#Fallout Strategy
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Welcome to the first in a new series of Fallout 4 campaign logs where I document my progress through the Commonwealth—not just as a player, but as a field commander rebuilding a post-apocalyptic world.
#Bethesda Games#Commonwealth#Commonwealth Rebuild#DDJVs Gaming#Fallout#Fallout 4#Fallout Commander Log#Fallout Storytelling#Fallout Strategy#North Shore#North Shore Netlink#Open World RPG#Post Apocalyptic Gaming#Power Armor Collector#Sci-Fi#Science Fiction#Settlement Builder#the Wasteland#Wasteland Warfare
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Whatever else I may say about the writing of Fallout 3, Oasis is excellent on every level. Genuinely totally siloed from the main quest and the rest of the game world's communities, isolated from any area of the game world that you'd be likely to pass through on your way to another quest objective (maybe Fort Constantine, but you'd still have to detour pretty heavily.) Despite that, allusions to the place are seeded throughout the game- Three Dog talking about it on the radio as an urban legend, a single insane wastelander ranting about it before dropping dead in front of you. One of your rewards for completing the Arefu quest is that you'll have a cluster of locations in Arefu's general area marked on your map if you hadn't found them already; one of those locations contains an exiled, berserk Treeminder with coordinates to Oasis on his person, albeit without any explanation of what Oasis actually is. Actually finding the place is a very self-directed activity even if they hand you everything you'd need to get there. I feel as though there's a level of restraint on display from Bethesda here that you wouldn't get for settlement with a named quest these days- an asset as visually unique as Harold would absolutely end up with top billing in the main quest, you wouldn't be allowed to miss him. And anyway, once you get there, I dunno, there are interesting parallels. Inasmuch as Fallout 3 has any kind of actual deliberate theme, I'd argue that the theme is that you can't run from your problems, and you can't stick your head in the sand. A lot of the settlements you visit over the course of the game have the vibe of a whole bunch of people who are just sort of holed up and waiting to die, even the outwardly successful ones like Megaton and RIvet City. The entire main plot is triggered by James deciding to try and do something about the state of the world instead of just waiting to die of inbreeding along with everyone else under the Overseer's thumb. Everywhere you visit is experiencing some kind of watershed moment- something's gotta give. And then you get to this place that's outwardly a pretty sweet setup, but only because they're obscure- and that's not sustainable. You found this place, other people are going to, the only actual choice on the table is on what terms they're going to come into contact with the outside world and on what timetable. The possibility of reforestation is complementary to Project Purity; they make a big point of the fact that Harold can't do jack about the irradiated water even if the restoration of greenery would still be a major net positive. And it's not hard to draw a connection between the ending where you convince Harold to keep living because the Treeminders are dependent on him, and the whole "abandonment issues" beat that the Lone Wanderer is given room to have with their own father- you don't get to duck out on the world that easy, James Number 2. Lots of interesting little parallels swirling around in there, if you're an overly charitable apophenic such as myself
#fallout 3#fallout#fallout 3 timeshift theory#fo3#note that the sheer number of settlements that seem like they're pursuing really bad long-term strategies and kind of just waiting to die#is very heavily tied to my belief that the timeframe was supposed to be different#thoughts#meta#fallout harold#fallout analysis#effortpost
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ok i do have complaints and hate the gameplay (<- bad at it) but i am enjoying mass effect MUCH more now im out of the citadel.
#it's reminding me of the fallout / tes thing. fantasy game vs scifi/futuristic game. i will always go fantasy#weirdly enough im the opposite for books. i will pretty much never read fantasy but i like good scifi#ok genuinely is me1's combat supposed to be bad or am i stupid. im not generally good at shooters but i HAVE played new vegas and a few#far crys. the last of us. some wolfenstein and doom.#i can usually manage well enough on normal. now im like... not actually dying in combat but what im doing doesnt feel good#i have no strategy i just run around. every time i think ive got the hang of it i get into a fight that makes me#realise i have no idea how tf im supposed to be using my companions#😭 ik me is old enough that youre supposed to read the manual but the lack of tutorial for anything has fucked me up im always opening the#keybind thing to remind myself how to do things. i literally reloaded the first mako bit because i got stuck and didnt realise you#could exit the car LOL#like i said im having fun but i WILL complain
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Data from Vault 95 confirms that The Chair is not a magical-fix-all-your-problems machine — at the very least, it can’t cure the psychological side of chem dependency. It’s not stated in Cait’s quest because of fo4’s aversion to loose ends, but her story definitely isn’t over. (She references this if you do drugs in front of her afterwards.)
I think the next step for Cait is going to have to be expanding her circle of trust past The Player Character (All Hail). The Sole Survivor is wonderful and their relationship is lovely, but they have a lot on their plate, what with being responsible for every political and personal issue in all of Boston.
But… the team has a former addict on it! It’s Deacon! (Unless he was lying. Honestly it’s 50-50. We’ll assume for now that he wasn’t.) We also know that Hancock is really supportive about addiction! I really like the thought that he stops doing/talking about drugs around Cait (or Mama Murphy)(or the kids for that matter). Preston and Piper aren’t bad about it either. Other companions… well, we don’t see how they handle it past the intervention stage. I’m sure they try.
If I knew more about addiction, I’d write about how Cait handles it all. But I definitely do want to write more about the companions supporting each other, because the game’s limitations leave a lot of room to explore that.
#i will never forgive fallout 4 for making the word ‘drugs’ canon#it was funny when that word just didn’t exist#idk the ideal method for supporting a recovering addict but i assume maccready’s whining strategy is not it#i really like cait’s quest to the extent that it’s about breaking down and asking someone you trust for help#idk how else they could have gamified that storyline#the game would have benefitted from maybe one additional convo per companion#to give the impression that they���re working out their issues and you’re supporting them#instead of your presence magically fixing everything#fallout#fallout 4#fo4#fallout 4 cait#cait fallout 4#cait fallout#fo4 cait#fallout cait#cait fo4#hancock fo4#hancock fallout 4#deacon fallout 4#deacon fo4#piper wright#preston garvey
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Stolen Strategy
"Hacking is just good science!"
Artist: Wonchun Choi TCG Player Link Scryfall Link EDHREC Link
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Rhena is one of those characters i didn't really intend much for but i just like the concept of her so much i must do more
#not fallout#kal talks#her whole political strategy is 'act like a dumb frivolous idiot Girl so they underestimate me' but because she is the princess#she doesn't really have a lot of friends. she alienates herself through her gambit so other noble ladies are either intimidated by her#or think she's stupid#and then valda ahows up and shes like you dont respect me at all?? yay!!!#the fate of the Calyedon siblings is to look at valda and be like :) i love her#rhena has also been developing a Thing with raithe. wasnt my intention it just happened#i was like oh these characters are in love with each other. ok#which i like mmmm a devoted knight in love with a noble lady he cant have? good shit
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Fallout Tactics (PC) Support me on //Ko-Fi//
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Fallout Classic Collection (2010/Windows/MATURE)
Composer(s): Mark Morgan x Inon Zur
FREE via Epic Games until 5th September, 2024
[FREE D/L]: https://store.epicgames.com/en-US/bundles/fallout-classic-collection
#Fallout Classic Collection#Fallout#Fallout 2#Fallout Tactics#Brotherhood of Steel#Mark Morgan#Inon Zur#2010inGaming#1997inGaming#1998inGaming#2001inGaming#post apocalyptic#RPG#turn based strategy#tactical RPG#tactics#tactical#freebies#free game#free game download#free stuff#gaming
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slightly updated pics of my bookshelves
#pictula#added the sick fallout anthology mini nuke thanks to a friend and the guild wars 2 collector's edition strategy guide from a local store#look at my david hayter autographed mgs2 boy
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The Enclave's "Let's kill everyone" strategy was weird and baffling in Fallout 2 - no matter their ideology, it's just a dumb strategy - but Eden deciding that was the way to go in Fallout 3 was even more absurd. Especially since it seems like no one else in the Enclave at that point was onboard with that plan, or ZAX-Eden wouldn't have asked you to do it for him.
#There are many things about the Enclave as a concept that don't hold up but then again lots of things about Fallout don't hold up#it's meant to be absurd#But the kill everyone strategy is not logical#Fallout 3
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Survival sim or survival training? | SpiffyInfo about Homeseek (part 2)
#spiffy#spiffyinfo#indiegame#gamedev#indiegamedev#indiedev#indiegames#strategy#citybuilder#survival#postapocalyptic#fallout#borderlands#wasteland#stalker#postapocalypse#apocalypse
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Well… the height matches.
MISSION: IMPOSSIBLE — FALLOUT dir. Christopher McQuarrie
#bahaha 🤣#i’m asian i can make that joke#for context:#‘he’ was killed by ilsa and he was asian#still one of the mi series’ best fight scenes#but hope is 99.9% of the time a good strategy#mission: impossible: fallout#mission impossible: fallout#mi: fallout#mission impossible fallout#mi fallout#ethan hunt#tom cruise#ilsa faust#rebecca ferguson#august walker#henry cavill#queue queue kachoo
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No NATO
Understanding the Impact of Nuclear Armament on American Culture and Society Before September 11, 2001, a magazine article suggested that the Bush Administration contemplated dismantling the United States’ nuclear arsenal. In a post-9/11 world, acknowledging such discussions might imply vulnerability and weakness, prompting a reticence to revisit these archives. Despite inquiries, the article…
#American Society#anti-war sentiment#Cold War#community resilience#counterculture#cultural commentary#Culture#disaster preparedness#economic impact#fallout shelters#fear of annihilation#historical analysis#identity#international relations#media influence#medical society#Military History#Military Strategy#nuclear arms#Political Discourse#protest movements#psychological impact#public health#social response#youth activism
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