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#It gives good ambience like that’s what I imagine plays in the background of the fight scene of Killer beating the shit out of the attacker
tothepointofinsanity · 2 months
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hey #1 sayaka fan (appointed by me) . how do you come up with your compositions and stuff?? like the colors u use and just generally how ur drawings are layed out, do you have any inspiration or is it just from your brain? absolutely love them ‼️‼️‼️
Oh, hello. ^^ Firstly, thank you for graciously giving me the title of the "number 1 Sayaka fan". I can think of a few people who like her way more than me, though! Anyways. You have provided me an unfortunate opportunity to ramble incoherently about my main inspirations.
Aside from acknowledging that Gekidan Inu Curry is a titular player of how my madomagi works turn out, I very much like video games a lot, specifically the abstract, no-explanation-walking-task-simulator types. Visuals and music combined can help create an otherworldly ambience unlike any other, even more so appealing if the graphics are striking, colourful, and personalised. They sort of resemble liminal spaces, and I want those vibes in my works. It's hard to directly translate them into my own drawings.
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Dull colours are very effective at being gloomy, but since I'm not good at mixing them together, I often end up sticking to bright ones instead. Whenever I draw Sayaka, I also like to imagine that I'm drawing her in a world where she is the only inhabitant wandering around in it, so that's the 'composition' part. Everything in her world is lonely and vast but ambiguous in a way that feels unintentionally hostile. Music can also affect this. Did you know loneliness can be heard too?
I mentally revisit the colours and visuals of games I have previously played and kind of rotate Sayaka around in them and see what clicks for her that day. I also like putting a bunch of 'boxes' in my drawings of her, which are panels that show something happening elsewhere entirely - they are the way they are since I struggle to blend two different scenarios of Elsewhere in the same drawing. It's meant to resemble the weird, clunky interfaces of the games I like, essentially making it a drawing with interactive mechanics that don't exist.
It is also fun to try and put as much nonsense into her surroundings as possible. Because why shouldn't you give her a bunch of different irrelevant things to look at. Most of the time, though, my backgrounds are fairly empty, since I want Sayaka to be within the frame of focus, and the only thing for others to look at. Having spontaneous close-up shots of the character's face and experimenting with that also yields interesting results. < That's a lot of words to pretend I know what I'm doing.
I do take inspiration from other artists' works as well, but I'm too reluctant/awkward to post their drawings here or mention them. There is probably a lot more that I am forgetting to mention, but this is all I can compose for now. I hope it has been satisfactory. Thank you for the ask!
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quibbs126 · 1 year
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Aight then, so this is the kid I alluded to in my last post for @arson-cookie, this is Marble Choco Cookie
Admittedly, her name didn’t originally come from a specific type of chocolate since well, there’s only so many kinds of chocolate out there. Her name mainly came from the fact that I was thinking of a way to combine dark chocolate and white chocolate (since I assume that’s the specific kind of chocolate Pink Choco is, given her similarities to White Choco), and o was thinking of marble cake, so I thought, “why not Marble Choco?”. Though I did look it up and it seems to be an actual thing, even if granted it just seems to be used by one brand as a flavor, so yeah it works
Marble chocolate:
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I will admit however, that her design isn’t one I feel particularly proud of. Like yeah, it looks fine, but I feel like I just slapped something together. I had ideas, namely of her wielding a scythe and her having a love themed magical girl look, but when it came to actual execution I think I kind of just went with whatever. I think the main reasons for this were because firstly I made up her whole concept late last night, but by the time I wanted to draw her, it was close to midnight, and I try to not stay up much longer past that time, namely because I wake up early in the morning and I don’t want to be sleep deprived. So I had to wait until the next morning to draw her, when that fervor was mostly lost. I mean it was still there, but not as intense, and that may have affected things. The other reason is probably what I was doing while drawing her. See, I don’t like just drawing in silence, so usually I’ll have either music playing (usually when I’m out somewhere), or I’ll be watching videos in the background. With her, I was watching a YouTuber I like doing these multiple hour long reviews of books he reads, usually bad ones (the books, not the reviews). Thing is, there’s like, no ambience and the videos are really long, they’re just his extensive thoughts on the book as we go through them. They aren’t bad by any means, there’s a reason I watch them despite their length, but this also kind of puts me in a more dull mood, if that makes any sense. I’m just listening to a guy talking for 2 hours, and as such I’m not thinking too creatively. Does that make sense? Also the fact that I’m home for Easter weekend and as said before, I’m not as creative here
But anyways I do want to get into the process of me coming up with her as well. So basically we were driving home from my college, around an hour and a half drive, and I decided to spend that time coming up with ideas for fankids, since I hadn’t really done any this week, and I did come up with a few (that I’ll do later). I got to Marble Choco and was thinking of things for her, and I changed the music to Scanty and Kneesock’s theme from Panty and Stocking (I watched the show a very long time ago because I thought the animation was pretty. Didn’t understand the jokes at the time but I rediscovered the soundtrack a couple years ago and it’s honestly pretty good), and then my mind went “why do I want to base her off of Panty and Stocking?” I sort of filed that away but the idea stuck with me, which evolved into me making her a sort of magical girl, which I also feel is a not too ludicrous leap for these two characters. I gave her a scythe because I was trying to come up with ideas and I decided to look up Scanty and Kneesock’s weapons and saw Kneesock had dual scythes, so I decided to give her a singular scythe. Note that Marble Choco’s a lot more family friendly than this show, she doesn’t do the whole innuendos or anything, it’s just that they were the origins of her concept
But getting into my things with the design, I feel like I may have leaned too much into the Pink Choco and all the pinks, not too much Dark Choco
Anyways, so now let’s get into her herself. So like I said, she’s a magical girl that’s love themed, with the drawing here of her in that form. I imagine if she were in Ovenbreak, her skill would be like Hero or Kumiho in which she’d transform into this form and do things, not sure what though other than attacking things. Basically she’s supposed to have found a magical heart shaped gem (unrelated to Soul Jam) that gives her the power to transform into this state and then turns into her scythe. In normal form, it’s supposed to be a small hair clip like I showed in the sketch (which was basically supposed to be a rough draft for her civilian outfit. I had no actual ideas for what it looked like so I just have her a black jacket). The gem has no actual explanation for what it is, since I feel like that’s something that could happen in Cookie Run, like Snow Sugar’s wand and for all intents and purposes, the Strawberry Jam Sword. It’s just a thing she found that gives her magic powers
But basically her whole deal is that she’s a magical girl that fights against people without love in their hearts. I had this idea to call her the Love Reaper, you know because of the scythe. How her scythe is supposed to work is that the less love someone has in their heart for others, the more powerful the scythe is against them. If you have a lot of it, it will barely affect you, but if you have no love then it’s practically deadly. To reflect this I was considering making the blade holographic, but I decided against it. It’s sort of like what I think KARMA in Undertale is supposed to be like, where it’s more effective the worse you are, at least in theory.
Now that love doesn’t have to just be romantic, it could be platonic or familial or just a general love for others, or most likely a combination of all those. It doesn’t include self love though, since I imagine that’d skew things quite a bit. For example, Dark Choco seems like at his core, he genuinely cares about other cookies, but his self love is probably in the negatives, and that’s not really an accurate reflection of what the point is. Also it seems kinda wrong to punish someone because they don’t love themselves. That’s why I specified “love for others”. Though I haven’t quite figured out where obsessive love falls into this, as it is love, but it’s at an unhealthy level. I dunno. But against things like just animals/creatures, things without a real concept of love, it’s probably as effective as a normal scythe
As for her herself, well first off I imagine she’s pretty tall, getting that from her father’s side. Not really relevant to her personality but I thought I should mention. I imagine her to be a relatively serious person, but not particularly stoic, she’s generally pretty easygoing once you get to know her. I imagine her and the other 4 from this request are all friends, and she’s the cool dependable one they all go to. Also the one they go to if they need someone beat up since she’s the physical powerhouse
Honestly I’m debating making her a completely original Cookie Run character, since I went pretty in depth with the whole concept of her powers and they don’t need to be tied to being a fankid, she could probably stand on her own as a character with very minimal changes
But yeah, I think that’s everything about her, I hope you like her!
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beyond-a-name · 9 months
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Top five music albums of the 2010's :3
Oh god I have to actually think about what came out in the 2010s. Uhhhhhhhhhh
1. Tranquility Base Hotel and Casino by The Arctic Monkeys: This is one of the first times I really excitedly bought an album and listened to it as a cohesive artistic piece, rather than just as background music or something I got with family. It is one of the few albums I let take up the very limited storage on my phone, and it is the first album I was interested in enough to research its meaning and concept. 10/10
(Uhhh okay I gotta go look up some other albums I'll be back.) [Exit stage right]
[Some time passes.]
Okay I'm back and I have reviewed albums.
2. Unearthing the Sentience by Beyond Flesh: So first off, I discovered this album this year through a friend of mine, and I absolutely love it. It's a technical death metal producer duo that released this and another album (the other one came out in 2020 and so doesn't count for this :/). It is entirely instrumental, but each song is so distinct. It'll introduce a concept, put a few spins on it, then tie it all together in a beautiful conclusion. The songwriting methodology honestly reminds me of Super Mario level design (as laid out by GMTK on youtube) in its expressive focus. Half of the duo, Juan Carlos Hernández, has genuinely become one of my favourite artists of all time. I have not yet had the pleasure of exploring his whole discography, but what I have thus far listened to has been extraordinary. Every piece is an imaginative journey that I delight in being swept up in. If you want to enrich your musical tastes a little more, you can find more of his work spread out across a few different bandcamps (his dungeon synth/ambience/fantasy works, his doom metal project, and his other works) or check out the occasional work posted to his tumblr at @imsobadatnicknames2. The works are entirely prolific and delightful, and this album in particular has been one of few that's started me getting into more metal. 11/10
3. Transgender Dysphoria Blues by Against Me: I also found this one this year, and it was recommended through another friend. Amazing punk music about being trans (and other topics, of course). I had shown great interest in punk culture and aesthetic approaches, but this was a really good deliberate foray into the music itself that resonated with me personally (I'm a trains). The album was released after the singer and frontwoman came out as a trans woman, and it heavily centres her experience in doing so in a way that is really provocative and heartfelt. Some of the songs seem, I guess the word is insecure? In a way I don't really resonate with, but I guess that's the point, isn't it? The first two songs, Transgender Dysphoria Blues and True Trans Soul Rebel, have been permanently etched into my heart. I also really like Paralytic States. Really good to listen to as a full album. 10/10
4. Morning Coffee Chillhop Lo Fi Electronic Mix by Various Artists: "But wait!" I hear you exclaim. "That's not an album, it's just a youtube lofi mix!" Yes. Anyway, this mix has been my absolute favourite since I first heard it, and it really kickstarted my exploration of lofi. Like before this I was checking it out, but upon hearing this, I was well and truly hooked. The first song overlays audio from a tv scene (I think it's twin peaks?) about rewarding yourself every day, ("Every day, give yourself a present,") and it's a lovely sentiment to begin an album a mix on. the use of additional audio throughout is typical for lofi, but it is used to great effect here to elevate the music it's played over rather than obscure it while rendering each song distinct. It was also the first time (or at least most memorable time) I heard something like that. I do not know the name of a single song on this mix, and if I ever lose access to it, I will kill everyone within a five kilometer radius. 10/10
5. Starbomb's Self-Titled Debut Album: This is a comedy album around video games composed of several Game Grumps members, and I bought it as a teenager and listened to it front to back maybe more times than I got a good night's sleep. I'm not really into Game Grumps anymore, and now I kind of tend to skip NSP (other Game Grumps-adjacent band) when it comes up on older playlists of mine. But like, I couldn't un-memorize this thing even if I wanted to, and it is somehow one of like 6 albums still on my phone (Tranquility Base was unwittingly bought on Google Play Music and did not outlast its end) even since getting a new phone. Even the Caravan Palace album, while it's still on my device, didn't soundtrack my teenagedom nearly as pervasively, and it does not stand out as much as the other entries here (you should still listen though). I can sing along flawlessly to every track, and it is lovingly catalogued by that dorky teenager I carry in me as I keep growing through adulthood. It's my alarms sometimes. I want to rate it lower, but I have loved it too entirely for too long. 10/10
Surprise Bonus Play!!!!!!!! (Woa!) (Honourable Mention)
6. Greatest Hits, Vol. 1 by The Flaming Lips: This one is maybe cheating a bit as it's a greatest hits album, but whatever. I initially bought this on impulse as a gift for a friend for his birthday (I bought myself one as well), and I fell in love with how silly the song names and premises were. We all loved it, and had a blast listening to it via his playstation, then later in the car when we went camping together. I genuinely did not realize that it might be a somewhat well-known band before I saw the inclusion of one of their songs in the game Hi-Fi Rush. (Hint: They are very well-known. They have many awards and a long history. Their discography has its own wikipedia article seperate from their main article. I didn't know any of this until I came to wrote this.) I especially like "She Don't Use Jelly," which aside from being very funny, also implies a delicious toast recipe which I wholeheartedly recommend everybody try. 10/10
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elauniesdream · 4 years
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[20:45]
“...I wouldn’t drag it on...I’d just tell her I like her.” 
You feel Jaehyun shrug with your back pressed against his side. His arm spreads behind you, across the backrest of the couch, fingers mindlessly toying with your hair. Your attention was no longer on your dimmed phone screen the moment you heard the boys openly talked, for the third time, over the movie that was playing.
Something about a book Yuta’s been reading, not that it’s relevant whatsoever, but the movie isn’t that particularly engaging either. Your ears perked up when you heard said boy turning around to ask his mates what they would do if there is someone they happen to be interested in. 
For some reason, no one opted to answer other than your best friend, Jaehyun. You spared them no attention, instead, taking the opportunity to search up the casts of the movie, a habit everyone pointed out over the times you’ve gathered for your movie nights. You silently agreed with his nonchalant reply however, that’s definitely what you would do as well.
“Are you sure man? You’ve been pining after her for months now.” Johnny chuckles, giving Jaehyun a sly look before he quickly turns back to the TV screen, hiding his grin behind his cup just as the other guys throw in a few ‘ooh’s and ‘aye’s. Especially Mark who naturally starts to slap the older guy repeatedly on his back, making the situation way more amusing than it deems to be.
“You like someone?” You turn to look at your best friend, evidently surprised that maybe you’re the last one to know. But then Jungwoo, who’s just returned from the kitchen, plops down on the spot beside you and repeats the same line in a curious manner, a bit too exaggerated for your liking. 
Jaehyun begins to feel flustered now that the attention is on him, yours mainly, with your eyes staring right into his wavering ones. He clears his throat but says nothing in return, only patting his flushed ear instinctively, avoiding your gaze as he attempts to copy Johnny when he brings the rim of his glass up to his lips. There’s an awkward ambience as the others watch you two, but you soon let out a snort to see Jaehyun biting on the obviously hard glass, what an odd guy. 
“You should’ve told me.” You say before shifting from your spot, out of Jaehyun’s arm to grab some popcorn from the large bowl that Jungwoo’s refilled, also suddenly sensing that it’s probably not so appropriate to be all pressed up against his side – now that you’ve learnt about your best friend having feelings for someone out there.
Jaehyun frowns at your movement but remains in his position, watches as you ruffle Jungwoo’s hair with your free hand before settling closer to said boy. The gesture prompts annoyance in his chest. The guy retracts his arm from the backrest to massages his muscles, as if the weight of your head was the cause of his ache — in which it definitely wasn’t, he just wants your attention back on him, as much as he hates the attention from everyone right now.
“...But that’s cute man, do I know her?”
Your casual manner unknowingly frustrates him. Does it mean you don’t really care that it might not be you? Doubt begins to settle in. That would mean you don’t really see him as anything more than a friend. He wants you to care.
“Let’s just continue watching, y’all just missed the whole climax damn.” He grumbles, completely brushing the question off, making you look at him weirdly. The others share their glances before turning back to the screen, respecting their friend’s own way of handling his love life. Though they were kinda hoping for something to finally happen.
And as if nothing happened, you all continue your movie night; with you throwing popcorn at Mark whenever he would get unnecessarily loud for no particular reason. Donghyuck would join in – purely satisfied as long as the elder is watching the movie with him, and you’d only get scolded by Doyoung for wasting food – while Johnny and Yuta try to defend you with the so call five-seconds rule. You thank them for that.
You remain by Jungwoo’s side, not solely because he won’t let go of the popcorn bowl but also because you’re just cuddly, and Jungwoo happens to be the closest person after Jaehyun, who you now maintain a fair distance from. The guy’s been awfully quiet, keeping his eyes on the screen though his mind wanders elsewhere. He turns to Taeil on the other side, hoping to get some advice or just reassurance but he is fast asleep, as expected.
After what feels like half an hour, Jaehyun finally looks at you.
And he tries to ignore the fact that his heart literally speeds up every time he sees you but that’s how it is. He’s whipped. Even with you leaning comfortably onto Jungwoo, making him greatly overwhelmed with a mix of jealousy and utter infatuation. Jaehyun really really likes his best friend.
He takes a breath to calm his feelings down like he usually manages t— Honestly...fuck it.
Jaehyun abruptly stands up from his spot with much force, surely earning attention from everyone including you, once again. Before he can even make up some dumb excuse about his damn muscles aching or his need to visit the toilet, his heart decides for him. Not really in the way he imagines because he only manages to turn to you and then tugs on your fingers, making you sit up straight with a confused expression. The other guys snicker quietly in the background.
Letting out an exasperated sigh – at himself – Jaehyun finally takes your hand in his, pulling you up and straight to his bedroom. You being you, successfully grab a handful of popcorn in the midst of it all before you let him drag you, not questioning much.
“What’s up Jae?”
You prompt him, letting go of his hand to pick a single popcorn from your palm and bring it to your mouth. He watches you and finds the chance to catch your hand again, almost missing it, before he pulls you down to sit beside him. 
“This is very hypothetical but...”
“But?”
“What would you do if I told you that I uh...maybe lowkey like you?”  
You look at him, a gaze he finds hard to read. Pure silence as you both just stare at each other with your hand unknowingly still in his. Not to his surprise, you suddenly stuff the rest of the popcorn in your mouth, presumably to avoid speaking which earns a soft whine from your best friend and you honestly can’t help but smile through your full cheeks. You’re both just acting like children. 
“Maybe lowkey?” Your voice comes out muffled, glancing down at your hands now fully intertwined. 
“You know what I mean..” Jaehyun groans, the heat from his blushing ears becoming more prominent to the both of you by the second, he pushes his back onto his bed, pulling you with him though keeping a reasonable distance. 
“I really don’t, Jae.” Teasing Jaehyun is something you’ve always been fairly good at. Mainly because you can get away with it, unlikely the others whom he always makes sure to get back at. This time, you’re met with silence as you both absently look at the ceiling and you can start to feel the uneasy tension.
“To be honest...I’ve never thought about you and I being anything more than friends..”
You speak again and hastily continue before he gets to say anything, “You said if you like someone, you’d tell them straight away. Why didn’t you tell me?” 
“I don’t know. You’re not just...anyone.” You turn to him this time to meet his side profile, dimple sinking into his cheek yet he’s not actually smiling. “I mean it though, if it was anyone else, I wouldn’t hesitate. But, you’re different. I need to think about it a lot- and I did. I thought about how it can potentially change our friendship if it doesn’t work out. But– I know it will work out, if you let me, I promise.”
You don’t say anything, simply nodding to let him know that you’re listening — simultaneously sending him in perturbation. “Do you like anyone?” He decides to ask, a potential reason to why you’re hindered from seeing him romantically. He needs to know before he falls even deeper.
“Nope.” You shake your head.
“Not even Jungwoo?”
“What? No.” What a funny assumption you snortle, missing the way Jaehyun timidly smiles upon your answer as he mumbles an ‘okay’.
“Does that mean I still have a chance?” 
You hum in approval, displaying a genuine smile. “If you’re patient enough, sure.” Watching him carefully as a grin stretches on his lips, eyes as hopeful as ever and you smile even harder. So endearing. 
“I’m good with that.” He boasts quietly, making you laugh in delight before nodding at him. 
“Well you should know that you’re my best friend and I love you regardless..” You trail off when you‘re caught up in his adoring gaze. Oh dear
“...Anyways.” You promptly clear your throat, shaking your head out of your reverie and lean in to peck his cheek before getting up.
“I swear I can never watch a movie properly with you guys!”
You complain playfully, loud enough for the guys in the living room to hear, an indication that you’re returning. Jaehyun’s left alone in his room as he pats his chest to calm his profound heartbeat, a soft smile on his lips, somehow feeling content.
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jeonqukie · 4 years
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OUT OF LOVE / 04.
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SYNOPSIS / During a house warming get together with your closest friends, an unexpected guest shows up and attempts to catch your best friend’s attention. Too bad he’s too focused on making sure you’re not pushing your limits.
FEATURING / Jeon Jungkook.
GENRES / Jungkook being the biggest gamer & best friend ever, lots of angst and secret feelings, lots of fluff especially from our soft bunny, and eventual smut.
WARNINGS / This part will contain alcohol consumption, graphic language, and mature themes. Warnings will be updates accordingly.
WORD COUNT / 5.6k
TABLE OF CONTENTS / To be redirected and get the latest on the story, click on the table of contents.
NOTES / Hi all! I hope everyone is doing well especially the current state of the world right now. First, I want to apologize for the delay on any updates whatsoever. I’m currently stuck in a rut and have been doing anything I can to get the spark again or the same excitement again when I write. It honestly comes spontaneously and occurs for a brief period of time which is why even short drabbles like these take so long for me to write. Second, this new norm has been a difficult adjustment for me, so I’m trying my best to get accustomed to this. I hope everyone is doing well. But I’m so glad with how this part has turned out, imo. This was nothing like I imagined to begin with but I’m very happy with the end product bc it gives me something to work with. The next part may be the final part but it will be much longer maybe? Anyway, feedback is very much appreciated. Thank you so much for reading through this mess, but I really do appreciate anyone who actually takes their time and reads through my work. Stay safe and healthy. ( ◡‿◡ *)
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© All rights reserved to jeonqukie. All or portions of my work may not be reproduced, distributed, modified, or used in any way whatsoever without my permission.
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The housewarming party was just a suggestion; that’s all it was —  a simple, silly joke that was meant to go over Jungkook’s head. But he didn’t think that it was such a bad idea at all.
“But we’ve literally moved in like, a month and a half ago. Kookie, you’ve been living here for nearly 2 years, you just moved to a new unit.” You reasoned with him. “I think it’s just an excuse to throw a party.”
The both of you sat in the living room couch with the bowl of popcorn placed on your stomach. It was one of the rare occasions that you and Jungkook had coinciding free time together. Normally, the both of you would decide on a movie together, but Jungkook had been invested in a brand new video game. So he had hooked up his gaming console to the living room television while he decided to go through the first play through while you listened to him explain what he was doing.
“I mean, it’d be cool! Plus, I heard from Mr. Lee from 3B that the manager would be out of town next weekend, so why not throw a little get together?” The timing of it all seemed to be perfect. Perhaps it is meant to be. “Why not have a couple of your friends come over and a couple of my friends come over as well? Namjoon-hyung has been dying for a hook-up maybe one of your friends would be —“ 
“I am not setting up my friends with one of your friends.” You scoffed at his suggestion and threw a handful of popcorn right at his direction which ensues a fit of chortles to escape his mouth. 
“I was just fucking around, YN. But I’m serious about the house warming. It’ll be so cool!” Jungkook encourages the idea and he pauses his game to shoot his doe eyes straight at you. “What’s the worst that could happen?” 
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The “get together" was in full swing; the most popular music playing in the background of your apartment came from Jungkook’s bluetooth speakers while you began refilling the dip bowls for the tortilla chips you have laid out for your guests. Meanwhile, one of Jungkook’s good friends, Taehyung and Jimin offered to stop by the closest liquor store to purchase some more bottles of beers before their arrival at your new home.
As you filled up each bowl with different dips, your can feel the heat of your cheeks burning your skin and your eyes constantly moving from one object to another — unable to keep a steady vision. It wasn’t until you feel someone grab your arm to spin you around only to be greeted with your friends with another shot filled with cheap tequila.
“Alright, last shot, YN, then we’re moving onto margaritas.” Jisoo offered you the mini clear cup before she offers you a red cup filled with what seemed like to be Sprite.
“I’m a pro at this now. I don’t need a chaser.” Right behind Jisoo was Rose welcoming a new guest and you take the shot before you swallowing the warm liquor coating your throat.
With pinched eyes, you feel a rush of energy shoot through your body before you are greeted with a new face. “YN, this is Lisa! Lisa, this is YN.” The name sounded so familiar to you yet you couldn’t quite point out where you had once heard it from. 
“Oh my god, it’s so nice to finally meet you.” The exaggerated niceties in your words can be heard from a mile away and Jungkook, from across the room, kept a close eye on you. He noticed you clutched onto the shot glass so tightly on your palm while he nursed his beer bottle.
As he had spotted your dazed eyes, his mind has suddenly focused on your demeanor; no longer offering his attention to the conversation his older friends are having with each other. It had been your fifth shot that evening. You were very good at pacing yourself… after some stern discipline from Jungkook himself. You knew that every fifteen minutes you would feel the effects of the shot you just drank.
A lazy smile etches onto your face as you drunkenly offer an unfamiliar face a hug. Jungkook knows your circle of friends. You had a close knit of them and he absolutely appreciated the fact that you would introduce you to them. Obviously, you had mutual friends considering you two met in an elective course.
He remembered that silly music course you two picked out for a stupid requirement. He remembered the first time he saw you. It took him by surprise but you took the seat right next to him and you had already pulled out your notebook, ready to taken notes on the first day. From then on that desk is where you sat and he would inevitably find a way to sit right next to you.
“Wait, you haven’t had a drink yet, have you?” The words came out so muffled to Jungkook when he realizes that Taehyung and Jimin had burst right through the door with their recently purchased beers. The boisterous entrance of his two closest friends distracted him for a moments time before you turned your back towards him and he catches glimpse of Rose and Jisoo pouring more shots into glasses.
“You’re giving me no attention at all, Jungkookie.” Hoseok, an older friend of Jungkook, nudges at him to earn it back. But his eyes remain fixated on your grinning face and he watches the rim of the shot glass touch the edge of your mouth. Your eyes squint at the taste of the new liquor and the burn that shoots a new moment of energy in your system.
“That’s because he’s watching over his girl right now.” The sounds of beers being popped open attracts his ears and the unexpected voice of his hyungs.
All of Jungkook’s posse shoots a quick glance over at the group of girls huddled in the kitchen counter doing multiple shots. His anxiety is creeping up to him because he knows how clumsy you can get when you were not sober. “Relax, Guk.” Namjoon attempts to comfort him. “You’re here and her friends are here. Plus, she’s home, anyway. Isn’t this the best time for her to get shit faced?”
Jungkook knew that Namjoon was right. If you did want to test the limits with your alcohol consumption, this would be the perfect time to do so. You weren’t in another person’s house or in a bar; you were in the comfort of your own home. If you did get hurt, you were surrounded by your friends and Jungkook would be nearby to assist you.
The thought brought some relief to Jungkook. Jimin offers Jungkook a cold bottle of beer where he takes a long swig out of it, only to feel the same anxiety when he witnesses you taking another shot for the third time in a row.
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Hiccuped slurs can be heard as you sat on the kitchen counter along with a bunch of your friends who have been mixing cocktails for the rest of the group. Meanwhile, an aftermath of your drunken stupor involved shoveling chips and guacamole into your mouth while you would take slow sips of Rose’s sickeningly sweet margarita mix. The tequila was sneaky; though the beverage was primarily juice and she’d add soda for the sweetness, but the liquor would sneak back to you.
“Hey Rose, who’s that Jungkook guy you were talking about?” Lisa nudged as her eyes wandered around the kitchen and then the living room where a group of guys had been too busy conversing and guzzling beers of their own.
“Jungkookie’s my roommate.” A crooked and lazy grin appears right across your flushed face as your eyes met over with Jungkook who stood at the corner where his phone had been charging. The music changed in the background and you figured it was Jungkook who had decided to switch up the ambience.
Just an hour ago, everyone had been laughing their assess off with shared stories. Perhaps it was the liquor speaking. Nevertheless, everyone had been having a good time. But the excess consumption of mixed alcohol had the atmosphere winding down. The haze of exhaustion is beginning to settle amongst everyone in the room and you are leaning on your cupboards for support as you listened on quietly to your friends’ conversation.
Lisa sized him up from head to toe and you conceal your reaction from the rest of the world as you continue drinking your margarita mix to drown out what you’re able to hear. “He’s cute.”
“Oh, c’mon, Lisa — he’s more than just cute. He’s fucking hot.”
More chips, more guac.
“Plus, from what YN tells us, he’s peak boyfriend material.” Jisoo swoons silently in order to hide the conversation from the group of guys at the other side of the room.
More margarita.
“Is he now?” Lisa’s perfectly sculpted brows shoot up in interest and you are chewing on your cheek as you are soon running out of margarita to swallow down. A red plastic cup appears in front of Jisoo’s face and she narrows her eyes at you at your simple request.
“Don’t you think you’ve had enough to drink?” With a simple shake of your head, you nudge the cup further to her and she shrugs off any doubt because surely you could handle the alcohol. You just needed something to drown out the conversation that was being held at that moment, so what harm would another glass of margarita do? 
“Do another shot with me.” Lisa encourages to Rose who shakes her head in response. “Liquid courage to ask Jungkook out. I thought you’d given him my number, YN.”
“Must’ve slipped my mind.” You mumble incoherently before Jisoo is wary of your behavior. You take a large gulp from the plastic red cup and squint at the sweetness of it all. You can’t help but shoot your eyes over to Jungkook where an eruption of boisterous laughter can be heard from across the room.
“Well, no one’s really stopping you.” With Rose’s encouragement, you are endlessly swallowing your refreshed drink only to discover you had continuously drank the entire thing in one go at the sight of the bottom of the cup.
“More, please.” You sighed.
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The little get together came to an abrupt end when Hoseok began dozing off in the middle of one of Namjoon’s stories. Everyone collectively agreed to clean as much as they can, but with everyone being heavily intoxicated, it took nearly an hour to properly organize everything. You and Jungkook had agreed to let Hoseok and Yoongi to crash on your sectional couch since Yoongi came with Hoseok that evening.
Taehyung, a lightweight, was one of the few people who was the only one tipsy that evening and had managed to sober up within an hour and a half and had driven the rest of the gang home. As always, you were already calling an Uber for your friends who seemed to be slowly dozing off as they moved lethargically around the kitchen.
Jungkook’s gentlemanly behavior had been exhibited when he had gathered three bottles of water; one for each of your friend as they awaited for the arrival of the Uber driver you had ordered for them.
“Thank you, Kookie.” Three of your friends had collectively expressed their gratitude for your roommate in a sickeningly sweet manner.
Sickeningly sweet.
“YN can’t even walk, so I’ll accompany you three downstairs, if you’re okay with that.” He offers and Lisa is already nodding her head instantaneously.
“Aw, Jungkookie, such a sweetheart.”
Disgustingly sweet.
And, suddenly, there is a revolting heat seizing in your throat and your were thankful you possessed one brain cell that evening that ordered your body to move. You sprinted nearly tripping on your way to the bathroom where you fell on the tiled floors and propped the toilet up to regurgitate all of your stomach’s content into the porcelain bowl.
Tears began pooling your eyes and the awful taste of the margarita mix and tequila was all you had been focusing on. In the midst of coughing, someone’s digits came crawling to your neck as it gathered your thick mane away from your face. A soothing hand can be felt on your back where slow circles can be felt to ease the pain on your abdomen.
“What did I tell you about pacing yourself?” Jungkook’s rough voice can be heard to your left side and you continue spitting the grotesqueness that had been inside your stomach.
You grunted in response to his stern scolds and he is still caressing your back as a second wave of vomit come spilling out of your mouth. “I — I’m fine.” You croak out as he wipes the tears off of your cheek. “You should go and see if the girls need help —“
“I woke Yoongi-hyung up so he can accompany them.” His answer is quick and brief as he continues to brush away stray hairs off of your face. “You done?”
When the nausea subsides, you nod your head and he instantly stands from where he had been kneeling. He flushes the toilet and searches the sink for your toothbrush.
“Take this first.” He sees a small clear glass with filled tap water and a cap full of mouth wash. Closing the lid of the toilet bowl and sitting on it, you are sloshing the minty liquid in your mouth before you spitting the rest out.
He offers you your toothbrush with a pea sized toothpaste already placed at the center of it. “Brush your teeth.” He demands and you nod silently.
Unsure of what he had been up to, you can’t help but mentally slap yourself in the face for drinking so heavily. The past minute had gone by so quickly yet it had felt like a million years. When you completed brushing your teeth, Jungkook comes back with your pajamas. “Here; you can change into this and I’m taking you bed.”
“But I want to help clean up —“
“We can clean up tomorrow. You’re too fucked up to stand up right now.” He sighs seeing that you were trying your best to hold yourself up. The sound of someone reentering your front door notifies you and Jungkook that it was most likely who had returned to his peaceful slumber. 
“Change now, please.”
Once Jungkook exits the bathroom and gives you the privacy you need to change into cleaner and comfortable clothes, you shut the door in front of you to strip off the rough layers of your sweater and jeans into your linen pajamas. You’ve decided to wash your face as well to give you some sort of cleanliness to your skin.
“Yeah, thank god they’re cooperative when they’re drunk — giggly but cooperative.” Muffled grumbles came from outside but Yoongi’s voice had been drowned out by the sound of water sloshing down the drain. “Oh, yeah, I think one of YN’s friends thought I was you, so she gave me this.” You turn the knobs of the water off and listen more closely to Jungkook’s conversation with Yoongi.
Little did you know that it had been Lisa’s phone number with a brief message to give her a call some time in the near future. But Jungkook takes the small note only to crumple it up and throw it to the side. When you’ve successfully cleansed your face, you’ve pat your face dry, trying to conceal your thoughts, and hoping you won’t say anything that would reveal your inner most feelings for Jungkook.
You have feelings for Jungkook.
“You can take my bed, hyung.” Jungkook offers. “I’m afraid YN’s going to feel sick again, so I’ll just sleep in her room tonight.” Yoongi grins mischievously at Jungkook and he nudges at him jokingly, earning an eye roll from Jungkook himself. “Don’t smile at me like that or I’m letting you sleep next to Hobi-hyung.” Yoongi pats Jungkook on his arm before he waltzes over to his bedroom where closes the door shut.
Footsteps approach the bedroom and you hear two knocks on the door where you open to reveal yourself in your pajamas, face completely bare and clean for Jungkook. Your exhausted eyes meet his and your pouty lips form a downward curve, obviously asking for forgiveness from Jungkook. “Sorry for drinking too much.” You grumble and he scoffs at your apology, but he can’t help but think of how cute you looked — tired and worn yet you had managed to win his heart over.
“Come on, let’s get you to bed.” Jungkook merely suggests. His voice had been a little bit more delicate, so you step out of the bathroom as he takes your arm to guide your lethargic body over to where your bedroom resided on the other side of the apartment. You had tidied your room before you had your little get together with your friends and you are already thanking your sober self for doing so. At the sight of your bed, you immediately crawl underneath your duvet covers and savored the softness and the fresh scent of the linens.
“You know, Guk, I’m not that bad. I probably just ate too much, that’s why I threw up.”
“You know, I hate how stubborn you are, but I hate myself more for even letting you do this to me.” Jungkook sits at the foot of your bed and you’ve successfully tucked yourself in, cocking your head to the side as the words have finally sunk in.
“What’re you talking about?” The curiosity is evident in your eyes and he was melting at the way your bottom lip protruded over your upper lip; the obvious pout on your face exhibited his biggest weakness.
Oh, how he’d want to lean down and place the most delicate of kisses upon your lips.
The thought is tempting and, given the state of you, if he had done it, you wouldn’t even remember a single thing the occurred in your room that evening. But Jungkook was not that guy — not at all. He wasn’t the type of guy to take advantage of your vulnerable consciousness. He wasn’t the type of guy who went out seeking for temporary… encounters.
He is a hopeless romantic and he is hopelessly in love with you.
“It’s whatever. You’re too drunk to understand.” Jungkook scoffs and you stare at him for the longest time. Your hazed voice chanting just how much you realized just how beautiful he looked despite the shittiest lighting in your bedroom. The dazed look painted right across your visage disappears into a crooked smile before you giggle.
“I am drunk, huh?” The intonation of your voice tickled his ears and you scoot your body to the other side of the bed before lifting the sheets to over the spot you had originally occupied. “C’mon, I know you’re not leaving me alone any time soon, so you might as well get comfortable.”
The suggestion was tempting but you see the hesitance across his face before your lips did that… stupid pouting thing again and Jungkook rolls his eyes in defeat before he slips underneath the covers as an act of surrender. When you giddily turn your attention over to Jungkook who laid right beside you, he faces right towards your body and you face him as well.
“To be fair, I was impressed; four shots in half an hour and you did not throw up.” You smile proudly and a bit too lazily. Your eyes remain half lidded as the comforts of your bed envelope your aching body.
“You have got to give me some credit, Kookie. I’m not so much of a lightweight anymore.” You nuzzled your head into the pillow but as your eyes come to a close and you are met with darkness, your brain immediately drifts to an imagination of Jungkook’s soft chest underneath your cheek instead of the fluffy pillows. Perhaps you’d hear his loud heart beating against his chest and feel his steady breathing.
But this was close enough; the scent of his cologne and beer lingered a mere inches away from you and the softness of the pillow was enough to let your imagination run wild.
And Jungkook notices this.
He notices the way your eyes come fluttering close and the grin remained etched across your face. He didn’t want to disturb a you drifted off in your sleep, but he can hear the soft giggle coming out of your mouth. He can see your body relaxing and succumbing to the exhaustion before he begins moving a stray hair away from your face.
The pads of his thumb brushes against your nose and cheeks as his nails lightly tap your ear lobes to tuck the hairs off of your sleepy face. “You wanna know something funny?” Jungkook begins.
“Hm?” It’s all you can really respond to at this point. Your poor body is succumbing to the exhaustion of this evening’s events. Half of Jungkook urged for you to go straight to slumber — that way he’d get a good night’s sleep too. But another half of him desperately wanted to savor this moment; you laid so comfortably right next to him and there’s nothing in the world to worry about.
He wasn’t spending time with you as much lately. Your schedules never really clicked; he woke up too early to go to the gym on the weekdays and, by the time he was done working out, you were already on your way to your morning classes. But there was already breakfast ready for him to eat because you always saved some for him to eat before work. Even though Jungkook went to work later, he would still manage to get home first. He understood why you were staying out late though; being a full-time student and working on the side was not an easy task to do at hand.
So he would be relieved to see you come home because, to return the favor, he had dinner ready for you. Most of the time, you would scarf down your meals and go straight to doing your homework before you freshened up for bed. However, as exam season approached, you wouldn’t eat half of the time; it was a relentless cycle of sleep and study.
To have you him right in front of him with the most serene grins plastered on your face, though hammered, he savored every second of it. And, suddenly, his warm fingers are still caressing your cheek and you are relishing in the warmth of his palm against your skin. The soft hums of pleasure vibrating on your throat brought a leap to his heart and he can feel you nestling your face into his palm.
“Yoongi-hyung tells me that one of your friends gave him their number. The funny thing is they thought he was me.” Perhaps this wasn’t the perfect time to introduce a new subject, but he was quite curious as to how you would react. But there is a silence that filled the air and your steady breathing is all he can manage to decipher. When he hears the light snores coming from your small mouth, he chuckles endearingly.
When he things that you have gone to your tranquil dream land, he peels the duvet off of his body and the weight shifting causes you to stir but he manages to put it to a halt and you are breathing steadily again. When Jungkook reverses towards your door to take complete his slumber in the living room, he hears you call his name.
“Wait, where’d you go, Kookie?” You say so tiredly as you began searching the empty bed side and your eyes come fluttering open. “Can’t you stay? I liked it when you were playing with my hair.”
Jungkook couldn’t believe what he had been hearing. He keeps reminding himself that you were intoxicated and you won’t remember your own words the following morning. But, on the other hand, he is reminded of a saying Jimin always told him.
When a person is drunk, the most sober thoughts come spilling out of their mouths.
So was this your most sober thoughts? Did you actually enjoy his physical touch on you? Did it bring comfort to you? Because he would continue doing all night if he could, just to please you. 
“I’ll stay, don’t worry.” He hums and he wonders whether this is the correct thing to do.
Was he taking advantage of your vulnerability like this? Though his intentions were pure, he is reminding himself that you were clearly inebriated and the sooner you slept, the sooner he would be out of the room. He was drunk and his imagination is running wild as he lays right next to you once again. His tattooed hand reaches towards your face where he continues to caress your hair, twirling the soft ends around his large digits. His nails would comb right through them and, occasionally, massage your scalp.
It was a tantalizing experience. You were too lost in the feeling of his fingers tangling through your mane and the pads of his fingers digging upon your scalp which soothe tension around your head. You were melting at his touch and you can feel your consciousness surrender to the exhaustion overwhelming your physique at the very moment.
“Kookie?” A soft whisper leaves your lips.
Unaware of your actions, you are moving your body closer to the warmth of Jungkook’s body right across from you. One thing you are aware of is that your arm instinctively reached over to his waist where they slither on him; a sense of reassurance that he wouldn’t leave you whatsoever. He freezes for a moment and relaxes when he sees your nose scrunch in response. As he resumes to play with your hair, you are back to the hypnotic feeling of his fingers on your hair. Your arm relaxes onto his waist and, in response, Jungkook is growing accustomed to the weight of your arm on his body.
“Hm?” He hums in response.
And, suddenly, when the snores increase in volume, his fingers completely stop playing with you hair. Instead, they fall lower to your own waist where his arm lays where you are already fall asleep. At the feeling of someone’s touch on your waist, you instinctively pull yourself closer to the warmth of his body; your head pressing onto his chest and the scent of your lavender shampoo is so addictive when he nuzzles his nose upon your head.
“Don’t text her."
Your steady chest rises and lowers against his body and he can feel his heart beat… steady from its increased acceleration earlier. The sounds of your soft exhales on his chest was enough to knock him right off his feet because he cradles you close to him as Jungkook, too, drifts off in his own subconscious.
“I won’t.” 
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The violent rays of the sun shone right across your face which forces you to flutter your eyes open. The duvet completely tangled around your legs and you had managed to kick them off as you slowly and cautiously lift your exhausted body off of the comforts of your bed. The dryness of your throat is alarming and you are searching for a water bottle by your nightstand, but the door swinging open has managed to catch your attention and you are met with a freshly showered Jungkook.
“Huh, I wasn’t expecting you to be up yet.” You had caught sight of his waist as he is tugging his shirt on him. His nearly dry hair is ruffled as he is reaches towards the bottle of the pain killers before he tosses you a water bottle. “Take two of them right now.”
The grumble that emitted from your mouth ensued an upwards stretch on his mouth as he examines you trying to process the events of last night, that is, if you can even remember a single thing. When you pop the cap open and attempt to spill out two pills into your mouth, your throat is desperate for the coolness of the water to satisfy your thirst.
Jungkook takes the empty space right next to you as you scratch the back of your head. He is much bigger than you thought as he towered over you, trying to remember anything from last night. “How’d you sleep last night?” The gloat was so evident in his voice and this was not something you wanted to hear first thing in the morning, so you found yourself laying back down only to shove the pillow to your face.
“I don’t want to hear it, Kookie! If I did something stupid, just say it! Say you told me so.” Your muffled whining can only be heard to Jungkook and he is already chuckling at your reaction. Most of the time when you are unable to handle your alcohol and he ends up having to take care of you, he happens to find a way to embarrass you the first thing in the morning.
“It wasn’t really that bad.” He begins and he waits for you to peek out of the pillow you had shoved out of your face. When he meets your eyes, there is a smug grin right across his handsome face. “You did throw up though.” You are shoving the pillow back into your face before he catches it before you can cover your shame. When you are exposed to him, you are pulling the pillow on his hands while one of his hands attempt to peel the cushion right off your face and the other pushing your arm away from it.
“I get it, Guk!” A fit of giggles begin erupting from your mouths at the idea of you just throwing up.
“I gotta give you props though, YN. You managed to run to the bathroom; 10 points for quick reflexes.” Your grip on the pillow softens and Jungkook’s strength overpowers yours so he completely rids of the pillow of your face and you are now fully facing him as he is practically towering over you.
“Well, I learned from the best, didn’t I?” The playful wink was enough for both his arms to cease their function. Both of his hands are on either side of your bed and you find it quite hard to believe how the both of you have found yourself in a very compromising situation. But you didn’t mind it at all and, quite frankly, Jungkook didn’t either.
Suddenly, the atmosphere changes as faint memories of last night’s conversation come replaying in Jungkook’s head. He wished the memory would come jogging back to you, but he knew better not to say much.
“Was there anything else that happened last night?” There was one thing you did remember; it was the primary reason for your choice to be completely shit-faced that evening. You couldn’t… live with the idea of Jungkook being remotely interested in one of your friends — it’s not that they were unlikeable. You love them and believe they’re great girls, but… their intentions were purely… physical and just the thought of it brought up an emotion you were unaware you would feel.
He simply shakes his head and Jungkook remains frozen as he stares into your eyes. “Well, Lisa did give me her number.” He announces and he witnesses the split second of sincerity in your reaction; the micro reaction of your eyes looking directly into his with such pain and the pout that threatened to etch downwards, but you had manage to force yourself to remain unfazed. “I threw it out though.”
And there it was.
There is a weakness in your grin but he witnesses your cheeks turn a light pink color and he is gnawing on the inside of his cheeks, desperate to steal a kiss. But he wasn’t that type of guy. “YN,” He starts and you are aware of the atmosphere changing. His tone changes and you are aware that he is serious and you can see that he is hesitant; you can see him contemplate his choice and you’re aware of the consequences. If he chooses to pursue anything, you two have crossed a line between friends where you both cannot reverse your actions. On the other hand, you two can continue this game of what ifs. “YN, I really want to kiss you.”
You swallowed hard at the word.
Kiss.
“Kiss?” You repeated.
“Yes, kiss; my lips on your lips.” The heat on your cheeks is rapidly increasing in temperature and it soon radiates to your lobes. “Is that okay with you?” When your eyes lower to his moist lips, you cock your head to the side before you offer a single nod. When you grant him permission, his hand moves a stray hair out of your face and his thumb caresses your cheek to feel the softness of your skin. You revel the sensation of his soft yet calloused skin on yours; you flutter your eyes closed as you smell the scent of minty toothpaste as he moves closer. The tip of his nose delicately hits yours and you are aware, now, that you were holding your breath. Your heart races so hard on your chest and you are afraid it could nearly break through it.
“Breathe, YN.” He laughs as he notices such gesture.
“Sorry, I’m… nervo —“ When you reply, he interrupts you midway to capture your bottom lip in between his mouth. You are returning the favor only to savor the taste of his mouth; so fresh — like air. His hand still cradles your face so closely to his and your mouths move in synchrony with each other.
Suddenly, you weren’t breathing again.
Not out of nervousness.
But because you two just couldn’t get enough of each other.
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↪ Please stay tuned for the next part!
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Michael in the Mainstream: Crash Bandicoot
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Reviewing video games is not my forte. Like, sure, I can review the Metal Gear franchise because it’s near and dear to my heart and it’s incredibly story driven to a cinematic degree, but I’m not super good at touching on game design or any of that. I stick with movies. But then there are a lot of games I love and want to talk about, such as this game, Crash Bandicoot, and it’s like, how do I talk about this? This is a platformer that is very light on plot and is more about precision platforming than anything, and I’m just not really good at talking about gameplay.
But I’ve come up with a solution! One that I plan to use going forward for a few other games, too! I’ll start with a few paragraphs with my basic overview of the game, and then I will do a ranking of my favorite levels, and then how I’d rank the bosses. I’m much better at talking why I enjoy the challenge of specific elements of games like these then I am talking about the game as a whole, so let’s see how this turns out.
Crash Bandicoot was the first video game I ever played, and so is extremely near and dear to my heart. It’s a rather simple game, a “save the girl” platforming adventure in the vein of something like Mario, where an intrepid hero travels through platforming challenges to save the love of his life from an evil mastermind, though as the main character is a furry animal with a bit of 90s ‘tude, and his archenemy is a mad scientist who utilizes cyborgs to stop you, there’s a dash of Sonic in here too. Being a simple platforming game like this, you’d think there wouldn’t be all that much to the story… but surprisingly, that’s not totally the case (although the story is still relatively simple to later entries).
Crash was meant to be the ultimate soldier in Dr. Neo Cortex’s army of evil marsupials and other assorted critters, an army he presumably was going to use for world domination. After rigorous training, Crash was set to be brainwashed and turned into a mindless slave, but something got screwed up and Crash remained a good, heroic guy. He ended up chased out a window and washed up on the beach of a nearby island, and set out to save his buxom, big booty bandicoot babe Tawna from the creepy clutches of the cantankerous Cortex, causing chaos and crushing crates as he went along. The manual included with the original version of the game actually outlined sort of a little story for the first island, showing how the levels involved Crash infiltrating a native village, defeating its leader, and then riding a hog to escape on his way to the next island. It’s kind of fun and imaginative, and the next island keeps it up, with Crash having to brave ancient ruins to make it to the volcano on the other side of the island, before finally going through Cortex’s toxic power plant, causing a reactor meltdown, and climbing Cortex’s castle to confront him as his island burns to the ground. It’s a fun, simple story that’s not too challenging on the mind while still being engaging.
Perhaps the best thing about the game is the music, which was done by Josh Mancell with the assistance of Mark Mothersbaugh’s Mutato Muzika production company. Let’s not beat around the bush here: Every single track in this game slaps. Basically every track in the original trilogy slaps, but I feel pound for pound this game just hits all the right notes with its music. It perfectly sets the tone for each level, with eerie levels like Slippery Climb getting foreboding music and unsettling yet somewhat whimsical levels like Road to Nowhere getting music that perfectly suits it. This is the biggest downgrade of the remake; they redid the score, with no option to go back to the old tracks, and while some of the updated tunes are great, they don’t really hold a candle to the original (especially the creepier levels, which got dumbed down a fair bit to the point of narm).
The one thing this game is being known for these days is its pretty brutal difficulty, at least with the original release. A lot of the staple elements of the series like checkpoints saving the boxes you had previously broken and an actual save room were not present, so every level (including the brutal ones where the margin of error was incredibly slim) needed to be completed perfectly in one go. The challenging road to 100% completion was absolutely brutal, but thankfully the remake polished things and brought it more in line with its sequels to the point you only need a flawless run on colored gem levels. It can still be pretty tough since the colored gems are located in the hardest levels of the game, but it’s a lot easier than it once was.
The original game is a great, fun game, but only play the original release if you really want to test your skills; the remake is the way to go. The game holds up amazingly well even today, so no matter which version you end up playing you’re in for a fun platforming challenge.
Anyway, let’s get on to the levels!
TOP 10 LEVELS
10. Generator Room
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There’s something to be said about the various one-shot themed levels of the third island. Toxic Waste is an interesting one we’ll talk about later, The Lab is a fun penultimate level, and Cortex Power is a frustrating slog of confusing backtracking. The Generator Room, though? This is unnerving atmosphere and dark ambience at its peak, with the eerie, minimalist music and the looming Cortex faces lending a chilling sense that you’re being watched as you make your way through this dark platforming challenge. It’s not the most exciting level, but among the one-shot themes it stands out for being a heaping helping of nightmare fuel… Though moreso in the original game. The remake sadly toned things down a bit too much, though it’s hard to blame them, really.
9. Native Fortress
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The level that caps off the first island is a more challenging remake of The Great Gate, and closes out the story of the first island by showing how Crash escapes the territory of Papu Papu’s tribe. It’s a pretty fun and reasonable challenge for the point in the game, but my favorite aspect of the level has always been that, when you get the red gem, you get to fly up in the clouds and experience the painted background of the other two islands with less clutter. It’s just a simple background image, sure, but I have always found it very pretty and breathtaking.
8. Road to Nowhere
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Everyone’s favorite! This is one of the more challenging levels if you don’t know what you’re doing because of the tricky and precise jumps you need, but it just has so much atmosphere and pleasant music it’s hard to get mad even if I screw up and plummet to my doom a few dozen times. Bouncing off of hibernating turtles to make long jumps and inexplicable evil hogs help make this memorable. Frankly, if you want to direct your ire to a stage, direct it to The High Road, the third island’s more challenging take on this level’s theme and which is a joyless, frustrating experience.
7. Castle Machinery
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This level is honestly a bit of a breather for being so late in the game; sure, it has a lot of tricky jumps and an annoying crate bridge you need to really think about to conquer, but overall it’s just an improved take on Heavy Machinery without an obtuse branching path to figure out. Still, this level really makes the list because, if you have the right colored gem, you can just immediately skip the entire level and gain thirty free lives in the process in one of the single funniest moments in the game.
6. Toxic Waste
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This level is simple, straightforward, and to the point. It’s one long-ass hallway where Crash is on a narrow walkway and has to avoid incoming barrels being tossed at him by the Mafia. It has no branching paths, no crazy elements, just Crash, some barrels, some boxes, and some bad guys. It’s almost too basic, but what saves it is the atmosphere of it all and the sheer awesomeness of the music, no matter which version you’re playing. It’s a level that has stuck in my mind since I was a kid. In a way, it also set the basis for colored gem unlocks in the games to follow, as avoiding the barrels is more of a puzzle than anything, much like the tricky puzzles you had to solve to unlock the colored gems in Cortex Strikes Back and It’s About Time. It’s a neat little first step even if it’s not quite there yet.
5. Boulder Dash
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I almost didn’t include one of these levels, but God, these levels were trendsetters! The whole “Crash gets chased by dangerous thing” trend began in this game, and this second take on the boulder chase from the second island is a lot more fun and challenging than the earlier version of the level. And if you get the colored gem, you’re taken to a pretty underground alternate exit with tons of crates, which is pretty dope.
4. Fumbling in the Dark
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The only one of the secret levels that requires a Cortex key to make the list, Fumbling in the Dark is a remix of Lights Out, the level it branches off of. That level is a bit of a cakewalk if you have the right gem, with an alternate exit being available to you before the level’s challenge ramps up. Not so with this level! You’ve gotta do some tricky timed jumps as quick as possible so you can get to the next Aku Aku mask before the light runs out. It’s a pretty fun and fair challenge, and it pushes my platforming skills to the limit. I also just really enjoy the creepy, Gothic aesthetic of the levels inside Cortex’s castle.
3. Hog Wild
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This is, hands down, the funniest level in the game. From Crash’s really suggestive eyebrow waggle which leads to him tackling a pig to the extremely goofy music, this level is just an absolute blast. It does have an equally fun yet more challenging remix as an optional secret level, Whole Hog, but I have to give props to the original level for being the most hilarious thing I ever saw when I was little.
2. Slippery Climb
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Where Stormy Ascent is a brutal, unrelenting challenge, Slippery Climb is more of a tough, but fair challenge. It’s definitely up there with Sunset Vista and The High Road in terms of difficulty, and the fact you’ve gotta do a flawless run of it if you want the red gem is daunting, but this is the most thoroughly rewarding mandatory level to conquer. You’re gonna feel really cool when you take this one down, guaranteed. Maybe not as much as when you take down Stormy Ascent, but still, this may be the toughest level in the game.
1. THE GREAT HALL
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WOO YEAH BABY! LOOK AT THIS CHALLENGE!
Ok, ok, here’s the real number one:
1. N. Sanity Beach
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This is the first level in the game and, thus, one of the easiest. And yet I placed it above all the levels I find to be more fun and challenging. Why? Well, for one, the pure nostalgia of it all. This was my first level in a video game, and I have fond memories of traversing the beach and jungle. For the other, this is one of the most perfect tutorial levels I have ever seen. Basically everything the game has to offer is laid out to you and slowly dished out to you: you start with a couple crates and a free life, move on to experience some enemies and pits, you can get total invincibility if you’re smart, you’re introduced to branching paths and backtracking… Everything is dished out to you at a solid pace so that any new player will be able to figure out what they’re doing with relative ease. Plus, the music slaps, and interestingly enough halfway through the level changes to a different song (the only level to do this). It really does encapsulate the game as a whole in one tiny package, and for that, I think it’s my favorite level of all.
Boss Ranking
The best way to describe the bosses in the original Crash is that they are incredibly basic. Most of them have simple patterns, easy tells, and don’t take much effort to take down. There’s not really anything here that will put your skills to the test, but none of them are really bad per se; in fact, considering how hard the levels can get, it’s sort of a breath of fresh air when you get to a boss that can be taken down without thinking hard.
6. Papu Papu
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Coming in last place is our first boss, the big chief of the first island himself. He’s a pretty simple and straightforward boss battle: just jump on his head a few times and he’ll be out cold. It’s pretty nice to ease in new players, but it’s seriously not much of a challenge (though none of these bosses are particularly hard, mind you).
5. Koala Kong
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So far, this has been Koala Kong’s sole major outing, as he was pretty quickly replaced with the more engaging Tiny Tiger in terms of dumb muscle.Tiny at least has some semblance of combat prowess and strategy, while this guy is just tossing boulders at you to spin back while he’s flexing and posing like he wants a part in the next volume of JoJo’s Bizarre Adventure. He’s certainly not the sharpest tool in the shed. Still, he’s not bad or anything, just a bit of a generic battle compared to the last three or the one before him.
4. Ripper Roo
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Ripper Roo is a bit of a frustrating puzzle boss, requiring just the right timing to get in any damage on the guy. Still, the fun and bouncy music coupled with the amazing stock laugh does help make him a bit more memorable than the previous two bosses. I will say he’s probably worse in terms of an actual boss battle, because he ends up being more an exercise in precision than the typical dodging and waiting for the right moment to strike, but he’s also a funny kangaroo in a straitjacket, and I think that counts for something.
3. N. Brio
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The longest boss in the game, Brio comes with a massive health bar that you’ll shave off pretty quickly for his first phase if you’re careful, and whose second phase features him hulking out into an incredible monstrosity. He’s simple and straightforward, much like all the bosses to be honest, but I think the bosses on the final island all have solid presentation to make up for that. Brio just comes out at the lower end, which is honestly a running theme for him in Crash games, as his battles are rarely the best out there and few can match his debut.
2. Pinstripe
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Pinstripe may not be the most challenging boss in the world, but damn is he cool. A tommy gun-toting potoroo gangster who goes full-on Scarface and starts blasting up his office when you walk in while cackling like a madman? Awesome. Defeating him is also heavily implied to be the reason Cortex’s castle eventually starts burning down, as he accidentally shoots the generator upon defeat, which is a neat little touch. If nothing else, Pinstripe is just fun, and he has killer theme music to boot.
1. Cortex
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Cortex begins his reign as the big bad of the franchise with a final boss battle that, while lacking in serious challenge, has such good music and presentation that it’s hard to really care. The fight is simple and straightforward: you dodge his blasts, and hit back the ones of a certain color so they blast his health off. All of this is done from atop his dirigible, as his island burns down in the background. The bosses just don’t get any cooler than this.
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fangirl-on-bitches · 4 years
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Dream
Obi-Wan x Reader OneShot.
Word Count: 1491
Warnings/AN: Based of the best dream I ever had. Slight AU ( I would call it more like a canon divergence), but it was fun in my head. As it was a dream the places don't really belong to anything I saw in Star Wars. It has some plot at the beginning but towards the end there’s like no plot. I just love this man.
Summary: You are an ally of Padmé Amidala. The place? A senator banquet in Coruscant. Padmé is actually on the separatist side but no one knows, except for you, of course. You are in charge of disposing the body that both Padmé and you are responsible for killing.
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_________
It was always all pleasantries and formalities amongst senators. You knew this well, and were trained to fake them wonderfully. Even with all the adrenaline running through your veins you kept a polite smile and a straight back, nodding and chuckling whenever you had to.
Padmé, who was also faking by your side, was quick to give you a hint to leave and finish business. She excused herself from you with a credible and common senator excuse "I need to discuss private matters with senator Alavar, my friend, excuse us."
"Of course, m'lady." You said out of habit. With a confident stride you walked through the banquet, admiring the crystal dome showing some stars, mostly hidden by the artificial lights of Coruscant. The art gallery where the banquet was taking place was pompous and did not reflect the current war situation going all around the galaxy. Enormous paints decorated the walls and a mix of gold and marble could be seen in columns and wide staircases, a black piano contrasting perfectly with the ambience.
Thankfully, your diseased objective was well hidden. Senator Kharrus was a big Gran but once dead he fitted perfectly in the commode by the bed, all you had to do next was dispose him safely somewhere in the dumps of Coruscant, throwing him down some levels should do the trick.
You had to change to more discrete clothes and hairdo. A two piece black set, a tight ponytail and a cloak later you were ready to begin the operation. The hallways of the grand hotel were quiet and private as many senators usually had some illicit activities going on.
The commode was of course, no ordinary commode. It had wheels and looked a lot like a suitcase, so anyone who might cross your path would think you are just leaving. Of course, you didn't expect to cross paths with anyone on this floor, as senator would be returning to their rooms in later hours.
However, your plan wasn't perfect. Both Padmé and you weren't informed about the weak Jedi patrol around the hotel and it's perimeter. This was no problem, after all, you had a speeder with your accomplice waiting for you at the entrance of the hotel, you just had to get on the elevator and descend to the ground floor.
It stopped halfway through, a Jedi master entering the elevator. You were too distracted and a bit anxious to notice it was Obi-Wan Kenobi, Padmé's old friend and your well known acquaintance. He greeted you with polite smile, his dreamy eyes glinting. "Master Kenobi." You bowed slightly, a small blush creeping up your neck. "Making rounds?"
"I'm afraid so." He replied with a sigh. "But I can't complain, this is by far less stressful than the battlefield." In an attempt to inflate his ego and distract him from whatever question he may ask, you then turn to him with a worried expression.
"Oh my, the battlefield?" You batted your eyelashes slyly. "I bet it's so harsh to command battalions and lead attacks. How do you handle that?" Obi-Wan chuckled slightly, shaking his head.
"It's a little stressful and time consuming, but nothing we can't handle together."
"By together you mean...?"
"Together would include Anakin, his padawan and of course Cody and Rex, the commanders, alongside all the battalions." You nodded and quickly looked how long before you reached your destination. Not much.
"So I guess I should be calling you General Kenobi, after all, I call Anakin 'General Skywalker'."
"Oh, there's no need for that, my dear." To your dismay, the Jedi was also going to the ground floor, and because he was such a gentleman and so nice he scorted you to your speeder. You almost melt in your seat when the speeder began to fly away from the Jedi. The journey wasn't long; with your hood up to hide your identity you thought about Obi Wan Kenobi.
It was a waste such a wonderful looking man was a Jedi. He was so... Uptight as well. All bark and no bite, he's the type of Jedi that flirts and flatters left and right, but does not touch a single hair of your perfect head.
You knew, everyone in Gossip Infested Coruscant knew, Jedi aren't celibate, and this made you want to make a move on the Jedi. He was such a nice view for sore eyes, although there was something off with him. Maybe it was his formality or that he simply lacked a pinch of malice in his oh so pure jedi-soul.
Before thinking too much on his amazing smile and hair, or his incredibly well kept beard, or even before imagining the strong pair of arms under his robes (and whatever other goods are hidden down there) the speeder stopped.
The stink of the trash compactor was so evident and penetrating you were surprised you haven't gagged yet. With the help of your accomplice you threw the body, which was inside a black bag, in the compactor watching how it got crushed and no witnesses to take care off.
As soon as you got to your hotel room you took a quick shower, covering yourself in perfume and soap to cover whatever trace of trash smell could be left. You got into your pompous senator like dress, which was actually nicer and more comfortable than most senator dresses. A beautiful emerald-green long dress with your hair down and a few accessories to complement.
You rejoined the party with a soft nod to Padmé. The job was finished. With the grace of a lady, and the hunger of a lion, you attacked the banquet, trying to look as composed as possible. As you were looking at the desserts you noticed two people you knew. General Skywalker and his padawan, Ahsoka Tano, stood in their Jedi robes watching over the party. The girl noticed you, waving with a sweet smile. You walked with a smile on your face, that pair were your favourite Jedi.
"Good evening General, Commander." You greeted maintaining formalities. Anakin nodded and Ahsoka smiled. "You have to do rounds too?" You asked, remembering Kenobi.
"Who did you cross paths with?" Ahsoka asked.
"With Master Kenobi. I met him in the elevator an hour ago." You replied, remembering his handsome smile. Some small talk later you decided to walk to the piano. You sat and started to play some Naboo melody, intended to be background music, more than anything else.
You were so concentrated in playing the correct keys at the correct pace that when a cold hand placed itself on your shoulder you almost yelped. You looked up, and Obi-Wan's chiseled face smiled down at you. Of course, you stopped playing the piano. "General, we meet again."
"A pleasure meeting you so often, my dear." He replied, his hand squeezing your shoulder lightly. "May I take the lovely-looking lady for a walk?" He offered his hand, leaving a longing trace in your shoulder. You took his hand and stood up, he then smoothly interwined his arm with yours, scorting you to wherever he wanted to go.
"Aren't you on duty?" You ask curiously, looking at the man by your side. "Don't get me wrong, I L-enjoy the pleasure of your company but I wouldn't want to distract you from you duties." You corrected yourself before saying you loved the pleasure of his company, he may take it the wrong way.
"I just finished my duty, Ahsoka and Anakin came to cover my spot." You nodded, noticing how you were now out of the banquet, heading towards the private gardens with a great view from Coruscant. You yawned, sitting on a marble bench, the Jedi following suit. "Long day?"
"You wouldn't even imagine. Talking with all the senators is really draining."
"I feel the same way sometimes, but from all the people on the banquet today, you are my favourite to talk to."
"Well, yeah, I'm not a politician." You rolled your eyes playfully, trying to ignore the fact that you where his favourite. "Does that mean you like talking to me more than you like talking to Anakin?"
"Anakin... It's complicated. He talks too much. And Ahsoka too." Obi Wan admitted making you chuckle.
"Well, they are younger than us." You pointed out, making the Jedi nod. Then he started to talk about how much energy they had and how loud they could sometimes be. His voice was so soothing, your eyes started to close. You were resting but could still listen to him. At some point your head found his shoulder.
"I see my words are not enjoyable." He told you, his voice softer than before. You shook your head slightly, one of your arms snaking and holding his left arm, looking for warmness.
"Please keep talking, your voice is relaxing." You could hear a smile as be proceeded to talk and describe his war life in the Outer Rims.
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AN: Hi! So, my dream wasn’t actually like this 100%. The elevator part was added for more Obi-Wan. But in my dream, in the piano part, Obi-Wan touched my shoulder and told me “I know what you did, my dear.” and then I woke up. It sounds creepy but it was not creepy in my dream it was more like a seductive affirmation lol. So that’s why the end sucks sorry :(
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za3k · 3 years
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2020 Videogames
In 2020 I’m newly retired, so I’ve had free time. I think it’s fun to do reviews, so without further ado here’s every video game I played in 2020!
I recommend:
(4/5) Among Us – Very fun. It’s only fun with voice chat with friends, so I’ve only gotten to play once or twice. I’ve been watching it more than playing it. Also free to play for mobile gamers–I’m tired of the “everyone buys a copy” model of group gameplay.
(4/5) Brogue. Brogue is an ascii-art roguelike. It’s great, and it has a nice difficulty ramp. It’s a good “quick break” game. I play it in preference to other roguelikes partly because I haven’t done it to death yet, and partly because I don’t need a numpad?
(4/5) Cook Serve Delicious 3. One of the more fun games I played this year. You get really into it, but I had trouble relaxing and paying attention to the real world when I played too much, haha. I own but haven’t played the first two–I gather this is pretty much just a refinement.
(4/5) Green Hell. Price tag is a bit high for the number of hours I got out of it, but I haven’t finished the story. Great graphics, and the BEST map design I’ve seen in a 3D game in a long time. It feels like a real place, with reasonable geography instead of copy-pasted tiles. I love that as you walk along, you can just spot a cultivated area from the rest of the jungle–it feels more like it’s treating me like an adult than most survival games. Everything still gets highlighted if you can pick it up. I played the survival mode, which was okay but gets old quickly. I started the story mode–I think it would be fine, but it has some LONG unskippable scenes at the start, including a very hand-holdy tutorial, that I think they should have cut. I did start getting into the story and was having fun, but I stopped. I might finish the game some time.
(4/5) Hyperrogue. One of my recent favorites. The dev has made a fair number of highly experimental games, most of which are a total miss with me, but this one is fun. I do wish the early game wasn’t quite as repetitive. Failing another solution, I might actually want this not to be permadeath, or to have a save feature? I bought it on steam to support the dev and get achievements, but it’s also available a version or two behind free, which is how I tried it. Constantly getting updates and new worlds.
(4/5) Minecraft – Compact Claustrophobia modpack. Fun idea, nice variety. After one expansion felt a little samey, and it was hard to start with two people. I’d consider finishing this pack.
(4/5) Overcooked 2. Overcooked 2 is just more levels for Overcooked. The foods in the second game is more fun, and it has better controls and less bugs. If you’re considering playing Overcooked, I recommend just starting with the second game, despite very fun levels in the first. I especially appreciate that the second game didn’t just re-use foods from the first.
(4/5) Please Don’t Press Anything. A unique little game where you try to get all the endings. I had a lot of fun with this one, but it could have used some kind of built-in hints like Reventure. Also, it had a lot of red herrings. Got it for $2, which it was well worth.
(5/5) Reventure. Probably the best game new to me this year. It’s a short game where you try to get each of about 100 endings. The art and writing are cute and funny. The level design is INCREDIBLE. One thing I found interesting is the early prototype–if I had played it, I would NOT have imagined it would someday be any fun at all, let alone as amazing as it is. As a game designer I found that interesting! I did 100% complete this one–there’s a nice in-game hint system, but there were still 1-3 “huh” puzzles, especially in the post-game content, one of which I had to look up. It’s still getting updates so I’m hoping those will be swapped for something else.
(5/5) Rimworld. Dwarf fortress, but with good cute graphics, set in the Firefly universe. Only has 1-10 pawns instead of hundreds of dwarves. Basically Dwarf Fortress but with a good UI. I wish you could do a little more in Rimworld, but it’s a fantastic, relaxing game.
(5/5) Slay the Spire. Probably the game I played most this year. A deckbuilding adventure through a series of RPG fights. A bit luck-based, but relaxing and fun. I like that you can play fast or slow. Very, very well-designed UI–you can really learn how things work. My favorite part is that because it’s singleplayer, it’s really designed to let you build a game-breaking deck. That’s how it should be!
(4/5) Stationeers. I had a lot of fun with this one. It’s similar to Space Engineers but… fun. It has better UI by a mile too, even if it’s not perfect. I lost steam after playing with friends and then going back to being alone, as I often do for base-building games. Looks like you can genuinely make some complicated stuff using simple parts. Mining might not be ideal.
(5/5) Spy Party. One of my favorite games. Very fun, and an incredibly high skill ceiling. There’s finally starting to be enough people to play a game with straners sometimes. Bad support for “hot seat”–I want to play with beginners in person, and it got even harder with the introduction of an ELO equivalent and removing the manual switch to use “beginner” gameplay.
(4/5) Telling Lies. A storytelling game. The core mechanic is that you can use a search engine for any phrase, and it will show the top 5 survellance footage results for that. The game internally has transcripts of every video. I didn’t really finish the game, but I had a lot of fun with it. The game was well-made. I felt the video acting didn’t really add a huge amount, and they could have done a text version, but I understand it wouldn’t have had any popular appeal. The acting was decent. There’s some uncomfortable content, on purpose.
(4/5) Totally Accurate Battle Simulator (TABS). Delightful. Very silly, not what you’d expect from the name. What everyone should have been doing with physics engines since they were invented. Imagine that when a caveman attacks, the club moves on its own and the caveman just gets ragdolled along, glued to it. Also the caveman and club have googley eyes. Don’t try to win or it will stop being fun. Learn how to turn on slo-mo and move the camera.
(4/5) We Were Here Together. Lots of fun. I believe the second game out of three. Still some crashes and UI issues. MUCH better puzzles and the grpahics are gorgeous. They need to fix the crashes or improve the autosave, we ended up replaying a lot of both games from crashes. It’s possible I should be recommending the third game but I haven’t played it yet.
The Rest
(3/5) 5D Chess with Multiverse Time Travel. More fun that it sounds. If you play to mess around and win by accident, it’s pretty good. Definitely play with a second human player, though.
(1.5/5) 7 billion humans. Better than the original, still not fun. Soulless game about a soulless, beige corporation. Just play Zachtronics instead. If you’re on a phone and want to engage your brain, play Euclidea.
(3/5) A Dark Room. Idle game.
(1/5) Amazing Cultivation Simulator. A big disappointment. Bad english voice acting which can’t be turned off, and a long, unskippable tutorial. I didn’t get to actual gameplay. I like Rimworld and cultivation novels so I had high hopes.
(3/5) ADOM (Steam version) – Fun like the original, which I would give 5/5. Developed some major issues on Linux, but I appreciate that there’s a graphical version available, one of my friends will play it now.
(4/5) agar.io – Good, but used to be better. Too difficult to get into games now. Very fun and addictive gameplay.
(3/5) Amorous – Furry dating sim. All of the hot characters are background art you can’t interact with, and the characters you can actually talk to are a bunch of sulky nerds who for some reason came to a nightclub. I think it was free, though.
(0/5) Apis. Alpha game, AFAIK I was the first player. Pretty much no fun right now (to the point of not really being a game yet), but it could potentially become fun if the author puts in work.
(4/5) Autonauts. I played a ton of Autonauts this year, almost finished it, which is rare for me. My main complaint is that it’s fundamentally supposed to be a game about programming robots, but I can’t actually make them do more than about 3 things, even as a professional programmer. Add more programming! It can be optional, that’s fine. They’re adding some kind of tower defense waves instead, which is bullshit. Not recommended because it’s not for everyone.
(3/5) A-Z Inc. Points for having the guts to have a simple game. At first this looked like just the bones of Swarm Simulator, but the more you look at the UI and the ascension system, the worse it actually is. I would regularly reset because I found out an ascension “perk” actually made me worse off.
(5/5) Beat Saber. Great game, and my favorite way to stay in shape early this year. Oculus VR only, if you have VR you already have this game so no need to recommend. Not QUITE worth getting a VR set just to play it at current prices.
(1/5) Big Tall Small. Good idea, but no fun to play. Needed better controls and level design, maybe some art.
(0.5/5) Blush Blush. Boring.
(3/5) Business Shark. I had too much fun with this simple game. All you do is just eat a bunch of office workers.
(3/5) chess.com. Turns out I like chess while I’m high?
(3/5) Circle Empires Rivals. Decent, more fun than the singleplayer original. It shouldn’t really have been a separate game from Circle Empires, and I’m annoyed I couldn’t get it DRM-free like the original.
(3/5) Cross Virus. By Dan-box. Really interesting puzzle mechanics.
(4/5) Cultist Simulator. Really fun to learn how to play–I love games that drop you in with no explanation. Great art and writing, I wish I could have gotten their tarot deck. Probably the best gameplay “ambience” I’ve seen–getting a card that’s labeled “fleeting sense of radiance” that disappears in 5 seconds? Great. Also the core stats are very well thought out for “feel” and real-life accuracy–dread (depression) conquers fascination (mania), etc. It has a few gameplay gotchas, but they’re not too big–layout issues, inability to go back to skipped text, or to put your game in an unwinnable state early on). Unfortunately it’s a “roguelike”, and it’s much too slow-paced and doesn’t have enough replay value, so it becomes a horrible, un-fun grind when you want to actually win. I probably missed the 100% ending but I won’t be going back to get it. I have no idea who would want to play this repeatedly. I’m looking forward to the next game from the same studio though! I recommend playing a friend’s copy instead of buying.
(2/5) Darkest Dungeon. It was fine but I don’t really remember it.
(2/5) Dicey Dungeons. Okay deck-building roguelike gameplay (with an inventory instead of a deck). Really frustrating, unskippably slow difficulty curve at the start. I played it some more this year and liked it better because I had a savegame. I appreciate having several character classes, but they should unlock every difficulty from the start.
(2/5) Diner Bros. Basically just a worse Overcooked. I didn’t like the controls, and it felt too repetitive with only one diner.
(2/5) Don’t Eat My Mind You Stupid Monster. Okay art and idea, the gameplay wasn’t too fun for me.
(2/5) Don’t Starve – I’ve played Don’t Stave maybe 8 different times, and it’s never really gripped me, I always put it back down. It’s slow, a bit grindy, and there’s no bigger goal–all you can do is live.
(3/5) Don’t Starve Together – Confusingly, Don’t Starve Together can be played alone. It’s Don’t Starve, plus a couple of the expansions. This really could be much more clearly explained.
(1/5) Elemental Abyss – A deck-builder, but this time it’s grid-based tactics. Really not all that fun. Just play Into the Abyss instead or something.
(1/5) Else Heart.Break() – I was excited that this might be a version of “Hack N’ Slash” from doublefine that actually delivered and let you goof around with the world. I gave it up in the first ten minutes, because the writing and characters drove me crazy, without getting to hacking the world.
(2/5) Everything is Garbage. Pretty good for a game jam game. Not a bad use of 10 minutes. I do think it’s probably possible to make the game unwinnable, and the ending is just nothing.
(1/5) Evolve. Idle game, not all that fun. I take issue with the mechanic in Sharks, Kittens, and this where buying your 15th fence takes 10^15 wood for some reason.
(4/5) Exapunks. Zachtronics has really been killing it lately, with Exapunks and Opus Magnum. WONDERFUL art and characters during story portions, and much better writing. The gameplay is a little more varied than in TIS-100 or the little I played of ShenZen I/O. My main complaint about Zachtronics games continues to be, that I don’t want to be given a series of resource-limited puzzles (do X, but without using more than 10 programming instructions). Exapunks is the first game where it becomes harder to do something /at all/, rather than with a particular amount of resources, but it’s still not there for me. Like ShenZen, they really go for a variety of hardware, too. Can’t recommend this because it’s really only for programmers.
(1/5) Exception. Programming game written by some money machine mobile games company. Awful.
(4/5) Factorio. Factorio’s great, but for me it doesn’t have that much replay value, even with mods. I do like their recent updates, which included adding blueprints from the start of the game, improving belt sorting, and adding a research queue. We changed movement speed, made things visually always day, and adding a small number of personal construction robots from the start this run. I’m sure if you’d like factorio you’ve played it already.
(3/5) Fall Guys – I got this because it was decently fun to watch. Unfortunately, it’s slightly less fun to play. Overall, there’s WAY too much matchmaking waiting considering the number of players, and the skill ceiling is very low on most of the games, some of which are essentially luck (I’m looking at you, team games).
(3/5) Forager – Decent game. A little too much guesswork in picking upgrades–was probably a bit more fun on my second play because of that. Overall, nice graphics and a cute map, but the gameplay could use a bit of work.
(3/5) Getting Over It – Funny idea, executed well. Pretty sure my friends and I have only gotten through 10% of the game, and all hit about the same wall (the first tunnel)
(3/5) Guild of Dungeoneering – Pretty decent gameplay. I feel like it’s a bit too hard for me, but that’s fine. Overall I think it could use a little more cute/fun art, I never quite felt that motivated.
(1/5) Hardspace: Shipbreakers. Okay, I seriously didn’t get to play this one, but I had GAMEBREAKING issues with my controller, which is a microsoft X-box controller for PC–THE development controller.
(2/5) Helltaker. All right art, meh gameplay. But eh, it’s free!
(3/5) Hot Lava. Decent gameplay. Somehow felt like the place that made this had sucked the souls out of all the devs first–no one cared about the story or characters. It’s a game where the floor is made out of lava, with a saturday morning cartoon open, so that was a really an issue. Admirable lack of bugs, though. I’m a completionist so I played the first world a lot to get all the medals, and didn’t try the later ones.
(3/5) House Flipper – Weird, but I had fun. I wish the gameplay was a little more unified–it felt like a bunch of glued-together minigames.
(2/5) Hydroneer. Utterly uninspiring. I couldn’t care about making progress at all, looked like a terrible grind to no benefit.
(1/5) io. Tiny game, I got it on Steam, also available on phone. Basically a free web flash game, but for money. Not good enough to pay the $1 I paid. Just a bit of a time-killer.
(3/5) Islanders – All you do is place buildings and get points. Not particularly challenging, but relaxing. Overall I liked it.
(3/5) Jackbox – I played this online with a streamer. Jackbox has always felt a little bit soulless money grab to me, but it’s still all right. I like that I can play without having a copy–we need more games using this purchase model.
(3/5) Life is Feudal – Soul-crushingly depressing and grindy, which I knew going in. I thought it was… okay, but I really want an offline play mode (Yes, I know there’s an unsupported single-player game, but it’s buggier and costs money). UI was pretty buggy, and I think hunting might literally be impossible.
(2/5) Minecraft – Antimatter Chemistry. Not particularly fun.
(3/5) Minecraft – ComputerCraft. I played a pack with just ComputerCraft and really nothing else. Was a little slow, would have been more fun with more of an audience. I love the ComputerCraft mod, I just didn’t have a great experience playing my pack I made.
(3/5) Minecraft – Foolcraft 3. Fun, a bit buggy. Honestly I can’t remember it too well.
(1/5) Minecraft – Manufactio. Looked potentially fun, but huge bugs and performance issues, couldn’t play.
(4/5) Minecraft – Tekkit. Tekkit remains one of my favorite Minecraft modpacks.
(3/5) Minecraft – Valhelsia 2. I remember this being fun, but I can’t remember details as much as I’d like. I think it was mostly based around being the latest version of minecraft?
(4/5) Minecraft – Volcano Block. Interesting, designed around some weird mods I hadn’t used. I could have used more storage management or bulk dirt/blocks early in the game–felt quite cramped. Probably got a third of the way through the pack. I got novelty value out of it, but I wouldn’t have enjoyed it if I had ever used the plant mod before–it’s a very fixed, linear progression.
(5/5) Minit. This is a weird, small game. I actually had a lot of fun with it. Then I 100% completed it, which was less fun but I still had a good time overall.
(3/5) Monster Box. By Dan-box. One of two Dan-box games I played a lot of. Just visually appealing, the gameplay isn’t amazing. Also, Dan-box does some great programming–this is a game written in 1990 or so, and it can render hundreds of arrows in the air smoothly in a background tab.
(3/5) Monster Train. A relatively fun deckbuilding card game. It can’t run well on my computer, which is UNACCEPTABLE–this is a card game with 2D graphics. My MICROWAVE should run this shit in 2020. Ignoring that, the gameplay style (summon monsters, MTG style) just isn’t my cup of tea.
(2/5) Moonlighter. Felt like it was missing some inspiration, just didn’t have a sense of “fun”. The art was nice. The credits list is surprisingly long.
(2/5) Muse Dash. All right, a basic rhythm game. Not enough variety to the game play, and everything was based around perfect or near-perfect gameplay, which makes things less fun for me.
(3/5) NES games – various. Dr Mario, Ice Climbers. Basically, I got some Chinese handheld “gameboy” that has all the NES games preloaded on it. Overall it was a great purchase.
(2/5) Noita. “The Powder Game” by Dan-Box, as a procedurally generated platformer with guns. Lets you design your own battle spells. Despite the description, you really still can’t screw around as much as I’d like. I also had major performance issues
(3/5) Observation. I haven’t played this one as much as I’d like, I feel like it may get better. Storytelling, 3D game from the point of view of the AI computer on a space station. I think I might have read a book it’s based on, unfortunately.
(2/5) One Step From Eden. This is a deck-building combat tactics game. I thought it was turn-based, but it’s actually realtime. I think if it was turn-based I would have liked it. The characters were a bit uninspired.
(1/5) Orbt XL. Very dull. I paid $0.50 for it, it was worth that.
(4/5) Opus Magnum. Another great game from Zachtronics, along with Exapunks they’re really ramping up. This is the third execution of the same basic concept. I’d like to see Zachtronics treading new ground more as far as gameplay–that said, it is much improved compared to the first two iterations. The art, writing, and story were stellar on the other hand.
(3/5) Out of Space. Fun idea, you clean a spaceship. It’s never that challenging, and it has mechanics such that it gets easier the more you clean, rather than harder. Good but not enough replay value. Fun with friends the first few times. The controls are a little wonky.
(1/5) Outpost (tower defense game). I hate all tower defense.
(3/5) Overcooked. Overcooked is a ton of fun.
(4/5) Powder Game – Dan-box. I played this in reaction to not liking Noita. It’s fairly old at this point. Just a fun little toy.
(1/5) Prime Mover – Very cool art, the gameplay put me to sleep immediately. A “circuit builder” game but somehow missing any challenge or consistency.
(2/5) Quest for Glory I. Older, from 1989. Didn’t really play this much, I couldn’t get into the writing, and the pseudo-photography art was a little jarring.
(4/5) Raft. I played this in beta for free on itch.io, and had a lot of fun. Not enough changed that it was really worth a replay, but it has improved, and I got to play with a second player. Not a hard game, which I think was a good thing. The late game they’ve expanded, but it doesn’t really add much. The original was fun and so was this.
(3/5) Satisfactory. I honestly don’t know how I like this one–I didn’t get too far into it.
(4/5) Scrap Mechanic. I got this on a recommendation from a player who played in creative. I only tried the survival mode–that mode is not well designed, and their focuses for survival are totally wrong. I like the core game, you can actually build stuff. If I play again, I’ll try the creative mode, I think.
(3.5/5) Shapez.io. A weird, abstracted simplification of Factorio. If I hadn’t played factorio and half a dozen copies, I imagine this would have been fun, but it’s just more of the same. Too much waiting–blueprints are too far into the game, too.
(2.5/5) Simmiland. Okay, but short. Used cards for no reason. For a paid game, I wanted more gameplay out of it?
(0.5/5) Snakeybus. The most disappointing game I remember this year. Someone made “Snake” in 3D. There are a million game modes and worlds to play in. I didn’t find anything I tried much fun.
(1/5) Soda Dungeon. A “mobile” (read: not fun) style idle game. Patterned after money-grab games, although I don’t remember if paid progress was actually an option. I think so.
(4/5) Spelunky. The only procedurally generated platformer I’ve ever seen work. Genuinely very fun.
(4/5) Spelunky 2. Fun, more of an upgrade of new content than a new game. Better multiplayer. My computer can’t run later levels at full speed.
(1/5) Stick Ranger 2. Dan-box. Not much fun.
(3/5) Superliminal. Fun game. A bit short for the pricetag.
(3/5) Tabletop Simulator – Aether’s End: Legacy. Interesting, a “campaign” (series of challenge bosses and pre-written encounters) deckbuilding RPG. I like the whole “campaign RPG boardgame” idea. This would have worked better with paper, there were some rough edges in both the game instructions and the port to Tabletop Simulator.
(4/5) Tabletop Simulator – The Captain is Dead. Very fun. I’d love to play with more than 2 people. Tabletop simulator was so-so for this one.
(2/5) Tabletop Simulator – Tiny Epic Mechs. You give your mech a list of instructions, and it does them in order. Arena fight. Fun, but I think I could whip up something at least as good.
(3/5) The Council. One of the only 3D games I finished. It’s a story game, where you investigate what’s going on and make various choices. It’s set in revolutionary france, at the Secret World Council that determines the fate of the world. It had a weak ending, with less choice elements than the rest of the game so far, which was a weird decision. Also, it has an EXCRUTIATINGLY bad opening scene, which was also weird. The middle 95% of the game I enjoyed, although the ending went on a little long. The level of background knowledge expected of the player swung wildly–they seemed to expect me to know who revolutionary French generals were with no explanation, but not Daedalus and the Minotaur. The acting was generally enjoyable–there’s a lot of lying going on in the game and it’s conveyed well. The pricetag is too high to recommend.
(0/5) The Grandma’s Recipe (Unus Annus). This game is unplayably bad–it’s just a random pixel hunt. Maybe it would be fun if you had watched the video it’s based on.
(3/5) The Room. Pretty fun! I think this is really designed for a touchscreen, but I managed to play it on my PC. Played it stoned, which I think helps with popular puzzle games–it has nice visuals but it’s a little too easy.
(3/5) This Call May Be Recorded. Goofy experimental game.
(4/5) TIS-100. Zachtronics. A programming game. I finally got done with the first set of puzzles and into the second this year. I had fun, definitely not for everyone.
(3/5) Trine. I played this 2-player. I think the difficulty was much better 2-player, but it doesn’t manage 2 players getting separated well. Sadly we skipped the story, which seemed like simple nice low-fantasy. Could have used goofier puzzles, it took itself a little too seriously and the levels were a bit same-y.
(2/5) Unrailed. Co-op railroad building game. It was okay but there wasn’t base-building. Overall not my thing. I’d say I would prefer something like Overcooked if it’s going to be timed? Graphics reminded me of autonauts.
(2/5) Vampire Night Shift. Art game. Gameplay could have used a bit of polish. Short but interesting.
(4/5) Wayward. To date, the best survival crafting system I’ve seen. You can use any pointy object and stick-like object, together with glue or twine, to make an arrow. The UI is not great, and there’s a very counter-intuitive difficulty system. You need to do a little too much tutorial reading, and it could use more goals. Overall very fun. Under constant development, so how it plays a given week is a crapshoot. The steam version finally works for me (last time I played it was worse than the free online alpha, now it’s the same or better). I recomend playing the free online version unless you want to support the author.
(1/5) We Need to Go Deeper. Multiplayer exploration game in a sub, with sidescrolling battle. Somehow incredibly unfun, together with high pricetag. Aesthetics reminded me of Don’t Starve somehow.
(2/5) We Were Here. Okay 2-player puzzle game. Crashed frequently, and there were some “huh” puzzles and UI. Free.
(3/5) Yes, your grace. Gorgeous pixel art graphics. The story is supposed to be very player-dependent, but I started getting the feeling that it wasn’t. I didn’t quite finish the game but I think I was well past halfway. Hard to resume after a save, you forget things. I got the feeling I wouldn’t replay it, which is a shame because it’s fun to see how things go differently in a second play with something like this.
These are not all new to me, and very few came out in 2020. I removed any games I don’t remember and couldn’t google (a fair number, I play a lot of game jam games) as well as any with pornographic content.
2020 Videogames was originally published on Optimal Prime
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endlessdoom · 3 years
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Earth
10 Maps-set
By Roger Ritenour
ZDoom version.
1998 original release.
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MAP01: The Ruins
Ah, the classic Earth, a map-set that would revolutionize with its sophisticated and realistic environments. The first map is a testament to the kind of ambition the author brought to this creation. A medium sized map with a large extension of enemies and a somewhat unexpected difficulty, for an introductory map. With a design that tries to replicate a more natural and realistic look in terms of natural environments, The Ruins also takes us to what seems to be the reminiscences of an ancient civilization with a Greco-Roman style. One of the few maps of its kind, even to this day, only that gives it a certain charm that is difficult to replicate. If it weren't for its somewhat unfair difficulty (which you would expect from a classic) this would be a great map in every sense, but in spite of that, I can easily see why it is so iconic.
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MAP02: The Tomb
A sensation of exploration and adventure floods this WAD that almost seems to imitate an Indiana Jones adventure. The Tomb is a medium to large map set in the interior of a catacomb in a pyramid. With a somewhat abstract design, full of mazes, traps and demons, this map manages to capture perfectly well the essence of exploration and adventure within the confines of Doom's world. Unfortunately, a somewhat incomprehensible layout and switch-hunt make it a bit boring after a few moments, becoming a tedious task where the action comes second.
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MAP03: Mines of Moria
You don't expect an exact replica of the Mines of Moria, but I can understand the charm and atmosphere that the author was seeking to recreate. It is a rather labyrinthine map, dark and with very little ammunition. A bit dangerous if we do not know how to handle the encounters against heavy enemies. The layout of the map has a progress so lost, but due to its nature of crossed roads, two things can happen: Either we find the necessary keys for the exit by accident (they are only two keys) or we spend a long time walking around.
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MAP04: The Chasm
A huge ravine and a mountain/rocky map await us. A classic style of trying to recreate natural landscapes with the Doom engine during the 90s. What we can expect is an extremely simplistic and even somewhat boring landscape to observe, but the charm is always in its pure essence. With a less complicated design than the previous one, this is a map of less exploration and a little more tight combat.
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MAP05: Strategic Defense Command
The introduction through the crack with the elevator makes this map a visually attractive adventure, taking into account the date. A somewhat complicated map due to the use of a multitude of enemies in tight rooms, but with a layout that combines good ambience with an adventure style, this is an entertaining map, although perhaps more difficult than it should be.
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MAP06: Observation Station
Now we travel through a key capture while facing huge hordes of enemies. Once again, like the previous map, this one makes use of large groups of enemies in rooms with almost no maneuverability, especially an area after getting the red key, where we face a heavy horde of enemies with an Archivile, which is more than protected behind the horde of enemies. After that we even have a Cyberdemon at the end, which is not a major problem, but feels like a nuisance at this point.
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MAP07: The Emerald Tower
A very short level that focuses on slaughtering a large group of Pinkies and then a small squad of Mancubus. Nothing special in itself, so it feels a bit of a lackluster in a way compared to the rest. At least it works as a good resting point. Kinda.
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MAP08: Ammo Pit
A strange madness. This level seems to match the labyrinthine style of Mines of Moria and The Tomb, while adding the difficulty of previous maps to it. A bit insane in terms of item placement and monster placement and a somewhat simplistic level design. It's a slightly boring map compared to the others, perhaps its most remarkable point is the strange ''Ammo Pit'' near the beginning of the map, which I couldn't find a way to circumnavigate or complete, or even use. The map is solid when it comes to the 1999 visuals, of course, it is simply that particular area that I do not understand what its purpose is other than to kill us.
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MAP09: Islands
Two floating islands connected through portals take us on a somewhat hot but more open and less dark adventure. While the visual theme itself is quite appealing, the execution is somewhat bland. The totally flat land and the trees that stop our movement make the combat a little more boring but at the same time more relaxing, since at least we don't have to worry so much about being dragged to the pits of hell. The connection of the keys is a little lost but simple enough not to take too much time. In itself, it's a slightly fast map (or long if we don't find the blue key) with a more special style but a bit poorly executed, but what can we expect? It would be a little unfair to say such a thing in the full sense of the word.
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MAP10: The Hill
We got to the last map, and oh hell, Roger definitely let go of all his anger on this map. A bit complicated as far as his gameplay is concerned, at least now we have a little more ammunition but the amount of enemies and the positioning they have make this map a gameplay nightmare. I hope you like dodging Revenants missiles because that's what we will do 50% of the map. After that we have to go to different towers to get the keys while surviving different traps with hitscanners up to the eyeballs. A complicated map no doubt, but at least it offers a more entertaining combat thanks to the use of open field.
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End.
Overall:
» Earth (1998) Roger Ritenour
I think we all have a special period that we appreciate and love among all the others. Maybe it is because of a magical charm that we feel is impossible to replicate in other eras, or maybe it is because there is a select group that we enjoyed during that time; in one way or another we all have our favorite mapping eras, but when a clear point arrives in which we can all agree it is that the 90s were a wonderfully enigmatic time. The birth of many artists who left their mark on Doom history plates, as well as of mapping styles and philosophies that would change history forever, giving way to the evolution (or mutation) of different WADs that would revolutionize the world. It's 1998, and one of those WADs has just been born. Earth, a WAD from 1998, It is an exemplary work that left a clear mark on the world of Doom, probably marking itself as a milestone in certain aspects. Considered by many as one of the best WADs in history (after all, it's on the list of the 100 WADs of all time), Earth is an exemplary case of what the 90s were like; a stage of evolution where certain raw models were born to give birth to something interesting over time. First things first; the visuals. Earth stands out for this in total and absolute grace. This is the best factor and there is no doubt about it. Taking into account that we are in a stage where the visual effects, the texture work and the geometry of the game had not been fully exploited yet and most of the editors at that time did not offer enough capabilities to create them, as well as the source-ports were not fully capable of surpassing the vanilla limits. Earth stood out for taking that to the other side and bringing with it a unique, distinctive look that can be appreciated to this day. Imagine a beach, the sound of the waves crashing against the wet rocks in the background. The clear, dreamlike sky that emanates a galactic atmosphere. Imagine an adventure through caves lost in civilizations of millennia ago, where nothing stays but the remains of ancient relics forgotten by time. This is Earth, a collection of 10 maps made with the goal of delivering realistic adventures that will leave behind the traditional Doom style and go deeper into a natural look that evokes environmental sensations. Some maps will lead you beachy, floating island, while others go into the depths of rocky mines that intertwine between tech-bases and hellish grounds. This is the peak of 1998 visuals, the absolute best there was. Despite looking raw as fuck, I still think dearly that it manages to succeed in delivering that feeling of exploration and adventure. But not all that glitters is gold, and this is where we encounter the rocks of the road. Earth, despite being revolutionary in its visuals, fails to adapt to gameplay. We all agree that the 90s were not... uh, precisely the best time for gameplay, but many WADs had already managed to find a precise balance between both factors. On the other hand, Earth seems to sacrifice its gameplay for visuals. It feels like a rookie, almost as if Roger has run out of time to make balanced and interesting encounters. Most demon encounters focus on bullet-sponges, unexpected traps, and sadistic positioning. This makes Earth an experience that is best enjoyed in low difficulties like HMP or lower, but UV? It may be a little harder than it needs to be. Earth is a classic in every way and one that even if it lags a bit behind in gameplay, even for its time, I think it is necessary to play it in its entirety in order to learn the appreciation of the evolution of WADs. It was one of the first to set the pace regarding visuals and therefore has its reputation as a totally solidified classic. It may not be the best representation of Earth in the world, but there is no home like home, and our home is Doom. A Doomed Earth.
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dustedmagazine · 4 years
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Dust Volume 6, Number 4
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Guided by Voices just dropped record #30!
We enter April wishing all of you good health and financial solvency, though we know that many of the musicians and artists and appreciators that visit our site are in very dire circumstances. Our own crew is, so far, not infected, though we are coping with varying degrees of success to the new normal. Some are writing more. Others are struggling. Almost all of us are listening hard to the music that sustains us, and hope that you are likewise finding some solace. This edition of Dust is a big one, as a lot of us have the attention span for shorter, but not longer pieces. Enjoy it in good health. Contributors included Bill Meyer, Jennifer Kelly, Jonathan Shaw, Ian Mathers, Andrew Forell and Tim Clarke.
Aara — En Ergô Einai (Debemur Morti Productions)
En Ergô Einai by Aara
Swiss black metal band Aara offers a very high-concept LP, investigating the European Enlightenment, and the period’s complex and conflicting discourses on human rationality. In some ways, the historical period was enormously optimistic, featuring thinkers like Ben Franklin and Rousseau, who were committed to modes of thought that were scientifically rigorous and grounded in egalitarian ethics. But at the same time, European coloniality ramped up significantly, and capital became a rapacious, world consuming engine, churning out massive wealth and even more massive human suffering. Aara investigate that — or anyways that’s their claim. They haven’t published the lyrics to these songs, and the vocal stylings of singer Fluss are so brittle, so horrendously shrieked, that it’s impossible to decipher the words. The music is suggestive, however. It’s infused with a grand sensibility, and also charged with black metal’s negative intensities. The influence of Blut Aus Nord’s romantic Memoria Vetusta records is strongly present — and Vindsval, Blut Aus Nord’s principal composer, plays guitar on “Arkanum,” first track on this record. Its grandiosity is in tune with the philosophical enthusiasms of the Enlightenment. But it’s pretty cold stuff, like rationality itself.
Jonathan Shaw
 Ryoko Akama / Apartment House — Dial 45-21-95 (2019) (Another Timbre)
Dial 45-21-95 by Ryoko Akama
The one time I saw Ryoko Akama’s music performed, the visual poetry of the concert was at least as compelling as the music that was made. During one piece she, Joseph Clayton Mills and Adam Sonderberg walked calmly up and down a line of tables loaded with instruments and knick-knacks she picked up during her visit to Chicago, making timely sounds that seemed to accent their movements rather than issue from them. While it sounded nothing like the music on Dial 45-21-95 (2019), this album is likewise the work of sympathetic musicians expressing a composer’s impressions of a place and all that comes with it. The source material this time comes from Akama’s visit to the archive of filmmaker Krzystof Kieslowski. Objects she saw, words that she read, and the episodic pacing of his works all became part of this cycle of leisurely, gentle movements of music that is small in scale, but not exactly minimalist. The musicians, in this case the English new music ensemble Apartment House, often seem to be passing phrases from one to another, each recipient conveying a reaction to what they’ve heard rather than the same information. In this way they impart the experience of a story without telling one.
Bill Meyer
 Aidan Baker & Gareth Davis — Invisible Cities II (Karlrecords)
Invisible Cities II by Aidan Baker & Gareth Davis
What better time than when we’re all forbidden by pandemic to spend time in the company of others to listen to some quality sonic landscaping instead? Nadja’s ever-prolific Aidan Baker second duo collaboration with bass clarinetist Gareth Davis follows on the first Invisible Cities with a similar structure; Baker, credited on that first LP with just “guitar”, somehow summons up vast or subtle cloudbanks of hissing ambience, covert drones, even sometimes harsh blares (check out “The Dead” here) while Davis plays his clarinet like he’s carefully picking his way across a perilous set of ruins. Whether elegiac like the opening “Hidden” or more mysterious like the fading pulses threading around Davis’s work on “Eyes”, the result is a vividly evocative set of involving ambient music made using slightly unusual materials. Even though Baker and Davis fall into a set of background/foreground roles, both clearly contribute equally to what makes Invisible Cities II work so well (honestly, a little better than their fine debut as a duo), and although unintentional, the result can serve to give us temporary shut ins plenty of mental fodder as well.  
Ian Mathers  
 The Bobby Lees — Skin Suit (Alive)
youtube
The Bobby Lees may be from Woodstock, but they definitely do not have flowers in their hair. Skin Suit, the band’s second album, is a blistering onslaught of garage rock fury, at least as heated as last year’s Hank Wood and the Hammerheads S-T, but tighter, nearly surgically precise. Singer/guitarist Sam Quartin has a magnetic, unflappable presence, whether issuing threats sotto voce (“Coin”), insinuating sexual heat (“Redroom”) or crooning the blues. But everyone in the band is more than up to the job, whether Macky Bowman knocking the kit sidewise in the most disciplined way, Kendall Windall jacking the pressure with thundering bass or Nick Casa lighting off Molotov cocktails of guitar sound. Video (above) suggests that the record isn’t the half of it, but the record is pretty damned good. Jon Spencer produced and makes a characteristically unhinged cameo in “Ranch Baby.” Two covers ought to be a misfire—can anybody improve on Richard Hell’s “Blank Generation,” or add anything further to the Spencer Davis Group’s “I’m a Man”? — but instead bring the fire. Helluva a band, probably even better live.
Jennifer Kelly
 Rob Clutton with Tony Malaby — Offering (Snailbongbong Records)
Offering by Rob Clutton with Tony Malaby
Sometimes when one musician gets top billing, that just means they ponied up for the session fees. But on Offering, the words “Rob Clutton with” signal that the Canadian double bassist conceived of a sound situation and procured material suited to that concept. Clutton is well acquainted with the American soprano and tenor saxophonist, Tony Malaby. Their association dates back two decades, when both men were resident artists at the Banff Centre For Arts and Creativity in Alberta, Canada, and they’re both members of drummer Nick Fraser’s band. That common ground gets the nod on “Sketch #11,” a Fraser tune that occasions some of the most swinging music on this wide-ranging and thoroughly satisfying session. But elsewhere the genesis of the material lies in Clutton’s own improvisations, which he recorded, transcribed and analyzed in order to locate nuggets of musical intelligence worth developing into discreet melodies — or further improvisations. Either way, Malaby isn’t just the guy on hand to play the horn parts, but a known musical quantity to be either be written for or set up to set loose. Clutton must have had his tone, alternately ample and pungent on soprano, and his imaginative responsiveness to the melodic, rhythmic, and emotional implications of a theme in mind, for his own purposeful perambulations seem designed to give Malaby plenty to wrap around and climb upon. While the music is ever spare, it’s never wanting.
Bill Meyer
 Pia Fraus — Empty Parks (Seksound)
Empty Parks by Pia Fraus
Empty Parks, the latest album from Estonian neo-shoegazers Pia Fraus, deftly soundtracks crisp, blue-skied, late winter days when buds are emerging on bare trees and the promise of warmer days beckons. The Tallinn based band comprising Eve Komp (vocals, synth), Kärt Ojavee (synth), Rein Fuks (guitar, vocals, synth, percussion), Reijo Tagapere (bass), Joosep Volk (drums, electronic percussion) and Kristel Eplik (backing vocals) traffics in layered harmonies, swathes of synth and roving guitar lines over a solid, propulsive rhythm section. Most of the songs move along at a good clip with a great sense of dynamics and a focus on atmospherics. Sometimes one wishes they would let go a little and explore the hints of noise on standout tracks “Mr. Land Freezer,” “Nice And Clever” and “Australian Boots” which have traces of grit that, if given more prominence, may have elevated Empty Parks as a whole from enjoyable to compelling.  
Andrew Forell  
 Stephen Gauci / Sandy Ewen / Adam Lane / Kevin Shea — Live at the Bushwick Series (Gaucimusic)
Gauci/Ewen/Lane/Shea, Live at the Bushwick Series by gaucimusic
The cultural losses inflicted by the current pandemic situation are so immense that no record review is going to hold the whole story. But this one might clue you in to one culture under unique threat, and also shine a light on the spirit that may bring it back again. Since the summer of 2017, tenor saxophonist Stephen Gauci has been organizing a concert series at the Bushwick Public House in Brooklyn, NY. Each Monday starting at 7 PM up to half a dozen individuals or ensembles will play some variant of jazz or improvised music. This album is the first in a series of five titles, all released as either downloads or CDRs with nicely done sleeves, and each documenting a set that was part of the series. Live at the Bushwick Series is a forceful argument for the mixing of aesthetics. You might know drummer Kevin Shea from the conceptually comedic jazz band, Mostly Other People Do The Killing, or Gauci and Lane from the many recordings that showcase each man’s impassioned playing and rigorous compositions. Maybe you know guitarist Sandy Ewen as a started-from-scratch free improviser. But when you hear this recording, you’ll know that they are a band, one that makes cohesive and ferocious music on full of tectonic friction and fluid role-swapping on the fly. When the quarantines expire, there may or may not be a concert series, or a Bushwick Public House to host it. But it’ll take the kind of commitment and invention heard here to get things rolling again.
Bill Meyer
 Vincent Glanzmann / Gerry Hemingway — Composition O (Fundacja Sluchaj)
Composition O by Vincent Glanzmann / Gerry Hemingway
A composition is both an ending and a beginning. It establishes some parameters, however specifically, to guide musicians’ interactions. But the publishing of a piece can also provoke many different interpretations, especially when the composition itself is designed to be a work in progress. Percussionists Vincent Glanzmann and Gerry Hemingway developed Composition O with the intent to revise each time they play it, so that while there is a graphic score guiding them, it is subject to change. So, don’t expect this music to have the locked-in quality of, say, Steve Reich’s Music for Eighteen Musicians, any more than you might expect it to evince the self-creating form of a free improvisation. It proceeds quite deliberately through sections of athletic stick-craft, sonorous rubbing, and eerie extensions beyond the percussive realm enabled by the distorting properties of microphones and the deeply human communication of Hemingway’s vocalizations, which are filtered by a harmonica. The score keeps things organized; the concept means that this music will evolve and change.
Bill Meyer
 Magnus Granberg / Insub Meta Orchestra — Als alle Vögel sangen mein Sehnen und Verlangen (Insub)
Als alle Vögel sangen mein Sehnen und Verlangen by MAGNUS GRANBERG / INSUB META ORCHESTRA
In a previous review for Dusted, I characterized Magnus Grandberg’s sound world as “unemphatic.” The same applies here, and the accomplishment of that effect is in direct inverse to the size of the ensemble playing this album-length piece. For this performance, the Insub Meta Orchestra numbers 27 musicians, but it rarely sounds like more than four or five of them are playing at any time. The ensemble is well equipped to represent whatever Granberg suggests. In addition to conventional orchestra instrumentation, you’ll find antique instruments such as spinet, traverso and viola da gamba, as well as newcomers like the analog synthesizer and laptop computer. Granberg selects discerningly from centuries of compositional and performative approaches. The piece’s title, which translates to “When all the birds sang my longing and desire,” tips the hat to Schubert, but the way that timbres offset one another shows a working knowledge with contemporary free improvisation. It takes restraint on the part of the players as well as the composer to make a group this big sound so small in contrast to the silence that contains its music.
Bill Meyer    
 Ivar Grydeland / Henry Kaiser — In The Arctic Dreamtime (Rune Grammofon)
If Ivar Gyrdeland (Danes les Arbres, Huntsville) and Henry Kaiser had first met in an airport lounge or a green room somewhere, you might not be able to hold this CD in your hands. They’d have sat down, started talking about strings or pick-ups or their favorite Terje Rypdal records, and who knows where that might have led. But they met in an Oslo studio, and one of them had some means of projecting Roald Amundsen — Lincoln Ellsworth’s Flyveekspedisjon 1925, a documentary of an unsuccessful and nearly fatal attempt to fly two airplanes over the North Pole. So, they set up their guitars and improvised a soundtrack to the film on the spot, which became the contents of this CD. Neither man regards the guitar’s conventional sounds as obligatory boundaries, and much of the music here delves into other available options. Resonant swells, looped harmonics, and flickering backwards sounds alternate with shimmering strums, skeins of feedback, and unabashed shredding, radiating with an icy brightness that corresponds to the unending polar sunlight that shone down on the expeditionaries as they hand-carved a runway out of the ice.
Bill Meyer
 Guided By Voices — ‘Surrender Your Poppy Field’ (GBV, Inc.)
Surrender Your Poppy Field by Guided By Voices
The ever productive Robert Pollard kicks off a new decade with a louder, more distorted brand of rock, his characteristic hooky melodies buzzing with guitar feedback. He’s supported by the same band as on last year’s Sweating the Plague— Doug Gillard, Kevin March, Bobby Bare, Jr. and Mark Shue, who like Pollard are lifers to a man. Songs run short and feverish with only a couple breaking the three- minute mark and the chamber-pop “Whoa Nelly,” clocking in at 61 seconds. And yet, who can pack more into a couple of minutes than the godfather of lofi? “Queen Parking Lot” ramps up the dissonance around the most fetching sort of melody, which curves organically around modal curves. “Steely Dodger,” layers rattling textures of percussive sound (drums, strummed guitars) around a dreaming psychedelic tune. The words make no sense, but tap into subconscious fancies. This is Guided by Voices 30th album. Here’s to the next 30.
Jennifer Kelly
 Zachary Hay — Zachary Hay (Scissor Tail)
Zachary Hay by Zachary Hay
Zachary Hay is an American acoustic guitarist, but please, put aside the associative baggage that comes with those words. If you do so, that’ll put you closer to the spirit that informed the making of this LP’s ten un-named tracks. Like Jon Collin, Hay seems to be intent upon capturing the mood and environment of a particular moment. The sound of the room, or someone turning on a tap while he’s recording — these become elements of the music every bit as much as his patient note choices. Hay likes melodies, but he doesn’t feel bound to repeat them, which imparts a sense of motion to the music. Things change a bit towards the end, when he puts down his guitar and stretches out for a spell on banjo and squeezebox, humming along with the latter like a man who knows that he must be his own company.
Bill Meyer  
 Egil Kalman & Fredrik Rasten — Weaving a Fabric of Winds (Shhpuma)
Weaving a Fabric of Winds by Egil Kalman & Fredrik Rasten
Some music is born out of commercial or communicative aspirations, or philosophical structural prescriptions. One suspects that this music originates from some agreement about what sounds good, compounded by other ideas about the right way to do things. Fredrik Rasten is a guitarist who splits his time between Berlin and Oslo, shuttling between improvised and composed musical situations; he has an album out on Wandelweiser, which should tell you a bit about his aesthetics. Egil Kalman plays modular synthesizer on this record, but he is also a double bassist from Sweden who lives in Copenhagen, and he keeps busy playing in folk, jazz and free improv settings; one hopes that someday, we’ll hear some recordings by his touring project, Alasdair Roberts & Völvur. But in the meantime, give a listen to this record, which patiently scrutinizes a space bounded by string harmonics and electronic resonance. Rasten uses just intonation to maximize the radiance of his sounds and re-tunes while playing to subtly manage the harmonic proximity between his vibrations and Kalman’s long tones. The synth supplies a bit of slow-motion melody. The album’s two pieces were performed in real time, and the effort involved in maintaining precise harmonic distance gives the music a subtle but undeniable charge. The title mentions winds, but this music feels more like a sonic representation of slight but steady breezes.
Bill Meyer
Matt Karmil — STS371 (Smalltown Supersound)
STS371 by Matt Karmil
UK producer Matt Karmil’s latest release STS371 mines a lode of straight ahead acid house and techno laced with enough glitch and twitch to appeal to the head as much as the body. Lead single “PB” is a maximalist concoction of ricocheting hi-hat, blurting bass, the panting of the short distance runner and an undercurrent of soft white noise. Karmil uses just a few simple elements to build his tracks which foreground the beats. Hi-hat and kick drums drop on tracks like “SR/WB” to highlight woozy synth washes. It’s just enough to let you breathe before the high energy tempos return and the strobes flash once more. STS371 touches on Force Inc clicks and cuts and ~scape minimalism beneath the rhythms but most of all Karmil is interested in keeping you on your feet. Mission accomplished.  
Andrew Forell
 Kevin Krauter — Full Hand (Bayonet Records)
Full Hand by Kevin Krauter
Indiana musician Kevin Krauter’s sophomore album Full Hand floats by like a summer breeze. The Hoops bassist plumbs 1980s AOR and coats it in an agreeable fuzz to produce 12 tracks of gossamer dream pop heavy on atmosphere if not always individually memorable. Lyrically Krauter mines his memories and experiences growing up in a religious household, self-discovery and coming of age with poetic grace that his delivers over drum machines, hazy synths, delicate layers of guitar, and low-key yearning vocals.
At his most direct on the title track and “Pretty Boy”, Krauter explores queer identity and his wish to be himself and express his desire. “Green Eyes” and “How” confront the dilemmas of doing just that. The songs are less confessional or revelatory than the sound of Krauter working things out in real time, allowing his audience the privilege of listening as he does so. There are no “big” moments but one comes away inspired by his words and warmed by his music.
Andrew Forell
 Nap Eyes — Snapshot of a Beginner (Jagjaguwar)
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Album number four sees Nap Eyes open up to take in broader, sleeker vistas. For the most part, lackadaisical country-rock’n’roll is nudged towards expansiveness by spacey guitars borrowed from My Bloody Valentine’s Isn’t Anything. Nigel Chapman steps forward into his front man role with more aplomb than on preceding albums, marshalling his bandmates around him to explore more colorful musical territories. Most successful are the singles, especially opener “So Tired,” plus the canny repurposing of the “Paint It Black” riff on “Real Thoughts,” and the deft guitar work on “Dark Link.” Sometimes there’s a loss of focus, a feeling of stretching for something just beyond reach. But that’s OK; after all, the shrugging acceptance of their shortcomings is right there in the album title.
Tim Clarke
 Peel Dream Magazine — Agitprop Alterna (Slumberland / Tough Love)
Agitprop Alterna by Peel Dream Magazine
On second album Agitprop Alterna, Peel Dream Magazine sound just like early Stereolab, with occasional blasts of shoe-gazey guitar thrown in for good measure. It may come across as reductive, even dismissive, to make such an overt comparison, but there’s no getting round it. With Stereolab’s comeback reminding everyone how beloved the band is, it’s heartening that there are new bands carrying the torch of their glorious aesthetic. To anyone who grew up in the 1990s listening to this stuff, it’ll no doubt be startling how well Joe Stevens has pulled this off. It’s a love letter to the sound of droning organs, guitars hammering away at major sevenths, driving rhythms and zoned-out but tuneful vocals. It’s derivative, sure, but it’s so well done, and the song writing is so solid that the appeal is undeniable. A recording of John Peel’s reassuringly deadpan radio patter even makes an appearance on “Wood Paneling Pt 2,” midway through the album, as if posthumously giving the band his blessing. I can’t argue with that.  
Tim Clarke
 Sign of Evil — Psychodelic Horror (Caligari Records)
Psychodelic Horror by SIGN OF EVIL
Maybe music this astoundingly stupid shouldn’t be quite so fun. But Sign of Evil, a one-man-black-metal-psychobilly-mash-up from Chile, makes a racket that’s so oddly deranged that it’s hard not to be charmed. Imagine if Link Wray somehow managed to walk into a Dark Throne practice session, c. 1995, and decided to jam, and you might conjure some of the strangeness you’ll encounter on the doltishly titled Psychodelic Horror. It’s fitting that the best song on the tape is simply called “Horror.” Nuff said. But check out the whacko piano that Witchfucker (yep) gamely pounds through the song’s first 30 seconds, and then the wheezy guitar tone he abuses your ear with when the metal portion of the song starts. These are not the sounds of a well-adjusted intelligence. Nor are they the sorts of sounds made by jackasses that cynically profess misanthropic allegiance to Satan, even as they enjoy decades-long careers in the music industry. Watain and Gorgoroth and Dark Funeral only wish they could be this legitimately unhinged. It helps that Witchfucker isn’t a loathsome racist. Rock on, you weirdo.
Jonathan Shaw
 Tré Burt — Caught It From the Rye (Oh Boy)
Caught It From The Rye by Tre Burt
Tré Burt has a rough-edged voice and fiery way with the harmonica that can’t help but remind of a certain Nobel Prize winning songwriter, though his words are less oblique. This debut album has a raspy, down-home charm, framed by raucous acoustic strumming and forthright Americana melodies. The winner here is the title track, which glancingly references the J.D. Salinger classic, but mostly reflects a soulful, restless search for meaning in art and life and music. “All my favorite paintings/ they keep on fallin' down/And I need savin' by the grace of god/But I know he's off creatin' /another one like me,” croons Burt with sandy sincerity. It’s a resilient sort of music, where Burt’s yowling voice plumbs emotional depths, but his rambling guitar line maintains a steady cheer. Burt got his big chance from John Prine’s Oh Boy Records, and as that songwriter hovers near death, it’s a good time to celebrate his legacy of leaving the ladder up.
Jennifer Kelly
 Michael Vallera — Window In (Denovali)
Window In by Michael Vallera
Chicago photographer, musician and composer Michael Vallera releases Window In, a four-track album of ambient manipulated guitar and electronic drone. Vallera works in a liminal space between actuality and potential, with continual, albeit almost imperceptible, shifts from the general and the hyper-specific. He brings a photographic eye to his compositions. They are the aural equivalent of seascapes in which one basks before one is drawn to details and the secrets beneath. Vallera’s tracks float by on luxurious oceanic swells with undercurrents of hiss, subaquatic rumbles, the blips and bleeps of luminescent trench dwellers. In the process the source, the guitar, is rendered unrecognizable, erased from the results leaving only disembodied sounds that ironically feel anchored in the real. Fans of Wolfgang Voigt’s Gas project, Fennesz’ guitar based ambient music or Basinski’s The Disintegration Loops will find much to appreciate here. Window In is a meditation on stillness and calm in the eye of powerful natural forces, something we always need but more so now.
Andrew Forell
 Windy & Carl — Allegiance and Conviction (Kranky)
Allegiance and Conviction by Windy & Carl
Windy Weber and Carl Hultgren have been creating ambient space-rock for nearly 30 years now. The couple’s cosmic yet intimate output may have slowed — this is their first album since 2012’s We Will Always Be — but their sound possesses a timeless resonance. Stepping into their river of watery guitar and bass drones in 2020 feels like little has changed since we last left them — and yet, strangely, everything is new. Windy’s voice makes tentative yet emotionally insistent appearances on five of these six tracks, her words hinting at small-scale revolutions (“In the underground, we’ve got a job to do” — “The Stranger”). “Will I See the Dawn” is the only wordless piece, where electric piano and tape hiss manage to speak volumes. At only 38 minutes, this is a short album for Windy & Carl, but one that has enough shadowy depths to qualify as a worthwhile addition to their intimidating discography.  
Tim Clarke
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[REVIEW] Final Fantasy VII: Remake
WARNING: This review contains spoilers for both Final Fantasy VII (1997) as well as Final Fantasy VII: Remake (2020).
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Introduction
Before I get into things, I feel like this review deserves a little bit of context. 
Final Fantasy VII (1997) is my favorite video game of all time. As a kid, I liked my Game Boy games; Pokémon Red and Link’s Awakening were good fun as I passed summer days at my grandparents’ house. However, it wasn’t until I played Final Fantasy VII that I fell in love with video games and realized the platform’s potential as an art form. The game packed a full and impactful punch – a vast and varied world to explore, an engrossing and gripping story, characters whose lives are changed forever, stunning graphics (at the time), a simple yet deep combat system, and a new way of keeping things fresh at every turn. All of this spanned across four discs and fifty hours of a completely riveting gaming experience. 
Video games have been my foremost hobby and passion since my first foray into this wonderful adventure, and thus it isn’t a stretch to say that Final Fantasy VII helped define who I am as a person. So, let me be the first person to say that I was nervous when Final Fantasy VII: Remake was announced. I wasn’t one of those people who obnoxiously kept asking for it, nor did I even really want it. The odds of this remake meeting the sky-high expectations set by the original were astronomically low, and the thought of recreating my first love in a modern gaming culture where games are more popular, more culturally relevant, and more heavily scrutinized than ever before was downright terrifying. Imagine that the thing you loved and championed for the most was vilified in the social media era. Indirectly, the part of you which that thing helped to define would be vilified, too. If, in the middle of the remake’s development cycle, Square were to suddenly announce that the plug was pulled on the project and it would never see the light of day, I wouldn’t have been upset because I was so fearful of being disappointed. Nothing could have eased this fear – not the news of the old guard getting together to make this game, not the breathtaking visual previews, or the overwhelmingly well received gameplay demo. I needed to see for myself if Square could re-capture lightning in a bottle.
The point that I’m hoping to illustrate here is that this isn’t a Kingdom Hearts III (2019) situation where Square could have put prison gruel on my plate and I’d still eat it up like a well-seasoned filet mignon simply because I’m happy it exists. Quite the opposite, in fact. Upon popping the disc in, I went in with a strict and critical mindset because this game had to be absolutely stellar; anything else would be a massive disappointment.
With that set up, and a thirty-eight hour escapade from the Sector 1 Reactor to the highway out of Midgar in the books, let’s get into it. I’ll be covering and assigning subjective scores to each of the following categories: Visuals, Sound, World, Gameplay, Characterization, Story, Ending. At the end, I’ll deliver concluding thoughts and attempt a final subjective score.
Visuals
We’ll start with the bells and whistles. Visuals, and then sound.
I’ve always been one to say that graphics are a low priority in the world of video games, that the “game” part is what should grip you moreso than the “video” part. In fact, I haven’t adhered to this more loudly than when defending the 1997 original because no game has been subject to more “polygon graphics” and “Dorito hair” memes.
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All that said, good graphics are one hell of a cherry to have on top. And this game’s cherry is a sweet one.
Square Enix has always been at the forefront of graphical prowess for pretty much their entire history; they tend to set the bar in this department when it comes to a new Final Fantasy installment and this remake is no exception.
It’s pretty simple here: Everything. Looks. Fucking. Amazing.
We’ll start with the character designs. All stay true to the original; the biggest liberties that Square decided to take were Barret’s sunglasses to highlight that renegade, demolitionist aesthetic (he may or may not wear them indoors a bit too much, but I digress) and Tifa’s new stockings and sports bra underneath her iconic white tank to give her more of that sporty, martial artist look. Both are welcome additions. Zooming out and taking a look at the entire cast, everyone looks absolutely brilliant in their 2020 self. 
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Facial expressions, lip syncing, and body language are of course impeccable and life-like for all characters throughout the game’s entirety. It’s important to note, too, that Square pushed the envelope so much on these character models that it’s often hard to distinguish whether or not in-game models or pre-rendered models are being used in cutscenes. 
Animations both in battle and out of it are extremely fluid and well-done. Battle particles and visuals are flashy and distinct without being overbearing or stealing the limelight away from the gameplay itself. Between Kingdom Hearts III and now this game, it’s probably fair to say that all of the chatter surrounding Square’s adoption of Unreal Engine 4 can now be put to rest. 
I’ll cover the visual quality of Midgar itself in the “World” section, but as you can probably imagine, I was blown away by that, too.
Visuals Score: 10/10
Sound
Let’s begin with the voiceover quality (I played in English). This is actually a harder obstacle for Square to tackle than people realize, I think. These aren’t brand new characters. People know them already. The original game’s dialogue was done completely in text, so if you’re Square, you face this challenge where your players have a distinct voice in their head for these characters based on their appearances, backgrounds, personalities and choices of words. Can you capture that exactly?
I think Square did a great job, for the most part. You can hear Cloud’s fake apathy, the sincerity underneath his front of not caring. There’s a distance and mysterious quality to his voice that I think is so essential to his character. Barret is likely the weakest in terms of vocal performance; when he gets loud, I can’t get the Internet’s early comparisons to Robert Downey Jr. in Tropic Thunder (2008) out of my head. However, when speaking at a normal tone, and especially when speaking at a somber tone, I think he’s absolutely perfect. Gruff and tough, yet absolutely empathetic and passionate. Tifa likely has the strongest vocal performance, perfectly capturing a character who is pensive and struggling to identify what’s right amidst the chaos around her while being put in the position of needing to be the voice of reason. Aerith’s voice is higher pitched and carries more whimsy than I had imagined, but I also really like this version because it paints Aerith as this ordinary, innocent and playful woman which is true to her initial characterization before we find out that she is connected to something much, much deeper. The rest of the characters are voiced beautifully, from the Shinra crew, to the entirety of Avalanche (shoutouts to getting Badger from Breaking Bad to play Wedge, how absolutely perfect), to the random scared citizens we meet amongst the slums.
Moving onto the soundtrack... just wow. Nobuo Uematsu, you brilliant son of a bitch. 
I’m of the opinion that Final Fantasy VII boasts the second best soundtrack in the franchise, second only to Final Fantasy IX (2000), and I really didn’t see where it had room to improve. Imagine if all of The Beatles were alive and said today, “Yeah, we’re going to remake Abbey Road, and make it even better.” Like... how? How do you improve upon a masterpiece? The potential and possibility is just outside of our comprehension, right? And yet, they would probably find a way.
Similarly, in a 2020 landscape in which Nobuo has a lot more tools, tricks, and experience up his sleeve, he managed to churn out a reimagined soundtrack that builds upon the core strengths of the original to create something new and grand. For example, from the jump, we can compare the Bombing Mission tracks. The original is fantastic, and a classic – a spunky baseline combined with anxiety-inducing synth horns create the perfect ambience for the mission at hand while setting up Midgar’s feel of a grungy, electric city. Nobuo’s version for the remake utilizes a sweeping orchestra to create the exact same feeling but with a much fuller sound fitting for a modern game. 
Of course, plenty of new tracks were created for this game as well such as the score for the Wall Market sections, and certainly deserve their place amongst the old songs that we fell in love with before. Because of this, no two areas of Midgar felt the same (which can happen in a world where everything is called a sector and a number), and areas from the original took on that received their own theme took on a life of their own. Finally, the collectible jazz tracks were an amazing touch that provided an alternative look at the game’s iconic themes without breaking the immersion of the world too much.
A few of my personal favorites from throughout the game:
The Airbuster – A remake of Final Fantasy VII’s boss theme, and it just... slaps, as the kids say.
Critical Shot – An alternate battle theme that we first heard in the trailers which was simply a lot of fun to fight to
Tifa’s Theme – Seventh Heaven – The iconic piano track blossoms into a wonderful and iconic orchestral experience. Beautifully done.
Aerith’s Theme – Sector 5 Church – This one’s a bit of an outlier; it’s not actually listed on the FF7R OST and is in fact original to Nobuo’s Final Fantasy VII piano collections, but it’s the perfect example of music tying a ribbon onto a scene. Cloud falling into the Sector 5 Church and meeting Aerith is something I’ve seen countless times, but I was still moved to tears by how beautifully everything comes together. 
On Our Way (Collectible Jazz Track) – We get the Kalm theme early with this one. Man, oh, man that saxophone.
Sound Score: 10/10
World
To be honest, it was basically a given that Square was going to nail the bells and whistles. Square-Enix games rarely, if ever, disappoint in the audiovisual department. With those out of the way, we can start moving to the meat of the review: How well did Square-Enix recreate this iconic world? In the case of this edition of the Remake, did they manage to bring Midgar to life in an acceptable way?
I’m going to make a confession. After the bombing mission, I felt bored. In fact, I turned the game off and called it a night. This isn’t to say that the bombing mission wasn’t recreated beautifully – it certainly was – it’s just that I've been conditioned by the original game to associate Midgar with being this slow, uninteresting opening act of the Final Fantasy VII story and that the bombing mission is just the first step to leaving Midgar so that I can start the real adventure. 
And then, I got to Sector 7.
Holy shit.
I hadn’t really put much thought into how many levers Square had at their disposal to bring Midgar to life. Sector 7 served as the first of many slaps to the face that absolutely nothing was off limits, and whatever Square was going to touch was turning into gold. What in the 1997 edition was simply one screen with the bar, a couple shops, and an apartment or two we could enter was transformed into a full-on city. A grid of streets, avenues, and alleyways littered with townsfolk whose conversations about recent plot points we could overhear as we passed by, which created a pulse within the slums. A bevy of different stores and buildings to explore. A fresh cast of characters and NPCs to converse with which deepened our connection to these slums. And the plate. I could talk for hours about this – in the original, such a big deal is made of the two layers of Midgar, and how the top plate on which the privileged live blocks out the sky and pollutes the air for the slums below. But we literally never see the freaking thing because obviously, how could they show it in a top-down view? And yet, in this remake, it’s very much omnipresent. The steel sky of dread and inequality spans omnipresent across the slums we traverse (I unashamedly spent a legitimate five minutes just staring up at it, like “Holy crap. There it is...” as if I were a kid catching Santa Claus on Christmas night). 
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And of course, Sector 7 was just the tip of the iceberg. Sector 5 got a very similar treatment in addition to perfectly recreating Aerith’s house while capturing its vibes of being a diamond in the rough. Shinra HQ was downright gorgeous and more grand than we could have imagined. Something that stood out to me was Square’s ability to expand on areas from the original Midgar that were total afterthoughts – the journey from Sector 5 to the Sector 7 playground which in the original was a couple unremarkable screens became a winding stretch worth hours of exploration, puzzles, and battle. Other originally miniscule areas like the train graveyard, the sewers underneath Wall Market, and the climb up to Shinra HQ all got a similar treatment. Square didn’t stop there, either, introducing new areas such as a brief foray to the suburbs topside of the plate which showed new light upon this electric city. Honestly, what floored me the most was just how much life there was in all of Midgar. The conversations that the city’s inhabitants in virtually all areas that we pass through served to not only give Midgar a heartbeat, but also to make us as the player truly feel the gravity of our actions.
Truly, Square’s brilliance shone bright here – the bland and boring original Midgar only served as a blank canvas for the city to be invigorated in grand fashion for this remake.
World Score: 10/10
Gameplay
This is possibly the most important section. All the bells and whistles about this game are great, and the setting was recreated beautifully while capturing every vibe of the original and then some... but in the end, this is a video game, and aesthetics and soundscape don’t mean anything if your game isn’t fun.
Square-Enix had a monumental challenge before them when having to come up with a combat system for this remake. On the one hand, you have the classic Final Fantasy ATB system which longtime fans of the series absolutely love; this rewards tactical thinking, preparation, and methodically planning out and expending turns and resources to reach the outcome that you desire. On the other hand, turn based combat isn’t exactly premium gaming in 2020. I’m a Final Fantasy purist and even I can admit that. We’re just not as limited anymore. Developers have the ability to create these fantastic action-based games with better responsiveness, flow, and hitbox/hurtbox technology than ever before, and this style of gaming is obviously a lot more appealing and rewarding to a wider audience of players who frankly know better in this day and age.
So, Square did their best Dora impression and said “Why not both?”
And from it came perfection.
Yes, I said “perfection”. Square was somehow able to find a way to make old school and new school tango, and they are wonderful dance partners. 
A brief summary for those who are out of the loop: In a normal state, combat plays a lot similarly to a lot of action-based games we know and love today (think God of War, Kingdom Hearts, Dark Souls). You can move around freely, guard, dodge, and attack to your heart’s content. There are elements here that are absolutely necessary in a modern video game that were missing in the original Final Fantasy VII: Constant engagement. Real-time skill expression. 
The traditional Final Fantasy players don’t get left out either. By playing through combat normally – attacking, blocking, and dodging – the player builds up their ATB gauge. Once their ATB is full, they can enter Tactical Mode, which slows down time dramatically and allows the player to use their character’s skills, magic, summons, and items.
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And the absolutely beautiful thing? You need both standard play as well as Tactical Mode to succeed in combat. The necessity of standard play is obvious – you need to be able to run around, attack, and defend to thrive in combat. But you won’t get anywhere with tougher enemies just by whacking them. You need to use your ATB gauge in order to pack a significant punch to enemies, to discover and exploit their weaknesses, and to heal up your party.
Speaking of the party, I deeply enjoyed being able to switch seamlessly between controlling the party members with the push of a button. AI-controlled party members’ ATB gauges fill up more slowly, which means constant switching, assigning ATB usage, and moving to the next party member are key to maximizing effectiveness. Hooray for even more avenues for skill expression!
And let me just take a second to gush. Perhaps my biggest criticism of the original Final Fantasy VII is that literally every character is pretty much the same in battle. Yes, their base stats vary slightly, as do their Limit Breaks, but aside from that, with enough materia and stat increase item shenanigans (and it doesn’t take much), every character plays and feels the same in combat.
Square completely shattered that criticism in this remake. Every character feels unique and satisfying to play:
What’s remarkable to me about playing as Cloud is how well Square nailed the speed at which he plays at. ‘Cause think about it, right? Dude’s holding a sword that weighs 80-100 lbs, so his attacks and moveset have to be able look and feel like they pack a heavy punch. But at the same time, we know that Cloud’s no rook, and he has some dexterity and speed to him. To find this balance, his combos from beginning to middle a great tempo and good flash, and they finish with a visible powerful and empathetic smash.
Tifa is far and away my favorite character to play as. Honoring her Final Fantasy monk inspiration, Square designed Tifa in such a way that she feels like she came straight out of a fighting game. Lightning quick, an emphasis on combos, and get this – you can animation cancel. As an example, I was fighting a boss and already had Unbridled Strength (damage boost) and Haste (ATB buildup boost) activated on Tifa. I dodged the boss’s frontal cleave with Focused Strike, strung some basic attacks together, threw in Overpower which links with your basic attacks, and finished by using Whirling Uppercut then canceling the landing animation by using Divekick. That’s. Insane.
Square nailed Barret’s awkward role as the supporty-ranged tank. His damage isn’t great, but he plays at a safe range and is your best bet to take down units at a far distance. He has some ridiculous HP and defensive stats and is a solid magic user so he was honestly great to switch to when my higher DPS characters needed a breather to get healed up. 
Okay first of all, thank God they gave Aerith a magic-based ranged basic attack. The sound of her whacking something in the original to the tune of, like, 12 damage will haunt my dreams forever. Aerith feels fantastic to play as well. I draw comparisons to the Final Fantasy XIV black mage – switch to Aerith, set up an Arcane Ward (doubles spellcasts!), don’t move, and watch as her ridiculous magic abilities burn enemies down. She’s also great to leave on AI-controlled standby so that she can attack safely from a distance and heal up the party as needed.
The battles themselves were great; each boss felt unique and had a weakness to discover and exploit. Seamlessly weaving in cutscenes and dialogue added a cinematic flair that was just another cherry on top of an amazing combat system. The typical monsters and trash mobs that we came across were all unique as well, and their variants encountered later in the game added twists of required tactical thinking.
I have only a couple points of discomfort with the new combat system, and they’re both very minor ones. First, the fact that skills/spells (and even Limit Breaks!) can be interrupted by enemy actions could be extremely frustrating – especially if there were larger amounts of enemies present, your character could get juggled quite easily. Filling up your ATB gauge and readying a skill just for it to be interrupted because some demon hound ran up and smacked you in the head has to be the least “Final Fantasy” feeling ever. That being said, this is easily where you can throw the term “skill expression” right back at me. The second point of discomfort is that enemies were very clearly agro’d to whoever you control as the player. This made playing a ranged character like Aerith annoying at times, because, dammit, I just want to DPS without hordes of monsters running at me! Again, “skill expression” is a double edged sword, but I found it a little strange that enemies would drop what they’re doing, stop fighting Cloud, and start running at Barret just because I switched to him.
Zooming out to other facets of gameplay! I really enjoyed how materia was implemented which may just be a derivative of how smart the combat system was that Square created, but I think Square really hit the mark of having to carefully plan out your party’s materia loadout and envisioning how it would execute in battle. The weapon level-up system adds an extra layer of depth and reminds me of Final Fantasy IX’s skill learning system, which is great. Finally, the large amount of minigames and side quests available added a good deal of variety to the game, without being overly complicated or time consuming.
This was probably the most enjoyable game in the Final Fantasy series from a pure “this is a fun game” standpoint.
Gameplay Score: 10/10 (would honestly be an 11 if such a thing were real)
Characterization
The Final Fantasy series is typically at the top of its class for its character building and development, but I was still slightly nervous heading into this remake that Nomura wouldn’t recapture that magic accurately. Maybe I was conditioned from Final Fantasy XIII (2009) and Final Fantasy XV, but I was especially worried about Cloud. “Please don’t make Cloud this typical brooding, angsty emo Final Fantasy protagonist,” I remember thinking to myself. Because that’s not who he is. Cloud Strife is a dork. He’s a dork who adapts incredibly poorly to new situations and puts on a front of apathy when uncomfortable, but he doesn’t hate the world.
I should have put more faith in the fact that the original game’s character designer became the remake’s director. For the most part, I truly feel like the cast’s Act I character arcs played out and were shown as they should be. Cloud starts out apathetic but that front really begins to melt after he meets Aerith. Aerith herself comes off as this fun and innocent girl but progressively drops more and more hints that she’s part of something much bigger. Barret begins as the loud and rambunctious leader figure which gives way to a total empath who’s still trying to process just what he’s been caught up in. Tifa is shown with her typical slow and steady struggle to come to terms with what has to be done to make things right in the world after traumatic childhood events made her averse to it all.
The rest of the cast’s characters were painted beautifully. Sephiroth made more appearances than normal in this Midgar section (more on that later), but we still don’t understand a word that’s coming out of his mouth. We see the distinct division in those under the Shinra umbrella between those who have morals and those who sip the Kool-Aid. We’re introduced to a new cast of characters in the slums who are working tirelessly to make life better for those around them despite being dealt a terrible hand, and they function to strengthen both the main cast and the story as a whole.
A particular gem that I was delighted by were the interactions between characters. The original was somewhat limited in this department, but we can visibly see the cast grow closer as the remake goes on. Cloud goes from being disinterested and saying “For a price” to any request that Avalanche have for him, to selflessly agreeing to help Barret search for his friends and family post-plate drop, to poking fun at his old self in front using his old “For a price” motto. Additionally, because the areas of Midgar to travel between locations were expanded immensely, things like conversations between characters with no other purpose but character development were added in as we made our way through these winding stretches. That’s a huge advantage that a modern voiced game has over the original that had to use text for dialogue – we had to literally stop everything in order for an interaction between characters to occur. Now, they can just be thrown in wherever. We see more high fives, cheers, ribs, jokes. hugs, and tender moments than ever before. And to me, what this establishes for the cast as a whole is such a beautiful change of pace from a classic Final Fantasy game. This isn’t just a collection of individuals with aligning goals. These are friends.
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This in particular makes me really excited for future installments; we now have evidence that these characters are everything that they should be. That baseline allows for more interactions and development, and even the most hardcore old school Final Fantasy VII fans will get to know and enjoy these characters on a deeper level.
Characterization: 10/10
Story
Too often did I get one of my friends to try the original Final Fantasy VII, hoping they’d fall in love too, only for them to lose interest before leaving Midgar because that part of the game is downright boring. Everything is dark and dreary, we don’t really care about the people of the Slums so we don’t feel the empathy to want to help them, the story crawls along, the deaths we see are of characters we only knew briefly, and all of it seems for naught because we find out Sephiroth is the much bigger threat; not some greedy electric company.
But much like with the design of Midgar itself, I hadn’t really put much thought with just how much they can build upon that unexciting first act.
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raging-violets · 5 years
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Fictober 2019 // Day 31 // By: Rhuben
Prompt Number: #31, “Scared, me?” Fandom: The Flash (DC TV) Rating: E Warning: None
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“Come on,” Barry said, rubbing his hands together excitedly, “we don’t want to miss a minute of this.” He then spread his arms open wide and turned to face the stalls, games, and stages set up in the middle of Central City Park.
With the sun slowly setting, all the orange, red, blue, and purple lights stood out, adding to the creepy ambience of the spider webs stretching from tree branches and roofs to the food stalls, the fog machines that slowly pumped clouds into the walkways, and the music that played in the background of all the noise.
“Fried Corn on the Cobwebs,” Cisco read aloud a sign they passed, brushing his hair back behind his ears. “With your choice of marshmallow, chocolate, or strawberry webs.” His nose wrinkled. “Now that’s scary. I wonder how that’d taste?”
“We’ll find out sooner or later, hey,” Averey said, “because I plan to try everything form one end of the park to the other.” She nudged Barry in the side with her elbow. “Reckon that’s the only way to fill Barry’s stomach tonight, yeah?”
“Please,” Barry scoffed, “I don’t have the money for that.”
“Barry,” Iris reminded him, “you won S.T.A.R. Labs.”
“Ok, I don’t have enough money on me to cover that.”
Caitlin made a noise of surprise behind the map that covered her face. “They’ve got some STEM centered events this year,” she said with a smile. “Mad scientists, you can make your own lava lamps, too. We should check that out.”
“But first,” Barry declared, jabbing a finger into the air, “the hypnotist.”
Eddie groaned, rolling his eyes. “You don’t actually believe that, do you?” he asked. “That people can be hypnotized?”
“We’ve faced metahumans that could turn into gas,” Cisco pointed out to him, “and a hypnotist is something you can’t wrap your mind around?”
“A real one?” Eddie repeated. “No. It’s not possible.”
“No one’s going to be able to hypnotize anyone just by watching a pocket watch swing back and forth in front of them,” Caitlin said with a scoff, “but it has great success in psychological therapy practices. You can really reach those memories and feelings that one has repressed.” She shrugged her shoulders. “You’re not focusing on an object, but you are being guided with verbal cues.”
“Only one way to find out, yeah?” Averey said, holding her hand out for the map. Squinting against the darkening light, she dragged her finger over the paper. “Mr. Bliss’s show is right at the end of this path.” She then lifted her head and grinned at Eddie, using one hand to clap him on the shoulder. “And I think we’ve found our volunteer.”
“No way,” Eddie protested.
“Scared?” Averey asked.
“Scared, me? Ha!” Eddie crossed his arms over his chest. “Not a bit.”
“There really is nothing to be scared of,” Caitlin said with a smile, “many have described it like sleeping. Only you’re aware of what’s going on, and you’re more susceptible to persuasions than you normally would be.”
“I’m not scared,” Eddie insisted. “I just think it won’t work.”
“Only one way to find out, right?” Iris asked, her eyebrows lifting.
Eddie sighed through his nose, looking around at all of his friends. They were all smiling expectantly or smirking at him. In that moment, he would rather chase down an insanely strong, strung out druggie than even set foot anywhere near a hypnotist. Not that he ever really believed people could be hypnotized, but he didn’t want to think what it was that he would wind up doing or saying.
He was a respected member of the Central City Police Department. He didn’t want to be the one to bring any sort of embarrassment to his friends and co-workers. Or to give them any more reason to make comments about him. His “keeping score” of arrests didn’t exactly go down well, even if they didn’t know the full reason behind it.
And he wasn’t exactly looking to spill any deep secrets.
“I’d like to see Barry do it,” he managed to get out.
Caitlin looked stricken. “I don’t think that’s a good idea,” she said, “think of the implications.”
“He could reveal his identity as the Flash,” Iris agreed.
“He doesn’t exactly have the greatest track record with not telling people on a normal basis anyway, this one” Averey said flatly. She then rounded on Barry. “There’s a reason why it’s called a secret identity, yeah?”
Barry made a face at her before turning his head away, almost practically pouting.
“And you have mentioned it a time or two when you’ve actually gotten drunk,” Cisco added. He put a hand over his face before cupping his chin with his hand, upper lip curling slightly. “Luckily, everyone else was more sloshed than you were so I don’t think they noticed.” He then shrugged, lifting his hand in the air. “If you’re going to chicken out, I’ll volunteer when asked. Why not?”
“Yeah, me too,” Averey said, “sounds like a good time to me.”
“Then let’s go,” Barry declared, leading the way down the path. “It’s just a lot of fun, right? I mean, could you imagine a meta that could do something like this at will?”
“Don’t give anyone any ideas,” Eddie said. “I just want a day to relax. I’m not looking to arrest anyone today.”
“You want to relax,” Cisco asked, squinting at him, “at a Halloween Haunt?”
“I know the difference between the scream of someone in trouble and someone being scared,” Eddie reminded him. “Besides, if anything were to happen, we’d be fine.” He pointed at Barry, “Flash,” then he pointed at Averey, “Visionary,” and then placed a hand to his chest, “police.” He sighed. “Nothing better happen.”
“Who knows?” Cisco said with the best creepy voice he could muster, “scary things are bound to happen on Halloween night.” He rubbed his hands together, tilting his head back. “Mwahahaha.”
“Like the Mick Rory carving a pumpkin with a flame thrower?” Eddie asked, craning his neck to look further down the path. “And getting grumpy that the kids are doing a better job?” They all watched as Mick Rory huffed and snarled, shoving a Twizzler into his mouth, taking a large bite, and chewing dejectedly as the kids at the table turned their pumpkins towards him.
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lentaska · 5 years
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Height Difference - Part 3
Have been busy with job and class, another crazy week passed soon :)
Note: Featuring Madman Fulton. First person POV, OFC from non-wrestling background. New oc is out and he is a good-looking asshole :) This is a work of fan fiction using characters from wrestling, I do not claim any ownership over them.
oc: Birdie (some doodles)
Tagging: @thecristsandcallihanmadness @monstersmaid @morie-leigh
Part Three “what if he loses you”
Trying new things would help people to know more about themselves, for example, this morning - the first morning of our “cohabiting experiment” - I just learned that I actually hit Fulton in sleep.
“And it’s not only the hit, you also kicked me. I woke up once around 5 am.” Fulton added more information. “The good thing is, you behaved after tucking yourself into my arms.”
Now I had the answer for why I woke up in Fulton’s arms and he looked like just had a battle.
“Sorry, I didn’t know that before. Did I hurt you?” I asked, rubbing his hand.
He chuckled, “with your strength? Of course. You will definitely defeat me in the ring.”
An odd idea popped up - it’s probably because I had watched one wrestling match and was motivated - I might be able to fight him for real.
This was also a naive idea, Fulton tried hard not to laugh at it and discourage me, although I still could see the grin he hid. He announced in joking tone, “if you lift me up for even half inch, you win.”
“I’m taking it seriously.”
“I know.” He opened his arms to me, grinning, “c’mon Birdie.”
The rule was simple. I took a deep breath, grabbed his waist and lifted him up - or tried to lift him up because he was not moving AT ALL, so I did another attempt but still failed. Wondering how this was possible, I heard Fulton’s voice, “wanna take a break?” based on the cheerfulness in the tone, he was holding back laughter.
“It’s warm-up.” I explained indignantly, making myself sound tough.
“Alright, alright.” Fulton snickered, “take your time.”
In a match or challenge related to strength, longer it took, less chance to win because the strength would come to exhaustion eventually, hence my third attempt was much worse and I couldn’t help gasping. I knew Fulton was built and strong, but I didn’t expect him to be this... heavy. This man was a brick wall, if I ever accidentally knocked against him, I would be dizzy for a while.
“Are you ok?” asked Fulton.
Managed to catch breath, I found myself the worst excuse, “I’m... hungry. You know, I have no strength when I’m hungry.”
Fulton nodded, pretending to believe my words.
I gave up, “I can’t do this. I was being silly to think that I can fight you.”
“Let me see...” he check the clock, “Five minutes, good job.”
“Take that smirk back.” I elbowed him gently.
Fulton grimaced and acted like he got hurt from my “attack”.
Rolled my eyes at him, I asked, “are you still taking me to your match tonight?”
“Of course, but this time you don’t need to make script about what to say to my friends.”
I guess he would not let go of any silly thing I did. He thought those things were “cute”. Like the time I freaked out on his Jason costume on Halloween and screamed “don’t kill me”, he still brought it up. It didn’t annoy me though, probably because of the affectionate way he used.
 When I arrived locker room with Fulton, the ambience was uneasy, the Crist brothers and Sami looked anxious, I had never seen them behave in such way, something serious happened.
I looked up at Fulton, who responded with the same confused expression. Noticed our appearance, Jake waved at us first, then Dave and Sami came to us.
“Do you know that your opponent is replaced?” asked Sami.
Clearly Fulton was not informed in advance, “whom I’ll be facing then?”
“The new guy just joined 3 weeks ago, we don’t know much about him.” Dave shrugged, “I don’t remember his name.”
Jake let out a sigh, “How can you forget one simple name... his name is Vasiliy. ”
The name brought Fulton on the alert. Subconsciously, I grasped Fulton’s hand more tightly. I did this when I was on nerve and I found myself doing this more often since dating Fulton, mainly because I had panic every time he had match. “Is he difficult to deal with?” I asked, praying that Vasiliy guy was just a regular wrestler.
Sami snapped in detestation, “he is plague.”
If the Death Machine himself commented a person so negatively, then this person was a real trouble.
“Sami is right.” Jake frowned and turned to me, “although it’s highly unlikely, if you ever run into that guy, leave immediately.”
Another Crist nodded, “something is wrong with him.”
I froze at their words. There was one moment that I wanted to ask Fulton not to go, but I couldn’t, it’s his match and I needed be supportive. I took a deep breath, said - more like to comfort myself, “Fulton will win easily, I have faith in him.”
 I was very wrong.
When Vasiliy showed up, I had goosebumps. He wore a plain mask with antlers, both hands were covered by bandage, and he was holding barbed wires. The audience had two contrasting reactions on his entrance, some cheered him while the others hooted in disapproval, but one thing was for sure, the world was almost when he took off the mask. It’s not exaggerated to say, Vasiliy had the most angelic face I had ever seen.
However, his moves were far from “angelic”. He hit Fulton right on belly several time with barbed wires twined around his hand, and then his face. I almost screamed in shock. Since I was close to the ring, the excitement on Vasiliy’s face was clear enough to make me sick.
“We shouldn’t let the fun end too soon, shall we?” the man chuckled, dumping one of the boxes which were set in the ring for their match. It’s a box of Lego blocks.
Fulton struggled to get up, but one foot stomped on his back maliciously. Grabbed a full hand of blocks, Vasiliy gave a harmless smile, then he forced Fulton to open his mouth, stuffed the blocks in and smashed his face to the ground.
My stomach twitched in agony. I knew wrestling match could be violent and wrestlers were trained to limit the hurt to opponents, but I could tell that Vasiliy’s doing was on purpose. He wanted hurt his opponent in the most painful way.
Although Fulton gained the upper hand later on and won the match, the prince was high, he almost collapsed due to multiple wounds and exhaustion. It hurt me to see him in such terrible shape, so I left auditorium and found my way to the backstage, all I wanted was to return to the locker room and hug my dreadlock bear.
But I ran into someone I shouldn’t. The black-haired man whom Sami referred as “plague” blocked my way, smiling innocently. The aura of him was like poisonous mist, whirling and tangling
“Vasiliy...”
I took one step back. The Crist brothers cautioned me against getting involved with him, plus what he did in the ring, he was the last person I wanna see now.
“My honor to be remembered by you.”
“It’s a... nice match” I said, against my will.
“I can imagine how much you loved to witness Fulton’s victory.” he giggled. “But I did have fun in making him bleed.”
The memory of him stuffing Lego blocks in Fulton’s mouth and smashing his face disgusted me. I wasn’t sure how this match went into such way, but that scene made my stomach twitched in agony. And now he said making Fulton bleed was “fun” with no regret? Was the personality and behavior he showed in the ring actually a reflection of himself in life?
I forced myself to be polite, “it’s late, I have to go...”
“To find your boyfriend?” he tipped his head a little, in the most harmless way I could imagine, but somehow I was alarmed. “Although joining this brand happened only weeks ago, I consider myself to be informed. I know Fulton loves you dearly. I’m quite curious: what if he loses you?”
I saw the excitement on his face, his smile twisted. He was serious.
Vasiliy’s eyes locked on me, “when I was seven, mother bought me a parakeet. She was beautiful and docile, I cherished her with my heart, but a stray cat killed it. Beautiful things never last long, do they?”
In the next moment, his hands were on my neck, I heard his sweet but malicious voice, “how adorable you are, I wonder what your scream sounds like.”
The strength pressed on was squeezing air out of me, I struggled, the suffering from suffocation and instinct for survival made me fight back for the slenderest hope, even though what I could do was nothing comparing his power.
“Scream, lil’ bird,” Vasiliy sneered, “or you prefer to suffer?”
Tears welled up from fear, it might be easier if I just screamed - he might let me go - but I could not let him win.
I attempted to get out of him by kicking and smacking, although I got him couple times, those attacks didn’t help me but instead stimulated his desire for destruction.
When I was about to give up, I heard Fulton’s furious roar, “you fucking leave her alone!”
The pressure on my neck was released, I was pulled into a firm embrace. Fulton had one arm locked me tightly, another arm was in defence posture. Based on how messed up Vasiliy looked, he already got punch on face from the mad dreadlock bear.
Stroking where Fulton hit, Vasiliy chuckled, “you’re almost late to save her. I was about to make her scream but she’s a tough one.”
Fulton gnashed, almost rushed out to give him another good punch, “you touch her again and I will break your fucking face, you hear me?!”
“‘Stupidity is also a gift of God, but one mustn’t misuse it’, you never know how naive you are, but it’s fine. We will meet again and have better game to play.” the angelic-looking man waved goodbye at me.
“Don’t worry, I’m here for you.” Fulton checked on me, “what else did he do?”
“Nothing besides strangling me.”
Unbuttoned my collar, Fulton’s face clouded over with anger. I was nervous, “what’s wrong?”
“You should see it by yourself.”
In the phone camera, I saw faint hand print on my neck.
“I’m gonna kill that scum...”
“He was serious about hurting me, but why? I didn’t even know him.”
“Vasiliy was new in the brand but he had feud with Sami in another brand, and it’s not only in rings. We act like crazy and bad dudes in the ring, but he is different. His personality in real life is what he shows in the ring.” Fulton wiped away my tears and patted my back, I saw how scared he was. He thought he would lose me.
“So he attacked me because I hang out with oVe?”
He nodded, whispered, “I’m sorry.”
“You did nothing wrong. And don’t think I’m gonna keep distance from you guys, because I like your friends and I will learn to protect myself. If Vasiliy ever does stupid thing again, I’ll kick him between legs hard.”
Chuckled, the dreadlock bear stroked my cheek. “That’s my girl.”
Yet I didn’t realize Vasiliy would become the most horrifying nightmare.
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fluidsf · 5 years
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Fluid Label Focus on Quantum Natives 5
J. Ka Ching: Another Vanishing City
Cover by J. and awe IX
Catalogue number: QNR026
Reviewed format: review copy of 320kbps/48kHz MP3 album as kindly provided by Quantum Natives
Welcome to the new review in the Fluid Label Focus series on the Quantum Natives label in which today I’m reviewing their most recent release, the album Another Vanishing City by J. Ka Ching. As always the album’s download includes all album tracks as MP3s, this time in 48kHz for better sound quality, as well as the cover artwork and also lyrics and credits text files. Indeed, you guessed it, this is one of the few song-based releases I’m reviewing on this album and Another Vanishing City does have quite a poppy sound to it, albeit with a quirky personality through energetic bursts of synths and Chinese influences in the instrumentation, but all about that in the next paragraph as I’ll first talk a bit about the album cover artwork. The album artwork is by J. Ka Ching (Jevon Voon) and awe IX and features a nifty collage like image of a Chinese style mountain landscape consisting of two different images of this landscape in monochrome layered over each other, with the background image seemingly showing an “older” image of the mountain than the more refined centre image. J. Ka Ching’s artist name and the album title feature on the cover in true Quantum Natives fashion, in heavily stylised graffiti like type that also has this wild post-internet alien feel to it but could also look a bit like a “remixed” version of Chinese characters. A very nice recognisable cover and overall it quite matches the Chinese aspects of this album’s sound as well. So indeed, let’s have a look at this 25 minute album’s 9 tracks now.
As I mentioned Another Vanishing City is pretty much a song driven album, though the tracks on the album are mostly quite short with the songs being mixed with shorter instrumental pieces making the album feel like a short soundtrack in a way. The lyrics of the songs themselves are quite abstract though noticeably emotional and a bit dramatic but in a good honest manner. As my listening manner is often leaning more on the sound and vibe of the music itself however, I’ll focus on the vocal performances and music itself which is definitely good. J. Ka Ching’s vocals are, while being noticeably auto-tuned, quite good with the emotions within the lyrics coming through clearly even with all the vocal effect processing. But what I noticed in particular, besides the vocals is that J. Ka Ching has quite a wild way of creating his music, mixing recognisable Deconstructed Club, PC Music synths and Asian influences together but in a way that jumps around in unpredictable enjoyable ways. You’re never quite sure what’s going to happen next and besides the songs the melodies on Another Vanishing City are quite aleatoric and abstract at times. The chaotic edge of J. Ka Ching’s music does make the music a notch disjointed at times, with the instruments and sound effects being on the edge of falling out of the tracks’ structures but this is definitely saved by J. Ka Ching’s excellent feel for refined production in his music, always letting the layers of sound and instruments interlock with each other in a pleasant way that’s not overly noisy. Looking at the separate tracks on Another Vanishing City, starting with See No Faces, which features a calm first half and an energetic explosive second half. The first half of this track features J. Ka Ching’s vocals over a mixture of Asian mallet instruments, liquid sound effects, choir samples, modulated synth chords and punchy sub bass. The melancholic sad music of the first half follows a nice polyrhythm in its melodies which leads directly into the more active second half. The second half has quite an explosive Deconstructed Club sound to it, with plenty of thunderous stuttering compressed drums and explosion sounds, squeaky PC music synth leads as well as a mixture of Asian mallet instruments and synth sounds. This then follows into second track plurrRealityz, Tio’tia:ke. Definitely one of the stronger tracks on this album plurrRealityz, Tio’tia:ke features a melodic and rhythmic abstract made up of a variety of sources, Asian instruments, vocal sample chops, quirky synth stabs, EDM bass kick samples and manipulated percussion and sound effects, in its organic wildly evolving shape it wonderfully describes what could be a calm mountain landscape in Japan, sunlight overflowing the trees and a lake nearby. Afterwards Yearning 4 The Ideal follows which has a more straight song form with more upbeat vocals and plenty of PC Music elements in the synth, beat but again there’s also plenty of sweet Asian instruments in the mix and the wild vocal manipulations add a great layer of quirkiness to the piece. Details like the ever shifting click Trap hi hat patterns and chopped up guitar give the music that bit extra that elevates it above other PC music related music. The melodies are simple but the execution of sound play, composition and of course J. Ka Ching’s energetic vocals make this a great fun track to jam to but its layering also rewards deeper listening into the soundscape of the piece. Afterwards we have two short pieces, the first of which is 客家 Guest Families, which is practically an a capella piece (not counting the segue interlude), there are some sweet harmonies in this one which are overdubbed by J. Ka Ching himself and the melodies are very catchy and well written. A great little song. Afterwards we have the instrumental track All Ghost’s Fear the Rooster’s Crow, which has a sweet early morning ambience to it, emitted through the warm tones of a mixture of Eastern instruments, honky tonk piano and funky drum hit samples, which do give the piece a playful abstract edge. The honky tonk piano recording in the background seems to be delayed a bit, its microtonal shifts in tone sounding a bit like distant car klaxons, a great subtle touch the music which enhances that early morning vibe. The Smell of Boiling Rice starts with a really lush melodic soundscape continuing that early morning ambience featuring a great guzheng performance by Xing Ru Zhong backed by vocal drones, explosive drum hits and squelchy synth effects which morphs into a rather bizarre circus like jumpy waltz rhythm melody which much poppies and full of PC music sounds particularly in the synths. The drum patterns are really wild and quirky, very nice, but it’s good that this bit is not longer as it contrast quite a lot with the lush ambience of the first half. Nexopias of Our Forgotten Ancestors follows with once again plenty of craziness in the composition and sound work but it’s one of the tracks where the organised chaos of elements works the best. The noisy groove mixing heavily percussive drum patterns, squeaky PWM synth, vocal chops is both catchy and energetic and has a clear focus in its progression and melodies. The guitar solo by Inland Island (which is a band, but there’s no specific credit for who plays the guitar in the credits text file) also adds a surprising Rock element to the piece which works well moving to the last part of the track in which the music strips itself back to the jumpy percussion and a bit crushed marimba melody. Then on Skid Swan Song we have a Vocaloid like voice singing the song over abstract metallic Asian style staccato synth melodies which leads to final track I’m Trying to Remember the Hue of the Sunlight. This is again a song with J. Ka Ching’s vocals, very PC Music like in this case with the poppy instrumental backing and squeaky energetic fat synth leads, the quirky layering of sound effects and guzheng performance definitely do give it that extra element of originality that I like about J. Ka Ching’s stronger tracks on Another Vanishing City. Indeed when he’s connecting his wildly maximalist approach to electronic music with a smoothly flowing composition and some restraint that keeps the music from going overboard with ideas that distract and disrupt the continuity of his music J. Ka Ching delivers a great mixture of atmospheric soundscapes, PC Music influenced songs that feature some great inspired compositional and sonic ideas that give the music a great conceptual coherency, especially on this album.
To conclude this review I would say that with Another Vanishing City, J. Ka Ching is on the way of shaping a personal style through his music that combines the best influences of pop inspired experimental music styles and Asian themed soundscapes with his excellent attitude to going all out with his quirky imagination in the rich production of the music. While I do feel that J. Ka Ching can work a bit on keeping the flow of his music consistent in its structure, Another Vanishing City is definitely a great enjoyable album as it is. I am definitely looking forward to seeing J. Ka Ching’s music grow even more on future releases but for now I recommend you to check out this album for some varied good creative vibes radiated through J. Ka Ching’s colourful music.
You can get the Quantum Natives free download version of this album via this Mediafire link here: http://www.mediafire.com/file/65u338hskidedi6/J.Ka_Ching-_Another_Vanishing_City__%2528QNR026%2529.zip/file
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ztufs · 6 years
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10 Animations (and games) that made my life a little better
So for my first post I’d like to just share my appreciation for 10 animations I really felt a connection to, whether they were emotional, out of fascination or just pure amazement. I have no “rules” for what kind of animations they’re gonna be, aside from them being animated (Shocker I know). 
So yeah, I hope yall enjoy this list, and leave a comment about some of the animations that left you with a smile on your face!
#1- Wall-e
I’m gonna start of this list with my favourite animated movie (or just movie in general): Wall-e. It’s no secret that Pixar makes great animations, and I know I’m not the only one who loves this movie. What really captures my attention is the feeling of soltitude and ambience shown throughout the first act of the movie, until Eve arrives. What I find great about this part is how much “show don’t tell” is used, to describe to us, the viewers, about the post-apocalyptic world. 
Being that the main character almost never speaks, repeating alot of words or lines when he actually does, makes it super duper cool how the animators used visual storytelling to show us how the world has gone to shit, as well as Wall-e’s expressions and sounds to pinpoint exactly how he feels. 
If you haven’t seen this movie, I highly reccomend it!
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#2- Ori and the Blind Forest
For my second pick I chose one of my favourite games, name is in the title.For me, this game has everything: Awesome music, tight gameplay, a flubtastic story, and smooth animation. Playing this game really felt like going on a journey through a MAGICAL world, where anything could happen! Even though this game was the source of alot, and I mean ALOT, of ragequits, it still brought me back every time. The art in this game is fenomenal, and combined with the animation I really feel it when Ori, the game’s main character, flies through the world, up and down walls and through changing environments. 
Also Managing those difficult jumps feels really satisfying!
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#3- Death Parade
There are alot of animes out there (yes I’m a weeabo), but there’s a few that I’ve really enjoyed, Death parade is one of them. It’s opening might trick you to think you’re gonna watch a friendly, happy-go-lucky show about different people living in purgatory, but you couldn’t be more wrong. It’s dark themes and how it tackles different topics about human pshychology with a touch of humor and warmth really got to me. I felt a connection with the main character in a way I haven’t with any other characters in anime, and the realization about the main characters fate (no spoilers), really worked for me. 
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#4- Night in the Woods
I really love this game. I don’t know if it’s the overall great stylized aesthetics, the great, great music, the amount of clever, funny voicelines given to the characters, the characters themselves, showing multitudes of different personalities and charisma, the general story of the game, the oh-so-smooth animation or the underlying themes of friendship, anxiety and an existential crisis that grips me. I might have a clue though. 
This game really delves into the greater questions about life in a really humorous and philosophical way, and i loved every step of the journey. It has really worked as an inspiration for me when it comes to creativity and life itself.
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#5- Spider-man: Into the Spider-verse (trailer)
I’m just gonna throw this out here first to clearify: As of the date I wrote this list, the full movie wasn’t out, so I had just the trailer to go by.
Ok, I’m not gonna lie. The moment I saw the trailer for the spider-verse movie my mind. Was. Blown. The animation in this video is perfect. It’s the amazing mix between cycadelic cartoon meeting animation. The colors are vibrant, the animation is smooth as butter, and the textures really capture the comic-feel of everything. Along with me being a Spider-man fanboy I really love the whole concept of the spider-verse, and I can’t wait for this movie to come out
I hope Spider-pig is in it.
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#6- Animator vs. Animation (the whole series)
If you watch alot of animations on youtube, you’re bound to come by one of these videos. Made by Alan Becker, Animator vs Animation is a series about an animator (You don’t say), who has to fight his own animated stickman. The genious about these videos is how it’s animated. The animator uses different tools in the animation program, as well as the computer and even phone, to really make it seem that he’s fighting with a virtual stickman. Getting better and better for each video, you can really see how different principles of animation are applied, to make for a really cool untraditional “stick-man fight”.
The series is pretty funny and shows you how creative and meta you can get with animation. Just don’t come to me if your pc is attacked by a small stickman.
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#7- Angry Birds - Piggy Tales (The first two seasons)
NOW BEFORE YOU LEAVE THIS BLOG IN DISAPPOINTMENT AND ANGER, let me just say that there’s a special reason as to why I chose this, out of all things.
There was a period in my life where I was going through some rough things, and I spent a lot of time cooped up in the hospital. As I didn’t have a lot to do, phone games became my rescue, one of them being angry birds. I remember getting 3 stars on every stage (get on my level noobs), and having fun watching the different animations the creators of angrybirds made. 
That being said, Piggy Tales is actually a funny short show, made on computer to resemble clay and stop-motion animation, making use of physical humor and slapstick. The animation is pretty smooth and funny, where different kinds of settings are explored each time. 
Be aware though, as the third season shifts from clay-like animation to more refined animation. This might be off putting for those who found the clay-style appealing.
Piggy Tales are short but many, so if you wanna kill some time, this might be a good time-assassin. 
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#8- When Marnie was there
I had to include a Ghibli film here, I mean come on! Which one was the question though, but I was kinda allready set on one in particular. “When Marnie was there” is my favourite Ghibli film. I feel like it really connected with the movie in a weird beautiful way. The themes I saw and experienced throughout the movie, might not have been the same as the ones the writers and producers saw. opr me though, I felt like the movie really showed what it can feel like to be alone. Along with beautiful music and composition of scenery, the movie really grabbed me from the get-go and didn’t release me until the credits started rolling. What I was left with was a feeling of solitude, but at the same time I felt grateful for having friends and family, and for being part of this journey we call life. 
Conclusion: Anime makes you feel feelings. 
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#9- Sly Cooper (trailer)
As with the Spider-verse, this is only a trailer, since the movie has been either cancelled or suspended for a long time.
The Sly Cooper games were the first games I ever played on a home console, so they have a big place in my nerd-soul. So when a movie was announced, I was well on my way to the cinnemas, even before the trailer was released. When I saw the trailer though, I was overwhelmed with just pure good-feels. The character-designs had changed to give them a more natural look, but it worked really well in my opinion.
As for the dialogue, the voiceactors were the same as the ones I grew up with, aside from the main character, Sly, but I let that slide since the new voice actor, Ian James Corlett pulled off Sly’s charcter pretty good! The animation of him jumping, sliding and running through the city also matched the way it felt playing the game, and doing those exact same actions.
If the movie ever comes out, I’ll be the first in line by any sacrifice necessary.
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#10- Pooh’s Grand Adventure: The Search for Christopher Robin
To finish of this list I thought I’d share a piece of nostalgia! Though It’s been a long time since I last saw it, this movie was a big part of my childhood! Now don’t make fun of me for choosing a kids movie for this list, I still think this movie has a great story and music, along with the animation and background-paintings. Besides, making fun of me makes me sad, and I’m a big boy so I’m not supposed to cry. 
This movie really excels at showing how vivid our imagination can be. Every scary location in the movie is shown at the end to be a reimagined version of reality, emphasizing just how much a kids imagination changes the world around them. 
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So yeah! Thanks for reading through my list of 10 animated things that really made for the raisin in the sausage (It’s a norwegian saying so don’t feel confused). 
I don’t know what this list says about me as a person, but it is what it is. I also hope you found some of the stuff on this list intriguing, and that you might wanna check it out. 
Welp, that’s it for me! 
Ztufs out!
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1776
Funny how we have yet another patriotic musical. This one actually does start with a snare drum. Today’s Bop for America is 1776.
Background Info
1776 is a fantastic show that premiered on Broadway in 1969. It has a fun score, and something cool about it is that it doesn’t have too much music. Every song in the show feels and sounds very essential to the story and score. The plot involves the founding fathers signing the Declaration of Independence. Interesting story: 1776 holds the record for the longest time in a musical without music. Over thirty minutes pass between “The Lees of Old Virginia” and “But, Mr. Adams”. Orchestra members were even allowed to leave the pit.
Writers
1776 has music and lyrics by Sherman Edwards, who didn’t write much for the stage, but wrote hits for Elvis Presley and Sarah Vaughan. The book was written by Peter Stone, who has written plenty for the stage.
Who’s Singing?
I chose to listen to the 1997 Broadway Revival Cast Recording. The revival starred Brent Spiner as John Adams, Linda Edmond as Abigail Adams, and Gregg Edelman as Edward Rutledge.
 Let’s Do This
The overture begins with the sound of America. It segues into one of my favorite opening numbers, “Sit Down, John!” by a monologue delivered by John Adams. Then all the men bombard him.
“Sit Down, John!” is something of absolute genius. The constant shouting of “open up a window,” the orchestrations in it, all of it gives the ambience of a super hot room you have to get out of. The harmonies for the Congressmen are stacked really well, with some nice cross-voicing between the First and Second Basses, and boy, these notes get pretty high. The tenors get up to a Bb. Not to ignore that the chorus splits into six different parts. I love this opening number because it’s very memorable and exciting. It really does a good job of setting the mood of the show.
“Piddle, Twiddle, and Resolve” is a song for John Adams in which he complains about Congress’ lack of working. There are some great moments in the orchestrations, where the harpsichord and strings double each other in a nice way. Near the end, John’s wife, Abigail begins to sing and talk with John.
“The Lees of Old Virginia” is a sensational song. It is so boisterous! The word play is also incredib-Lee (why did I let myself do that) impressive. I love the guy playing Lee, Merwin Foard. He has a really big voice and it shows in this fun song.
I really enjoy the overall classical theme in this show. Something else that I think is very true to the time period, but also funny is that they constantly refer to states as Pennsylva-nee-uh and Virgi-nee-uh. Anyway, “But, Mr.  Adams” is a song where John Adams is trying to convince different representatives (and Ben Franklin) to write the Declaration of Independence. At the end, the men sing “we may see murder yet” and the tenors are on a high Bb. Already impressive. Then, the chord goes from a C7 to a Db chord and resolves to a nice big ol’ F major.
This next song, “Yours, Yours, Yours” started and I already knew I wasn’t going to like it. To confirm that feeling, they rhymed “vanilla” with “pillow”. There’s just a large sense of not knowing where the beat is in this recording. Come on, y’all.
“He Plays the Violin” is one of the more famous songs from the show because of Betty Buckley’s sheer greatness. Lauren Ward plays Martha Jefferson in this recording, and they took the song down a half-step for her. The song is normally in Eb and they took it down to D. Of course, there is a key change that goes up a half-step during the dance break. The song ends in Eb, rightfully so. Something Seth Rudetsky pointed out in his Deconstruction of this song that I really like is that the notes Martha sings are like how a violin is tuned: by fifths. The melody written out in solfege is “sol-do-so-re-la-la”. “Sol” to “re” to “la” are all fifths. If the composer wanted it to sound like a violin, that was a really awesome way to do it. Lauren Ward’s placement on “and then it will be” is absolutely remarkable. A pure “e” vowel. Like COME ON. I love it.
Dickinson and the men rejoice that John Adams isn’t around in “Cool, Cool, Considerate Men”. It features yet another genius rhyme of “Hosanna” with “banner”.
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 It’s basically the Conservative men reminding everyone that they’re Conservative. That’s all I’m going to say on the subject. Decent harmonies. I actually do like the stacked harmonies on the word “cool” towards the end.
“Mama, Look Sharp” closes Act One. This song is so depressing. It’s about this guy who said both of his best friends died on the same day, and he describes the thoughts his friends might’ve had while they were dying. It’s very simple. I love it.
This show has the shortest Act Two I’ve ever seen with only four songs. “The Egg” opens Act Two with a trio between Thomas Jefferson, Ben Franklin, and John Adams, and also has the chorus. I love Pat Hingle as Benjamin Franklin because he is undeniably playing the character first and foremost even if that makes him sound bad sometimes.
There’s a lot of dialogue in this cast recording, which I like. Another more famous number in the show is “Molasses to Rum”. Sung by Edward Rutledge, who was once played by John Cullum on Broadway and in the film.This song plays a lot with compound rhythms, which is always challenging. This song is very interesting in terms of subject matter. South Carolina’s representative, Edward Rutledge is for slavery and accuses the northern colonies of being hypocrites because the prosperity of the North thrives on molasses, rum, and slaves. Obviously, the Congress doesn’t want this, so they do not remove the clause that condemns slavery, and the Carolinas and Georgia walk out. This song is probably one of the best written in the show because of its dramatic weight, but also the music in it is absolutely phenomenal. ALSO THE ENDING ON THIS RECORDING. Wow. Screaming trumpets.
Abigail has a little moment called “Compliments” that honestly should be longer. The women in this show are very short-changed.
John has the last song in the show, called “Is Anybody There?” He is discouraged, but determined. He decides to have a brighter look for the future of America. The ending is a little anticlimactic. The Liberty Bell rings while the men’s names are announced.
Audition Songs
“Piddle, Twiddle, and Resolve” - John Adams, Db3-Eb4
This is a very good song for a Baritone to sing. It’s not well-known, and there’s several places you could cut from.
“He Plays the Violin” - Martha Jefferson, Bb3-D5
This is a great song for Mezzo-Sopranos. It’s not incredibly high, and it has a nice classical flair to it. Just cut the men’s parts at the end.
“Molasses to Rum” - Edward Rutledge, Eb3-Ab4
This is a fantastic song. It is very well-written. It’s good for both performance and auditions. It has a really dark subject matter. This would be a really good song for an audition for a character like Dom Claude Frollo. Someone who has morally wrong beliefs, but they’re so sure that what they’re doing is right that it doesn’t matter that it’s actually wrong. Good for both Baritones and Tenors.
To Wrap It Up
This show would’ve worked a lot better as a play than a musical. I do suppose that I need to read the script to get the whole thing. Something that kind of annoyed me with this particular recording is that a lot of the written melody was either changed or spoken over. That’s annoying to me. Just sing it. I know that there have been productions where the cast has been changed to all women. That sounds so perfect. The theatrical world we live in today with people of color playing people who were probably white, like Hamilton, and Glenda Jackson playing King Lear should allow a Broadway production of 1776 with a completely female cast INCLUDING women of color. Or just a regular production with both men and women of color. Like, imagine Audra McDonald as John Adams. YES PLEASE. There was an Encores! Production of 1776 recently starring Santino Fontana as John Adams, and there were several men and women of color in the production, and it looked and sounded like 1776. Still the same show; just a different take on it. All in all, this is a good show. I think it should be produced more often, especially in today’s political state and climate. This show is also very accessible for high schools and colleges that could cast it gender-blind. Why not?
Get it.
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