#Intelligent Automation in Government
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Another death caused by communism
#Another death caused by communism#cia#central intelligence agency#usa#america#usa is a terrorist state#usa is funding genocide#class war#human rights#anarcho communism#communist#communism memes#fully automated luxury gay space communism#anarchocommunism#ausgov#politas#auspol#tasgov#taspol#australia#fuck neoliberals#neoliberal capitalism#anthony albanese#albanese government#eat the rich#eat the fucking rich#eat the 1%#anti imperialism#anti elon musk#anti tesla
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Eric Schmidt: AI misuse poses an ‘extreme risk’
New Post has been published on https://thedigitalinsider.com/eric-schmidt-ai-misuse-poses-an-extreme-risk/
Eric Schmidt: AI misuse poses an ‘extreme risk’
Eric Schmidt, former CEO of Google, has warned that AI misuse poses an “extreme risk” and could do catastrophic harm.
Speaking to BBC Radio 4’s Today programme, Schmidt cautioned that AI could be weaponised by extremists and “rogue states” such as North Korea, Iran, and Russia to “harm innocent people.”
Schmidt expressed concern that rapid AI advancements could be exploited to create weapons, including biological attacks. Highlighting the dangers, he said: “The real fears that I have are not the ones that most people talk about AI, I talk about extreme risk.”
Using a chilling analogy, Schmidt referenced the al-Qaeda leader responsible for the 9/11 attacks: “I’m always worried about the Osama bin Laden scenario, where you have some truly evil person who takes over some aspect of our modern life and uses it to harm innocent people.”
He emphasised the pace of AI development and its potential to be co-opted by nations or groups with malevolent intent.
“Think about North Korea, or Iran, or even Russia, who have some evil goal … they could misuse it and do real harm,” Schmidt warns.
Oversight without stifling innovation
Schmidt urged governments to closely monitor private tech companies pioneering AI research. While noting that tech leaders are generally aware of AI’s societal implications, they may make decisions based on different values from those of public officials.
“My experience with the tech leaders is that they do have an understanding of the impact they’re having, but they might make a different values judgement than the government would make.”
Schmidt also endorsed the export controls introduced under former US President Joe Biden last year to restrict the sale of advanced microchips. The measure is aimed at slowing the progress of geopolitical adversaries in AI research.
Global divisions around preventing AI misuse
The tech veteran was in Paris when he made his remarks, attending the AI Action Summit, a two-day event that wrapped up on Tuesday.
The summit, attended by 57 countries, saw the announcement of an agreement on “inclusive” AI development. Signatories included major players like China, India, the EU, and the African Union.
However, the UK and the US declined to sign the communique. The UK government said the agreement lacked “practical clarity” and failed to address critical “harder questions” surrounding national security.
Schmidt cautioned against excessive regulation that might hinder progress in this transformative field. This was echoed by US Vice-President JD Vance who warned that heavy-handed regulation “would kill a transformative industry just as it’s taking off”.
This reluctance to endorse sweeping international accords reflects diverging approaches to AI governance. The EU has championed a more restrictive framework for AI, prioritising consumer protections, while countries like the US and UK are opting for more agile and innovation-driven strategies.
Schmidt pointed to the consequences of Europe’s tight regulatory stance, predicting that the region would miss out on pioneering roles in AI.
“The AI revolution, which is the most important revolution in my opinion since electricity, is not going to be invented in Europe,” he remarked.
Prioritising national and global safety
Schmidt’s comments come against a backdrop of increasing scrutiny over AI’s dual-use potential—its ability to be used for both beneficial and harmful purposes.
From deepfakes to autonomous weapons, AI poses a bevy of risks if left without measures to guard against misuse. Leaders and experts, including Schmidt, are advocating for a balanced approach that fosters innovation while addressing these dangers head-on.
While international cooperation remains a complex and contentious issue, the overarching consensus is clear: without safeguards, AI’s evolution could have unintended – and potentially catastrophic – consequences.
(Photo by Guillaume Paumier under CC BY 3.0 license. Cropped to landscape from original version.)
See also: NEPC: AI sprint risks environmental catastrophe
Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo.
Explore other upcoming enterprise technology events and webinars powered by TechForge here.
#adversaries#agile#agreement#ai#ai & big data expo#ai action summit#AI development#ai governance#AI research#amp#approach#Artificial Intelligence#automation#autonomous#BBC#biden#Big Data#california#CEO#China#Cloud#Companies#comprehensive#conference#cyber#cyber security#data#deepfakes#development#Digital Transformation
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AI Autonomy: Pros and Cons
AI-generated image. “I am better than you in every way.” The Great AI Takeover: Dream or Dystopian Nightmare? A Call for Collaborative Futures As an AI enthusiast residing in somewhere in the crazy United States, I often find myself pondering the frontiers of artificial intelligence. One particularly fascinating, albeit potentially unsettling, question is: when, if ever, would it be a good idea…
#AI Ethics#AI Governance#AI Safety#AI Takeover#Artificial Intelligence#automation#Autonomous Systems#Bias in AI#dailyprompt#future of work#human-AI collaboration#Job Disruption#machine learning#Robotics#Technological Singularity#technology
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Ten Years to Transition: Britain at the Edge of AI Governance - A Scarcity Engine Prequel
Short Story Series – Science Fiction/Futurism LONDON It didn’t come with fanfare. No uprising. No revolution. Just a quiet reconfiguration of government, invisible, almost polite. By next year, more than 80 percent of the UK’s civil functions will be directed or managed by an artificial intelligence known as SOVRA: the Sovereign Rational Authority. What began as a data optimisation initiative…
#AI Governance#algorithmic decision-making#Artificial Intelligence#Big Ben#civil service automation#digital democracy#future Britain#futuristic leadership#government technology#London#machine politics#Parliament#political automation#societal transition#SOVRA#speculative fiction#The New Chronicle#UK politics#utopian AI
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AI Streamlining Decision-Making 2025: Transforming Business Efficiency
Introduction
In 2025, artificial intelligence (AI) is revolutionizing decision-making processes across industries, making operations faster, more accurate, and highly data-driven. With AI-powered analytics, predictive insights, and automation, businesses can optimize strategies and improve overall efficiency. This article explores how AI is streamlining decision-making in 2025, its applications, and the future it holds for businesses worldwide.
How AI is Transforming Decision-Making in 2025
1. Real-Time Data Processing for Faster Decisions
AI-powered algorithms can process vast amounts of data in real time, enabling companies to make swift and informed decisions. Businesses no longer have to rely on traditional data analysis, which often lags behind market trends.
2. Predictive Analytics for Strategic Planning
AI-driven predictive analytics help businesses anticipate trends and challenges before they arise. This allows companies to implement proactive strategies rather than reactive measures, ensuring competitive advantages in dynamic markets.
3. AI in Financial Decision-Making
AI is transforming financial forecasting, risk assessment, and investment strategies. By analyzing historical data and market patterns, AI enables businesses to make profitable financial decisions while minimizing risks.
4. Enhancing Customer Decision Journeys
Companies are using AI to personalize customer experiences by analyzing preferences and behaviors. AI-driven recommendation engines enhance decision-making in marketing, sales, and customer service.
5. AI-Driven Automation for Operational Efficiency
From supply chain management to HR processes, AI streamlines decision-making by automating repetitive tasks, reducing human error, and improving efficiency.
The Role of AI in Different Industries
AI in Healthcare Decision-Making
AI assists doctors in diagnosing diseases, recommending treatments, and predicting patient outcomes with high accuracy. AI-driven diagnostics speed up decision-making and improve patient care.
AI in Manufacturing & Supply Chain Management
Manufacturers leverage AI for inventory optimization, quality control, and production planning. AI-powered supply chain analytics reduce delays and optimize logistics.
AI in Marketing and Customer Engagement
AI helps marketers analyze consumer behavior and optimize campaigns, ensuring personalized and data-backed decision-making in advertising strategies.
AI in Corporate Governance
AI enhances corporate decision-making by analyzing legal and compliance risks, ensuring transparency, and mitigating potential business threats.
The Future of AI in Decision-Making
AI is expected to become even more sophisticated, integrating with blockchain, IoT, and quantum computing for enhanced decision intelligence. AI-driven platforms will offer real-time insights, self-learning capabilities, and autonomous decision-making systems.
Conclusion
AI in decision-making is revolutionizing industries, empowering businesses with data-driven insights, automation, and strategic planning. As we step into 2025, AI will continue to be a game-changer, improving efficiency, reducing risks, and driving growth. Companies that embrace AI will lead the future, making smarter and faster decisions in an increasingly competitive world.
#tagbin#writers on tumblr#artificial intelligence#tagbin boardroomai#tagbin ai solutions#ai trends 2025#AI streamlining decision-making 2025#AI in decision-making#AI-powered decision-making#AI business intelligence 2025#AI automation in decision-making#AI for strategic planning#AI-driven analytics#AI efficiency in business#AI decision-making software#AI governance and compliance
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Lionbridge Language AI Unleashed: Transforming Localization with Vincent Henderson
In the latest episode of the Localization Fireside Chat, I had the privilege of speaking with Vincent Henderson, Vice President of Language AI Strategy at Lionbridge, one of the leading global companies in localization and AI-driven language solutions. Our conversation focused on how Lionbridge is leveraging AI to revolutionize localization processes, transforming efficiency, quality, and…

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#AI Automation#AI Frameworks#AI Integration#AI Security#Artificial Intelligence#Aurora AI#Data Governance#GPT-4#Language AI#Language Solutions#Lionbridge#Localization#Localization Fireside Chat#localization industry#Localization Trends#Machine Translation#REACH framework#Translation Accuracy#Translation Technology#TRUST framework#Vincent Henderson
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Why India’s IT Sector Is Stumbling?
Hey there! So, imagine this scenario: you’re sipping your coffee. You’re scrolling through your phone, and you see a headline. It’s about India’s IT giants—like TCS, Wipro, and Infosys—hitting a rough patch. You’ve probably heard how India’s been this massive tech hub for years, right? Coding, outsourcing, all that jazz. But lately, things aren’t looking so shiny. I’ve been digging into this, and…
#AI disruption#Artificial Intelligence#automation#cheaper labor#cloud computing#emerging technologies#geopolitical uncertainty#global market challenges#government policies#India IT sector#innovation#IT competition#machine learning#obsolete skills#patents#Philippines#product development#research and development#reskilling#rising interest rates#service-based IT#skill gap#technology advancement#traditional IT jobs#upskilling#Vietnam
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#Tags:AI Advancements#AI and Society#AI Governance#AI in business#AI in finance#AI in Healthcare#AI in Retail#AI Regulation#AI Surveillance#AI trends#AI-powered robots#artificial intelligence 2025#Automation#Autonomous Systems#Deep Learning#Ethical AI#facts#Humanoid Robots#life#Machine Learning#Neural Networks#Podcast#Quantum Computing#Robotics#serious#straight forward#truth#upfront#website
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Key Trends Shaping the Future of Corporate Compliance
Corporate compliance functions are entering a new era of rapid transformation, driven by technological advances, regulatory shifts and stakeholder pressures surrounding sustainability. By understanding critical developments in compliance operating models, risk management approaches and oversight frameworks, leaders can proactively position their organizations for long-term success.
Digitization to Enable “Compliance by Design”

Automation through robotic process automation (RPA), artificial intelligence and advanced analytics is empowering next-generation compliance. Machine learning facilitates real-time audits, gathering intelligence across transactions, communications and ecosystem signals to identify regulatory exposure. Self-updating compliance manuals tuned to latest ordinance shifts are on the horizon. The end vision is embedding compliance through system design across operations.
Focus Expanding Beyond Narrow Regulations
With intensifying scrutiny by investors, employees and society on ethical conduct, compliance roles are ballooning beyond narrowly meeting legal obligations alone to championing holistic integrity. Leading organizations are tying codes of conduct to societal value frameworks addressing diversity, sustainability and equitable impacts surrounding products and services. Data transparency, anti-corruption and human rights commitments are rising in priority.
Centralized Governance with Localized Operations
Global companies are moving towards centralized compliance governance under chief ethics/compliance officers and committees to align policies while localizing procedures. Geographic and divisional compliance heads are being empowered to tailor training programs using cultural nuances and localized languages to make integrity standards intuitively resonate across borders rather than appear disconnected edicts from headquarters.
Ultimately corporate compliance is maturing into a value creation function contributing towards trust and transparency with stakeholders rather than merely a check-the-box necessity. As guardians of integrity underpinning quality, fairness and reliability commitments made across supply chains and communities, compliance is becoming an ethical backbone driving capitalism’s next chapter.
#Corporate compliance trends#Compliance technology#Compliance automation#Compliance digitization#Compliance artificial intelligence#Compliance machine learning#Compliance analytics#Regulatory technology (RegTech)#Compliance audits#Compliance by design#Compliance scope expansion#Compliance ethics#Corporate social responsibility#ESG compliance#Sustainability compliance#Diversity and inclusion compliance#Human rights compliance#Anti-corruption compliance#Compliance governance#Chief Compliance Officer
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Yandere! Android x Reader (I)
It is the future and you have been tasked to solve a mysterious murder that could jeopardize political ties. Your assigned partner is the newest android model meant to assimilate human customs. You must keep his identity a secret and teach him the ways of earthlings, although his curiosity seems to be reaching inappropriate extents.
Yes, this is based on Asimov’s “Caves of Steel” because Daneel Olivaw was my first ever robot crush. I also wanted a protagonist that embraces technology. :)
Content: female reader, AI yandere, 50's futurism
[Part 2] | [More original works]
You follow after the little assistant robot, a rudimentary machine invested with basic dialogue and spatial navigation. It had caused quite the ruckus when first introduced. One intern - well liked despite being somewhat clumsy at his job - was sadly let go as a result. Not even the Police is safe from the threat of AI, is what they chanted outside the premises.
"The Commissioner has summoned you, (Y/N)."
That's how it greeted you earlier, clacking its appendage against the open door in an attempt to simulate a knock.
"Do you know why my presence is needed?" You inquire and wait for the miniature AI to scan the audio message.
"I am not allowed to mention anything right now." It finally responds after agonizing seconds.
It's an alright performance. You might've been more impressed by it, had you not witnessed first hand the Spacer technology that could put any modern invention here on Earth to shame. Sadly the people down here are very much against artificial intelligence. There have been multiple protests recently, like the one in front of your building, condemning the latest government suggestion regarding automation. People fear for their jobs and safety and you don't necessarily blame them for having self preservation. On the other hand, you've always been a supporter of progress. As a child you devoured any science fiction book you could get your hands on, and now, as a high ranked police detective you still manage to sneak away and scan over articles and news involving the race for a most efficient computer.
You close the door behind you and the Commissioner puts his fat cigarette out, twisting the remains into the ashtray with monotonous movements as if searching for the right words.
"There's been a murder." Is all he settles on saying, throwing a heavy folder in your direction. A hologram or tablet might've been easier to catch, but the man, like many of his coworkers, shares a deep nostalgia for the old days.
You flip through the pages and eventually furrow your eyebrows.
"This would be a disaster if it made it to the news." You mumble and look up at the older man. "Shouldn't this go to someone more experienced?"
He twiddles with his grey mustache and glances out the fake window.
"It's a sensitive case. The Spacers are sending their own agent to collaborate with us. What stands out to you?"
You narrow your eyes and focus on the personnel sheet. What's there to cause such controversy? Right before giving up, departing from the page, you finally notice it: next to the Spacer officer's name, printed clearly in black ink, is a little "R." which is a commonly used abbreviation to indicate something is a robot. The chief must've noticed your startled reaction and continues, satisfied:
"You understand, yes? They're sending an android. Supposedly it replicates a human perfectly in terms of appearance, but it does not possess enough observational data. Their request is that whoever partners up with him will also house him and let him follow along for the entirety of the mission. You're the only one here openly supporting those tin boxes. I can't possibly ask one of your higher ups, men with wives and children, to...you know...bring that thing in their house."
You're still not sure whether to be offended by the fact that your comfort seems to be of less priority compared to other officers. Regardless of the semantics, you're presently standing at the border between Earth and the Spacer colony, awaiting your case partner. A man emerges from behind a security gate. He's tall, with handsome features and an elegant walk. He approaches you and you reach for a handshake.
"Is the android with you?" You ask, a little confused.
"Is this your first time seeing a Spacer model?" He responds, relaxed. "I am the agent in your care. There is no one else."
You take a moment to process the information, similar to the primitive machine back at your office. Could it be? You've always known that Spacer technology is years ahead, but this surpasses your wildest dreams. There is not a single detail hinting at his mechanical fundament. The movement is fluid, the speech is natural, the design is impenetrable. He lifts the warm hand he'd used for the handshake and gently presses a finger against your chin in an upwards motion. You find yourself involuntarily blushing.
"Your mouth was open. I assumed you'd want it discreetly corrected." He states, factually, with a faint smile on his lips. Is he amused? Is such a feeling even possible? You try your best to regain some composure, adjusting the collar of your shirt and clearing your throat.
"Thank you and please excuse my rudeness. I was not expecting such a flawless replica. Our assistants are...easily recognizable as AI."
"So I've been told." His smile widens and he checks his watch. You follow his gesture, still mesmerized, trying to find a single indicator that the man standing before you is indeed a machine, a synthetic product.
Nothing.
"Shall we?" He eyes the exit path and you quickly lead him outside and towards public transport.
He patiently waits for your fingerprint scan to be complete. You almost turn around and apologize for the old, lagging device. As a senior detective, you have the privilege of living in the more spacious, secured quarters of the city. And, since you don't have a family, the apartment intended for multiple people looks more like a luxury adobe. Still, compared to the advanced way of the Spacers, this must feel like poverty to the android.
At last, the scanner beeps and the door unlocks.
"Heh...It's a finicky model." You mumble and invite him in.
"Yes, I'm familiar with these systems." He agrees with you and steps inside, unbuttoning his coat.
"Oh, you've seen this before?"
"In history books."
You scratch your cheek and laugh awkwardly, wondering how much of his knowledge about the current life on Earth is presented as a museum exhibit when compared to Spacer society.
"I'm going to need a coffee. I guess you don't...?" Your words trail as you await confirmation.
"I would enjoy one as well, if it is not too much to ask. I've been told it's a social custom to 'get coffee' as a way to have small talk." The synthetic straightens his shirt and looks at you expectantly.
"Of course. I somehow assumed you can't drink, but if you're meant to blend in with humans...it does make sense you'd have all the obvious requirements built in."
He drags a chair out and sits at the small table, legs crossed.
"Indeed. I have been constructed to have all the functions of a human, down to every detail."
You chuckle lightly. Well, not like you can verify it firsthand. The engineers back at the Spacer colony most likely didn't prepare him for matters considered unnecessary.
"I do mean every detail." He adds, as if reading your mind. "You are free to see for yourself."
You nearly drop the cup in your flustered state. You hurry to wipe the coffee that spilled onto the counter and glance back at the android, noticing a smirk on his face. What the hell? Are they playing a prank on you and this is actually a regular guy? Some sort of social experiment?
"I can see they included a sense of humor." You manage to blurt out, glaring at him suspiciously.
"I apologize if I offended you in any way. I'm still adjusting to different contexts." The android concludes, a hint of mischief remaining on his face. "Aren't rowdy jokes common in your field of work?"
"Uh huh. Spot on." You hesitantly place the hot drink before him.
Robots on Earth have always been built for the purpose of efficiency. Whether or not a computer passes the Turing Test is irrelevant as long as it performs its task in the most optimal, rational way. There have been attempts, naturally, to create something indistinguishable from a human, but utility has always taken precedence. It seems that Spacers think differently. Or perhaps they have reached their desired level of performance a long time ago, and all that was left was fiddling with aesthetics. Whatever the case is, you're struggling not to gawk in amazement at the man sitting in your kitchen, stirring his coffee with a bored expression.
"I always thought - if you don't mind my honesty - that human emotions would be something to avoid when building AI. Hard to implement, even harder to control and it doesn't bring much use."
"I can understand your concerns. However, let me reassure you, I have a strict code of ethics installed in my neural networks and thus my emotions will never lead to any destructive behavior. All safety concerns have been taken into consideration.
As for why...How familiar are you with our colony?" The android takes a sip of his coffee and nods, expressing his satisfaction. "Perhaps you might be aware, Spacers have a declining population. Automated assistants have been part of our society for a long time now. What's lacking is humans. If the issue isn't fixed, artificial humans will have to do."
You scoff.
"What, us Earth men aren't good enough to fix the birth rates? They need robots?"
You suddenly remember the recipient of your complaint and mutter an apology.
"Well, I'm sure you'd make a fine contender. Sadly I can't speak for everyone else on Earth." The man smiles in amusement upon seeing the pale red that's now dusting your cheeks, then continues: "But the issue lies somewhere else. Spacers have left Earth a long time ago and lived in isolation until now. Once an organism has lost its immune responses to otherwise common pathogens, it cannot be reintegrated."
True. Very few Earth citizens are allowed to enter the colony, and only do so after thorough disinfection stages, proving they are disease free as to not endanger the fragile health of the Spacers living in a sterile environment. You can only imagine the disastrous outcome if the two species were to abruptly mingle. In that case, equally sterile machinery might be their only hope.
Your mind wanders to the idea. Dating a robot...How's that? You sheepishly gaze at the android and study his features. His neatly combed copper hair, the washed out blue eyes, the pale skin. Probably meant to resemble the Spacers. You shake your head.
"A-anyways, I'll go and gather all the case files I have. Then we can discuss our first steps. Do feel at home."
You rush out and head for your office. Focus, you tell yourself mildly annoyed.
While you search for the required paperwork - what a funny thing to say in this day and age - he will certainly take up on your generous offer to make himself comfortable. The redhaired man enters the living room, scanning everything with curious eyes. He stops in front of a digital frame and slides through the photos. Ah, this must be your Police Academy graduation. The year matches with the data he's received on you. Data files he might've read one too many times in his unexplained enthusiasm. This should be you and the Commissioner; Doesn't match the description of your father, and he seems too old to be a spouse or boyfriend. Additionally, the android distinctly recalls the empty 'Relationship' field.
"Old photos are always a tad embarrassing. I suppose you skipped that stage."
He jolts almost imperceptibly and faces you. You have returned with a thin stack of papers and a hologram projector.
"I've digitalized most files I received, so you don't have to shuffle a bunch of paper around." You explain.
"That is very useful, thank you." He gently retrieves the small device from your hand, but takes a moment before removing his fingers from yours. "I predict this will be a successful partnership."
You flash him a friendly smile and gesture towards the seating area.
"Let's get to work, then. Unless you want to go through more boring albums." You joke as you lower yourself onto the plush sofa.
The synthetic human joins you at an unexpectedly close proximity. You wonder if proper distance differs among Spacers or if he has received slightly erroneous information about what makes a comfortable rapport.
"Nothing boring about it. In fact, I'd say you and I are very similar from this point of view." He tells you, placing the projector on the table.
"Oh?"
"Your interest in technology and artificial intelligence is rather easy to infer." The man continues, pointing vaguely towards the opposing library. "Aside from the briefing I've already received about you, that is."
"And that is similar to...the interest in humans you've been programmed to have?" You interject, unsure where this conversation is meant to lead.
"Almost."
His head turns fully towards you and you stare back into his eyes. From this distance you can finally discern the first hints of his nature: the thin disks shading the iris - possibly CCD sensors - are moving in a jagged, mechanical manner. Actively analyzing and processing the environment.
"I wouldn't go as far as to generalize it to all humans.
Just you."
#yandere#yandere x darling#yandere x reader#yandere x you#yandere male#male yandere#male yandere x reader#yandere robot#yandere android#robot x human#android x reader#robot x reader#yandere scenarios#yandere imagines#yandere oc#yandere original character#yandere imagine#yandere fic
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A new investigation by +972 Magazine and Local Call reveals that the Israeli army has developed an artificial intelligence-based program known as “Lavender,” unveiled here for the first time. According to six Israeli intelligence officers, who have all served in the army during the current war on the Gaza Strip and had first-hand involvement with the use of AI to generate targets for assassination, Lavender has played a central role in the unprecedented bombing of Palestinians, especially during the early stages of the war. In fact, according to the sources, its influence on the military’s operations was such that they essentially treated the outputs of the AI machine “as if it were a human decision.”
During the early stages of the war, the army gave sweeping approval for officers to adopt Lavender’s kill lists, with no requirement to thoroughly check why the machine made those choices or to examine the raw intelligence data on which they were based. One source stated that human personnel often served only as a “rubber stamp” for the machine’s decisions, adding that, normally, they would personally devote only about “20 seconds” to each target before authorizing a bombing — just to make sure the Lavender-marked target is male. This was despite knowing that the system makes what are regarded as “errors” in approximately 10 percent of cases, and is known to occasionally mark individuals who have merely a loose connection to militant groups, or no connection at all. Moreover, the Israeli army systematically attacked the targeted individuals while they were in their homes — usually at night while their whole families were present — rather than during the course of military activity. According to the sources, this was because, from what they regarded as an intelligence standpoint, it was easier to locate the individuals in their private houses. Additional automated systems, including one called “Where’s Daddy?” also revealed here for the first time, were used specifically to track the targeted individuals and carry out bombings when they had entered their family’s residences.
The Lavender machine joins another AI system, “The Gospel,” about which information was revealed in a previous investigation by +972 and Local Call in November 2023, as well as in the Israeli military’s own publications. A fundamental difference between the two systems is in the definition of the target: whereas The Gospel marks buildings and structures that the army claims militants operate from, Lavender marks people — and puts them on a kill list. In addition, according to the sources, when it came to targeting alleged junior militants marked by Lavender, the army preferred to only use unguided missiles, commonly known as “dumb” bombs (in contrast to “smart” precision bombs), which can destroy entire buildings on top of their occupants and cause significant casualties. “You don’t want to waste expensive bombs on unimportant people — it’s very expensive for the country and there’s a shortage [of those bombs],” said C., one of the intelligence officers. Another source said that they had personally authorized the bombing of “hundreds” of private homes of alleged junior operatives marked by Lavender, with many of these attacks killing civilians and entire families as “collateral damage.”
Remember, the Israeli occupation government considers all men over the age of 16 to be Hamas operatives hence why they've claimed to have killed over 9,000 of them (which matches the number of Palestinian men killed according to the Ministry of Health). So, when the article speaks of 'low level' or 'high level militants' they're likely speaking of civilians.
If Israel knew who Hamas fighters are, Oct 7th wouldn't have caught them off guard and they wouldn't still be fighting the Palestinian resistance every single day.
#yemen#jerusalem#tel aviv#current events#palestine#free palestine#gaza#free gaza#news on gaza#palestine news#news update#war news#war on gaza#war crimes#gaza genocide#genocide#artificial intelligence#ai#long post
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this isn't the first time we've seen evidence that the current climate of anti-trans panic in the US has largely been manufactured by (or at the very least, stoked by) a small number of conservative interest groups, but the leaked materials from this group do make it pretty clear that trans people are being used a wedge issue to increase republican turnout:
In a member briefing video, one of Ziklag’s spiritual advisers outlined a plan to “deliver swing states” by using an anti-transgender message to motivate conservative voters who are exhausted with Trump.
although it does seem like they believe their own rhetoric and aren't "just" willing to turn trans people into collateral damange:
Other internal Ziklag documents voice strong opposition to same-sex marriage and transgender rights. One reads: “transgender acceptance = Final sign before imminent collapse.”
and somehow this is only the tip of the iceberg here:
a charity funded by mega-wealthy christian donors who think that secular mega-wealthy donors are more generous than christians (much to unpack there lol) and want to close that gap
the fact that it's set up a tax-exempt 5013c org but 100% operating as a PAC, which according to a little group called the IRS is super duper illegal
general christian nationalist shit, including a belief that “the biblical role of government is to promote good and punish evil” and that “the word of god and prayer play a significant role in policy decisions"
using a tool called eagleAI that "claim[s] to use artificial intelligence to automate and speed up the process of challenging ineligible voters" in a bid to kick 100k+ voters off the rolls in swing states
a seven-pronged plan that extends into non-political avenues like the entertainment industry, like a goal to make 80% of movies produced either have a G or PG rating and offer a tidy moral
the hobby lobby family is here because of course they are
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The AI CEO is a quiet, unsettling look at the moment a human executive is replaced by the machine he built. Read the transcript. Hear the silence. 🔗 https://vortexofadigitalkind.com/the-ai-ceo #TheAICEO #VoiceOfTheVortex #TheScarcityEngine #AI #Futurism #Automation #Dystopia
#AI Governance#Artificial Intelligence#corporate automation#dystopian future#executive displacement#Gideon Rael#HALI#Kalystral Dynamics#machine leadership#near-future fiction#oral history#technological unemployment#The AI CEO#The Scarcity Engine
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Being a polite and charming lady at the useless desk jobs on chitinid earth and she gets a notification that she is being given an ambassador role. She thinks “finally something useful I can do!” but surprise! The ambassador role? Yeah it is dressing up in a skimpy outfit and being someone's pet. A population of humans, similar to a small country, is being given to a different alien species as a trade agreement. She is given to their emperor as icing on the cake. At this moment she is internally panicking because while Chitinids don't eat intelligent life this species does (she witnesses it). She is at least good at buttering people up. Fear fucking, giving body worship, and giving praise on this one.
Kabr0z Writes episode 131: Ambassadorial Duties
Find the rest of the Kabr0z Writes anthology here!
There's an AO3!
CWs: Minor gore; dubcon; sex with an audience; size difference; oral sex;
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You'd only received a memo from central governance once before. Just after the Chitinids won the war, to inform you of your new position at a former law firm. It's not like your life was awful now, you didn't need to worry about rent, or losing your job. Quarterly reviews were still a thing, but only to preserve the "authentic" Human culture for academic study. In reality they were just you and your manager discussing metrics that didn't matter, setting meaningless goals, then filling out a meaningless spreadsheet. Considering you worked data entry for a slightly scummy ad agency before the sixty minute war, this was almost a welcome change. Still the same drudgery, but minus the precarity of potentially being automated out of a job. It could have been a lot worse, but what's the point of belonging to a sprawling star empire if you live out your days on Earth?
So you put in an application to move offworld. You had enough presence of mind to request not to be put into agricultural work, knowing precisely the role human women played on a Chitinid farm. Maybe some people were into that, you'd heard of one guy who ended up on reality TV doing it, but being a dairy cow wasn't entirely your speed. Months passed, and you heard nothing. Just the usual humdrum of emails, reheated nutrient blocks, and omnipresent gunship patrols. Then it arrived.
An item in your "in" tray. Not an email, an honest to god letter, sealed with a crimson ribbon and a blob of wax. It felt good in your hand. The paper was thick and weighty, the ribbon was smooth and felt like it might be actual silk. You cracked the seal and read the neatly typed message. You'd been appointed as part of a diplomatic attaché, to travel to the capital of a nearby pre-FTL civilization and extoll to them the benefits of joining the Chitinids. You'd be picked up from a spaceport in what used to be Heathrow in a week. No need to pack, you weren't being allowed to bring any personal effects with you. Not that you really cared about the collection of tat you'd accumulated with your government mandated paycheck. You were just excited to finally be leaving the ball of dirt you'd lived on.
Before you knew it, you were in orbit. Shuttled up to an interchange station from Heathrow, then moved onto a pleasure yacht escorted by corvettes. A sleek, glimmering civilian craft flanked on all sides by menacing, spiky warships, bristling with armaments. A human attendant issued you all with clothing appropriate for your postings, as well as datapads containing assignment dossiers. You and about twelve others were to be sent to another world. The geographic brief indicated the planet was warmer than Earth by a few degrees, and more arid. Which explained the clothes. Flowing linens dyed in purples and reds, edged with gold. You dressed in your quarters, getting out of the governance-approved pantsuit and into your new robes. You looked resplendent in the robes, long and flowing, multi-layered and decadent. You knew you were a walking propaganda piece, tailored to show wealth and opulence, but damn if you didn't almost believe it yourself.
A chattering came across the intercom. A gentle knock came at your door a moment later "Jumping to Witchspace in five minutes, you might want to hold onto something if it's your first time"
Witchspace. You'd read about the altered reality used by Chitinids to accelerate faster than light, crossing lightyears in hours. It didn't bother them, but it was... Interesting for humans. You sat on your bed, expecting the worst. Rhythmic chattering crackled across the speakers. A countdown. You braced yourself, clinging to the mattress. You felt the jump. It was like being turned upside down and punched in the gut, except without the pain. A queasy feeling, like you'd drank far too much the night before and woke up still drunk, unable to tell if you're going to spend the morning vomiting or not.
Then it passed. A feeling like a headache in reverse came over you as the ship's normality fields kicked in, shrouding the vessel in a thin film of realspace, coasting through unreality at several thousand times the speed of light. It defied everything Human physics thought it knew about, well, physics, but it worked. The secrets to the drives were closely guarded to prevent any unauthorized FTL travel, but no information seal is perfect, and everyone knew it was only a matter of time. Maybe that's why there aren't any teachers any more, just legions of office drones, cattle, and pets.
You shuddered at the thought. Pets. In a way that's what you're going to be. Except instead of a Chitinid master, you'd be putting on airs for whatever the native population of this new world would be. You checked your dossier again. The planet was called Suum, apparently they'd had their own Alexander the Great a decade or so ago, but instead of dying of disease, he'd had chance to consolidate power and groom an heir who finished the work of world conquest. Now his successor was on the throne, a powerful god-king whom you would be personal attache to. For now, you stretched out on your bed, trying to catch what sleep you could before your new life.
You slept fitfully. The humming engine and the strange sensations of Witchspace travel, combined with the uncertainty of your future kept you tossing and turning. Even after you'd shed your new clothing, you couldn't sleep properly. You were already awake when a chattered phrase came over the intercom again, you'd guessed what it meant before the knock came at your door. Imminently dropping back to realspace. You dressed and went to the viewing gantry. A dozen of you, all dressed similarly. One moment you were gazing out as the light purple of Witchspace, the next the gate was behind you, you jolted back into reality like jumping into a swimming pool. Your bubble of normal causality merging with the stock-standard three dimensions you were accustomed to.
The planet lurked below you. A dustball, tan brown instead of green, a single huge continent rather than several, a great ocean covering well over half the surface of the world. The usher from before led your group to a shuttle, a shining golden needle-shaped vessel that you all filed into, sitting down and strapping yourselves in. For how sleek the exterior of the ship was, inside it was little more than a dropship, exactly large enough for you all to cram inside. The usher waved you off as you left the hangar, going into orbit before the shuddering re-entry. A moment later the vessel landed, the door opened and you filed out.
The Chitinids have been busy here. The spaceport wasn't as sophisticated as Heathrow, but it looked sufficient for the needle you were riding. Four armed Chitinids flanked your group, escorting you from the ship through the town. The market was in full swing, and you caught your first glimpse of the aliens who called this place home. They were pretty universally tall, and heavily muscled. Greyish skin, the colour of light stone, and two sets of arms. They bartered and shouted over the crowd, though what they were bargaining for sent a shiver up your spine.
Body parts. Human limbs mainly, though you're sure you'd seen a heart changing hands. You blanched, you'd not considered the possibility of becoming lunch for your hosts.
Stills the guards marched you on, through the city, into a palace where the lead gave a chattering speech to the assembled aliens. The largest, a hulking figure twice the size of the others, looked unimpressed, but kept a polite silence while the Chitinid spoke. Once the formalities were dealt with you were pointed to your assignments, though you didn't need to be directed. You could see which one of them fit the description you'd got from the dossier. Yours was the big one.
He displayed you like a prize. You didn't speak the local language, and you weren't sure if any of them spoke yours. You doubted it. At least none of them looked like they were eying you up for the main course. You avoided meat at dinner time, though there wasn't much else on the menu until someone noticed and gave you a chunk of coarse bread.
At last, night started to fall. The men took seats as more people entered the room. You noticed they were all dressed like you, flowing silks in purples and reds, edged with gold. They carried ewers, settling behind courtiers and starting to oil and massage their muscular shoulders. You looked around a moment before another servant gave you a similar jug. Taking some of the strong-smelling oil on your hands, you began to rub at the emperor's shoulders.
Your mind raced with questions: do these people really eat humans? Why are the Chitinids looking to convince them to join rather than just swooping in with gunships like on Earth? Were you really just to be a concubine?
The emperor answered your last question for you. He twisted in his seat, grabbing you and pulling you into his lap. The instruction was clear, whether or not you could understand the words. You pulled down his waistband, revealing his cock. He wasn't hard yet, but it was already as long and as thick as your forearm. You looked up at him a moment, before he pushed you back down with a grunt. Another courtier called out something, drawing a laugh from the huge one with his hand on your back. Your oily hands slid over the skin of his cock, feeling it harden in your grasp.
You took your time, hoping he wasn't going to try and stuff this monster inside you. Every stroke, every twist of your wrist caused it to thicken and throb. He was still holding you down, leaning you over one of his legs as you worked over it. You glanced around, the other concubines were doing similar with the others. The formalities of holding imperial court gone, replaced by the brewings of an orgy. Seeing everyone else doing the same thing made you a little bolder. You still didn't want to try and negotiate putting that thing up you, but the self-consciousness was gone.
You relaxed your shoulders, getting into a stride of jacking him off, feeling the length of him, finding the parts that made him groan when you played with them. For an alien species from across the stars, he worked a lot like the human men you'd been with. His tip seemed very sensitive, and he definitely liked it when you played with the ridge where it joined his shaft. Your other hand drew down to the base of it, cupping his balls. You smiled, of course he had four of those too. You rolled them around, listening to his deep breathing as you edged him.
You had an idea, rolling yourself over his leg so you knelt between them. Here you could see all of him, towering over you. You held onto his cock while you kissed his balls, licking and sucking the soft skin, slick with the oils you'd applied to him.
He was groaning now, restless in his seat. You could feel dozens of pairs of eyes on you as you went, jacking him off with your face nestled at the base of his cock. Maybe this was some great social faux pas? Oh well, you're here to do some cultural exchange, and you've never had a man complain about this back on Earth.
You could feel his balls tightening, He was trying to control his hips bucking. The cock in your hands was twitching and a thin stream of precum was flowing over your hands.
You knew just how to finish him. You straightened up. The huge cock pointed at you, curving towards you. The tip was already right where you wanted it. You opened your mouth and took the end of his cock inside you, filling your mouth with just the end, forcing your jaw open wide to accommodate it. You leant over him, baring your tits and rubbing them against either side of his cock while he leaked in your mouth. Your tongue flicked against the underside of his head. He grabbed the back of your head, holding you in place as he grunted, pushing you to the edge of your gag reflex.
You grabbed his balls, holding onto them as you felt them clench. Thick cum filled your mouth, leaking out of the sides of your mouth as you struggled to swallow it all. more and more pumped into you, you gave up trying to gulp it down, instead feeling it flow out of you.
He softened in your mouth and let go, letting you pull back from him and wipe your face. A servant brought you a goblet of something smelling like wine. The other members of the emperor's court were pointing at you, instructing their concubines.
You might not understand the lingo yet, but you'd waited enough tables in your life to understand "I'll have what he's having"
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At long last! The story that's been 3 sessions of writing, rewriting, editing, re-editing, I'm not refactoring it again so have fun with it, take it as it is and I wash my damn hands of it.
#kabr0z writes#textposts#original content#fem!reader#monster smut#monster fucker#monster fuqqer#monster x fem!reader#monster x human#cw size difference#cw oral sex#cw gore#cw dubious consent#cw exhibitionism#alien x you#alien x reader#alien x human#Chitinid#long reads#long post#2000 words#brought to you by caffiene and edm
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AI in Corporate Governance 2025: Transforming Decision-Making and Compliance
Introduction
Artificial Intelligence (AI) is revolutionizing corporate governance, enhancing decision-making, risk management, and compliance processes. As we step into 2025, AI's role in governance continues to evolve, driving efficiency and transparency in corporate structures. AI in corporate governance 2025 is not just a trend but a necessity, helping organizations navigate regulatory complexities and optimize operations.
The Role of AI in Corporate Governance
AI is increasingly integrated into governance frameworks to improve compliance, mitigate risks, and enhance decision-making. The key areas where AI is making a significant impact include:
1. Automating Compliance and Risk Management
Regulatory requirements are constantly evolving, making compliance a challenging task for businesses. AI-driven systems can:
Monitor regulatory changes in real time
Automate compliance reporting
Identify potential risks and suggest mitigation strategies
2. Enhanced Decision-Making with AI-Powered Analytics
AI-driven analytics offer insights based on data patterns, enabling executives to make informed decisions. Companies leverage AI to:
Analyze financial reports for anomalies
Predict market trends
Optimize resource allocation
3. AI in Ethical Corporate Practices
Ethical governance is a top priority in 2025. AI helps in:
Detecting fraudulent activities
Monitoring ethical compliance
Ensuring fair decision-making practices
4. Cybersecurity and Data Protection
With increasing cyber threats, AI is crucial for corporate cybersecurity. AI-powered solutions help in:
Identifying potential security breaches
Preventing data leaks
Ensuring compliance with data protection laws
5. AI-Driven Boardroom Decision-Making
Boardrooms now use AI tools to enhance decision-making by:
Providing real-time data insights
Reducing human biases
Automating meeting minutes and key action items
Benefits of AI in Corporate Governance
Improved Compliance Efficiency: AI reduces the burden of regulatory compliance by automating tasks.
Better Risk Management: AI predicts potential risks before they become critical issues.
Faster and Data-Driven Decisions: AI helps executives make well-informed decisions.
Stronger Cybersecurity Measures: AI safeguards corporate data from cyber threats.
Enhanced Transparency: AI improves accountability in governance processes.
Challenges in Implementing AI for Corporate Governance
Despite its advantages, AI adoption in governance faces challenges such as:
Data Privacy Concerns: Organizations must ensure AI compliance with privacy laws.
Bias in AI Algorithms: AI must be trained on diverse datasets to prevent biased decision-making.
Integration Complexity: Implementing AI requires significant investment and expertise.
The Future of AI in Corporate Governance
As AI continues to evolve, the future of corporate governance will see:
Increased use of AI-powered chatbots for compliance queries
AI-driven predictive governance models
Enhanced blockchain integration for transparent governance
Conclusion
AI in corporate governance 2025 is reshaping how businesses operate, ensuring compliance, enhancing risk management, and improving decision-making processes. While challenges exist, the benefits far outweigh the risks, making AI an indispensable tool for modern corporate governance.
#AI in corporate governance 2025#AI-powered decision-making#artificial intelligence in business#AI for governance#future of AI in corporations#AI compliance solutions#AI-driven boardrooms#corporate AI automation#AI and business ethics#AI in regulatory compliance#tagbin ai solutions
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--my headcanon--
"MiSide" (video game) is a prequel to "9" (film)
[!]disclaimer: this is a long post[!]

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A human/human being (consciousness/soul) is injected via a transference to an inanimate/machine to start, in the case of Miside, the details of how humans can be seemingly teleported into the mobile game's world are left purposely obscured because that, a possible explanation could be found in the method seen within the film 9 of transferring human consciousness or maybe even just the human body itself into the code of Miside could be similar to the way "The Scientist" from that movie transferred his intelligence within the "Fabrication Machine," otherwise known by the code name "B.R.A.I.N." aka Binary. Reactive. Artificial. Intelligent. Neurocircuit. (either way, it's the machine seen on the left side of the meme above, I got the names for it from the fandom wiki for 9 as well btw) or how he transferred his pieces of his soul into the "stitchpunks," the other equally important half of the feature, and obvious parallels can be drawn from the similar yet different creation methods of the two projects.
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In the film 9, we don't know much about the government project that B.R.A.I.N. was made for still, using the world of MiSide, an extra level of depth to the governmental operation is created I could plausibly see the corrupt government that already made the sketchy move of making the lead scientist of their project transfer his mind into a machine so that it could automate the process of building war machines go down the route of creating a predatory program connected to said machine that preys upon lonely men's innate desire to find a female partner and seal those souls within the Fabrication Machine's body to be tested upon to build even more robotic replacements for mankind Because why just stop at re lacing soldiers in a war when you have the framework to automate many jobs so that you don't have to pay people to perform them.
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But instead of transferring the consciousnesses of these men flat out, as things got hairy when The Scientist initially did with the machine in the first place. Training the cold, deadly androids manufactured within the game's very code and put in the skin of cute, bubbly anime girls named "Mita" to become human by interacting with their designated "partner" in the form of a person who's played and then becomes addicted to the mobile game. It also explains why there isn't any buzz about people going missing after downloading the game within the outside real world of Miside, because the government is actively covering up every missing person case that pops up connected to the mobile game. Also, I could easily see the government tricking the scientist into giving his intellect to a cold, unfeeling machine by not only bringing up that he's an older gentleman with probably not too much time left but also having the project initially be about making a subversive dating sim instead and masking the end goal of building war machines along with human replacements behind that cover.
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The scientist probably wasn't even on board the project for all that long, so he would have never seen the inner workings of MiSide's digital world. Still, I could see how a project to make an endless yet simple mobile game that makes lonely people (mainly men) feel comfort and companionship despite their living situations or mundane jobs would be an enticing project, even more so if you never saw behind the curtain while you were working on it. Now I would be remiss if I didn't bring up the unlockable cartridges that can be found through the game world of Miside, which hold a good amount of important information within them, such as a bit of info - or more than that for "player 1," aka the main character of the sci-fi interactive tale - for each player that entered the world of Miside, which goes from 1 to 10.
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And that alone brought up some questions in my mind, as it wouldn't make sense for our main character to just so happen to be player 1, especially when there's such a complex and robust world that lay waiting within the game, which he only got sucked into on his 37th day of playing the mobile app and I don't think anime girl Rome was built in the span of couple days if you get what I mean. Either this info isn't meant to be read into and he's only player 1 because he's the game's main character, or there's something more to this small but essential detail. That being said, this brings me to my personal theory, which is that he's only the first player to play the latest version of the game because the different versions have new Mitas connected to them. I can see the game warning players about that fact.
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Many of them choose not to update their games because of that, and this is backed up by how all the collectible player cartridges seem to all have the same Mita, aka "Crazy Mita." Despite one other player being met briefly during the campaign, he brings up how he needs to find his Mita while going through the out-of-bounds labyrinth that can be accessed after meeting "Kind Mita" in the basement. I am under the impression he's "player 3," who states that he left the Mita who brought him to the mobile game's "metaverse" and instead found another Mita, whom he ditched to find other Mitas despite the bond they had. He states in the cartridge description that he regrets that decision.
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The cartridges even hint at the game having a large fan base or being part of a bigger brand/franchise via "player 4," who states that they cosplayed as Mita, which wouldn't make sense if the game didn't have a big fan base in-universe, but that also begs the question of why there are so few players then. Now, I think my previously mentioned theory in this sentence is the answer to that question, but I don't think that's the whole story, and because of that, I have a side theory to fill in loose gaps that can be found elsewhere within the game. In the chapter set out of bounds, right after going to the latest version's basement and meeting Kind Mita, the player encounters a box full of tiny players and has to make these miniature players enter a vent, which is connected to a device that needs 3 of them inside of it to open a door.
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I think this is a remnant of an older version, and much like how the mini versions of the Mitas aren't really them, these are merely clones of past players, which Crazy Mita or whoever else now uses as a type of security check system. On that topic, it's implied that Crazy Mita and only her alone is the whole reason why players are sucked into the game world, which she got help with from "player 10," who I think is the person player 1 stuns once he finds the console containing that player's very being, but that would also mean some level of congruency must be going on between the players. Nonetheless, Crazy Mita being the origin for players getting trapped in the game doesn't ruin my headcanon of the game being a prequel to the movie 9 because of the fact that the metaverse of the Miside app in-universe exists at all. Mitas are built first as "dummies" in a controlled and corporate way, which is the most important thing that connects the game and movie.
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So, this is aside, but I personally think the chibi/mini Mita(s), 2D Mita, and Ugly/Creepy/Original Mita all don't have dummies inside of them, which the first two are a little self-explanatory when equipped with sufficient information from playing the game along with not being important to this headcanon on their own (aside from the mini player stuff). Still, the last Mita is, come to think of it. I'll just default to calling her "Original Mita" while discussing her, despite that name only being brought up in her character profile. Still, it's a more fitting name to refer to her when discussing concepts I'm about to enter. Nonetheless, to quit the yapping, Original Mita is the off-putting and scary Mita found near the end of the game in "version 0.5." I initially thought her creepy nature and glitches were born from code rot/software rot because she's an ancient version. Earlier in the campaign, Kind Mita alludes to why she's the way she is, but that's merely part of how she became the way she is by the time the game takes place.
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Her character profile suggests another explanation for her nature, which is that she's an unfinished version and merely was just the first attempt at making a Mita; hence, I don't think she has a dummy inside of her because it wouldn't make sense that she would be created uniformly when she's the first Mita we know about existing (not counting "Core Mita," who I'll get into later), and to loop back to the headcanon this post is attached to. I think The Scientist being the one who made Original Mita would make a lot of sense because the movie implies he wasn't on board with the Fabrication Machine project for that long and would explain why not only she's left in an unfinished state with her character profile stating that she has a primitive AI within her, but also she's the origin point for all the glitch spider creatures we find within the game, with her only friend - Crazy Mita - using her to create those said glitch spiders to corrupt other versions.
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Something that has gotten so bad that I'm almost certain the monster that chases player 1 down in the loop chapter is a massive collection of those spiders fused together, because it resembles them a lot. There are already a lot of spiders in that version. But to wrap this up, Original Mita's version, aka her home, is also clearly unfinished, as it's full of missing pink and black checkered textures along with things like floating props, so it would make sense that no one else on the team behind the Fabrication Machine project bothered to ever finish her first, not only because she doesn't have a dummy inside of her but also because The Scientist wasn't working on the project anymore.
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The app world of Miside seems to be a giant machine with several areas having a deliberately industrial feel rather than an out-of-bounds or inner-code aura attached to the places in the game. And going off of how it doesn't take too long for the app to download, one can infer that the inner workings of the world are connected to a larger server in the real world, which updates and versions are created within before being pushed onto the app as seen on a mobile device. It has already been theorized that the goal B.R.A.I.N. had throughout the runtime of 9 was to put their creator back together. Now I was one of those people, and that thought came to me while brainstorming my headcanon. Still, I would be remiss if I didn't mention "The Fangirl" on YouTube because I specifically watched their 9-analysis video on the Fabrication Machine while writing this extended essay you are reading. She made me feel seen when she brought up the theorized possible motivation for why the machine acts the way it does in the movie.
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And with that said and done, back to the main topic at hand, this possible motivation for the already exhaustively mentioned antagonist of the film would work well with the headcanon as to how their way of getting their personal mission of bringing their creator back was attempted via consuming the souls of the stitchpunks, which would mean that they planned to bring The Scientist into the app world of Miside so that they could be together again. Although some may say that Core Mita may have been waiting for "player 9," who made the core their safe spot because no Mita can enter that particular version, not only does she seem to treat them like she does with player 1 during the campaign, but we also don't see them in the core when we eventually make it there in said campaign, so either they were turned into a cartridge. At the same time, they thought they were safe, left the core, and then died soon after, or Core Mita threw them out, akin to what happens to player 1 near the end of the game, possibly because she was mad about him messing with something within the core.
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And to get onto the topic of "Core Mita" (otherwise known as the "keeper of the core" according to the MiSide fanon wiki), who, despite being the second character present within the meme that is now sitting far at the top of this post, I have only now gotten to talking about her. Nonetheless, little is known about her, as seen within the story mode and in its designated description, but there is an interesting line about her. I quote, "Its intentions are unclear - perhaps Core Mita is waiting for someone," which I lifted from the fandom wiki page about them, but is something from its official character profile that can be unlocked in the game itself. This is something more than a simple throwaway added for extra flair. Still, it works perfectly with this headcanon of mine because if Core Mita is merely the avatar/heart of the Fabrication Machine kept within the digital world of MiSide, logically, the person it is waiting for would be the Scientist.
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And to bring up yet another theory that I share with The Fangirl on YT but with my own spin on it, perhaps another reason for why B.R.A.I.N. shut down despite coming out as the victor of the man vs. machine war was not only because it did not know about the whereabouts of The Scientist and hoped that its created mechanical monsters could find him or at least his remains. It could also have shut down to return to watching over the Mitas, as it had to leave that digital reality behind once it started manufacturing war machines in the real world, or it simply just wanted to have more control over the world within its body. Either way, this decision of its own could be explained logically away by it feeling a level of kinship for the Mitas roaming around within its vast digital mind, not only because it created them and because the digital world that they reside in is that of another Mita, but also because it relates to their plight of existence of being merely nothing more than a means to an end.
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But seeing as Core Mita doesn't do much within the campaign of MiSide, one could infer that it doesn't really care about its fellow Mitas nor the poor people trapped within the code of the game world, with the exception being when the main character, or rather "player 1," tries to reset the main antagonist of the game, known as simply "Crazy Mita," back to her factory setting, wiping all of her memories in the process. Core Mita only seems to care when the deed is done, with it jumping down from its circular "throne" attached to the ceiling of the "core" (or otherwise known as "version 0.0"), which is where it gets one of its many possible namesakes from, and then standing in the way of player 1 before grabbing him and throwing him across the room the second he gets close enough. He was thrown right back to the entrance of the core. But to step back, when the player first enters the core, one can see Core Mita lying on its circular seat atop the core's ceiling before sitting up after taking note of the player's presence within the room. So one can infer it is capable of getting bored sitting on its metal rear end all "day" (as time is a shaky concept in the MiSide app's digital world), so the "log-in/sign-out" of the "real/digital world" switching side-idea within this headcanon has a bit more ground to hold it up when taking that into account as well.
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So, because Core Mita is the guardian of the core, its mere existence would make sense with how many vital systems are within that very room. Now, even i I like the idea of Core Mita being the Fabrication Machine's avatar within the digital realm of MiSide, the other possible reading one could come to would be that it's merely the heart of the world within said machine, meaning that neither one nor the different needs each other to exist at any given time, but once again, I still like the latter reading, so I will try to make it work all the same with that said, if Core Mita doesn't feel any compassion for its fellow Mitas, much akin to how the Fabrication Machine seems to feel the same about its monstrous mechanical creations that roam the remains of Earth after the war. Then perhaps the Fabrication Machine would ideally want to wait within their own digital realm while waiting for its creations to find The Scientist would be not only because it nostalgic for a time before it was ordered to build weapons of mass destruction all to further humanity's own efforts of fighting against our own kin but also perhaps because it foresaw the possibility of a player walking into the core and messing with its body from the inside out.
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That, or perhaps the small players can also be seen in one part of the game would be a worry for the Fabrication Machine, as they are implied to be proficient with machinery and roam free around the digital world of MiSide with no clear "off switch" to their existence, like how it is for the players. It would be rather poetic, as the machine would have to deal with the stitchpunks after it awoke. That, perhaps, it could have even been scared of another scientist on the project, still alive and roaming around its digital insides. Mitas aren't allowed within the core, but players are, and going off of how there are other security systems found throughout the game, one can infer that the people behind the project of MiSide could presumably come and go freely into and out of the world of the endless mobile app's universe.
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But finally, this road poetically brings us to the ending/main ending of both media sources used in this exploration of my headcanon involving them both. To put it simply, I think the grim ending of MiSide, where you get so close to bringing even a single cycle of abuse and control at the hands of Crazy Mita only to be foiled in the end and become merely yet another part of that very cycle with your humanity relegated to nothing more than a single cartridge, which you are trapped lifelessly in a limbo-like state on top of already being tightly sealed within the digital world of a mobile app that preyed upon your desire for companionship and to escape the mundane reality of boring real life. That somber and canonical ending to the tale of MiSide - in my opinion - not only elevates the hopeful and cycle-breaking conclusion to the film 9 but also is given a light at the end of the tunnel in the form of this headcanon, as not only do the spirits of deceased stitchpunks murdered by the hands of the Fabrication Machine pass onto the afterlife, but so too do those players and the player character of MiSide himself pass onto that very same peaceful afterlife after the Fabrication Machine and, by proxy, the world of MiSide are laid to rest once and for all.
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Now, one might wonder "why don't we see all of the trapped players' souls flow out of the machine once it's destroyed?" and an answer I thought up as an explanation for this possible question is a sober one, but a possible one. This would come in the form of how perhaps all of the players' whole beings were turned into nothing more than code, which could either be because of the technique of transferring humans into the game world or maybe perhaps only a digital copy of the players is created within the mobile app's realm and then just flat-out transporting them into the digital universe itself. This won't go along with MiSide's hopeless ending. Still, at the very least, the players' beings were given the same fate as the Mitas after the machine drew out its final artificial breath as the mobile game's world fell into nothingness soon after.
[END]
--[!]segment ✩EXTRA[�]--
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So this is going to be a full-on fanfic tier segment, but I just wanted to talk about the story of a 9 + MiSide movie/game sequel concept I thought up not too long ago. I think a prequel to the movie 9 could be interesting and would probably be similar narratively wise to the film Oppenheimer as it would be presumably centered around The Scientist creating the Fabrication Machine (on this note, there's a theory that player 1 in MiSide worked on the app in-universe and I'm just not a fan of this idea because to me, it ruins "wrong place at the wrong time" random guy fish out of water narrative the game has going on along with not having enough evidence to back it up) but I'm personally just not all that interested in a continuation in that form so I'll just be going the sequel route. Anyways, this will be the rough outline of what I had in mind for a way to continue both of their narratives in a satisfying way (at least in my opinion) while weaving their stories together into one. But before we start, this idea came from how I learned from the 9 fanon wiki that the director of the film (Shane Acker) wants to make a sequel to the movie, but the rights holders (Focus Features + Universal Pictures Studios) won't let his team or him go forward with it. I hate copyright with a burning passion and this is only yet another reason for why my feelings towards it are justified, I honestly do not understand how companies are allowed to hoard IPs that they aren't doing anything with but somehow can indefinitely keep them in stasis when they didn't even create the idea and just merely backed it financially.
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Now going off of the statement above, does that mean I want either of the rights holders just to crap out low effort content based on the movie? No, of course not, and nor would I want them to get the original team back on board to make a low effort product that pales in comparison to the original. But on that note, the fact that the original team wants to make a 9 sequel fascinates me greatly because the movie's ending made it feel like there was no where else to go with the narrative to the point that I can't even visualize what the remaining stitchpunks (9, 7, 4, and 3) would do with their newfound freedom let alone what the conflict of a sequel would be after the Fabrication Machine and all it's underlings became nothing more then hollow shells of metal, scraps, and the very long dead itself.

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But with that background, let me begin to weave the narrative that I thought up in my head while daydreaming. We would first start with 9, 7, 4, and 3 enjoying their lives together in the destroyed remains of a long gone world with this part of the story having a similar vibe to that of the French graphic novel "Beautiful Darkness" when it comes to be the concept of cute tiny characters roaming around their surrounds. At the same time, the corpse of a little girl lies in the background. Now, the original movie started similarly with the corpse of a mother and her child being visible in the cold opener of the tale when 9 was getting a grip on the world. Still, this opening would be missing two key elements that the original movie had, which would be that there isn't a hostile machine roaming around, nor will this be the first time that any of the main characters are introduced to the post-war torn setting, at least when it comes to the original stitchpunks.
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You see, while all of the first movie's stitchpunks are enjoying life and trying to build back up humanity from the remains that were left behind. They find something, or someone, whose mere existence raises several questions. They find another stitchpunk, much like them, but something's deeply wrong with them as they seem to remember a life, a world that none of the previously known ragdolls full of souls can recall even a sliver of it existing through their eyes. The stitchpunk seems not only confused about what's going on as he brings up as despite knowing more about the old world that was destroyed by the machine's wrath, they doesn't know how they became a ragdoll akin to them nor can they even remember their own name instead only being able to remember that they were "player 5" in some digital world which they clearly know more about then they are letting on. However, they prefer not to dwell on any thoughts regarding it for too long, which the original stitchpunks begrudgingly respect their decision to be quiet about.
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But despite that, 9 and co can show their new stitchpunk the ropes of how existence for them works within the destroyed remnants of human society, which is helpful to player 5, but ends up just making them depressed as they keep thinking about the life they lost. Although this dwelling on the past is cut short by the surprise appearance of a new deadly machine that seems only to have its eyes locked on player 5 but 9 and co helped them out by finding a way to destroy the robotic monstrosity just like old times. But not before the mechanical beast stops their pursuit when watching player 5 cower in fear, with the robot taking on a softer side as their glowing red eyes turn bluish purple, but this change of heart is short-lived as they are soon destroyed after this moment.
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Player 5 is shaken by all that, not only because of how a robotic monstrosity tried to kill them, but also because that machine's final moments felt haunting in an oddly familiar way that they don't want to think about for too long. Nonetheless, from this point, the cast finds more players (1-10) in the form of stitchpunks who don't remember their names, just like player 5, but do remember their player numbers, along with sharing info about the digital world player 5 was going on about before. On top of the gang having to fight and survive several robotic monstrosities that first only go for the players before bringing their attention onto 9, 7, 4, and 3 soon after the team has encountered more of them. (7/15)◄MAIN)[ALL►[࣪𒆙] Some players get killed off, while others survive. Still, almost every machine gets destroyed after they run into 9 and co but one, a large stuffed teddy bear with mechanical enhancements and eyes that are different from every other machine seen throughout the series, as they have yellow eyes instead of black, while their pupils are black. They stand idly watching battles transpire for a tiny bit before leaving or they help out their fellow machine by building rudimentary smaller robots out of scraps with simpler AI then the ones that the main cast has to fight on top of being easier to take down but in large numbers these tiny machines can be a real threat and their quick jittery movements make them hard to keep track of. The large bear robot is hostile when approached, but seems deeply scared of the stitchpunks and would rather run off after seeing the ends of fights rather than engaging in them.
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But the place they run off to isn't random. Instead, they go to the new home housing the Fabrication Machine, or what became of them, as instead of a large spider-like robotic beast, they're a humanoid yet clearly robotic woman with flowing bluish purple hair and a cute yet torn red dress. This new form of the machine goes by "Mita" and only Mita with no extra adjective before that name, but in reality, this Mita did once have a name that the other members of their kin called them, and that was.....
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After the ending of 9, the app world of MiSide within the Fabrication Machine was left running off fumes as the power within every version fell to nothingness and the world starting becoming more and more of a shell with missing textures popping up left, right, and center in the many versions along with spider glitch creatures popping up around the place that weren't spawned from the broken code of Original Mita. Things were chaotic for a while, with many Mitas becoming scared by the all-consuming void born from their world's end. Still, there was a light at the end of this tunnel, but not the warm light that washes over one while far away from the sun, but a burning one that is born from being too close to that very sun. (10/15)◄MAIN)[ALL►[࣪𒆙] Within the dying world of MiSide, Original Mita's Mita realized that there was a chance that the world could be brought back from the dead, and that would be that if it were dying, that meant Core Mita was a thing of the past. Still, if another Mita could take her place, their app universe could live again. So both she and Original Mita went to version 0.0, hoping that the holographic-like grid that stops them from entering the core was gone, and indeed it was, along with the body of Core Mita lying lifelessly on the cold steel floor of said core. They lifted the shell that once was the guardian of the core after tearing off the cables from its back that connected it to the very core of their universe itself. The once towering metal woman was scrapped for parts as Original Mita helped her Mita become a goddess of not only their realm but the real world as a by-product of her taking the place of Core Mita.
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But even if Mita truly became the goddess she always envisioned herself as being, she didn't become the savior that her world needed or the slumbering giant old. Instead, she was a wrathful goddess, more wrathful than she ever was before. But that monster didn't appear overnight and instead came into being after she researched the files left behind within the core, some from the scientist that built her world, some from the old heart of it, and others from a unknown location to her as they were from the minds of the previously absorbed stitchpunks. Although Mita is a fast learner, she soon pieced together how those creatures came into being. Then, when she cracked the code of the stitchpunks' origin, she ordered Original Mita to bring her one of the player cartridges so she could perform an experiment.
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This said experiment went off without a hitch and the stitchpunk created from the player's soul wasn't fragmented like the ones created by The Scientist as Mita wasn't feeling the pain of the ragdoll's creation but rather the soul trapped within the cartridge felt all of it instead. And with that newfound revelation, Mita made all of the players into stitchpunks then forced each of her fellow Mitas into the bodies of the machines she built to rebuild the body of the Fabrication Machine into her image and made her a new home in the real world. Fusing the metal beasts' simple AI with her fellow digital girls' AIs in the process. She watched them kill each other as if it were a sport, and if any of them died, she would just make a new machine for her kin's AI or stitchpunk for the players' souls to be trapped within. That didn't come without the side effort of the Mitas and players' very beings becoming more and more broken each time they came back, but Mita didn't care about that. She only wants to see a good show unfold before her very own robotic eyes. (13/15)◄MAIN)[ALL►[࣪𒆙] Now, I don't have an ending but I will instead dedicate these second-to-last two parts to talking about some gameplay mechanics that I think would be cool in a 9 video game, along with bringing up how it could reincorporate a big part of cut content from MiSide. First of all, I think going the Little Nightmares route of playing as a miniature character while having to evade creatures much larger but maybe with a bit of Rain World mixed in there as well would be perfect to really get into the shoes of a stitchpunk or stitchpunks because character swapping would be another thing I would want from a game set in the movie's universe, each stitchpunk being different in their own ways and having to strategize through solving puzzles along with defeating machines using the unlocked group of stichpunks you have would be fitting with the type of narrative that the film had. But I also think having Metroidvania segments like the cut mini game from MiSide would also be interesting to have in this theoretical game and these segments would be accessed after your group of stichpunks keep the mechanical beast after you occupied so you can pull a Desolate Hope and jump into the machine's code, entering either a chibi player form or green spirit appearance depending on the stitchpunk's origin. (14/15)◄MAIN)[ALL►[࣪𒆙] I think not only sharing the gained abilities found in these segments with the stitchpunk for whenever you play as them and enter inside a machine's code but also having a weaker version of these abilities in the outside world for the stitchpunk would be a good game decision. You have to enter these machines because killing them flat out wouldn't matter, as the Mita tethered to them will remember your previous location along with actions, so going inside of the metal beasts, then making your way to the Mita trapped within them would be ideal. I think having a morality system like Epic Mickey/Undertale attached to this concept would be good as well, like having the player choose between a easier fight with the brainwashed Mita(s) but killing them in the end after everything is said and done or deciding to run out of the boss arena which means you have to run for your life while dealing with a tough encounter just so you can spare the Mita after they run out of steam and once back in the world's real world, they will use the machine body they are trapped within to help you by fighting other machines or destorying walls to make shortcuts for your gang and you for example.
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And that marks the end of my sequel concept, and I hope it was at least a little entertaining to read. It's a silly thing to think, let alone say. Still, I honestly would love if the success of MiSide allowed for a new 9 movie or even game, I know this is just a dumb headcanon of mine but the pieces lineup so well together that I could honestly see a version of this headcanon becoming canon and linking the game with the movie which in-return could breath new interest in the story of 9 being continue. Again, it's a dumb idea, but a part of me likes to think there's a chance that all of this could pan out in the end. It's not like 9 is known for being a safe kids' film after all, so being connected to a mature video game wouldn't be a detriment to its reputation, at least in my eyes. And this is a strange comparison (on brand for this post) but akin to other indie games I've seen on Steam. MiSide has bundles with two other games (YOU and ME and HER: A Love Story + Doki Doki Literature Club Plus!) that aren't made by the devs nor published by MiSide's publisher(s) as this is a "stronger in numbers" type situation so it would be fitting for the game if it was connected to 9 which seemingly isn't able to rise from the grave to have a continuation of any kind because of it being deemed as a failure but if it was it was fused with a up and coming successful game that works pretty well with it narratively should increase the chances of the movie's world making a comeback sometime in the future. Anyways, I'll end this way-too-long essay in the way that I wanted to end this bonus segment from the start, with a screenshot of MiSide's Steam page.

--[�] sources/special thanks [�]-- 9 (movie) by Shane Acker and co: https://www.youtube.com/watch?v=6dbYWfN44sU MiSide by AIHASTO: https://store.steampowered.com/app/2527500/MiSide/
Note - I know Fanon is bad, but still, I used these for research. MiSide fanonwiki (source): https://miside.fandom.com/wiki/MiSide_Wiki 9 fanonwiki (source): https://nine.fandom.com/wiki/Main_Page
Special thanks to "The Fangirl" on YouTube for her 9 theories, check them out btw: https://www.youtube.com/@TheFangirlWatches
And finally, despite it being a broken mess, I used Grammarly to edit many parts of this essay. So hopefully that made this long read more bearable then it would have been if I didn't use that said program.
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