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Game Engines Market: Unveiling Opportunities and Challenges
The global game engines market size is anticipated to reach USD 8,261.6 million by 2030, exhibiting a CAGR of 17.4% over the forecast period, according to a new report by Grand View Research, Inc. The growth of the market for game engines can be attributed to several factors, including the increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the growing popularity of esports.

Game Engines Market Report Highlights
The solution component segment accounted for the highest revenue share of over 70.0% in 2022, due to the ease of development of high-quality games using game engines. Solution components like plugins and asset packs can help developers save time and resources by utilizing pre-made tools and assets for game development
The 3D game engine segment is expected to register the fastest CAGR from 2023 to 2030. The growth is attributed to the increasing popularity of 3D games, which provide players with immersive and engaging experiences and are becoming more popular among gamers of all ages
Based on genre, the action & adventure games segment accounted for the highest revenue share in 2022, and is poised to expand at a CAGR of 16.1% during the forecast period. The rise in trend of smartphone-based gaming among end-users is anticipated to propel the growth of the segment
Asia Pacific is expected to expand at the highest CAGR of 18.4% over the forecast period, owing to the region's large and rapidly expanding population of gamers
For More Details or Sample Copy please visit link @: Game Engines Market Report
Game engines are also becoming more accessible and easier to use, allowing developers of all skill levels to create high-quality games and interactive experiences. The market is also witnessing the emergence of innovative game engines, including Unreal Engine 5 and Amazon Lumberyard, which are expected to further drive industry growth. The increasing adoption of game engines across various industries, including education, healthcare, and advertising, is expected to continue the rapid growth of the market during the forecast period.
The increasing popularity of mobile gaming drives the market growth of game engines. With the sustained rise in popularity of smartphones and tablets, mobile gaming has become more accessible than ever, increasing demand for games that can be played on the go. Platforms like Unity and Unreal Engine have been able to capitalize on this trend by providing developers with tools and resources to create high-quality mobile games quickly and efficiently.
The primary advantage of using game engines for mobile game development is the ability to create games for multiple platforms. Companies offer support for a range of platforms, including iOS, Android, console, and PC. This allows developers to create games once and deploy them to multiple platforms, saving time and resources. The rapid growth in popularity of the eSports industry is also driving market demand, with esports having millions of players & viewers globally. As it continues to grow, companies like Unity and Unreal Engine are becoming more crucial for creating high-quality games that can be played competitively.
Game engines offer features such as real-time physics simulation and network optimization, which ensure smooth and responsive gameplay in online multiplayer matches. Besides providing tools for game development, these platforms are used to create specialized tools and software for eSports. For example, Unity has launched Unity for eSports, a set of tools and services designed specifically for the industry. The platform offers features like match management, player profiles, and live streaming integration, making it easier for organizers to manage and broadcast eSports events.
The accessibility of this platform is another factor contributing to the market growth. In the past, game development was a highly technical and time-consuming process that required significant expertise. Nowadays, game engines have become more user-friendly with drag-and-drop interfaces, pre-built assets, and tutorials, making it easier for developers of all skill levels to create games. This accessibility has allowed more developers to enter the market, leading to an explosion in the number of games being created.
#Game Engines Market#Gaming Technology#Virtual Reality Gaming#Interactive Gaming#Digital Entertainment#Gaming Innovation#Next Gen-Gaming#Gaming Tech Trends#Code Crafting#Immersive Gaming#Gaming Development#Tech In Gaming#Virtual Worlds#Digital Simulation#GameDev Tools#Realistic Gaming#Interactive Experiences#Gaming Industry Insights#Digital Gaming Revolution#Future of Gaming Tech
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going for a "canceled game from the mid 90s you'd see in a magazine" type vibe
#trying out this tool:#https://mrmotarius.itch.io/mrmo-halftone#which is cute.#anyway more screenshots.#TGaMG#Tambourine Girl and Miss Gemini#gamedev
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Unity's behavior is embarrassingly greedy. Clearly trying to brute force their way into skimming revenue from every mobile game on the market -> pushing their adware onto every piece of software. It's been really disheartening to see every game development software company demand exponentially more profit the past few years. Especially since it comes at the expense of scaring away blossoming developers...
If you haven't learned to make games, but plan to - use something open source like GODOT, or at least an old version of RPG maker with a one-time purchase of a license.
If the owner of the IDE you're using would be legally within their rights to do what Unity is doing now you should assume that they will do it eventually too.
#text#unity#Amazing that years of cumulative tool development and resources can just be exploited#Unity is derided (somewhat justly) as a platform#but for many it's been a crucial step for learning at LEAST#gamedev
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Hi, I wanted to make a fresh, basic outline of what I want to work on/do for the site! To keep it easy to follow, I kept it to things that would actually be visually seen or be the most interesting for yall. (So there's other things I will be working on in the backend as I go that aren't listed here!)
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Item Collection <- (current)
1st Profile Revamp
- Make it more appealing to the eyes (lol)
The Longue
Forums
Trading
Wishlist
Possible Discord Creation
Possibly getting an proper Domain Name
Possible opening site to just sign up straight away (maybe...)
Possible Shop
2nd Profile Revamp
- Favorite Character
- Badge
- Sticker Section
- Profile Comments
- Achievements (???)
Considering ways to make site more interactive
- Mini Games
- World Explorartion
- Avatar Creation
(In other words, things that will require finding and learning how to use another tool, so thats why im putting this all the way down here lol)
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The outline will definitely change over time. I might move things around or add or edit stuff based on my ideas, skill level, and everyone's suggestions in the future. But I will do my best to at least be consistent in creating 5 million boyfriends to collect.
Anyways thanks for reading lmao
#its also gonna change just based on life#idk wat ill be up to in a year#hopefully im just vibing as usual#but shit does happen unfortunately 😔#gamedev#web game#boyfriend rally#bfrally#outline#dev is rambling#dating sim#and yes the discord thing#im atill dwelling on it!#a lot of discords struggle with being active BUT#it could at least be a good tool for announcements and gathering bug reports and suggestions#now just gotta get over the possibility of it being hectic#chances seem low tho so maybe im worrying over nothing
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So I made a free little silly tool for small gamedevs!
If you struggle thinking what to post on social media to promote your game every day, this just gives you ideas. It pulls from external files you can customize in notepad to fit your game, too!
You can find it here!
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And I think relics ache for when the saint had breath They miss the thing that changed them
[gently pats Ghislain's shoulder] you can fit so many fucking problems in this knight
#religion problems! identity problems! i'm a tool made for violence problems!#NecRomancer#ghislain#rukart#gamedev#does this go into gamedev?? idk#rukadev
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🌲 Isometric Blocky Blocks
Recently put a bunch of these placeholder shape tiles together that will assist me in blocking out building shapes and maps to then be drawn properly later.
🐲 Kåre
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Free Indie Game Resources!
With a new year beginning -- and more indie gamedevs creating their awesome games -- I thought of sharing some resources that helped me over the past year:
Photopea (free version of photoshop): https://www.photopea.com/
1001 fonts (fonts! -- some free without attribution, some free with attribution, some paid): https://www.1001fonts.com/
Brusheezy (photoshop / pea brushes -- some free without attribution, some free with attribution, some paid): https://www.brusheezy.com/
These are some free alternatives to things that saved me some time, so thought it may help out some other people too!
Happy new year! :) P.S. Feel free to reblog / share / add on to this post with other resources you know of! :)
#indiedev#gamedev#gaming#games#game#indiegame#resources#art#fonts#free fonts#photopea#photoshop#happy new year#new years#new year#tumblr#tools#free assets
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RPG Maker Cook Tool Deluxe R5.10 Update 1 released!
Updated to the RTM version of .NET 9, bringing stability improvements. Updated dependencies to improve performance and stability. Fixed an error, where under certain cases, packing would fail due to wrong path handling. Download here.
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Vipertrace is out! I did all the foley, sound effects and music. Go download it on Steam!
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If you've ever thought about actually buying some version of RPG Maker, you should check this out. XP is an older version, so you may end up wanting a newer version, but this is a great opportunity to check out what RPG Maker has to offer.
I just recently got the newest version when it was on sale for the holidays, and the prototype I've made fumbling around since December is already the most complete game project I've ever made because many of the systems are built in and easy to work with. Especially if you have even a vague knowledge of programming.
oh shit rpg maker xp is completely free to own this week on steam??
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This video starts with me "showing off" my home-spun map editor. It did what I needed earlier on - had swap-able swatches, layer rendering controls, copy/paste abilities, entity property management, and more. Then, it shows me opening the same map in TIled, changing the position of some entities, and finally walking around in the edited map.
When I first started this project, my instinct was to use Tiled to map editing. But I really didn't enjoy the libraries available, so I developed my own internal data format for maps, and also wrote my own map editor. That was fun, but ultimately stupid.
I still like the map data format I landed on, it integrates nicely with my rendering engine. But I finally bit the bullet and wrote a converter that can parse a Tiled map and convert it to my internal format. Now I can stop worrying about implementing quality-of-life improvements for my bespoke map editor, and instead focus on building the game itself...
PS: I also bought @snowhex's tileset to use as a placeholder for my sprites - letting me focus on implementing the game engine instead of attempting to draw decent looking pixelart.
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Texture tools!
Some tools you might find helpful: https://cpetry.github.io/NormalMap-Online/ https://cpetry.github.io/TextureGenerator-Online/ Repos are here: https://github.com/cpetry
Posted using PostyBirb
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boosting this!!
Some people have asked me if I can publish my mapmaking tools. So I developed a software. 🙂
Here is the result:
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the fallout tv show has activated the parasite in my brain that screams and screams and screams at me until I load up a fallout game
#i have the strongest urge to try and play 4 again#even though i KNOW i'll get mad at it#but!! (but)#my favorite thing about being mad at a fallout game being mediocre now#is it activates the OTHER parasite in my brain that goes#'hey you have access to several gamedev tools now'
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