [REDACTED].
Blake Trains
Blake Whittaker (the extra T is for Trains), the character Kaiya plays in an Unknown Armies game set in 1863. The newest and most mysterious Blake.
Blake Demons
Blake Thorburn, from Pact. Included for completeness.
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My current list of Tabletop Roleplaying Games.
13th Age
1879
A Grim Hack
Aberrant
Absolute Power
Abyss
Accursed
After The War
Anima Beyond Fantasy
Animal Adventures: The Faraway Sea
Apocalypse World
Arkham Horror The Roleplaying Game Starter Set
Ars Magica 4th Edition
Arzium
Avatar Legends Starter Set
Babes in the Wood
Badger + Coyote and their Daring Adventures 2E
BattleTech: A Time of War
Beacon Tabletop RPG
Beam Saber
Blades in the Dark
Bulldogs
Bunkers & Badasses
Cairn
Call of Cthulhu
Candela Obscura
Cantrip
Cats of Cathulhu
Chaos 6010
Champions Now
Collateral Damage
Contagion 2e
Cortex Prime Game Handbook
Cosmic Patrol
Cowboy Bebop Roleplaying Game
Coyote and Crow
Cthulhu Awakens
Cthulhutech
Cypher System
Daisy Chainsaw
Deathmatch Island
Defiant Role Playing Game
Denial & Yearning
Dialect
Dinocar
Dinosaur Princesses
Discworld RPG
Dragon Age Roleplaying Game
Dragonbane
Dread
Dream Machines
Dresden Files Accelerated RPG
Dungeon Crawl Classics
Dungeons and Dragons 3.5
Dungeons and Dragons 5e
Durance
Dwelling
Epitaph
Epoch
Essence 20
Fabula Ultima
Fantasy Age
Fate Core System
Fever Nights Role-Playing Game
Flabbergasted
Fragged Empire
Fratboys Vs
Girl By Moonlight
Glitter Hearts
Goblin Quest
Goblin Slayer TRPG
Gods of Metal: Ragnarock
Hannukkah Goblins
Have Axe, Will Travel
Hellfrost
Here, There, Be Monsters!
Hero Kids Fantasy RPG
Heroes Against the Darkness
Hopes and Dreams
Hounds
I’m the Badguy?!?
In Nomine
In the Ashes
Inevitable A Doomed Arthurian Western
Ink
Interns In The Dark
Into the Dungeon
Jiangshi: Blood in the Banquet Hall
Jordenheim
Katana-Ra
Kids on Bikes 2nd Edition
Killshot an Assassin’s Journal
Konosuba TRPG
Leverage The Quickstart Job
Lilliputian Adventure on the Open Seas
Little Fears Nightmare Edition
Lost Roads
Marvel Multiverse RPG
Mermaid Adventures
Micro rpg book
Modern Age
Monster of the Week
Moonlight On Roseville Beach
Mork Borg
Motel Spooky Nine
Musketeers vs. Cthulhu
Mutant Year Zero
My Mother’s Kitchen
Necrobiotic
Never Going Home
Night Shift: Veterans of the Supernatural Wars
Night Wolves
Numenera
Odyssey Black Tales
OneDice Pirates & Dragons
One More Quest
Ork! The RPG
Our Woodland Gods
Outcast Silver Raiders
Outgunned
Over the Edge
Overlight
Pasion De Las Pasiones
Pathfinder 1st Edition
Pathfinder 2nd Edition
Pathfinder Savage Worlds
Perils & Princesses
Pirate Borg
Power Rangers RPG
Prism
Psychic Trash Detectives
Punk’s Been Dead Since ‘79
Queerz!
Raccoon Sky Pirates
Raven
Rebels of the Outlaw Wastes
Reign
Rhapsody of Blood
Rivers of London
Ryuu Tama natural fantasy role play
Samurai Goths of the Apocalypse
Scum and Villainy
Shadowrun 5e
Shadows Of The Past
Shield Maidens
Shiver
Someone in this Tavern is a fucking mimic!
Spell The RPG
Squeeze
Star Trek Adventures Captain’s Log
Star Trek Adventures The Roleplaying Game
Star Trek Adventures Second Edition
Star Wars
Starfinder 1st Edition
Starfinder 2nd Edition
Stoneburner
Syma
Tangled
Temples and Tombs
The Bleackness
The Dark West
The Dread of Night
The Play’s the Thing
The Quiet Year
The Revenant Society
The Void
The Watch
Thirsty Sword Lesbians
This Discord has Ghosts in It
This house is Fucking Haunted
Thousand Year Old Vampire
Tomorrow City
Troika!
Unisystem
Urban Decay
Utopia
Vaesen
Vagabond
Valiant Universe
Variations On Your Body
Venture and Dungeon
Waffles For Esther
Wanderhome
Warcraft The Roleplaying Game
Werewolf the Apocalypse
What Lurks Above
What Lurks Beneath
What Lurks Beyond
World Ending Game
Yazeba’s Bed & Breakfast
Xianta Cyber Wuxia
Xoe Microplayer
Zweihander
I'll update this list as I get more. Feel free to send me ideas and also reblog this!
#ttrpg#tabletop#tabletop rpgs#ttrpg community#powered by the apocalypse#dming#roleplaying games#board games#game design#card games#gaming#dungeons and dragons#pathfinder#starfinder#call of cthulhu#My Games List
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Eureka: Investigative Urban Fantasy by A.N.I.M.

youtube
Allow us to introduce ourselves, we are The Agency of Narrative Intrigue and Mystery, or “A.N.I.M.”, a very small TTRPG studio based out of the southern U.S. but ultimately made up of people from many different walks of life.
Eureka: Investigative Urban Fantasy, our debut TTRPG, is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist, that is currently in production after an extremely successful crowdfunding campaign on Kickstarter.
How far would you go to learn the truth?
Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!
Eureka innovates on and revolutionizes investigative gameplay, TTRPG combat, and what it means to play as a monster as a character in a TTRPG, filling several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree never before seen, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.
Character-driven gameplay!
Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!
Secrets inside and out!
Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
(You can also play as something like The Thing from John Carpenter's The Thing!)
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, World of Darkness, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
Intense, tactical combat!
Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!
Now in Technicolor!
Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.


Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.

We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#ttrpg#roleplaying#tabletop#rpg#ttrpg tumblr#ttrpg community#indie ttrpg#ttrpg character#ttrpg art#dungeon master#monsters#vampire#vampires#urban fantasy#detective#investigation#indie rpg#indie games#indie roleplay#indie designer#indie game#ttrpg design#lovecraftian#lovecraft#eldritch#cosmic horror#lovecraftian horror#queer#eureka#eureka: investigative urban fantasy
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Game Review #3 Dresden Files RPG
So many IPs get adapted using an engine made for one story, that is then manipulated to better fit the established cannon. There are some games that do this quite well like Everyday Heroes with its implementations of a handful of action movies, and the Essence 20 system used to run Power Rangers and other IPs owned by the same company. But it is amazing to see a game that was built from the ground up to support the narrative of a Novel series in an effort so genuine that it even spawned an entirely new game along the way. The Dresden Files RPG was my first experience with Fate as a system. This game keeps many aspects (that's a joke that will land with players of Fate Games) of Fate, and it shines through just how much of the creators of this game are fans of the books. The most minor spoiler for the books, is that Harry actually spends some off screen time in the novels as a TTRPG player. In a very funny and fitting joke, he refuses to play magic users when roleplaying. The RPG is presented like a piece of found literature that could exist in the Universe of the Dresden Files. With that in mind,it is slam packed with spoilers for the series first 7 or so books. Since we are eagerly awaiting book 18 of the series, it's not the worst thing that can happen.
As for the game review, know that this is as much a review of Fate as a whole as it is for this RPG specifically. First off the character creation has a rule that I love so much. In most games, players are punished pretty heavily if they don’t spend all of their advancements right at the top of character creation. For example, if you are coming into a game where your party has chosen to start at level 6, using anything less than the full six levels would be begging to be less effective or have a smaller hit point pool. This leads players new to a system, or to RPGS at all, to make hard choices without the context that they need to make them in an informed way.
Fate turns this on its head, with the idea of Fate Points. These represent two things in the game. They are spent during character creation or between sessions to pick up new abilities. Any points unspent become a resource that recharges per session, used to allow for rerolls, and also hand a small amount of narrative control to the players. With this players aren’t punished for not knowing exactly what their characters should be able to do. Instead, as they develop the narrative of their character, they can use the extra fate points in play. Once they decide the character should learn a new talent or give into temptation and become a vampire, those points are ready to spend, giving up one type of mechanical leverage for another
It was because of this we had a wonderful character in our game named Marcus. He was a “vanilla mortal” cop, meaning he wasn’t a vampire, a were, a magic user, or any other kind of supernatural being. He could have taken some mortal stunts, which are something between a feat and a class feature, but he chose to instead roll through the game with a wild amount of Fate Points. While we had a mummy magic user, a Knight of a fairy court, and a Were-Owl, his decision to play the straight man to everyone else on the team was both narratively interesting and mechanically advantageous. Now something you are going to see as a trend for me when it comes to games is that I love a system that rewards both character choice. Markuses player wasn’t looking for a huge advantage when he made his character, and the system didn’t punish him for choosing to play what other systems would reduce to a meme character. In Fate games like the Dresden Files RPG, Characters are composed of a High Concept,and a trouble that are designed to be thematically linked. What the characters are, and what they struggle with are not just extraneous details like Flaws and Bonds can be in DND, but instead they are core to the gameplay. Those Fate points can’t simply be used for a reroll without consideration. Instead you have to invoke these or other aspects that are written on the characters sheet. In other RPGs these might be simply statements created in a vacuum, but in Dresden Files they are instead the first steps of your character's journey to becoming a protagonist, and they even include cross over with the other players characters. This creates great hooks to use to motivate characters which I will go into greater detail in the future post, Strings to Pull On: Opening up your character to trials and tribulations”. Before I give this a flawless stamp of approval I need to also talk about the parts I don’t love quite as much. First off is the Fuge Dice. When resolving an action characters will be told of a level of success that they need to get to to complete the action. In addition to any bonus inherent to the character or the particular solution the player will roll 4 Fudge dice. These have 6 faces, two of which are blank, two have pluses, and two have minuses. This means a roll can swing from negative 4 to positive four but average is simply zero.There are ways the players can alter this, mainly their fate points, but in the 70+ systemsI have played, I have never played anything that makes dice rolls feel like they do in Fate. While they can be swingy with a 8 point spread being possible, I find players don’t really want to do a check if they aren't in a mechanically advantageous situation, which with the dice really just means playing to their strength. While this doesn’t kill the system for me, it is the aspect I spend the most time justifying to the players.
Finally characters will also have three different pools of what other games would label Hit Points. These are each a different type of stress, and rather than direct damage they will have these pools depleted by hostile characters. Each one can represent a reason why the character has to leave a scene. Physical is pretty obvious and feels the most like normal hit points, with the exception of how little you might have compared to other games. Mental also feels like it makes sense, because rather than for example taking psychic damage to your physical body, you take it to your mental stress track. The hardest one to get your head around will likely be Social Stress. This conceptually represents your character's willingness or maybe at least effectiveness in a social encounter. With Mental and Physical I feel normally end with unconsciousness or the like, it seems that this one needs to be used more to indicate when you character can no longer make any meaningful progress. Overall I really like this stress mechanic, and it does a good job of giving characters the ability to be effective in different situations. Over all I really like this Adaptain of my favorite book series. I consider this a love letter to the work. They were so dedicated to getting this game that as the series outgrew its Noir Roots, they actually spun off the first version of the game into an entirely new system called Spirit of the Century. It’s quite admirable that the developers wanted to make sure the game represented where the story was heading, but managed to salvage the rules they had so far into a new game.
Whether you are a fan of the Books, urban fantasy, or just good game design I can’t recommend these enough if you can get your hands on it, and if you are coming from a traditional d20 system, it can be a breath of fresh air to change your perspective on collaborative storytelling.
#ttrpg#pathfinder#dungeons and dragons#ttrpg community#dresden files#jim butcher#evil hat productions#fate rpg#dnd
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Got anything that lets you play as monsters (vampires/monsters/etc) in the modern world in the vein of VTM? Ideally something in the PBTA/FITD area of system, but open to others for sure (: Thanks as always for your recs!!
THEME: Urban Monsters
Friend, the difficulty with this post isn’t that I don’t have recommendations for it - it’s that I’m trying to find recommendations that I haven’t talked about ad nauseam to this point. So I hope you don’t mind a fairly extensive “Past Recommendations” at the bottom of this post, because most of the PbtA games I know of are going to be there. I have limited experience with Vampire: the Masquerade, but I’m a big fan of Changeling: the Lost and other World of Darkness games, so I’m going off of general knowledge rather than specifics.
Bubblegum Vampires / Bubblegum Wizards 2, by Gormengeist.
You're a vampire in an infinite urban cauldron of muck and rot, of psionics and wizards, of danger and shadows. Though you are surely terrible, great, horrifying, (etc.), half the day is an enemy to your people; so set forth through the night to make your coin, secure your dwellings, and vanquish your infinite enemies.
You're a wizard who chews bubblegum and collects trading cards. That is to say, cards with the trapped souls of items and enemies within, obviously. An insignificant wizard in an infinite city has lots to prove and you've got to get help somehow. Break heads, steal money, drive stupid, chew gum, trap souls. Simple as.
Neon-Bright art and d6-based rolls, that’s what’s common across both of these games. This is the same world, but you’re living in two different spheres of it, depending on which game you play. As wizards, you collect spell cards that hold the souls of creatures you’ve vanquished, and use them to get yourself out of sticky situations. As vampires, you accrue vampiric powers through blood sacrifice, and your opponents are usually folks with especially tantalizing veins. Both games have various factions that have different goals than you, so if what you like about Vampire: the Masquerade is the amount of different ideologies that have the ability to fuck you up, you might like this game. Thematically, it looks a little more upbeat and pulpy than your typical V:tM game, but if you like one, you have another game in the same system ready to go.
The Hidden, by Dragons Are Real.
As children our parents read us fairy tales, ghost stories and recounted local myths. We’ve always assumed these stories are told to entertain or scare….what if these aren't just stories….everything you have been told is true.
The creatures from fairy tales, mythology and folklore all exist. Have you ever thought you saw something strange out of the corner of your eye but when you look again all looks normal. These creatures live in plain sight, unseen by the majority of people, only those who know they exist see them in their true form. Every culture has a name for these creatures but we know them simply as The Hidden.
The Hidden is a modern urban fantasy game powered by the Breathless RPG. It is inspired by such media as Buffy The Vampire Slayer, Constantine and The Dresden Files.
Another pulpy sort of game, the Breathless system that powers The Hidden is great for replicating diminishing resources, putting your characters in more and more difficult situations every time they pause to take a breath. This makes this game great for horror-style stories, and World of Darkness games firmly find a home in the horror genre. If you want something that’s fast-paced and can cover a lot of ground in a short session, The Hidden might be for you.
Tween Wolf, by Ibi Deficit Orbis.
Tween Wolf is a micro-RPG about middle schoolers experiencing both the fantasy of being exceptional, and the fear of being humiliated. As these kids come to terms with their awkwardly developing human bodies, they will also be faced with lycanthropy. And in the process they will experience supernatural heroism and intense shame—and learn to manage both.
It is designed to be played with a bent towards exploring the unforgiving social cruelty of middle school, self-image, and dysphoria. It requires one Game Master, 1 to 4 additional players, a few hours, one six sided die for each player, and two additional six sided dice for the table to share.
This is a very short game, with very few rules and a big focus on trying to keep your wild side under wraps. If what you like about WoD games is the struggle between the monstrous and the human, this might be the game for you. There’s not nearly as many big moral quandaries as there are in typical WoD games - you’re middle schoolers, not eons-old bloodsuckers - but to a middle-schooler, your problems are massive. I feel like the movie Seeing Red might be a good touchstone for this game.
Glamour of Our Youth, by Yuri Runnel.
Glamour of Our Youth is a roleplaying game based on the Forged in the Dark system. Drawing inspiration from media like Riverdale, Buffy the Vampire Slayer and Chilling Adventures of Sabrina among others, it works to tell stories of supernatural teenage adventures.
Building on the FitD framework, Glamour serves to tell exciting stories with high stakes, putting the youths through their paces as they try to make their way through a strange and hostile world, struggling with conflicts both internal and external, arcane and mundane.
This game doesn’t cast your characters as specific supernatural beings, but the character options certainly make it possible. You cobble your character together from two different halves: Archetypes and Arcana. Your Archetype hails from classic high school cliques, such as Rebel, Outcast, Socialite and Athlete, while your Arcana details your supernatural ability, including Shapeshifter (which might translate to werewolf), Oceancaller (which you could turn into a selkie) or Shadow (which feels rather ghost-like to me). There’s also plenty of ways to play a teenage mage.
This game is in playtest, but it’s considerably far a long, with recent updates that indicate that the crew is hard at work refining the final product.
Protect the Child, by MintRabbit (that’s me!)
Humans have always been protective of their young, sometimes overly so. Humans have also always feared that which might make their young strange or different, and so insist that only humans can raise their own young. Monsters cannot raise human young. This is known. You have a human baby. You cannot find its parents. What is even worse, is that this child has powers, powers that others covet, and so everyone wants it. If you want to prove that you’re not the heartless monster that everyone says you are, that means you’ll have to raise it, at least until you find someone who is better suited to it than you. You are creatures of fur, scales and fangs. You have claws that can rend flesh, faces that can crack mirrors, howls that can cause ears to bleed. And your charge wants a blankie.
Protect the Child is a Forged in the Dark game about monsters caring for a young human, a human who contains strange and mystical powers that make them a valuable asset in any monster crew. The setting and factions present in this game are flexible: you might be aliens in a far-flung future galaxy, fantasy monsters from rival kingdoms, or even everyday wild animals that fear human society.
So I’ve only just started play testing this game, which means that it’s very much in barely-playable mode. This game is also setting-agnostic, meaning that you can decide exactly when and where your game takes place - including as modern-day monsters trying to take care of a human baby with magical powers. The game is very specific in the themes of the story you’ll be telling - that is, themes about monstrosity, parenthood and responsibility, but if you all want to play different kinds of vampires, you can absolutely do that!
BloodLite, by ruan8000.
BloodLite is a role-playing game (RPG) designed to be played solo, but can be played in a group. In this game, you will create a Vampire following the rules and you will also create the world that this vampire interacts with, as well as the conflicts and obstacles that he will face. The world in BloodLite is like ours, but a little darker and more dangerous, full of supernatural creatures.
This game has no ties to PbtA or FitD, but it cites Vampire: the Masquerade as a direct inspiration, and you can see it in the Bloodline options available at character creation. You have a supernatural gift that give you advantages and also trigger your Hunger, which is your character’s thirst for blood. The goals of the game are represented through an Oath track, which fills when you fight enemies, overcome obstacles, and solve problems. This a fairly stripped-down game, but if you’re familiar with V:tM, then you probably won’t have a problem filling the world with factions, back-alley deals, and political wars.
Hearts of Yokai, by Lowell Francis.
So, this game isn’t out yet. But I can’t stop myself from talking about it a little bit. It’s the product of a Changeling:The Lost PbtA hack that Lowell has been working on for a very long time. I’ve been a bit fan of Changeling: the Lost and I also love PbtA games so I’m really excited to see more of this.
The link in the title leads to the current google spreadsheets that detail the current content of the game and the associated playbooks. The link for Lowell is to a blog post he wrote about the game, talking about the history, the changes he’s made, and the ideas behind what the current iteration is. What really intrigues me is how it incorporates "the actions of the Gentry through the lens of colonialism.” I’m really eager to follow the progress of this game.
Games I’ve Recommended in the Past
Urban Shadows 1e, by Magpie Games.
Bite Marks, by Black Armada Games.
Monsterhearts 2e, by Buried Without Ceremony.
Strays, by kumada1.
Eldritch Investigative Drama Rec Post
#tabletop games#indie ttrpgs#dnd#game recommendations#asks#urban fantasy#monsters#vampires#indie ttrpg
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hi, pasta :)) i really hope you’re good !!
my bad if this is something you’ve talked about already but i was just wondering what inspired you to write trt??
also is it okay for me to say that (like just from all the notes you put at the end of chapters and being able to get in your head a lil bit from all that) you genuinely seem like such a cool person <3
THIS IS SO SWEET, thank you so much!😭 My chapter end notes have absolutely turned into a little director's commentary session so those are definitely a look into my head, so I'm delighted you enjoy them!
And I haven't answered this question in a long time, I don't mind answering again!
Behind the cut so I don't clog everyone's feeds!
TRT basically started because I was talking to a friend about the list of POVs I'd written in (1st, 3rd limited, and 3rd omniscient at the time), and she threw out a, 'You're literally just missing 2nd person, DO IT YOU COWARD. I DARE YOU'
she thought i'd just do a oneshot she did not mean for me to go out and write War and Peace: Daredevil which is hilarious in hindsight
Anyway, my brain went 'CHALLENGE FUCKING ACCEPTE-wait I don't know how to write 2nd person. I'd only ever experienced it in RPGs and Choose Your Own Adventure books/stories up until that point (hilariously, I didn't even know about Reader fics at this point), but I liked those well enough, so I went and did some research, checked out CYOA library books to figure out how I could write a good You like the ones I loved in games and books. The whole time I was also trying to think of what the hell I'd even write about. I knew I wanted it to be Daredevil since it was my favorite fandom, and obviously it would have a You in it like CYOA books (discovered Reader fics around here during the research phase, which helped a bit), but I had no real plotline beyond that. Then I had a post come across my previous tumblr account's feed. It was one of those prompt-type idea posts for writing, and it said (paraphrased since it's been like 7-8 years):
'According to myth, there is an invisible red thread that binds two soulmates together. Though it may tangle or stretch, it never breaks.'
And... something clicked.
What if you could see them?
What if there were more colors?
Colors not just for a soulmate's love but for all love - love for friends and family, for teddy bears and your old car, for all our sweet dogs and purring kitties that love us wholly, for forests and the sea, for books and music and your old house and your entire city and holy shit that's it-she can see them, and if she can see them, she can track them, and how useful would that be to those in power? And if you have these psychic connections that's basically a way into someone's soul so what if it was like a whole other realm and obviously it's not physical so emotions would look like this and memories like-
A general plotline began to fall into place after that, built on my favorite plotlines and archetypes and tropes and my love of DD - an Evil Scientist/Defeat the Monster story arc; bring in the Bad Dude But A Good Dad archetype combined with the Cool Mafia Guy (partially inspired by Jonny Marcone in the Dresden Files); a slow burn romance which I loved watching/reading but had never tried writing before; a conflicted, morally grey protagonist to further explore the theme I loved in Daredevil of redemption and ethical dilemmas and the question of choosing who we become, etc. Once I realized how big this story was going to be, I decided to go all in and throw everything I had into the arcs and plotlines, sort of as an experiment to see if I could write a longer story at that point since I want to be published one day. And it just kind of kept getting more and more detailed from there, as I came up with twists and turns to throw in, ways I could more deeply explore this section of Hell's Kitchen and the wider Marvel universe because goddamn did I love this world the writers had created, found ways to incorporate tropes that I adored, until eventually it became TRT: this love letter to both Daredevil and all of my favorite tropes and storytelling in general. <3
#the red thread#so basically TRT started with a dare to write a 2nd POV fanfic and i was like OK and then i wrote one of the longest 2nd person fics ever#and the longest daredevil fic ever#because that is who i am#Pasta Answers
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There was a protest by a bunch of college students. I made sure no one could see my face and ducked into a café near the area they started by before following along. After a while of marching, there were cannisters of tear gas thrown into the crowd. Everyone was instructed to wear gas masks, so some of us were ok, but the people who didn't have it had to soak their scarves in water to filter the gas out and we had to move them somewhere else. The police and news have been saying that we were being rude or violent, but that's far from the truth. I'm writing this down because The Scribe has deemed it important and I think there was never a better time than now to become The Scribe's vessel.
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